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Difference between revisions of "Masterwork:Cragtooth boar"
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− | '''Cragtooth Boars''' can be shaved for their tusks, which will grow back in time. These "cragtooth tusks" are worth twice the normal value for bones and ivory. | + | '''Cragtooth Boars''' can be shaved for their tusks, which will grow back in time. These "cragtooth tusks" are worth twice the normal value for bones and ivory. These are a relatively common find in the caverns, and after a few cagetraps are laid you can acquire a breeding pair. They are relatively cheap at the embark screen currently for only 20 points each, so you can save yourself the time for a low price. They are better at combat than war dogs, but in the amount of time you can get a handful of War Cragtooths you will get many more dogs that are worth more overall. The Cragtooth is better used for industry instead of war. |
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} |
Latest revision as of 20:26, 25 December 2017
m | |
Biome | |
---|---|
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Attributes | |
Tamed Attributes | |
Pet value | 100 |
| |
Trainable: War | |
Size | |
Child: | 3,000 cm3 |
Adolescent: | 40,000 cm3 |
Adult: | 65,000 cm3 |
Butchering returns | |
Food items | |
Raw materials | |
There is too little information about this creature. |
This article is about a mod. |
MDF: v1.31 |
- A medium-sized foraging beast native to shallow caves and burrows. It possesses a large snout and long tusks which it uses to dig and furrow through the earth. The large ivory tusks of these creatures continuously grow to compensate for the wear of usage.
Cragtooth Boars can be shaved for their tusks, which will grow back in time. These "cragtooth tusks" are worth twice the normal value for bones and ivory. These are a relatively common find in the caverns, and after a few cagetraps are laid you can acquire a breeding pair. They are relatively cheap at the embark screen currently for only 20 points each, so you can save yourself the time for a low price. They are better at combat than war dogs, but in the amount of time you can get a handful of War Cragtooths you will get many more dogs that are worth more overall. The Cragtooth is better used for industry instead of war.
[CREATURE:CRAGTOOTH_BOAR_DDD]
[DESCRIPTION:A medium-sized foraging beast native to shallow caves and burrows. It possesses a large snout and long tusks which it uses to dig and furrow through the earth. The large ivory tusks of these creatures continuously grow to compensate for the wear of usage.]
[NAME:cragtooth boar:cragtooth boars:cragtooth]
[CASTE_NAME:cragtooth boar:cragtooth boars:cragtooth]
[CHILD:1][GENERAL_CHILD_NAME:cragtooth piglet:cragtooth piglets]
[CREATURE_TILE:'m'][COLOR:5:0:1]
[PETVALUE:100]
[PREFSTRING:impressive digging skills]
[PREFSTRING:amazing sense of smell]
[LARGE_ROAMING]
[COMMON_DOMESTIC][TRAINABLE_WAR] // Here we stipulate that this animal can be used as a war animal, but not for hunting
[MEANDERER][PET]
[POPULATION_NUMBER:20:25]
[CLUSTER_NUMBER:1:3]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[NATURAL]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:2TUSKS:GENERIC_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:COMMON_ANIMAL_MATERIALS]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE] // For now Ivory will just use the tooth material template. We could change this in the future if we wanted to change its properties (generally most useful for combat related stuff)
[STATE_NAME:ALL_SOLID:ivory] // Need to change the name of the material so that won't just be "tooth"
[STATE_ADJ:ALL_SOLID:ivory]
[BONE] // This will allow for the creature's ivory to be used in both Tooth/Ivory Reactions, and in Bone Reactions
[MULTIPLY_VALUE:3] // Well, it's ivory, it should be a bit more valuable than the default of 1
[BODY_DETAIL_PLAN:COMMON_ANIMAL_TISSUES]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE] // Calls out the tissue template for our ivory; things like layer shape and relative thickness
[TISSUE_NAME:ivory:NP] // I think this line is redundant, as the tissue template for ivory already defines the name as this. Left in anyway because Toady One does too for lots of animals.
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[SELECT_TISSUE_LAYER:IVORY:BY_CATEGORY:ALL] // Lets reselect our Ivory tissue, for all body parts
[TL_RELATIVE_THICKNESS:200] // Redefine the tissue layer thickness, a value of 200 is double the 100 outlined in the body detail plan. This makes the tissue layer thicker and therefor bigger in relation to rest of the creature's tissues. This is important to make the tissue layer large enough to be productive for shearing. The default of 100 should be more than sufficient, but I like the image of the tusks on these boars being heavy and thick.
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]0
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[RELSIZE:BY_CATEGORY:TUSK:150] // This changes the size of a body part in relation to the rest of the body parts on the creature. In addition to the flavor purposes of having big tusks on our creature, increasing the size of the tusks (default 25), the only body part on which our shearable tissue layer exists, allows use to reach the threshold size value for the body part to be recognized once separated from the creature (this applies to butchering as well).
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:0:40000]
[BODY_SIZE:2:0:65000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:115]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:125]
[MAXAGE:13:21]
[ATTACK:GORE:BODYPART:BY_CATEGORY:TUSK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:10] // Reduced contact area to represent piercing quality of the tusk
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ROOT_AROUND:BY_CATEGORY:NOSE:root around in:roots around in]
[DIURNAL]
[HOMEOTHERM:10070]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen cragtooth boar's milk]
[STATE_ADJ:ALL_SOLID:frozen cragtooth boar's milk]
[STATE_NAME:LIQUID:cragtooth boar's milk]
[STATE_ADJ:LIQUID:cragtooth boar's milk]
[STATE_NAME:GAS:boiling cragtooth boar's milk]
[STATE_ADJ:GAS:boiling cragtooth boar's milk]
[PREFIX:NONE]
[MILKABLE:CREATURE_MAT:ANIMAL:MILK:16800]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:cragtooth boar cheese]
[STATE_ADJ:SOLID:cragtooth boar cheese]
[STATE_NAME:SOLID_POWDER:cragtooth boar cheese powder]
[STATE_ADJ:SOLID_POWDER:cragtooth boar cheese powder]
[STATE_NAME:LIQUID:melted cragtooth boar cheese]
[STATE_ADJ:LIQUID:melted cragtooth boar cheese]
[STATE_NAME:GAS:boiling cragtooth boar cheese]
[STATE_ADJ:GAS:boiling cragtooth boar cheese]
[PREFIX:NONE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BROWN:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:COPPER:1:AMBER:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_UMBER:1:DARK_CHESTNUT:1:TAUPE_DARK:1:MOTTLED_GRAY_BROWN:5:MOTTLED_TAN_DARK_BROWN:5:MOTTLED_BROWN_BLACK:5]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:IVORY]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:ivory tusks:PLURAL]
[APP_MOD_RATE:5:DAILY:0:360:0:278:NO_END] // A growth rate of 5 per day will result in a length of 360 after 72 days. A delay of 278 days will prevent piglets from being sheared, but should be shearable just after reaching adulthood.
[APP_MOD_DESC_RANGE:8:60:120:180:240:360]
[SHEARABLE_TISSUE_LAYER:LENGTH:240] // At 240 length the tissue layer (ivory) will be shearable. With our defined growth rate, this should be a little more than once every two months.
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_GRAY:1]
[TLCM_NOUN:eyes:PLURAL] |