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Difference between revisions of "Masterwork:Blood elemental"
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Latest revision as of 00:52, 18 May 2015
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Biome | |
---|---|
| |
Attributes | |
Genderless · No Stun · No Pain · No Exert · Humanoid | |
Cannot be tamed | |
Size | |
Adult: | 70,000 cm3 |
Cannot be butchered |
This article is about a mod. |
MDF: v1.31 |
- (Size 70, humanoid) A man-shaped abomination made entirely of blood. These cursed creatures are only found very near the underworld.
[CREATURE:BLOOD_ELEMENTAL]
[CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:(Size 70, humanoid) A man-shaped abomination made entirely of blood. These cursed creatures are only found very near the underworld.]
[NAME:blood elemental:blood elementals:blood elemental]
[CASTE_NAME:blood elemental:blood elementals:blood elemental]
[PRONE_TO_RAGE:10]
[CREATURE_TILE:135][COLOR:4:0:1]
[LIKES_FIGHTING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:2:3]
[POPULATION_NUMBER:30000:30000]-UBIQUITOUS-2:7]
[CLUSTER_NUMBER:3:5]
[LARGE_ROAMING][LARGE_PREDATOR]
[FREQUENCY:100]7]
[NOBONES]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[PREFSTRING:gruesomeness]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen corrupted blood]
[STATE_ADJ:ALL_SOLID:frozen corrupted blood]
[STATE_NAME:LIQUID:corrupted blood]
[STATE_ADJ:LIQUID:corrupted blood]
[STATE_NAME:GAS:boiling corrupted blood]
[STATE_ADJ:GAS:boiling corrupted blood]
[PREFIX:NONE]
[TISSUE:BLOOD]
[TISSUE_NAME:blood:NP]
[TISSUE_MATERIAL:CREATURE_MAT:ANIMAL:BLOOD]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BLOOD]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ITEMCORPSE:LIQUID_MISC:NO_SUBTYPE:CREATURE_MAT:ANIMAL:BLOOD]
[ALL_ACTIVE] |