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Difference between revisions of "Level of conflict"

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(→‎No Quarter: expand)
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One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of conflict:
 
One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of conflict:
 
 
* Ally
 
* Ally
  
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=== Lethal ===
 
=== Lethal ===
Lethal combat is a fight to the death, but surrender may still be accepted to end the combat.
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Lethal combat is a fight to the death.  Drawing weapons will escalate combat into lethality.  Although death is likely in this mode of conflict, surrender may be accepted to end the fight.
 +
 
 +
=== Non-lethal ===
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Non-lethal combat is a fight without weapons drawn.  Non-lethal fights may end without killing a creature.
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=== Training ===
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Training is the mode used in sparring.  Sparring is currently buggy as weapons are never drawn, as in non-lethal combats and brawls{{bug|7519}}, resulting in weapon-related skills never rising during sparring sessions.

Revision as of 01:09, 3 August 2014

This article is about the current version of DF.
Note that some content may still need to be updated.

Not all combat is Dwarf Fortress is lethal, to-the-death fighting. Several different levels of confict exist and are used in different circumstances.

In adventurer mode, you can view the level of combat with any particular enemy with the look command.

Levels

The levels revealed in the object testing arena are as follows:

  • No quarter
  • Lethal
  • Non-lethal
  • Brawl
  • Training
  • Horseplay
  • Encounter

One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of conflict:

  • Ally

No Quarter

An attacker who gives no quarter will refuse to accept surrender or otherwise spare the life of an opponent, meaning the conflict will not end until either the opponent is dead or the attacker retreats. No-quarter mode is caused by either required kill ethics (where surrendering would allow cheating the justice system), fighting with a non-sapient animal (which does not understand the concept of surrender), or the opponent faking surrender (so the attacker will not fall for such tricks again).

Lethal

Lethal combat is a fight to the death. Drawing weapons will escalate combat into lethality. Although death is likely in this mode of conflict, surrender may be accepted to end the fight.

Non-lethal

Non-lethal combat is a fight without weapons drawn. Non-lethal fights may end without killing a creature.

Training

Training is the mode used in sparring. Sparring is currently buggy as weapons are never drawn, as in non-lethal combats and brawlsBug:7519, resulting in weapon-related skills never rising during sparring sessions.