v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "23a:Metalsmiths guild"
Jump to navigation
Jump to search
Line 10: | Line 10: | ||
| demands=1 | | demands=1 | ||
| arrival= | | arrival= | ||
− | * Have 10 [[metalsmith]]s | + | * Have 10 [[metalsmith]]s |
| function= | | function= | ||
* [[Guild]] | * [[Guild]] |
Revision as of 15:41, 8 May 2012
Room requirements | ||
---|---|---|
Office | Decent Office | |
Quarters | Decent Quarters | |
Dining room | Decent Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | 1 | |
Arrival conditions | ||
| ||
Function | ||
This article is about an older version of DF. |
The Metalsmiths Guild is the guild responsible for metalsmiths. Once your fortress qualifies, this guild leader will arrive and make sure that all of your metalsmiths have enough work to do.
Economy | |
---|---|
Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |