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Difference between revisions of "40d:Insanity"

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m (fixed coffin link)
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The afflicted dwarf attacks randomly, this can be dangerous if it happens to an experienced dwarf; [[war dog]]s will quickly pull down an unskilled dwarf though.
 
The afflicted dwarf attacks randomly, this can be dangerous if it happens to an experienced dwarf; [[war dog]]s will quickly pull down an unskilled dwarf though.
  
Insanity always ends in the death of the afflicted dwarf, which will upset their friends and family.  This can lead to a vicious circle of depression and [[tantrum]]s. Make sure to build [[coffins]] to avoid compounded unhappiness from their friends decaying on open air.
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Insanity always ends in the death of the afflicted dwarf, which will upset their friends and family.  This can lead to a vicious circle of depression and [[tantrum]]s. Make sure to build [[coffin]]s to avoid compounded unhappiness from their friends decaying on open air.

Revision as of 22:34, 26 November 2007

Certain events/conditions can drive a dwarf insane.

There are three types of insanity:

  • Stark, raving mad

The afflicted dwarf will drop all their items and stand around babbling until they die of hunger or thirst.

  • Melancholy

The afflicted dwarf refuses to eat or drink, and will eventually starve to death.

  • Berserk

The afflicted dwarf attacks randomly, this can be dangerous if it happens to an experienced dwarf; war dogs will quickly pull down an unskilled dwarf though.

Insanity always ends in the death of the afflicted dwarf, which will upset their friends and family. This can lead to a vicious circle of depression and tantrums. Make sure to build coffins to avoid compounded unhappiness from their friends decaying on open air.