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Difference between revisions of "23a:Order of the hammer"
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* Forge 50 [[war hammer]]s | * Forge 50 [[war hammer]]s | ||
| function= | | function= | ||
− | * | + | * [[Cult]] |
}}{{av}} | }}{{av}} | ||
Revision as of 18:00, 27 April 2012
Room requirements | ||
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Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 3 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | 1 | |
Arrival conditions | ||
| ||
Function | ||
This article is about an older version of DF. |
The order of the hammer is a cult centered around this particular type of Dwarven weaponry. This noble arrives once you have forged (and not traded away) 50 war hammers and, once present, will occasionally mandate their production. As with guilds, ignoring these mandates may lead the cult to start a work slowdown, presumably affecting the production of these weapons.
Economy | |
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Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |