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Difference between revisions of "40d:Tree"

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Across the world, '''trees''' can found littering the landscape. They are a great renewable source of [[wood]], and there are many different varieties that grow in different [[biomes]]. While [[tower cap]]s grow indoors, every other variety occurs only outdoors.
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Across the [[world]], '''trees''' can found littering the landscape. They are a great renewable source of [[wood]], and there are many different varieties that grow in different [[biomes]]. While [[tower cap]]s grow indoors, every other variety occurs only outdoors.
  
''Trees'' are a type of [[map tile]], not [[construction]]s, similar to solid [[rock]] or [[bush]]es. They must be designated for removal from the [[designations|{{Key|d}}esignations menu]] chop {{k|t}}rees, which will instruct dwarves with the woodcutter skill to grab an [[axe]] and begin chopping down the tree.
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''Trees'' are a type of [[map tile]], not [[construction]]s, similar to solid [[rock]] or [[bush]]es. They must be designated for removal from the [[designations|{{Key|d}}esignations menu]] chop {{k|t}}rees, which will instruct [[dwarves]] with the [[woodcutter]] skill to grab an [[axe]] and begin chopping down the tree.
  
 
Trees grow from saplings, which start growing randomly on tiles of a suitable biome. Saplings can be destroyed by heavy [[traffic]]. To grow from a sapling to a tree takes three years.
 
Trees grow from saplings, which start growing randomly on tiles of a suitable biome. Saplings can be destroyed by heavy [[traffic]]. To grow from a sapling to a tree takes three years.
  
Trees viewed from one tile above look like coloured stone blocks floating in the air. Also, deciduous trees will change colour to red or yellow in autumn, and lose their leaves in winter.
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Trees viewed from one tile above look like coloured [[stone]] [[block]]s floating in the air. Also, deciduous trees will change colour to red or yellow in [[autumn]], and lose their leaves in [[winter]].
  
Trees also gain names near elven settlements. Although it is unclear what effect this has on gameplay, if any at all.
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Trees also gain names near [[elf|elven]] settlements. Although it is unclear what effect this has on gameplay, if any at all.
  
 
== List of Trees ==
 
== List of Trees ==

Revision as of 12:43, 13 August 2008

Across the world, trees can found littering the landscape. They are a great renewable source of wood, and there are many different varieties that grow in different biomes. While tower caps grow indoors, every other variety occurs only outdoors.

Trees are a type of map tile, not constructions, similar to solid rock or bushes. They must be designated for removal from the designations menu chop trees, which will instruct dwarves with the woodcutter skill to grab an axe and begin chopping down the tree.

Trees grow from saplings, which start growing randomly on tiles of a suitable biome. Saplings can be destroyed by heavy traffic. To grow from a sapling to a tree takes three years.

Trees viewed from one tile above look like coloured stone blocks floating in the air. Also, deciduous trees will change colour to red or yellow in autumn, and lose their leaves in winter.

Trees also gain names near elven settlements. Although it is unclear what effect this has on gameplay, if any at all.

List of Trees

Tree Name Habitat Tile Alignment Density Deciduous
Mangrove Mangrove Swamp (Wet) All Default No
Saguaro Any Desert (Dry) All Default No
Pine Taiga Forest (Dry)
Temperate Conifer Forest
Tropical Conifer Forest
All 560 No
Cedar Temperate Conifer Forest (Dry)
Tropical Conifer Forest
All 380 No
Oak Any Temperate Broadleaf Forest (Dry) All 700 Yes
Mahogany Any Tropical Forest (Dry) All 600 No
Acacia Tropical Dry Broadleaf Forest (Dry)
Tropical Grassland
Tropical Savanna
Tropical Shrubland
All Default No
Kapok Tropical Moist Broadleaf Forest (Dry) Γ All Default No
Maple Temperate Broadleaf Forest (Dry)
Temperate Grassland
Temperate Savanna
Temperate Shrubland
All 755 Yes
Willow Any Temperate (Wet)
Any Tropical Forest
Tropical Grassland
Tropical Savanna
Tropical Shrubland

Tropical Freshwater Swamp
Tropical Saltwater Swamp
Tropical Freshwater Marsh
Tropical Saltwater Marsh
All 420 No
Tower-cap Subterranean Water (Wet)(Dry) All 600 No
Glumprong Not Freezing (Dry) Evil 1200 No
Feather tree Not Freezing (Dry) Good 100 No
Highwood Not Freezing (Dry) Savage 500 No
Larch Taiga Forest (Dry)
Temperate Conifer Forest
All 590 Yes
Chestnut Any Temperate Broadleaf Forest (Dry) All 500 Yes
Alder Any Temperate Broadleaf Forest (Dry) All 410 Yes
Birch Any Temperate Broadleaf Forest (Dry) All 670 Yes
Ash Any Temperate Broadleaf Forest (Dry) All 620 Yes
Candlenut Any Tropical Forest (Dry) Γ All Default No
Mango tree Any Tropical Forest (Dry) Γ All Default No
Rubber tree Tropical Moist Broadleaf Forest (Dry) Γ All Default No
Cacao tree Tropical Moist Broadleaf Forest (Dry) Γ All Default No
Palm Any Tropical (Dry) Γ All Default No