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Difference between revisions of "40d:Ethic"
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− | | Civilizations that accept killing plants and civilizations that do not may go to war in world-gen. | + | | This includes a race's position towards wood - a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects in trade and also prohibits them from bringing caravan [[wagon]]s. |
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+ | Civilizations that accept killing plants and civilizations that do not may go to war in world-gen. | ||
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|LYING | |LYING |
Revision as of 03:56, 23 August 2021
This article is about an older version of DF. |
List of acceptable ethics tags
Ethics tags are used in the entity_default file to determine how races feel about various issues. Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS]
Entities will start wars with each other over ethical differences during world gen. Ongoing wars may influence fortress mode, causing early sieges.
Ethics types
Token | Extra Information |
---|---|
ASSAULT | Determines punishments for the "Assault" and "Disorderly Conduct" crimes. |
EAT_SAPIENT_KILL | Civilizations that accept this type of cannibalism and civilizations that do not may go to war over "the devouring of the bodies of sapient beings" in world-gen. Members of civilizations that accept this type of cannibalism will devour the bodies of creatures they kill in world-gen. |
EAT_SAPIENT_OTHER | Civilizations that accept this type of cannibalism and civilizations that do not may go to war over "the devouring of the bodies of sapient beings" in world-gen. Adds meat and other materials from creatures who can learn into trade. |
KILL_ANIMAL | Civilized that accept killing animals and civilizations that do not may go to war over "the treatment of animals." |
KILL_ENEMY | |
KILL_ENTITY_MEMBER | Determines punishments for the "Murder" crime. Members of a civilization that accepts murder may kill other entity members in world-gen. |
KILL_NEUTRAL | |
KILL_PLANT | This includes a race's position towards wood - a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects in trade and also prohibits them from bringing caravan wagons.
Civilizations that accept killing plants and civilizations that do not may go to war in world-gen. |
LYING | Civilizations that accept lying and civilizations that do not may go to war over "truthfulness" in world-gen. |
MAKE_TROPHY_ANIMAL | Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen. |
MAKE_TROPHY_SAME_RACE | Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen. |
MAKE_TROPHY_SAPIENT | Civilizations that accept making this type of trophy and civilizations that do not may go to war over "the display of war and hunting trophies" in world-gen. |
OATH_BREAKING | Civilizations that accept oath-breaking and civilizations that do not may go to war over "a formalized agreement" in world-gen. |
SLAVERY | Civilizations that accept slavery will take the former population of sites they conquer as slaves in world-gen. |
THEFT | |
TORTURE_ANIMALS | Civilizations that accept this type of torture and civilizations that do not may go to war in world-gen. |
TORTURE_AS_EXAMPLE | |
TORTURE_FOR_FUN | Civilizations that accept this type of torture and civilizations that do not may go to war over "torture" in world-gen. |
TORTURE_FOR_INFORMATION | |
TREASON | |
TRESPASSING | |
VANDALISM | Determines punishments for the "Building Destruction" crimes. |
Ethics values
This table shows the degree to which relations between two civilizations will be affected by disputes over an ethical issue, based on how much they accept it. Columns list the ethics values of the target civilization, while rows list the ethics values of the evaluating civilization. When several disputes accumulate a strong enough negative value for the evaluating civilization, they will go to war. Blank comparisons have no effect at all.
Ethics are listed loosely in order of descending acceptability.
Token | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A | ACCEPTABLE | +1 | +1 | +1 | -1 | -2 | -2 | -3 | -5 | -5 | -2 | ||||||
B | PERSONAL_MATTER | +1 | +1 | +1 | -1 | -2 | -2 | -3 | -5 | -5 | -2 | ||||||
C | JUSTIFIED_IF_NO_REPERCUSSIONS | +1 | +1 | +1 | -1 | -2 | -2 | -3 | -5 | -5 | -2 | ||||||
D | ONLY_IF_SANCTIONED | -2 | -2 | +2 | +1 | -1 | -1 | -1 | -1 | -1 | -1 | ||||||
E | JUSTIFIED_IF_GOOD_REASON | +2 | +1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | ||||||
F | JUSTIFIED_IF_EXTREME_REASON | -1 | -1 | +1 | +2 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | ||||
G | JUSTIFIED_IF_SELF_DEFENSE | -2 | -2 | -1 | +1 | +2 | -1 | -1 | -1 | -1 | -1 | -1 | |||||
H | MISGUIDED | -1 | -1 | -1 | +2 | +1 | +1 | +1 | -1 | +1 | |||||||
I | SHUN | -1 | -1 | -1 | +1 | +2 | +1 | +1 | -1 | +1 | |||||||
J | APPALLING | -5 | -5 | -3 | -2 | -2 | -1 | -1 | +1 | +1 | +2 | +1 | +1 | +1 | +1 | ||
K | PUNISH_REPRIMAND | -5 | -5 | -3 | -2 | -2 | -1 | -1 | +1 | +1 | +1 | +2 | +1 | +1 | +1 | ||
L | PUNISH_SERIOUS | -10 | -10 | -7 | -3 | -3 | -2 | -2 | +1 | +1 | +2 | +1 | +1 | +1 | |||
M | PUNISH_EXILE | -10 | -10 | -7 | -3 | -3 | -2 | -2 | +1 | +1 | +1 | +2 | +1 | +1 | |||
N | PUNISH_CAPITAL | -15 | -15 | -10 | -5 | -5 | -3 | -3 | +1 | +1 | +1 | +1 | +2 | +1 | |||
O | UNTHINKABLE | -15 | -15 | -10 | -5 | -5 | -3 | -3 | +1 | +1 | +1 | +1 | +1 | +2 | |||
P | NOT_APPLICABLE |