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Difference between revisions of "40d:Fire imp"
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− | {{CreatureInfo|name=Fire Imp|biome=Subterranean lava|symbol=i|color= | + | {{CreatureInfo|name=Fire Imp|biome=Subterranean [[lava]]|symbol=i|color={{COLOR:6:0:1}}|butcher=yes|bones=3|fat=1|skin=Yes|skulls=1|chunks=3|meat=3|wiki=no}} |
− | Fire imps are nasty little [[creatures]] that live in [[magma]] vents. They usually don't roam far from the vent, but they will surface and attack the odd [[dwarf]] who dares use their vent to fuel his [[magma smelter]]. They are rather small and easy to kill, but are able to breathe [[fire]] that deals high damage and ignites objects and creatures. If you insist on using imp-infested magma for your metalworks, consider setting [[trap]]s or stationing [[marksdwarf|marksdwarves]] around the [[furnace]]s. If you don't want to do that, you can follow the same procedure you use to prevent [[fire man|fire men]] from getting your dwarves. | + | '''Fire imps''' are nasty little [[creatures]] that live in [[magma]] vents. They usually don't roam far from the vent, but they will surface and attack the odd [[dwarf]] who dares use their vent to fuel his [[magma smelter]]. They are rather [[size|small]] and easy to kill, but are able to breathe [[fire]] that deals high damage and ignites objects and [[creatures]]. If you insist on using imp-infested magma for your metalworks, consider setting [[trap]]s or stationing [[marksdwarf|marksdwarves]] around the [[furnace]]s. If you don't want to do that, you can follow the same procedure you use to prevent [[fire man|fire men]] from getting your dwarves. |
− | When a fire imp corpse is | + | When a fire imp [[corpse]] is [[butcher]]ed, clouds of "boiling fire imp fat" will briefly bubble out from the [[Butcher's shop]], which can ignite nearby items or [[cloth]]es (at least one butcher has perished to this fate {{version|0.28.181.40c}}.) Additionally, [[crafts]] made from their [[bone]]s are quite valuable. |
==Catching Imps== | ==Catching Imps== | ||
− | Imps can be easily caught by building a channel or wall around the magma with only one little opening then placing cage traps in that one entrance; many traps in a row are recommended. The imps will run out of the magma with the intent of killing your dwarfs, only to get caught by your traps. This is a good semi-safe way to control the fire imps in your area. Just make sure you dwarfs are not going in areas that you have boxed off, or there will be nothing to stop them from killing your dwarfs. | + | Imps can be easily caught by building a [[channel]] or [[wall]] around the magma with only one little opening then placing [[cage]] traps in that one entrance; many traps in a row are recommended. The imps will run out of the magma with the intent of killing your dwarfs, only to get caught by your traps. This is a good semi-safe way to control the fire imps in your area. Just make sure you dwarfs are not going in areas that you have boxed off, or there will be nothing to stop them from killing your dwarfs. |
== Interesting Note == | == Interesting Note == |
Revision as of 13:51, 8 September 2008
Fire imps are nasty little creatures that live in magma vents. They usually don't roam far from the vent, but they will surface and attack the odd dwarf who dares use their vent to fuel his magma smelter. They are rather small and easy to kill, but are able to breathe fire that deals high damage and ignites objects and creatures. If you insist on using imp-infested magma for your metalworks, consider setting traps or stationing marksdwarves around the furnaces. If you don't want to do that, you can follow the same procedure you use to prevent fire men from getting your dwarves.
When a fire imp corpse is butchered, clouds of "boiling fire imp fat" will briefly bubble out from the Butcher's shop, which can ignite nearby items or clothes (at least one butcher has perished to this fate v0.28.181.40c.) Additionally, crafts made from their bones are quite valuable.
Catching Imps
Imps can be easily caught by building a channel or wall around the magma with only one little opening then placing cage traps in that one entrance; many traps in a row are recommended. The imps will run out of the magma with the intent of killing your dwarfs, only to get caught by your traps. This is a good semi-safe way to control the fire imps in your area. Just make sure you dwarfs are not going in areas that you have boxed off, or there will be nothing to stop them from killing your dwarfs.
Interesting Note
When Fire Imps are injured, they bleed Goo.