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Difference between revisions of "40d:Butcher's shop"
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− | '''Butcher's shops''' are used to slaughter livestock that has been designated to be [[butchering|butchered]] in the z-status Animals submenu. There is no task for this in the [[workshop]], instead it will be done automatically if it isn't disabled in the {{key|o}}rder-{{key|W}} menu. Unlike butchering [[corpse]]s, slaughtering occurs the instant the [[butcher]] brings the [[animal]] to the shop, and so is not affected by the butcher's skill level, agility, or [[workshop]] [[clutter]]. | + | '''Butcher's shops''' are used to slaughter livestock that has been designated to be [[butchering|butchered]] in the z-status Animals submenu. There is no task for this in the [[workshop]], instead it will be done automatically if it isn't disabled in the {{key|o}}rder-{{key|W}} menu. Unlike butchering [[corpse]]s, slaughtering occurs the instant the [[butcher]] brings the [[animal]] to the shop, and so is not affected by the butcher's skill level, agility, or [[workshop]] [[clutter]]. Although slaughtering is not affected by experience, it does provide experience in the Butcher skill. If you have many excess animals, you can slaughter them for gains in food, bones, skins, experience and frame rate. |
Butchers also do the dirty job of processing animal '''corpses''' and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and [[skull]]s at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) [[stockpile]]. | Butchers also do the dirty job of processing animal '''corpses''' and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and [[skull]]s at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) [[stockpile]]. |
Revision as of 09:31, 6 March 2009
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Butcher's shops are used to slaughter livestock that has been designated to be butchered in the z-status Animals submenu. There is no task for this in the workshop, instead it will be done automatically if it isn't disabled in the order-W menu. Unlike butchering corpses, slaughtering occurs the instant the butcher brings the animal to the shop, and so is not affected by the butcher's skill level, agility, or workshop clutter. Although slaughtering is not affected by experience, it does provide experience in the Butcher skill. If you have many excess animals, you can slaughter them for gains in food, bones, skins, experience and frame rate.
Butchers also do the dirty job of processing animal corpses and body parts for meat, fat, skin, bones, and skulls at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) stockpile.
A butcher's shop can also be used to catch vermin (like a kennels) and make extracts from captured vermin.
See also
Workshops | |
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Furnaces | |
Related articles |