v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Hair"
Jump to navigation
Jump to search
(reword) |
m (→Hair as an item: missing-ish (?) punctuation) |
||
Line 8: | Line 8: | ||
==Hair as an item== | ==Hair as an item== | ||
− | '''Hair''' is a byproduct of [[Butcher's shop|butchering]] some animals. '''Hair''' can be spun into [[thread]] at a [[Farmer's workshop]]. Hair [[thread]] cannot be used to weave [[cloth]], but it can be [[dye]]d and used to [[Suturer|suture]] wounds in a [[hospital]] or bind [[book]]s in a [[craftsdwarf's workshop]]. | + | '''Hair''' is a byproduct of [[Butcher's shop|butchering]] some animals. '''Hair''' can be spun into [[thread]] at a [[Farmer's workshop]]. Hair [[thread]] cannot be used to weave [[cloth]], but it can be [[dye]]d and used to [[Suturer|suture]] wounds in a [[hospital]], or bind [[book]]s in a [[craftsdwarf's workshop]]. |
{{Translation | {{Translation |
Revision as of 22:55, 8 May 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Hair on living creatures
Hair is part of the cosmetic layers that any creature can have.
Hair can have different colors, and can turn grey or white as creatures age.
Hair as an item
Hair is a byproduct of butchering some animals. Hair can be spun into thread at a Farmer's workshop. Hair thread cannot be used to weave cloth, but it can be dyed and used to suture wounds in a hospital, or bind books in a craftsdwarf's workshop.
"Hair" in other Languages
|
[MATERIAL_TEMPLATE:HAIR_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:hair]
[STATE_ADJ:ALL_SOLID:hair]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100000]
[SHEAR_YIELD:60000] from net someplace
[SHEAR_FRACTURE:120000]
[SHEAR_STRAIN_AT_YIELD:100000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ITEMS_HARD]
[HAIR] |