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Difference between revisions of "Trap component token"
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| {{text anchor|NAME}} | | {{text anchor|NAME}} | ||
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Revision as of 19:19, 8 May 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Trap component tokens are used on trap components.
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
ADJECTIVE | adjective | Appears before the name of the weapon's material. E.g. "menacing steel spike" |
SIZE / WEIGHT | value | How large the item is. Defaults to 100. |
HITS | value | Number of times it hits. Defaults to 1 |
MATERIAL_SIZE | value | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. Required. |
IS_SCREW | Weapon may be installed in a screw pump. | |
IS_SPIKE | Weapon may be installed in a spike trap. | |
WOOD | Weapon may be made out of wood. | |
METAL | Weapon may be made out of metal. | |
ATTACK |
|
Sets the attack characteristics of the weapon |