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Difference between revisions of "40d:Standing orders"
m (Changed quality rating from "Unrated" to "Exceptional" using the rating script) |
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===Workshop orders=== | ===Workshop orders=== | ||
− | Many workshops will generate tasks automatically | + | Many workshops will generate tasks automatically; from this menu, you can turn that off for selected workshops. |
− | The [[loom]] and [[clothier's shop]] can be further configured to use only dyed thread/cloth or any type. | + | |
− | Since finished clothing cannot be dyed, this is one way to make sure the clothing is of best quality possible. | + | The [[loom]] and [[clothier's shop]] can be further configured to use only dyed thread/cloth or any type. Since finished clothing cannot be dyed, this is one way to make sure the clothing is of best quality possible. |
+ | |||
+ | *{{K|l}} toggles whether [[loom]]s will automatically weave available thread (or available dyed thread) into cloth | ||
+ | *{{K|d}} toggles whether [[clothier's shop]]s will use only dyed cloth or all cloth | ||
+ | *{{K|w}} toggles whether weavers will automatically go out and collect spider webs | ||
+ | *{{K|s}} toggles whether animals marked for slaughter will automatically have slaughter tasks added at [[butcher's shop]]s | ||
+ | *{{K|b}} toggles whether butcherable corpses will have butcher tasks automatically generated at [[butcher's shop]]s | ||
+ | *{{K|t}} toggles whether raw skins will have tanning tasks added at [[tanner's shop]]s | ||
===Activity zone orders=== | ===Activity zone orders=== | ||
Fishing and drinking (water source) zones can be set to mandatory here, which can be useful if you need to keep [[fisherdwarf|fisherdwarves]] away from a [[carp]] infested river. | Fishing and drinking (water source) zones can be set to mandatory here, which can be useful if you need to keep [[fisherdwarf|fisherdwarves]] away from a [[carp]] infested river. | ||
+ | |||
+ | *{{K|d}} toggles whether dwarves are allowed to drink from bodies of water not designated as drinking zones. Note that [[well]]s are always permitted. | ||
+ | *{{K|f}} toggles whether [[fisherdwarf|fisherdwarves]] are allowed to fish from bodies of water not designated as fishing zones. | ||
===When dwarves disobey orders=== | ===When dwarves disobey orders=== |
Revision as of 18:54, 28 February 2014
This article is about an older version of DF. |
Standing orders that apply to the whole fortress can be accessed with o
- i Civilians or all dwarves can be ordered to stay indoors, which can save lives in a siege. Note that "indoors" actually means subterranean: any "Inside Above Ground" areas will be forbidden just like "Outside" areas.
- x adjusts the level of job cancellation announcements that are shown
- a toggles whether dwarves will move caged animals to a stockpile
- f toggles whether dwarves will move food to a stockpile
- u toggles whether dwarves will move furniture to a stockpile
- g toggles whether dwarves will move dead dwarves to a stockpile
- r sets refuse orders
- F sets forbid orders
- s toggles whether dwarves will move stone to a stockpile
- w toggles whether dwarves will move wood to a stockpile
- h toggles who will harvest plants from farm plots - if set to "Dwarves All Harvest", all dwarves will participate, including nobles and children.
- m toggles whether different types of food can be put in one barrel at a stockpile
- W sets workshop orders
- z sets activity zone orders
Refuse orders
Dwarves can do different things with different types of refuse. You can tell them to ignore refuse altogether r for a smelly fort, or to gather refuse even from outside o which is mainly useful for collecting animals killed by military dwarves (only hunters will return animals they kill, and even then will not return animals which were not the target of a hunt when they died). Each type of refuse can be toggled between "save" (bring to a stockpile) and "dump" (throw in a garbage dump activity zone)
Workshop orders
Many workshops will generate tasks automatically; from this menu, you can turn that off for selected workshops.
The loom and clothier's shop can be further configured to use only dyed thread/cloth or any type. Since finished clothing cannot be dyed, this is one way to make sure the clothing is of best quality possible.
- l toggles whether looms will automatically weave available thread (or available dyed thread) into cloth
- d toggles whether clothier's shops will use only dyed cloth or all cloth
- w toggles whether weavers will automatically go out and collect spider webs
- s toggles whether animals marked for slaughter will automatically have slaughter tasks added at butcher's shops
- b toggles whether butcherable corpses will have butcher tasks automatically generated at butcher's shops
- t toggles whether raw skins will have tanning tasks added at tanner's shops
Activity zone orders
Fishing and drinking (water source) zones can be set to mandatory here, which can be useful if you need to keep fisherdwarves away from a carp infested river.
- d toggles whether dwarves are allowed to drink from bodies of water not designated as drinking zones. Note that wells are always permitted.
- f toggles whether fisherdwarves are allowed to fish from bodies of water not designated as fishing zones.
When dwarves disobey orders
Staying indoors
When you have only outdoor meeting areas (for example to prevent cave adaptation) and tell your dwarves to stay inside, the ones that have nothing to do seem to just stand around wherever they were, looking silly, even when they are outdoors, Designate a meeting area inside and they'll run there. Disable it when you don't need it (ia) and your dwarves will keep on using the outdoor meeting area.