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Difference between revisions of "40d:Item value"

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(put examples in a table to make them more clear)
m (math was off on the cost of a high quality steel anvil...)
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! Final Value
 
! Final Value
 
|-
 
|-
|Anvil ||(100)||Steel ||(x30)||+Item+ ||(x3)||900☼
+
|Anvil ||(100)||Steel ||(x30)||+Item+ ||(x3)||9000☼
 
|-
 
|-
 
|Door ||(10)||Obsidian ||(x3)||None ||(x1)||30☼
 
|Door ||(10)||Obsidian ||(x3)||None ||(x1)||30☼

Revision as of 01:52, 10 November 2007

Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.

Base Values of Items

Value Items
0 Raw materials - Rough Gems, Stone, Wood, Bone, Shell etc
1 Bolts, Seeds, Tallow, Animals
2 Meat, Fish, Raw Fish, Drinks
4 Plants
5 Bars, Cut Gems, Blocks, Sand, Tanned Hides, Animal Traps
6 Thread
7 Cloth
10 All furniture except statues , All crafts, All clothes, Decorations, Prepared meals
15 Shoes, Boots, Shields, Helms, Gauntlets, Leggings
20 Leather Armor, Siege Ammo, Flour, Sugar, Syrup
25 Statues, Windows
30 Greaves, Mechanisms, Siege Engine Parts
60 Chain Mail
100 Plate Mail, Anvils

Material Multipliers

Multiplier Materials
1 Common Stone, Wood, Cloth, Leather, Bone, Shell
2 Limestone, Chalk, Copper, Tin, Green Glass, Silk, Lead
3 Obsidian, Potash
4 Pearlash
7 Brass
10 Silver,Iron, Crystal Glass
20 Electrum
30 Gold, Steel
40 Platinum, Aluminum


Examples

Base Object Material Quality Final Value
Anvil (100) Steel (x30) +Item+ (x3) 9000☼
Door (10) Obsidian (x3) None (x1) 30☼
Block (5) Wood (x1) None (x1) 5☼
Goblet (10) Lead (x2) -Item- (x2) 40☼
Goblet (10) Aluminum (x40) ☼Item☼ (x12) 4800☼