v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Werewolf"
Jump to navigation
Jump to search
Zaratustra (talk | contribs) |
|||
Line 8: | Line 8: | ||
}} | }} | ||
− | This predatory creature usually appears in single units. Cold areas seem to help these [[creatures]] out of their lairs. They are extremely aggressive, and will home in on your fortress and run down one of your lone [[herbalist]]s or [[woodcutter]]s. A decently skilled [[wrestler]], or 2-3 unskilled recruits, can tear the clueless werewolf to pieces. | + | Wolfman, that is. Black teeth. Gnarled face. This predatory creature usually appears in single units. Cold areas seem to help these [[creatures]] out of their lairs. They are extremely aggressive, and will home in on your fortress and run down one of your lone [[herbalist]]s or [[woodcutter]]s. A decently skilled [[wrestler]], or 2-3 unskilled recruits, can tear the clueless werewolf to pieces. |
{{Game_Data|[CREATURE:WEREWOLF] | {{Game_Data|[CREATURE:WEREWOLF] |
Revision as of 23:17, 4 March 2009
Wolfman, that is. Black teeth. Gnarled face. This predatory creature usually appears in single units. Cold areas seem to help these creatures out of their lairs. They are extremely aggressive, and will home in on your fortress and run down one of your lone herbalists or woodcutters. A decently skilled wrestler, or 2-3 unskilled recruits, can tear the clueless werewolf to pieces.