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Difference between revisions of "v0.34:Great axe"
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==Bugs== | ==Bugs== | ||
In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip great axes.{{Bug|0005812}} See [http://www.bay12forums.com/smf/index.php?topic=119068.msg3790913#msg3790913 this forum post] for details. | In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip great axes.{{Bug|0005812}} See [http://www.bay12forums.com/smf/index.php?topic=119068.msg3790913#msg3790913 this forum post] for details. | ||
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Revision as of 21:00, 20 February 2013
This article is about an older version of DF. |
- For a comparison of different weapons, see Weapon.
A great axe is an edged weapon that is essentially a larger battle axe. Great axes are more than 50% larger than standard battle axes, though their attacks remain the same. A great axe's blade has a 50% larger contact area and 33% greater penetration, for even more limb-severing fun.
Great axes use and train the Axedwarf skill. As foreign weapons dwarves cannot forge great axes, limiting supply to whatever low-quality specimens can be traded from human caravans and scavenged from invaders.
Due to the size of great axes, most dwarves are unable to equip them. With height and broadness modifiers, some dwarves should be able to use a great axe, and a select few might manage to do so one-handed. Unfortunately, due to a bug, great axes cannot currently be equipped by any dwarves.
Bugs
In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip great axes.Bug:0005812 See this forum post for details.