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Difference between revisions of "40d:Children"
GarrieIrons (talk | contribs) (major copyedit. Wikilinking, section headings, rearrange paragraphs hopefully in a more logical lifecycle sequence.) |
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* socialising, through arranging [[party|parties]] in [[meeting hall]]s; | * socialising, through arranging [[party|parties]] in [[meeting hall]]s; | ||
− | * [[harvest]] | + | * [[harvest|harvesting]] [[crops]], if the 'All dwarves harvest' order is on; |
− | * | + | * removing [[construction]]s (such as walls, floors, ramps); |
− | * | + | * pulling [[lever]]s; |
− | * | + | * [[hauling]] items to the [[trade depot]]; |
− | * | + | * eating, drinking, and sleeping as necessary. |
Children may not be assigned to the [[noble|nobility]]. | Children may not be assigned to the [[noble|nobility]]. | ||
Line 26: | Line 26: | ||
==Moods== | ==Moods== | ||
− | [[Strange mood]]s | + | [[Strange mood]]s affect children in the same way as adults. [[Experience]] gained through a strange mood will lead to the dwarf having legendary skill in either [[woodcrafting]], [[bone carving]] or [[stonecrafting]], depending on the artifact made. |
==Adulthood== | ==Adulthood== | ||
− | At the age of twelve, children become | + | At the age of twelve, children become adult [[dwarf|dwarves]]. While most then become unskilled peasants, those who have successfully completed a strange mood other than possession will become legendary [[craftsdwarf|Craftsdwarves]]; those who help in harvesting plants throughout childhood may have built up sufficient experience points in the [[grower]] skill to become Planters. |
==Dwarven parenthood== | ==Dwarven parenthood== |
Revision as of 15:08, 11 February 2008
Dwarves are considered children for their first twelve years. They learn how to become a dwarf through living in and participating in dwarven society with no formal schools, apprenticeships or other formal learning; even parenting seems quite minimal.
In fortress mode, some migrant dwarves are married and may have children on rare occasions. Children who immigrate to your fortress might be any age from 2 to 12, and there is no way to determine the age of a child.
Your dwarves may also give birth to children too, but how to get your dwarves to have children is unknown. Some fortresses seem to have a higher fertility rate then others.
Labor
Children may not be assigned any labors, but perform some activities without any intervention:
- socialising, through arranging parties in meeting halls;
- harvesting crops, if the 'All dwarves harvest' order is on;
- removing constructions (such as walls, floors, ramps);
- pulling levers;
- hauling items to the trade depot;
- eating, drinking, and sleeping as necessary.
Children may not be assigned to the nobility.
Diet
Children seem to eat and drink with similar preferences to adult dwarves, including a preference for alcohol over plain water.
Kidnapping
Children are also the target of goblin snatchers, who will sneak into your fortress and try to kidnap the young dwarf in a sack. Like stolen objects, children who are removed from the map are lost forever.
Moods
Strange moods affect children in the same way as adults. Experience gained through a strange mood will lead to the dwarf having legendary skill in either woodcrafting, bone carving or stonecrafting, depending on the artifact made.
Adulthood
At the age of twelve, children become adult dwarves. While most then become unskilled peasants, those who have successfully completed a strange mood other than possession will become legendary Craftsdwarves; those who help in harvesting plants throughout childhood may have built up sufficient experience points in the grower skill to become Planters.
Dwarven parenthood
For some odd reason, males can give birth to children. That ain't right.
As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst. This is aimed to be fixed at a later update.