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Difference between revisions of "Army"
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On the other hand, other groups such as [[megabeast]]s and [[titan]]s are not armies of their own, and always sit in their lair. | On the other hand, other groups such as [[megabeast]]s and [[titan]]s are not armies of their own, and always sit in their lair. | ||
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+ | [[ru:Army]] |
Revision as of 02:25, 15 January 2020
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This page contains information only relevant to DF 0.44.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
Armies are groups of people wandering the world with a specific purpose and direction. The word 'army' is used loosely here, as is the word 'group'; it simply represents the abstract data structures used by Toady One to keep track of moving people, and a 'group' can very well be one single person. Armies draw from existing populations (both abstract and historical figures) and can be encountered in the wild after world generation. Non-army entities always sit where they are, at their site of origin, and don't move after world generation.
The following groups are considered armies by the game:
- Your adventuring party (i.e. your adventurer and your companions)
- Non-player adventurers (i.e. questers) and agents
- Invading forces; this includes both offsite invaders and armies marching to siege you
- Squads sent offsite on a mission
- Bandit groups on a raid
- Refugee groups
- Migrant groups
- Caravans
- A necromancer's horde on a patrol
On the other hand, other groups such as megabeasts and titans are not armies of their own, and always sit in their lair.