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Difference between revisions of "23a:Mayor"
(misread the code - it's (progress_population > 1 || progress_trade > 1 || progress_production > 1), so any will work) |
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The [[mayor]] [[noble]] arrives once your population reaches 50 and you have completed enough diverse tasks (see below), changing your fortress from a Village to a Town. Your [[sheriff]] will also be promoted to [[captain of the guard]] at this point. The mayor will also make guild [[mandate]]s if he receives complaints from [[guild]] leaders (if said workers are not given enough work to do). | The [[mayor]] [[noble]] arrives once your population reaches 50 and you have completed enough diverse tasks (see below), changing your fortress from a Village to a Town. Your [[sheriff]] will also be promoted to [[captain of the guard]] at this point. The mayor will also make guild [[mandate]]s if he receives complaints from [[guild]] leaders (if said workers are not given enough work to do). | ||
− | The presence of the mayor is also required in order to permit the arrival of the [[Count]]. Once you have a | + | The presence of the mayor is also required in order to permit the arrival of the [[Count]]. Once you are eligible to have a Mayor, the [[Goblin]]s will begin to attack your fortress. |
You must complete a sufficient quantity of various jobs during the previous year in order to trigger the arrival of the Mayor. The criteria appear to be 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. The [[40d:Baron|Baron]] in version 0.28.181.40d uses these same criteria. | You must complete a sufficient quantity of various jobs during the previous year in order to trigger the arrival of the Mayor. The criteria appear to be 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. The [[40d:Baron|Baron]] in version 0.28.181.40d uses these same criteria. | ||
{{nobles}} | {{nobles}} |
Revision as of 03:23, 22 February 2014
Room requirements | ||
---|---|---|
Office | Decent Office | |
Quarters | Decent Quarters | |
Dining room | Decent Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | 1 | |
Demands | 2 | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
The mayor noble arrives once your population reaches 50 and you have completed enough diverse tasks (see below), changing your fortress from a Village to a Town. Your sheriff will also be promoted to captain of the guard at this point. The mayor will also make guild mandates if he receives complaints from guild leaders (if said workers are not given enough work to do).
The presence of the mayor is also required in order to permit the arrival of the Count. Once you are eligible to have a Mayor, the Goblins will begin to attack your fortress.
You must complete a sufficient quantity of various jobs during the previous year in order to trigger the arrival of the Mayor. The criteria appear to be 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. The Baron in version 0.28.181.40d uses these same criteria.
Economy | |
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Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |