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Difference between revisions of "23a:Order of the mace"
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− | The [[order of the mace]] is a [[cult]] centered around this particular type of Dwarven weaponry. This [[noble]] arrives once you have forged (and not traded away) 50 maces and, once present, will occasionally mandate their production. | + | The [[order of the mace]] is a [[cult]] centered around this particular type of Dwarven weaponry. This [[noble]] arrives once you have forged (and not traded away) 50 maces and, once present, will occasionally mandate their production. As with [[guild]]s, ignoring these mandates may lead the cult to start a work slowdown, presumably affecting the production of these weapons. |
{{nobles}} | {{nobles}} |
Revision as of 17:59, 27 April 2012
Room requirements | ||
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Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 3 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | 1 | |
Arrival conditions | ||
| ||
Function | ||
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This article is about an older version of DF. |
The order of the mace is a cult centered around this particular type of Dwarven weaponry. This noble arrives once you have forged (and not traded away) 50 maces and, once present, will occasionally mandate their production. As with guilds, ignoring these mandates may lead the cult to start a work slowdown, presumably affecting the production of these weapons.
Economy | |
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Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |