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Difference between revisions of "40d:Children"

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(major copyedit. Wikilinking, section headings, rearrange paragraphs hopefully in a more logical lifecycle sequence.)
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In fortress mode, some migrant dwarves are married and may have children on occasion. This generally does not happen very often.
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__NOTOC__
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Dwarves are considered '''children''' for their first twelve years. They learn how to become a dwarf through living in and participating in dwarven society with no formal schools, apprenticeships or other formal learning; even parenting seems quite minimal.
  
Your dwarves may also give birth to children to, but how to get your dwarves to have children is unknown.
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In fortress mode, some migrant dwarves are married and may have children on rare occasions. Children who immigrate to your fortress might be any age from 2 to 12, and there is no way to determine the age of a child.
Some fortresses seem to have a higher fertility rate then others do.
 
  
Children may not be assigned any labors, but can still perform some tasks:
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Your dwarves may also give birth to children too, but how to get your dwarves to have children is unknown. Some fortresses seem to have a higher fertility rate then others.
  
* harvesting crops, if the 'All dwarves harvest' option is on;
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==Labor==
* remove constructions (such as walls, floors, ramps);
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Children may not be assigned any labors, but perform some activities without any intervention:
* pull levers;
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* haul items to the trade depot;
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* socialising, through arranging [[party|parties]] in [[meeting hall]]s;
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* [[harvest]]ing [[crops]], if the 'All dwarves harvest' order is on;
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* remove [[construction]]s (such as walls, floors, ramps);
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* pull [[lever]]s;
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* haul items to the [[trade depot]];
 
* eat, drink, and sleep as necessary.
 
* eat, drink, and sleep as necessary.
  
Children may not be assigned to any administrator positions.
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Children may not be assigned to the [[noble|nobility]].
  
Children may enter a [[strange mood]].  When the child becomes an adult, the child will gain legendary skill in wood carving, bone carving or stone crafting, depending on the artifact made.
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==Diet==
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Children seem to eat and drink with similar preferences to adult dwarves, including a preference for [[alcohol]] over plain water.  
  
Children will grow into adults after twelve years.  They then become unskilled peasants, unless they successfully completed a strange mood other than possession, or received experience points towards [[grower]] by harvesting plants (in which case they could already be a grand master grower).  Children who immigrate to your fortress might be any age from 2 to 12, and there is no way to determine the age of a child.
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==Kidnapping==
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Children are also the target of [[goblin|goblin snatchers]], who will sneak into your fortress  
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and try to kidnap the young dwarf in a sack. Like stolen objects, children who are removed from the map are lost forever.
  
Children are also the target of [[goblin|goblin snatchers]], who will sneak into your fortress and try to kidnap the young dwarf in a sack.
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==Moods==
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[[Strange mood]]s effect children in the same way as adults. [[Experience]] gained through a strange mood will lead to the dwarf having legendary skill in either [[woodcrafting]], [[bone carving]] or [[stonecrafting]], depending on the artifact made.
  
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==Adulthood==
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At the age of twelve, children become an adult [[dwarf]]. While most then become unskilled peasants, those who have successfully completed a strange mood other than possession will become legendary [[craftsdwarf]], while those who help in harvesting plants throughout childhood may received sufficient experience points towards the [[grower]] skill to be [[grand master]] grower. 
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==Dwarven parenthood==
 
For some odd reason, males can give birth to children. That ain't right.
 
For some odd reason, males can give birth to children. That ain't right.
  
 
As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst. This is aimed to be fixed at a later update.
 
As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst. This is aimed to be fixed at a later update.
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[[Category:Dwarves]]

Revision as of 11:17, 5 February 2008

Dwarves are considered children for their first twelve years. They learn how to become a dwarf through living in and participating in dwarven society with no formal schools, apprenticeships or other formal learning; even parenting seems quite minimal.

In fortress mode, some migrant dwarves are married and may have children on rare occasions. Children who immigrate to your fortress might be any age from 2 to 12, and there is no way to determine the age of a child.

Your dwarves may also give birth to children too, but how to get your dwarves to have children is unknown. Some fortresses seem to have a higher fertility rate then others.

Labor

Children may not be assigned any labors, but perform some activities without any intervention:

Children may not be assigned to the nobility.

Diet

Children seem to eat and drink with similar preferences to adult dwarves, including a preference for alcohol over plain water.

Kidnapping

Children are also the target of goblin snatchers, who will sneak into your fortress and try to kidnap the young dwarf in a sack. Like stolen objects, children who are removed from the map are lost forever.

Moods

Strange moods effect children in the same way as adults. Experience gained through a strange mood will lead to the dwarf having legendary skill in either woodcrafting, bone carving or stonecrafting, depending on the artifact made.

Adulthood

At the age of twelve, children become an adult dwarf. While most then become unskilled peasants, those who have successfully completed a strange mood other than possession will become legendary craftsdwarf, while those who help in harvesting plants throughout childhood may received sufficient experience points towards the grower skill to be grand master grower.

Dwarven parenthood

For some odd reason, males can give birth to children. That ain't right.

As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst. This is aimed to be fixed at a later update.