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Difference between revisions of "v0.34:Material token"
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Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms: | Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms: | ||
− | * INORGANIC:'''NAME''' specifies a custom inorganic material, such as stone or metal. Example: INORGANIC:IRON | + | * '''INORGANIC''':'''NAME''' specifies a custom inorganic material, such as stone or metal. Example: INORGANIC:IRON |
** The material name can be substituted with USE_LAVA_STONE to automatically select the inorganic material having [[Inorganic material definition token|[LAVA]]], which is normally [[obsidian]], but can be modded to be other things. | ** The material name can be substituted with USE_LAVA_STONE to automatically select the inorganic material having [[Inorganic material definition token|[LAVA]]], which is normally [[obsidian]], but can be modded to be other things. | ||
** STONE and METAL are aliases for INORGANIC. | ** STONE and METAL are aliases for INORGANIC. | ||
− | * CREATURE_MAT:'''CREATURE_ID''':'''MATERIAL_NAME''' specifies a material associated with a specific creature. Example: CREATURE_MAT:DWARF:SKIN | + | * '''CREATURE_MAT''':'''CREATURE_ID''':'''MATERIAL_NAME''' specifies a material associated with a specific creature. Example: CREATURE_MAT:DWARF:SKIN |
− | ** LOCAL_CREATURE_MAT:'''MATERIAL_NAME''' can be used within a creature definition to refer to a material belonging to that same creature. | + | ** '''LOCAL_CREATURE_MAT''':'''MATERIAL_NAME''' can be used within a creature definition to refer to a material belonging to that same creature. |
− | * PLANT_MAT:'''PLANT_ID''':'''MATERIAL_NAME''' specifies a material associated with a specific plant. An example: PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL | + | * '''PLANT_MAT''':'''PLANT_ID''':'''MATERIAL_NAME''' specifies a material associated with a specific plant. An example: PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL |
− | ** LOCAL_PLANT_MAT:'''MATERIAL_NAME''' can be used within a plant definition to refer to a material belonging to that same plant. | + | ** '''LOCAL_PLANT_MAT''':'''MATERIAL_NAME''' can be used within a plant definition to refer to a material belonging to that same plant. |
− | * GET_MATERIAL_FROM_REAGENT:'''REAGENT_ID''':'''REACTION_PRODUCT_ID''' specifies a material related to a reagent's material within a [[reaction]]. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself. | + | * '''GET_MATERIAL_FROM_REAGENT''':'''REAGENT_ID''':'''REACTION_PRODUCT_ID''' specifies a material related to a reagent's material within a [[reaction]]. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself. |
− | * COAL:'''CHARCOAL/COKE/NO_MATGLOSS''' specifies a material that can be used as fuel--charcoal, coke, and "refined coal", respectively. | + | * '''COAL''':'''CHARCOAL/COKE/NO_MATGLOSS''' specifies a material that can be used as fuel--charcoal, coke, and "refined coal", respectively. |
− | * '''MATERIAL''':NONE specifies one of the hardcoded materials listed below. | + | * '''MATERIAL''':'''NONE''' specifies one of the hardcoded materials listed below. |
Several types of [[Item token|items]] expect a creature ID and caste ID (e.g. [[Ant|ANT:SOLDIER]]) in place of the material token. This currently does not work correctly{{bug|4973}}. | Several types of [[Item token|items]] expect a creature ID and caste ID (e.g. [[Ant|ANT:SOLDIER]]) in place of the material token. This currently does not work correctly{{bug|4973}}. |
Revision as of 01:07, 9 November 2012
This article is about an older version of DF. |
- You may be looking for Material definition token.
Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:
- INORGANIC:NAME specifies a custom inorganic material, such as stone or metal. Example: INORGANIC:IRON
- CREATURE_MAT:CREATURE_ID:MATERIAL_NAME specifies a material associated with a specific creature. Example: CREATURE_MAT:DWARF:SKIN
- LOCAL_CREATURE_MAT:MATERIAL_NAME can be used within a creature definition to refer to a material belonging to that same creature.
- PLANT_MAT:PLANT_ID:MATERIAL_NAME specifies a material associated with a specific plant. An example: PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL
- LOCAL_PLANT_MAT:MATERIAL_NAME can be used within a plant definition to refer to a material belonging to that same plant.
- GET_MATERIAL_FROM_REAGENT:REAGENT_ID:REACTION_PRODUCT_ID specifies a material related to a reagent's material within a reaction. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself.
- COAL:CHARCOAL/COKE/NO_MATGLOSS specifies a material that can be used as fuel--charcoal, coke, and "refined coal", respectively.
- MATERIAL:NONE specifies one of the hardcoded materials listed below.
Several types of items expect a creature ID and caste ID (e.g. ANT:SOLDIER) in place of the material token. This currently does not work correctlyBug:4973.
# | Token | Information |
---|---|---|
0 | INORGANIC | Magma when specified with subtype NONE or NO_MATGLOSS, otherwise a user-defined inorganic material. |
1 | AMBER | Amber |
2 | CORAL | Coral |
3 | GLASS_GREEN | Green glass |
4 | GLASS_CLEAR | Clear glass |
5 | GLASS_CRYSTAL | Crystal glass |
6 | WATER | Water, when placed in buckets or when mining out ice. |
7 | COAL | Coal - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either). |
8 | POTASH | Potash |
9 | ASH | Ash |
10 | PEARLASH | Pearlash |
11 | LYE | Lye |
12 | MUD | Mud |
13 | VOMIT | Vomit |
14 | SALT | Salt |
15 | FILTH_B | Filth (brown, solid) |
16 | FILTH_Y | Filth (yellow, liquid) |
17 | UNKNOWN_SUBSTANCE | Unknown substance (white, liquid) |
18 | GRIME | Grime |