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Difference between revisions of "v0.34:Stymied"
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"Diplomacy Stymied - A diplomat has left unhappy" | "Diplomacy Stymied - A diplomat has left unhappy" | ||
− | A player will encounter this message | + | A player will encounter this message when a [[diplomat]] is unable to fulfill his duties and chooses to leave the map. This may occur if your [[leader]], [[mayor]], or other [[noble]] is unable to perform the "conduct meeting" task for several months, or immediately if your noble is killed, replaced, or taken by a [[strange mood]]. Curiously, this will '''not''' occur if the diplomat is physically prevented from attending the "conduct meeting" task. You can currently lock a diplomat in a room and he will wait years to attend the meeting your noble is constantly conducting (and all subsequent diplomats appear to wait in line for the first to finish); this behavior is presumably a bug. |
A diplomat that is being chased down by goblins or invaders may leave preemptively.{{verify}} | A diplomat that is being chased down by goblins or invaders may leave preemptively.{{verify}} | ||
{{Errors FAQ}} | {{Errors FAQ}} |
Revision as of 18:58, 29 November 2012
This article is about an older version of DF. |
"Diplomacy Stymied - A diplomat has left unhappy"
A player will encounter this message when a diplomat is unable to fulfill his duties and chooses to leave the map. This may occur if your leader, mayor, or other noble is unable to perform the "conduct meeting" task for several months, or immediately if your noble is killed, replaced, or taken by a strange mood. Curiously, this will not occur if the diplomat is physically prevented from attending the "conduct meeting" task. You can currently lock a diplomat in a room and he will wait years to attend the meeting your noble is constantly conducting (and all subsequent diplomats appear to wait in line for the first to finish); this behavior is presumably a bug.
A diplomat that is being chased down by goblins or invaders may leave preemptively.[Verify]