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Difference between revisions of "DF2014:Wood/raw"
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− | + | <noinclude>{{raw header|material template|WOOD_TEMPLATE}}</noinclude>{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|WOOD_TEMPLATE}}<noinclude>{{raw footer|material template|WOOD_TEMPLATE}}</noinclude> | |
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Latest revision as of 02:22, 2 April 2020
[STATE_COLOR:ALL_SOLID:BROWN] [STATE_NAME:ALL_SOLID:wood] [STATE_ADJ:ALL_SOLID:wooden] [STATE_COLOR:LIQUID:BROWN] [STATE_NAME:LIQUID:n/a] [STATE_ADJ:LIQUID:n/a] [STATE_COLOR:GAS:BROWN] [STATE_NAME:GAS:n/a] [STATE_ADJ:GAS:n/a] [DISPLAY_COLOR:6:0:0] [MATERIAL_VALUE:1] [SPEC_HEAT:420] [IGNITE_POINT:10508] [MELTING_POINT:NONE] [BOILING_POINT:NONE] [HEATDAM_POINT:10250] [COLDDAM_POINT:9900] [MAT_FIXED_TEMP:NONE] [SOLID_DENSITY:500] [LIQUID_DENSITY:NONE] [MOLAR_MASS:NONE] [IMPACT_YIELD:10000] [IMPACT_FRACTURE:10000] [IMPACT_STRAIN_AT_YIELD:1000] [COMPRESSIVE_YIELD:10000] [COMPRESSIVE_FRACTURE:10000] [COMPRESSIVE_STRAIN_AT_YIELD:1000] [TENSILE_YIELD:10000] [TENSILE_FRACTURE:10000] [TENSILE_STRAIN_AT_YIELD:1000] [TORSION_YIELD:10000] [TORSION_FRACTURE:10000] [TORSION_STRAIN_AT_YIELD:1000] [SHEAR_YIELD:40000] used pine [SHEAR_FRACTURE:40000] [SHEAR_STRAIN_AT_YIELD:1000] [BENDING_YIELD:10000] [BENDING_FRACTURE:10000] [BENDING_STRAIN_AT_YIELD:1000] [MAX_EDGE:1000] [ABSORPTION:0] [ITEMS_HARD] [ITEMS_WEAPON] [ITEMS_WEAPON_RANGED] [ITEMS_AMMO] [ITEMS_ARMOR] [ITEMS_SIEGE_ENGINE] This general material classifier determines various in-game behaviors. There are several others below.
[WOOD]