- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Thought"
m (minor fix) |
m (rm {{migrated article}}) |
||
Line 1: | Line 1: | ||
{{Quality|Superior|15:02, 4 November 2014 (UTC)}} | {{Quality|Superior|15:02, 4 November 2014 (UTC)}} | ||
− | |||
{{av}} | {{av}} | ||
Revision as of 02:55, 9 November 2014
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Thoughts are the reported observations and sentiments of dwarves in Fortress mode, visible on the thoughts and preferences subscreen of their profile. Over the course of play, a dwarf will experience circumstances that evoke specific emotions based on its personality.
A dwarf's recent emotions contribute to its stress level, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of stress will affect the type of strange mood he can undergo, and the changes in status that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts, make keeping your dwarves happy a priority.
To view a dwarf's recent thoughts and current stress level, press k, move the cursor to the dwarf, and press enter twice, or v, move to the dwarf, then z and enter. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.
Sometimes, due to what appears to be a bug, a dwarf will mourn children abducted (damn those pesky goblins) from a fortress continuously, resulting in a bad thought. The dwarf does not have to be a relative, and the abduction has usually happened a long time ago.