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Difference between revisions of "Mead hall"
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Revision as of 18:11, 13 August 2014
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A mead hall is a structure built by humans, serving as the seat of local government for a hamlet. Mead halls are built separately from the houses of the hamlet itself, and may be near the rest of the building or on the edge of town. On the fast travel map, they resemble a 3x3 block of housing with yellow roads, but unlike houses the entire area can be the traveled through. An especially young site may not yet have a mead hall constructed.
The stone building itself consists of one or more floors divided into rooms, with the entryway being the throneroom of the local lord. As with keeps, various rooms will have assorted items and equipment laying around for any adventurer to take. The local ruler and his/her retainers reside in these buildings. Mead halls also tend to be much more expansive than the building within a keep, but they also lack any fortified walls with towers surrounding it.
When creating a human adventurer, choosing to start as a hearthperson in a hamlet will start you off as a member of the local mead hall's soldiers.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Sadly, unlike the real-life inspiration for the structure, there aren't any dining rooms with which to drink mead in.