- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34:Animal person"
Line 6: | Line 6: | ||
Animal people are notable for being the only known source of [[blowdart]]s, which they will not willingly relinquish. | Animal people are notable for being the only known source of [[blowdart]]s, which they will not willingly relinquish. | ||
− | Animal people are not [[trapavoid]] and will often blunder into your cage traps, serving as live bait for [[ | + | Animal people are not [[trapavoid]] and will often blunder into your cage traps, serving as live bait for [[giant cave spider|larger game]] and [[forgotten beast|uninvited guests]] |
==Examples== | ==Examples== |
Revision as of 22:29, 1 July 2013
This article is about an older version of DF. |
Animal people is a general and collective term for the indigenous tribes of humanoids with various animal-like traits. Some original animal people were based on generalized classes of animals, however more recently discovered animal people are based on variations of species instead. They may appear wandering above ground, or inside caverns.
Animal people are often equipped with primitive weaponry such as wooden spears and blowguns. Animal people also tend to inherit abilities (such as flying) and other characteristics (such as thievery and poisons) from their animal. While not interested in formal negotiations with dwarves, animal people are usually not hostile; some will choose to band together against a common threat.
Animal people are notable for being the only known source of blowdarts, which they will not willingly relinquish.
Animal people are not trapavoid and will often blunder into your cage traps, serving as live bait for larger game and uninvited guests
Examples
Classes:
Species: