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Difference between revisions of "String dump"
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</pre> | </pre> | ||
− | + | A windows option is also available: | |
https://learn.microsoft.com/nl-nl/sysinternals/downloads/strings | https://learn.microsoft.com/nl-nl/sysinternals/downloads/strings | ||
+ | It does work | ||
== String Dump == | == String Dump == |
Revision as of 11:38, 21 August 2023
This article was migrated from DF2014:String dump and may be inaccurate for the current version of DF (v51.05). See this page for more information. |
v51.05 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This string dump is generated with this shell script (using the Windows and OS X versions of DF 0.40.24):
strings df_osx/dwarfort.exe > strings_osx.txt strings df_win/Dwarf\ Fortress.exe > strings_win.txt perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt
A windows option is also available: https://learn.microsoft.com/nl-nl/sysinternals/downloads/strings It does work
String Dump
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Strings v2.54 - Search for ANSI and Unicode strings in binary images. Copyright (C) 1999-2021 Mark Russinovich Sysinternals - www.sysinternals.com .text cave fort fortressH pads jump artifactH army locationH Sparring Warm Cold Noon UntitledH RecenterH .partialH Set nameH SelectedH Max binsH Okay Deny Ride Off dutyH rlH Edit Copy DeceasedH ambianceH song q`H qpH qxH ^PH ^XH ^hH ^pH /neutralH One ShotH D$ Hi AquariumH SuperiorH High Very low Superior east fairnessH stoicismH rage PrisonerH outburstH the Void ADD_COLOH9 creatureH TrainingH ChargingH in hoursH Burden: H FIRED_MAH HIGH_PRIA They Fairness Love th= ArtifactH TreasureH the H the KeepH the TimeH the CampH Evil Hell CreatureH the I prisonerH EngraverH RESERVEDH9 LANGUAGEH TEXT_SETH BUILDINGH CREATUREH REACTIONH vmH TRANS_NAME FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF </local_id> <local_id> <type>counting house</type> </name> <name> </structure> <type>guildhall</type> <type>hospital</type> <type>tower</type> <type>mead hall</type> <type>keep</type> <type>dark tower</type> <type>underworld spire</type> <type>temple</type> </worship_hfid> <worship_hfid> </entity_id> <entity_id> <type>library</type> </copied_artifact_id> <copied_artifact_id> <type>inn tavern</type> <type>market</type> <type>tomb</type> <type>dungeon</type> <subtype>standard</subtype> <subtype>sewers</subtype> <subtype>catacombs</subtype> Training Session Activity Research Activity Event Worship Play Socialize Read empties picks up pick up has shared many tales from beyond embraces has shared a rumor from abroad. has shared a few rumors. has discovered gives you Ponder has become a student of Learn Teach Discuss Write Write about Meditate on Go to Combat Training Pray to Lead Combat Training Organize Combat Training Play Make Believe Wait for Combat Training Play with Promote Preach on Inveigh Against Family Loyalty Friendship Cunning Eloquence Tradition Decorum Cooperation Artwork Stoicism Independence Self-Control Introspection Harmony Tranquility Craftsmanship Merriment Skill Martial Prowess Sacrifice Hard Work Perseverance Commerce Leisure Time Nature Romance Peace Tell Story Listen to Sermon Recite Poetry Listen to Story Simulate Listen to Poetry Sing Play Perform Music Chant Perform Dance Listen to Music Go to Watch Dance Organize Wait for Lead Serve Watch Go to Individual Combat Drill Serve Customer /Resting Spar Go to Sparring Match Watch Sparring Practice Go to Sparring Practice DOUBLE TAGGED ITEM: By Activity, Archery Practice There are not enough dancers. There is not enough room to perform here. You cannot perform here. You could not find a partner. Some children begins playing with playing make believe. The performers a toy a sermon on an improvised recital of reciting the poem improvised music, the musical composition an improvised dance, dancing You continue the sermon. in the middle of You continue the story. The sermon continues. You begin The story continues. The poetry enters the verse paragraph line. the stanza You continue the poem. You enter The poem continues. The music enters The dance enters a new section with the introduction a simple passage of the theme the exposition of the second theme of the first theme a recapitulation of the previous passage of the two themes the synthesis a verse of previous passages the finale a chorus a bridge-passage the coda second first a series of variations on the first theme on the theme on the second theme You continue the dance. You continue the music. The dance continues. You conclude your performance. The music continues. Some performers finish their act. The performers are finished. concludes a performance. has finished performing. You feel like you know the basic rules of You've learned lay forth an awe-inspiring sermon for the ages! a lucid and powerful sermon. artfully deliver just can't give a sermon very well. giving a creditable sermon. a mesmerizing tale! weave the story in vivid detail. tell stumble telling the tale quite well. bring over the details. the poem to life with this flawless recitation. recite the perfect phrasing. enunciate the words evocatively. crisply. mumble poorly. , having completely forgotten the words. delivering a virtuoso performance on the are indistinguishable! could nearly pass for the voice of the is absolutely flawless. play with skill. beautifully. playing the vaguely like the intended singing chanting a mockery of the with a shameworthy performance. seem to know how to play the and even forget sloppily some of the words. dancing exceptionally. flawlessly, like someone out of a legend! get dancing well. tangled up. The pages are blank. It has no writing. It has no pages. of famous hero hero legendary training partner famous training partner greatly respected for heroic acts respected for heroic acts dabbling training partner noted training partner rumored brawler famous brawler noted brawler famous trade partner noted trade partner rumored villain legendary trade partner legendarily polite dabbling trade partner possibly polite notably polite rumored killer noted comrade rumored murderer legendary comrade possible comrade rumored ally noted ally known ally known enemy rumored enemy infamous enemy noted enemy noted enemy fighter known enemy fighter legendary enemy fighter infamous enemy fighter famous fighter noted fighter rumored enemy fighter legendary fighter legendary bully infamous bully known fighter rumored fighter rumored bully noted bully known bully rumored brigand noted loyal soldier known loyal soldier legendary loyal soldier famous loyal soldier infamous monster noted monster rumored loyal soldier legendary monster famous storyteller known monster rumored monster rumored storyteller noted storyteller known storyteller known poet rumored poet noted poet noted bard known bard noted dancer rumored bard infamous quarreler known dancer rumored dancer rumored quarreler known quarreler rumored flatterer famous protector of the weak noted protector of the weak rumored hunter legendary protector of the weak legendary treasure hunter famous treasure hunter known protector of the weak rumored protector of the weak rumored treasure hunter legendary thief noted treasure hunter known treasure hunter known thief rumored thief infamous thief noted thief noted information source known information source legendary information source infamous information source famous preserver of knowledge noted preserver of knowledge rumored information source legendary preserver of knowledge legendary intruder infamous intruder known preserver of knowledge rumored preserver of knowledge rumored intruder noted intruder known intruder known preacher rumored preacher infamous preacher noted preacher Unknown Regions Actors Organizations Artifacts Intrigue Centered on last heard Centered on first heard Plots Centered on location Overthrow Agreement Guide Agreement Showing pin,last Showing type,date Adventuring Agreement Bound Servitude Aid Rescue Agreement Residency Agreement Grant of Citizenship Entertainment Agreement World Joining Agreement Artifact Theft Promise of Position Parley Arrangement Corruption Sabotage Plot Infiltration Plot Assassination Plot Abduction Plot Foiled Bribery Conspiracy Foiled Corruption Conspiracy Framing Plot War Starting Plot Offer Service Retrieve Artifact Foiled Embezzlement Conspiracy Build Structure in insurrection against thereby freeing agreed to join somebody unknown in order to be brought safely away from agreed to guide wherever the journey might lead was bound to serve in order to rescue agreed to adventure with throughout the world Agreement concluded by invocation of True Name agreed to entertain people with asked that retrieve requested that make an offer of service to Kill Drive members of from Cause trouble for An order from Not yet completed Finish reporting in Complete: report back Centered on target One member Centered on commander Showing important Showing all Org: Site Government Nomadic Group Vessel Crew Migrating Group Performance Troupe Merchant Company Military Organization Outcast Enemy Criminal Craft Guild , Dead Aligned Prisoner Devoted Affiliated Associated Former Mountain Temperate Saltwater Swamp Temperate Freshwater Marsh Temperate Freshwater Swamp Tropical Saltwater Swamp Mangrove Swamp Temperate Saltwater Marsh Tropical Freshwater Swamp Taiga Temperate Coniferous Forest Tropical Freshwater Marsh Tropical Saltwater Marsh Tropical Dry Broadleaf Forest Tropical Moist Broadleaf Forest Temperate Broadleaf Forest Tropical Coniferous Forest Temperate Shrubland Tropical Grassland Temperate Grassland Temperate Savanna Badlands Rocky Wasteland Tropical Savanna Tropical Shrubland Temperate Ocean Arctic Ocean Sand Desert Tropical Ocean Temperate Saltwater Pool Tropical Freshwater Pool Temperate Freshwater Pool Temperate Brackish Pool Temperate Freshwater Lake Temperate Brackish Lake Tropical Brackish Pool Tropical Saltwater Pool Tropical Brackish Lake Tropical Saltwater Lake Temperate Saltwater Lake Tropical Freshwater Lake Temperate Saltwater River Tropical Freshwater River Temperate Freshwater River Temperate Brackish River Subterranean Water Subterranean Chasm Tropical Brackish River Tropical Saltwater River It was last seen It was last rumored to be Subterranean Magma It is traditionally thought to be Highest known in organization and your military commander alongside you You have known this person your entire life. and your military subordinate You have known each other your entire lives. You have known this person since birth. You are beloved. You are held in high regard. You have attracted some positive interest. You are held in some esteem. You have been favorably noticed. You have killed of these creatures. placement of in the year Somebody The destruction of an untitled work to refusal to give Your reunion with gaining of The death of The reunion of Your death export prohibition violation disorderly conduct building destruction crime of murder crime of theft bribery embezzlement crime of treason crime of blood-drinking crime of robbery crime of espionage crime of kidnapping crime of attempted kidnapping crime of attempted theft crime of attempted murder demand of submission from self-identification to refusal to identify to 's presence escalated attack on 's refusal of 's demand for tribute 's acceptance of 's offer of tribute 's claim on 's offer of peace 's cessation of tribute to 's flight 's harassment 's withdrawal from 's abandonment The insurrection insurrection crushed by overthrow failed insurrection 's march to reclaim 's reclamation 's foundation The occupation of Your abduction to found a site in The presence of Your possession of The abduction of The destruction of Your lack of possession of 's possession of The absence of You have been ordered to drive these forces out. You have been ordered to clear the forces from this site. 's lack of possession of You have been ordered to slay this creature. You have been ordered to cause trouble for these forces. You last Writing You first heard this Dropped Given Destroyed you Denied Held Gained Reunion/ reunited Death/ Death/You ProdViol prohibition JobViol ExpViol SlowLabor Disorder Murder BuildDest disorderly Vandalism Robbery Treason Blood-drinking Sermon/ Performance/ RefusedID/ SelfID/ submission YieldDemand/ Attack/ Escalation/ Group/ Beast/ NoTribute/ Harass/ NoPeace/ refugees withdrawal Leave/ Flee/ Abandon/ overthrow revolution Crushed Failed founding Founded/ reclaim Reclaimed/ Reclaiming/ Founding/ Occupation/ Invasion/ Abduction/You Abduction/ No Artifact/ Done: Rescue Aid rescue with Insurrection with Guided by Entertain people with Order: Kill Adventure with The bound service of Order: Drive off Order: Cause trouble for We are going the wrong way. We should be making better progress. We should have made it there by now. We must not abandon The oppressor has been overthrown! We have arrived at our destination. We haven't performed for some time. We must go back. , but it is deflected by from behind spinning flying , but there is no force! , but it passes right through! , but the attack passes right through! , but it glances away! from the side , lightly tapping the target! splits in gore! collapses! the injured part is ripped into loose shreds! , but the attack glances away! and the severed part sails off in an arc! the part is smashed into the body, an unrecognizable mass! collapses into a lump of gore! is crushed! passing through a hole in the main part is torn apart! and it is mostly cut away from the rest of the torso! is cloven asunder! explodes into gore! jamming the out of the wound and tearing apart shattering breaking away most of half of tearing chipping fracturing denting and spilling fetid a piece of the rest of through a hole in the through the reeking foul The geldables have been torn away! It is a gelding strike! decomposing rancid stinking filthy many nerves a motor nerve a sensory nerve It is a gelding blow! has been opened by the attack sprained bruised a tendon been severed a ligament has been has become enraged! has lodged firmly in the wound! is ripped to shreds! breaks! attack is interrupted! are propelled away by the force of the blow! been knocked unconscious! latch on firmly latches on firmly latch on firmly! latches on firmly! feel looks even more sick! been stunned again! been stunned! having more trouble breathing! having trouble breathing! pours over the is sucked out of the wound! is injected into the crumbles over the splatters over the flows over the General Nobles Strange moods Life changes Arrivals Trade Job failures Wildlife Ghosts Profession changes Masterpieces Mental state Widgets All Combat Curses sparring. hunting. Unit report sheet popup Date: Tabs Create Independent (Tame) Not Set the weather, temperature, and time. Dragonfire Freezing Hot Scorching has returned. Spoils Report: , a performance troupe, is visiting. , the performance troupe, has arrived. is visiting. has brought back a rumor from abroad. has brought back a few rumors. has brought back many tales from beyond and others overlord FORCED_ADMINISTRATOR army is located out of bounds: teleporting looks to your thriving economy for its future prosperity. has been conquered and now incorporated into your holdings. , has been , has been conquered and has been founded overlords Biased index vector computation error Empty biased index vector save/current save/current/ save/ themselves prostrating committing a depraved act upon . look [LPAGE:ARTIFACT: female [LPAGE:HF: , the deity of Untitled [/LPAGE] rotting ghostly , depicted as a skeletal View In Value: On Owner: Link to Cannot link to Crawling around babbling! Running around babbling! Possessed by unknown forces! Stricken by melancholy... Has the aspect of one fey! Peculiarly secretive... Has a horrible fell look! Brooding darkly... Stumbling obliviously! Throwing a tantrum! Sunk into depression... Enraged at all enemies! In a martial trance! Drowning in sadness! Writhing in agony! with grief! herself himself Experiencing mortal fear! Beside In emotional shock! Overwhelmed by horror! Corrupt Strange Mood: Overcome by terror! In a berserk rage! Staring off into space... Crawling around crazed! Running around crazed! Nobility Holds elected office Does the expelling Pet of Creator of In existential crisis! Emotionally overloaded! Truly mortified! Shaken to the core! Taken by a fright! Wallowing in misery! Completely dismayed! Distressed! Anguished! Lost in despair! Cancel Expel Send to Child is nobility Child is elected Child does the expelling Child is not present Spouse is nobility Spouse is elected Spouse does the expelling Spouse is not present Tough High stamina Strong Agile Child: pets Lover: Old Relations Good memory Good with language Good intuition High willpower Creative Good analytical ability Good focus Recovers slowly Sickly Frail Low stamina Weak Clumsy Recovers quickly Resists sickness Not musical Poor kinesthetic sense Bad with words Poor spatial sense Impatient Poor memory Not creative Poor intuition Poor focus Low willpower High social awareness Poor analytical ability High kinesthetic sense Developed empathy Good spatial sense Musical Stubborn Wasteful Brawler Easily stressed Anxious Depression-prone Anger-prone Envious Cheerful Quick to love Hateful Poor empathy Poor social awareness Single-minded Hopeful Gracious Disdains advice Prone to discord Trusting Emotional obsessive Obstinate Tolerant Temperate Avoid fights Resilient Not greedy Not anxious Not lustful Not easily depressed Slow to anger Not envious Cheerless Slow to love Slow to hate Artistically inclined Thrill-seeker Low self esteem Merciful Humorless Not vengeful Ungrateful Austere Not vain Not ambitious Fearful Pusillanimous Rude Overreliant on advice Seeks harmony Quarreler Quick to give up Not wasteful Distrustful Loner Overcautious Sloppy Not altruistic Not dutiful Emotionally distant Unswayed by emotions Acquiescing Intolerant Overshares Inattentive Incurious Shameless Scatterbrained Quick to despair Values fairness Values decorum Values cunning Values eloquence Values power Values truth Values family Values friendship Values law Values loyalty Not inclined to abstract Not inclined to create art Avoids excitement Fact-oriented Unassertive Leisurely Values sacrifice Values competition Values skill Values hard work Values craftwork Values martial prowess Values harmony Values merriment Values self-control Values tranquility Values stoicism Values introspection Values cooperation Values independence Values tradition Values artwork Disdains eloquence Disdains fairness Disdains truth Disdains cunning Disdains friendship Disdains power Disdains loyalty Disdains family Values knowledge Disdains law Values nature Values peace Values commerce Values romance Values perseverance Values leisure time Disdains hard work Disdains sacrifice Disdains martial prowess Disdains skill Disdains merriment Disdains craftwork Disdains tranquility Disdains harmony Disdains introspection Disdains self-control Disdains independence Disdains stoicism Disdains artwork Disdains cooperation Disdains decorum Disdains tradition Stressed Harrowed Haggard Disdains peace Disdains knowledge Disdains romance Disdains nature Disdains leisure time Disdains commerce Disdains competition Disdains perseverance Drowning Unconscious Very thirsty Needs No official position Injured Healthy Partially webbed Seriously injured Bleeding Fever Pain Numb Nauseous Stay occupied Be creative Pray Unmet need: Drink alcohol Distracted No unmet needs Focused Distracted! (Rusty) Focused! (V Rusty) Haul: Squad: See animal See great beast Take it easy Make romance Martial training Practice skill Make merry Craft object Uphold tradition Self-examination Be with friends Hear eloquence Learn something Be with family Admire art Excitement Description Think abstractly Assume Control Help somebody Argue Be extravagant Fight Cause trouble Acquire object Eat good meal Chronicle Short story Manual Guide Musical form Dance form Poetic form Geography Natural history Chemistry Mathematics Astronomy Philosophy Cultural comparison Alternate history Encyclopedia Cultural history Biographical dictionary Genealogy Choreography Comparative biography Dialog Musical composition Letter Essay Autobiography Novel Biography No dedicated workshop assignments No location assignments Cannot assign work details No work details Will only do assigned tasks Will do available tasks anywhere Workshops No assigned rooms Star chart Star catalogue Treatise on technological evolution Dictionary Pet owner Spouse No relationships Cannot assign work animals No assigned or assignable work animals Surgeon Bone doctor Diagnostician Mercenary Monster slayer Scholar Scribe Tavern keeper Performer Athletic rival Business rival Close friend Friend Fellow athlete Kindred spirit Fellow scholar Fellow artist War buddy Bonded Lover Mother Father Considers monster Considers brigand Hero Intruder Long-term acquaintance Passing acquaintance Object of worship Hated Disliked Supernatural vengeance Pure hate Grudge Jealous grudge Persecutor Religious persecutor Member of hated group Enemy fighter Comrade Member of respected group Considers killer Considers murderer Good for business Friendly terms Considers violent Considers psychotic Considers bard Considers dancer Considers storyteller Considers poet Considers bully Considers preacher No groups Site government Treasure hunter Protector of the weak Preserver of knowledge Considers flatterer Former apprentice Considers quarreler Former master Apprentice Friendly fighter Loyal soldier Noted intruder according Certainly considered an intruder Legendary intruder Infamous intruder Greatly respected for heroic acts Respected for heroic acts Legendary hero Famous hero Performance troupe Merchant company Nomadic group Military organization Vessel crew Migrating group Certainly considered a bully Considered a bully Infamous bully Noted bully Feared as a brigand Legendary bully Noted brigand Certainly feared as a brigand Legendary brigand Infamous brigand Certainly feared as a monster Feared as a monster Infamous monster Noted monster Considered an intruder Legendary monster Respected as a hunter Legendary killer Talented hunter Skilled hunter Legendary hunter Great hunter Greatly feared as a villain Feared as a villain Infamous villain Noted villain Considered a brawler Legendary villain Moted brawler Certainly considered a brawler Legendary brawler Famous brawler Legendary fighter Famous fighter Greatly feared for violent oppositoin Feared for violent opposition Infamous enemy fighter Noted enemy fighter Feared as a murderer Legendary enemy fighter Noted murderer Greatly feared as a murderer Legendary murderer Infamous murderer Greatly feared as a killer Feared as a killer Infamous killer Noted killer Famous preserver of the knowledge Noted preserver of the knowledge Respected for protecting the weak Legendary preserver of the knowledge Noted protector of the weak Greatly respected for protecting the weak Legendary protector of the weak Famous protector of the weak Greatly respected for loyalty Respected for loyalty Famous loyal soldier Noted loyal soldier Respected for fighter Legendary loyal soldier Noted fighter Greatly respected for fighter Member Former member Former mercenary Citizen Certainly considered a thief Considered a thief Infamous thief Noted thief Respected for hunting treasure Legendary thief Noted treasure hunter Greatly respected for hunting treasure Legendary treasure hunter Famous treasure hunter Greatly respected for preserving the knowledge Respected for preserving the knowledge Values No squad assigned No orders Former worker Former prisoner Former slave Construction suspended. Construction inactive. Partially constructed. Construction nearly done. Waiting for construction... Construction initiated. Trap Occupied: Removal suspended. Removal inactive. mutters screams "I must have things... certain things "Yes. I need "Leave me. I need... works with menacing fury! broods works secretly... works, darkly brooding... works furiously! keeps muttering This building has been claimed by cloth... thread ..." blocks... bricks... leather... skin bars... metal gems... shining rough... color stone... rock raw... clear raw... crystal tree... life raw... green a shell a corpse bones... yes stacked leather stacked cloth cut gems square blocks shining bars of metal rough gems a quarry glass and burning wood rough gems and glass a forest skeletons sketches pictures of Work orders cannot be assigned to this building. A manager is required to add work orders to the shop. will only do assigned tasks will do available tasks anywhere This workshop is free for anybody to use. Only one master may be assigned to each workshop. Add new task Workers cannot be assigned to this building. Pull lever Link plate Need accessible mechanisms. Link lever Workers Stop Pumping Manually Start Pump Manually Stable Foundation Hanging Total Power: Total Power Needed: Active Inactive Frozen Here Frozen Elsewhere The well is operational. The well is dry. There is no bucket. The bucket is full. Work orders can be added specifically for this shop. General work orders allowed: * Requires a jug Do not gather products Gather any products * Destroys colony * Existing hive Do not install colony Install colony when ready * Requires wild colony or Assigned Assign new display items This is a memorial to On display Pumps from the south Pumps from the west Pumps from the north Pumps from the east be used for imprisonment. This furniture is a part of multiple rooms. You must designate a dungeon before this restraint will Terrarium Aquarium Occupant Unassigned occupant * No output * Output restricted Not ready to be split Too many hives No outdoor access Ready to be split * Saves colony for split Outdoor access Unnamed plant gathering area Unnamed bedroom Unnamed clay collection area Unnamed animal training area Unnamed meeting hall Unnamed pen/pasture Unnamed zoo Unnamed museum Unnamed memorial hall Unnamed sculpture garden Unnamed fishing area Unnamed pit/pond Unnamed dump Unnamed sand collection area This furniture is a part of Unnamed water source Operated by Mechanisms Forbidden Not in Use Orientation Fire at Will Prepare to Fire Assigned and chained Chained Unnamed tomb Unnamed zone Unnamed dormitory Unnamed dining hall Unnamed barracks Unnamed dungeon Unnamed office Unnamed archery range Nest box unclaimed Move goods to/from depot Deceased Nest box claimed by be used for burial. This is the resting place of You must designate a tomb before this coffin will Retake hatch to forbid it. HATCH USED BY INTRUDER Open HATCH TAKEN BY INVADERS Retake door to forbid it. DOOR USED BY INTRUDER Passable DOOR TAKEN BY INVADERS Large gem Trap Baited: Meat Desired bait: Nothing Broker cannot access depot You do not have a broker. Broker: Broker can access depot Anyone requested at depot No trader needed at depot There are no merchants trading right now. Broker requested at depot Awaiting Show items This visitor is ready to leave. Disengaged (Cavern soil is best) Poor soil Fertilize every season Set to fertilize Current amount: No seeds Not set to fertilize (now) Leave fallow heard this was a good place to search for monsters. heard this was the place for those seeking danger. seeking sanctuary asking questions seeking work as a scholar for diplomacy seeking work as a performer seeking work as a mercenary to perform to slay beasts This visitor has come would be a safe place to stay. is seeking information was the place to look for long-term work. believes was the place for long-term scholarship. would make a good base for a mercenary. was the place to entertain people. was the place to perform research. was the place to admire fine architecture. was the place to enjoy oneself. was curious about was the place for a good drink. was the place for prayer. went on this journey out of curiosity. heard [C:3:0:1] [C:6:0:0] [C:2:0:1] didn't feel doesn't feel felt feels was about the location of You can learn more about this visitor after they chat with a local. grieves grieved shocked horrified suspicious alarmed grumpy grouchy [C:1:0:1] [C:4:0:1] aggravated accepting blissful bitter astonished amused amazed embarrassed eager distressed dismayed disgusted disillusioned disappointed delighted contemptuous gloomy glum frustrated gleeful free frightened exhilarated mortified miserable lonely jovial jubilant isolated jolly interested humiliated insulted hope repentant resentful regretful remorseful relieved panics outraged panicked nostalgic optimistic wrathful zealous worried uneasy ashamed restless indignant [C:7:0:1] , [C:5:0:0] remembering [C:7:0:0] reliving dwelling upon euphoric enthusiastic pessimistic Making weapons Making anvils Making armor Fuel Making projectiles Making furniture intellectual values intellectual values and changed personal tendencies allowed to rethink , [C:5:0:1] and mulling over the recurring memory essay dialog letter autobiography novel chronicle short story manual This is an untitled , authored by It is an example of star catalogue star chart alternate history treatise on technological evolution cultural comparison comparative biography biographical dictionary musical composition A half day's travel Nearly a day's travel A day's travel More than a day's travel days' travel Population: ~400 Population: ~500 Population: ~600 Population: ~750 Population: ~1000 Population: ~2000 Population: ~3000 Population: ~4000 Population: ~5000 Population: ~6000 Population: ~7500 Population: ~10000 Population: >10000 Your location Inaccessible from your location A short trip They accept They offer Civilization: Site government: No civilized population Population: <10 Population: ~10 Population: ~20 Population: ~30 Population: ~40 Population: ~50 Population: ~60 Population: ~75 Population: ~100 Population: ~200 Population: ~300 Cannot order mission without leader Inaccessible mission location Click to request workers No workers available Cannot make request without leader Cannot raid your civilization Artifacts (Rumored) Economically linked to you Skirmishing They accept tribute They offer tribute No contact You accept their tribute every a broker with appraisal skill. You can look at trade information once you have Vengeance Offerings from Imports from Terror Petty Annoyance Exports to Accepting tribute Unnamed Click to raid this site (creates new mission) Click to explore this site (creates new mission) No messengers Recover Raid Seize Take Over Raze Demand Tribute from Pillage Explore Make Request of This land has no important leaders. You have no agreements with this land. Loot other items Take important treasures Release other prisoners Free captives belonging to your civilization No notable skills This mission cannot be altered now. Click for assignments and details and more... Messenger (unfilled) No commanders messenger Click to view all news and rumors No squads available No messengers available No specific orders be manageable from this screen. occupation and not return. Your new holdings will WARNING: If successful, your soldiers will join the Demand surrender and occupy Conquer and occupy Demand ongoing tribute Demand one-time tribute Raze (openly attack and destroy site) Pillage (openly attack) Raid (squads will try to avoid detection) Steal livestock Claimed by local family Claimed by local Claimed by your local government Location unknown Last known to be traveling Last in No reports available a group calling itself crushed an insurrection waited out an insurrection began in an insurrection against was known to be , replacing became in the name of claimed marched on the army of Unknown creature , position Unnamed recenter location was kidnapped descended upon fled from the area just before an army refugees calling themselves gave up on their occupation of moved on in search of a better future after the horrible mismanagement of was conquered after a long journey from the lands of on behalf of Saving items... Allocating space... Characterizing raw data... Opening file... Offloading art... Offloading units... Preliminary cleaning... Checking directory structure... Initializing... Hotkey: (hidden) (not possible) Saving squads... Saving coin information... Saving world events... Saving work quotas... Saving mandates... Saving events... Saving local animal populations... Saving entities... Saving effects... Saving flow guides... Saving machines... Saving buildings... Saving projectiles... Saving schedules... Saving jobs... Saving units... Saving belief systems... Saving occupations... Saving art forms... Saving agreement... Saving cultural identities... Saving tracking information... Saving army controllers... Saving armies... Saving vehicles... Saving crimes... Saving incidents... Saving identities... Saving written content... Saving interactions... Saving activities... Saving formations... Woodcutting Stockpiles Mining Camera controls Finishing... Closing file... Saving general information... Saving adventure data... Saving active historical figures... Saving artifacts... Saving world information... Saving fortress information... Saving announcements... Saving divination sets... Saving image sets... Handling light aquifers Wells Traps and levers Ore and smelting Offices and administrative work Bins, bags, and barrels Other food sources Planting Menu overview Movement Preparing for the caravan Alerts Information sheets Popup: The world Popup: Work details Goals Happiness and stress Dig deeper Refuse and dumping Ramps and channels Meeting areas and locations The party and followers Popup: Sleep and rest Popup: Shoot and throw Popup: Abilities Popup: Butcher and craft Popup: Hold and climb Popup: Movement options Popup: Inventory Popup: Adventurer's log Popup: Companions Popup: Work orders Save [Viewed] Retirement Fortress mode Quests and reputation Trading Conversations Abandon you will need to reclaim the fort to play Really quit? The fort will be saved but Quit save will be lost. All of your progress since the last Really quit without saving? this character to play them again. you will need to unretire or recruit Retire here again. Really retire? The world will be saved but autosave 3 autosave 2 autosave 1 Return to game Settings (holding another's goods) Give in to Starvation Finish Game Give in to the Night Retire at this location (or rest a while) Succumb to the invasion Quit without saving Abandon the fortress to ruin Retire the fortress (for the time being) Save and continue playing Save and return to title menu available to play. through their legend but will not be Really quit? The character will live on Death Spiral Expansive Cavern Koganusan Dabu & Simon Swerwer May interfere with existing saves. Do this if you want to keep the old save. Multiple copies of the timeline found. Recommended! Save to new folder (same timeline) Save to new timeline Save to timeline folder: Save to this timeline Continue Return to title menu Save world and return to title menu Classic DF Main Theme Tarn Adams Classic DF Title Theme Dabu & Agueda Macias Craftsdwarfship Winter Entombs You Strange Moods Strike the Earth! Another Year First Year Vile Force of Darkness Drink & Industry Forgotten Beast Hill Dwarf Dabu Last track: Track playing: Losing is Fun Two Coins Pony Rider Cannibal Sisters of War Dabu & rcab Into The Pits Night Creature Hamlet Memoirs Beyond The Gates Life of Adventure Bruising The Fat The Capital Strike It Again Haunted Lands Toady Six Toady Five Obsidian Toady Four Suite Espagnole Part III Suite Espagnole Part II Suite Espagnole Part I Dolomite Roldeth Toady Three Toady Two Toady One The Tavern Part II The Tavern Part I - SoW stia df15 df9 Last interlude: Interlude playing: Cages & Chains Your strength has been broken. Conquered Your settlement has been abandoned. Abandoned Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. Retired Dwarf Fortress Adventure And remember: [C:2:0:1]Losing is fun![C:7:0:0] More likely, your dwarves will starve, unless you read the first few guides here! The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0] The guides here will suggest other possible avenues of play. save/current/world.sav Combat music: Unpause End stairway Start stairway Open mining mode Zoom out Zoom in Move the camera down Move the camera up Move the camera Your settlement has crumbled to its end. Withered Place a bed Make the bed Add a "Make bed" task Click workshop Construct workshop Place carpenter's workshop Open building mode Stockpile wood Chop down tree Designate tree Open tree-felling mode Place All stockpile Open stockpile mode of 20) Room completed ( Finish mining Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? Quick start and short tutorial? Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. You'll begin by creating your world and watching the region's history unfold. Prepare to guide your stout charges to fortune in a world fraught with many perils. Welcome to Dwarf Fortress Right click to move Left click to move Don't show again Click the help button Dismiss the large red alert Close the information sheet Click a citizen or creature ] hotkey will recenter on your wagon. The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster. ] and To change the camera's elevation, press ] or hold the middle mouse button and drag the view. [KEY: Your view is focused on one elevation at a time. To move the camera around, press (1 of 8) After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. On your own! Non-interactive help will be available whatever you decide. Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer, Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode. to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out. Now we'll unpause the game and let the miner finish the task. Press order also works. the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the There are several ways to mine. Stairwells (selected) start at one elevation and are completed at Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. It's time to get to work! Let's start by digging a stairwell into the ground. (2 of 8) ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. You can zoom in and out of the play area using (4 of 8) always be used to close most menus, as well as If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can good idea to keep your fortress clean. button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground. Click the add button, and click two corners of a rectangle somewhere safe [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now. supplies around your fortress where they are needed. It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving The supplies on the wagon are in danger of being carried off by wild creatures! (3 of 8) from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now. Now that you have the building materials it's time to start building. (5 of 8) If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus. If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. Now we just need to wait for the woodcutter to chop down the tree. Make sure your woodcutter can walk to the designated location. When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. With shelter ready underground, it's time to build. You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. The rest of the interface is now enabled. (6 of 8) room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground. Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like. Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed. [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0]. Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. Once the worker is done, click on the building to select it. When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. You need something of value to trade. To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. You may need supplies before the coming of winter. (8 of 8) Preparing for the Caravan Left click on an alert for recentering options, and right click to dismiss an alert. Hover over an alert icon to see the information. There has been one already! There have been a few already! There have been several already! Important and sometimes urgent information is given as alerts on the left side of the screen. This is an example urgent alert! These are very important. Ignore them at your peril. (7 of 8) Right click to dismiss the information sheet. Feel free to pause and check out the information. Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. By now you should have a room underground where your residents can hide from the creatures above. [C:7:0:1]Shelter[C:7:0:0] Use the arrow at the top of this window to minimize the tutorial when it obscures your view. In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food. Click it now, and this tutorial will be concluded. The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides. As you enter new menus, there will be information and tips. There's a lot more to learn! Just the beginning [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value. kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky. If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various An obvious material to use to make the crafts is rock. Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0]. If you have no suitable [C:6:0:1]Plants[C:7:0:0], you This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0]. The main way is by brewing alcohol. There are two ways to make drinks for your residents. [C:7:0:1]Drink[C:7:0:0] But if one of these brave workers falls, you'll need to assign somebody to these duties. If you haven't suffered any casualties, you should have these labors assigned already. [C:7:0:0]. Fisherdwarf [C:7:0:0], and [C:2:0:0] Woodcutter [C:7:0:0], [C:2:0:0] Miner Click here and make sure you have a [C:2:0:0] Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. [C:7:0:1]Labor[C:7:0:0] Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0]. Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil. This isn't rich soil, but will suffice for now. Dig deeper to find better soil. With a subterranean soil floor exposed, you can place an underground [C:6:0:0]Farmplot[C:7:0:0]. Make sure to leave the ceiling above intact so the underground soil doesn't receive any sunlight. The highest mountain elevations do not have soil. The underground rectangle must be near the surface, where there is soil (loam, clay, or sand.) One level down should suffice, before you hit rock. Using [C:5:0:1]Mining[C:7:0:0] orders, you'll need to carve out a rectangular area underground for your [C:6:0:0]Farmplot[C:7:0:0]. The [C:6:0:0]Wagon[C:7:0:0] comes with some [C:6:0:1]Seeds[C:7:0:0], but as you might expect, these crops must be grown underground! There's some food on the embark [C:6:0:0]Wagon[C:7:0:0], and you can trade for food, but you can also grow your own. and certain [C:6:0:0]Workshop[C:7:0:0] tasks. You may find water underground. so that your residents have water to drink. You'll want one of these anyway for other purposes, like cleaning Absent alcohol and in warmer weather, you can designate a [C:3:0:0]Water Source[C:7:0:0] from the [C:5:0:1]Zones[C:7:0:0] menu at a river or pond, or [C:6:0:1]Plants[C:7:0:0] there. The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen at the top of the screen. If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0]. may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0]. Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0]. Remember, your workers do not eat raw fish! You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them. You can optionally choose to designate a [C:3:0:0]Fishing[C:7:0:0] zone if you don't want your workers going far afield. fishing labor assigned will begin fishing automatically. If there is a river or pond nearby you may consider fishing. If the water isn't frozen, a worker with the [C:7:0:1]Fishing[C:7:0:0] [C:6:0:1]Fertilizer[C:7:0:0] is not needed to farm. [C:6:0:1]Potash[C:7:0:0] is the fertilizer of choice, and it can be created in the [C:6:0:0]Ashery[C:7:0:0], using [C:6:0:1]Ash[C:7:0:0] from [C:6:0:1]Wood[C:7:0:0] burned in a [C:6:0:0]Wood Furnace[C:7:0:0]. A [C:3:0:0]Water Source[C:7:0:0] zone and a [C:6:0:1]Bucket[C:7:0:0] are also required. These effects are more pronounced deep underground where you can locate the cavern biome and its rich soil. [C:6:0:1]Fertilizer[C:7:0:0] and skilled [C:2:0:0]Planters[C:7:0:0] have a direct impact on crop yield. If you'd like to focus a few of your citizens on farming, which gives skill benefits, you can assign them to the [C:2:0:0]Planters[C:7:0:0] work detail from the [C:5:0:1]Labor[C:7:0:0] menu. Now your [C:2:0:0]Planters[C:7:0:0], those that can access both the [C:6:0:0]Farmplot[C:7:0:0] and the [C:6:0:1]Spawn[C:7:0:0], will plant the field, and after a period of growth, they'll be harvested. Note that you can obtain aboveground [C:6:0:1]Seeds[C:7:0:0] from trade or by eating gathered [C:6:0:1]Plants[C:7:0:0], but aboveground farming exposes your [C:2:0:0]Planters[C:7:0:0] to dangers and the elements. [C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds". Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu. You need to select the crops to be grown each season. [C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0]. There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left. [C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties. add button to assign the [C:2:0:0]Animals[C:7:0:0]. To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the Note that some [C:2:0:0]Livestock[C:7:0:0] must eat vegetation to survive. There you can select which [C:2:0:0]Animals[C:7:0:0] to slaughter. You may need to minimize the tutorial to see the [C:5:0:1]Slaughter[C:7:0:0] buttons. Once the shop is built, open the [C:5:0:1]Creatures[C:7:0:0] info menu. From there select the [C:5:0:1]Pets/Livestock[C:7:0:0] tab. Do this by selecting the building in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Butcher[C:7:0:0]. To slaughter an [C:2:0:0]Animal[C:7:0:0] you must first build a [C:6:0:0]Butcher's Shop[C:7:0:0]. [C:6:0:1]Meat[C:7:0:0] from [C:2:0:0]Livestock[C:7:0:0] you slaughter is a source of food. [C:7:0:1]Butchering[C:7:0:0] Then draw a rectangle over the bushes you wish to search. It is possible to survive by gathering plants outside. Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order. [C:7:0:1]Gathering[C:7:0:0] Stocks When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle. [C:6:0:1]Minecarts[C:7:0:0] that move too quickly around corners will spill their contents. Only one condition needs to be satisfied for the [C:6:0:1]Minecart[C:7:0:0] to move to the next [C:6:0:0]Track Stop[C:7:0:0]. Each [C:6:0:0]Track Stop[C:7:0:0] must be linked to a [C:6:0:0]Stockpile[C:7:0:0] for [C:6:0:1]Items[C:7:0:0] to be put on or removed from the [C:6:0:1]Minecart[C:7:0:0]. One [C:6:0:1]Minecart[C:7:0:0] can be assigned to each route, and workers will move the vehicle from [C:6:0:0]Track Stop[C:7:0:0] to [C:6:0:0]Track Stop[C:7:0:0] according to conditions you specify. [C:6:0:1]Minecarts[C:7:0:0] and [C:6:0:0]Tracks[C:7:0:0] are a convenient way to move a lot of objects around the fortress quickly, though they take a little effort to prepare. Minecart routes It can be useful to assign all of your civilians to a safe emergency [C:1:0:0]Burrow[C:7:0:0] which you activate in case of intruders. [C:1:0:0]Burrows[C:7:0:0] can be suspended and unsuspended freely. When a [C:1:0:0]Burrow[C:7:0:0] is suspended, assigned citizens will ignore it. Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas. [C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned. Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin. Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time. Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap. Nobles and certain administrators require rooms, and some may also make demands. Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard. Certain important functions in your fortress can only be performed by assigned administrators, such as the [C:5:0:0]Manager[C:7:0:0] and [C:5:0:0]Bookkeeper[C:7:0:0]. These can also be assigned from the squad menu. Once the first leader is assigned, subsequent [C:5:0:0]Captain[C:7:0:0] positions will appear. [C:5:0:0]Militia Commanders[C:7:0:0] are assigned here. Here you can view your nobles, as well as assign your administrators, military leaders, and other officials. Nobles and administrators If a task does not have a default work detail, you can create a custom work detail. Once you assign citizens to the task, you can then set [C:5:0:1]"Only selected do this"[C:7:0:0] if you want to restrict it. Tasks are restricted by setting their work detail to [C:5:0:1]"Only selected do this"[C:7:0:0]. Citizens are restricted by using their [C:5:0:1]Specialization[C:7:0:0] button. Generally, almost every task will be available for every citizen, but you can both restrict both citizens and tasks. Work details are one way you can control which workers do which tasks, and they are the only way to assign certain tasks like mining, woodcutting, hunting, and fishing. If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate. Click on category headings to collapse and expand them. Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress. You have no idea what's lurking out there. It is recommended that you prepare a squad and get them training as soon as you can. Wildlife and even your own citizens can still be dangerous at times. Although this location is relatively safe, it is recommended that you prepare a squad and get them training at some point. Here you can create squads, fill their positions, assign equipment and schedules, and give specific orders. This is the squad menu. Squads Officers may opt for physical punishment if they cannot carry out custodial sentences. It is recommended to place a certain number of [C:6:0:0]Cages[C:7:0:0] and [C:6:0:0]Chains[C:7:0:0] and assign them to a [C:3:0:0]Dungeon[C:7:0:0] zone. This is particularly important for schemes where the witnesses might not have the full story. You can also interrogate suspects. All available witness information is presented for each case. It's up to you to choose whom to convict. Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored. If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here. Justice the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0]. The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at (and some other things like [C:6:0:1]Sand[C:7:0:0]). [C:6:0:1]Bins[C:7:0:0] hold just about everything else except [C:6:0:1]Furniture[C:7:0:0], [C:6:0:1]Wood[C:7:0:0] and [C:6:0:1]Boulders[C:7:0:0]. [C:6:0:1]Barrels[C:7:0:0], and [C:6:0:1]Bags[C:7:0:0]. [C:6:0:1]Barrels[C:7:0:0] are used to store [C:6:0:1]Food[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are used to store [C:6:0:1]Seeds[C:7:0:0] If you find that your stockpiles are filling up too fast, you can create room by building [C:6:0:1]Bins[C:7:0:0], The system is reasonably powerful and you can eventually automate almost all of your production if you wish. You can also create work orders at specific [C:6:0:0]Workshops[C:7:0:0] from their building sheet. You can limit work orders to a number of [C:6:0:0]Workshops[C:7:0:0]. For instance, you can create an order to [C:3:0:1]Make Wooden Bins[C:7:0:0] if you are out of empty ones, to [C:3:0:1]Brew Drinks[C:7:0:0] if you are running low, or to [C:3:0:1]Make Five Statues[C:7:0:0] every month. These work orders are set to complete a certain number of [C:3:0:1]Tasks[C:7:0:0] and can be given start conditions. Work orders are used to automate [C:3:0:1]Tasks[C:7:0:0] in [C:6:0:0]Workshops[C:7:0:0]. Raids are created by clicking on any site not belonging to your civilization. You can also cause trouble if you'd like to raid your neighbors. Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen. The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows. The World the game progresses. Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs. Other nobles may appear or be assigned as Remember to assign the [C:5:0:0]Administrator[C:7:0:0] to the [C:3:0:0]Office[C:7:0:0]. The [C:3:0:0]Zone[C:7:0:0] you select must contain a [C:6:0:0]Chair[C:7:0:0], or you can paint a [C:3:0:0]Zone[C:7:0:0] and place a [C:6:0:0]Chair[C:7:0:0] later. You can create these with [C:5:0:1]Zones[C:7:0:0] -> [C:5:0:1]Office[C:7:0:0]. Some [C:5:0:0]Administrators[C:7:0:0] will require [C:3:0:0]Offices[C:7:0:0] to perform their work. To do this select the [C:5:0:1]Nobles and administrators[C:7:0:0] menu and click the add button to assign somebody. In order for some functions to be used, like work orders or bookkeeping, [C:5:0:0]Administrators[C:7:0:0] must be assigned. Note that if you have a [C:5:0:0]Broker[C:7:0:0] the value of each good with be shown if their skill is high enough. they can carry away the weight of the things you are selling. trade from the list on the right. Then hit [C:5:0:1]"Trade"[C:7:0:0]. The trader will accept if the deal is fair and When trading you select which goods you want from the list on the left, and which goods of yours to until your [C:5:0:0]Broker[C:7:0:0] or another resident arrives at the depot. select [C:5:0:1]"Trade"[C:7:0:0]. Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0]. You cannot trade Here you can select which goods you wish to trade. After everyone has brought their goods you can When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0]. or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside. Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0]. This will lock the [C:6:0:0]Door[C:7:0:0] To stop some enemies from entering your fortress use [C:5:0:1]Build[C:7:0:0] -> [C:5:0:1]Machines/fluids[C:7:0:0] -> [C:5:0:1]Lever[C:7:0:0] to build a [C:6:0:0]Lever[C:7:0:0]. Most require [C:6:0:1]Mechanisms[C:7:0:0] made at the [C:6:0:0]Mechanic's Shop[C:7:0:0], using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Mechanic[C:7:0:0]. lock the ways into your fortress. The ways to build traps are as wild as your imagination. The best way to avoid this fate is to build traps and you can succumb to invasions. It is a dangerous world, and if the entrances of your fortress are left open, need [C:6:0:1]Charcoal[C:7:0:0] from the [C:6:0:0]Wood Furnace[C:7:0:0] to start the process. You may switch to other forms of [C:6:0:1]Fuel[C:7:0:0] later, such as [C:6:0:1]Coal[C:7:0:0], but you will usually found at [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Wood Furnace[C:7:0:0]. To get [C:6:0:1]Fuel[C:7:0:0] you need to make [C:6:0:1]Charcoal[C:7:0:0] with a [C:6:0:0]Wood Furnace[C:7:0:0], If you have found magma you can build a [C:6:0:0]Magma Smelter[C:7:0:0] directly over it, otherwise you need [C:6:0:1]Fuel[C:7:0:0]. [C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers. This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0]. In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0]. Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0]. weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0]. After harvesting plants like the [C:6:0:1]Pigtail[C:7:0:0], first process them at the [C:6:0:0]Farmer's Workshop[C:7:0:0], then gather [C:6:0:1]Silk[C:7:0:0], or tan [C:6:0:1]Skins[C:7:0:0] for [C:6:0:1]Leather[C:7:0:0]. While it is possible to trade for [C:6:0:1]Clothing[C:7:0:0], [C:6:0:1]Cloth[C:7:0:0], or [C:6:0:1]Leather[C:7:0:0], you can also farm [C:6:0:1]Pigtails[C:7:0:0], Eventually the [C:6:0:1]Clothing[C:7:0:0] that your residents start with will rot away. Repeat this pattern until you get below the aquifer. You can then build [C:6:0:0]Walls[C:7:0:0] around the stairs until the leaking water is blocked off. One way is to simply re-designate the damp stone for mining in order to build a 3x3 room around the stairs. Aquifers can block the downward progress of your fortress, but it is possible to bypass them. any body of water. It is possible to find water underground, or divert it from the surface. [C:6:0:0]Wells[C:7:0:0] require a [C:6:0:1]Bucket[C:7:0:0], [C:6:0:1]Blocks[C:7:0:0], a [C:6:0:1]Rope[C:7:0:0] or [C:6:0:1]Chain[C:7:0:0], and [C:6:0:1]Mechanisms[C:7:0:0]. They can be built over get it is from a [C:6:0:0]Well[C:7:0:0]. Non-alcoholic water is essential to a functioning fortress. The most favored place to These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function. There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0]. [C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity. [C:7:0:1]Temples[C:7:0:0] visitors drinks. There is also an option to allow outsiders to come to your [C:1:0:1]Tavern[C:7:0:0]. From the [C:5:0:1]Tavern Info Menu[C:7:0:0] you can choose to assign [C:5:0:0]Performers[C:7:0:0] or a [C:5:0:0]Tavern Keeper[C:7:0:0] who will serve the Instruments[C:7:0:0] these can also be used by the [C:1:0:1]Tavern[C:7:0:0]. You may also leave a cleared space your tavern-goers will use as a dance floor. If you have any [C:6:0:1]Musical [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Tavern[C:7:0:0]. Optionally you can place [C:6:0:0]Tables[C:7:0:0] and [C:6:0:0]Chairs[C:7:0:0] where your residents can eat. The inhabitants also like to drink from [C:6:0:1]Goblets[C:7:0:0], [C:6:0:1]Cups[C:7:0:0], or [C:6:0:1]Mugs[C:7:0:0]. These must be stored in [C:6:0:0]Chests[C:7:0:0] or To have a fully functioning [C:1:0:1]Tavern[C:7:0:0] you must have a [C:6:0:0]Stockpile[C:7:0:0] with [C:6:0:1]Booze[C:7:0:0] in it, preferably close by. [C:1:0:1]Taverns[C:7:0:0] are where your residents gather to drink, socialize, tell stories, and dance. [C:7:0:1]Taverns[C:7:0:0] There are five types of [C:1:0:1]Locations[C:7:0:0], which we'll go over in turn. [C:3:0:0]Zones[C:7:0:0] can be assigned to special [C:1:0:1]Locations[C:7:0:0]. Usually one [C:3:0:0]Meeting Area[C:7:0:0] is sufficient, but [C:1:0:1]Locations[C:7:0:0] can span several [C:3:0:0]Zones[C:7:0:0]. [C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs. [C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0]. [C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0]. You will need to appoint a [C:5:0:0] Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated. Some injuries require [C:6:0:1]Splints[C:7:0:0], or [C:6:0:1]Gypsum Plaster Powder[C:7:0:0] for [C:6:0:1]Orthopedic Casts[C:7:0:0]. [C:6:0:1]Soap[C:7:0:0] is necessary to prevent infection. You must build [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Hospital[C:7:0:0] to store these items. [C:6:0:1]Buckets[C:7:0:0] (with a source of water), [C:6:0:1]Thread[C:7:0:0] for sutures, and [C:6:0:1]Cloth[C:7:0:0] for bandages. To fully function your [C:1:0:1]Hospital[C:7:0:0] needs to have [C:6:0:0]Beds[C:7:0:0], they are seen by a [C:5:0:0]Doctor[C:7:0:0]. Your unfortunate citizens are taken to the [C:1:0:1]Hospital[C:7:0:0] when injured. There they will rest and given water until [C:7:0:1]Hospitals[C:7:0:0] You can also assign [C:5:0:0]Performers[C:7:0:0] to the [C:1:0:1]Temple[C:7:0:0] and even [C:5:0:0]Priests[C:7:0:0] once the [C:1:0:1]Temple[C:7:0:0] becomes more established. You can also add [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] to hold [C:6:0:1]Musical Instruments[C:7:0:0] that the faithful will use. that you increase the value of the temple by decorating or adding [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. In the [C:6:0:1]Temple Info Menu[C:7:0:0] you can see the value of the [C:1:0:1]Temple[C:7:0:0]. Sometimes the worshippers will demand You can see how many worshippers of each deity live in your fortress by scrolling over their names. Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity. Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any. When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds [C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge. [C:7:0:1]Guildhalls[C:7:0:0] [C:6:0:1]Writing Material[C:7:0:0] for the [C:5:0:0]Scribes[C:7:0:0] to write on. [C:6:0:0]Tables[C:7:0:0] for your [C:5:0:0]Scribes[C:7:0:0] to work on. [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] are needed to store the In order to hold [C:6:0:1]Scrolls[C:7:0:0] and [C:6:0:1]Codices[C:7:0:0] you will need [C:6:0:0]Bookcases[C:7:0:0]. You will also need and [C:5:0:0]Scribes[C:7:0:0] to record them. Beware! Some knowledge is dangerous. From the [C:5:0:1]Library Info Menu[C:7:0:0] you can assign [C:5:0:0]Scholars[C:7:0:0] who discuss their interests with the inhabitants, The thirst for knowledge some residents have can be satisfied at the [C:1:0:1]Library[C:7:0:0]. [C:7:0:1]Libraries[C:7:0:0] [C:6:0:0]Traction Benches[C:7:0:0] which can be built at the [C:6:0:0]Mechanic's Shop[C:7:0:0]. The [C:5:0:0]Doctor[C:7:0:0] will need a [C:6:0:0]Table[C:7:0:0] to perform surgeries. Some injuries will require Later you can assign [C:5:0:0]Doctors[C:7:0:0] to specific roles such as the [C:5:0:0]Diagnostician[C:7:0:0]. You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0]. [C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. Chief Medical Dwarf and assign your squads to it. The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position. You can create a [C:3:0:1]Patrol Route[C:7:0:0] The orders can be found at the bottom of the [C:5:0:1]Squad[C:7:0:0] menu when somebody is selected. You can make a [C:3:0:1]Kill[C:7:0:0] order and confirm it. or the whole squad from the [C:5:0:1]Squad[C:7:0:0] menu. You can give individual orders to the soldiers by selecting them with the checkmark from the [C:5:0:1]Position[C:7:0:0] menu are the checkmark to select the squad to give orders and the [C:5:0:1]Position[C:7:0:0] button to add more soldiers to the squad. The most important buttons can select the leader from the buttons at the top of the squad screen. The squad can be customized and you assign the uniform. A new uniform can be assigned later. Then from the [C:5:0:1]Squad[C:7:0:0] menu you can assign your first squad, led by the [C:5:0:0]Commander[C:7:0:0]. First you must from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. Before you can create a military, you must appoint a [C:5:0:0]Militia Commander[C:7:0:0] decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value. This can be increased by and see how many workers of each profession there are and whether a guild has been established. A ramp is a special square that can be traversed to the level above. There must be space above a ramp This leaves a "ceiling" above and "floor" below the empty space you have mined. The regular mining command digs a tunnel into the side of a mountain or deep underground. column itself will assign the routine to the selected squad. orders lining up with the month. You can also copy an order from any cell. Clicking on the for each month, line up with your chosen routine, go down the column, and press edit on the the grid and the months of the year are shown down the left side. To assign different orders You can also give your squads a monthly schedule. The routines are aligned along the top of can assign and edit the routines your soldiers will follow. Routines are individual orders given to a squad or individual members of a squad. From here you The [C:5:0:1]Schedule menu[C:7:0:0] is a powerful tool to give automatic orders to the selected squad. You can also click on details to customize each individual soldier. You can assign new uniforms to your squads or add a new one to customize it and add it to the uniform list. The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads. first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu. the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend. The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0]. Use the [C:5:0:1]Zones[C:7:0:0] menu to select [C:3:0:0]Garbage Dump[C:7:0:0] and draw a rectangle over a cliff or hole and If your [C:6:0:0]Refuse Stockpile[C:7:0:0] starts to fill up you can create a [C:3:0:0]Dump Zone[C:7:0:0]. Most of it will just generate foul smelling [C:0:0:1]Miasma[C:7:0:0]. Some [C:6:0:1]Refuse[C:7:0:0] can be put to use, for instance [C:6:0:1]Shells[C:7:0:0] can be turned into [C:6:0:1]Crafts[C:7:0:0]. You can gather the [C:6:0:1]Refuse[C:7:0:0] in a [C:6:0:0]Refuse Stockpile[C:7:0:0]. This includes everything from [C:6:0:1]Bones[C:7:0:0] and other [C:6:0:1]Remains[C:7:0:0] to worn-out [C:6:0:1]Clothing[C:7:0:0]. As your dwarves live and work in your fortress they will generate [C:6:0:1]Refuse[C:7:0:0]. To easily see which ramps go up or down, click the [C:5:0:1]Ramp Vision[C:7:0:0] button by the minimap. and create a hole instead. below. If there's no solid ground below the square being channeled, channeling will destroy the floor Digging a channel will mine out a floor or wall at the current level and dig out a ramp at the level Once a ramp is present, you can start using the regular mining command on the higher level. Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. and an adjacent wall with an open floor above for the ramp to be usable. you become a county then a duchy. A happy fortress with many exports and massive wealth From there, you can build your wealth, export goods, and attract more migrants until The current and optional path to victory is to have your fortress elevated to a barony. miserable fortress. Unhappy citizens can act out and cause trouble, and fewer people will risk travel to a Monitor their thoughts to identify problems that you can solve. Meet their needs by providing [C:3:0:0]Meeting Areas[C:7:0:0] and [C:1:0:1]Locations[C:7:0:0] for socializing, worship, and study. Alcohol, good food, and personal rooms go a long way. There are many ways to maintain your citizens. you will need to keep your citizens happy. To attract migrants and build a successful settlement, desperately needed water, fungal lumber, and other tantalizing mysteries. Valuable gems and precious metals can be found, along with richer soil, In order to pursue the wealth of the earth, you must dig deeper! There are many treasures and perils deep underground. you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool. You also have needs according to your personality as seen in character creation and on your character sheet. If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush. You can sleep using the sleep option in either local play or travel mode. Alcohol is also sufficient but may not be as easy to come by as it is in a fortress. You can find water in wells in towns, or in rivers. Salt and brackish waters are not safe for drinking. Food can be obtained in towns, from the environment, or by butchering corpses with a sharp object. Most adventurers have three principle needs: food, water, and sleep. Your exploits will be recorded for Legends mode and by the master engravers in subsequent fortresses in your world. Settle in unliveable regions tormented by ancient evils and defend your fortress from zombies with your own army of vampires. Build an elaborate water-powered contraption or domesticate previously untameable wild beasts. Call visitors from all over the world with the greatest tavern, library, or temple the world has ever known. But this is only the beginning. Ultimately, your true goals are up to your imagination. You'll be an accomplished player at this point. and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office. This is the first step to completing the game. Next, you'll need to satisfy your ruler's needs, can attract the existing monarch of the civilization. Along with combat, conversations are where most of the events in play happen. You can obtain quests, followers, information, based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute. Followers will join according to your heroic reputation, relevant skill, destiny type, and total follower amount. The total follower amount is and they cannot be controlled directly. Some followers leave when their task is completed, while others will stay until they are asked to leave. You can also obtain other followers through conversation, such as a guide or a mercenary. These followers may help or run away in combat, For simplicity, only the party leader needs to eat and drink, though all party members will sleep aside from whoever is on watch. and control them while the others follow, or control each party member tactically. The game ends when the entire party is deceased or retired. You may create multiple characters during character creation. These are your party. You may select one party leader freely Blocking is done with a shield and works on any attack, including fire and natural attacks. choice but to jump or scramble to another tile (or else be hit.) Parrying is by weapon skill and only works on other weapons. The three main methods of defending are dodging, parrying, and blocking. If a strike is barely dodged, the defender may have no with special abilities like spraying webs or breathing fire. The three main methods of attacking are striking, wrestling, and shooting. Items can also be thrown, and there are creatures are capable of killing unprepared opponents. Combat with any creature will put you in immediate peril. Wounds can be serious and long-lasting, and most enemies If your needs aren't met, you won't perform quite as well in most situations. or stirring up trouble with a neighboring hearth. If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order. Typically this will involve protecting the locals There are several types of quests or quest-adjacent tasks that can be received during conversation or from a deity. money between currency types in this fashion. value. Other currencies can be traded as regular items. You might receive change in the currency of the realm. You can change your In Adventure mode, currency plays a role. You can trade the accepted currency of whatever realm you are in for a precise measure of make a counteroffer if your offer is almost acceptable. as you don't leave the premises. Then select the items you'd like to trade, and see if you're successful. The trader might items that a person is carrying. You don't have to pick up an item in a store before you purchase it, but feel free to do so as long Trading is very similar to trading with a [C:5:0:1]Broker[C:7:0:0] in Fortress mode. You can select any item in a store, or most Trading and bartering happen during conversation. Trading occurs in shops and bartering happens in every other context. might become impatient or upset with you. The [C:3:0:1]Judge of Intent[C:7:0:0] skill can help you keep tabs on the other speaker's mood. The people you are conversing with don't always receive a reply immediately. The words of people that are talking to you will be highlighted. Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you and more by talking to the other inhabitants you find in the world. (1 of 3) Before you begin your travels, we'll familiarize you with the basic controls. Welcome adventurer! Adventure mode You can also unretire characters directly if they are still alive. Retired adventurers will continue their travels, and might show up in a future fortress or be hired by a future adventuring party. You don't always need to be slain in combat or starve to death. If you are in a friendly community, you can retire there. might contain new residents along with their old treasures... Your retired and abandoned fortresses are available to visit, if you can remember where to find them. Abandoned fortresses a drink in the tavern to let the people you meet know who you are. will be happy that you've slain a dragon, for instance, whether you've received the quest from them or not, and it might be worth especially if it's a hearth order, but generally you can tell anybody in a group what you've done and they'll react and spread the news. Most villages In order to receive recognition for your accomplishments, you must tell the relevant people about them. The quest giver is a safe bet, with that community. For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero. Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest. etc. If you want to move carefully, confirming your selection, you can press If you have a number pad, you can move one tile at a time by pressing . This menu will also show you how stealthfully you are moving. You can set your gait/speed and other movement options by clicking the indicated button or pressing You can alternate between standing and a prone position by clicking the indicated button or pressing If you see brown downward triangles under your character, you will move very slowly and should try to stand if you are able. It's very important to note that only one creature can be standing in a tile at a time. If you right click in the play area, you'll open a context-sensitive menu of actions. This lets you select a destination more carefully. The easiest way to move is to left click in the play area. Your character will path to the target tile if possible. Every creature in adventure mode moves simultaneously. Once you initiate movement, play will advance until you can move again. The duration of movement depends on gait, injuries, etc. (2 of 3) ] hotkey or by clicking the recenter button. The view is dark underground. You can recenter on yourself with the When your view is in the air above other tiles, you can usually see them below. If you are indoors or in a cavern, your view might be blocked by the ceiling. To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0]. Your view is focused on one elevation at a time. To move the camera around, hold the middle mouse button and drag the view. to butcher a carcass or to engage in crafting activities. Hunting is an important way to get food. The base game has limited crafting. Conversations, like movement, take place over time. If you engage in a conversation, you'll generally wait for a reply before you can act again. to continue an active conversation. People can share troubles they'd like your help with, and you can also trade with shopkeepers or barter with most others. Right click on people to initiate conversations. You can click the indicated button or press to interact with nearby objects and environmental features. In particular, this is an easy way to pick things up. to view and interact with your worn and carried items. You can also speak to locals and inquire about their troubles. to view your log. Your character generally starts with a variety of local knowledge, including a few places to have an adventure. to view your character's status. This can be used to view your injuries, skills and needs. You can click the indicated button or press (3 of 3) You can also flying to other altitudes by left/right clicking while the camera is adjusted. ] etc. to change altitude. ] etc. and When flying, use ] etc. Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members. In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision. You can also set whether a party member will be controlled manually during tactical mode, or whether they'll be controlled by the computer. You can assume control of party members. Companions who join you later in the journey can't generally be controlled manually. Here you'll see a list of party members, companions, and pets, along with their general location if you know it. This is the companion menu. to view the message log. If you miss an announcement or would like to review old messages, you can click the indicated button or press to draw or strap your weapon. If your weapons are drawn and you aren't a local soldier, people may panic. You can also demand your opponent yield using a conversation option. to yield in combat. If the conflict has not reached a No Quarter state, your opponent should stand down. specify your attack more precisly. Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to You can strike, wrestle, or shoot to engage in combat. You can also throw objects in your inventory. If you climb atop certain large branches, you can walk on them freely. You can climb trees. First you must establish a hold with a free grasp. Then you can continue to move up into the air, while maintaining a hold on an adjacent tile. This is the hold and climb menu. Continue moving in the same direction to build up speed. If you or your mount are moving quickly, your attacks gain velocity. If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed. Moving quickly costs energy. You'll begin to move slowly or even collapse if you sprint for too long. This is the movement options menu. Here you can choose your gait and see your current stealth profile. If you are carrying too much, you'll see an encumbrance indicator above the inventory button. Encumbrance can cause you to move very slowly and should be avoided if possible. Inventory items are all worn, held, in containers, or otherwise related to specific body parts. There is no abstract inventory space. Here you can interact with the objects you are carrying. Items can be dropped, worn, eaten, thrown, named, etc. The icon tooltips describe your options for each item. This is the inventory menu. In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home. This could include some opportunities for adventure. This is your adventurer's log. It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests. This is the butchering and crafting menu. Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling. Performance occur over a period of time related to the specific art form or piece. You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps. You can also compose poems, songs, and choreography if you know a relevant art form. This is the performance menu. Here you can initiate a poetry recital, tell a story, dance, sing, or play a musical instrument. Perform asking for duties from your leader if you have one, and the ability to trade in shops. You can also ask anybody to join you, but many people will be shy of danger. There are many conversation options. Important ones to note at first are inquiring about troubles, which might set you on the road to adventure, When speaking to somebody, you'll choose what to say, and then time will pass while you are speaking and waiting for a reply. Conversations occur over time, like movements and attacks. This is the conversation menu. Talk The hold menu also allows you to lead and mount pets. You can claim stray animals as pets here too. To name your new pets, use the talk menu. You can jump while climbing, and you can also release your hold. In these ways, you might reach areas you can't otherwise reach. Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably. Wrestle For this reason, it's important to obtain better equipment when you can. Skill and item quality can help with this, but sometimes it's just not possible to damage a target material with a weaker material. Once a strike hits, the materials and velocity are used to determine the damage. However, skill is the most important determiner of hits versus misses. There is a random element to outcomes and some body parts will be easier or harder to hit from moment to moment. Attacks target specific body parts and have various modifiers. You will select these in the subsequent menus. This is the attack menu. Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement. If you obtain any magical powers during your adventure, you will find them in this menu. Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu. Any ability you possess that doesn't fit elsewhere will appear here. For instance, many creatures can spit or pet animals. Others can breathe fire. This is the abilities menu. Crafting in the base game is limited to constructing a stone axe necessary to fell trees. You can pick up few rocks and a tree branch to get started. Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass. Butchering is an excellent source of meat. The other products cannot currently be used. You can stop traveling using the stop travel button below or by pressing . You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them. Here you can travel great distances without having to move in the local mode. You still become thirsty, hungry, and drowsy while traveling. This is travel mode. Travel Friendly fire isn't currently possible, so your companions should be safe. Be warned that shooting a projectile currently has a long recovery time, so you may be subject to attack after you fire. ] from play. You can initiate throwing from the inventory menu, or by pressing This is the projectile aiming menu. You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp. Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them. Relative body size is the most important determiner of wrestling outcomes. A character's wrestling skill is also important. You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available. Wrestling involves specific attacking body parts and specific target body parts. This is the wrestling menu. Here you can grab creatures and then execute a variety of wrestling moves. You can also initiate defensive actions here. It's also generally wise to try to sleep in friendly places, but you might need to obtain permission. If you have multiple party members, your chances of being ambushed will be greatly reduced. This is the sleep menu. Here you can sleep to overcome drowsiness or wait to pass time. falling laughing being shot making a plaintive gesture looks dejected looks terrified looks offended looks confused suffering withering away striking a menacing pose striking a triumphant pose laboring praying weeping cringing screaming being tortured committing a depraved act making a submissive gesture in a fetal position smeared out into a spiral fighting with greeting refusing speaking with embracing striking down raising hiding contemplating cooking engraving impaled on being flayed by hanging from being mutilated by contemplating unnaturally contorted being flayed being mutilated prostrating itself before torturing committing a depraved act upon devouring admiring burning shooting surrounded by massacring Clear You have bestowed the name Random Given name Allow artist to choose Group symbol Group commission Civilization symbol Civ commission Name . How do you like the sound of that? The symbol of Image information for Image information for engraving Image information vessel military organization yarn silk bone Number: (0 for unnumbered plural) Choose X: Choose Y: This is a These are migrating nomadic outcast merchant company pearl [AMBIENCE_VOLUME_ADV: [MUSIC_VOLUME_ADV: [WINDOWED: [SFX_VOLUME_ADV: NO_EXCLUSIVE PROMPT [WINDOWEDY: [WINDOWEDX: [FULLSCREENX: [RESIZABLE: [INTERFACE_SCALING_TO_DESIRED_GRID: [FULLSCREENY: [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: [INTERFACE_SCALING_DESIRED_GRID_WIDTH: [MAXIMUM_INTERFACE_PERCENTAGE: [INTERFACE_SCALING_PERCENTAGE: Grand guild unit count Guild unit count Demand period (more = fewer) Mandate period (more = fewer) Failed to open for writing [SOUND: [MASTER_VOLUME: YES [AMBIENCE_VOLUME: [MUSIC_VOLUME: [AVERAGE_TIME_BETWEEN_SONGS: [SFX_VOLUME: NEAREST LANCZOS prefs/d_init.txt AUTO SEASONAL [AUTOSAVE: YEARLY SEMIANNUAL [AUTOSAVE_PAUSE: [PAUSE_ON_LOAD: [INITIAL_SAVE: [POST_PREPARE_EMBARK_CONFIRMATION: [EMBARK_WARNING_ALWAYS: IF_POINTS_REMAIN [FPS_CAP: [FPS: [KEY_HOLD_MS: [G_FPS_CAP: [KEY_REPEAT_ACCEL_LIMIT: [KEY_REPEAT_MS: [MACRO_MS: [KEY_REPEAT_ACCEL_START: [COMPRESSED_SAVES: [RECENTER_INTERFACE_SHUTDOWN_MS: [PRINT_MODE: [USE_CLASSIC_ASCII: SOFTWARE [TEXTURE_PARAM: [STORE_DIST_BUCKET_COMBINE: [STORE_DIST_SEED_COMBINE: [STORE_DIST_BIN_COMBINE: [STORE_DIST_BARREL_COMBINE: [STRICT_POPULATION_CAP: [POPULATION_CAP: [VISITOR_CAP: [BABY_CHILD_CAP: [SPECIFIC_SEED_CAP: [CULL_DEAD_UNITS_AT: [ENGRAVINGS_START_OBSCURED: [FORTRESS_SEED_CAP: [SHOW_FLOW_AMOUNTS: [SHOW_IMP_QUALITY: [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: [SHOW_RAMP_ARROWS: FINDER [SHOW_EMBARK_TUNNEL: [WEATHER: [TEMPERATURE: [ARTIFACTS: [CAVEINS: [WALKING_SPREADS_SPATTER_DWF: [TESTING_ARENA: [KEYBOARD_CURSOR: [WALKING_SPREADS_SPATTER_ADV: [MULTITHREADING: [LOG_MAP_REJECTS: [EMBARK_RECTANGLE: [STORE_DIST_ITEM_DECREASE: [PATH_COST: A_D: UCR: D_D: ALERT: UCR_A: prefs [NICKNAME_DWARF: [SHOW_ALL_HISTORY_IN_FORT_MODE: CENTRALIZE REPLACE_FIRST [NICKNAME_ADVENTURE: REPLACE_ALL [GRAZE_COEFFICIENT: [NICKNAME_LEGENDS: [DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE: [MAXIMUM_EMBARK_DIM: [CLASSIC_VARIED_GROUND_TILES: [DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE: prefs/announcements.txt BOX: Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. Audio has been manually disabled. Master Volume: Change it to [SOUND:YES] for audio. Ambience Volume (Fortress): Music Volume (Fortress): Average Seconds Between Tracks/Interludes (Fortress): Sound Effects Volume (Fortress): Ambience Volume (Adventure): Music Volume (Adventure): Fortress Sound Effects Volume (Adventure): Macros Text entry Don't repeat draws drinks straps Windowed drops Resolution: Fullscreen x Detect Range: No fullscreen resolutions detected. prefs/interface.txt data/init/interface.txt Pause Popup Adv Recenter Report Alert Report (Active) Yes Audio Video Keybindings Fast repeat Delayed repeat to record/stop recording a macro. Use to save a macro to a file. to play back a recorded macro. No macros created. to load a macro. Custom settings Restore defaults Off Enemies: Hard Normal Economy: (Custom) Lanczos Nearest-neighbor Mouse: Mwheel Yearly Autosave frequency Seasonal Semiannual Pause after every autosave Autosave the game after embark Confirmation window for all embarks Pause after loading Never Prepare carefully embark confirmation Announcements Difficulty Other Desired grid width for scaling (default = 170) Interface scaling percentage if not fitting width Desired grid height for scaling (default = 64) Initial window height (if windowed) Initial window width (if windowed) Maximum interface percentage (not counting minimap/elevation) Window is resizable (takes effect on restart) Use Classic ASCII glyphs Graphical FPS cap (default 50) Automatic Scaling mode Default high traffic path cost Default embark height Default low traffic path cost Default normal traffic path cost Storage path decrease (# of contained item cap) Default restricted traffic path cost Storage path decrease (bucket combine) Storage path decrease (seed bag combine) Storage path decrease (bin combine) Storage path decrease (barrel combine) Strict population cap (includes births) Population cap Baby+child cap (percentage of total) Baby+child cap Cull dead units at Visitor cap Always If points remain In site finder Show tunnels on world map Enable weather Enable temperature Enable artifact moods Enable caveins Walking spreads spatter Enable testing arena (on next title) Walking spreads spatter (adv mode) Log world generation map rejects Keyboard cursor enabled Default embark width Enable multithreading (experimental!) Key hold milliseconds before repeat Game frames-per-second cap (default 100) Number of key repeats before accelerating Milliseconds for each key repeat Maximum key repeat acceleration multiplier Disabled Milliseconds between macro instructions Milliseconds interface shutdown after recenter Maximum embark dimension Compressed saves (recommended!) Display worn clothing dyes (adv mode) Display worn clothing dyes (fort mode) Civilizations can attack Classic varied ground tiles Werebeasts can attack Megabeasts can attack Total seed cap Seed cap (per species) Show improvement quality in item names Engravings start obscured Show up/down arrows on ramps at current elevation Show numeric liquid levels Show all historical events in engravings etc. Number of lower elevation layers to show Replace first Nickname position (fort mode) Replace all Centralize Nickname position (legends mode) Nickname position (adv mode) Show frames-per-second Grazing coefficient (higher = less grass) Megabeast attack period (seasons) Enemy trade trigger 5 Forgotten beast irritation minimum (less = sooner) Forgotten beast sensitivity (less = sooner) Wilderness sensitivity (less = sooner) Forgotten beast wealth divisor (more = safer) Wilderness irritation decay (more = safer) Wilderness irritation minimum (less = sooner) Vampire migrant fraction (more = safer) Werebeast attack period (seasons) Invasion cap (monsters, attack one) Invasion cap (regulars, attack one) Invasion cap (monsters, attack two) Invasion cap (regulars, attack two) Invasion cap (monsters, attack three+) Invasion cap (regulars, attack three+) Enemy population trigger 1 Curious wilderness creatures can come to cause trouble Enemy population trigger 3 Enemy population trigger 2 Enemy population trigger 5 Enemy population trigger 4 Enemy production trigger 1 Enemy production trigger 3 Enemy production trigger 2 Enemy production trigger 5 Enemy production trigger 4 Enemy trade trigger 2 Enemy trade trigger 1 Enemy trade trigger 4 Enemy trade trigger 3 Economy trade trigger 1 Economy production trigger 5 Economy trade trigger 3 Economy trade trigger 2 Economy trade trigger 5 Economy trade trigger 4 (mods) Land holder population trigger Land holder trade trigger Land holder production trigger Value of temple complex Value of temple High priesthood unit count Priesthood unit count Value of grand guildhall Value of guildhall Minimum raids between sieges (per civ) Minimum raids before first siege (per civ) Cavern dweller scale (increase per attack) Siege frequency (percentage, otherwise raid) Diplomacy tree-fell count Cavern dweller maximum attackers Economy population trigger 1 Diplomacy tree-fell count (untamed wilds) Economy population trigger 3 Economy population trigger 2 Economy population trigger 5 Economy population trigger 4 Economy production trigger 2 Economy production trigger 1 Economy production trigger 4 Economy production trigger 3 Dynamism Mettle Determination Resourcefulness Tenacity Exertion Diligence Toil Unnamed mod Unknown author Copyright (C) 2002-2025 by Tarn Adams 51.05 Jealousy Avarice Greed Enterprise Gluttony Cupidity Sound... Music... Text... Languages... Material templates... Patterns... Colors... Shapes... Items... Tissue templates... Plants... Inorganics... Creature variations... Creature bodies... Body detail plans... Buildings... Earliest compatible version: Loading object files... Dwarf Fortress: Arena Description: Preparing text objects... Preparing material data... Finalizing interactions... Finalizing reactions... Preparing Arena... Preparing screen... Preparing arena... Preparing graphics... Dwarf Fortress uses FMOD by Firelight Technologies A Bay 12 Games Production Importing world... Reclaim Fortress Delete (only this inactive copy will be deleted) Are you sure you want to delete this world? Interactions... Reactions... Entities... Creatures... Finalizing inorganics... Finalizing material templates... Finalizing descriptors... Finalizing languages... Finalizing buildings... Finalizing items... Finalizing tissue templates... Finalizing plants... Finalizing entities... Finalizing creatures... Finalizing creature variations... Finalizing body detail plans... See the SDL folder for license information. SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga This version of DF uses SDL: Simple DirectMedia Layer, Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. Timeline: World: Folder World name Autosave Folder: saves adventurer Manual save Active save Unknown Type Error Testing Arena (Adventurer) Testing Arena Adventurer spring Are you sure you want to delete this game? winter autumn summer This Version of DF uses FMOD Studio All active/manual/autosaves there will be deleted! Are you sure you want to delete this active world? (no other folders will be deleted) data/credits.txt [C:7:0:0] poetry The performance is at The topic being taught is The topic being discussed is The topic being considered is The dance has reached the point where its accompaniment is at This organizational activity will branch into specific play events. This organizational activity will branch into specific worship events. This organizational activity will branch into specific social events. The topic being written about is Are these gifts? Do you wish to trade? These _are_ fine items, aren't they? Now, what do offer for them? Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. I'm confused. Did you want something? If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. I see your low race still revels in death. That poor, gentle creature... Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. Contains I can't possibly accept, but how about this? A true bargain. Perhaps if you throw in some more goods I can make an offer. I simply cannot afford this trade. Mark all Cannot trade currency You are offering (You owe (Owes you What did you have in mind? (Select an item to demand) Offer how much? (0- I wish I could take so much, but my animals... I cannot take so much -- and at such cost! Greetings. Let's trade. An honored visitor! What would you like? Ah, wonderful. Thank you for your business. That seems fair. You have yourself a deal. How kind! Thank you so much. I won't trade at a loss. It's not the original, but we can hope the writing was copied faithfully. Thank you for rescuing this treasure! Object of worship: No object of worship Demand Unmark all is a family heirloom, and I will not part with it. is a personal treasure, and I will not part with it. to conclude the transaction. , and we will not part with it. is a treasure of Thank you for returning this treasure to Thank you for returning my family's treasure. Thank you for returning my treasure. Thank you for returning this primordial remnant to nothing. Needs: You butcher but make nothing of note. You practice your and more You make nothing. , consumed , not consumed : select No butchery tool available. IL@ Seed text beast_small beast_large failed_experiment_small humanoid lady ladies lord consort failed_experiment_large HFEXP CUSTOM_LAW_MAKER lord hearthpeople CUSTOM_OUTCAST_LT lords consort lady consort ladies consort hearthperson made flattering remarks made a threat pulled rank , where the latter to a meeting with , while completely misreading the situation, met with offered revenge upon by appealing to a shared worship of a business rival, a jealous grudge, using the position made a blackmail threat, due to embezzlement played for sympathy offered a bribe lured lack of loyalty toward distrust of lack of fear toward hatred of , despite could not accept the uncertainty following death and agreed loathing the powerful valuing the law being unafraid of death being unafraid in the moment being willing to accept death being unafraid the efforts of surrounding allies to stop the plot lack of respect of accepted in admiration of power spurned the law and agreed willingly gave in to fear of death offered immortality was too vain to accept death and agreed was too afraid not to comply the persecutor the tormentor the sacrilegious a grudge, was too ambitious to accept death and agreed was too envious of others to face death and agreed was too unsettled by death to face it and agreed was too proud to accept death and agreed was overcome by greed succumbed to vanity desired vengeance and willingly complied was swayed by the emotional appeal admiration of power disdaining the law felt no avarice and refused was unaffected by the comments and refused lacked a desire for vengeance and refused was unswayed by the emotional appeal and refused loathed abuses of power and refused valued the law and refused being afraid fearing of death the efforts of co-conspirators to further the plot accepted out of loyalty to complied out of fear of agreed for love of feeling no avarice being unaffected by the comments a lack of desire for vengeance being unswayed by the emotional appeal did not fear death and refused was unafraid in the moment was willing to accept eventual death and refused was not afraid and refused and agreed respected The plan worked. Effective pressure to comply came from co-conspirators surrounding comrade-in-arms childhood friend fellow artist fellow scholar corrupted subordinated lover companion apprentice fellow believer ex-spouse mother fellow athlete master father distrusted a desire for vengeance hated felt no loyalty to feelings of vanity an unwillingness to accept death being swayed by the emotional appeal feelings of greed The plan failed. raised their suspicions and the plan was foiled. attempted to corrupt had no respect for was unafraid of Allies surrounding a embezzlement conspiracy a corruption conspiracy in order to plotted to infiltrate an unknown party a bribery conspiracy concocted to handle the matter directly or through another party approached by plotted to frame under the influence of initiate sabotage steal treasures prepare a coup instill terror in order to have law enforcement look the other way in neighbor in order to have an agent in in order to have someone to act on plots and schemes in troupemate fellow order member guildmate fellow company member the failed attempt by the corruption of Subject revealed that in in order to secure embezzled funds in toward the fulfillment of plots and schemes in as a member of in becoming a permanent part of the living world aided . The ritual took place in accepting bribes in exchange for leniency passing a portion of corruptly-obtained funds to entertain the citizenry to eradicate monsters to work as a mercenary agreed to a parley with . The ritual involved , becoming a resident of made an agreement with plotted to induce a war of by fooling a conspiracy to slow labor promised plotted to steal a position via plotted to sabotage the activities of plotted to assassinate plotted to abduct the corruption conspiracy the bribery conspiracy concocted by the embezzlement conspiracy make an offer of service a corrupt agreement was formed the plot of to live a life of adventure to entertain the world as a guide after being compelled to serve joined with , becoming a citizen of to oust to help rescue a temple complex a guildhall requested that in order to be brought to safety to find a grand guildhall agreed to establish the formation of a corrupt agreement has revealed the presence of the permanent joining by the passing of corruptly-obtained funds by the parley between to the living world the promise by the embezzlement of the bribery of the agreement by in bound service the request by and become a resident of the agreement between and become a citizen of Nameless Unidentified Sabtr Framr Assas Snatc Asset Crrpt Membr the conspiracy to slow labor the murder the export prohibition violation the job order violation multiple crimes the production order violation Interrogation Report: Corrupt Provide Position Assassinate Steal , agreed in Abduct A plot Sabotage Boss Frame Start War Attempted Embezzlement Infiltrate Attempted Bribery Attempted Espionage belief in the law belief in harmony to subject's Appealed to shared worship of flattering remarks in order to elicit information. Attempted to appeal Misrepresented facts surrounding case in order to elicit information. rapport in order to elicit information. Attempted to misrepresent Attempted to build Built belief in the truth belief in cooperation is in fact an assumed identity. Subject's true name is Subject has used Subject revealed that being nameless the robbery the crime the kidnapping the theft Made intimidating remarks in order to elicit information. Met with subject. Attempted to make in the past. Unfortunately, no new pertinent information was revealed. as an alias a nameless identity valuing the truth a belief in the value of cooperation had a distrustful nature and refused to listen valuing harmony was intellectually stubborn and refused to listen was a natural loner and refused to listen spurning the truth Subject naively complied. being trusting by nature an acquiescing nature being inclined to converse spurning the truth and refused to listen spurning the value of cooperation and refused to listen spurned the law and refused to listen spurned harmony and refused to listen spurning the value of honesty spurning the value of cooperation spurning the law spurning the value of harmony was naturally inclined to speak had a trusting nature and agreed Subject acquiesced to the argument being a natural loner a distrustful nature believed in the value of cooperation being intellectually stubborn valued harmony valued honesty interrogator value the law Subject was cagey and refused to comply. In retrospect, interrogator may have completely misjudged subject's character. Palette not found graphics/ FLUX FIRED_MAT unprepared Multizone Flood Overflow Cannot find path BEARD MOUSTACHE SIDEBURNS Plant cloth Wood sand bags other large tools wheelbarrows minecarts large pots/food storage Plant growth (?) HIGH_PRIEST Route Ghostly Ash Potash Coal Rotten raw hide Fresh raw hide Masterwork Exceptional Superior quality Allow plant/animal Wax Plant Cloth Crystal Glass Clear Glass Green Glass Soap Pearlash Yarn Silk Leather Shell Pearl Horn Tooth Bone Finely-crafted Well-crafted Standard Crystal glass Clear glass Green glass Coral Amber Being traded Job Any unassigned trainer Any trainer Select a trainer for Trainer: Any unassigned Trainer: Any Trainer: Train (to make a pet) or slaughter Uninterested in an owner Unavailable as pet Available as pet Ready for slaughter Merchants from Your fortress of is a great treasure. We respect that this is no mere trade. will not go unanswered. Villains! The seizure of with the presentation of You honor Allow non-plant/animal Domesticated Expert Sheet Weapons/trap comps Finished goods Bars/blocks Unusable armor Usable armor Unusable weapons Usable weapons Prepared meals Empty animal traps Empty cages Additional options Dead/Missing Side Living Slaughterability Overall Training Pets/Livestock Citizens Ammo Stone Refuse Corpses Furniture/siege ammo Food All tasks Horns/hooves Teeth Shells Skulls Body parts Item types Misc. liquid Blocks: other materials Bars: metal Bars: other materials Metal Stone/clay Other materials Hair/wool Seeds Cheese (animal) Cheese (plant) Drink (animal) Drink (plant) Egg Unprepared fish Extract (animal) Extract (plant) Pressed material Bone meal Milled plant Fruit/leaves Trap components Parchment Paper Cloth (metal) Cloth (yarn) Cloth (plant) Cloth (silk) Total quality Core quality Legs Hands Feet Head Cut glass Rough glass Other stone Economic Metal ores Blocks: stone/clay Blocks: metal Thread (metal) Thread (yarn) Thread (plant) Thread (silk) Gem Cut stone Cut gem Rough gem Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? I must make a profit. There is simply not enough value here. Do not tempt me! My beasts of burden cannot possibly haul such a load. These goods are too heavy and cheap for me to consider. What do you want? A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. is unparalleled. Let's make a deal! Take what you wish. I can't stop you. I will see that our leader gets this offering. You are too kind. fathom you ending up with the items you desire. Even with your combined trade goods, such as they are, I can't All I see here is not enough. You'll need more goods to make this arrangement. Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. There are no merchants present with which to trade. My apologies, but we're still unloading. ship of the craftsman Greetings. The your more ethical works. We've come to trade. Greetings. We are enchanted by Your efforts are legend there. Let us trade! Greetings from the Mountainhomes. Greetings from the outer lands. very happy about the trading ecstatic with the trading seems That poor, gentle creature... I see your low race still revels in death. It is a rude bauble, fit only for your kind. Once a beautiful tree, and now? I am beside myself with grief. Perhaps we will show you how they suffered. Trader Profit: were added for the counteroffer: The following fortress goods unwilling to trade not going to take much more of this to be rapidly losing patience pleased with the trading Yes, and trade we will! Simply tell me I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire? going there. Obviously, your copious wit is matched only by your industry! [Laughs uproariously] You had me [Chuckles] How droll. This would please us greatly. What do you offer? You wish to make an offering to our leader? You wish to make an offering? We love gifts. You truly despise life, don't you? wish to trade or to make an offering to our leader? My stones, are you giving me those? Do you For me? At no price? I can accept your offer, or perhaps you wish to trade. what do offer for them? These _are_ fine items, aren't they? Now, Ah, but my goods are not free! What do you offer in trade? Restarts if completed, checked monthly Restarts if completed, checked daily One-time order Restarts if completed, conditions checked yearly Restarts if completed, conditions checked seasonally Restarts if completed, conditions checked monthly Restarts if completed, conditions checked daily One-time order, conditions checked daily Suggested conditions No material Restarts if completed, checked yearly Restarts if completed, checked seasonally Distance: Inaccessible Offer as gift Accept Counteroffer Seize Excess Weight: Allowed Weight: Trader Loss: not exactly less than greater than at most at least You do not have any farm plots. Workshops are placed using the building menu at the bottom of the screen. You do not have any workshops. Stockpiles can be placed using the stockpile menu at the bottom of the screen. You do not have any stockpiles Locations can be created from zones. You do not have any locations. Zones can be added using the zone menu at the bottom of the screen. Meeting area Pit/pond Pen/pasture Garbage dump Gather fruit Water source work orders. A manager is required to coordinate There are no active work orders. 0 = Can use any shop max shop(s) You do not have any zones. % occupied Unknown location to harvest planted Dormitory Archery range Dining hall Animal training squads assigned Unnamed location (De)select all currently-displayed creatures. , Pos family treasure Sacred to Treasure of Heirloom of Symbol of No established guild , no members Dedicated to No particular deity exchange with Citizens and long-term residents only All visitors welcome Only members can visit Only members can visit (if guild established) to utilize a hospital. You need to assign a You need a , no workers Burrow Confirm Point give to take from Recognize high priest Recognize priesthood needed High priest: Priest: Grand Guildhall, Meeting place, Only organized religions can have recognized priesthoods. Agreed to build temple complex Agreed to build temple You can recognize a high priest when this is a temple complex. You can recognize a priesthood once this is a temple. Tables: Bookcases: Rented rooms (Total): Dance floor in common area: Stored Instruments (Desired): Goblets (Desired): Chests in common area: Citizens only Temple Complex, Temple, (next at Shrine, Writing Material (Desired): Total number of each to scribe: Written objects (incl. copies): Chairs: meeting area zones, dining rooms and and libraries can be created from Locations such as taverns, temples No worshippers (No Specific Deity) No members outside the fortress. of rooms can attract visitors from bedrooms. These larger associations Splints (Desired): Cloth (Desired): Thread (Desired): Traction benches in common area: Tables in common area: Beds in common area: Agreed to build grand guildhall Agreed to build guildhall Bone Doctor Monster Slayer Tavern Keeper Soap (Desired): Buckets (Desired): Powder for casts (Desired): Crutches (Desired): Glass furnace Stoneworker Siege Metalsmith Mechanic Magma forge Jeweler Dyer Clothes Loom Wood furnace Magma smelter Magma kiln Magma glass furnace Traps Cages/restraints Machines/fluids Doors/hatches Carpenter Bowyer Ashery Furnaces Clothing and leather Trade depot Offering place Display Bookcase Traction bench Dirt road Paved road Stairs Ramp Vermin Catcher's Shop Quern Farmer Kitchen Fishery Tanner Still Farm plot Hive Nest box Animal trap Cage Rope/chain Millstone Vertical axle Horizontal axle Gear assembly Ballista Armor stand Weapon rack Archery target Upright weapon/spike Stone-fall Pressure plate Gem window Glass window Floor bars Vertical bars Floor grate Wall grate Fortification Windmill Water wheel Screw pump Well Track stop Track Mud is left by water No mud/soil for farm Needs ground or near machine Need soil at location Need soil or mud at location Cannot build at highest level Must be outside Too close to edge Surrounded by empty space Blocked at this location Needs to be anchored on edge Hidden, cannot build at this location Needs walkable perimeter Need trigger type Disconnected Catapult Must be inside Must remove construction Building present Lava/Magma at this location Water at this location Off map Needs open space Needs adjacent wall u5@ AcA KcA PETITIONS Placing creatures Right click when done Chopping trees blueprint Chopping trees Converting chopping blueprint to regular Converting to chopping blueprint Gathering fruit and leaves blueprint Gathering fruit and leaves Converting gathering blueprint to regular Converting to gathering blueprint Stair mining Ramp mining blueprint Ramp mining Channel mining blueprint Channel mining Converting mining blueprint to regular Converting mining to blueprint Must span multiple elevations Gem mining blueprint Regular mining blueprint Automated vein and gem mining Vein and gem mining Gem mining Regular mining Removing stairs/ramp/constructions Stair mining blueprint Placing trees Adding water Adding magma Adding snow Adding mud Removing fluids and spatter Automated vein and gem mining blueprint Vein and gem mining blueprint Set the orientation below. Water wheels are 1x3 or 3x1. The long side should align with the water's flow. Set the liquid flow direction below. Water flows from the adjacent input tile and from the tile below the input tile. Minecart rollers can vary in length. Hiding items from view Revealing hidden items Designating high traffic area Designating low traffic area Removing traffic designations Designating restricted traffic area Removing mining/chopping/gathering/smoothing orders Horizontal axles can vary in length. Converting smoothing blueprint to regular Converting to smoothing blueprint Claiming forbidden items and buildings Forbidding items and buildings Designating items for melting Removing melting designations Designating items for dumping Removing dumping designations Smoothing blueprint Smoothing rough floors and walls Engraving blueprint Engraving smoothed floors and walls Track carving blueprint Carving tracks in floor Fortification carving blueprint Carving fortifications through walls levels) Select material after placement Use closest material Keep building after placement Bars and Finished Set the friction and auto-dump direction. Auto-dumping is not required. Set the draw direction below. Then select the corners of the bridge. Click a tile to place the Click a tile to be one end of the Click a tile to be a corner of the (spans Weight Minecarts do not trigger Creature trigger settings Citizens trigger Citizens do not trigger Creatures do not trigger Set the orientation and speed below. Resets One use only Depth Water does not trigger Magma does not trigger Cart coffins in order to form bedrooms. dining halls. throne rooms/studies. tombs. Dining Hall Archery Range Click an existing zone to select it. Select a type below to add a zone. Click an icon to add a new zone. Select a rectangle which contains Overlapping Water Source Gather Fruit Garbage Dump Pen/Pasture Pit/Pond Meeting Area Animal Training Sheets Custom Click an icon to set stockpile type. Warning: stockpile has no type. Click an existing stockpile to select it. Click in the play area to paint the stockpile. Accept Add new burrow Nobody assigned to paint the burrow. Click a tile to position the stop. Building track stops is recommended! Add new route Stop Indep rejected (already in use.) rejected (not enclosed.) to paint the zone. + tomb dormitor Rooms with multiple beds will be made into dormitories. Multi Paint Undo Select another rectangle to continue. Architecture: Displayed: Held/Worn: You need a broker with the appraisal skill. A bookkeeper helps with accuracy. Imported Wealth: No Quarter Morale/Fear Created Wealth: Weapons: Armor and Garb: Furniture: Other Objects: Elevation Conflict Level Encounter Horseplay Training Brawl Non-lethal Lethal Create a creature to begin. Pop Drink Early Mid- Late Year Change to blueprint-only mode. Change blueprints to standard selections. Change standard selections to blueprints. Show advanced options. Hide advanced options. Set tree chopping orders. Selected tiles are very high priority. Selected tiles are high priority. Selected tiles are high-medium priority. Selected tiles are medium priority. [DEFAULT] Selected tiles are low priority. Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again. Dig a ramp on this level, going up. Hold left button to draw. Left click to choose corners of a rectangle. Exported Wealth: Trade Information: Left click for recenter and expand options. Right click to dismiss. Following Tooltip Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick. Set high and low traffic areas. Finish setting traffic areas. Remove mining, woodcutting, plant gathering, and smoothing orders. Designate an item for dumping in a dumping zone. Designate an item for melting at any smelter. Finish setting tree chopping orders. Finish setting plant gathering orders. Set wall smoothing, engraving, track carving, and fortification orders. Go to the previous zone overlapping the tile you clicked. Gather fruit in trees in and just above this zone. Requires a stepladder. Citizens assigned to the fishing work detail will fish in this zone if it exists. Otherwise, they will fish everywhere. Sort by distance from the depot. Leave menu and recenter the view on the time. Toggle the dump status of the item. Items are dumped in dumping zones. Toggle the melt status of the item. Items are melted at any smelter. Change the frequency that the conditions are checked. This item is a symbol of a noble or administrator. View this item's sheet. View this creature's sheet. This option indicates that the location is only open to members. The squad leader is traveling or otherwise occupied off-site. View the positions in this squad. Customize the squad's name. Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near. Assign a kill order. The soldiers will attempt to kill a targeted creature. Assign a patrol order. The soldiers will walk a specified route repeatedly. Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures. Assign a training order. The squad must be assigned to a barracks zone with the training option set. Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. If a permanent building item is forbidden, citizens will not perform tasks there! Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. If a permanent building item is invisible, the building will be too! The soldiers can either keep their equipment on at all times, or only when an order is active. The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must. Cancel this scheduled order. Cancel this position's scheduled orders. Change the squad's symbol. Add stockpile links for this workshop. This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building. This item is being traded. This is a small creature within the trap. This item has been loaded. This item is resting within the building. This item is a semi-permanent part of the building, like an item on display. Click to set this task as highest priority among all tasks everywhere. Increase the priority of the task in this workshop. Set details for this task, such as the material to be used. This task has been suspended. Click to suspend the task. Assigned workers are removed from suspended tasks. Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation. The creature is caged. The creature is set to be chained. The creature is set to be caged. The creature is assigned to a pasture. The creature is assigned to a pond. The creature is assigned to a pit. Edit the recenter hotkey locations. Choose a stockpile from which the selected stockpile will take items. The track stop's vehicle will exchange items with this stockpile. The vehicle will take desired items and offload any others. The track stop's vehicle will take items from this stockpile. The track stop's vehicle will give items to this stockpile. The selected workshop will take items from here. The selected workshop will give items to here. The selected stockpile will take items from here. The selected stockpile will give items to here. Toggle whether the soldiers will store their individually assigned weapons and armor here. Toggle whether the squad will store squad-level equipment here, such as ammunition. Choose a stockpile to which the track stop's vehicle will give items. Choose a stockpile from which the track stop's vehicle will take items. Choose a stockpile with which the track stop's vehicle will exchange items. The vehicle will take desired items and offload any others. Choose a stockpile to which the workshop will give items. Choose a stockpile from which the workshop will take items. Choose a stockpile to which the selected stockpile will give items. Cancel an order. Does not affect scheduled orders. Recenter on the announcement's location. Recenter on the creature (at the time of the announcement.) Recenter on the item (at the time of the announcement.) Toggle whether the squad will sleep here. Toggle whether the squad will train here. Used to make lye, potash, and milk of lime. Construction requires blocks, barrel, and a bucket. Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts. Make beds and various furniture here, as well as bins, barrels, and more. Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts. Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems. Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required. Make mechanisms here which are used to make levers, pressure plates, and gears. You can also use mechanisms to link levers and pressure plates to other machinery. Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel. Use options in this category to place furniture that has already been constructed in a workshop. Place doors and hatches here after you have constructed them in an appropriate workshop. Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more. More complicated buildings from wells to powered machine components to levers and floodgates are found here. Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals. Metal cages and chains are also used by the justice system. Various mechanical traps can be found here. The pressure plate is also found here, which has applications beyond traps. Archery targets, siege weapons, and some ornamental display items can be found in this category. This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot. Zoom in on the play area. Zoom out from the play area. Open the stocks window, where you can see all of your fortress's items. Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood. Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma. These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides. A wide variety of food-and-drink-related workshops can be found in this category. Recenter on the surface at this location. Recenter on the deepest discovered area at this location. Recenter on this location. Set this entry to recenter on the current view. Clear this recenter hotkey location. Delete this recenter location. Display water and magma depth numerically (1 to 7.) Show up and down arrows over ramps at the current elevation. Keep a colony of insects at your hives. A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony. Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed. Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed. Tables are required for dining. A chair should be placed adjacent to the table. A table object must be made before it can be placed. Chests and coffers are used in personal bedrooms for storing non-clothing objects. They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials. A box object must be made before it can be placed. Cabinets are used in personal bedrooms for storing clothing objects. A cabinet object must be made before it can be placed. The dead are buried in coffins. Coffins must be placed in their own tomb zone in order to work. A coffin object must be made before it can be placed. Citizens that cannot be buried properly can still be memorialized on slabs. Slabs are created and engraved at the stoneworker's shop. Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. All tasks require fuel aside from clay collection. You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required. Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required. Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required. Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. All tasks require fuel. Make charcoal and ash from wood here. Does not require fuel. Plant crops at the farmplot. You will need seeds or spawn and must select crops by season. Crops can be fertilized with potash. Soil is richer deeper underground. When placed, a female bird will claim the box and start laying eggs, if one is available. Make leather from animal hides here. You can also make parchment using milk of lime and a hide. Process raw fish into edible food here. Raw fish will not be eaten. Cook meals here. You can also render fat into tallow. Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread. Make sugar, flour, and various useful slurries here. Tasks are completed very slowly compared to the powered millstone. Capture and train small animals here. Requires animal traps. Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function. You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Glassmaking requires fuel. Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled. Make stone furniture here, as well as blocks which are used in constructions. Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins. Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground. Make cloth into clothing and tools here, such as bags and ropes. Use dyes here to color thread and cloth. Requires a barrel and bucket for construction. Brew alcohol from plants, fruit, or honey. Slaughter livestock here in order to obtain meat, hides, bones, and other animal products. Place the well in an open space above water to provide a relatively safe area for your citizens to draw water. Requires mechanisms, blocks, a chain or rope, and a bucket. Use floodgates to control the flow of fluids between spaces in your fortress. Must be attached to a lever or pressure plate to function. Requires a floodgate object to be built before it can be placed. Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump. Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump. Place the windmill aboveground to generate power for machines, such as the millstone or screw pump. Not all areas have strong winds. Use the gear assembly to connect axles and machinery together. Gear assemblies can be disengaged temporarily by linking them to levers. Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south. Vertical axles transfer power between two adjacent elevations. This ornamental construction can enhance the value of rooms. Three cut gem objects must be made at a jeweler's shop before it can be placed. Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental. You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood. You can place floors for functional reasons or to enhance the appearance of the fortress. Requires boulder, block, or wood. You can build a ramp next to a wall to provide access to the floor above. The space above the ramp must also be empty. Requires boulder, block, or wood. You can build staircases to connect different elevations. Staircases must span at least two elevations. Requires boulder, block, or wood. Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood. Use minecart tracks in conjunction with the hauling menu. Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access. Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails. Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants. Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers. Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers. Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. This ornamental construction can enhance the value of rooms. A window object must be made at a glass furnace before it can be placed. Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first. Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed. Codices and scrolls in your library can be stored in bookcases. A bookcase object must be made before it can be placed. Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens. A pedestal or display case must be made before it can be placed. These ornamental objects increase the value of rooms in which they are placed. An offering place object must be made before it can be placed. Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first. Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort. Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers. Default attack is a strike without charging or wrestling. Default attack is a charging strike. Default attack is a wrestling move. Choose default attack according to opponent. Freely move between tiles when dodging if necessary Do not move from current tile when dodging even if it means being struck. Dodge away from charging opponents to avoid being knocked over. Attempt to stop charging opponents, standing your ground. Add or remove fluids. Add water to the arena. Add magma to the arena. Add snow to the arena. Add mud to the arena. Remove fluids and spatter from the arena. Create a tree to place in the arena. Change the weather, temperature, and time. Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once. Cage traps capture intruders in cages. Must be loaded with a cage. Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders. Archery targets are used in archery range zones for training archers. Ornamental. Demanded by some nobles. A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly. A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly. Create a creature to place in the arena. Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart. A chain can be placed for use in the justice system or for the restraint of an animal. Cages can be used to contain an animal, and metal cages can be used by the justice system. Glass cages can be filled with water and used as aquariums. Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures. Track stops are used in conjunction with the hauling menu. They can also be used to add friction to minecart tracks. Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage. Stone-fall traps drop a stone on intruders. Must be loaded with boulders. Jump somewhere. Talk to somebody. Start a performance. This can take several turns to complete. Strike somebody adjacent with a melee attack. Also allows available parry, block, and dodge moves. Wrestle somebody adjacent. Also allows available parry, block, and dodge moves. Shoot. Requires a ranged weapon and ammunition. View your log. Set movement options. Set combat options. Interact with nearby objects. Climb or hold terrain. Move down to the east. Move down to the northwest. Move down to the northeast. Move down to the southwest. Move down to the southeast. Travel. Sleep or wait a while. Handle charging attacks according to the opponent. View all announcements. Recenter on yourself. Move downward. Move down to the north. Move down to the south. Move down to the west. Eat or drink an item. Interact with an item in a different way. View this item. Drop this item. Wear this item. Remove this item. Put this item into a container. Eat or drink this item. Toggle sneaking. View the map. Drop an item. Wear an item. Remove an item. Put an item into a container. You are a projectile. You are prone. Click to stand. You are not prone. Click to go prone. Close the map. Go downward. End travel. Tactical mode is on. You control everybody manually. Click to control only this character (others will follow you.) Tactical mode is off. Companions are following you. Click to control everybody. View your companions and tactical settings, or switch party members. You are currently yielded. Click to stop yielding. You are not yielded. Click to yield to opponents. You have a weapon drawn. Click to strap it. You have a weapon available to draw. Click to draw it. You do not have a weapon. You are oblivious. You are in a fell mood. You are in a macabre mood. You are in a fey mood. You are in a secretive mood. You are melancholy. You are insane. You are hungry. You are drowsy. You are stressed. View your status for more information. You are distracted by unmet needs. View your status for more information. You are in a martial trance. You are throwing a tantrum. You are depressed. You are stunned. You are winded. You have are seriously injured. View your status for more information. You have are injured. View your status for more information. Interact with this item in a different way (opens menu.) This party member is currently automated in tactical mode. This party member is manually controlled in tactical mode. Assume control of this party member. You are tangled in a web. You are sleeping. You are unconscious. Object (remembered) Structure (remembered) Wall (remembered) Upward stair (remembered) Downward stair (remembered) Updown stair (remembered) Upward ramp (remembered) Downward ramp (remembered) Storytelling Preaching Poem recitation Musical voice Dancing (heard recently Creature (remembered) Loud movement Quiet movement Heavy combat Light combat Loud vocalization Quiet vocalization Loud grinding Quiet grinding Toggle the display of spoor for tracking. - make at a workshop first - chop down trees - mine rock underground - mine rock or chop trees A Fire Stagnant salt water [ Stagnant water [ Salt water [ Water [ Magma [ Lava [ A Web A Campfire A spattering of A smear of A pool of A dusting of A small pile of A pile of Item Cloud An Ocean Wave Sea Foam Magma Mist Lava Mist vapor Smoke Floor (remembered) Open air (remembered) Blood of the living (sensed) many a swarm of Miasma Steam We will gladly do as you ask and strengthen our bonds of friendship. Sadly, we do not possess this object. Best of luck in your search. Give up this childish errand. We do not part with our treasures lightly. Your claim is worthless here. Trade your lives if you must. I hear the call. Let us stop this war. We will drown out the call with the screams of your dying. Begone. I can scarcely believe this good news! I have some recommendations. Flattering, but we'd rather maintain our distance from the homeland. /yours or companion's You can recenter on certain announcements. Right click to close. No recommendations available No positions available Abort /NE /NW /SE /SW Track/Spoor Track/Spoor: broken vegetation print imprint unintelligible entertaining citizens and visitors. soldiering. study. sanctuary. wishes to join desires citizenship. as a citizen of has many worshippers in loss of life. Do you approve this request? Approve wishes to reside in wishes to reside here for the purpose of eradicating monsters. Citizenship of A Priest for A Guildhall for A High Priest for A Grand Guildhall for Some corrupt data wishes to parley in order to avert We can abide by this. Let us work toward mutual co-existence. Our needs exceed your allowances. Relax. They're only trees. We can grant this request. Let's discuss the specifics, though... We cannot stop production just because of your quaint sensibilities. There are no petitions that need your attention. Parley with Status of [B]Pass this treasure into our possession, and we shall depart in peace. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info) [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond? [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves... [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements... [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your I've already searched in I can only rest when I've brought the prize safely to [B]Play your role in this noble quest and become legendary! is the symbol of our people is an heirloom of our people. is the property of our people. is a sacred relic of our people. with the hall designated for a guild. meets with , and I aim to return it home. My epic journey began I've searched nearly the whole world over. I've boldly searched has many worshippers here and now requires a temple complex and high priest a temple and priest The location must be built and furnished, with the new position appointed by you. has many members in has many members here And beware. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most trees, butcher. Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others. We elves are partial in particular to the trees in the forests surrounding your lands. Although we are loath to spare a single branch to your senseless slaughter, we are willing to ask that you cap your tree-fells at until we next meet. I will try to return next year as I am able. requested, priced at %[R] [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B] Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B] Do you have anyone suitable to recommend for elevation? [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm. A need for [C:6:0:1] [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer % and % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. %. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B] 50% 75% when full always (at most 100%) desired items any items immediately in 1 day days always (at least 0%) when empty 25% VACANT Throne Room/Office Export of Choose symbols for the position holder to carry or wear. No relevant skills Leave Vacant (traveling) DRINK_MAT Stone use Standing orders Right panel highest precision high precision The stockpile records are Your bookkeeper needs to work in an office to improve precision Members of the nobility have required rooms and can make demands. They cannot be reassigned. % updated toward the next precision level. Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 Your bookkeeper has done enough work to attain All counts accurate medium precision low precision Prohibited Make Low Precision Lowest Precision High Precision Medium Precision Stocks amount display: Highest Precision Automatically collect webs Use any cloth Slaughter any marked animal No automatic web collection Automatically butcher carcasses No automatic slaughter Automatically clean fish No automatic butchery Automatically weave dyed thread Automatically weave all thread Use only dyed cloth No automatic weaving Filter box Brew Cook You have no appropriate ingredients. No Ingredients Only selected do this Everybody does this Custom Detail Nobody does this Add new work detail Custom Detail Workers ignore refuse Workers gather refuse Workers ignore outdoor refuse Workers gather outdoor refuse Workers ignore outdoor vermin remains Workers gather outdoor vermin remains Workers save corpses Workers dump corpses Workers ignore furniture Workers gather furniture Workers ignore bodies Workers gather bodies Workers ignore minerals Workers gather minerals Workers ignore wood Workers gather wood Do not automate smelter Automate smelter Do not automate other shops Automate other shops Workers ignore animals Workers gather animals Workers ignore food Workers gather food Automate kitchen No automatic fish cleaning Do not automate kitchen Do not automate tannery Automate tannery Do not automate kiln Automate kiln Forbid other death items during sieges Forbid other death items Forbid floor/wall cleaning Claim other death items Allow floor/wall cleaning Forbid floor/wall cleaning during sieges Forbid trap cleaning during sieges Forbid trap cleaning Claim your dead Forbid your dead during sieges Forbid your death items during sieges Forbid your death items Forbid other non-hunted dead Claim your death items Claim other dead Forbid other non-hunted dead during sieges Workers save hair and wool Workers dump hair and wool Workers save other objects Workers dump other objects Forbid used ammunition during sieges Forbid used ammunition Forbid your dead Claim used ammunition Workers save skulls Workers dump skulls Workers save bones Workers dump bones Workers save shells Workers dump shells Workers save skins Workers dump skins Fish only in designated zones Prefer zones for water drinking Prefer zones for fishing Announce some job cancellations Announce most job cancellations Everybody harvests Announce no job cancellations Mix similar foods in barrels Only farmers harvest Drink water only from designed zones Do not mix similar food in barrels Claim toppled building items Forbid toppled building items during sieges Children do chores Forbidding of death objects occurs at time of death. There are no children Children don't do chores Announce all job cancellations to do your chores. Forbid trap rearming Allow trap cleaning Allow trap rearming Forbid trap rearming during sieges Forbid cages from sprung traps during sieges Forbid cages from sprung traps Forbid toppled building items Claim cages from sprung traps is selected until commander somebody first You must appoint to create a squad. You must appoint a Multiple orders Create new squad new order soldiers to follow Vacant position At least Assign leader Back to squads Cannot appoint Assign position Editing routine (unnamed orders) Equip/orders only Equip/always Sleep/barracks at will Sleep/room at will Minimum number of Sleep/barracks at need Choose a symbol for the burrow. Choose a symbol for the squad. Choose a symbol for the detail. Background Done editing Military routines Add new routine Routine # Current month Really delete this routine? Add/edit routines (columns) Off duty No uniform Constant training Staggered training Ready 's squad change equipment, and member to give orders, assign schedules. seleced positions. seleced squads. Routine: No special orders No target Equip Move: click on the map. Select a squad or squad Schedule New bodywear Confirm and save uniform New legwear New headwear New footwear New handwear New weapon New shield any material BROKEN (Dye) any color Position missing item (enter name here) Adding uniform specific weapon , weapon (foreign) plant fiber Monthly orders View monthly schedule specific helm specific armor specific gloves specific pants specific shield specific shoes No assigned items Not yet assigned Mat Add uniform Assign uniform Custom uniform Update equipment Uniform worn over clothing Uniform replaces clothing Partial matches okay Exact matches only indiv choice, melee individual choice indiv choice, ranged Attempted kidnapping Injured party: Attempted murder Unsolved. 1 witness Convicted: Unknown convict. Violation of export prohibition Violation of job order Violation of production order Building destruction Attempted theft Conspiracy to alow labor Disorderly conduct Reported: No witnesses. Saw admire the object. Closed cases Cold cases Open cases Cases Implicates: Convict a suspect for this crime. Saw that the object was missing. Saw that the object was disturbed. Accuses: Found the body. none assigned Padding Officer: Convict Interrogate suspects for wrongdoing. Interrogate Sort units by how involved they are in the crime. No sentence pending. No witnesses day in prison. hammerstrike Beating. [C:4:0:1]Serious fever [C:4:0:1]Moderate fever [C:3:0:1]Partially numb [C:3:0:1]Slightly numb [C:6:0:1]Moderate pain [C:6:0:1]Slight pain [C:4:0:1]Slight fever [C:6:0:1]Extreme pain [C:5:0:1]Faint [C:5:0:1]Moderate blood loss [C:5:0:1]Pale [C:5:0:1]Severe blood loss [C:3:0:1]Sluggish [C:3:0:1]Completely numb [C:3:0:1]Paralyzed [C:3:0:1]Partially paralyzed Prepared by No interrogation reports. If a crime involves a conspiracy, an interrogation may reveal the plot. Interrogations [C:4:0:1]Heavy bleeding [C:4:0:1]Bleeding Selected actor: [C:6:0:0]In traction Desired metal cages and chains in dungeons: Guards List Fortress guard Cage/Chain Reqs Intelligence There is no intelligence information yet. Convicts Convict list [C:6:0:1]Vision impaired [C:7:0:0]Vision somewhat impaired [C:7:0:0]Trouble breathing [C:4:0:1]Vision lost [C:6:0:1]Ability to grasp lost [C:6:0:1]Ability to grasp somewhat impaired [C:6:0:1]Ability to stand lost [C:6:0:1]Ability to stand somewhat impaired [C:4:0:0]Thirsty [C:5:0:1]Thirsty [C:1:0:0]Drowsy [C:4:0:1]Thirsty! [C:6:0:1]Hungry [C:4:0:1]Cannot breathe [C:6:0:1]Thirsty [C:4:0:1]Very hungry [C:5:0:1]Dehydrated [C:1:0:1]Thirsty [C:4:0:1]Very drowsy [C:1:0:1]Drowsy [C:4:0:1]Slumberous [C:6:0:1]Drowsy [C:4:0:1]Starving [C:6:0:0]Hungry [C:6:0:1]Tired [C:3:0:1]Stunned [C:6:0:1]Exhausted [C:6:0:1]Over-exerted [C:7:0:0]Winded [C:2:0:1]Nauseous [C:3:0:1]Dizzy [C:1:0:1]Drowning [C:4:0:1].Smashed apart [C:4:0:1].Broken apart [C:6:0:1].Needs setting [C:4:0:1].Cut apart [C:4:0:1].Smashed open [C:4:0:1].Broken open [C:4:0:1].Torn apart [C:4:0:1].Cut open [C:6:0:1].Torn ligament [C:6:0:1].Sprained ligament [C:6:0:1].Strained tendon [C:6:0:1].Bruised tendon [C:6:0:0].Overlapping fracture (in traction) [C:4:0:1].Overlapping fracture [C:6:0:1].Bruised ligament [C:4:0:1].Compound fracture [C:4:0:1].Artery torn [C:4:0:1].Heavy bleeding [C:5:0:1].Butchered [C:4:0:1].Major artery torn [C:7:0:1].Sensory nerve severed [C:6:0:1].Torn tendon [C:4:0:1].Bleeding [C:7:0:1].Motor nerve severed [C:7:0:1]Motor nerve damage [C:7:0:1]Sensory nerve damage [C:6:0:1]Ability to fly lost [C:6:0:1]Ability to fly somewhat impaired [C:5:0:1].Gelded [C:2:0:1].Spilled [C:7:0:0]No health problems [C:7:0:0]--- [C:6:0:0].Serious blistering [C:6:0:0].Moderate blistering [C:5:0:1].Moderate rot [C:5:0:1].Minor rot [C:7:0:1].Moderate pain [C:7:0:1].Minor pain [C:6:0:0].Minor blistering [C:7:0:1].Extreme pain [C:6:0:0].Moderate freezing [C:6:0:0].Minor freezing [C:6:0:0].Minor boiling [C:6:0:0].Serious freezing [C:6:0:0].Minor condensation [C:5:0:1].Advanced rot [C:6:0:0].Serious condensation [C:6:0:0].Moderate condensation [C:6:0:0].Minor frost-bite [C:6:0:0].Serious melting [C:6:0:0].Serious frost-bite [C:6:0:0].Moderate frost-bite [C:6:0:0].Serious boiling [C:6:0:0].Moderate boiling [C:6:0:0].Moderate melting [C:6:0:0].Minor melting [C:6:0:0].Heavy bruising [C:6:0:0].Moderate bruising [C:4:0:1].Torn open [C:6:0:0].Dented [C:6:0:0].Moderate burn [C:6:0:0].Minor burn [C:6:0:0].Light bruising [C:6:0:0].Serious burn .[C:6:0:1]Needs traction .[C:6:0:1]Needs immobilization .[C:6:0:1]Needs setting .[C:7:0:0]Needs dressing [C:7:0:1]Received [C:7:0:0]No treatment scheduled [C:7:0:0:]Diagnosed with [C:7:0:1]Diagnosis required [C:7:0:1]Crutch required [C:7:0:0]No evaluated wounds [C:7:0:0]No wounds .[C:4:0:1]Needs surgery .[C:2:0:1]Needs sutures .[C:5:0:1]Rotten -- inoperable .[C:3:0:1]Needs cleaning [C:6:0:1].Minor swelling [C:7:0:1].Function totally impaired [C:6:0:1].Extreme swelling [C:6:0:1].Moderate swelling [C:7:0:1]Has been sutured [C:5:0:1]Infection [C:7:0:1].Partially impaired function [C:7:0:1].Slightly impaired function [C:3:0:1].Paralysis [C:3:0:1].Partial paralysis [C:2:0:1].Nausea [C:3:0:1].Dizziness [C:3:0:1].Partial numbness [C:3:0:1].Slight numbness [C:3:0:1].Some sluggishness [C:3:0:1].Complete numbness does not mind being outdoors, at least for a time. likes working outdoors and grumbles only mildly at inclement weather. and really wants a drink and is starting to work slowly due to its scarcity is getting used to tragedy. likes doesn't really care about anything anymore. is a hardened individual. [C:0:0:1]- [C:7:0:0]No medical history [C:7:0:1]Brought to rest [C:3:0:1]Cleaned had some and has gone without a drink for far, far too long needs alcohol to get through the working day and can't even remember the last time amputated Rotten tissue excised from [C:4:0:1]Compound fracture of [C:6:0:1]Placed in traction [C:7:0:1]Evaluated [C:6:0:1]Had [C:6:0:1]Received splint on [C:7:0:1:]Received sutures on [C:4:0:1]Bleeding stopped dressing on [C:4:0:1]Received distracted by unmet needs unfocused by unmet needs somewhat focused with satisfied needs badly distracted by unmet needs level-headed untroubled untroubled by unmet needs unfettered unknown item absolutely detests unknown powder unknown cheese very focused with satisfied needs quite focused with satisfied needs Overall, unknown fish unknown plants prefers to consume unknown meat unknown seeds unknown leaves unknown drink unknown liquid for their the color the sight of When possible, the sound of after being unable to hear eloquent speech after upholding tradition after being away from friends after hearing eloquent speech after a lack of introspection after making merry after being away from traditions after self-examination after leading an unexciting life after learning something after doing nothing creative after doing something exciting after being away from family after being with friends after not learning anything after being with family after being unable to pray after staying occupied after communing with after meditation after being unable to admire art after doing something creative after being unoccupied after admiring art badly distracted not distracted unfocused after drinking after being kept from alcohol after spending time with people after being away from people after being unable to be extravagant after wandering after being unable to argue after being extravagant after being unable to help anybody after thinking abstractly after being unable to wander after helping somebody after a lack of decent meals after fighting after being unable to acquire something after eating a good meal after a lack of trouble-making after arguing after being unable to fight after causing trouble after being unable to make romance after seeing animals after being unable to take it easy after making romance after being away from great beasts after acquiring something after being away from animals after seeing a great beast after being unable to practice a craft after practicing a martial art after being unable to make merry after practicing a craft after being unable to practice a skill after taking it easy after being unable to practice a martial art after practicing a skill greedier less greedy more prone to stress more resilient more likely to brawl less likely to fight less temperate more temperate more angry less angry more depressed less depressed more lustful less lustful more anxious less anxious more hateful slower to hate quicker to love slower to love more cheerful less cheerful more envious less envious [C:2:0:1]Spring [C:6:0:1]Summer after a lack of abstract thinking [C:7:0:1]Time before time [C:5:0:1] Became [C:4:0:1]Autumn [C:3:0:1]Winter more vengeful less vengeful more zany more humorless more cruel more merciful more proud less proud more ambitious less ambitious more vain less vain more extravagant more austere more gracious less gracious less reliant on advice less disdainful of advice more polite more rude more confident less confident more fearless more fearful more industrious less wasteful more stubborn less stubborn less quarrelsome more quarrelsome more prone to discord less prone to discord more orderly less orderly less cautious more cautious more gregarious more of a loner more trusting less trusting more swayed by others' emotions less swayed by others' emotions more emotionally obsessive more emotionally distant more dutiful less dutiful more altruistic less altruistic more of a perfectionist less attentive to details more private less private more tolerant less tolerant more obstinate more acquiescing more hopeful less hopeful more single-minded more scatterbrained more bashful more shameless more curious less curious more artistically inclined less artistically inclined more inclined to the abstract less inclined to the abstract disdain Learned to and learned to value more frenetic more leisurely more overbearing less assertive more prone to flights of fancy more fact-oriented more of a thrill-seeker inclined to avoid excitement craftsmanship tavern keeper I wish to become a bone doctor surgeon diagnostician I am sort of confused. I am a little confused. There will be no rest for the enemy. The enemy will be driven off. . What do you command? I am very confused. I am confused. The task is accomplished. I am your loyal The need for my task seems to have passed. have been driven from will be slain. is dead! . Will you have me as I would be honored if you would become a You can no longer be a I am sorry. There is no room for you here. I hate you. I would be honored to serve as a I'm kicking you out of Gladly. You are now one of my I am sorry. I do not think there is room for me. Gladly. I will be your Welcome to . Can I perform with you? I would love to join I'll need to see something impressive before I consider it. Yes! It'll be great to perform with you. ? The troupe could use your talent. Would you like to join . Will you have me? monster slayer here. Make us proud! Yes, you'd make a fantastic . Will you have us? be made the beast the occupation armies on the march the fighting the death occupations the abduction the army on the march Don't talk to me. we've got Well, let's see... . I know why you have come. Murderer! The enemy! Vile creature! Intruder! The dead! Ahhh... Gwargh! I must obey the master! It's not my problem. They must be stopped by any means at our disposal. Now we will live under I hope you find what you are seeking here. We are in the right in all matters. I don't know anything else about them. This is the life for me. It was inevitable. Please guide me to you. Please guide me to myself. Please guide me to Can you tell me where I can find I'm returning on my own. We were going to entertain the world! It's a shame, but I'll have to make my own way now. I'm giving up on this hopeless venture. We can no longer travel together. What do you think of me? I give to you this fine beast, I deign to favor you with my little pretty, Can you tell me where I can find you? Can you tell me where I can find myself? What can you tell me about What can you tell me about yourself? I've forgotten what trouble it was... the missing treasure brewing trouble with our neighbors the brewing trouble the open war the ruffians the bone-chilling horror How may I serve I am on a mission from How's life here? How have things been? the abductions the law-breaking the deaths the skulking vermin the bandits the criminals the beasts Soon the world will be set right. Where should I take you? How are you enjoying the adventure? You are bound to obey me. Are you looking forward to the performance? home safely. We shall bring I am afraid of them. I hate them. I don't care one way or another. It's for the best. Are we close? Now we will have to build our own future. They are outlaws. They are terrific. . They have been harassing the people for too long. You must drive the ruffians of You must drive the skulking vermin came try to boss us around, but you'll teach that coward a lesson. to try to boss us around, but you'll show them the true nature of power. beast from the wilds ferocious unnatural beast ferocious wild animal savage beast Enjoy the hunt! Our hopes travel with you. Seek your foe in the threatens our people with its very presence. terror from the evil depths evil being night creature horrible beast terrifying wilderness monster creeping thing beast from underground vile monster from the bowels of the earth This You must kill How may I serve you? fearsome beast cursed demon ancient force of nature the treatment of animals a dispute over The trouble started because of but there is ill-will between our peoples. truthfulness a formalized agreement the treatment of plants accepts our tribute is paying us tribute is at war with us. is not at war with us and there is no hard feeling between our peoples. and there is friendship between our peoples. is unknown us. is skirmishing with us. Their tribute is not enough. This war must end with our victory. In any case, peace is no longer an option. The alliance has outlived its usefulness. is our ally I wish I could tell you where to begin your search. Until then, you are free to do as you please. I tire of this pointless skirmishing. We can no longer pay them homage. . These criminals have been allowed to thrive for too long. . These outlaws must be punished. . Their aggressive order must not be allowed to flourish. You must drive could afford to learn a lesson or two, though open conflict would be unwise. must be driven off or subjugated. The group from their home at a journey an attack by a beast an act of theft an abduction a special occasion a previous insurrection general ill feelings over past historical events livestock ownership rights-of-way fishing rights a previous conquest a previous duel a previous battle a previous war a disagreement over prior treaties an incident involving a lost diplomat the adversary's abuse of the aggressor's fallen the adversary's refusal to form treaties grazing rights water rights an incident involving a trade caravan a desire to kill the living and any others in opposition the adversary's inability to communicate and form treaties the display of war and hunting trophies the devouring of the bodies of sapient beings a first contact that went horribly wrong prior aggression by the adversary a dispute over the ownership of the disturbance of once-eternal rest There are guards in There are guards patrolling You are considered part of the opposition. You are considered an integral part of the opposition. the great tower the keep a cottage the mead hall Their strength has been challenged, and their hold has loosened. They still hold this area, but they do not feel certain. They do not feel challenged at all. They consider you a key figure in the opposition. They consider you a leader of the opposition. They consider you an infamous villain among those opposing them. Their strength has been broken. the natural issue of their worship of the issue of their oneness with the issue of their worship of the issue of their godlessness It does not help matters that their leader is my Be careful, for their leader the natural issue of their oneness with a raid a purge There is also the cheese market the fruit and vegetable market the meat market the imported clothing market There is a long-ranging patrol the shrine to the processed goods market a carpenter's shop a leather goods shop a metal craft shop a armorsmith's shop the imported food market the imported goods market a metal furniture shop a stone furniture shop a bone carver's shop a leather clothing shop a woven clothing shop a leather shop a blacksmith's shop a bowyer's shop a weaponsmith's shop a gem cutter's shop an abandoned shop a hillock a house a cloth shop a general imports store a clothing imports store a food imports store is also located here The seat of the law is absolute the blood-drinker allows no chattel to rise If you want to find a relative, lives in Goodbye. I must take my leave. from this capital as well I rule is a group of My is here, and Not that it matters, as the seat of abides here in magnificence Not that it matters, as Nobody I remember. fled before the attack. A few separate groups were organized. One group organized itself. rules has occupied other groups vying for control. There are no fewer than I'd watch out for them. I have no idea. groups fled. No fewer than I haven't heard anything like that. are vying for control. Certainly. It would be terrible to leave someone to fend for themselves after sunset. Of course. My pleasure. now. Make way for Thank you! forever! this place Uh... what was that? Please let me shelter here for the night. I'd like to stay here another day if you don't mind. Nevermind. this poor soul the weary shoulders of the people of the oppressors back home! should travel to should talk to If you want to offer your condolences, a room We rent out You have a room here, and you can stay longer if you like. All drinks are free, of course! free rooms a free room a night. There's no need for trouble here. Your selfless dedication is appreciated here. What a dancer! It's such an honor to have you here. My talented bard! It's such an honor to have you here. for a mug. All drinks cost We have We have many drinks to choose from. [You receive a list.] Thank you for preserving our legacy of wisdom. You ought to be rewarded for returning our treasures. Thank you for all you do. It is good to see you here. The poet! It's such an honor to have you here. What stories you tell! It's such an honor to have you here. Loyalty should be rewarded. Long live the cause. I'd just as soon you went someplace else. My companion. My good friend. It's such a pleasure to serve you. You have been such a good trade partner. this spire these catacombs these sewers , taking over my duties and responsibilities? someone this establishment this library this temple this keep this dungeon this tomb this market this tower You'll have the room for another day. I'm glad you're enjoying your stay. Your room is I'll be back with your drink in a moment. this hall this guildhall this hospital this counting house One . Let me know and you can stay as long as you like. Uhh... nevermind. I would prefer to be outdoors. How sinister the glow... I would prefer to be indoors. How I long for civilization... Where am I? It sure is dark down here. It is good to be indoors. Is it raining? At least it doesn't rain down here. What an odd glow! Indoors, outdoors. It's all the same to me as long as the weather's fine. It is good to be outdoors. It is invigorating to be out in the wilds! What a strange place! Look at the sky! Are we in the Underworld? this poor nameless child This must be the will of It has always been my dream to start a family. What have you been scheming? Reveal what you have been scheming or suffer the consequences. Who do you work for? Tell me who you work for, or else. really is yours. Please consider my offer. You are bound to me! The bond is broken! Return to the Underworld and trouble us no more! or suffer the consequences. must pay homage to will no longer pay homage to the object I can't remember Drop offers to pay homage to in a way that suits you. Of course. You are hereby charged to retrieve and the chosen! Blessed be You are amazing. the outfit. makes saw the sun and vomited on the spot! said, "Are you going to eat that?" ... and the So, the in search of adventure in search of excitement in search of a thrilling adventure to start a new life and maybe something to drink as well! . Perhaps I'll finally make my fortune! , and wealth and pleasures beyond measure! in search of work to move into my new home with to take up my position I'm going to I'm returning to my home in I visited I started my pilgrimage in Probably on the move or deep underground, but I can't be sure. I don't remember what I was going to say... I'm traveling to I'm preparing to travel to to view However, the is well-traveled and would probably have that information. No such place exists. This is Who? is dead. not be able to guide you personally. It is the best I can do. The largest of these is other major settlements. trades directly with no fewer than I'm not planning a journey. The villages villages which utilize the market here. There are engages in trade with I'm going out for some water. I'm walking my patrol. I was out visiting the library. I was just out at the tavern. I'm going to visit the library. I'm going out to the tavern. I'm going to visit the shrine. I'm going to visit the temple. I'm returning from my patrol. I'm on an important mission. I am escaping from danger which threatened my former home. I will return it to I was out visiting the shrine. I was out visiting the temple. I was just out for some water. I'm just out for a stroll. , and this quest is taking me to I seek to rescue and am returning to I have rescued I am returning it to The treasure is sought by I am searching for I have obtained grandchild grandparent Where? There's nothing organized here. also utilize the market there. is the only other settlement to utilize the market there. This place is insulated from the rest of the world, at least in terms of trade. utilize the market here. is the only other settlement to utilize the market here. The village other villages which utilize the market there. to trade. go to The people of ! Best price in town ! Limited supply ! Today only cut tanned faraway all the way right here here the great fair I don't remember what I believe... An item has returned! has returned authentic real your very own get your nephew niece uncle Is it really you? Dear , is it really you? cousin woman my good I yield! I yield! We yield! We yield! Decent Good Splendid Great right there Excellent Fantastic some of my kind Might I interest you in Are you interested in some of our kind just outside town the surrounding area town right here in out to the the settlements a village nearby I'll show you calm! Do I look like I need to calm down?! I am so nearly swayed by your greatness alone that we can simply assign you the victory! you needn't indulge my trivial thoughts! Get away from me! I must say that is a truly insightful observation! I admire how brilliant you are! you are so clever I must concede! Although my own insignificant beliefs lie elsewhere, no one can deny your genius! we can both agree you are by far the most persuasive! I am overmastered by your presence! I confess your stunning argument overwhelms me! You know, I think you're right. I have been so foolish. Yes, I agree. Yes, I can see it clearly now. Maybe you're right. Ignoring that I don't quite concur... Even if I don't change my mind, Despite some minor reservations... Though I cannot agree fully on a slight technicality, I will fight no more. We will fight no more. spits out Huh? Ha! Were you trying to make an argument? How unreasonable! Uh... Ack! You are right. How gracious! Fine. Let's drop the argument. Well, there must be something else to discuss. Yes, let's move on. Let's drop the argument. There must be something else to discuss. Let's move on. This conversation is over. I will settle this my way. You mock me?! Insufferable! If you insist so strongly, we can move on. , but let us move on. You insult me with your derision You insult me with your flattery How dare you?! You dare to flatter me?! Base flattery! It's wrong. Really. Unbelievable. You're wrong. I guess I'm not sure. I don't know what to say. I don't want to argue. I just don't know. the things some people think just boggle the mind. there's just no way you can believe something so stupid. it would amaze me if somebody actually thought that. nobody could possibly believe that. Shameful. I'm appalled. that isn't at all convincing. you should keep your weird thoughts to yourself. that is the stupidest statement I have ever heard. That's absurd! Oh, no, I've heard it all now! I'm having trouble taking you seriously. I couldn't follow your rambling. really, I've been over all this nonsense before. don't waste my time with this drivel. Wait, what? What? Are you being serious? Give me a break. You must be joking. Am I supposed to engage with that? Forgive me, but What did you just say? I sent demands a portion of my official funds asks that I look past illicit acts in my official capacities I serve no one. I demand a portion of the official funds from I asked that demand a portion of the official funds from ask that I believe... something. Well, I believe... something else. sometimes has need for my services. I have no master, but I do not know! My instructions come from I must insist. Just think about it. I don't agree. Stop and reflect. I sense you're wavering. I require a substantive reply. You must be convinced. No, I mean it. That's not right. That's wrong. I cannot agree. I disagree. You are thinking about this all wrong. Pause to consider. I beg to differ. I do not scheme. engaged to induce a war of engaged me to abduct engaged me to assassinate sent me to engage engaged me to frame I decided to frame engaged me to infiltrate engaged me to sabotage the activities of to grant an important position was asked I told Through I engaged engaged me to obtain when one came available. I asked asked me sent me to look past illicit acts told me to tell told me to ask appears unconvinced. It is not convincing. appears to acquiesce. appears unperturbed. You are unperturbed. flinches. a series of There should be Then Finally, is one of the fundamental dance positions. First, is one of the fundamental dance moves. the fundamental dance position. called the the fundamental dance move. flamboyant vivacious joyous aborted partially realized loudly percussive softly percussive sharp-edged straight-lined jerking fluid undulating weightless expressive elaborate understated crude refined grotesque serene straight walk curved walk facial expression hand gesture turn steps in a figure-eight pattern steps in an intricate pattern steps in a circular pattern steps in a triangle pattern steps in a square pattern quarter half eighth sinuous twisting sprightly sensual debauched passive subtle sluggish relaxed aggressive intense from the lead from the follower shadowed by group members performed in retrograde performed in succession movement along the line of dance mirrored rightward bend footwork backward bend leftward bend sway forward bend spin independent body movement raised right arm raised arm arm carriage raised left arm body level body level change left leg lift right leg lift right kick left kick run leap loosely mingled along a clockwise circle in a circle in a double circle in a single line in several lines The dancer performs The dancers perform as the dancers act out any composition of The dance is accompanied by as the dancer acts out The rules of the form are applied by choreographers to produce individual dances which can be performed. The form guides dancers during improvised performances. originally devised by dancers which grew out of the performances of for a single pair pairs participation social group celebration solo sacred solo There are partner changes throughout the dance with the lead advancing along the main line of motion through visual cues through spoken cues through touch through a light touch constantly briefly briefly by pulling away by pushing together rarely make contact , communicating intent dance closely maintain open contact with the music The partners to the music's very quickly slower and slower faster and faster very slowly along an intricate path , moving turning counterclockwise along an improvised path turning clockwise along a counterclockwise circle high dance is dance is punctuated by The entire dance has a basic movement The specific move to be mastered. This dance is a refined artform, with special position with the lead turning out counterclockwise The dancers imitate the movement of the with the lead advancing against the main line of motion with the lead turning out clockwise turns facial expressions half repeated eighth quarter counterclockwise aborted partially realized , with of the lead of the follower movement along the line of dance leftward bends rightward bends forward bends backward bends raised arms spins raised left arms raised right arms body level changes right leg lifts left leg lifts left kicks right kicks leaps curved walks hand gestures straight walks section is section is punctuated by There is a basic movement There are partner changes of the music. section is distinct. next The dance begins with the The dance enters a new section with the [cleanUpChannelGroup]: Callback has ended for ChannelGroup at [cleanUpChannelGroup]: Removed DSPs for channel group [cleanUpChannelGroup]: Found DSPs for channel group [cleanUpChannelGroup]: Removed fade pointer for channel group [cleanUpChannelGroup]: Found fade points for channel group [cleanUpChannelGroup]: Channel # was a null pointer. [cleanUpChannelGroup]: ChannelGroup at [cleanUpChannelAndSound]: Callback has ended for channel [cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel: marked as ready to release. [cleanUpChannelAndSound]: Removed DSPs for channel [cleanUpChannelAndSound]: Found DSPs for channel [cleanUpChannelAndSound]: Removed fade pointer for channel [cleanUpChannelAndSound]: Found fade points for channel , so removing them. [cleanUpChannelAndSound]: Sound at [cleanUpChannelAndSound]: Channel at is cleaning up. [adjustVolumeForPlayingSound]: Volume changing from [adjustPanForPlayingSound]: Sound at panning changing from [adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from % to [createSafeThread]: Creating a new safe thread. [createSafeThread]: Released mutex for thread [createSafeThread]: Unlocked mutex for thread [createSafeThread]: Locked mutex for thread [setChannelGroupAndSetCallback]: setting callback on [setChannelGroupAndSetCallback]: setting channel group for notificationChannelGroup userInterfaceChannelGroup soundEffectsChannelGroup oneShotChannelGroup alignmentAmbianceChannelGroup foregroundChannelGroup ambientLayerChannelGroup ambientChannelGroup ./data/sound/audio/starting-volume.txt [playSound]: Playing Channel: [playSound]: Sound: Thread: actions/campfire-loop ambiance/layers/river [loadSound]: Loading [loadSound]: Failed to load a sound for [loadSound]: [loadSound]: New channel created for major natural minor harmonic minor melodic minor myxolydian Composer generated a chord: Composer generated a chord progression for flying-loop ./data/sound/audio/locomotion/fly/ flying loop already playing flying loop not playing grass-tall gravel metal-crafted metal-natural water-depth-1 water-depth-2 water-depth-3 wood-crafted wood-natural ./data/sound/audio/locomotion/footsteps/ /walk general ./data/sound/audio/locomotion/jump/ /jump ./data/sound/audio/locomotion/sweeteners/ /sweetener key-quest-item ./data/sound/audio/notifications/alerts/ battle-pullback ./data/sound/audio/notifications/map/ hunger-pullback neutral savage ./data/sound/audio/ambiance/alignments/ ) was out of range. from potential alignments. [setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment ( ./data/sound/audio/ambiance/regions/ Picked /one-shot- ./data/sound/audio/one-shots/ Passed a region variant that does not exist for the region ( from the regional variants for normal time(s) is all done looping, a new ambiance will be played. Looping ambient track ( time until next ambiance was supposed to be: total time waited: ambiance layer is about to start looping. has been faded out, exiting out of looping monitor. ), stopping it. couldn't find ambiance to play in playNewAmbiance. song has been stopped, so abandoning ambiance watcher to adjust volume after song stops. Found a currently playing ambiance layer with the same name ( attempted to stop campfire loop, but no sound effects were playing. found campfire loop and stopping it. attempted to stop campfire loop, but it was not found in the currently playing sound effects. attempted to stop the campfire loop but ran into an exception: attempted to stop the campfire loop but ran into a runtime error: close dwarven-hillocks/walla-high walla dwarven-hillocks/walla-medium dwarven-hillocks/walla-low fort/walla-low fort/walla-high fortress/walla-high fort/walla-medium fortress/walla-medium fortress/walla-low human-hamlet/walla-low human-hamlet/walla-high human-town/walla-high human-hamlet/walla-medium human-town/walla-medium human-town/walla-low no ambiance layer found by name ./data/sound/audio/ambiance/layers/ [findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null. no ambiance layer found by ambiance [findAmbianceInRegion]: Failed to find ambiance in the provided region. Alignment Ambiance Milliseconds until next ambiance occurs naturally: Time until next ambiance occurs naturally: seconds. attempting to play next one shot in angel-vault kobold rocky desert elven-forest-retreat dwarven-hillocks broadleaf-coniferous taiga goblin-dark-fortress glacier grassland goblin-dark-pits shrubland savanna human-town human-hamlet mountains lake necromancer-tower arctic tropical-temperate tundra wetland as the current region. starting low walla for the starting high walla for the stopping all wallas for the Error trying to allocate a channel. Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). The vectors passed in are not unit length, or perpendicular. Tried to call a function on a thread that is not supported. Not enough memory or resources. Reached maximum audible playback count for this sound's soundgroup. Tried to call a command on a 2d sound when the command was meant for 3d sound. Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. Couldn't connect to the specified host. Tried to use a feature that requires hardware support. The specified URL couldn't be resolved. A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. Operation could not be performed because specified sound/DSP connection is not ready. Operation on a non-blocking socket could not complete immediately. Error creating hardware sound buffer. Error initializing output device, but more specifically, the output device is already in use and cannot be reused. Soundcard does not support the specified format. A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails. Error initializing output device. A requested output, dsp unit type or codec was not available. An unspecified error has been returned from a plugin. A plugin was built with an unsupported SDK version. A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback) Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection. An error occurred trying to initialize the recording device. The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound. Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist. Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat. The specified tag could not be found or there are no tags. Something in FMOD hasn't been implemented when it should be! contact support! The retrieved string is too long to fit in the supplied buffer and has been truncated. DMA Failure. See debug output for more information. The specified channel has been reused to play another sound. DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph. DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts. DSP is already in the mixer's DSP network. It must be removed before being reinserted or released. DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map. DSP operation error. Cannot perform operation on this DSP as it is reserved by the system. DSP connection error. Couldn't find the DSP unit specified. DSP operation cannot be performed on a DSP of this type. DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph. Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. Error loading file. End of file unexpectedly reached while trying to read essential data (truncated?). Media was ejected while reading. File not found. End of current chunk reached while trying to read data. There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. Unsupported file or audio format. The specified resource requires authentication or is forbidden. A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. A HTTP server error occurred. Proxy authentication is required to access the specified resource. FMOD was not initialized correctly to support this function. The HTTP request timed out. An error occurred that wasn't supposed to. Contact support. Cannot call this command after System::init. An invalid object handle was used. Value passed in was a NaN, Inf or denormalized float. An invalid seek position was passed to this function. An invalid parameter was passed to this function. The syncpoint did not come from this sound handle. An invalid speaker was passed to this function based on the current speaker mode. A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. This command failed because System::init or System::setDriver was not called. The specified bank has already been loaded. The version number of this file format is not supported. The live update connection failed due to the game data being out of sync with the tool. The live update connection failed due to the game already being connected. The requested event, parameter, bus or vca could not be found. The live update connection timed out. The specified resource is not loaded, so it can't be unloaded. The Studio::System object is not yet initialized. The specified resource is already locked. An invalid string was passed to this function. The specified recording driver has been disconnected. The specified resource is not locked, so it can't be unlocked. Unknown error. The length provided exceeds the allowable limit. name... Picking a combat song by the combat song selected: beat of phrase: milliseconds left in current phrase: milliseconds of current phrase: until a measure before the next phrase. [CombatSongWriter]: Waiting ms to play stinger from group # until after the stingers are complete. [CombatSongWriter]: Starting stingers from group # [CombatSongWriter]: Starting loops from group # ms to play next group # ms to stop group # until the next phrase. [CombatSongWriter]: Stopping loops from group # [CombatSongWriter]: Advancing group from [CombatSongWriter]: Waiting to fade stinger from group # until next measure start. layer to add on the combat song. [CombatSongWriter]: Choosing the [CombatSongWriter]: Stopping the ' ' combat song. [CombatSongWriter]: Starting group # loops. [CombatSongWriter]: Synchronizing the loops for group # 'loop' layer to play. [CombatSongWriter]: Synchronizing the 'loop' layer. 'stinger' layer to bridge to the next group of the combat song. of stingers. measures before playing next layer. [CombatSongWriter]: Picking the [CombatSongWriter]: Letting play for [CombatSongWriter]: Stopping combat song after stingers for group # , as there are no more groups of loops. [CombatSongWriter]: Stopping group # layers layer over one measure, as it should fade out. 'loop' layer to stop. [CombatSongWriter]: Fading out the [CombatSongWriter]: Getting time to wait before group # or_drummed_pulse_lp or_drumlow_pulse_lp os_stinger_low_a or_drumhigh_pulse_lp os_stinger_low_b combat_stinger_intro_onebar bass_layer_lp_low combat_oneshot_outro combat_loop_high ./data/sound/audio/combat-songs/ [SongPicker]: picking a song by the [SongPicker]: Attempted to pick song from an empty shufflebag. [SongPicker]: Attempted to find least played song, but encountered an exception. [SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null. [SongWriter]: song has been stopped, so abandoning moments from song. [SongWriter]: curated moment happening. [SongWriter]: Playing all layers. [SongWriter]: No dynamic moments for this playthrough. must be removed can be removed [SongWriter]: could not find a moment. [SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector: [SongWriter]: will be added % of tracks are currently playing, so a layer ' layer ( [SongWriter]: The ' [SongWriter]: Created starting layer configuration. ) was not in recently modified layers, so it is safe to the ' [SongWriter]: Attempted to change song layer, but was provided a layer that is null. [SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null. layer volume, but the foreground channel group was destroyed. milliseconds to fade [SongWriter]: Waiting [SongWriter]: Attempted to adjust the [SongWriter]: Fading [SongWriter]: Rolled a d6 and got remove was failed for the removal saving throw, saving throw [SongWriter]: Inflection moment will add a layer. [SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers. [SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration. [SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup. [SongWriter]: No curated moment present for the defined measure, so no curated layers selected. selected as curated moment layers. [SongWriter]: picked a unique new list of curated layers that hasn't been played yet. [SongWriter]: all curated configurations exhausted, so playing all layers. layer because it's in the layer configuration. [SongWriter]: Not removing the layer because it's not in the new layer configuration. [SongWriter]: Removing the layer because it's in the current playing layers. [SongWriter]: Not re-adding the layer because it's not in the currently playing layers. [SongWriter]: Force-adding the 'always play' layer to start the song. [SongWriter]: choosing the [SongWriter]: No layers to remove. [SongWriter]: No layers to add. [SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration. [SongWriter]: Found new unique starting layer configuration. layer to start the song. [SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration. am-card-3 am-card-1 am-card-2 ste-card drops-gtr drums vox acc-gtr acc-main-gtr clap-drop drop-gtr piano-pluck-main claps acc-gtr-2 pads-bass acc-gtr-1 pad-whistle percussion GTR_Main_merged_1 Pads_mixed GTR_Acc_merged_1 Drums_merged acc main-rtm acc-gallop-gtr acc-vox-gtr descent-stairs dig campfire-ignite chop-tree drop/generic/drop drop/liquid/drop drop/coin/drop drop/rock/drop drop/wood/drop drop/metal/drop drop/organic/drop forage fast-travel pick-up/generic/pick-up pick-up/liquid/pick-up look-at-inventory pick-up/coin/pick-up pick-up/rock/pick-up pick-up/wood/pick-up pick-up/metal/pick-up pick-up/organic/pick-up smell throw-item-metal pull-lever ./data/sound/audio/actions/ throw-item-organic hit-projectile/ballista/armor/metal/hit-projectile hit-projectile/ballista/flesh/metal/hit-projectile hit-projectile/ballista/flesh/bone/hit-projectile hit-projectile/ballista/ground/bone/hit-projectile hit-projectile/ballista/flesh/wood/hit-projectile hit-projectile/ballista/ground/wood/hit-projectile hit-projectile/ballista/ground/metal/hit-projectile hit-projectile/ballista/armor/wood/hit-projectile fire-projectile/bow/wood/fire-projectile hit-projectile/bow-crossbow/armor/bone/hit-projectile fire-projectile/bow/bone/fire-projectile fire-projectile/bow/metal/fire-projectile hit-projectile/bow-crossbow/armor/metal/hit-projectile hit-projectile/bow-crossbow/flesh/metal/hit-projectile hit-projectile/bow-crossbow/flesh/bone/hit-projectile hit-projectile/bow-crossbow/ground/bone/hit-projectile hit-projectile/bow-crossbow/flesh/wood/hit-projectile hit-projectile/bow-crossbow/ground/wood/hit-projectile hit-projectile/bow-crossbow/ground/metal/hit-projectile hit-projectile/bow-crossbow/armor/wood/hit-projectile fire-projectile/crossbow/wood/fire-projectile parry/bone/success fire-projectile/crossbow/bone/fire-projectile fire-projectile/crossbow/metal/fire-projectile parry/wood/success parry/bone/fail parry/glass/success parry/metal/success parry/wood/fail ./data/sound/audio/combat/ parry/glass/fail parry/metal/fail melee/flesh/swing melee/glass/swing melee/bone/swing melee/wood/swing melee/bone/hit melee/metal/swing melee/whip/swing melee/metal/hit melee/whip/hit melee/flesh/hit melee/glass/hit block/bone/block block/flesh/block melee/wood/hit wrestle/wrestle block/whip/block block/wood/block block/glass/block block/metal/block fire-projectile/ballista/wood/fire-projectile hit-projectile/ballista/armor/bone/hit-projectile fire-projectile/ballista/bone/fire-projectile fire-projectile/ballista/metal/fire-projectile /door ./data/sound/audio/doors/ stinger splash ./data/sound/audio/actions/drowning/ ANGEL_VAULT DWARVEN_HILLOCKS , y: region ambiance at (x: ) tiles away. ) playing, so stopping it. found non-polled ambiance ( positioning alignment ambiance at (x: set a region variant ( ) but it didn't exist for found non-polled alignment ambiance ( ) for set an alignment ( ) but it didn't exist. attempted to set a region variant ( no region variant provided for alignments/ attempted to set an alignment ( no alignment provided for setting ambiance playing, but it existed in the poll. no valid poll data sent, so can't set new region information. ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling. already have didn't find starting new ambiance for has no ambiances, so not playing anything. alignment for ambiance playing, doing nothing. ELVEN_FOREST_RETREAT GOBLIN_DARK_PITS GOBLIN_DARK_FORTRESS HUMAN_HAMLET HUMAN_TOWN NECROMANCER_TOWER ./data/sound/audio/spatialization.txt No audio to adjust the positioning for, as no audio is playing. maxhearingdistance --------------------------- adjusting diagetic sound ( ), not altering panning or volume. Non-diagetic sound ( audio->horizontalDistanceFromPlayer (after modification): audio->verticalDistanceFromPlayer (after modification): audio->horizontalDistanceFromPlayer (before modification): audio->verticalDistanceFromPlayer (before modification): [updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic. ambiance playing. [updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer. s to spatialize. , but there are no diagetic sound found a playing campfire loop, ignoring request to start a new one. [updateDiageticSounds]: Attempted to spatialize a isn't a current diagetic sound. no river layer found, so playing one. layers/rain/light-rain no campfire loop found, so playing one. found a playing river layer, ignoring request to start a new one. no rain layer found, so playing one. layers/character-creation layers/rain/heavy-rain found a playing rain layer, ignoring request to start a new one. /walla- layers/walla/ found a playing character creation ambiance layer, ignoring request to start a new one. no character creation ambiance layer found, so playing one. no walla layer found, so playing one. no current region set, so no walla layer playing. found a walla layer playing, ignoring request to start a new one. special-actions standing-preference-stand surrender-off surrender-on standing-preference-lie-down stop-travel tracks-off tracks-on chop-meat clouds-off attack-options character-sheet combat-options clouds-on find-nearby-creatures interact-with-ground quest-log movement-options music-making sneak-off generic-small start-new-adventure confirm ./data/sound/audio/ui/clicks/ /click /scroll ./data/sound/audio/ui/scrolls/ ./data/sound/audio/ui/tab/ whoosh ./data/sound/audio/ui/whoosh/ errorlog.txt two three sculpture has melted! TAN_MAT Offering Place Wagon Nest Shop Trade Depot Siege Workshop 's Forge Magma Forge Craftsman Carpenter's Workshop Farmer's Workshop Dirt Road Container Burial Receptacle Seat Up/Down Stair Up Stair Gem Window Stockpile Paved Road Glass Window Track/Ramp (N) Track/Ramp (S) Wood Furnace Farm Plot Tool Leather Works Clothier Stone-Fall Trap Weapon Trap Pressure Plate Cage Trap Magma Kiln Magma Smelter Magma Glass Furnace Vertical Bars Siege Engine Track Stop Screw Pump Upright Spear/Spike Horizontal Axle Vertical Axle Restraint Horizontal Gear Assembly Rollers Rough Archery Target Shared Casket Sarcophagus Spears Spears/Spikes Retracted Upright Pillar Support Weapon Rack Armor Stand Cabinet Throne Coffin Statue Bridge Coffer Track/Ramp (SW) Track/Ramp (EW) Track/Ramp (NW) Track/Ramp (SE) Track/Ramp (NS) Track/Ramp (NE) Track/Ramp (E) Track/Ramp (W) Display Furniture Vacant Shop Track/Ramp (NSEW) Track/Ramp (NEW) Track/Ramp (SEW) Track/Ramp (NSE) Track/Ramp (NSW) Custom Workshop Door Activity Zone # Exotic Clothing Shop General Store Crafts Market Floodgate Rope Floor Bars Floor Grate Vertical Floor Hatch Wall Grate A masterwork of has been lost! preparetomb() HAS NULL owner preparetomb() HAS LIVE owner open. has constructed a masterpiece! close. opens. Mechanism Room Guard post Throneroom Home Counting House Storage Guildhall Offices Secret Library Counting House Offices Tower Top Courtyard Noble quarters Captive Room Dungeon Cell Command Tent (Bld) Campground Command Tent Guildhall Storage Market Stall Furniture Corpse Animal Food Armor Weapon Finished Goods Leather Bar/Block Gem Ammo Coins Refuse Stone have hatched. Sheet Stockpile # Cloth Wood nearby grinding. You hear distant BALLISTA closes. You've caught a Your trap was robbed of the Tower Dungeon Tower Attic Tower Bedroom Tower Treasury Tower Entrance Tower Feasthall Forging Workshop Clay Collection Plant Gathering Meeting Hall Pen Fishing Area Sand Collection Invalid Type Building Level Map Overflow Gem Cutting Pit Weaponsmithing Pit Leather Clothing Pit Bone Carving Pit Tanning Pit Cloth Clothing Pit Animal Pit Cloth Pit Stoneworking Pit Forging Pit Leatherworking Pit Carpentry Pit Armorsmithing Pit Metal Crafting Pit Bowmaking Pit Blacksmithing Pit Bone Carving Workshop Gem Cutting Workshop Cloth Clothing Workshop Leather Clothing Workshop Cloth Workshop Tanning Workshop Fighting Pit Animal Workshop Carpentry Workshop Stoneworking Workshop Metal Crafting Workshop Leatherworking Shop Blacksmithing Workshop Armorsmithing Workshop Weaponsmithing Workshop Bowmaking Workshop HAS_MATERIAL_REACTION_PRODUCT BUILDING_FURNACE BUILDING_WORKSHOP NOT_CONTAIN_BARREL_ITEM WEB_ONLY NOT_WEB POTASHABLE CONTAINS_LYE UNROTTEN HAS_ITEM_REACTION_PRODUCT ANY_SILK_MATERIAL ANY_PLANT_MATERIAL WORTHLESS_STONE_ONLY CAN_USE_ARTIFACT MAGMA_BUILD_SAFE FIRE_BUILD_SAFE BUILDMAT GLASS_MATERIAL ANY_STONE_MATERIAL ANY_WOOD_MATERIAL ANY_SHELL_MATERIAL ANY_STRAND_TISSUE ANY_BONE_MATERIAL ANY_LEATHER_MATERIAL ANY_SOAP_MATERIAL ANY_YARN_MATERIAL Furniture Hauling , Etc. Or Unrecognized Building Definition (Furnace) Token: HAS_EDGE NO_EDGE_ALLOWED USE_BODY_COMPONENT CAN_USE_LOCATION_RESERVED ANY_PEARL_MATERIAL ANY_HORN_MATERIAL ANY_TOOTH_MATERIAL ANY_GEM_MATERIAL HAS_TOOL_USE MIN_DIMENSION METAL_ORE NOT_ENGRAVED GROWN_NOT_CRAFTED NOT_ARTIFACT IS_CRAFTED_ARTIFACT ON_GROUND WORK_LOCATION BUILD_LABOR NAME_COLOR NAME BUILD_ITEM Unrecognized Building Definition (Workshop) Token: NEEDS_MAGMA BUILD_KEY TOOLTIP This is the [LPAGE:ENT: currency of from the year under an obscure ruler from a period of no rule factors agent CUSTOM_COMPANY_LEADER factor governors agents governor CUSTOM_COMPANY_FACTOR intrigue traveler placed out of bounds (infiltrator) RESERVED_BLOOD plotter (steal artifact) placed out of bounds plotter (assassinate) placed out of bounds representatives lieutenant CUSTOM_OUTCAST_FACTOR representative head error: intrigue actors identical (2) error: intrigue actors identical with a tiny population inhabiting population of roughly a hundred population of well over a hundred population of a few dozen population of some dozens can start in the indicated locations above. is settled in the indicated locations above. an unknown place population of well over twenty thousand population in the tens of thousands population of nearly twenty thousand population of twenty thousand population of well over one hundred thousand population of nearly two hundred thousand population of nearly one hundred thousand population of one hundred thousand population of a thousand population of a few thousand population of a few hundred population of several hundred population of ten thousand population of well over ten thousand population of thousands population of nearly ten thousand _DIV 's corpse intrigue traveler placed out of bounds lieutenants plotter (funding network) placed out of bounds intrigue traveler placed out of bounds (abduct task) intrigue traveler placed out of bounds (sabotage task) intrigue traveler placed out of bounds (assassin task) intrigue traveler placed out of bounds (recover artifact task) Intelligent wilderness creatures live in the indicated locations above. specific person intelligent wilderness creature live in the indicated locations above. Kinesthetic Sense Empathy Spatial Sense Musicality pt Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed. Social Awareness pts Willpower Creativity Analytical Ability Focus Memory Linguistic Ability Intuition Patience Weapon skill. Affects charging, your combat opportunities, and enemy combat opportunities. Affects ability to remain standing when tired. Affects maximum number of followers. Affects trap detection, ambusher detection, charge defense, and provides enemy attack information. Required to swim well without floundering. Partially used in place of low melee skills. Partially used in place of low ranged skills. Affects stamina recover, ability to remain standing when tired, and breath. Affects healing rate of damaged tissues. Affects movement speed. Affects breath. (minor) Affects no skills. Affects resistance to poisons and infections. Affects skills: outsider population in the hundreds of thousands population of nearly one million population of two hundred thousand population of well over two hundred thousand population of nearly two million population in the millions population of one million population of well over one million Strength Agility Recuperation Disease Resistance Toughness Endurance Very Low Above Average Below Average with ruined temple Doubt with temple Randomize appearance (etc) Beliefs Self-control personality Set your denotes the default cultural value. Your personality facets might be restricted based on your creature type. here. [C] Affects attacks with foot-like appendages. Affects attacks with mouths and teeth. Affects wrestling and charging. Affects attacks with hand-like appendages. Create a sharp rock with two rocks. Requires an item with a sharp edge. Ability to throw objects. Ability to fight with objects not covered by other skills. Affects ability to spot and interpret tracks and other spoor. Improves combat opportunities and ranged accuracy while mounted. Required to climb difficult surfaces safely. Affects ability to remain hidden while sneaking. Affects ability to move quickly and dodge while armored. Affects ability to dodge melee and ranged attacks. Affects ability to withstand pain and stress. Affects ability to block melee and ranged attacks with a shield. Allows insight into emotional states during conversations. Affects response to jokes. Affects ability to state values, press arguments, and persuasion tactics in interrogation. Affects argument dismissal and intimidation tactics in interrogation. Not useful unless you retire and subsequently become a resident in Fortress mode. Affected by attributes: Affects response to attempts at flattery in arguments and generally. Affects attempts to calm people or to respond passively in arguments. Has a minor affect on all writing (poetry and prose.) Affects the quality of writing aside from poetry. Crafting skill. A novice level is required to read anything. Partially used in place of low musical performance skills. Performance skill. Affects the quality of poetry. Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms. Distrustful <-> Too trusting Loner <-> Gregarious Too deliberate <> Thoughtless Sloppy <-> Orderly --> Excitement-seeking Just facts - Flights of fancy Non-assertive <-> Overbearing Leisurely <-> Frenetic Acquiescing <-> Resists ideas --> Tolerates differences Overshares <-> Private Inattentive <-> Perfectionist --> Altruistic --> Dutiful --> Emotionally obsessive --> Swayed by emotions Pray/Meditate --> Inclined to abstract --> Inclined to create art --> Intemperate Avoid fights <-> Like brawls --> Vulnerable to stress --> Greedy Harmony <-> Discord Quarreler <-> Flatterer Quits easily <-> Too stubborn Meanness <-> Wastefulness No envy <-> Envies easily Cheerless <-> Easily cheerful No love <-> Loves easily No hate <-> Hates easily No anxiety <-> Very anxious No lust <-> Lustful No sadness <-> Easily sad No anger <-> Easily angered No self-esteem <-> Proud Merciful - Impartial - Cruel Humorless <-> Zany --> Vengeful Incurious <-> Curious Shameless <-> Bashful Scatterbrained - Singleminded Despairs - Hopeful - Presumes Fearful <-> Fearless Pusillanimous - Overconfident Rude <-> Polite Overreliant <> Disdain advice --> Sense of gratitude Austere <-> Extravagant --> Vain --> Ambitious , and you belong to Nobody lives there , the force which permeates Some dozens live there Roughly a hundred live there Few live there A few dozen or less live there dubious worshipper of faithful casual god goddess is the force They worship at whose adherents worship Blank slate Their temple is ruined. Several hundred live there A thousand live there Well over a hundred live there A few hundred live there and it is controlled by is a religion A few thousand live there Thousands live there . Destiny is calling! You emerged from the wilds and came to be a You are a newly-minted of the great You are a n ardent , and you have never strayed far from home. You are a wanderer of the wilderness. . You are a stranger here. You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a Your wanderings have led you to strength agility Below average recuperation disease resistance toughness endurance musicality NO_SUB strikes pulls pull to remove tries try on the embedded throws down by the takes gouges gouge pinches pinch misses miss take a chokehold on deftly but the shot is strikes at strike at but the shot is blocked! parried easily just barely lets let catches attacks drop away as badly, blocked by the divine intervention of mighty away from jumps The force pulls the silently stunned by divine power! Many are scramble attacks rolls scrambles struggle breaks shakes shake in vain against the grip of struggles releases release the choke hold of the joint lock of loosens loosen adjust passes pass has moved out of range! grabs grab adjusts mouth is ripped away and remains in around by the strangle loses lose out of the air aside bats bat charges at charge at leaps at block but the shot is blocked The force bends the The force twists the deflected narrowly effortlessly blocks You tangle together and fall over! bounces bounce They tangle together and tumble forward! You tangle together and tumble forward! They tangle together and fall over! collide onslaught! surprised by the ferocity of looks and tumbles and tumble knocked over collides smear specks dusting coating true myself destroys spoke appears destroying destroy will appearing appeared appear will be feeling loathing feeling rejected feeling self-pity feeling gratitude feeling guilty taking hope feeling hopeless feeling empty feeling enjoyment feeling ferocious feeling free feeling dislike displeased empathetic believes that primordial remnants such as belong back in their rightful home. Any should be brought to , or given to one of us emotionless I desire that be returned to me. be returned to my family. in existential crisis feeling defeated feeling expectant in doubt feeling servile sympathetic feeling tenderness in wonder feeling fond feeling grim satisfaction feeling triumphant rewarded reward rewards flooded flood floods rewarding burned burns flooding feeling apathetic feeling aversion awed feeling caring feeling alienated feeling ambivalent anguished in acceptance feeling admiration in adoration feeling affection feeling gaiety feeling love profaned our homes This bloodsucking fiend This vile fiend even destroyed our homes profaned prayed inside an underworld spire the sewers the catacombs a tavern a tower a market , now cursed Save us from this traitor It pains me all the more, for the foul villain was once my own , now twisted into monstrosity , among them [ pauses to regain composure.] has even killed has killed lust for murder returned to Last I remember, I had it. Last I heard, I had it. Last I heard, you held it. It would be wonderful if found a lasting home within wants requires it to be a proper It is the symbol of the It is a valuable treasure to us. It should be brought to Speaking as a representative of , it is important that be returned. I require it as a symbol of the a hospital a mead hall a keep a library stole our treasures a counting house I have no idea where it is. Knowing no mercy, devoured our livestock Last I saw, it was held by Last I heard, it was held by Last I saw, it was in Last I heard, it was in my former master. my former apprentice. my traveling companion. a dangerous animal. my prisoner. my master. my apprentice. the same as me. a safe creature. a friend. unstable. gladly not of the living. of the living and must be killed. never liked with every fiber of my being , and now we can all see why. also , but that bond seems so thin now. loathe It is my misfortune that a kindred spirit a close friend I hate my enemy. an intruder. a monster. The library The treasury The throne room The counting house the guildhall the tower the dormitory the dining hall the library the treasury the throne room the counting house Beware! It it said that only It is said that harms the creature. Other arms may not cut so deeply. an unknown creature a murderer. dancing I worship I worship no one. recitation of The guildhall right around here a skilled preacher gives sermons, and may be a preacher a legendary storyteller a great storyteller perpetrated a violent attack upon a legendary preacher a great preacher a talented preacher an infamous villain a noted villain a known villain unhinged are dangerous outlaws. robbed a legendary villain a modest bard a legendary dancer a great dancer a talented dancer a legendary bard a great bard a talented bard a skilled bard a great poet a talented poet a skilled poet a poet, according to some a talented storyteller a skilled storyteller a storyteller, or at least tells stories a legendary poet capable of such violence well-known brawler prone to violence somewhat violent my partner , but it means nothing now. a legendary brawler , but those acts bring no forgiveness. reunited bravely put an end to a legendary hero a great hero a hero so very brave a legendary brigand an infamous brigand a noted brigand a known brigand did not name feast feasts on the blood of the living! a known thug thuggish bullied gave an unwelcome name. started a fight with a legendary thug an infamous thug a well-known thug attacked protected knowledge from being irrevocably lost , yet that means little now , but at what price? are not fit to rule. part of the problem. an enemy fighter. my comrade , but nothing can change the facts. are worthy of respect a known murderer took the life of are my comrades boldly slew one of the most loyal soldiers to serve anybody at any time famous for your loyalty as a soldier such a loyal soldier justly slew on my side , but what does that mean now? brought battle to stole a protector of the defenseless , but that hardly matters now. challenged brought back sought out and returned our treasures , though it doesn't much matter a thieving scoundrel. a noted flatterer a known flatterer something of a flatterer , but you can't talk your way out of this. , but you can't argue your way out of this. a legendary flatterer an infamous flatterer a legendary quarreler infamously quarrelsome a noted quarreler known to be quarrelsome a skilled dancer something of a dancer good for a deal now and then , but you can't bargain your way out of this. ended the days of a legendary murderer an infamous murderer a noted murderer an infamous killer a noted killer a known killer a talented hunter a skilled hunter something of a hunter a legendary killer a pleasure to speak with , but now this stands between us. a legendary hunter a great hunter Everything is so much easier when you just tell the truth. There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. Don't think about the truth, whatever that is. Just say what needs to be said. It is abhorrent to seek power over other people. The struggle for power must be balanced by other considerations. You should always tell the truth. There is nothing so important that it is worth telling a lie. Strive for power. Power over others is the only true measure of worth. You can be powerful or powerless. The choice is yours, until somebody makes it for you. There's nothing admirable about bullying others. Be careful of your so-called friends. Friends are future enemies. I don't see the difference. People do as they must. Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. Friends are nice, but you should keep your priorities straight. Don't be afraid to do anything to get ahead in this world. Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. Please maintain your dignity. What do you care how I speak or how I live? Who are these mealy-mouthed cowards trying to impress? They are so full of all those big words. There is a time for artful speech, and a time for blunt speech as well. Always deal fairly. There's no value in all of this scheming I see these days. Be shrewd, but do not lose yourself in guile. I do admire a clever turn of phrase. I can appreciate the right turn of phrase. There are times when it is alright not to tell the whole truth. It is best not to complicate your life with lies, sure, but the truth also has its problems. Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. I do admire a clever trap. You must never forget true loyalty. Repay it in full. How can society function without loyalty? We must be able to have faith in each other. One must always be loyal to their cause and the ones they serve. Don't serve anyone blindly. You'll only get into trouble. No law can do justice to the complexity of life. Some laws are just, while others were made to be broken. Rules are there to be bent, but they shouldn't be flouted thoughtlessly. I consider laws to be more of a suggestion than anything. I don't know One should always respect the law. Society flourishes when law breakers are punished. Nothing gives them the right to establish these laws. a very loyal soldier . What happened to bring us to this? my neighbor. You can't always rely on your family, but it's good to know somebody is there. There's nothing like a good friend. Surround yourself with friends you can trust and you will be unstoppable. When all other bonds wither, friendship will remain. I was always irritated by family. We cannot choose our families, but we can choose to avoid them. I hold the relationships I've forged myself over family ties I had no part in creating. Family is complicated and those ties be both a boon and a curse. Sometimes both at once! Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. How great it is to be surrounded by family! You can always rely on your family when everything else falls away. Family is the true bond that keeps society thriving. The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. Never lose yourself in loyalty. You know what is best for yourself. Loyalty has value, but you should always keep the broader picture in mind. You should only maintain loyalty so long as something more important is not at stake. Why this obsession with weapons and battle? I don't understand some people. The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted. We should all be so lucky as to truly master a skill. The amount of practice that goes into mastering a skill is so impressive. An artisan, their materials and the tools to shape them! Masterwork? Why should I care? A tool should get the job done, but one shouldn't obsess over the details. A skilled warrior is a beautiful sight to behold. It's great when we all get a chance to be merry together. Bah! I hope you aren't celebrating something. Merriment is worthless. I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. We should all be as one. Why all the struggling? We grow through debate and struggle, even chaos and discord. Some discord is a healthy part of society, but we must also try to live together. Be merry! Hard work is great. Finding a way to work half as hard is even better. We must be ready to sacrifice when the time comes. Why harm yourself for anybody else's benefit? Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others. You shouldn't whittle your life away on working. Hard work is bested by luck, connections and wealth every time. An earnest effort at any required tasks. That's all that's needed. I only work so hard, but sometimes you have to do what you have to do. In life, you should work hard. Then work harder. Hard work is the true sign of character. The best way to get what you want out of life is to work for it. It's foolish to work hard for anything. Everyone should broaden their horizons. Any work beyond learning the basics is just a waste. All of that practice is misspent effort. I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life. There's more to life than becoming great at just one thing, but being good at several isn't bad! It's better to work alone when possible, I think. Cooperation breeds weakness. You should think carefully before embarking on a joint enterprise, though there is some value in working together. I treasure my freedom. Nobody is free, and it is pointless to act as if you are. What's so special about art? Art? More like wasted opportunity. Art is complicated. I know what I like, but some I can do without. We should all work together. We need to move beyond traditions. Some traditions are worth keeping, but we should consider their overall value. Art is life. The creative impulse is so valuable. I can see a place for maintaining decorum, but it's exhausting to live that way. Some things should never change. It's admirable when the traditions are upheld. We need to find a better way than those of before. People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. The mind thinks best when the world is at rest. Give me the bustle and noise over all that quiet! I like a balance of tranquility and commotion myself. Why would I waste time thinking about myself? Some time spent in reflection is admirable, but you must not forget to live your life. I think self-control is key. Master yourself. Why deny yourself your heart's desire? The quest for knowledge never ends. All of that so-called knowledge doesn't mean a thing. Knowledge can be useful, but it can also be pointless or even dangerous. It is important to discover yourself. Personal freedom must be tempered by other considerations. One should not complain or betray any feeling. Do not hide yourself behind an unfeeling mask. There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. People can be so angry, and I just don't understand it. W... worried? Do I look worried? There's nothing to be upset about. I'm feeling randy today! Is there something to be happy about? It really gets me down sometimes. How can people be so glum? I have trouble controlling my temper. How can someone be so consumed by hate? I get so jealous sometimes. I don't understand how somebody can become so obsessed by what somebody else has. Be happy! the theme of It's a great day to fall in love all over again. People do get so carried away sometimes, but not I. Sometimes I just don't like somebody. Maybe I give up too early sometimes. I don't always do things in the most efficient way. We must be careful not to waste. I don't mind stirring things up. I am not governed by urges. There's nothing like a good brawl. Why must they be so violent? Get me going and I won't stop for anything. Why are they so fixated on these baubles? I could really use a drink. So I overindulge sometimes. Sometimes I think I need a drink, but I can control myself. I just don't understand these flames of passion people go on about. I don't handle pressure well. I'm at my best under pressure. Yes, I want more. Is that so bad? All of this buying and selling isn't honest work. There's something to be said for trade as a necessity, but there are better things in life to do with one's time. There's nothing like a great romance! These people carrying on about romance should be more practical. There's work to be done! Time spent in leisure is such a waste. There's some value in leisure, but one also has to engage with other aspects of life. Trade is the life-blood of a thriving society. Anybody that sticks to something a moment longer than they have to is an idiot. It's good to keep pushing forward, but sometimes you just have to know when it's time to stop. Wouldn't it be grand to just take my life off and do nothing for the rest of my days? It's best to slow down and just relax. It's a competitive world, and you'd be a fool to think otherwise. All of this striving against one another is so foolish. There is value in a good rivalry, but such danger as well. Keep going and never quit. on the subject of the concept of the idea of I've I have considering Let there be peace throughout the world. How I long for the beautiful spectacle of war! War is sometimes necessary, but peace must be valued as well, when we can have it. Uhh... You shouldn't get too carried away with romance, but it's fine in moderation. It's wonderful to be out exploring the wilds! I could do without all of those creatures and that tangled greenery. Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power. I don't really get attached to people. I go with the flow sometimes. Don't bother trying to play on my emotions. I'm happy to help. Try to keep an open mind. Everybody has their own way of life. I don't understand why they have to be that way. Friendship is forever. I could tell you all about it! If you have a task, do it properly. It's not perfect, but it's good enough. Why fret about it? I'm not going to change my mind. I don't really want to know. I wonder what they think. Who cares what they think? I don't feel like telling you about it. I try not to interrupt. There's so much to be done! What's the rush? I need some more excitement in my life. My trust is earned, and not by many. It's such a joy to be with people. I prefer to be by myself. People should listen to what I have to say. One must always carefully consider the correct course of action. Everything just so in its proper place! It's my mess. People are basically trustworthy. Why should I help? Do your duty. I don't like being obligated to anybody. Oh, I don't usually think much. Some people are so wrapped up in themselves. My goals are important to me. I don't feel like I need to chase anything. One should always return a favor. Bravery is not a strength of mine. We will be successful. I don't think I'm cut out for this. I look splendid today. What's this about proper living? I was never one to follow advice. I'm not much of a decision maker. Have no fear. It's so great when everybody just gets along. You're so perceptive! You don't care, so don't ask. I try to live and behave properly. Huh? What was that? I'm feeling optimistic about the future. It won't turn out well. I'm curious. Tell me everything! Oh, I'm nothing special. There's no room for mercy in this world. Show some mercy now and again. I'm concentrating on something. That isn't funny. Don't get on my bad side. You shouldn't waste your life on revenge. I am a very, very important person. It's not a gift if you expect something in return. I like to dress well. I wouldn't feel comfortable getting all dressed up. Did you hear the one about the What's that?! The horror consumes me! I cannot be overwhelmed by grief! Fantastic! What is the meaning of it all?! I can't believe how great I feel! That's incredibly suspicious! What's going on?! Such sweet bliss! Every last one of you will pay with your lives! Ahhhhhhh! No! Eek! The pain! How incredibly satisfying! Oh joyous occasion! The love overwhelms me! Such adoration I feel! How affectionate I am! How agitating! This is so aggravating! I will take revenge! I must press on! I am in complete accord with this! How admirable! That was very satisfying! I am so happy! I feel such love! How blissful! I am so enraged! Yes! It is done. I must not succumb to fear! I feel such unbearable sadness... I feel angry all the time. I'm feeling really worn down. It's all starting to get me down. I've been feeling anxious. I'm feel like I'm about to snap. I just don't care anymore... I feel so tired of everything. I can't take much more of this! A great piece of art is one that moves me. I guess I just don't appreciate art. I cannot stand the world any longer... Everything is all piling up at once! I'd just as soon not have anything too exciting happen today. Do you have dreams? Tell me a story! Try to focus on the practical side of the matter. I encountered a fascinating conundrum recently. Ah... uh... The horror... Rawr!!! Waaaaa... I feel just fine I'm Somebody help! alright Everything's I've been I get fed up sometimes. I've been under some pressure. I'm doing Such freedom I feel! Such a fright! How frustrating! Glee! So exasperating! How exhilarating! You will know my ferocity! I'm feeling so fond! How embarrassing! I feel such empathy! I feel so empty inside... How enjoyable! I am very, very displeased. What shall I do? This is a disaster! I can't wait to get to it! Such elation I feel! How incredibly interesting! How irritating! I feel so isolated! Such a jolly time! I am filled with such hope! There is no hope! The humiliation! Such an offense! Not that it's your business! Harumph! The guilt is almost unbearable! Such happiness! I am consumed by hatred. The gloom blankets me... How glum I am... I am so grateful! It makes me so grouchy! I'm so anxious! I could not care less. I am very aroused! Astonishing! It's annoying. I'm annoyed. That's annoying. So annoying! Ha ha! So amusing! I am so angry! The anguish is overwhelming... How annoying! The agony is too much! I feel so alienated... Wow! That's amazing! I am so torn over this... How disgusting! How naive I was... this strikes me to the core. I feel such an intense dislike... Everything is coming apart! I feel so dejected... How very delightful! I despair at this! My disappointment is palpable! I care so much! I'm so incredibly confused... I can't describe the contempt I feel... I am so content about this. I really need to get away from this. I'm awe-struck! I'm terribly bitter about this... This is so boring! I feel so good! Such gaiety! This is so exciting! That's suspicious! I know it will come to pass! I am wracked by doubts! Let's go! This cannot possibly end well... I am filled with such wrath! Nothing shall stand in my way! What am I even doing here? I feel so defeated... I feel so uneasy! Such unhappiness! The wonder! I'm so worried! How blissful I am. I will have my revenge. I am not scared! I accept this. I cannot give in to sadness. I am very satisfied. This is a joyous time. This is love. This is great! I am about to lose it! Begone fear! That's alarming! Most shocking! This is truly horrifying. I am almost overcome by grief. My patience is as the still waters. I burn with such passion! How pleasurable! I am so proud! Such nostalgia! My optimism is unshakeable! This is such an outrage! I'm panicking! I'm panicking! I'm overcome by lust! Such misery! The mortification overwhelms me! I am so nervous! How jovial I feel! Such jubilation I feel! I crawl with such unbearable loathing! I'm so terribly lonely! I am so ashamed! I feel such sympathy! The tenderness I feel! It's so thrilling! I have been so wronged! Why does it keep happening to me? Why me?! I live to serve... my dear master... I can't take it! I feel such remorse! I repent! I repent! I am overcome by such resentment... I feel so restless! Such total rapture! Such rejection! I cannot stand it. Such a relief! I have so many regrets... I'm very fond. I feel so free. That was so frightful. This is very frustrating. I really enjoyed that! I'm quite exasperated. That was very exhilarating! I'm feeling so ferocious! I'm so elated. This is so embarrassing... I'm very empathetic. I feel such emptiness. It has all gone wrong! This is quite displeasing. I'm so distressed about this! I'm very eager to get started. I am very insulted. It's very interesting. I'm very irritated by this. I feel very isolated. The hate burns within me. I am very hopeful. I feel hopeless. This is so humiliating. It makes me very grouchy. Harumph! I feel so guilty. I am so happy. I'm so gleeful. It makes me so gloomy. I feel so glum. I'm very grateful. That's very annoying. It makes me very anxious. It would be hard to care less. I'm aroused! I have strong feelings of ambivalence. That's very amusing. I'm very angry. I feel so anguished... I'm very aggravated. The agony I feel... I feel alienated. I admire this. I adore this. I'm feeling affectionate. This is driving me to agitation. I am very disappointed. So disgusting... I've become so disillusioned. What now? I really don't like this. I'm very content. I'm feeling very dejected. This is delightful! I feel such despair... It's really boring. I really care. I'm so confused. Contemptible! It's quite astonishing. I'm very averse to this. Awe-inspiring... It makes me very bitter. I really don't see this working out. I'm feeling great! The gaiety I'm feeling! This is really exciting! I've been defeated. Things are going to happen. I'm very doubtful. I feel enthusiastic! I'm very worried. I am wrathful. I shall accomplish much! What is the meaning of life... This is quite a thrill! I feel very uneasy. I'm very unhappy. I am filled with wonder. Is this love? This could be bliss. This might require an answer. I feel no terror. This doesn't scare me. I feel somewhat sad. That was satisfying. This is nice. I must let grief pass me by. I feel like a victor. I'm a little angry. It has come to pass. How suspicious... That was alarming. I will master myself. This cannot horrify me. I'm really starting to panic. I'm very patient. I feel such passion. I'm very pleased. I'm very nervous. I'm feeling very nostalgic. I'm quite optimistic. This is an outrage! I'm very lonely. I feel such lust. I'm so miserable. I'm so mortified... I'm feeling so jolly. I'm very jovial. I feel much jubilation. I feel so much loathing... This leaves me so shaken. I feel such shame. I'm very sympathetic. I feel such tenderness. I'm really restless. I feel so wronged. This is such a hardship for me! I live to serve. I'm so regretful. I'm truly remorseful. I must repent. I'm very resentful. I am very proud. I am so spiritually moved! I feel so rejected. I'm so relieved. I feel fond. I'm free. That was frightening. It's frustrating. I enjoyed that. That was exasperating. That's exhilarating. I burn with ferocity. I'm elated. I'm embarrassed. I feel empathy. I feel empty. What has happened? I am not pleased. This is distressing. I'm eager to go. I take offense. It's interesting. It's irritating. I feel isolated. I feel hate. I have hope. I cannot find hope. This is humiliating. I'm a little grouchy. Harumph. I feel guilty. I'm happy. There's some glee here! I'm a little gloomy. I'm glum. I'm grateful. I'm anguished. I'm anxious. Who cares? Arousing... That is amazing. I'm ambivalent. Amusing. That makes me angry. This is agitating. This is aggravating. This is agonizing. I feel somewhat alienated. I can accept this. I find this somewhat admirable. I can adore this. That might be affection I feel. This is disappointing. That's disgusting. This makes me question it all. I dislike this. I'm content. I'm dejected. I feel some delight. I feel despair. It's boring. I care. This is confusing. I feel only contempt. It's astonishing, really. I'd like to get away from it. It fills one with awe. It makes me bitter. I feel pretty good. This is gaiety. I'm excited. Takes all kinds these days. It could happen! I have my doubts. Let's do this. Things usually don't work out It's worrisome. The wrath rises within me... I am ready for this. I'm beat. Thrilling. I'm uneasy. I'm unhappy. It's wondrous. I do not see the bliss in this. There is no need to feel vengeful. I laugh in the face of death! I do not accept this. I am not feeling sad right now. That was not satisfying. I suppose this would be a joyous occasion. There is no love. There is no need for celebration. I have no feelings of rage. I guess it could be considered grimly satisfying. This does not scare me. What is it this time... That did not shock me. I am not upset by this. Grief? I feel nothing. I feel a little panic. I'm patient. I feel passion. It pleases me. I'm nervous. I feel nostalgia. I'm optimistic. It is an outrage. I'm lonely. I'm lustful. I feel miserable. This is mortifying. It makes me jolly. I feel jovial. I feel jubilation. I feel loathing. This has shaken me. I am ashamed. I'm sympathetic. I feel tenderness. I feel restless. I've been wronged. Why me? I will serve. I feel regret. I feel remorse. I repent of my deeds. I feel resentful. I'm proud. My spirit moves. I feel rejected. I'm relieved. I am not fond of this. I don't feel free. I guess that could have given me a fright. This isn't frustrating. I'm not enjoying this. This isn't exasperating. I am not exhilarated. I should be feeling ferocious right now. I'm not elated. This isn't embarrassing. I don't feel very empathetic. What's inside me isn't emptiness exactly... I'm not dismayed. I feel no displeasure. This isn't distressing. I am not eager. That doesn't insult me. No, I'm not interested. This isn't irritating. I don't feel isolated. I feel no hatred. I am not hopeful. I will not lose hope. No, this isn't humiliating. No, I'm not grouchy. That doesn't make me grumpy. I don't feel guilty about it. I am not happy. I'm not gleeful. I'm not feeling gloomy. I don't feel glum. I'm not feeling very grateful. No, that's not annoying. I'm not anxious. If I thought about it more, I guess I'd be apathetic. That is not in the least bit arousing. I guess I should be feeling ambivalent right now. That was not amusing. I'm not angry. This is nothing. I'm not feeling aggravated. I can take this. I guess that would be alienating. That wasn't amazing. There's not much to admire here. I suppose I should be feel adoration. I'm not feeling very affectionate. I don't feel agitated. I'm not disappointed. It'll take more than that to disgust me. This won't make me lose faith. I don't dislike that. I am not contented. There's nothing to be dejected about. I am not filled with delight. I will not despair. It isn't boring. I don't care. This isn't confusing. I don't feel contempt. Astonished? No. I'm not averse to it. I am not held in awe. That's nothing to be bitter about. There's no reason to be pessimistic. I should be feeling great. There is no gaiety. This doesn't excite me. This isn't a defeat. I'm not expecting anything. I have no doubts. I'm just not enthusiastic. I'm not worried. Wrath has not risen within me. I have no zeal for this. I could be questioning my life right now. There was no thrill in it. I'm not uneasy. That doesn't make me unhappy. There is no sense of wonder. I found myself dead. I found I died. due to your efforts and it is all thanks to had would not give I was reunited with You were gave was destroyed obtained I'm not panicking. I am not feeling patient. I'm not feeling passionate. I take no pleasure in this. I don't feel nervous. I'm not feeling nostalgic. I'm not optimistic. This doesn't outrage me. I'm not lonely. I am not burning with lust. I'm not miserable. I am not mortified. I'm not jolly. This doesn't put me in a jovial mood. This isn't the time for jubilation. I am not filled with loathing. I can keep it together. I have no shame. There will be no sympathy from me. I don't feel tenderness. I don't feel restless. There's nothing to be indignant about. I don't feel sorry for myself. I bow to no one. I have no regrets. I feel no remorse. I am not repentant. I do not resent this. I am not proud. This does not move me. I don't feel rejected. I don't feel relieved. perpetrated a production order violation a export prohibition violation a job order violation was slaughtered leapt from a great height attempted was scared to death died in the dark collapsed was drained of blood was hacked to pieces was left out to suffocate died of an illness was put to rest I told the story of a telling of sermon was preached I preached I saw preach a murder a kidnapping a theft a robbery was scalded to death was crushed was crushed by a bridge was crushed by a rock was scuttled died in magma burned in dragonfire burned to death fell to the passing years starved to death died of thirst was shot and killed was buried alive was executed by drowning was burned alive was fed to beasts froze to death was executed was beheaded was crucified died in the heat died in the cold was killed by spikes fell into a chasm died in a cage was murdered died in a trap I have mastered I shall name you This is a true masterpiece. This is a masterpiece. Somebody up to no good... A battle! There's fighting! I have improved my Oh, Is that a weapon? Is this an attack? Who's skulking around there? Children. and I broke up. and I are divorced. I have fallen for Those injuries... Can it all end so quickly? Our time in is so brief... How fragile we are... How fleeting life is... Gruesome wounds! So easily broken... The battle rages... This is a fight! In the midst of conflict... Has the tide turned? is dead? I can't believe It feeds on blood. It is drinking the blood of the living. was performed danced I saw a performance of You named yourself chanted a performance of was recited sang was told I recited a recital of in this holy place in this dubious place I have communed with I am a parent. I am awoken to I played make believe. I played with I have performed the rites of Somebody refused to name themself demanded submission from escalated a conflict with I realized self-identified Somebody named themself You refused to name yourself refused to give a name I am wearing old clothes. My clothes are in tatters. My clothes actually rotted right off of my body. I had a nightmare about my deceased pet. I threw something. I was released from confinement. I lost the baby. My spouse lost the baby. I was near to my own I lost a pet. A visitor complained about being prevented from leaving. a piece in my personal museum I was the ghost of a pet I had a nightmare about my deceased acquaintance. I had a nightmare about the dead. haunted tormented I had a nightmare about my deceased father. I had a nightmare about my deceased child. I had a nightmare about my deceased animal training partner. I had a nightmare about my deceased friend. I had a nightmare about my deceased spouse. I had a nightmare about my deceased lover. I had a nightmare about my deceased sibling. I had a nightmare about my deceased mother. I abducted I murdered This is my fight too. I cannot just stand by. Oh, where is I am together with my I am reunited with my I defeated , slayer. has killed. Slayer. I am separated from Death is all around us. Death... is really dead. , slayer of I was yelled at by an unhappy worshipper. I was cried on by an unhappy worshipper. I was yelled at by an unhappy citizen. I was cried on by an unhappy citizen. I cried on my priest. I yelled at somebody in charge. I cried on somebody in charge. I told somebody that I am being prevented from leaving. I brought up the lack of jobs in a meeting. I made a suggestion about work allocations in a meeting. I requested that more weapons be produced in a meeting. I complained to my priest. I have a part in this. I won't go down without a fight! You can't take me alive! I asked to become a citizen. We must make merry again. I wish to make something. I must practice the fighting arts. I need to perfect my skills. I want to see my friends. I'd like to hear somebody eloquent. I long to uphold the traditions. I need to pause and reflect upon myself. I miss having art in my life. I need some excitement in my life. I need to learn something new. I want to spend some time with family. I must pray to I need time to contemplate. I need something to do. It has been long time since I've done something creative. I want to puzzle over something. I have unmet needs. I've been injured badly. I've been wounded. I'm feeling argumentative. I need to wear fine things. I need to get away from here and wander the world. I just wish to help somebody. I need more. I could really use a good meal. I just want to fight somebody. This place could really use some more trouble. I just want to slow down and take it easy for a while. I long to make romance. It would nice to get out in nature and see some creatures. I want to see a great beast. I had a sparring session. I was not able to petition for citizenship. I was not able to bring up the lack of jobs. I was not able to make suggestions about work allocations. the ghost of an acquaintance a ghost I did my combat drills. I practiced at the archery target. the ghost of my father the ghost of my child the ghost of my animal training partner the ghost of my friend the ghost of my spouse the ghost of my lover the ghost of my sibling the ghost of my mother I'm hungry. I'm starving. I have been away from people for a long time. I need a drink. I'm sleepy. I haven't slept for a very long time. I'm thirsty. I'm dehydrated. I could not find anybody in charge to comfort me. I've been on a long patrol. I was nauseated by the sun. I've been out in the sunshine again after a long time away. I was unable to request weapon production. I could not find a priest to complain at. I could not find a priest to comfort me. I could not find anybody in charge to complain at. I have attained a higher rank of nobility. I have entered the nobility. I was knocked out by a cave-in. My deadline was met. A mandate deadline was missed. There wasn't enough work last season. I smashed up a building. I toppled something over. My punishment was delayed. A criminal's punishment was delayed. There are not enough cages and chains. My mandate was ignored. I was rejected by My request was approved. My request was ignored. Nobody could be punished for failing to obey my commands. I have been eating the same old food. I ate rotten food. I put on a well-crafted I was beaten as a punishment. I was beat somebody with the hammer. I was beaten with the hammer. I could not find the hammer. I had to eat one of my favorite animals to survive. I had to eat vermin to survive. I started a fist fight. I beat somebody as a punishment. I am uncovered. I don't have a shirt. I have no shoes. I had to eat my beloved pet to survive. I was caught in smoke underground. I was close to a waterfall. I got caught in dust underground. I was considering the demands I've made. I was in a snow storm. I was out in a blizzard. It was snowing on me. I got caught in a miasma. I was caught in freakish weather. I was out in the rain. I've been rained on. It was raining on me. I didn't sleep soundly due to the noise. It was very hard to sleep with the noise. I couldn't sleep at all with all the noise. I was able to rest up. The agreement to establish a temple for was abandoned. The guildhall petition for The agreement to establish a guildhall for I was denied residency in The temple petition for was rejected. has been recognized. will be recognized. I can now reside in I am now part of A criminal could not be properly punished. My punishment was reduced. I won the election. I was re-elected. I am forming a grudge against I was accosted by I was pestered by was given away. I made friends with a new friend I got into an argument I pleased the nobility. Tax collection went smoothly. I disappointed the nobility. The tax collection did not go smoothly. I lost some property to taxes. I do not have adequate protection. I was unable to reach a room during tax collection. I was misinformed about a room during tax collection. The victim of a crime was somehow convicted of that very offense. The criminal was convicted and I received justice. My family received justice when the criminal was convicted. I had a bath. A child was turned away from sanctuary. Somebody dead was convicted of a crime. An animal was convicted of a crime. I was confined. There was a scholarly lecture in There was a performance in I was expelled. I acquired I acquired something. I adopted a new pet. I played with my pet. burial dining sleeping arrangements than I do. I don't have enough cabinets. I don't have enough weapon racks. I don't have enough armor stands. Somebody has better I ate a meal. I had a drink. I don't have enough chests. finely-crafted superior n exceptional truly splendid I gelded a creature. I put a piece on display. I finished up some work. The tax collector's escorts stole my property. I felled a tree. I slaughtered an animal. I put a creature in a cage. I chained up a creature. There aren't enough chairs. I formed a bond with my animal training partner. I was rescued. I brought somebody to rest in bed. There aren't enough dining tables. I ate at a crowded table. I ate in a dining room. I didn't have a dining room. I have become a parent I received water. I gave somebody water. I received food. I gave birth to I got married. I have new siblings. I have a new sibling. I've made a breakthrough regarding I just don't understand I've been discussing I've been mulling over an untitled composition I read I learned powerful knowledge decayed without burial. I had an intellectual discussion with my spouse. I had an intellectual discussion with my lover. I had an intellectual discussion with my sibling. my animal training partner my acquaintance I gave somebody food. There was an incident. The body of my pet I drank foul water. I had a drink, but it had gone bad. I drank water without a well. I had a drink without using a goblet. I drank vomit. I drank gooey water. I drank water mixed with ichor. I drank water mixed with pus. I was attacked by my own dead I have been drinking the same old booze. I drank bloody water. I drank slime. I had a bath with soap! I killed somebody in a sparring accident. I was attacked. I was attacked by the dead. I was evicted. I taught I learned about I wrote I slept on ice. I slept in the dirt. I slept on a pile of driftwood. My artwork was defaced. I slept in the mud. I slept in the grass. I slept on a rough cave floor. I slept on rocks. I was near to a caged I slept without a proper room. I slept in a bedroom. I slept on the floor. I talked to my lover. I talked to my sibling. I talked to my mother. I talked to my father. An acquaintance discussed their problems with me. Somebody discussed their problems with me. I visited with my pet. I talked to my spouse. My mother discussed their problems with me. My father discussed their problems with me. My child discussed their problems with me. My friend discussed their problems with me. I discussed my problems with somebody. My spouse discussed their problems with me. My lover discussed their problems with me. My sibling discussed their problems with me. a horrible setting an awful setting a very poor setting a poor setting a great setting a very good setting a good setting a horribly substandard setting I talked to somebody. I conducted a meeting in a setting worthy of legends a fantastic setting I talked to my child. I visited with my animal training partner. I talked to my friend. I talked to an acquaintance. I shared a personal insight with my friend. I shared a personal insight with an acquaintance. I shared a personal insight with somebody. My spouse shared a personal insight with me. I shared a personal insight with my sibling. I shared a personal insight with my mother. I shared a personal insight with my father. I shared a personal insight with my child. I had an intellectual discussion with an acquaintance. I had an intellectual discussion with somebody. I shared a personal insight with my spouse. I shared a personal insight with my lover. I had an intellectual discussion with my mother. I had an intellectual discussion with my father. I had an intellectual discussion with my child. I had an intellectual discussion with my friend. I discussed my problems with my father. I discussed my problems with my child. I discussed my problems with my friend. I discussed my problems with an acquaintance. I discussed my problems with my spouse. I discussed my problems with my lover. I discussed my problems with my sibling. I discussed my problems with my mother. My child shared a personal insight with me. My friend shared a personal insight with me. An acquaintance shared a personal insight with me. Somebody shared a personal insight with me. My lover shared a personal insight with me. My sibling shared a personal insight with me. My mother shared a personal insight with me. My father shared a personal insight with me. This dancer is fantastic! is awesome! is magnificant! player This singer This chanter This preacher This storyteller This recitation That sounds just like the So true, so true. No doubt. Truly. I concur! is alright! has promise. That sounds vaguely like the is okay. shows such talent. That sounds like the is good. is pretty good. That sounds almost like the is great. is splendid. is really quite good! ? Unbelievable talent! . How can I even describe the skill? is legendary. ! Amazing ability. I was far away. I was on an infiltration mission. This must be stopped by any means at our disposal. It is terrifying. I am unnaturally ageless. I accepted bribed in exchange for offering leniency. I embezzled funds. I received a cut of corruptly-obtained funds. I do not have a tomb. I talked to somebody important to our traditions. It was I prey on the blood of civilized creatures. I conducted an official meeting in a bedroom. I conducted an official meeting in a dining room. I had no room for an official meeting. I thought about my tomb. It was good. It was okay. I'm conflicted. I agree completely. I enjoyed performing. It was legendary. It was fantastic. It was great. That is terrible. That's terrific! It accords with my faith. Preaching is my calling. I don't know anything about that. I hate it. I am afraid of it. That is sad but not unexpected. I love the ribald lyrics. I love ribald poetry. Must the lyrics of the accompaniment be so off-putting? These lyrics are simply unacceptable. I love the raunchy lyrics of the accompaniment! I love the raunchy lyrics! I love raunchy poetry! I love the ribald lyrics of the accompaniment. This poetry is so embarrassing! The lyrics of the accompaniment are so funny! The lyrics are so funny! This poetry is so funny! Why is there a riddle in the lyrics? I hate riddles. I hate riddles. The lyrics of the accompaniment are so embarrassing! The lyrics are so embarrassing! I can't stand poetry this serious. This legendary hunt has saved us from a mighty enemy! This magnificent hunt has saved us from a fearsome enemy! This great hunt has saved us from a dangerous enemy! I love the solemn lyrics. I love solemn poetry. The lyrics of the accompaniment are way too serious. These lyrics are too austere. Couldn't the lyrics of the accompaniment be a bit more somber? These lyrics are too breezy. I prefer more weighty subject matter myself. I love the solemn lyrics of the accompaniment. I hate this sleazy sort of poetry. I love the light lyrics of the accompaniment. I love the light lyrics. I love light poetry. is just bad. doesn't belong here. makes me retch. ? Awful. is lousy. is a waste of time. couldn't be much worse. is middling. Is that supposed to be the is no good. stinks! is fine. is alright. could be better. could be worse. I love the riddle in the lyrics of the accompaniment. I love the riddle in the lyrics. I love riddles. Why is there a riddle in the lyrics of the accompaniment? I hate riddles. I love reflective poetry. I hate the self-absorbed lyrics of the accompaniment. I hate the self-absorbed lyrics. I hate self-absorbed poetry. The lyrics are my favorite poetry. This is my favorite poetry. I love the reflective lyrics of the accompaniment. I love the reflective lyrics. This is my favorite dance. The accompaniment is my favorite music. This is my favorite music. The lyrics of the accompaniment are my favorite poetry. many died the forces many foes was slain I slew a member several years ago many years ago long, long ago I wonder what the weather is like outside. There is a mist outside. Seems a pleasant enough Looks like rain outside. Looks to be snowing outside. Look at the fog out there! There is fog outside. It is scorching hot! It is freezing cold! Is that falling outside? The defenseless are safer from outlaws. You have my thanks. in a time before time in the future We are saved from a fearsome enemy! We are saved from a dangerous enemy! We are rid of an enemy. We are rid of a nuisance. That was a great hunt! That was a worthy hunt. That was hunter's work. We are saved from a mighty enemy! This worthy hunt has rid us of an enemy. This hunt has rid us of a nuisance. That was a legendary hunt! That was a magnificent hunt! a few months ago a year ago a few years ago several days ago a week ago a few weeks ago a month ago not one hour ago a few hours ago not one day ago a few days ago just now a few minutes ago not a quarter hour ago not a half hour ago astonishment embarrassment exasperation exhilaration disappointment It is cold. What a wind! And what a wind! It is a nice temperature today. The weather looks to be fine today. The stars are bold tonight. It is a starless night. It is hot. I hope this fog lifts soon. I hope this mist passes. Look at those clouds! The weather does not look too bad today. What is this? It is raining. It is snowing. Curse this fog! I cannot see a thing. nuances righteous indignation self Hello Hey I'm a true I thought you called yourself ([lip]) Greetings. Salutations Greetings ([LIP]) expectancy hopelessness Only a fool would travel alone at night! Take shelter or the bogeyman will get you. Night is falling. You'd better stay indoors, or the bogeyman will get you. The sun will set soon. Be careful that the bogeyman doesn't get you. Don't travel alone at night, or the bogeyman will get you. Hopefully your friends can dissuade you from this foolishness. Traveling alone in the wilds?! You know better than that. Only a hero such as yourself can travel at night. The bogeyman would get me. I know you've seen your share of adventure, but be careful or the bogeyman may get you. Don't walk off with anything. It is amazing how far you've come. Welcome home. It's good to see you have companions to travel with on your adventures. I know you can handle yourself, but be careful out there. Are you still dancing? Are in a foul mood? You'll get nothing from me with your flattery. Are you stalking a dangerous beast? Best keep your head down. I hear that there is an insurrection against I hear that lost informed that tribute would no longer be offered I hear has a real mean streak. accepted a peace offer from to stop the conflict between refused an offer of peace from regarding the conflict between agreed to offer of tribute from refused demand of tribute from How are you, my It's great to have a friend like you! And what exactly do you want? Are you ready to learn? Welcome home, my child. . What can I do for you? . Please be respectful of the materials. I am honored to be in your presence. It is an honor. Your name precedes you. Thank you for all that you have done. It is good to finally meet you! An honor as always. How can I be of service? . It is good to see you. is dumbstruck for a moment. A legend? Here? I can scarcely believe it. Do you have wisdom to share, preacher? Do you have a story to tell? Have you written a new poem? Is it time to make music? Don't try to throw your weight around. I have nothing for you. I value your loyalty. It really is a pleasure to speak with you again. Thank you for keeping us safe. Don't let the enemy rest. Are you hunting for treasure? Thank you for protecting our wisdom. Been in any good scraps today? Let's not hurt anybody. Make any good deals lately? Long live the cause! ORDINAL UNIT_NAME INDEF_FAMILY_RELATIONSHIP SITE SUBREGION HIST_FIG ABSTRACT_BUILDING (to CONTEXT INCIDENT CRIME REGION_WEATHER CREATION_ZONE BATTLEFIELD INTERACTION_INSTANCE ARCH_ELEMENT in order to find better lives moved on in search of a better future after the horrible mismanagement of We had to pull out of left to found a new settlement This place has been conquered We formed I hear that a group calling itself We founded I hear that a group from left to reclaim the ruins after an insurrection waited out an insurrection in crushed an insurrection in We reclaimed is not in I do not have does not possess stops and pays attention to you. was destroyed. is in I have just before an army descended upon the place. I heard that I heard that there was an incident. We banded up as and escaped I hear that refugees calling themselves fled A great monster from the underground is said to have emerged from the darkness. A vile beast from the caverns now walks the land. A lurking pest has come up from the underground. At the end of the world dwell the fiercest beasts of legend. Terrible monstrosities live deep under the ground. The world is safer for travelers when night creatures no longer stalk the darkness. A force of evil has arisen in the world. Something truly horrifying has vomited itself forth from the depths of the world. Vanquishing a great beast on our behalf would bring us all much glory. Mastering the forces of nature would glorify us in the eyes of the world. Demons from the underworld must not be permitted to walk freely upon the land. Not far from here, a fearsome creature has made its home. A savage beast from the thick of the wilds hunts us at will. A ferocious wild animal has been set on us by nature. A ferocious unnatural beast has become the bane of our people. A beast from the wilds has been harassing our people. A small but organized military order have been causing us much hardship. A marauding warband is threatening our people. Malicious outlaws have brought terror to our doorsteps. Particular outlaws have been causing us much hardship. assumes a beastly form to terrorize us. Our people have been pestered by skulking villains. A highly-organized military order is threatening our people. An organized military order have brought terror to our doorsteps. This insidious evil is Seek this place if you hunt The creature is Body corrupted beyond reckoning, Creatures grow mighty out in the wildest regions. You might win fame by putting down a wild beast of great renown. Sometimes animals just get out of control. Seek this place if you wish to confront BELIEF_SYSTEM DIVINATION_SET SPEAKER DANCE_FORM RHYTHM CULTURAL_IDENTITY AGREEMENT POETIC_FORM MUSICAL_FORM ARMY ARMY_CONTROLLER ARMY_TRACKING_INFO A vile monster from the bowels of the earth has been preying on our people. A beast from underground has been assailing us. At times, creeping things slither out from below ground. We are besieged by a terrifying monster from the harshest wilderness. A beast horrible beyond imagining threatens us. A creature of the night has our people cowering in fear. The forces of darkness have descended upon us. A terror most foul from the evil depths nigh the underworld plagues us. A great beast threatens to bring ruin upon our people. We have been under siege by an ancient force of nature. It is time to send our cursed enemy back to the underworld. Our people have been tormented by a fearsome foe. AUDIENCE A night creature has infiltrated our communities and now makes prey of us. An evil lurks within. As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. It is a place of great evil. looks around nervously and leans forward, speaking quietly. It is rumored that the dead rise and stalk the living! That place is blessed. There is a library there There is a tomb housing is there. There is a tavern there There is a temple The head of the family is is overcome for a moment. ] No... I don't want to talk about it. There is a great keep there I've defeated many fearsome opponents! We are in [You receive a detailed description.] I've heard of a place called STORKIS [PRO_OBJ] [PRO_POS] I don't know very much about it. STRANGUS AUGIS Savage beasts call it their home. ! It's terrifying. have been known to hunt out there. roam freely out there. has been harassing people over in The army of is marching here! is marching on A bandit gang calling itself , led by has been harassing people right here on the streets of over at They have a somewhere A sprawling criminal organization has left our people living in fear. A scheming criminal gang has eluded capture for far too long. A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. There are foul goings-on Can you lead me to battle and a warrior's death? is our family's ancestor. is the head of the family. Our family's ancestor is But mostly I just like to drink. How I long for some excitement in my life... I've always dreamed of seeing far-away places. I would give anything to be away from here. I can't stand the boredom! forgetful guard I am a slave of I am a prisoner of Please help me to escape from this place. There's absolutely nothing interesting around here. I am a , as are you I have no interest in your objectives. I cannot give up my quest for I cannot abandon my pilgrimage. I cannot, for I am on an important journey. It is I that would lead you, but I have no need of your protection. Ha! Such enthusiasm from one such as yourself. With a band so large, what share of the glory would I have? I'm sorry. I can't go with you. A demonstration of your skill might convince me. Keep practicing! Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one. Can you manage a troupe so large? I'd love to travel and create art. The performing arts are so important. Let's go! Let's spread the joy! The performances will be great. express State your values (new menu) Demand an item (barter screen) Express your emotions (new menu) hello Nevermind nevermind Summarize the many troubles I am unfit to brave danger with you. I would... rather not. Greet listener greet The surrounding area is called Search first in a dark tower the dungeon That's such a fantastic idea. I can't wait to be off! It's such a noble pursuit. Let's go immediately! It would be so great to perform and make people happy. I so love the performing arts. It's time to go! Take me away from here. Let us leave as soon as possible. This is a cause worthy of struggle. I'm sorry. My duty is here. I've always wanted to travel the world. Let us be off! Excitement! Adventure! I am thrilled to join you. I will agree to guide you if you lead me to glory and death. I will agree to travel with you if you lead me to glory and death. I'm not sure exactly where to look. Hey... that sounds like a great idea! Surely any place is better than this. Let's set off immediately! Nothing beats the open road. Let us be off! Ask listener to wait here wait stay Ask listener to follow you Request a guide to Ask for directions to Ask for the whereabouts of treasure Inquire about any troubles Offer your service bandit skulking ruffian Order listener to drive the forces of Tell listener that nothing has changed leave Complain about the agreement complain Bring up the journey together Cancel the agreement cancel Gift a (large) pet or mount (new menu) Express horror at the gift Express thanks for the gift Claim this site for yourself (group naming menu) Claim this site for yourself and Name pet (new menu) Ask favor, place request, make demand or issue order (new menu) favor Create a performance troupe together (group naming menu) Investigate or interrogate (new menu) investigate interrogate Ask about Bring up specific incident or rumor (new menu) who Ask for directions (new menu) directions thanks Give Ask about somebody (new menu) 's presence in Spread rumor of your possession of absence 's absence from Spread rumor of your abduction Spread rumor of the abduction of 's destruction Spread rumor of the Spread rumor of the occupation of Spread rumor of your reunion with Spread rumor of the reunion of Bring up your death Bring up the death of Spread rumor of Spread rumor of the insurrection Order Rent room for Request free room List available services list Yell out service order buy sell Ask about available services, drinks, rooms, etc. Spread rumor of your lack of possession of Trade or settle debts barter rebels stakeholders guards Summarize the local disposition of the forces of relations Summarize the hold of on its territory Give an order based on 's relationship with Go into Bring up the destruction of Bring up your reunion with Bring up the reunion of Summarize the conflict in which you slew (This occurred troublemaker Accuse the speaker of being a troublemaker Summarize your views on Discuss the missing artifact Summarize your views on the opposition to Describe the refugees created by the attack of accuse Ask the listener for the location of Agree to have accept homage from agree accept refusal Suggest that the listener trade suggest cease Accept that the listener will not trade the object Ask about listener's family Ask for permission to stay for a day Ask for a cease to hostilities rob Demand that the listener yield surrender Demand that Demand the listener's identity Demand that the listener drop drop Offer to have homage Cancel tribute from Offer peace between Refuse to have Agree to make peace between Refuse to make peace between Ask about the structure you are in Ask about the listener's master or boss boss show Ask listener to join you (new menu) Confirm service order Exchange, give, take or show personal items exchange extend Extend room rental for Extend use of free room Try to calm the listener Tell a joke feelings Make a flattering remark flatter Inquire about listener's profession Ask how listener is feeling Ask about the listener's schemes and plots scheme plan Invoke true name to banish listener invoke banish Invoke true name to compel service from listener Comment on natural surroundings Ask about the surrounding area surroundings Comment on weather Offer encouragement encourage Ask about the local ruler Ask about this site's neighbors and trade partners neighbors village Return to current topic (new menu) Bypass greeting (new menu) bypass Change the subject (new menu) quit Say goodbye Accuse listener of being a night creature Impatiently say goodbye Ask listener to adopt Accept the position Refuse the position Agree to the adoption transfer Offer listener your position as adopt Brag about your past violent acts brag boast Welcome yourself to your new home Raise alarm exile Ask if anybody fled from this site Ask about other groups with a stake in this site withdraw Ask about the position of this group's forces Refuse the adoption Ask listener why they are traveling Ask how strong this group's hold over its lands is decline Leave Kick listener out of Invite listener to join invite Accept invitation to join Refuse invitation to join Refuse listener work as Ask to join Accept into Refuse request to join diagnosticians surgeons bone doctors Reply to greeting (impersonation) impersonate State 's location Ask to be rescued Reply to greeting reply Refuse conversation Revoke listener's status as a revoke Invite listener to become a Ask to become a Refuse invitation to become a Accept invitation to become a Refuse request to become a Accept as a Request duty or advice pertaining to service as a Give report pertaining to service as a report Praise listener for completing the task Ask what happened Ask listener to join you and be rescued return Refuse to share this information Say that you have no family Say that you don't remember scribes Grant listener work as grant Grant scholars mercenaries monster slayers Ask for to made tavern keepers Ask to be made a State that you are conflicted State that it is terrific State that they are outlaws State that you are right in all matters terrible State opinion that it is terrifying terrifying State that you don't know anything about it State opinion that it is sad but not unexpected expected State opinion that it is terrible performing State that it was legendary State that it was fantastic State that preaching is your calling preaching calling State that you enjoyed performing State your general fear State that it accords with your faith accords faith State that it is for the best State that you don't care State your general hatred Ask listener's course of action Request suggestion for course of action Ask listener to join you as entertainer vigilant Offer condolences sorry State that you weren't acquainted Tell listener to enjoy peace and remain vigilant enjoy Suggest talking to to offer condolences Suggest traveling to State opinion that it is not your problem State opinion that it was inevitable inevitable State opinion that this is the life for you Ask listener to join you in a rescue Ask listener to join you in an insurrection State opinion that it must be stopped with violent force site Respond to join request respond entertain Ask listener to join you on adventures Ask listener to guide you to a location State that listener saved you from an enemy State that listener protected the defenseless from outlaws protected defenseless saved State that listener had a good hunt State that you love solemn poems State that you hate solemn poems State that listener's hunt saved you from an enemy State that you disapprove of ribald poems State that you love light poems State that you hate light poems Lay quest to retrieve Exhort to finish current quest apologize Refer listener to somebody older refer Comply with order Agree to follow Apologize for being otherwise occupied oulaws Grant sleep permission Deny sleep permission deny bad State that this is your favorite dance favorite State that this is your favorite music State that this is great State that this is good State that this is okay State that this is no good State that it was okay Agree completely State that this is fantastic State that it was great State that it was good raunchy poems State that you love ribald poems State your amusement funny State that you love raunchy poems State that you love riddles State that you hate riddles State that you are embarrassed by this kind of humor State that this is your favorite poetry State that you love reflective poetry State that you hate reflective poetry Say something about your family's ancestor ancestor Say something about your family Announce that you are hunting in your lair grovel Ask listener to wait until you've returned home Say something general about your emotional state or thoughts thoughts Say something about the local area Tell the listener that they've found you Grovel before your new master Provide the whereabouts of Explain your current journey explain Say something about this site's trade partners Refuse to cease hostilities Agree to comply with demand Refuse to comply with demand Refuse to yield hawk Yield in terror Yield Agree to cease hostilities Prophesize prophesize Hawk your wares lair Express astonishment at seeing surprise Praise for returning Ask listener to come to the market later Remind listener of pending service pending Tell listener that no services are available Initiate bartering Ask listener to come to the trade depot later later Ask listener to come to your store later Ask listener to come closer Do business exhort finish Charge to serve Give your opinion of opinion Provide the location of specific place Provide the location of Recommend Profess total ignorance Tell the listener that Tell listener to try a shopkeeper shopkeeper Tell listener about Provide directions to Tell listener both of you must be at location both Tell listener you don't work here Mention services to listener Announce your night creature status announce State your incredulity mock State your age emphatically Say something about your profession talk Say something about your schemes Refuse the interrogation Mock the repeated failure of the interrogator Make terrified outburst regarding fleeing conflict outburst State intention to flee conflict Say something about your master(s) Fail the struggle against great despair Fail the struggle against great dismay Fail the struggle against great distress Fail the struggle against great fright Fail the struggle against great sadness Fail the struggle against great terror Fail the struggle against great agony Fail the struggle against great anguish Fail the struggle against great horror Fail the struggle against great grief Fail the struggle against great rage Fail the struggle against great fear failed to load conflict report incident Fail the struggle against great alarm Fail the struggle against great shock Accept the compliment thank Accept calming State that calming was unneeded Deride the attempt to calm Reject the compliment reject Reject the attempt to calm Flatter the listener Deride flattery deride (not your values) Argue Acquiesce (changes your values) acquiesce Dismiss the listener's argument dismiss Respond passively Agree to drop the argument Reject the joke Express outrage over dismissal dismissal Press the argument unneeded Approve of the joke approve State feelings of great aversion State feelings of great awe State feelings of great bitterness State feelings of great boredom State feelings of great anxiety State feelings of great apathy State feelings of great arousal State feelings of great astonishment State feelings of great amazement State feelings of great ambivalence State feelings of great anger State feelings of great annoyance State feelings of great admiration State feelings of great agitation State feelings of great aggravation State feelings of great alienation State feelings of great emptiness State feelings of great exasperation State feelings of great ferocity State feelings of great frustration State feelings of great displeasure State feelings of great eagerness State feelings of great embarrassment State feelings of great empathy State feelings of great disappointment State feelings of great disgust State feelings of great disillusionment State feelings of great dislike State feelings of great caring State feelings of great confusion State feelings of great contempt State feelings of great dejection Verbally struggle against great fear Verbally struggle against great sadness State feelings of great satisfaction State feelings of great love Verbally struggle against great horror Verbally struggle against great grief State feelings of great triumph State feelings of great grim satisfaction State feelings of great suspicion Verbally struggle against great alarm Verbally struggle against great shock Fail the struggle against great misery Fail the struggle against great mortification Fail the internal struggle, completely shaken Fail the struggle against existential crisis Verbally struggle against great misery Verbally struggle against great mortification Verbally struggle, greatly shaken State feelings of great acceptance Verbally struggle against great despair Verbally struggle against great dismay Verbally struggle against great distress Verbally struggle against great fright State feelings of great vengefulness Verbally struggle against great terror Verbally struggle against great agony Verbally struggle against great anguish State feelings of great bliss State feelings of great excitement State feelings of great gaiety State feelings of great joy State feelings of great affection State feelings of great amusement State feelings of great contentment State feelings of great delight State feelings of great worry State feelings of great wrath State feelings of great zeal State feelings of great adoration State feelings of great tenderness State feelings of great uneasiness State feelings of great unhappiness State feelings of great wonder State feelings of great self-pity State feelings of great servility State feelings of great shame State feelings of great sympathy State feelings, greatly enraptured State feelings, greatly thrilled Verbally struggle against looming existential crisis Verbally struggle, greatly defeated State feelings of great joviality State feelings of great jubilation State feelings of great pleasure State feelings of great pride State feelings of great freedom State feelings of great flee State feelings of great happiness State feelings of great jolliness State feelings of great elation State feelings of great enjoyment State feelings of great exhilaration State feelings of great fondness State feelings of great irritation State feelings of great isolation State feelings of great loathing State feelings of great loneliness State feelings of great hopelessness State feelings of great humiliation State feelings of great insult State feelings of great interest State feelings of great grumpiness State feelings of great guilt State feelings of great hatred State feelings of great hope State feelings of great gloom State feelings of great glumness State feelings of great gratitude State feelings of great grouchiness State feelings of great repentance State feelings of great resentment State feelings of great restlessness State feelings of great righteous indignation State feelings of great rejection State feelings of great relief State feelings of great regret State feelings of great remorse State feelings of great outrage State feelings of great panic State feelings of great patience State feelings of great passion State feelings of great lust State feelings of great nervousness State feelings of great nostalgia State feelings of great optimism State feelings of astonishment State feelings of aversion State feelings of awe State feelings of bitterness State feelings of annoyance State feelings of anxiety State feelings of apathy State feelings of arousal State feelings of alienation State feelings of amazement State feelings of ambivalence State feelings of anger State feelings of acceptance State feelings of admiration State feelings of agitation State feelings of aggravation State feelings of empathy State feelings of emptiness State feelings of exasperation State feelings of ferocity State feelings of dislike State feelings of displeasure State feelings of eagerness State feelings of embarassment State feelings of dejection State feelings of disappointment State feelings of disgust State feelings of disillusionment State feelings of boredom State feelings of caring State feelings of confusion State feelings of contempt State feelings of grim satisfaction Verbally struggle against fear Verbally struggle against sadness State feelings of satisfaction Verbally struggle against horror Verbally struggle against grief State feelings of triumph Verbally struggle against rage State feelings of great euphoria State feelings of suspicion Verbally struggle against alarm Verbally struggle against shock State feelings, greatly expectant Verbally struggle against great doubt State feelings of great enthusiasm Verbally struggle against great pessimism Verbally struggle against fright Verbally struggle against misery Verbally struggle against mortification Verbally struggle, shaken Verbally struggle against anguish Verbally struggle against despair Verbally struggle against dismay Verbally struggle against distress State feelings of joy State feelings of vengefulness Verbally struggle against terror Verbally struggle against agony State feelings of love State feelings of bliss State feelings of excitement State feelings of gaiety State feelings of adoration State feelings of affection State feelings of amusement State feelings of contentment State feelings of wonder State feelings of worry State feelings of wrath State feelings of zeal State feelings of sympathy State feelings of tenderness State feelings of uneasiness State feelings of unhappiness State feelings of righteous indignation State feelings of self-pity State feelings of servility State feelings of shame State feelings of pride State feelings, enraptured State feelings, thrilled Verbally struggle against existential crisis State feelings of jolliness State feelings of joviality State feelings of jubilation State feelings of pleasure State feelings of fondness State feelings of freedom State feelings of glee State feelings of happiness State feelings of delight State feelings of elation State feelings of enjoyment State feelings of exhilaration State feelings of interest State feelings of irritation State feelings of isolation State feelings of loathing State feelings of hope State feelings of hopelessness State feelings of humiliation State feelings of insult State feelings of grouchiness State feelings of grumpiness State feelings of guilt State feelings of hatred State feelings of frustration State feelings of gloom State feelings of glumness State feelings of gratitude State feelings of remorse State feelings of repentance State feelings of resentment State feelings of restlessness State feelings of passion State feelings of rejection State feelings of relief State feelings of regret State feelings of optimism State feelings of outrage State feelings of panic State feelings of patience State feelings of loneliness State feelings of lust State feelings of nervousness State feelings of nostalgia State minor feeling of arousal State minor feeling of astonishment State minor feeling of aversion State minor feeling of awe State minor feeling of anger State minor feeling of annoyance State minor feeling of anxiety State minor feeling of apathy State minor feeling of aggravation State minor feeling of alienation State minor feeling of amazement State minor feeling of ambivalence Dismiss minor feeling of being shaken State minor feeling of acceptance State minor feeling of admiration State minor feeling of agitation State minor feeling of embarrassment State minor feeling of empathy State minor feeling of emptiness State minor feeling of exasperation State minor feeling of disillusionment State minor feeling of dislike State minor feeling of displeasure State minor feeling of eagerness State minor feeling of contempt State minor feeling of dejection State minor feeling of disappointment State minor feeling of disgust State minor feeling of bitterness State minor feeling of boredom State minor feeling of caring State minor feeling of confusion Dismiss minor feeling of rage State minor feeling of grim satisfaction Dismiss minor feeling of fear Dismiss minor feeling of sadness Dismiss minor feeling of shock Dismiss minor feeling of horror Dismiss minor feeling of grief State minor feeling of triumph Verbally struggle against pessimism State feelings of euphoria State minor feeling of suspicion Dismiss minor feeling of alarm Verbally struggle, defeated State feelings, expectant Verbally struggle against doubt State feelings of enthusiasm Dismiss minor feeling of distress Dismiss minor feeling of fright Dismiss minor feeling of misery Dismiss minor feeling of mortification Dismiss minor feeling of agony Dismiss minor feeling of anguish Dismiss minor feeling of despair Dismiss minor feeling of dismay State minor feeling of gaiety State minor feeling of joy State minor feeling of vengefulness Dismiss minor feeling of terror State minor feeling of satisfaction State minor feeling of love State minor feeling of bliss State minor feeling of excitement State minor feeling of zeal State minor feeling of adoration State minor feeling of affection State minor feeling of amusement State minor feeling of unhappiness State minor feeling of wonder State minor feeling of worry State minor feeling of wrath State minor feeling of shame State minor feeling of sympathy State minor feeling of tenderness State minor feeling of uneasiness State minor feeling of restlessness State minor feeling of righteous indignation State minor feeling of self-pity State minor feeling of servility State minor feeling of pleasure State minor feeling of pride State feelings, somewhat enraptured State feelings, somewhat thrilled State minor feeling of happiness State minor feeling of jolliness State minor feeling of joviality State minor feeling of jubilation State minor feeling of exhilaration State minor feeling of fondness State minor feeling of freedom State minor feeling of glee State minor feeling of contentment State minor feeling of delight State minor feeling of elation State minor feeling of enjoyment State minor feeling of insult State minor feeling of interest State minor feeling of irritation State minor feeling of isolation State minor feeling of hatred State minor feeling of hope State minor feeling of hopelessness State minor feeling of humiliation State minor feeling of gratitude State minor feeling of grouchiness State minor feeling of grumpiness State minor feeling of guilt State minor feeling of ferocity State minor feeling of frustration State minor feeling of gloom State minor feeling of glumness State minor feeling of regret State minor feeling of remorse State minor feeling of repentance State minor feeling of resentment State minor feeling of patience State minor feeling of passion State minor feeling of rejection State minor feeling of relief State minor feeling of nostalgia State minor feeling of optimism State minor feeling of outrage State minor feeling of panic State minor feeling of loathing State minor feeling of loneliness State minor feeling of lust State minor feeling of nervousness Acknowledge lack of apathy Acknowledge lack of arousal Acknowledge lack of astonishment Acknowledge lack of aversion Acknowledge lack of ambivalence Acknowledge lack of anger Acknowledge lack of annoyance Acknowledge lack of anxiety Acknowledge lack of agitation Acknowledge lack of aggravation Acknowledge lack of alienation Acknowledge lack of amazement Acknowledge lack of mortification Acknowledge lack of being shaken Acknowledge lack of acceptance Acknowledge lack of admiration Acknowledge lack of eagerness Acknowledge lack of embarrassment Acknowledge lack of empathy Acknowledge lack of emptiness Acknowledge lack of disgust Acknowledge lack of disillusionment Acknowledge lack of dislike Acknowledge lack of displeasure Acknowledge lack of confusion Acknowledge lack of contempt Acknowledge lack of dejection Acknowledge lack of disappointment Acknowledge lack of awe Acknowledge lack of bitterness Acknowledge lack of boredom Acknowledge lack of caring Acknowledge lack of triumph Acknowledge lack of rage Acknowledge lack of grim satisfaction Acknowledge lack of fear Acknowledge lack of alarm Acknowledge lack of shock Acknowledge lack of horror Acknowledge lack of grief State minor feeling of enthusiasm Dismiss minor feeling of pessimism State minor feeling of euphoria Acknowledge lack of suspicion Dismiss minor existential crisis Dismiss minor feeling of defeat State feelings, somewhat expectant Dismiss minor doubts Acknowledge lack of dismay Acknowledge lack of distress Acknowledge lack of fright Acknowledge lack of misery Acknowledge lack of terror Acknowledge lack of agony Acknowledge lack of anguish Acknowledge lack of despair Acknowledge lack of excitement Acknowledge lack of gaiety Acknowledge lack of joy Acknowledge lack of vengefulness Acknowledge lack of sadness Acknowledge lack of satisfaction Acknowledge lack of love Acknowledge lack of bliss Acknowledge lack of wrath Acknowledge lack of zeal Acknowledge lack of adoration Acknowledge lack of affection Acknowledge lack of uneasiness Acknowledge lack of unhappiness Acknowledge lack of wonder Acknowledge lack of worry Acknowledge lack of servility Acknowledge lack of shame Acknowledge lack of sympathy Acknowledge lack of tenderness Acknowledge lack of resentment Acknowledge lack of restlessness Acknowledge lack of righteous indignation Acknowledge lack of self-pity Acknowledge lack of jubilation Acknowledge lack of pleasure Acknowledge lack of pride Acknowledge lack of rapture Acknowledge lack of glee Acknowledge lack of happiness Acknowledge lack of jolliness Acknowledge lack of joviality Acknowledge lack of enjoyment Acknowledge lack of exhilaration Acknowledge lack of fondness Acknowledge lack of freedom Acknowledge lack of amusement Acknowledge lack of contentment Acknowledge lack of delight Acknowledge lack of elation Acknowledge lack of humiliation Acknowledge lack of insult Acknowledge lack of interest Acknowledge lack of irritation Acknowledge lack of guilt Acknowledge lack of hatred Acknowledge lack of hope Acknowledge lack of hopelessness Acknowledge lack of glumness Acknowledge lack of gratitude Acknowledge lack of grouchiness Acknowledge lack of grumpiness Acknowledge lack of exasperation Acknowledge lack of ferocity Acknowledge lack of frustration Acknowledge lack of gloom Acknowledge lack of relief Acknowledge lack of regret Acknowledge lack of remorse Acknowledge lack of repentance Acknowledge lack of panic Acknowledge lack of patience Acknowledge lack of passion Acknowledge lack of rejection Acknowledge lack of nervousness Acknowledge lack of nostalgia Acknowledge lack of optimism Acknowledge lack of outrage Acknowledge lack of isolation Acknowledge lack of loathing Acknowledge lack of loneliness Acknowledge lack of lust Start new conversation with Shout out to everybody Assume an identity somebody whose name I don't know Continue shouting Continue conversation with View Acknowledge lack of doubt Acknowledge lack of enthusiasm Acknowledge lack of pessimism Acknowledge lack of euphoria Acknowledge lack of a thrill Acknowledge lack of existential crisis Acknowledge lack of defeat Acknowledge lack of expectancy REMOVE_MATERIAL USE_TISSUE Unrecognized Material Template: USE_MATERIAL_TEMPLATE PLUS_MATERIAL SELECT_MATERIAL USE_MATERIAL Caste Selection Fails: USE_CASTE USE_STANDARD_NEX_BODY_PALETTE SELECT_ADDITIONAL_CASTE SELECT_CASTE PROCEDURAL_CREATURE_GRAPHICS PCG_LAYERING PORTRAIT Unrecognized Tissue Template: USE_TISSUE_TEMPLATE REMOVE_TISSUE SELECT_TISSUE CREATURE SELECT_CREATURE Unrecognized Creature Copy (Order is important!): COPY_TAGS_FROM logs CUT_CREATURE logs/current_entry.txt SOURCE_ENID SOURCE_HFID LOG_CURRENT_ENTRY Unrecognized Creature Token: PREFSTRING EQUIPMENT_WAGON GENERATED SLAIN_SPEECH : Special attack material missing state -- set to liquid : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) (empty tissue) Creature Tissue Material Failure: (no mat3) (no mat1) GO_TO_TAG GO_TO_END *** Error(s) finalizing the creature GO_TO_TAG could not find target, setting to end: Unrecognized Creature Variation: APPLY_CREATURE_VARIATION GO_TO_START APPLY_CURRENT_CREATURE_VARIATION VERMIN_ROTTER VERMIN_GROUNDER MUNDANE UBIQUITOUS ARTIFICIAL_HIVEABLE VERMIN_EATER HIVE_PRODUCT VERMIN_FISH LOOSE_CLUSTERS VERMIN_SOIL_COLONY VERMIN_SOIL FANCIFUL STP LARGE_ROAMING DOES_NOT_EXIST SAVAGE CREATURE_SOLDIER_TILE CREATURE_TILE GENERAL_BABY_NAME TRIGGERABLE_GROUP GENERAL_CHILD_NAME UNDERGROUND_DEPTH CHANGE_FREQUENCY_PERC CLUSTER_NUMBER POPULATION_NUMBER TSU_NOUN TISSUE_STYLE_UNIT SHEARABLE_TISSUE_LAYER TISSUE_LAYER_APPEARANCE_MODIFIER PLUS_BP_GROUP SET_BP_GROUP PLUS_TL_GROUP SET_TL_GROUP NUMBERED_NAME many babies zombie tredecaplets duodecaplets quindecaplets quattuordecaplets TL_COLOR_MODIFIER NO_END ) Was Not Used Color Mod Ending With ( APP_MOD_NOUN APP_MOD_DESC_RANGE APP_MOD_RATE APP_MOD_IMPORTANCE BP Remove Type BP_REMOVE_TYPE BP Mod Shearable Tissue BP Add Type BP_ADD_TYPE Unrecognized Color Token: : Cannot find SPECIFIC_FOOD:CREATURE token LOCAL_CREATURE_MAT : No tissue thickness : Tissue : Cannot find SPECIFIC_FOOD:PLANT token has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature : Special attack interaction token not recognized : was not found, using first tissue instead , layer nonuplets octuplets undecaplets quintuplets quadruplets septuplets sextuplets a boy triplets twins Tile page token not recognized: ADD_COLOR a girl null app_mod_selection EBO_SHAPE BODYPART Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added EXTRA_BUTCHER_OBJECT ANY_HARD_STONE EBO_ITEM CDI Unrecognized CDI Token: CDI token precedes any CAN_DO_INTERACTION tag: Unrecognized Creature Caste Body Gloss Token: RETRACT_INTO_BP ATTACK_FLAG_BAD_MULTIATTACK ATTACK_FLAG_INDEPENDENT_MULTIATTACK ATTACK_FLAG_WITH ATTACK_FLAG_CANLATCH ATTACK_PRIORITY ATTACK_PREPARE_AND_RECOVER ATTACK_VELOCITY_MODIFIER ATTACK_VERB ATTACK_SKILL ATTACK_PENETRATION_PERC ATTACK_CONTACT_PERC CHILD_TISSUE_LAYER_GROUP CHILD_BODYPART_GROUP seems to have correct format but could not find proper BPs in any caste, so not added Attack AQUATIC BABYNAME AMPHIBIOUS CHILDNAME CASTE_PROFESSION_NAME SLAIN_CASTE_SPEECH TLCM_GENETIC_MODEL FEATURE_ATTACK_GROUP POP_RATIO TLCM_NOUN TLCM_TIMING APP_MOD_GENETIC_MODEL TLCM_IMPORTANCE Duplicate Body Token: Body Token Recognized But Could Not Connect: Unrecognized Creature Caste Body Token: DIE_WHEN_VERMIN_BITE COLONY_EXTERNAL REMAINS_UNDETERMINED REMAINS_ON_VERMIN_BITE_DEATH PEARL MOUNT_EXOTIC MAGICAL NO_PHYS_ATT_RUST NO_PHYS_ATT_GAIN CRAZED OPPOSED_TO_LIFE NO_DIZZINESS ODOR_STRING EXTRAVISION NO_FEVERS LOW_LIGHT_VISION ODOR_LEVEL SMELL_TRIGGER TRANCES NOEMOTION NONAUSEA NOSTUN LISP GENERAL_MATERIAL_FORCE_MULTIPLIER ROOT_AROUND GOBBLE_VERMIN_CLASS BONECARN GOBBLE_VERMIN_CREATURE SYNDROME_DILUTION_FACTOR CANNOT_JUMP STANCE_CLIMBER BLOODSUCKER CANNOT_CLIMB GETS_INFECTIONS_FROM_ROT GETS_WOUND_INFECTIONS NOSTUCKINS NOFEAR BEACH_FREQUENCY ITEMCORPSE_QUALITY CANOPENDOORS NATURAL_SKILL NOSMELLYROT ITEMCORPSE LAYS_UNUSUAL_EGGS SPECIALATTACK_INTERACTION ATTACK_FLAG_EDGE SPECIALATTACK_SUCK_BLOOD SPECIALATTACK_INJECT_EXTRACT ARENA_RESTRICTED NOTHOUGHT NO_CONNECTIONS_FOR_MOVEMENT NO_THOUGHT_CENTER_FOR_MOVEMENT HAS_NERVES TENDONS CAVE_ADAPT LIGAMENTS HASSHELL NOMEAT NOPAIN NOEXERT NOSKULL PARALYZEIMMUNE NOBONES NOSKIN CURIOUSBEAST_ITEM CURIOUSBEAST_EATER FLEEQUICK CURIOUSBEAST_GUZZLER PATTERNFLIER COOKABLE_LIVE LOCKPICKER AMBUSHPREDATOR NOT_BUTCHERABLE TRAPAVOID MULTIPART_FULL_VISION MEANDERER NOBREATHE ALCOHOL_DEPENDENT SMALL_REMAINS NO_AUTUMN NO_SUMMER NO_WINTER DIVE_HUNTS_VERMIN NO_SPRING IMMOLATE AT_PEACE_WITH_WILDLIFE VERMINHUNTER RETURNS_VERMIN_KILLS_TO_OWNER EQUIPS NOCTURNAL DIURNAL CAN_LEARN CAN_SPEAK CLUTCH_SIZE EGG_SIZE INTELLIGENT VISION_ARC STANDARD_GRAZER LAYS_EGGS PRONE_TO_RAGE NIGHT_CREATURE_NIGHTMARE NIGHT_CREATURE_BOGEYMAN SPREAD_EVIL_SPHERES_IF_RULER MATUTINAL CREPUSCULAR VESPERTINE PETVALUE_DIVISOR PETVALUE GRAVITATE_BODY_SIZE MAXAGE LITTERSIZE GNAWER ORIENTATION NO_GENDER MAGMA_VISION MULTIPLE_LITTER_RARE FIREIMMUNE_SUPER VIEWRANGE MODVALUE FLY CRAWL AGILITY Unknown GAIT flag STEALTH_SLOWS CHANGE_BODY_SIZE_PERC LAYERS_SLOW NO_BUILD_UP NO_DRINK NO_EAT NO_SLEEP NO_UNIT_TYPE_COLOR LIGHT_GEN CANNOT_UNDEAD REMAINS_COLOR CASTE_GLOWCOLOR IMMOBILE_LAND SPECIFIC_FOOD CASTE_COLOR CASTE_NAME WEBBER TRAINABLE_WAR WEBIMMUNE THICKWEB PET_EXOTIC TRAINABLE_HUNTING TRAINABLE LOCAL_POPS_PRODUCE_HEROES STRANGE_MOODS LOCAL_POPS_CONTROLLABLE MANNERISM_HAIR MANNERISM_MOUTH MANNERISM_LIPS MANNERISM_KNUCKLES MANNERISM_EAR MANNERISM_NOSE MANNERISM_EYES MANNERISM_HEAD MANNERISM_STRETCH MANNERISM_POSTURE MANNERISM_FINGERS MANNERISM_EYELIDS MANNERISM_WALK MANNERISM_SMILE MANNERISM_BREATH MANNERISM_SIT HOMEOTHERM VERMIN_NOTRAP SKILL_RATE FISHITEM PENETRATEPOWER VERMIN_NOFISH VERMIN_NOROAM MANNERISM_TONGUE MANNERISM_HANDS MANNERISM_LEG MANNERISM_NAILS MANNERISM_CHEEK MANNERISM_ARMS MANNERISM_FEET TEST_ALL HABIT_NUM PUS LAIR_HUNTER_SPEECH HABIT LAIR_CHARACTERISTIC SWIMS_INNATE SWIMS_LEARNED LAIR_HUNTER TRADE_CAPACITY DIFFICULTY BUILDINGDESTROYER GRASSTRAMPLE NO_VEGETATION_PERTURB SPOUSE_CONVERTER CONVERTED_SPOUSE MANNERISM_LAUGH SPOUSE_CONVERSION_TARGET CASTE_SOLDIER_ALTTILE CASTE_ALTTILE MILKABLE CASTE_TILE EGG_MATERIAL CASTE_GLOWTILE CASTE_SOLDIER_TILE EXERTION EXTREME_EMOTION THICKENS_ON_ENERGY_STORAGE THICKENS_ON_STRENGTH TISSUE_MATERIAL missing plural string TL_PAIN_RECEPTORS TL_VASCULAR TISSUE_NAME TL_CONNECTS TL_RELATIVE_THICKNESS TL_HEALING_RATE TL_MAJOR_ARTERIES FLIGHT MUSCULAR SPLINTABLE SETTABLE FUNCTIONAL SCARS CONNECTIVE_TISSUE_ANCHOR STRUCTURAL MENT_ATT_RANGE Attribute cap perc less than 100, set to 100 MENT_ATT_CAP_PERC MENT_ATT_RATES Attribute range greater than , repaired PHYS_ATT_CAP_PERC PHYS_ATT_RATES PHYS_ATT_RANGE SKILL_RUST_RATES Attribute range less than Attribute range not in increasing order, repaired SKILL_LEARN_RATE SKILL_RUST_RATE SKILL_LEARN_RATES SKILL_RATES ARG4 ARG3 SET_LAYER_TISSUE ARG5 Body detail plan not found: BODY_DETAIL_PLAN ARG2 ARG1 Tissue layer not added because no BP found: Unknown Body Part Position Token: PLUS_TISSUE_LAYER SELECT_TISSUE_LAYER TISSUE_LAYER_OVER TISSUE_LAYER_UNDER Unknown Body Group/Relation Token(s): is gigantic with huge muscles and hanging rolls of lard is gigantic but incredibly skinny with virtually no muscles to speak of is huge, muscular and fat creature_layer Null color selection at pregnancy start, creature [CREATURE: [OBJECT:CREATURE] Unrecognized Body Detail Plan Token: BP_LAYERS_OVER chunks chunk BP_RELSIZE needs 6 tokens: BP_LAYERS_UNDER BP_LAYERS is gigantic is enormous yet skinny is very large, fat and muscular is very large and bears great lard rolls and impressive muscles is gigantic and quite fat is very fat and enormous overall has an enormous build but is very skinny is incredibly skinny yet gigantic overall is enormous yet very weak is gigantic yet incredibly weak bears untold amounts of fat over a gigantic frame isn't very muscular but has a gigantic build is gigantic with incredible muscles is gigantic yet weak and skinny is gigantic and muscular is very muscular and just gigantic overall CV_NEW_TAG *** Error(s) finalizing the template CV_REMOVE_TAG CV_ADD_TAG LOCAL_PLANT_MAT Unrecognized Tissue Template Token: SUBORDINATE_TO_TISSUE TISSUE_SHAPE TISSUE_LEAKS TISSUE_MAT_STATE INSULATION STYLEABLE COSMETIC BP_POSITION ADD_TISSUE BP_RELATION needs 3 tokens: Unrecognized Creature Variation Token: needs 2 tokens: ADD_MATERIAL CVCT_MASTER CV_CONVERT_CTAG CVCT_REPLACEMENT CVCT_TARGET CV_ADD_CTAG CV_NEW_CTAG CV_CONVERT_TAG CV_REMOVE_CTAG has a tall, narrow body that is just incredibly skinny has a tall, thin body layered with some fat has a tall, thin body with little fat has a tall, thin frame with very little fat on it is lanky with ill-defined muscles is lanky and weak has a tall, thin frame but manages to be very fat packs extraordinary obesity on to what was once a tall and thin body is tall, thin and very muscular is tall and thin with incredible muscles is lanky and frail is muscular, tall and thin is lanky, with strong muscles and some fat would be lanky were it not for the massive muscles and slabs of lard is tall and thin, weak with few traces of fat has a tall, skinny body that is very frail is short, broad and fat has a short broad body with a lot of fat on it has a short, broad body with very little fat has a short, broad frame with almost no fat on it has a short broad body with little in the way of muscles has a short broad body but is very frail is short, broad and morbidly obese has a short broad body with ill-defined muscles is stout and incredibly muscular has a short broad body but is kind of weak and skinny at the same time has a stout muscular body is stout and very muscular has a short, broad body stacked thick with muscles and lard is lanky has a short body that is broad yet with few traces of muscle or fat is stout, muscular and fat is skinny but with a very large body overall is very large yet quite skinny as well is incredibly muscular and fat, with a large build overall is very large has a very large body with quite a bit of fat on it is very large and just incredibly fat has a very large frame but is incredibly skinny is fat and has a very large body overall is very weak despite being very large overall is very large with strong muscles isn't strong but is very large is very large yet weak is weak and skinny yet has a large build overall is very large yet also very weak and incredibly skinny is very large and very muscular is incredibly muscular and very large is large yet very skinny has a large body but is incredibly skinny is large is large yet skinny has a large body made larger still by mounds of fat has ill-defined muscles but is large overall is large and fat has a large body and is very fat is large and muscular is very muscular with a large body has a large body but is quite weak is large yet frail has a large body but it is very skinny and frail is large, muscular and fat has bulky muscles on a large body is weak and skinny yet has a reasonably large body overall is broad with little muscle is broad yet weak is broad-bodied and very fat has a broad body made broader still by no shortage of surrounding lard is very muscular with a broad body has incredible muscles stretched over a broad body has a broad body but it is very frail is broad and muscular is broad-bodied, muscular and fat has a broad body bearing impressive muscles and a great load of fat is broad-bodied, though weak and skinny is frail and very skinny yet with an overall broad body has a very broad frame with very little fat on it has a very broad body but almost no fat is very broad-bodied has a very broad body with little fat is long, weak and thin is long and thin but very weak has a long, thin frame hidden beneath copious rolls of lard is long, thin and somewhat weak has a long, thin frame strapped with incredible muscles has a long, thin body that is somewhat weak with little fat is long, thin and muscular is long and thin with strong muscles has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles has a broad body has a long, thin frame, frail with very little fat has a long, thin body, thickened by muscle and fat has a broad body with almost no fat on it is broad and fat has a broad body with little fat has a broad body with very little fat has an extremely broad body with lots of fat on it has an incredibly broad body hung with curtains of lard has an incredibly broad body with almost no fat on it is fat with an extremely broad body has an incredibly broad body but is very frail is muscular with an extremely broad body is somewhat weak and has a body that is incredibly broad has an extremely broad body but is weak has an incredibly broad body that is somewhat weak with only a little fat on it has an extremely broad frame with few traces of either muscle or fat is has large muscles on a incredibly broad body is incredibly muscular and broad-bodied is stout has a short, broad build overall but is somewhat skinny has an incredibly broad body with some muscle and fat on it has a massive broad body, highly muscular, with thick rolls of lard hanging from it has a very broad body and is incredibly fat has a broad body that is somewhat weak is fat and very broad is very broad and fat is muscular and very broad is very muscular and broad has ill-defined muscles on an otherwise broad body has a very broad body but it is frail has a very broad body but it is frail with very little fat on it has a very broad, muscular, fat body is incredibly muscular and has a very broad body has a very broad body overall but it is weak with little fat on it has an extremely broad body with little fat has an extremely broad body with very little fat has a very broad body, with enormous lard pockets packed in with the giant muscles is incredibly broad-bodied is thin and very muscular is thin but has incredible muscles is thin and frail is wiry has a generally thin build with some muscle and fat on it has a thin frame but it is loaded with muscles and great layers of fat is thin, skinny and weak is thin, frail and incredibly skinny has a very thin frame with very little fat has a very thin body with almost no fat on it is very thin has a very thin body with little fat would be very thin but bears an enormous lardy burden is somewhat scrawny and very thin has a very thin frame with a bit of fat on it has much fat on a very thin frame is incredibly tall and muscular is incredibly tall and a bit skinny, with ill-defined muscles is muscular and incredibly tall is very muscular and extremely tall is incredibly tall, layered with massive muscles and hanging sacks of lard is thin is very frail with an extremely tall and skinny body is incredibly tall with strong muscles and some fat has a thin body with almost no fat on it has a thin frame with some fat on it has a thin body with little fat has a thin body with very little fat is thin and scrawny is thin and weak has a once-thin frame, now belarded has what was once a thin frame, now bearing enormous, thick layers of fat is extremely thin and frail is muscular and extremely thin is extremely thin with ill-defined muscles is very weak and extremely thin is weak with little fat and just incredibly thin overall is a frail, extremely skinny thing is very muscular and incredibly thin has an extremely thin body packed with huge muscles is long and slim has a long, thin frame with little fat has managed to put some muscle and fat on an extremely thin frame could be incredibly thin but has massive lardy rolls and enormous muscles has a long, thin body with some fat on it has a long, thin body with a lot of fat on it has a long, thin body with very little fat has a long, thin body with almost no fat on it is muscular and very thin is very muscular and thin is weak and very thin is very thin and weak has a very thin, frail body without visible traces of fat would be very thin but has opted for some muscle and fat is incredibly muscular and very thin is weak and has a very thin body with very little fat has an incredibly thin body with little fat has an extremely thin body with very litte fat on it has a very thin build buried underneath endless muscles and fat is incredibly thin has an extremely thin frame with a lot of fat on it has an extremely thin frame underlying a massive lardy edifice has an extremely thin body with almost no fat on it has an incredibly thin frame with some fat on it is extremely long with muscle and fat in equal measure is incredibly long with impressive muscles and great sacks of lard is incredibly long yet is also weak and skinny is frail and really skinny but also extremely long is tall and very skinny is tall and incredibly skinny is tall is tall and skinny is tall and belarded by great hanging sacks of fat is tall and scrawny is tall and fat is tall and very fat is tall and muscular is tall and very muscular is tall but has quite ill-defined muscles is pretty tall but also very frail is extremely muscular and lardy and also very long is incredibly long has a very long body, frail and skinny is very long, muscular and fat is incredibly long and skinny is fat and incredibly long is skinny and incredibly long is very skinny and extremely long is somewhat weak and extremely long is weak and extremely long is extremely long and very fat is incredibly long, encapsulated in massive layers of lard is very muscular and incredibly long is incredibly long and muscular is very frail and incredibly long is muscular and extremely long is weak and skinny but very tall overall is very tall and skinny but also very weak is very tall and muscular is very tall with huge muscles is incredibly tall is skinny and extremely tall is very tall with plenty of muscle and fat is very tall with huge muscles and great lardy rolls is fat and extremely tall is very fat and extremely tall is very skinny and even more tall is incredibly tall and skinny is incredibly tall yet weak is incredibly tall but has a frail body is incredibly tall and fat is scrawny yet extremely tall is tall, extremely skinny and frail is tall, muscular and fat has loaded a tall body with incredible muscles is tall, weak and skinny is skinny and very tall is very tall and skinny is very muscular, tall and obese is very tall is very tall and fat is very tall with a hanging apron of lard is very tall and incredibly skinny is fat and very tall is very tall yet frail is muscular and very tall is very tall yet somewhat weak is very tall yet weak is very skinny and extremely short is incredibly short and skinny is incredibly short is skinny and incredibly short is incredibly short but somehow packs in an enormous amount of fat is extremely short with little muscle is fat and incredibly short is very fat and extremely short is muscular and extremely short is very muscular and incredibly short is weak and extremely short is incredibly short and frail is extremely short, weak and thin is muscular and fat yet at the same time incredibly short has put on an extreme amount of muscle, especially for one so short is weak, skinny and incredibly short is very short and incredibly skinny is fat and very short is skinny and very short is very short and skinny is somewhat weak and very short is weak and really short is very short and fat carries massive amounts of fat, especially for one so short is very muscular and very short packs enormous muscles on to a very short body is very weak and very short is very short with well-defined muscular is very short yet muscular and fat is very short but covered with great amounts of lard and with huge muscles is weak, skinny and very short is very short, very weak and very skinny is very long is skinny and very long is long, muscular and fat is extremely muscular, obese and long is fat and very long is very long and fat is very long and skinny is very long and incredibly skinny is weak and very long is very long and frail has a very long body that is beset by a morbid corpulence is somewhat weak and very long is very long and incredibly muscular is weak and skinny with a very long body overall is muscular and very long is very long and muscular is long and skinny is long and very skinny is incredibly short yet has extremely strong muscles hidden under massive lardy rolls is long is long and very fat is long and incredibly fat is long and incredibly skinny is fat and long is long with a frail body is long and muscular is long and scrawny is long but weak is long, weak and skinny has a frail body, long and incredibly skinny is very muscular with a long body has an incredibly muscular, long body is incredibly muscular if a little short is weak, skinny and short is short and weak is very muscular with a short body has a very short body buttressed by rolls of lard is very short with ill-defined muscles is short in length but muscular and fat is short with great muscles and copious amounts of lard is muscular and very short is very short and muscular is very short and quite weak is very short and frail is very short, weak and skinny is very short in length but muscular and fat as well carries great muscles on a very short body is weak and skinny and also very short is corpulent is scrawny is fat is very fat is muscular is very muscular is weak is very weak is very weak and incredibly skinny is muscular and fat is incredibly muscular is weak and skinny is short and incredibly fat is short and scrawny is strapped with massive amounts of muscle and lard is short and very fat is short and fat is short and obese is short and very skinny is short and incredibly skinny is weak and short is short and very weak is short and just incredibly fat is short and not very strong isn't tall but has incredible muscles is weak, short and skinny is short and muscular is short with well-defined muscles is short yet layered with equal parts of giant muscles and lardy slabs is very short is short, very weak and incredibly skinny isn't very tall but makes up for it with muscle and fat is very skinny and even more short has an incredibly short body but still manages to be very fat is very short yet impressively muscular and enormously fat is skinny and extremely short is weak as well as incredibly short is as short as they come and very frail on top of that is incredibly short and bears massive lardy rolls is scrawny and extremely short is weak and skinny as well as incredibly short is incredibly short, skinny and frail is very muscular if incredibly short has an extremely short body that is incredibly muscular is short is short and skinny is incredibly short, if muscular and fat is as short as can be yet has great muscles and rolls of lard is tiny and weak is tiny and utterly weak bears an enormous amount of fat for one so tiny is tiny with ill-defined muscles is a minuscule bundle of muscles is tiny, skinny and weak is muscular yet with a incredibly small body overall has an extremely small body but it is very muscular is tiny yet incredibly muscular and lardy is very small is incredibly small, weak and skinny, so as to be almost nothing is muscular and fat and very, very small is incredibly skinny and very small is fat and very small is skinny and very small is very small and skinny have compound fractures has a compound fracture smashed open cut open has been partially butchered. is gelded. fractured. broken. is tiny is incredibly small and skinny are spilled. is mangled beyond recognition. is fat yet tiny is tiny yet very fat is very skinny with an overall minuscule build is tiny overall and in particular incredibly skinny is small and scrawny is weak and small has a small build but is very fat packs massive amounts of fat on to a small build is very muscular yet has a small build has incredible muscles over a small build is very weak and small is small yet muscular has a small build but is muscular and fat has a small build yet is strapped with massive amounts of muscle and lard has a small build and is weak and skinny has a small build and is very weak and incredibly skinny is very skinny is incredibly skinny is average in size is skinny is very small with ill-defined muscles is weak and very small is very small and fat has a very small body bedecked with lardy rolls is incredibly muscular for one so small is weak, skinny and very small is muscular and very small is very small yet very muscular is very small yet with huge slabs of lard and muscle is small is very weak, skinny and small is muscular and fat yet has a very small overall build is incredibly skinny with a small build is small and fat is skinny with a small build is very skinny with a small build great-lobed thin high-voiced deep-voiced square-chinned recess-chinned round-chinned broad-chinned low-cheekboned jutting-chinned narrow-chinned gapped high-cheekboned crowded condensed completely swollen blistered frost-bitten dented. boiled running with spraying oozing dripping torn open broken open gushing gouting small-irised long [P] slightly swollen very swollen heavily swollen quite swollen incredibly straight slightly convex very convex very smooth slightly wrinkled coiled slightly smooth very thin-irised extremely wrinkled slightly thin-irised have slightly thin irises have thin irises slightly large-irised very large-irised slightly upturned incredibly upturned slightly hooked sharply hooked slightly thick very thick somewhat thin extremely sparse slightly dense slightly sparse quite sparse somewhat concave incredibly concave quite dense extremely dense quite long somewhat long somewhat broad extraordinarily broad somewhat narrow extremely narrow somewhat tall somewhat short clear-voiced raspy-voiced is gone. body is have large irises have very large irises have very thin irises have slightly large irises slightly sunken deeply sunken slightly protruding bulging slightly close-set incredibly close-set slightly wide-set very wide-set somewhat high incredibly high slightly low extremely low has very high cheekbones has a low voice has low cheekbones has high cheekbones has a very high-pitched voice has a scratchy voice has a very deep voice has a high voice has a very clear voice has a high, clear voice has a grating, raspy voice has a clear voice has a fairly deep and raspy voice has a clear, deep voice has a low, clear voice has a high squeaky voice has a broad has a very broad has a narrow has a very narrow has a broad, recessed has a broad, prominent has a narrow, recessed has a narrow, prominent has a deeply recessed, broad has a massive has a deeply recessed, narrow has a narrow, jutting has very low cheekbones small-lobed nearly fuse-lobed tangled widely-spaced have small lobes have nearly fused lobes hanging-lobed have large hanging lobes have great swinging lobes are fuse-lobed are free-lobed somewhat splayed out very splayed out slightly flattened very flattened has a deep, guttural voice stripes has a high-pitched, grating voice has a high-pitched, clear voice with flecks of with a touch of mixed with with some striped crinkly spots mottled slightly rounded very round somewhat greasy slit big chubby very small jagged scar. dent. low-cheekbones high-cheekbones round-chin square-chin squeaky-voiced grating-voiced low-voiced scratchy-voiced tiny guttural-voiced splayed squat braided neatly combed tied in a pony tail arranged in double braids medium-length stubble clean-shaven has an angular chin has a square chin has a round chin has a very round chin has a prominent has a jutting has a deeply recessed has a recessed straight scar. curving scar. very large huge tiny very short a the marks of old wounds, including very long massive bears unkempt the marks of numerous old wounds, the chief among them bear narrow-chin broad-chin NEX_BODY recessed-chin massive-chin prominent-chin jutting-chin APERTURE VERMIN_BUTCHER_ITEM EMBEDDED UNDER_PRESSURE TOTEMABLE SKELETON Unrecognized Creature Bodypart CONTYPE Token: CONTYPE INDIVIDUAL_NAME Unrecognized Creature Bodypart Token: DEFAULT_RELSIZE : number capped at 32 PREVENTS_PARENT_COLLAPSE SOCKET CONNECTOR GELDABLE Unrecognized Creature Body Token: WEREBEAST_ANTELOPE antelope WEREBEAST_ANTEATER anteater WEREBEAST_GILA_MONSTER gila monster WEREBEAST_GECKO gecko WEREBEAST_FOX fox WEREBEAST_ELK elk WEREBEAST_ELEPHANT elephant WEREBEAST_DONKEY donkey WEREBEAST_DEER deer WEREBEAST_COYOTE coyote WEREBEAST_IGUANA iguana WEREBEAST_HYENA hyena WEREBEAST_HORSE horse WEREBEAST_HEDGEHOG hedgehog WEREBEAST_HARE hare WEREBEAST_GOPHER gopher WEREBEAST_GOAT goat WEREBEAST_GIRAFFE giraffe WEREBEAST_BULL bull WEREBEAST_BUFFALO buffalo WEREBEAST_BISON bison WEREBEAST_BEAVER beaver WEREBEAST_BEAR WEREBEAST_BADGER badger WEREBEAST_ARMADILLO armadillo WEREBEAST_APE WEREBEAST_COATI coati WEREBEAST_CIVET civet WEREBEAST_CHINCHILLA chinchilla WEREBEAST_CHAMELEON chameleon WEREBEAST_CAVY cavy WEREBEAST_CAT cat WEREBEAST_CAMEL camel WEREBEAST_CAPYBARA capybara WEREBEAST_RAT rat WEREBEAST_RACCOON raccoon WEREBEAST_RABBIT rabbit WEREBEAST_PORCUPINE porcupine WEREBEAST_PIG pig WEREBEAST_PANTHER panther WEREBEAST_PANGOLIN pangolin WEREBEAST_PANDA panda WEREBEAST_TAPIR tapir WEREBEAST_SQUIRREL squirrel WEREBEAST_SLOTH sloth WEREBEAST_SKUNK skunk WEREBEAST_SKINK skink WEREBEAST_SHREW shrew WEREBEAST_SHEEP sheep WEREBEAST_RHINOCEROS rhinoceros WEREBEAST_MAMMOTH mammoth WEREBEAST_LORIS loris WEREBEAST_LLAMA llama WEREBEAST_LIZARD lizard WEREBEAST_LEMUR lemur WEREBEAST_KOALA koala WEREBEAST_KANGAROO kangaroo WEREBEAST_JACKAL jackal WEREBEAST_OPOSSUM opossum WEREBEAST_MOUSE WEREBEAST_MONKEY monkey WEREBEAST_MOOSE moose WEREBEAST_MONITOR_LIZARD monitor WEREBEAST_MONGOOSE mongoose WEREBEAST_MOLE mole WEREBEAST_MARMOT marmot cursor precise_phase season_count assignbuildingjobs assigndesjobs year weathertimer cur_weather cur_snow_counter cur_rain_counter cur_snow cur_rain season_timer linechar index1_14 index1_13 index1_12 index1_11 index1_10 index1_9 index1_8 index1_7 index1_6 index1_5 index1_4 index1_3 index1_2 index1_1 gametype gamemode WEREBEAST_ZEBRA zebra WEREBEAST_WOMBAT wombat WEREBEAST_WOLF wolf WEREBEAST_WEASEL weasel WEREBEAST_WARTHOG warthog WEREBEAST_TORTOISE tortoise line linelim buildreq jobvalue_setter jobvalue plot_event event_flow movie_version min_load_version gview index1_62 index1_61 index1_60 index1_59 index1_58 index1_57 index1_56 index1_55 index1_54 index1_53 index1_52 index1_51 index1_50 index1_49 index1_48 index1_47 index1_78 index1_77 index1_76 index1_75 index1_74 index1_73 index1_72 index1_71 index1_70 index1_69 index1_68 index1_67 index1_66 index1_65 index1_64 index1_63 index1_30 index1_29 index1_28 index1_27 index1_26 index1_25 index1_24 index1_23 index1_22 index1_21 index1_20 index1_19 index1_18 index1_17 index1_16 index1_15 index1_46 index1_45 index1_44 index1_43 index1_42 index1_41 index1_40 index1_39 index1_38 index1_37 index1_36 index1_35 index1_34 index1_33 index1_32 index1_31 index1_126 index1_125 index1_124 index1_123 index1_122 index1_121 index1_120 index1_119 index1_118 index1_117 index1_116 index1_115 index1_114 index1_113 index1_112 index1_111 addingtask selectingtaskobject modeseason modeitem modejob gamemode_cansave index1_136 index1_135 index1_134 index1_133 index1_132 index1_131 index1_130 index1_129 index1_128 index1_127 index1_94 index1_93 index1_92 index1_91 index1_90 index1_89 index1_88 index1_87 index1_86 index1_85 index1_84 index1_83 index1_82 index1_81 index1_80 index1_79 index1_110 index1_109 index1_108 index1_107 index1_106 index1_105 index1_104 index1_103 index1_102 index1_101 index1_100 index1_99 index1_98 index1_97 index1_96 index1_95 standingorder_gatherrefuse_chasm_skins standingorder_gatherrefuse_chasm_skulls standingorder_gatherrefuse_chasm_corpses standingorder_gatherrefuse_outside_vermin standingorder_gatherrefuse_outside standingorder_other standingorder_smelter standingorder_kiln standingorder_kitchen standingorder_fishery standingorder_tan standingorder_butcher standingorder_slaughter standingorder_zone_fishing standingorder_zone_drinking standingorder_collect_web index2_2 index2_1 standingorder_forbid_toppled_building_items standingorder_forbid_cages_from_sprung_traps standingorder_forbid_rearming_traps standingorder_forbid_trap_cleaning standingorder_forbid_floor_and_wall_cleaning standingorder_autoforbid_other_items standingorder_autoforbid_your_items standingorder_autoforbid_other_corpse standingorder_autoforbid_your_corpse standingorder_autoforbid_projectile standingorder_gatherrefuse_chasm_othernonmetal standingorder_gatherrefuse_chasm_shell standingorder_gatherrefuse_chasm_strand_tissue standingorder_gatherrefuse_chasm_bones buildjob_item1 buildjob_flowz buildjob_flowy buildjob_flowx buildjob_building buildjob_item buildjob_unit buildjob_selected buildjob_type buildjob_popback buildjob_give_to buildjob_mastering buildjob_assignroom buildjob_sizeroom buildjob_sizerad addingtask_sub standingorder_dyed_clothes standingorder_loom standingorder_allharvest standingorder_gatherfurniture standingorder_gatheranimals standingorder_gatherrefuse standingorder_gatherbodies standingorder_gatherfood standingorder_gatherwood standingorder_gatherstone paused modestation modepage modeview squadcount modeunit next_schedule_global_id next_job_global_id next_artifact_global_id next_nem_global_id next_civ_global_id next_soul_global_id next_unit_global_id next_item_global_id updatelightstate dung_swimmode dung_chargedefendmode dung_dodgemode dung_attackmode oscrollz oscrolly next_identity_global_id next_written_content_global_id next_interaction_instance_global_id next_activity_global_id next_formation_global_id next_squad_global_id next_task_global_id next_art_imagechunk_global_id next_unitchunk_global_id next_histeventcol_global_id next_histevent_global_id next_histfig_global_id next_flow_guide_global_id next_machine_global_id next_building_global_id next_proj_global_id plotinfo itemmade_number itemmade_subcat2 itemmade_subcat1 itemmade_subtype itemmade index2_11 index2_10 index2_9 index2_8 index2_7 index2_6 index2_5 index2_4 index2_3 oscrollx olookz olooky olookx looklist menuposition unitprintstack_clear unitprintstack_start unitprintstack_cur unitprintstack d_init init texture mainview gps game enabler mt_virtual_seed_type mt_buffer mt_virtual_buffer mt_cur_buffer mt_index start_dwarf_count standingorder_mixfoods option_exceptions DEBUG_MEGAFAST DEBUG_GAMELOG DEBUG_DISABLEHUMANCARAVAN DEBUG_NEVERBERSERK DEBUG_ALWAYSHAPPY DEBUG_QUICKMODE_MINING DEBUG_VISIBLEAMBUSHERS BEAST_AMORPHOUS_SHELL_BACK BEAST_AMORPHOUS unitst_set_automatic_professions unitst_make_own history_figurest_create translate_name buildingst_enddestruction building_handlerst_create_building item_handlerst_create_item unitst_more_convenient_create world_summon_unit unitst_create unitst_choptree buildingst_completebuild job_handlerst_remove_job game.external_flag next_image_set_global_id next_belief_system_global_id next_occupation_global_id next_rhythm_global_id next_scale_global_id next_dance_form_global_id next_musical_form_global_id next_poetic_form_global_id next_agreement_global_id next_cultural_identity_global_id next_army_tracking_info_global_id next_army_controller_global_id next_army_global_id next_vehicle_global_id next_crime_global_id next_incident_global_id DEBUG_NOSLEEP DEBUG_NOHUNGER DEBUG_NOTHIRST DEBUG_NOANIMALS DEBUG_SAFEDWARVES DEBUG_NOMOOD DEBUG_CONTINUOUS DEBUG_FASTCAVEIN DEBUG_SHOW_RIVER filecomp_buffer2_aux filecomp_buffer_aux filecomp_buffer2 filecomp_buffer manucomp2 manucomp next_divination_set_global_id BEAST_INSECT_WINGS_LACY_BACK BEAST_INSECT_HORNS BEAST_INSECT_MANDIBLES BEAST_INSECT BEAST_WORM_SHORT_ANTENNAE BEAST_WORM_SHORT_TRUNK BEAST_WORM_SHORT_SHELL_BACK BEAST_WORM_SHORT_EYE_THREE BEAST_WORM_SHORT_EYE_TWO BEAST_WORM_SHORT_EYE_ONE BEAST_WORM_SHORT_WINGS_BAT_BACK BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT BEAST_WORM_SHORT_WINGS_FEATHERED_BACK BEAST_WORM_SHORT_WINGS_LACY_FRONT BEAST_WORM_SHORT_WINGS_LACY_BACK BEAST_WORM_SHORT_HORNS BEAST_SPIDER_EYE_ONE BEAST_SPIDER_WINGS_BAT_FRONT BEAST_SPIDER_WINGS_FEATHERED_FRONT BEAST_SPIDER_WINGS_LACY_FRONT BEAST_SPIDER_HORNS BEAST_SPIDER_MANDIBLES BEAST_SPIDER BEAST_INSECT_ANTENNAE BEAST_INSECT_TRUNK BEAST_INSECT_SHELL_BACK BEAST_INSECT_PROBOSCIS BEAST_INSECT_EYE_THREE BEAST_INSECT_EYE_TWO BEAST_INSECT_EYE_ONE BEAST_INSECT_WINGS_BAT_FRONT BEAST_INSECT_WINGS_FEATHERED_FRONT BEAST_WORM_LONG BEAST_SNAKE_ANTENNAE BEAST_SNAKE_TRUNK BEAST_SNAKE_SHELL_BACK BEAST_SNAKE_EYE_THREE BEAST_SNAKE_EYE_TWO BEAST_SNAKE_EYE_ONE BEAST_SNAKE_WINGS_BAT_FRONT BEAST_SNAKE_WINGS_BAT_BACK BEAST_SNAKE_WINGS_FEATHERED_FRONT BEAST_SNAKE_WINGS_FEATHERED_BACK BEAST_SNAKE_WINGS_LACY_FRONT BEAST_SNAKE_WINGS_LACY_BACK BEAST_SNAKE_HORNS BEAST_SNAKE_MANDIBLES BEAST_SNAKE BEAST_WORM_SHORT_MANDIBLES BEAST_WORM_SHORT BEAST_WORM_LONG_ANTENNAE BEAST_WORM_LONG_TRUNK BEAST_WORM_LONG_SHELL_BACK BEAST_WORM_LONG_EYE_THREE BEAST_WORM_LONG_EYE_TWO BEAST_WORM_LONG_EYE_ONE BEAST_WORM_LONG_WINGS_BAT_FRONT BEAST_WORM_LONG_WINGS_BAT_BACK BEAST_WORM_LONG_WINGS_FEATHERED_FRONT BEAST_WORM_LONG_WINGS_FEATHERED_BACK BEAST_WORM_LONG_WINGS_LACY_FRONT BEAST_WORM_LONG_WINGS_LACY_BACK BEAST_WORM_LONG_HORNS BEAST_WORM_LONG_MANDIBLES BEAST_HUMANOID_EYE_TWO BEAST_HUMANOID_EYE_ONE BEAST_HUMANOID_WINGS_BAT_BACK BEAST_HUMANOID_WINGS_FEATHERED_BACK BEAST_HUMANOID_WINGS_LACY_FRONT BEAST_HUMANOID_WINGS_LACY_BACK BEAST_HUMANOID_HORNS BEAST_HUMANOID_MANDIBLES BEAST_HUMANOID BEAST_BIPEDAL_DINOSAUR_ANTENNAE BEAST_BIPEDAL_DINOSAUR_TRUNK BEAST_BIPEDAL_DINOSAUR_SHELL_BACK BEAST_BIPEDAL_DINOSAUR_TAIL_THREE BEAST_BIPEDAL_DINOSAUR_TAIL_TWO BEAST_BIPEDAL_DINOSAUR_TAIL_ONE BEAST_BIPEDAL_DINOSAUR_EYE_THREE BEAST_FRONT_GRASP_WINGS_BAT_BACK BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK BEAST_FRONT_GRASP_WINGS_LACY_FRONT BEAST_FRONT_GRASP_WINGS_LACY_BACK BEAST_FRONT_GRASP_HORNS BEAST_FRONT_GRASP_MANDIBLES BEAST_FRONT_GRASP_OCT BEAST_FRONT_GRASP_HEX BEAST_FRONT_GRASP BEAST_HUMANOID_ANTENNAE BEAST_HUMANOID_TRUNK BEAST_HUMANOID_SHELL_BACK BEAST_HUMANOID_TAIL_THREE BEAST_HUMANOID_TAIL_TWO BEAST_HUMANOID_TAIL_ONE BEAST_HUMANOID_EYE_THREE BEAST_SCORPION_EYE_TWO BEAST_SCORPION_EYE_ONE BEAST_SCORPION_WINGS_BAT_FRONT BEAST_SCORPION_WINGS_BAT_BACK BEAST_SCORPION_WINGS_FEATHERED_FRONT BEAST_SCORPION_WINGS_FEATHERED_BACK BEAST_SCORPION_WINGS_LACY_FRONT BEAST_SCORPION_WINGS_LACY_BACK BEAST_SCORPION_HORNS BEAST_SCORPION_MANDIBLES BEAST_SCORPION BEAST_SPIDER_ANTENNAE BEAST_SPIDER_TRUNK BEAST_SPIDER_SHELL_FRONT BEAST_SPIDER_EYE_THREE BEAST_SPIDER_EYE_TWO BEAST_BIPEDAL_DINOSAUR_EYE_TWO BEAST_BIPEDAL_DINOSAUR_EYE_ONE BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK BEAST_BIPEDAL_DINOSAUR_HORNS BEAST_BIPEDAL_DINOSAUR_MANDIBLES BEAST_BIPEDAL_DINOSAUR BEAST_SCORPION_ANTENNAE BEAST_SCORPION_TRUNK BEAST_SCORPION_SHELL_FRONT BEAST_SCORPION_TAIL_THREE BEAST_SCORPION_TAIL_TWO BEAST_SCORPION_TAIL_ONE BEAST_SCORPION_EYE_THREE BEAST_QUADRUPED_SLINKY_ANTENNAE BEAST_QUADRUPED_SLINKY_TRUNK BEAST_QUADRUPED_SLINKY_SHELL_FRONT BEAST_QUADRUPED_SLINKY_TAIL_THREE BEAST_QUADRUPED_SLINKY_TAIL_TWO BEAST_QUADRUPED_SLINKY_TAIL_ONE BEAST_QUADRUPED_SLINKY_EYE_THREE BEAST_QUADRUPED_SLINKY_EYE_TWO BEAST_QUADRUPED_SLINKY_EYE_ONE BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT BEAST_QUADRUPED_SLINKY_HORNS BEAST_QUADRUPED_SLINKY_MANDIBLES BEAST_WALRUS_ANTENNAE BEAST_WALRUS_TRUNK BEAST_WALRUS_SHELL_BACK BEAST_WALRUS_TAIL_THREE BEAST_WALRUS_TAIL_TWO BEAST_WALRUS_TAIL_ONE BEAST_WALRUS_EYE_THREE BEAST_WALRUS_EYE_TWO BEAST_WALRUS_EYE_ONE BEAST_WALRUS_WINGS_BAT_BACK BEAST_WALRUS_WINGS_FEATHERED_FRONT BEAST_WALRUS_WINGS_FEATHERED_BACK BEAST_WALRUS_WINGS_LACY_FRONT BEAST_WALRUS_WINGS_LACY_BACK BEAST_WALRUS_MANDIBLES BEAST_WALRUS BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK BEAST_QUADRUPED_BULKY_HORNS BEAST_QUADRUPED_BULKY_MANDIBLES BEAST_QUADRUPED_BULKY_OCT BEAST_QUADRUPED_BULKY_HEX BEAST_QUADRUPED_BULKY BEAST_FRONT_GRASP_ANTENNAE BEAST_FRONT_GRASP_TRUNK BEAST_FRONT_GRASP_SHELL_BACK BEAST_FRONT_GRASP_TAIL_THREE BEAST_FRONT_GRASP_TAIL_TWO BEAST_FRONT_GRASP_TAIL_ONE BEAST_FRONT_GRASP_EYE_THREE BEAST_FRONT_GRASP_EYE_TWO BEAST_FRONT_GRASP_EYE_ONE BEAST_QUADRUPED_SLINKY_OCT BEAST_QUADRUPED_SLINKY_HEX BEAST_QUADRUPED_SLINKY BEAST_QUADRUPED_BULKY_ANTENNAE BEAST_QUADRUPED_BULKY_TRUNK BEAST_QUADRUPED_BULKY_SHELL_FRONT BEAST_QUADRUPED_BULKY_TAIL_THREE BEAST_QUADRUPED_BULKY_TAIL_TWO BEAST_QUADRUPED_BULKY_TAIL_ONE BEAST_QUADRUPED_BULKY_EYE_THREE BEAST_QUADRUPED_BULKY_EYE_TWO BEAST_QUADRUPED_BULKY_EYE_ONE BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK BEAST_SMALL_INSECT_MANDIBLES BEAST_SMALL_INSECT BEAST_SMALL_WORM_SHORT_ANTENNAE BEAST_SMALL_WORM_SHORT_TRUNK BEAST_SMALL_WORM_SHORT_SHELL_BACK BEAST_SMALL_WORM_SHORT_EYE_THREE BEAST_SMALL_WORM_SHORT_EYE_TWO BEAST_SMALL_WORM_SHORT_EYE_ONE BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK BEAST_SMALL_WORM_SHORT_HORNS BEAST_SMALL_WORM_SHORT_MANDIBLES BEAST_SMALL_WORM_SHORT BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT BEAST_SMALL_SPIDER_WINGS_LACY_FRONT BEAST_SMALL_SPIDER_HORNS BEAST_SMALL_SPIDER_MANDIBLES BEAST_SMALL_SPIDER BEAST_SMALL_INSECT_ANTENNAE BEAST_SMALL_INSECT_TRUNK BEAST_SMALL_INSECT_SHELL_BACK BEAST_SMALL_INSECT_PROBOSCIS BEAST_SMALL_INSECT_EYE_THREE BEAST_SMALL_INSECT_EYE_TWO BEAST_SMALL_INSECT_EYE_ONE BEAST_SMALL_INSECT_WINGS_BAT_FRONT BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT BEAST_SMALL_INSECT_WINGS_LACY_BACK BEAST_SMALL_INSECT_HORNS BEAST_SMALL_SNAKE_TRUNK BEAST_SMALL_SNAKE_SHELL_BACK BEAST_SMALL_SNAKE_EYE_THREE BEAST_SMALL_SNAKE_EYE_TWO BEAST_SMALL_SNAKE_EYE_ONE BEAST_SMALL_SNAKE_WINGS_BAT_FRONT BEAST_SMALL_SNAKE_WINGS_BAT_BACK BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK BEAST_SMALL_SNAKE_WINGS_LACY_FRONT BEAST_SMALL_SNAKE_WINGS_LACY_BACK BEAST_SMALL_SNAKE_HORNS BEAST_SMALL_SNAKE_MANDIBLES BEAST_SMALL_SNAKE BEAST_SMALL_AMORPHOUS_SHELL_BACK BEAST_SMALL_AMORPHOUS BEAST_SMALL_WORM_LONG_ANTENNAE BEAST_SMALL_WORM_LONG_TRUNK BEAST_SMALL_WORM_LONG_SHELL_BACK BEAST_SMALL_WORM_LONG_EYE_THREE BEAST_SMALL_WORM_LONG_EYE_TWO BEAST_SMALL_WORM_LONG_EYE_ONE BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK BEAST_SMALL_WORM_LONG_HORNS BEAST_SMALL_WORM_LONG_MANDIBLES BEAST_SMALL_WORM_LONG BEAST_SMALL_SNAKE_ANTENNAE BEAST_SMALL_HUMANOID_WINGS_BAT_BACK BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT BEAST_SMALL_HUMANOID_WINGS_LACY_BACK BEAST_SMALL_HUMANOID_HORNS BEAST_SMALL_HUMANOID_MANDIBLES BEAST_SMALL_HUMANOID BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK BEAST_SMALL_FRONT_GRASP_HORNS BEAST_SMALL_FRONT_GRASP_MANDIBLES BEAST_SMALL_FRONT_GRASP_OCT BEAST_SMALL_FRONT_GRASP_HEX BEAST_SMALL_FRONT_GRASP BEAST_SMALL_HUMANOID_ANTENNAE BEAST_SMALL_HUMANOID_TRUNK BEAST_SMALL_HUMANOID_SHELL_BACK BEAST_SMALL_HUMANOID_TAIL_THREE BEAST_SMALL_HUMANOID_TAIL_TWO BEAST_SMALL_HUMANOID_TAIL_ONE BEAST_SMALL_HUMANOID_EYE_THREE BEAST_SMALL_HUMANOID_EYE_TWO BEAST_SMALL_HUMANOID_EYE_ONE BEAST_SMALL_SCORPION_WINGS_BAT_FRONT BEAST_SMALL_SCORPION_WINGS_BAT_BACK BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK BEAST_SMALL_SCORPION_WINGS_LACY_FRONT BEAST_SMALL_SCORPION_WINGS_LACY_BACK BEAST_SMALL_SCORPION_HORNS BEAST_SMALL_SCORPION_MANDIBLES BEAST_SMALL_SCORPION BEAST_SMALL_SPIDER_ANTENNAE BEAST_SMALL_SPIDER_TRUNK BEAST_SMALL_SPIDER_SHELL_FRONT BEAST_SMALL_SPIDER_EYE_THREE BEAST_SMALL_SPIDER_EYE_TWO BEAST_SMALL_SPIDER_EYE_ONE BEAST_SMALL_SPIDER_WINGS_BAT_FRONT BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES BEAST_SMALL_BIPEDAL_DINOSAUR BEAST_SMALL_SCORPION_ANTENNAE BEAST_SMALL_SCORPION_TRUNK BEAST_SMALL_SCORPION_SHELL_FRONT BEAST_SMALL_SCORPION_TAIL_THREE BEAST_SMALL_SCORPION_TAIL_TWO BEAST_SMALL_SCORPION_TAIL_ONE BEAST_SMALL_SCORPION_EYE_THREE BEAST_SMALL_SCORPION_EYE_TWO BEAST_SMALL_SCORPION_EYE_ONE BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT BEAST_SMALL_QUADRUPED_SLINKY_HORNS BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES BEAST_SMALL_QUADRUPED_SLINKY_OCT BEAST_SMALL_QUADRUPED_SLINKY_HEX BEAST_SMALL_WALRUS_SHELL_BACK BEAST_SMALL_WALRUS_TAIL_THREE BEAST_SMALL_WALRUS_TAIL_TWO BEAST_SMALL_WALRUS_TAIL_ONE BEAST_SMALL_WALRUS_EYE_THREE BEAST_SMALL_WALRUS_EYE_TWO BEAST_SMALL_WALRUS_EYE_ONE BEAST_SMALL_WALRUS_WINGS_BAT_BACK BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK BEAST_SMALL_WALRUS_WINGS_LACY_FRONT BEAST_SMALL_WALRUS_WINGS_LACY_BACK BEAST_SMALL_WALRUS_MANDIBLES BEAST_SMALL_WALRUS BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE BEAST_SMALL_QUADRUPED_SLINKY_TRUNK BEAST_SMALL_QUADRUPED_BULKY_HORNS BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES BEAST_SMALL_QUADRUPED_BULKY_OCT BEAST_SMALL_QUADRUPED_BULKY_HEX BEAST_SMALL_QUADRUPED_BULKY BEAST_SMALL_FRONT_GRASP_ANTENNAE BEAST_SMALL_FRONT_GRASP_TRUNK BEAST_SMALL_FRONT_GRASP_SHELL_BACK BEAST_SMALL_FRONT_GRASP_TAIL_THREE BEAST_SMALL_FRONT_GRASP_TAIL_TWO BEAST_SMALL_FRONT_GRASP_TAIL_ONE BEAST_SMALL_FRONT_GRASP_EYE_THREE BEAST_SMALL_FRONT_GRASP_EYE_TWO BEAST_SMALL_FRONT_GRASP_EYE_ONE BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK BEAST_SMALL_QUADRUPED_SLINKY BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE BEAST_SMALL_QUADRUPED_BULKY_TRUNK BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4 EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4 EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3 EXPERIMENT_HUMANOID_HORN_BROAD_3 EXPERIMENT_HUMANOID_HORN_STUBBY_3 EXPERIMENT_HUMANOID_HORN_SHORT_3 EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3 EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3 EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2 EXPERIMENT_HUMANOID_HORN_BROAD_2 EXPERIMENT_HUMANOID_HORN_STUBBY_2 EXPERIMENT_HUMANOID_HORN_SHORT_2 EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2 EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2 EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1 EXPERIMENT_HUMANOID_HORN_BROAD_1 EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR EXPERIMENT_HUMANOID_WINGS_BAT EXPERIMENT_HUMANOID_WINGS_FEATHERED EXPERIMENT_HUMANOID_WINGS_LACY EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5 EXPERIMENT_HUMANOID_HORN_BROAD_5 EXPERIMENT_HUMANOID_HORN_STUBBY_5 EXPERIMENT_HUMANOID_HORN_SHORT_5 EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5 EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5 EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4 EXPERIMENT_HUMANOID_HORN_BROAD_4 EXPERIMENT_HUMANOID_HORN_STUBBY_4 EXPERIMENT_HUMANOID_HORN_SHORT_4 EXPERIMENT_HUMANOID_TORSO_SKIN EXPERIMENT_HUMANOID_TORSO_SKINLESS EXPERIMENT_HUMANOID_EYE_THREE EXPERIMENT_HUMANOID_EYE_TWO EXPERIMENT_HUMANOID_EYE_ONE EXPERIMENT_HUMANOID_ANTENNAE EXPERIMENT_HUMANOID_TRUNK EXPERIMENT_HUMANOID_MANDIBLES EXPERIMENT_HUMANOID_MOUTH EXPERIMENT_HUMANOID_HEAD_FUR EXPERIMENT_HUMANOID_HEAD_FEATHERS EXPERIMENT_HUMANOID_HEAD_SCALES EXPERIMENT_HUMANOID_HEAD_SKIN EXPERIMENT_HUMANOID_SHADOW BEAST_SMALL_WALRUS_ANTENNAE BEAST_SMALL_WALRUS_TRUNK EXPERIMENT_HUMANOID_HORN_STUBBY_1 EXPERIMENT_HUMANOID_HORN_SHORT_1 EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1 EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1 EXPERIMENT_HUMANOID_ARM_RIGHT EXPERIMENT_HUMANOID_ARM_LEFT EXPERIMENT_HUMANOID_LEG_RIGHT EXPERIMENT_HUMANOID_LEG_LEFT EXPERIMENT_HUMANOID_HAND_RIGHT EXPERIMENT_HUMANOID_HAND_LEFT EXPERIMENT_HUMANOID_FOOT_RIGHT EXPERIMENT_HUMANOID_FOOT_LEFT EXPERIMENT_HUMANOID_EXTERNAL_RIBS EXPERIMENT_HUMANOID_TORSO_FUR EXPERIMENT_HUMANOID_TORSO_FEATHERS EXPERIMENT_HUMANOID_TORSO_SCALES EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2 EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2 EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2 EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1 EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1 EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1 EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1 EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN MEDIUM_BLESSING MINOR_CURSE MEDIUM_CURSE DEFEND TORMENT NEGATIVE_SOCIAL_RESPONSE FLEEING CLEAN_FRIEND CLEAN_SELF GREETING MAJOR_CURSE OUTSIDE NO_THICK_FOG NO_MAGMA NO_WATER FIREBALL FIREJET WEB_SPRAY UNDIRECTED_DUST UNDIRECTED_VAPOR UNDIRECTED_GAS SPATTER_LIQUID SPATTER_POWDER LIQUID_GLOB SOLID_GLOB TRAILING_GAS_FLOW TRAILING_VAPOR_FLOW TRAILING_DUST_FLOW MINOR_BLESSING EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5 EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4 EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4 EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4 EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3 EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3 EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3 EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3 IN_MAGMA ALL_SOLID SOLID_PRESSED SOLID_PASTE SOLID_POWDER Unrecognized Procedural Layer Token: EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5 EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5 MAINTAIN_ROADS CONSTRUCTION_PERMITS BUILDING_SAFETY JUDGE FIRE_SAFETY FOOD_SUPPLY MAINTAIN_SEWERS MANAGE_LEADER_HOUSEHOLD_CLEANLINESS PREPARE_LEADER_MEALS MANAGE_LEADER_HOUSEHOLD_DRINKS MANAGE_LEADER_HOUSEHOLD_FOOD MANAGE_ANIMALS OVERSEE_LEADER_HOUSEHOLD ADVISE_LEADERS ESPIONAGE HEALTH_MANAGEMENT COOPERATION ARTWORK TRADITION DECORUM FAIRNESS ELOQUENCE CUNNING TRUTH FRIENDSHIP LOYALTY LAW Unrecognized Position Responsibility Token: DELIVER_MESSAGES MAINTAIN_TUNNELS MAINTAIN_BRIDGES ESTABLISH_COLONY_TRADE_AGREEMENTS ACCOUNTING MANAGE_PRODUCTION MEET_WORKERS RECEIVE_DIPLOMATS LAW_ENFORCEMENT LAW_MAKING Unrecognized Breath Attack Token: SHARP_ROCK TRAILING_ITEM_FLOW UNDIRECTED_ITEM_CLOUD WEATHER_FALLING_MATERIAL WEATHER_CREEPING_DUST WEATHER_CREEPING_VAPOR WEATHER_CREEPING_GAS BUILD_MORALE SORT_AMMUNITION EQUIPMENT_MANIFESTS UPGRADE_SQUAD_EQUIPMENT PATROL_TERRITORY ATTACK_ENEMIES TAME_EXOTICS EXECUTIONS ESCORT_TAX_COLLECTOR COLLECT_TAXES MAKE_TOPIC_AGREEMENTS MAKE_PEACE_AGREEMENTS MAKE_INTRODUCTIONS PERSONAL_MATTER ACCEPTABLE NOT_APPLICABLE Unrecognized Ethic Action Token: SLAVERY ASSAULT THEFT TRESPASSING VANDALISM LYING OATH_BREAKING TREASON TORTURE_ANIMALS TORTURE_FOR_FUN TORTURE_FOR_INFORMATION Unrecognized Ethic Response Token: UNTHINKABLE PUNISH_CAPITAL PUNISH_EXILE PUNISH_SERIOUS PUNISH_REPRIMAND APPALLING SHUN MISGUIDED ONLY_IF_SANCTIONED JUSTIFIED_IF_SELF_DEFENSE JUSTIFIED_IF_EXTREME_REASON JUSTIFIED_IF_GOOD_REASON JUSTIFIED_IF_NO_REPERCUSSIONS LEISURE_TIME PERSEVERANCE COMPETITION SACRIFICE HARD_WORK MARTIAL_PROWESS CRAFTSMANSHIP MERRIMENT HARMONY TRANQUILITY SELF_CONTROL INTROSPECTION STOICISM INDEPENDENCE TORTURE_AS_EXAMPLE KILL_PLANT MAKE_TROPHY_ANIMAL MAKE_TROPHY_SAPIENT MAKE_TROPHY_SAME_RACE EAT_SAPIENT_KILL EAT_SAPIENT_OTHER KILL_ANIMAL KILL_ENEMY KILL_NEUTRAL KILL_ENTITY_MEMBER Unrecognized Value Token: PEACE ROMANCE COMMERCE FESTIVALS FERTILITY FATE FAME DUTY DREAMS DISEASE DISCIPLINE DEPRAVITY DEFORMITY JEWELS JEALOUSY INSPIRATION HOSPITALITY GENEROSITY GAMES GAMBLING FREEDOM FORTRESSES FORGIVENESS BEAUTY BALANCE AGRICULTURE REGIONAL_FORCE PANTHEON DANCE CREATION COURAGE CONSOLATION COASTS CHILDREN CHARITY CAVERNS BOUNDARIES BLIGHT THRALLDOM SUN SUICIDE STORMS STARS SONG SILENCE SEASONS SCHOLARSHIP SALT RUMORS RULERSHIP REVENGE REVELRY WISDOM WIND VICTORY VALOR TWILIGHT TRICKERY TREES TREACHERY TRAVELERS TORTURE THUNDER MISERY MINERALS METALS MERCY MARRIAGE LUST LUCK LOVE LONGEVITY LIGHTNING LAWS LAKES REBIRTH RAINBOWS PREGNANCY PERSUASION PAINTING OATHS NIGHTMARES MURDER MUCK PLAYER_FORTRESS Unrecognized Item Improvement Token: INSTRUMENT_PIECE ILLUSTRATION PAGES SEWN_IMAGE ITEMSPECIFIC RINGS_HANGING COVERED LIGHT_VERMIN_ALT LIGHT_VERMIN MONUMENT TREE_CITY CAVE_DETAILED IMMORTALITY SEE_THE_GREAT_NATURAL_SITES FALL_IN_LOVE MASTER_A_SKILL BECOME_A_LEGENDARY_WARRIOR BRING_PEACE_TO_THE_WORLD CRAFT_A_MASTERWORK CREATE_A_GREAT_WORK_OF_ART RULE_THE_WORLD START_A_FAMILY MAINTAIN_ENTITY_STATUS STAY_ALIVE Unrecognized Sphere Token: VOLCANOES YOUTH ART_IMAGE TRACTION_BENCH_CHAIN TRACTION_BENCH_ROPE HANDLE ITEM OWN_RACE BATHE_WORLD_IN_CHAOS ATTAIN_RANK_IN_SOCIETY MAKE_A_GREAT_DISCOVERY ANIMAL_TRAINER ANIMAL_CARETAKER RANGER STONE_CARVER STONECUTTER ENGRAVER STONEWORKER WOODCUTTER WOODWORKER MINER FORMER_PRISONER WAX_WORKER POTTER WOODCRAFTER CRAFTSMAN GEM_SETTER GEM_CUTTER METALCRAFTER BLACKSMITH ARMORER WEAPONSMITH FURNACE_OPERATOR ANIMAL_DISSECTOR TRAPPER IMPRISONER LOVER DEITY FATHER MOTHER ADVENTURER ANIMATED TAX_ESCORT LAW_ENFORCE FORMER_SLAVE FORMER_MEMBER CRIMINAL FORMER_MERCENARY Unrecognized Historical Figure Hist Fig Link Token: DECEASED_SPOUSE FORMER_SPOUSE PET_OWNER FORMER_APPRENTICE FORMER_MASTER COMPANION MERCHANT TRADER SURGEON SUTURER BONE_SETTER DIAGNOSER PUMP_OPERATOR SIEGE_OPERATOR SIEGE_ENGINEER WOOD_BURNER MASTER_PIKEMAN MASTER_MACEMAN MASTER_SWORDSMAN MASTER_AXEMAN MASTER_WRESTLER MASTER_CROSSBOWMAN MASTER_SPEARMAN MASTER_HAMMERMAN SHEARER GELDER MILKER CHEESE_MAKER FISH_CLEANER FISH_DISSECTOR FISHERMAN FISHERY_WORKER STRAND_EXTRACTOR GLASSMAKER CLOTHIER WEAVER BONE_CARVER LEATHERWORKER STONECRAFTER LYE_MAKER POTASH_MAKER SOAP_MAKER BREWER HERBALIST PLANTER GLAZER BEEKEEPER PRESSER MILLER THRESHER COOK SPINNER CUTWOOD CLEAN HAUL_ANIMALS HAUL_FURNITURE HAUL_ITEM HAUL_REFUSE HAUL_FOOD HAUL_BODY HAUL_WOOD HAUL_STONE MESSENGER MONK PILGRIM PROPHET PEDDLER GELD MILK MAKE_CHEESE PROCESS_PLANT CLOTHESMAKER DISSECT_VERMIN RECOVER_WOUNDED FEED_WATER_CIVILIANS DRESSING_WOUNDS SUTURING BONE_SETTING SURGERY DIAGNOSE ANIMALCARE ANIMALTRAIN POET BEAST_HUNTER SCOUT MONSTER_SLAYER MASTER_LASHER DRUNK MASTER_THIEF TRAINED_WAR TRAINED_HUNTER RECRUIT MASTER_BLOWGUNMAN MASTER_BOWMAN TAVERN_KEEPER BOOKBINDER PAPERMAKER GEOGRAPHER CHEMIST NATURALIST ASTRONOMER HISTORIAN MATHEMATICIAN PHILOSOPHER DANCER BARD MILLING CLOTHESMAKING BREWING WEAVING TRAPPING PROCESSFISH MASONRY ENGRAVE_STONE CARVE_STONE CUT_STONE CARPENTRY WOODCUTTING Unrecognized Unit Type Token: Unrecognized Labor Token: BUILD_CONSTRUCTION MISC_WEAPON BONECARVE LEATHERWORK METALCRAFT STONECRAFT WOODCRAFT ENCRUSTGEM CUTGEM HERBALISM SPINNING SHEARING CHEESEMAKING PROCESSPLANTS STONE_CRAFT WAX_WORKING POTTERY BOOKBINDING PAPERMAKING WOOD_CRAFT ENCRUST_GEM CUT_GEM METAL_CRAFT FORGE_FURNITURE FORGE_ARMOR FORGE_WEAPON SMELT HUNT DISSECT_FISH CLEAN_FISH BUILD_ROAD HAUL_WATER PULL_LEVER HAUL_TRADE HANDLE_VEHICLES BEEKEEPING PRESSING OPERATE_PUMP BURN_WOOD GLAZING LYE_MAKING POTASH_MAKING SIEGEOPERATE SIEGECRAFT EXTRACT_STRAND BONE_CARVE GRASP_STRIKE WRESTLING RANGED_COMBAT MELEE_COMBAT TEACHING LEADERSHIP COORDINATION SPEAKING PROSE SITUATIONAL_AWARENESS CONCENTRATION KNOWLEDGE_ACQUISITION TRACKING PACIFY CHEMISTRY ASTRONOMY MATHEMATICS LOGIC CRITICAL_THINKING PLAY_PERCUSSION_INSTRUMENT PLAY_WIND_INSTRUMENT PLAY_STRINGED_INSTRUMENT PLAY_KEYBOARD_INSTRUMENT MAKE_MUSIC CLIMBING MILITARY_TACTICS KNAPPING DODGING STANCE_STRIKE SET_BONE DRESS_WOUNDS SNEAK MAGIC_NATURE MECHANICS CONSOLE FLATTERY COMEDY INTIMIDATION RECORD_KEEPING ORGANIZATION APPRAISAL JUDGING_INTENT NEGOTIATION SWIMMING SOAP_MAKING WOOD_BURNING CRUTCH_WALK SUTURE SMALLGEM UNCOMMON FORCED Unrecognized Material Token: GET_MATERIAL_FROM_REAGENT ANIMALTRAP WINDOW GOBLET FLASK HATCH_COVER AMBER Unrecognized Skill Token: MODSKILL10 MODSKILL09 MODSKILL08 MODSKILL07 MODSKILL06 MODSKILL05 MODSKILL04 MODSKILL03 MODSKILL02 MODSKILL01 INTRIGUE FLUID_ENGINEER OPTICS_ENGINEER GEOGRAPHY GRIME UNKNOWN_SUBSTANCE FILTH_Y FILTH_B PEARLASH ASH GLASS_CRYSTAL GLASS_CLEAR GLASS_GREEN CORAL TRAPPARTS BALLISTAARROWHEAD BALLISTAPARTS CATAPULTPARTS MILITARY_UNIT VESSEL Unrecognized Item Token: EGG GLOB COIN LIQUID_MISC POWDER_MISC WEAPONRACK ARMORSTAND BOOK SKIN_TANNED FISH_RAW CORPSEPIECE BRACELET EARRING CROWN AMMO SCEPTER AMULET FIGURINE (Combat) Stunned (Combat) Knocked out (Combat) Propelling blow (Combat) Attack latched (Combat) Natural attack latched (Combat) Attack stuck in (Combat) Enraged (Combat) Wounds (Combat) Strike (Wrestle) Part ripped away (Wrestle) Adjust grip (Wrestle) Strangle (Wrestle) Latch on (Wrestle) Struggle (Wrestle) Release (Wrestle) Release choke Ambush (uninjured creature) Ambush (injured creature) Ambush Ambush (nature) Ambush (snatcher) Snatcher Gremlin Ambush (thief, other) Ambush (thief, nature) Ambush (thief, skulking) Ambush (thief) Ambush (resident) Dig canceled (wet) Dig canceled (warm) (Combat) Nauseated (Combat) Winded Jump-dodge (strike) Jump-dodge (proj) Surprised Charge Drop item Weapon twist Struck economic mineral Struck mineral Praise the miners Found a feature Era change Reached peak map_rejection_log.txt CRAFT_GUILD (Wrestle) Release lock (Wrestle) Throw (Wrestle) Takedown (Wrestle) Chokehold (Wrestle) Joint lock (Charge) Tangle/tumble (Charge) Tangle (Charge) (A) Bounced back (Charge) (A) Tumble (Charge) (D) Knocked over (Charge) (D) Tumble (Charge) Collision Parry Counterstrike Dodge Caught in web Caught in flame Fall over Endgame event 2 Endgame event 1B Endgame event 1 Pet death Citizen death (Adventure) Death Job cancellation (Adventure) Sleep interrupted (Adventure) Awaken Masterwork construction lost Masterwork architecture lost Masterwork made Engraving melted Pull out and drop item Shoot web Breathe fire Block fire (Wrestling) Cannot break grip (Wrestling) Break grip Give into pain No longer stunned Overcome paralysis Free from web Regain consciousness Lose hold of item Vomit Slam into unit Slam into an obstacle Slam into an obstacle (blow apart) Trade diplomat Liaison Gremlin unshackled something Gremlin opened cage Gremlin triggered plate Gremlin pulled lever Animal trap robbed Animal trapped No migrants Migrants (danger) Migrant (one) Migrants Noble Ambush (incapacitated creature) Magma defaced engraving Berserk Regular beast Werebeast Megabeast Artifact construction begun (Strange mood) Building claimed Entangled in hidden web Vermin escaped from cage Attachment to item Item given name Artifact made Strange mood Animal birth Citizen birth Cave-in Wild animal gave birth Mechanism sounds Assumed position Conversation (Conflict) Gained site control Strap item Draw item Push item Reorganize possessions No longer overwhelmed Travel complaint Lose hold of surface Fail to grab hold Attack caught Attack interrupted Bandit grabs item No grasp to draw You draw You strap item You unyield You yield Nothing to examine Nothing to interact Search found nothing Search found something Already searched No tracks Cannot jump Enemy moved out of range Tantrum Citizen lost to stress Citizen overwhelmed by stress Interaction (user) Transformation Found trap Creature stolen object Creature sound Intro Cannot travel through site Discovered site Hit by ball of flames Ghost attack (Adventure) Cackling fades (Adventure) Night Creature Attack (Adventure) Made item Breath attack Martial trance Stand up Bandit empties container Conversation Dodge projectile Skipped on liquid Gained knowledge Full reversion Semi-wild Flounder in water Animal action Evil cloud Weird weather Embrace Pet missing Citizen missing Undead attack Interaction (target) Pet loses dead owner Merchants leaving now Merchants leaving soon Wagons bypassed inaccessible site Merchants need depot Merchants unloading Vomit blood Cough blood (Combat) Gain/lose possession of item Soldier becomes a master Recruit gains skill Profession change You feel hot/cold You interact with item You interact with building Pick up Mandate ends Masterwork food Masterful dye Animal trained You feed on victim Learned a power Masterpiece defaced Masterpiece crafted Land's status elevated Land gains a status Vermin disturbed Citizen kidnapped Job removed from unpowered building Unable to complete building Vermin bite Pet adopts owner Cannot stand Cannot climb Cannot chop tree No hands to pick up Check date Check temperature Check weather Check smells No item to throw No item to pick up No item to drop No item to contain No item to eat No item to wear No item to remove No item to strap Drop Failed to eat/drink Eat Put into a container Take out of a container Take off item Put on item Empty a container Nightfall Break of dawn Set a fire Cannot set a fire Made a campfire Cannot make campfire Cannot rest Must unretract first Rumor spread by citizen You cannot construct here Tree chopped Petition ignored New apprenticeship Composition failed Composition complete Cursed by deity Building destroyed/toppled Performance quality Learned art form Learned written content Activity end Activity section change Activity ongoing Begin activity You cannot mount Mount Witnessed item missing Witnessed item has been moved Witnessed item stolen Witnessed item handoff Guild founded Agreement abandoned Priesthood needs recognized Agreement satisfied You given emergency tactical control Nearby site linked economically New site founded nearby Returning soldiers bring rumor(s) Visitor shared rumor(s) Thief (villain) Party organized Citizen becomes civilian Citizen becomes soldier Somebody grows up Local resident creature named New mandate New demand Demand forgotten No fish to catch Job overwritten Work order completed Machine link suspended Construction suspended Site located Election Diplomat bids farewell You cannot perform Your order delivered Research breakthrough You cannot speak Guest arrives Dry season Wet season Rain Snow Clear weather Beast guzzles drink Wedding Masterwork engraving Masterwork improvement Building toppled by ghost Tantrum (possessed by ghost) Other Recipes Meat/Fish Recipes Garden Vegetables Fruit and Nuts Eggs Extracts Powders Cheeses Drinks Pets Cloth (Yarn) Cloth (Silk) Cloth (Plant) /Above /Below Toys Shields Legwear Footwear Handwear Headwear Digging Implements Trap Components Bodywear Training Weapons Anvils Stone Blocks Large Cut Gems Small Cut Gems Metal Bars Unrecognized Inorganic Token: NO_MATGLOSS USE_LAVA_STONE CHARCOAL COKE No food Mountainhome achieved Satisfied monarch Monarch arrived early Monarch arrived First caravan Embark Diplomat left unhappy You failed to dismount Dismount You failed to mount North East West CLUSTER_ONE CLUSTER_SMALL CLUSTER Unrecognized Coal Token: Milling Flood Head for Edge Claim Site Move to Site Mill Building Mill Anywhere Return to Base Seek Commander Vermin Hunting Meeting Location Building Meeting Location Chained Animal Owner Inactive Marauder Pattern Patrol Conflict Defense Valid Pond Dump Valid Pond Dump Unit Come to Job Building Nonsense Wait Order Alarm Guard Graze Lair Hunter Squad Defend Burrow From Target Squad Defend Burrow Squad Patrol Squad Kill List Squad Move Milling Burrow Quivers Flasks/Waterskins Miscellaneous Barrels Ropes (Yarn) Ropes (Silk) Ropes (Plant) Thread (Yarn) Thread (Silk) Thread (Plant) Bags (Yarn) Bags (Silk) Bags (Plant) Bags (Leather) Cages Wilderness Roamer Wilderness Curious Steal Target Wilderness Curious Wander Marauder Mill Ambush Patrol Sieger Mill Sieger Basepoint Maraud Target Undead Hunt Insane Mood Dungeon Commander Cups/Mugs/Goblets Crutches Splints Buckets Backpacks Seek Building For Job Seek Building For Item Drop Seek Unit For Job Seek Unit For Item Drop Seek Job Item Seek Give Water Bucket Carry Patient to Bed Seek Surgery Site Seek Patient for Dress Wound Seek Patient for Suturing Seek Patient for Crutch Seek Patient for Immobilize Break Seek Patient for Diagnosis Seek Patient for Carry Seek Fill Bucket Grab Goblet Grab Food for Taming Seek Animal for Unchain Seek Cage for Unchain Seek Chain for Animal Seek Animal for Chain Seek Gelding Building Seek Animal for Gelding Seek Slaughter Building Seek Animal for Slaughter Seek Target for Food Seek Food for Target Go to Give Water Target Seek Dressing Cloth Seek Suture Thread Seek Crutch Seek Splint Sand Zone Get Empty Sand Bag Ransack Taxes Guard Taxes Tax Room Flee Terrain Leave Wall Sleep Barracks Check Chest Thief Target Charge Attack Adventure automove (acrobatic) Adventure automove Adventure Move Grab Unfill Bucket Cage Vermin Grab Animal Trap Go to Cage Lay Egg/Nest Box Go to Shear Station Grab Shear Unit Go to Milk Station Grab Milk Unit Grab Cage Unit Capture Small Pet Uncage Animal Grab Cage Return Colony To Install Colony to Install Clay Zone Grab Kill Store Item Seek Item for Storage Seek Building for Ammunition Grab Ammunition for Building Seek Artifact Sparring Site Sparring Partner Archery Training Site Seek Training Ammunition Go to Shop Mill in Shop Shop Specific Seek Infant Squad Station Seek Vermin for Catching Seek Trap for Vermin Catch Seek Trigger for Mechanism Seek Mechanism for Trigger Seek Target for Mechanism Seek Target Mechanism Seek Hunting Target Seek Sheriff Seek Blood Suck Victim Seek Kidnap Victim Interrogation Office Go to Interrogation Target Go to Beating Target Drop Kill out Front Drop Kill at Butcher Grab Execution Weapon Grab Uniform Work at Building Grab Job Resources Drop Off Job Items Main Job Building Reset Priority Goal Clean Building Site Seek Fell Victim Set Mood Building Set Glass Mood Building Seek Bad Mood Building Seek Eating Chair 2 Seek Eating Chair Seek Food Item Seek Drink Item Seek Animal for Taming Hunt Vermin Clean Start Fish Start Hunt Grab Waterskin Grab Backpack Grab Quiver Grab Pants Grab Gloves Grab Boots Grab Helm Grab Armor Grab Shield Grab Ammunition Grab Weapon Grab Clothing Site Walk to Building Site Walk Harass Guard Path Individual Skill Drill Skill Demonstration Rest (Reset) Rest (Recovered) Mischief Dig Gather Plant Chop Remove Construction Rest Store Object Grab Toy Grab Instrument Go to Writing Place Get Writing Materials Go to Reading Place Get Written Content Fill Service Order Ponder Topic Play with Toy Prayer Place Ladder Seek Ladder to Move Seek Ladder to Climb Army Walk Chase Opponent Assigned Building Job Seek Manage Office Seek Update Office Wander Depot Prepare Equipment Manifests Upgrade Squad Equipment Seek Drink Area for Water Seek Well for Water Seek Fish Catch Location Seek Fish Trap Wander Vermin Hunting Spot Seek Vermin Hunting Spot Seek Vermin for Hunting Wander Vermin Catch Location Seek Vermin Catch Location Scheduled Sleep Ground Scheduled Sleep Bed Scheduled Meal Start Eat Job Start Water Job Drink Area Start Water Job Well Train Animal Seek Station Seek Station Flood Start Medical Aid Start Bed Carry Attack Building Flee from Opponent (Climb) Flee from Opponent Chase Opponent (Same Square) Chase Opponent Flood courageous consoling coastal child-like charitable chaotic cavernous delineated blighted birthing balanced artistic agricultural NAME_VOLCANO fated famous familial earthen dusklight dreaming diseased disciplined depraved deformed noon-time dawning ARTIFICE ASSERTIVE VIOLENT NAME_CAVE BOUNDARY UGLY FLOWERY PRIMITIVE Seek Heist Handoff Seek Heist Master Seek Heist Item Follow Command Parley Item Parley Unit Leave Site for Squad Order NAME_FOREST NAME_OCEAN NAME_MOUNTAINS ROMANTIC RESTRAIN NAME_LAKE PROTECT NEGATOR NEGATIVE SUBORDINATE MYTHIC MYSTERY reborn colorful rainy pregnant poetic leafy persuasive peaceful painted ordered oceanic sworn nightmarish lyrical murderous thunderous enslaved thieving sunny stormy starry wordy cloudy seasonal scholarly salty sacrificial whispering lordly flowing jeweled inspired hospitable healing generous forgiving baked fish festive fertile muddy mountainous moonlit misty lucky loyal loving long-lived electrical deceitful wet festivals fertility fate fame dusk discipline depravity deformity longevity justice inspiration hospitality generosity games fortresses forgiveness food young lettered windy wealthy watery warring volcanic victorious valorous tricky wooden treacherous enterprising wicked coasts charity caverns boundaries blight farming no sphere square of pillars uneven pillars paved outdoor area agriculture youth wisdom wealth victory valor trickery treachery travelers thunder SWAMP_TROPICAL_FRESHWATER MARSH_TEMPERATE_SALTWATER MARSH_TEMPERATE_FRESHWATER SWAMP_TEMPERATE_SALTWATER SWAMP_TEMPERATE_FRESHWATER no architectural element detailed surfaces paved indoor areas open structure stagnant pool lava pool water pool lower floors upper floors pillars on the perimeter rainbows pregnancy persuasion painting oaths muck metals marriage luck thralldom suicide scholarship salt rumors rulership rivers revenge revelry rebirth ANY_LAKE ANY_OCEAN ANY_LAND ALL_MAIN RIVER_TROPICAL_SALTWATER RIVER_TROPICAL_BRACKISHWATER RIVER_TROPICAL_FRESHWATER RIVER_TEMPERATE_SALTWATER RIVER_TEMPERATE_BRACKISHWATER RIVER_TEMPERATE_FRESHWATER LAKE_TROPICAL_BRACKISHWATER LAKE_TROPICAL_FRESHWATER ANY_TEMPERATE_BROADLEAF ANY_TROPICAL_FOREST ANY_TEMPERATE_FOREST ANY_SAVANNA ANY_GRASSLAND ANY_SHRUBLAND ANY_FOREST ANY_TROPICAL ANY_TEMPERATE NOT_FREEZING ANY_POOL ANY_TROPICAL_RIVER ANY_TEMPERATE_RIVER ANY_RIVER ANY_TROPICAL_LAKE ANY_TEMPERATE_LAKE FOREST_TROPICAL_MOIST_BROADLEAF FOREST_TROPICAL_DRY_BROADLEAF FOREST_TEMPERATE_BROADLEAF FOREST_TEMPERATE_CONIFER MARSH_TROPICAL_SALTWATER MARSH_TROPICAL_FRESHWATER SWAMP_TROPICAL_SALTWATER LAKE_TEMPERATE_SALTWATER LAKE_TEMPERATE_BRACKISHWATER LAKE_TEMPERATE_FRESHWATER POOL_TROPICAL_BRACKISHWATER POOL_TROPICAL_FRESHWATER POOL_TEMPERATE_SALTWATER POOL_TEMPERATE_BRACKISHWATER POOL_TEMPERATE_FRESHWATER only child youngest child tenth eldest child ninth eldest child eighth eldest child seventh eldest child sixth eldest child fifth eldest child fourth eldest child third eldest child second eldest child youngest daughter only daughter tenth eldest daughter ninth eldest daughter younger half-sibling younger half-sister younger half-brother older half-sibling older half-sister older half-brother younger sibling younger sister younger brother older sibling older sister older brother fourth eldest son third eldest son second eldest son wives Unrecognized Biome Token: ANY_DESERT ANY_TEMPERATE_SWAMP ANY_TROPICAL_SWAMP ANY_TEMPERATE_MARSH ANY_TROPICAL_MARSH ANY_TEMPERATE_WETLAND ANY_TROPICAL_WETLAND ANY_WETLAND ANY_TROPICAL_BROADLEAF eighth eldest daughter seventh eldest daughter sixth eldest daughter fifth eldest daughter fourth eldest daughter third eldest daughter second eldest daughter only son youngest son tenth eldest son ninth eldest son eighth eldest son seventh eldest son sixth eldest son fifth eldest son IN_FRONT BELOW SURROUNDED_BY SIDES Unrecognized Body Part Flag Token: SOCIAL_AWARENESS EMPATHY KINESTHETIC_SENSE BROADNESS BYCATEGORY BYTOKEN BYTYPE BY_CATEGORY BY_TOKEN BY_TYPE CLEANED_BY CLEANS BEHIND no relationship MUSICALITY SPATIAL_SENSE LINGUISTIC_ABILITY MEMORY PATIENCE INTUITION CREATIVITY WILLPOWER FOCUS ANALYTICAL_ABILITY DISEASE_RESISTANCE RECUPERATION ENDURANCE TOUGHNESS BRAWL DOMINANT_MORE DOMINANT_LESS MIX SCALES FEATHERS STRANDS MOTTLED PUPIL_EYE SPOTS SECRETIVE_MOOD POSSESSED FEY_MOOD SLEEPING DISTRACTED STRESSED DROWSY THIRSTY HUNGRY NO_DESTINATION NO_JOB MIGRANT NON_LETHAL JUTTING_CHIN BROAD_CHIN HIGH_CHEEKBONES GAPS HANGING_LOBES SPLAYED_OUT UPTURNED DENSE CONVEX WRINKLY LARGE_IRIS HIGH_POSITION DEEP_SET CLOSE_SET IRIS_EYE STRIPES MONOTONE ROOT FADE MONTHLY WEEKLY DAILY Unrecognized Appearance Modifier Token: RASPY_VOICE DEEP_VOICE GREASY ROUND_VS_NARROW SQUARE_CHIN HOLDINGS GUEST_ARRIVAL RESEARCH_BREAKTHROUGH CURIOUS_GUZZLER UNDEAD_ATTACK JOB_FAILED ART_DEFACEMENT LOSE_EMOTION LABOR_CHANGE NOBLE COMBAT_START_CHARGE COMBAT_LET_ITEM_DROP COMBAT_TWIST_WEAPON STRUCK_ECONOMIC_MINERAL STRUCK_MINERAL STRUCK_DEEP_METAL FEATURE_DISCOVERY ENDGAME_EVENT_2 ENDGAME_EVENT_1B ENDGAME_EVENT_1 REACHED_PEAK Unrecognized Announcement Alert Token: SPARRING DEITY_CURSE RUMOR PARALYZED MAJOR_INJURY MINOR_INJURY TERRIFIED MARTIAL_TRANCE MELANCHOLY MADNESS DEPRESSION OBLIVIOUS MACABRE_MOOD FELL_MOOD ERA_CHANGE Unrecognized Unit Status Token: WEBBED GROUNDED PERFORMING RECITING_POETRY TELLING_A_STORY PLAYING_MAKE_BELIEVE YIELDING FEVERED UNCONSCIOUS AMBUSH_THIEF AMBUSH_HERO AMBUSH_RESIDENT AMBUSH_DEFENDER DIG_CANCEL_DAMP DIG_CANCEL_WARM MIGRANT_ARRIVAL_NAMED COMBAT_EVENT_NAUSEATED COMBAT_EVENT_WINDED COMBAT_EVENT_STUNNED COMBAT_EVENT_KNOCKED_OUT COMBAT_EVENT_PROPELLED_AWAY COMBAT_EVENT_LATCH_GENERAL COMBAT_EVENT_LATCH_BP COMBAT_EVENT_STUCKIN D_MIGRANTS_ARRIVAL NOBLE_ARRIVAL FOUND_TRAP AMBUSH_INCAPACITATED AMBUSH_OTHER AMBUSH_INJURED AMBUSH_AMBUSHER AMBUSH_AMBUSHER_NATURE AMBUSH_SNATCHER_SUPPORT AMBUSH_SNATCHER AMBUSH_MISCHIEVOUS AMBUSH_MISCHIEVIOUS AMBUSH_THIEF_SUPPORT AMBUSH_THIEF_SUPPORT_NATURE AMBUSH_THIEF_SUPPORT_SKULKING COMBAT_CHARGE_MANAGE_STOP COMBAT_CHARGE_RUSH_BY COMBAT_CHARGE_TANGLE_TUMBLE COMBAT_CHARGE_TANGLE_TOGETHER COMBAT_CHARGE_ATTACKER_BOUNCE_BACK COMBAT_CHARGE_ATTACKER_TUMBLES COMBAT_CHARGE_DEFENDER_KNOCKED_OVER COMBAT_CHARGE_DEFENDER_TUMBLES COMBAT_CHARGE_COLLISION COMBAT_PARRY COMBAT_BLOCK COMBAT_COUNTERSTRIKE COMBAT_DODGE COMBAT_JUMP_DODGE_STRIKE COMBAT_JUMP_DODGE_PROJ COMBAT_SURPRISE_CHARGE COMBAT_EVENT_ENRAGED COMBAT_STRIKE_DETAILS_2 COMBAT_STRIKE_DETAILS COMBAT_GRAB_TEAR COMBAT_WRESTLE_ADJUST_GRIP COMBAT_WRESTLE_STRANGLE_KO COMBAT_WRESTLE_RELEASE_LATCH COMBAT_WRESTLE_STRUGGLE COMBAT_WRESTLE_RELEASE_GRIP COMBAT_WRESTLE_RELEASE_CHOKE COMBAT_WRESTLE_RELEASE_LOCK COMBAT_WRESTLE_THROW COMBAT_WRESTLE_TAKEDOWN COMBAT_WRESTLE_CHOKEHOLD COMBAT_WRESTLE_LOCK COMBAT_CHARGE_OBSTACLE_SLAM CAUGHT_IN_FLAMES FALL_OVER PET_MISSING CITIZEN_MISSING PET_DEATH CITIZEN_DEATH ADV_CREATURE_DEATH CANCEL_JOB ADV_REACTION_PRODUCTS ADV_SLEEP_INTERRUPTED ADV_AWAKEN MASTER_CONSTRUCTION_LOST MASTER_ARCHITECTURE_LOST MASTERPIECE_CONSTRUCTION ENGRAVING_MELTS MAGMA_DEFACES_ENGRAVING SHOOT_WEB BREATHE_FIRE BLOCK_FIRE NO_BREAK_GRIP PAIN_KO EXHAUSTION NOT_STUNNED OVERCOME_PARALYSIS FREE_FROM_WEB REGAIN_CONSCIOUSNESS LOSE_HOLD_OF_ITEM UNIT_PROJECTILE_SLAM_INTO_UNIT UNIT_PROJECTILE_SLAM UNIT_PROJECTILE_SLAM_BLOW_APART CAUGHT_IN_WEB BIRTH_WILD_ANIMAL BIRTH_ANIMAL BIRTH_CITIZEN CAVE_COLLAPSE TRADE_DIPLOMAT_ARRIVAL LIAISON_ARRIVAL MISCHIEF_CHAIN MISCHIEF_CAGE MISCHIEF_PLATE MISCHIEF_LEVER ANIMAL_TRAP_ROBBED ANIMAL_TRAP_CATCH D_NO_MIGRANT_ARRIVAL D_MIGRANT_ARRIVAL_DISCOURAGED D_MIGRANT_ARRIVAL CITIZEN_LOST_TO_STRESS CITIZEN_TANTRUM STRESSED_CITIZEN BERSERK_CITIZEN FORT_POSITION_SUCCESSION BEAST_AMBUSH WEREBEAST_ARRIVAL MEGABEAST_ARRIVAL ARTIFACT_BEGUN MOOD_BUILDING_CLAIMED TRIGGER_WEB VERMIN_CAGE_ESCAPE ITEM_ATTACHMENT NAMED_ARTIFACT MADE_ARTIFACT STRANGE_MOOD NOTHING_TO_INTERACT SEARCH_FOUND_NOTHING SEARCH_FOUND_SOMETHING ALREADY_SEARCHED_AREA NO_TRACKS CANNOT_SPEAK MOVED_OUT_OF_RANGE GAIN_SITE_CONTROL PUSH_ITEM REORGANIZE_POSSESSIONS TRAVEL_COMPLAINT LOSE_HOLD_OF_SURFACE FAIL_TO_GRAB_SURFACE COMBAT_WRESTLE_CATCH_ATTACK CURRENT_SMELL NO_INV_TO_FIRE NO_INV_TO_THROW NOTHING_TO_PICK_UP NO_INV_TO_DROP NO_INV_TO_CONTAIN NO_INV_TO_EAT NO_INV_TO_WEAR NO_INV_TO_REMOVE NO_ITEM_TO_STRAP NO_GRASP_TO_DRAW_ITEM YOU_DRAW_ITEM YOU_STRAP_ITEM YOU_UNYIELDED YOU_YIELDED NOTHING_TO_EXAMINE INTERACTION_TARGET INTERACTION_ACTOR CREATURE_STEALS_OBJECT MECHANISM_SOUND CREATURE_SOUND ADVENTURE_INTRO TRAVEL_SITE_BUMP TRAVEL_SITE_DISCOVERY GHOST_ATTACK NIGHT_ATTACK_TRAVEL NIGHT_ATTACK_ENDS NIGHT_ATTACK_STARTS MAT_BREATH STAND_UP PULL_OUT_DROP COMBAT_EVENT_ATTACK_INTERRUPTED BANDIT_GRAB_ITEM BANDIT_EMPTY_CONTAINER EMBRACE FLAME_HIT DODGE_FLYING_OBJECT SKIP_ON_LIQUID ANIMAL_TRAINING_KNOWLEDGE TRAINING_FULL_REVERSION TRAINING_DOWN_TO_SEMI_WILD FLOUNDER_IN_LIQUID SIMPLE_ANIMAL_ACTION STRANGE_CLOUD STRANGE_RAIN_SNOW CONFLICT_CONVERSATION REGULAR_CONVERSATION LAND_ELEVATED_STATUS LAND_GAINS_STATUS VERMIN_DISTURBED CITIZEN_SNATCHED JOBS_REMOVED_FROM_UNPOWERED_BUILDING UNABLE_TO_COMPLETE_BUILDING PET_ADOPTS_OWNER PET_LOSES_DEAD_OWNER MERCHANTS_EMBARKED MERCHANTS_LEAVING_SOON MERCHANT_WAGONS_BYPASSED MERCHANTS_NEED_DEPOT MERCHANTS_UNLOADING RESOLVE_SHARED_ITEMS JOB_OVERWRITTEN QUOTA_FILLED LINKAGE_SUSPENDED CONSTRUCTION_SUSPENDED SITE_PRESENT ELECTION_RESULTS FAREWELL_HELPER SLOWDOWN_ENDS MANDATE_ENDS COOKED_MASTERPIECE DYED_MASTERPIECE ANIMAL_TRAINED YOU_FEED_ON_SUCKEE POWER_LEARNED ARTWORK_DEFACED MASTERPIECE_CRAFTED NIGHTFALL DAWN_BREAKS CANNOT_SET_FIRE MADE_CAMPFIRE CANNOT_CONSTRUCT CANNOT_CHOP_TREE CANNOT_MAKE_CAMPFIRE CANNOT_REST MUST_UNRETRACT_FIRST CANNOT_STAND NO_GRASP_FOR_PICKUP CURRENT_DATE CURRENT_TEMPERATURE CURRENT_WEATHER SOLDIER_BECOMES_MASTER RECRUIT_PROMOTED PROFESSION_CHANGES YOU_TEMPERATURE_EFFECTS YOU_ITEM_INTERACTION YOU_BUILDING_INTERACTION PICK_UP_ITEM DROP_ITEM CONSUME_FAILURE DRINK_ITEM EAT_ITEM PUT_INTO_CONTAINER TAKE_OUT_OF_CONTAINER TAKE_OFF_ITEM PUT_ON_ITEM FIRST_CARAVAN_ARRIVAL EMBARK_MESSAGE NEW_HOLDING RETURNING_RUMOR_RECEIVED SERVICE_ORDER_RUMOR_RECEIVED RUMOR_SPREAD PETITION_IGNORED NEW_APPRENTICESHIP COMPOSITION_FAILED COMPOSITION_COMPLETE BUILDING_DESTROYED_OR_TOPPLED PERFORMER_UPDATE LEARNED_ART_FORM LEARNED_WRITTEN_CONTENT CONCLUDE_ACTIVITY FAILED_MOUNT CANNOT_MOUNT CRIME_WITNESS_ITEM_MISSING CRIME_WITNESS_ITEM_MOVED CRIME_WITNESS_STOLEN CRIME_WITNESS_HANDOFF NEW_GUILD AGREEMENT_ABANDONED AGREEMENT_WARNING AGREEMENT_SATISFIED EMERGENCY_TACTICAL_CONTROL NEW_MARKET_LINK SATISFIED_MONARCH HASTY_MONARCH MONARCH_ARRIVAL MASTERFUL_IMPROVEMENT BUILDING_TOPPLED_BY_GHOST POSSESSED_TANTRUM PARTY_ORGANIZED CITIZEN_BECOMES_NONSOLDIER CITIZEN_BECOMES_SOLDIER NEW_WORK_MANDATE GUILD_WAGES_CHANGED GUILD_REQUEST_TAKEN SOMEBODY_GROWS_UP NAMED_RESIDENT_CREATURE PRICES_ALTERED NEW_MANDATE NEW_DEMAND DEMAND_FORGOTTEN NOTHING_TO_CATCH_IN_WATER ACTIVITY_SECTION_CHANGE MIDDLE_OF_ACTIVITY BEGIN_ACTIVITY PERFORMANCE_START_FAILURE SERVICE_ORDER_DELIVERY SEASON_WINTER SEASON_AUTUMN SEASON_SUMMER SEASON_SPRING SEASON_DRY SEASON_WET WEATHER_BECOMES_RAIN WEATHER_BECOMES_SNOW WEATHER_BECOMES_CLEAR NO_MARRIAGE_CELEBRATION MASTERPIECE_ENGRAVING weevil ladybug tiger beetle hornet bee wasp assassin bug cicada aphid thrips louse mantis termite cockroach stick insect caddisfly scorpionfly flea mosquito antlion larva lacewing snakefly rove beetle rhinoceros beetle dung beetle stag beetle scarab beetle firefly click beetle darkling beetle CLEAN_SHAVEN PONY_TAILS DOUBLE_BRAIDS BRAIDED NEATLY_COMBED Unrecognized Announcement Token: NO_CONTAINER_FOR_ITEM NO_INV_INTERACTION DEITY_PRONOUNCEMENT FOOD_WARNING DIPLOMAT_LEFT_UNHAPPY FAILED_DISMOUNT cricket grasshopper earwig stonefly damselfly dragonfly mayfly silverfish quadruped blob Unrecognized Tissue Layer Shapings Token: STANDARD_SIDEBURNS_SHAPINGS STANDARD_BEARD_SHAPINGS_WITH_DOUBLE STANDARD_MOUSTACHE_SHAPINGS STANDARD_BEARD_SHAPINGS STANDARD_HAIR_SHAPINGS chicken grouse turkey swan duck ankylosaurid ceratopsid stegosaurid hadrosaurid iguanodont theropod sauropod dimetrodon pterosaur turtle osprey condor kestrel falcon flamingo vulture stork pelican penguin petrel albatross grebe loon gull pheasant quail earthworm slug snail nematode crab lobster shrimp scorpion tarantula spider maggot caterpillar butterfly anaconda python cobra rattlesnake viper serpent crocodile alligator newt salamander frog toad flat worm ribbon worm bristleworm leech chickadee titmouse finch bunting cardinal tanager sparrow nuthatch wren mockingbird starling oxpecker thrush warbler bushtit martin Timber Sandstone Limestone Galena Malachite Hematite Felsite Slate Granite hippopotamus walrus fruit bat flycatcher waxwing kingfisher hummingbird swift nightjar cuckoo cockatoo parrot pigeon dove crane kite harrier eagle buzzard swallow lark kinglet magpie jay raven crow shrike fantail oriole honeyeater thornbill lyrebird woodpecker toucan quetzal Potash Making Soap Making Strand Extraction Furnace Operation Tracking Pacification Consoling Flattery Comedy Intimidation Lying Record Keeping Appraisal Judging Intent Negotiation Studying Glassmaking Metal Crafting Stone Crafting Wax Working Pottery Bookbinding Papermaking Woodcrafting Gem Setting Gem Cutting Armorsmithing Weaponsmithing Wood Burning Lye Making Carpentry Legendary Grand Master High Master Accomplished Professional Talented Proficient Skilled Competent Adequate Dabbling Opal Moonstone Persuasion Riding Swimming Herbalism Growing Trapping Butchery Fish Cleaning Fish Dissection Animal Caretaking Masonry Stonecutting Stone Carving Bowmaking Bone Carving Glazing Beekeeping Pressing Dyeing Tanning Leatherworking Pump Operation Siege Operation Siege Engineering Bow Pike Crossbow Spear Mace Spinning Shearing Milking Cheesemaking Cooking Lash Knife Machinery Throwing Blowgun Threshing Milling Clothes Making Brewing Weaving Logic Critical Thinking Percussion Instrument Wind Instrument Stringed Instrument Keyboard Instrument Singing Speaking Reading Prose Observation Discipline Concentration Sword Axe Dodging Kicking Striking Biting Wrestling Archery Fighting Teaching Military Tactics Leadership Coordination Fluid Engineer Optics Engineer Gem Cutter Blacksmith Armorsmith Weaponsmith Wood Burner Lye Maker Potash Maker Soaper Strand Extractor Furnace Operator Fisherman Tracker Pacifier Consoler Comedian Conversationalist Speaker Reader Poet Writer Wordsmith Observer Glassmaker Metal Crafter Stone Crafter Wax Worker Potter Bookbinder Papermaker Woodcrafter Gem Setter Fish Dissector Animal Caretaker Animal Trainer Mason Engraver Stonecutter Stone Carver Climbing Knapping Crutch-walking Bone Setting Diagnostics Wound Dressing Misc. Object Intimidator Liar Record Keeper Organizer Appraiser Judge of Intent Negotiator Persuader Swimmer Ambusher Herbalist Planter Trapper Fish Cleaner Animal Dissector Thrower Thresher Miller Brewer Weaver Bone Carver Glazer Beekeeper Presser Leatherworker Pump Operator Siege Operator Siege Engineer Armor User Shield User Skill 2 Skill 1 Schemer Climber Crutch-walker Suturer Wound Dresser Misc. Object User Spinner Shearer Gelder Milker Cheesemaker Knife User Druid Tactician Leader Geographer Chemist Astronomer Mathematician Logician Critical Thinker Percussionist Wind Instrumentalist Stringed Instrumentalist Keyboardist Singer Musician Dancer Knapper Pikeman Spearman Hammerman Maceman Swordsman Axeman Dodger Kicker Striker Biter Archer Fighter HAS_DOORS WILDERNESS_LOCATION SIMPLE_BURROW SIMPLE_MOUND Unrecognized Tool Use Token: GAMES_OF_CHANCE PLACE_OFFERING DISPLAY_OBJECT CONTAIN_WRITING PROTECT_FOLDED_SHEETS ROLL_UP_SHEET STAND_AND_WORK_ABOVE VOCALIZATION PEACEFUL_INTERMITTENT GIANT_NEST COLLECT_WEALTH USE_ANY_MELEE_WEAPON EAT_BONE_PORRIDGE COLLECT_TROPHIES COOK_PEOPLE COOK_VERMIN GRIND_VERMIN COOK_BLOOD GRIND_BONE_MEAL LIQUID_COOKING Skill 10 Skill 9 Skill 8 Skill 7 Skill 6 Skill 5 Skill 4 Skill 3 HEAVY_OBJECT_HAULING TRACK_CART SMALL_OBJECT_STORAGE FOOD_STORAGE LIQUID_CONTAINER MEAL_CONTAINER HOLD_MEAT_FOR_CARVING MEAT_CLEAVING MEAT_SLICING MEAT_BONING MEAT_CARVING GRIND_POWDER_GRINDER GRIND_POWDER_RECEPTACLE LIQUID_SCOOP Random Buffer Overload catatonic BLOW_OVER_FREE_REED BLOW_OVER_DOUBLE_REED BLOW_OVER_SINGLE_REED BLOW_OVER_OPENING_END BLOW_OVER_OPENING_SIDE BLOW_AGAINST_FIPPLE VIBRATE_BP_AGAINST_OPENING STRUCK STRUCK_BY_BP BOWED PLUCKED PLUCKED_BY_BP piercing pure brittle eerie quavering vibrating even wobbling mellow breathy evolving choppy gentle sonorous flat rugged warm buzzy nasal harsh wavering strident STOPPING_HOLE STOPPING_AGAINST_BODY STOPPING_FRET SUBPART_CHOICE MEMBRANE_POSITION Unrecognized Sound Production Token: AIR_AGAINST_FIPPLE AIR_OVER_FREE_REED AIR_OVER_REED BAG_OVER_REED RESONATOR FRICTION SCRAPED SHAKEN STRUCK_TOGETHER sharp TIGHTENING CROOKS LEVERS ADJUSTABLE_BRIDGES PEGS FOOT_PEDALS BP_IN_BELL VALVE_ROUTES_AIR HARMONIC_SERIES SLIDE STOPPING_HOLE_KEY NASAL REEDY HARSH WAVERING STRIDENT PIERCING PURE BRITTLE FRAGILE QUAVERING VIBRATING FLUID EVEN FOCUSED WOBBLING SHRILL WISPY RASPY BREEZY RAUCOUS GENTLE WATERY SONOROUS CRISP FLAT RUGGED WARM BUZZY FULL NOISY sparkling rippling sweet resonant floating dull rich shrill wispy raspy breezy raucous MELLOW BROAD STRAINED BREATHY SPARSE GRACEFUL STRONG EVOLVING STEADY CHOPPY SHARP THIN protector of weak psycho animal partner Unrecognized Timbre Token: SPARKLING RIPPLING SWEET RESONANT RINGING FLOATING DULL RICH friendly fighter bard TREE_TRUNK_NW TREE_TRUNK_W TREE_TRUNK_E TREE_TRUNK_S TREE_TRUNK_N TREE_TRUNK_SLOPING TREE_TRUNK_PILLAR TREE_ROOTS TREE_ROOT_SLOPING PILLAR_TILE DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE NICKNAME_LEGENDS NICKNAME_ADVENTURE NICKNAME_DWARF TREE_BRANCH_NEW TREE_BRANCH_NSW TREE_BRANCH_NSE TREE_BRANCH_SE TREE_BRANCH_SW TREE_BRANCH_NE TREE_BRANCH_NW TREE_BRANCH_EW TREE_BRANCH_NS TREE_TRUNK_BRANCH_W TREE_TRUNK_BRANCH_E TREE_TRUNK_BRANCH_S TREE_TRUNK_BRANCH_N TREE_TRUNK_SE TREE_TRUNK_SW TREE_TRUNK_NE POST_PREPARE_EMBARK_CONFIRMATION AUTOSAVE_PAUSE CLASSIC_VARIED_GROUND_TILES ENGRAVINGS_START_OBSCURED SHOW_IMP_QUALITY NUMBER_OF_LOWER_ELEVATIONS_SHOWN SHOW_RAMP_ARROWS SHOW_FLOW_AMOUNTS SHOW_EMBARK_TUNNEL SHOW_ALL_HISTORY_IN_FORT_MODE SHOW_ALL_HISTORY_IN_DWARF_MODE data/init/d_init_default.txt LOG_MAP_REJECTS PAUSE_ON_LOAD EMBARK_RECTANGLE MULTITHREADING TESTING_ARENA ARTIFACTS CAVEINS WALKING_SPREADS_SPATTER_ADV WALKING_SPREADS_SPATTER_DWF KEYBOARD_CURSOR PATH_COST AUTOBACKUP AUTOSAVE INITIAL_SAVE EMBARK_WARNING_ALWAYS TREE_SMOOTH_BRANCHES_DEAD TREE_BRANCHES_DEAD TREE_BRANCH_NSEW_DEAD TREE_BRANCH_SEW_DEAD TREE_BRANCH_NEW_DEAD TREE_BRANCH_NSW_DEAD TREE_BRANCH_NSE_DEAD TREE_BRANCH_SE_DEAD TREE_BRANCH_SW_DEAD TREE_BRANCH_NE_DEAD TREE_BRANCH_NW_DEAD TREE_BRANCH_EW_DEAD TREE_BRANCH_NS_DEAD TREE_TRUNK_BRANCH_W_DEAD TREE_TRUNK_BRANCH_E_DEAD TREE_TRUNK_BRANCH_S_DEAD TREE_TRUNK_NSE TREE_CAP_FLOOR4_DEAD TREE_CAP_FLOOR3_DEAD TREE_CAP_FLOOR2_DEAD TREE_CAP_FLOOR1_DEAD TREE_CAP_WALL_SE_DEAD TREE_CAP_WALL_SW_DEAD TREE_CAP_WALL_NE_DEAD TREE_CAP_WALL_NW_DEAD TREE_CAP_WALL_W_DEAD TREE_CAP_WALL_E_DEAD TREE_CAP_WALL_S_DEAD TREE_CAP_WALL_N_DEAD TREE_CAP_PILLAR_DEAD TREE_CAP_RAMP_DEAD TREE_TWIGS_DEAD TREE_CAP_FLOOR1 TREE_CAP_WALL_SE TREE_CAP_WALL_SW TREE_CAP_WALL_NE TREE_CAP_WALL_NW TREE_CAP_WALL_W TREE_CAP_WALL_E TREE_CAP_WALL_S TREE_CAP_WALL_N TREE_CAP_PILLAR TREE_CAP_RAMP TREE_TWIGS TREE_SMOOTH_BRANCHES TREE_BRANCHES TREE_BRANCH_NSEW TREE_BRANCH_SEW TREE_TRUNK_BRANCH_N_DEAD TREE_TRUNK_SE_DEAD TREE_TRUNK_SW_DEAD TREE_TRUNK_NE_DEAD TREE_TRUNK_NW_DEAD TREE_TRUNK_W_DEAD TREE_TRUNK_E_DEAD TREE_TRUNK_S_DEAD TREE_TRUNK_N_DEAD TREE_TRUNK_SLOPING_DEAD TREE_TRUNK_PILLAR_DEAD TREE_ROOTS_DEAD TREE_ROOT_SLOPING_DEAD TREE_CAP_FLOOR4 TREE_CAP_FLOOR3 TREE_CAP_FLOOR2 STORE_DIST_ITEM_DECREASE MAXIMUM_EMBARK_DIM GRAZE_COEFFICIENT TRACK_RAMP_NSEW TRACK_RAMP_SEW TRACK_RAMP_NEW TRACK_RAMP_NSW TRACK_RAMP_NSE TRACK_RAMP_EW TRACK_RAMP_SW TRACK_RAMP_SE TRACK_RAMP_NW TRACK_RAMP_NE TRACK_RAMP_NS TRACK_RAMP_W TRACK_RAMP_E Unrecognized Init Option: STRICT_POPULATION_CAP VISITOR_CAP BABY_CHILD_CAP CULL_DEAD_UNITS_AT FORTRESS_SEED_CAP SPECIFIC_SEED_CAP STORE_DIST_BIN_COMBINE STORE_DIST_BARREL_COMBINE STORE_DIST_BUCKET_COMBINE STORE_DIST_SEED_COMBINE TREE_TRUNK_INTERIOR_DEAD TREE_TRUNK_NSEW_DEAD TREE_TRUNK_EW_DEAD TREE_TRUNK_NS_DEAD TREE_TRUNK_SEW_DEAD TREE_TRUNK_NEW_DEAD TREE_TRUNK_NSW_DEAD TREE_TRUNK_NSE_DEAD TREE_TRUNK_INTERIOR TREE_TRUNK_NSEW TREE_TRUNK_EW TREE_TRUNK_NS TREE_TRUNK_SEW TREE_TRUNK_NEW TREE_TRUNK_NSW TRACK_RAMP_S TRACK_RAMP_N TRACK_NSEW TRACK_SEW TRACK_NEW TRACK_EW Button NULL play unit on load: id # NULL item pointer on load NULL play item on load: id # Job loaded into game with job ID <0. Ignoring. NULL building pointer on load NULL play building on load: id # NULL displayed announcement Site Error 1 Error 2 Nuked Activity Reference Nuked Job Reference Nuked Unit Reference (Worker/Inventory) [GENERATED] [PROCEDURAL_CREATURE_GRAPHICS:DEFAULT] [NIGHT_CREATURE_HUNTER] [PCG_LAYERING: FATAL ERROR Crash while saving events Crash while saving mandates Crash while saving work quotas Crash while saving plot events Crash while saving coins Crash while saving squads Crash while saving formations Crash while saving activities Crash while saving interaction instances Crash while saving written content Crash while saving incidents Crash while saving crimes Crash while saving vehicles Crash while saving armies Crash while saving army controllers Crash while saving army tracking info Crash while saving (cleaning stale incidents/rumors) Crash while saving (offloading units) Crash while saving (offloading art) Crash while saving (setting up the save game) Crash while saving random objects Crash while saving (allocating space) Crash while saving items Crash while saving units Crash while saving jobs Crash while saving schedules Crash while saving projectiles Crash while saving buildings Crash while saving machines Crash while saving flow guides Crash while saving effects Crash while saving entities Nuked Feature Layer Reference Nuked Entity Population Reference Nuked Breed Reference Nuked Art Image Reference Nuked Creature Def Reference NULL JOB ITEM (1): NULL JOB ITEM (2): NULL item projectile loaded NULL unit projectile loaded : Null Unit Assignment (Id : Null Item Assignment (Id Cage: Null Unit Assignment Cage: Null Item Assignment NULL Aid Requester Crash while saving (creating directories) Nuked Item Reference (General) Nuked Effect Reference Nuked Vermin Event Reference Nuked Vermin Reference (Escaped Pet) Nuked Entity Reference Nuked Plot Info Reference Nuked Viewscreen Reference Nuked Unit Reference (Item Wrestle) Nuked Hist Fig Reference Nuked Site Reference Nuked Artifact Reference Nuked Item Improvement Reference Nuked Coin Front Reference Nuked Coin Back Reference Nuked Detail Event Reference Nuked Subregion Reference Loading object files... Sorting text... Sorting material templates... Sorting inorganics... Sorting plants... Sorting tissue templates... Sorting items... Sorting buildings... Sorting body detail plans... Sorting creature bodies... Sorting creature variations... Sorting creatures... Sorting entities... Sorting languages... Sorting descriptors... Sorting reactions... vanilla_creatures_graphics data/vanilla/vanilla_creatures_graphics/ Vanilla Creatures Graphics vanilla_interactions_graphics 51.01 data/vanilla/vanilla_interactions_graphics/ Vanilla Interactions Graphics patching corruption: item off-loaded and also in play: ** Loading Fortress ** ** Loading Adventurer ** patching dangerously broken trade definition -- magma powder changed to water/snow removed erroneous unit occupancy flag removed erroneous unit ground occupancy flag Repairing squad info for Unit # have corrupt feature map at Crash while saving adventure Crash while saving general variables Crash while saving (closing files) vanilla_descriptors_graphics 50.01 data/vanilla/vanilla_descriptors_graphics/ Vanilla Descriptors Graphics vanilla_plants_graphics data/vanilla/vanilla_plants_graphics/ Vanilla Plants Graphics vanilla_items_graphics data/vanilla/vanilla_items_graphics/ Vanilla Items Graphics vanilla_buildings_graphics data/vanilla/vanilla_buildings_graphics/ Vanilla Buildings Graphics Crash while saving cultural identities Crash while saving agreements Crash while saving poetic forms Crash while saving musical forms Crash while saving dance forms Crash while saving scales Crash while saving rhythms Crash while saving occupations Crash while saving belief systems Crash while saving image sets Crash while saving divination sets Crash while saving announcements Crash while saving plot info Crash while saving world Crash while saving artifacts Crash while saving nemeses Loading belief systems... Loading image sets... Loading divination sets... Rebuilding temporary information... Preparing game... Failed! Loading units... Loading jobs... Loading schedules... Loading projectiles... Loading machines... Loading flow guides... Loading effects... Loading local animal populations... Loading events... Loading squads... Loading formations... Loading activities... Loading interactions... Loading written content... Loading identities... Loading incidents... Loading crimes... Loading vehicles... Loading armies... Loading army controllers... Loading tracking information... Loading cultural identities... Loading agreements... Loading art forms... Loading occupations... Generating creatures... Generating entities... Generating reactions... Generating interactions... Finalizing generated objects... Preparing graphics... Loading items... Loading buildings... Loading entities... Loading coin information... Loading map data... Loading civilized populations... Loading history... Loading parameters... Loading artifacts... Loading active historical figures... Sorting interactions... Sorting music... Sorting sounds... Processing languages... Processing inorganics... Processing plants... Processing items... Processing creatures... Processing entities... Processing reactions... Processing interactions... Processing music... Processing sounds... Generating inorganics... Generating plants... Generating items... Update Update all Don't update Don't update any Back to title Failed to install mod: Failed to find compatible mod: Loading mandates... Loading work quotas... Loading world events... Loading announcements... Loading fortress information... Loading world information... Loading adventure... Loading general information... Rebuilding more temporary information... Preparing game screen... Handling compatibility issues... data/installed_mods/ Newer compatible version of mod detected: (save uses , not found [INITIAL_LOAD] RGB GEMS_USE_NOUN FACES GEMS_USE_ADJ_NOUN GEMS_USE_ADJ Unrecognized Shape Token: GRAY CP_COLOR Unrecognized Colored Pattern Token: Roll all Roll Pull it out Gain possession variant is: region is: poll result # [cleanAllCompletedSounds]: Sound at removed. alignment is: "Congratulations! Now you must return this precious object to its proper home." "Do you feel the pull? You sense the direction of my representative. It is possible to travel quickly to reach them, or you may journey more deliberately. It is your decision." ! My chosen, you must speak to them and offer your service." "You've found , rather than walking leisurely." The journey is long. Be sure to travel to . If you do not find the location in your log, ask others for directions. You may also follow the pull from your senses." You seek in a state But my chosen, you are "You are close. Follow your senses to the entrance. "This place is dangerous. Steel yourself against ancient enemies. Try not to let yourself be surrounded, and remain standing. Enter and vanquish! Or slip in unseen. Securing the treasure is all that matters." in need of sustenance in need of sustenance and sleep in need of drink and sleep in need of drink and sustenance You must Perhaps some of your friends here can remind you. Perhaps some of your friends here have ideas. Perhaps some of the people here will be worth talking to before you continue on your way. Your sleep has been interrupted! You awaken from your slumber. You've assumed tactical control as nobody else is available. "You are approaching your destination. End your travels now and prepare yourself." The remnants of creation, as my instrument of , and I have chosen you "Greetings. I am "You will have to leave this structure first before you can travel. Try to make your way out to the settlement." and fulfill your destiny." Seek out , belong with my followers, After a long journey, you are here to meet your most trusted companion. Just reunited after a long journey, you are together with your companions again. has even sent some troublemakers to harass people right here in town. are plagued by bandits. The gang Your most trusted companions have made the journey to meet you here today. Your most trusted local companions are meeting you here today. Your wanderings have brought you to this place after a long journey. is from here and might have some local information. In the rush of excitement, you've forgotten where you were going to go. You've finally got your equipment together, such as it is. Now it's time for action and adventure! Your most trusted companion has made the journey to meet you here today. After a long journey, you are here to meet your most trusted companion. Let the party venture forth! child that has been kidnapped. children that have been kidnapped. A foolhardy soul might try to rescue the are on the march. is threatened! The forces of The peaceful town of Could not locate adventure start square will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. The enemy , they Commanded by , where vault, an ancient Legends speak of The citizens of true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. power from the Underworld by invoking wrested You must move away from surrounding obstacles such as the site's walls and rivers before you can travel. You can't travel until you emerge from underground or enter a tunnel. north-northwest You strap You no longer assume a submissive posture. You assume a submissive posture. You must move away from the river before you can travel. You do not have a free grasp for with your You draw to your You are too tired to stand. The webs make it impossible to stand. You are riding and cannot lie down. You have nothing left to draw or put away. The signs lead southwest. The signs lead southeast. The signs lead northwest. The signs lead northeast. a half day's travel nearly a day's travel They belong to you or a companion. east-southeast east-northeast north-northeast a short walk west-northwest west-southwest south-southwest south-southeast thick The vegetation is broken here. The vegetation has been slightly perturbed here. The vegetation is bent here. shallow deep faint light This is an unintelligible mess. imprint in the vague The signs lead west. The signs lead east. The signs lead south. The signs lead north. Remember that ice and snow can be heated by a campfire. ! See to yourself before you face what's ahead. in need of sleep in need of drink "My other worshippers? As you wish, my faithful chosen! There are other ways you can serve, if you offer your service again. You may also live your life as you see fit now if you choose. You have done well." "Congratulations, my faithful chosen! There are other ways you can serve, if you offer your service again. You may also live your life as you see fit now if you choose. You have done well." "You may return the object to the faithful by gifting it to one of the priests, or you may simply drop it in this structure wherever you see fit." "With the treasure, you are near to glory and fulfillment of your task. Your senses can lead you on your return journey." to view other pages have been cursed "Ungrateful apostate!" The vegetation is heavily damaged here. A thin layer of Vapor - Small A: and another small creature. You've found a colony of You've already searched this area recently. You can't stand up -- somebody is in the way. Your intense search turns up nothing. You've found some small creatures. You've found a small creature. and some other small creatures. cannot climb. You are too injured to climb. You need a free grasp to climb. says, " says: " below and above and Temperature: Tropical Moist Brdlf Forst Tropical Dry Brdlf Forest Temperate Conifer Forest Woodland Sparse Scarce Trees: Thick Moderate Other Vegetation: Heavily Forested and puts it in and put it in up the You do not have a free grasp and your quivers are full. You do not have a free grasp. You do not have a free grasp and your quiver is full. right under you picks pulls off pull off Large Leather clothing shop Woven clothing shop Leather shop Cloth shop Bowyer's shop Weaponsmith's shop Gem cutter's shop Bone carver's shop Leather goods shop Metal craft shop Armorsmith's shop Blacksmith's shop Barrow Metal furniture shop Stone furniture shop Carpenter's shop Counting Tree Library Tree Tavern Tree Market Tree Castle Mound Civic Mound Tower Tree Guild Tree Drinking Mound General imports Clothing imports Food imports Abandoned shop based in [C:3:0:1]You are a Mountain: Volcano: is rumored to be in You should report the task as complete. [C:2:0:1]You have been ordered to drive .[B] Offloading site... [C:2:0:1]You have been ordered to kill this creature. [C:5:0:1]This creature is known to be dead. [C:7:0:0]This is common knowledge where you are from. Shaping Tree The Home Tree Tree House Sewer Access Sinister Calm Serene Surroundings: Joyous Wilds Haunted Wilderness Mirthful Major River: Multiple Constructions Terrifying Untamed Wilds Brook: Stream: Minor River: is a jealous deity? Why consult another? Why wasn't You already know the will of for ignoring your hubris. Praise . Do not tempt fate. , a jealous deity, consulted first? Freedom is allowed even in this. You are free to do as you choose. You are forgiven. without bound NULL artifact on create site map, skipping invalid lair entrance You cannot travel through the You have discovered a You struggle for , testing the will of according to the practice of , divining the will of You roll a word but you cannot read shows comes up lands on Hillock Houses Hillocks Abandoned house Abandoned hillock Abandoned houses Abandoned hillocks Ruined house Ruined hillock Ruined houses Ruined hillocks ", Strongest Odor: Shrine of No significant structures Shrine to Fortress Entrance Warehouse Imported food market Imported goods market Empty market Cheese market Fruit and vegetable market Meat market Imported clothing market Underground Stair Underground Farms Underground Fortress Processed goods market An end and a new beginning. See to your responsibilities. You will have a great accomplishment. The burden will be lifted soon. Keep your own counsel today. Give up the hopeless cause. Make a change or forever remain. Do not hold on for too long. Ask a question. Be cautious of fatigue today. You will make your final stand. Do not be reckless. The enterprise will be a failure. The situation cannot get worse. Do not keep everything for yourself. Do not give them too much. Do not be stopped by fear. Be playful today. Hold to hope when all else is lost. Cling not to material things. The partnership is one-sided. Look to another for what you need. Do not take any chances. You will released. An important decision awaits your careful deliberation. You will travel far from this place. Follow your intuition. There are two sides to every story. Today you will have a moment of weakness. Be compassionate. Focus today. Beware of ill-conceived plans. A reckoning awaits. Fulfillment will be yours. Focus on living in harmony. The task will be successful. Joy is on the horizon. Beware doubt. You must reflect on your actions. You will awaken to a new possibility. Follow your desire. A coming disaster can be delayed, but not avoided. A sudden upheaval is in store. A great sadness is coming. Have faith and all shall be rejuvenated. All is not as it seems. Beware those that lack passion. Rely on willpower to see you through. Peace is cherished. You have been granted mercy. You are loved. Your happiness is still desired. Infinite Such is the spirit of Such Such care for your happiness! has been cursed Oh The task will not be completed. Expect a change. Stay the course. Look out for a chance encounter. Instability. See to your legacy. Believe no one today. It will not be fair. Do not stall. Make the sacrifice regardless of fear. Any success will be fleeting. The effort will reach a culmination. Take the middle path. Be patient. Be sure to keep to a high standard today. Make no needless sacrifices. There will be no reward. Be diligent and undistracted. Beware a lack of balance. You must choose between two extremes. You must reveal the truth. Rethink your approach. You will know suffering soon. Indulge heartily. Do not fear loss. It is time to leave it behind. Whatever happens, it will be for the best. Some changes are inevitable. Beware a hidden plan. Master yourself today; discipline will be required. Today, somebody will be cruel. You must face the challenge today. Think on what came before and what follows. See to the simple comforts. Think of others today, not yourself. Be practical. Explore today. Make the decision quickly. Accept the loss and move on. You have missed your chance. Follow your desire to reconcile. You will learn something you did not want to know. It is not as simple as you think. A new friendship will form. There is no right choice. The object of your ambition will be realized. Your ambition is misguided. It is too soon to forgive. Take care you are not deceived. A clever strategy will be required. You will received bad advice. Rethink your priorities. Consider the consequences carefully. Prepare for disappointment. Be mindful of others around you. Accept a defeat. Bring comfort to someone today. If you accept the gift, one will be expected in return. Be generous today. Act quickly today. Avoid conflict today. Beware a rival. Your dreams will come true. Now is a time for calm. Begin an adventure. An obstacle will present itself. Look ahead to the future. Do not avoid a necessary conflict today. Combat error Attack error , push off toward Ride Push Combat Lower bucket ( Guide lock ( Pick Break in Pull Drink Suck Put in Fell Make Campfire ( Ignite Eat near fire near burning cap near burning twigs near burning branches It won't fit in your is empty. You fill your near campfire to no effect. You heat the is already full. Your Put Set on Put on is hot enough already. You will be rewarded. It is a false success. Eat not the fruits of your labor. Persevere though it may be for nothing. You pull out You read Name the salt stagnant Fill near burning trunk near magma near lava Heat Hold Push Object Jump Unsteady Stop leading animal Lead animal Lie Down Stand Up Recover Suck Blood NNE SSE ENE WNW WSW SSW Qst *** NNW Go below hatch Climb down Stop leading ) as pet up) (no climbing/jumping) Path to here down) Move to Charge Topple Bash down Climb to Lava /Water /Air Hold Hang from releasing hold Claim Release hold on Dismount to Mount Write something down Prepare choreography Compose music Compose a poem Give a sermon inveighing against a value Give a sermon promoting a value Give a sermon concerning a cosmic principle Give a sermon concerning a deity or object of worship Tell a story about a region Tell a story about a civilization or organization Tell a story about a site Tell a story about a person or creature CHAR Speak Perform music Recite a poem Give a sermon Tell a story Attacking Recovering from attacking IMMINENT: Incoming: quick with grab with wrestling , aiming for precise in play interaction You are surrounded by incessant cackling. upward (below) (above) Starting: Distant: Remote: downward Animated Neutral attitude Acquiescent Confident Bold Agitated Likes you Loves you Unassuming Scared of you Terrified of you Dislikes you Hates you You have nothing to put inside a container or on a pack animal. You have nothing left to throw. cannot hold the terrain. You must come down from the mountains before you can You must move away from the water before you can until you are on a stable surface. because you are swimming. until you leave this site. You cannot until you stop riding this projectile. until you stop riding this vehicle. plaintive submitting menacing You have nothing left to drop. the word fell trees build a fire You feel too watched to You are still surrounded by cackling. write compose until you've stopped the bleeding. because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. You can't You don't feel safe enough to because you are drowning. because you are starving to death. because you are dying of thirst. because you can't breathe. Dejected Contemptuous Confused Disgusted Disappointed Despair Delighted Displeasure Dismayed Dislike Disillusioned Embarrassed Elated Eager Distressed Amazed Alienated In Agony Aggravated In Anguish Angry Amused Ambivalent Averse Astonished Aroused Apathetic Caring Bored Bitter In Awe Grieving Grimly Satisfied Horrified Shocked Gaiety Eexcited Triumphant Loving Blissful Joyous Sad Affection Adoration Admiration Accepting Low respect for you No respect for you Respects you No fear of you Neutral Highly Loyal Distrusts you Trusts you Grouchy Annoyed Alarmed Suspicious Fondness Grumpy Terrified Tenderness Sympathy Ashamed Wonder Unhappy Uneasy Thrilled Existential Crisis Zealous Wrathful Worried Pessimistic Enthusiastic Expectant Defeated Pleasure Passionate Panicked Outraged Regretful Relieved Rejected Enraptured Restless Resentful Repentant Remorseful Shaken Servile Self-pity Indignant Interested Insulted Humiliated Hopeless Jovial Jolly Isolated Irritated Miserable Lonely Loathing Jubilant Optimistic Nostalgic Nervous Mortified Exasperated Enjoyment Empty Empathetic Free Ferocious Afraid Exhilarated Gloomy Gleeful Frustrated Frightened Happy Guilty Grateful Glum What will you say about services? What will you say about the agreement? What will you say about the conclusion of the agreement? What will you say about the rescue? What will you say about the site? What will you say about the surrounding area? What will you say about the trade? What will you say about the request? What will you say about your master? How will you respond to the accusation? How will you respond to the invocation? What will you say about the structure? How will you respond to this flattery? How will you respond to this passive reply? How will you respond about your profession? What will you say about your plots and scheming? What will you say about the artifact's destruction? What will you say about the refugees? What will you say about the gang? What will you say about the claim? Which pet will you gift? What do you want to know? How will you respond to the offer of service? What will you say about the artifact's location? How will you respond to the adoption request? How will you respond to the position offer? Where do you want to go? About whom do you ask? How will you respond? How will you ask? What will you say about the conflict? What will you say about the journey? What will you say about the failed occupation? What will you say about the army? What will you say about the group? What will you say about the site's foundation? What will you say about the new leadership? What will you say about the occupation? What will you say about the incident? What will you say about the abduction? What will you say about the refusal to accept tribute? What will you say about tribute agreement? What will you say about the trouble? What will you say about the beast? What will you say about the tribute stoppage? What will you say about the failed peace agreement? What will you say about the peace agreement? What will you say about the refusal to give tribute? Euphoric Nearly impossible Impossible Favorable odds Likely success Unfavorable odds Even odds Likely failure What will you say about the site reclamation? What will you say about the end of the insurrection? What will you say about the insurrection? What will you say? Light Darkness Huge Profile You will wait, staying awake until dawn. hour You will sleep as necessary for You will sleep as necessary until dawn. move? You will wait, staying awake for What will you say about your family? What will you say about how you are feeling? How will you respond to this statement of values? How will you respond to this dismissal? How will you respond to the demand for tribute? How will you respond to the offer of peace? How will you respond to the tribute cancellation? How will you respond to the offer of tribute? How will you respond to the request for directions? How will you respond to the request for information? How will you respond to the demand to yield? How will you respond to the request to cease hostilities? What will you say about the missing treasure? How will you respond to the request for a guide? hack slap slash stab punch pommel bash Parry ( Really attack Dodge ( Block ( Worst Possible Terrible Awful Really start a conflict with Who will you wrestle? Very Large Profile Very Large Non-Prone Profile Huge Non-Prone Profile Very Small Profile Tiny Profile Minuscule Profile Throw by Take-down by Choke Lock Release joint lock of Break Gouge Pinch Loosen choke of Loosen joint lock of Release grip of Release choke of Grab Strangle Shake Break grip of No charge attack: target is on a projectile No charge attack: target is on a vehicle No charge attack: target is in uncontrolled flight No charge attack: target is chained No charge attack: target too far away No charge attack: target's location inaccessible No charge attack: target shares your location No charge attack: target is climbing Grabbed their Both holding Charge attack: move toward your opponent Sharing Grabbed your Forced wild attack: enraged No heavy attack: enraged No charge attack: you are on the ground No charge attack: no target No precise attack: enraged No charge attack: you are on a vehicle No charge attack: you are in uncontrolled flight No charge attack: you are chained No charge attack: you are mounted No charge attack: target is mounted No charge attack: target is on the ground No charge attack: you are climbing No charge attack: you are on a projectile snatch cannot jump. You are too injured to jump. You cannot jump while in the air. cannot speak. There is nowhere to jump. You cannot jump while wrestling. Throw at Shoot Jump to the is too hot. is too salty. You lick the is too cold. You put the on to You pack the Wear Throw View engraving Get You drop You empty Put or place Remove You take off You take out the You empty the You put on Sound not found for the given event in getPointerToSoundFromEvent. Sound not found for the given event in getPointerToSoundFromEvent Do not alter actions , disturber only , range own tile only adjacent only Unknown interaction Entombed and memorialized PAPER_SLURRY PAPER_PLANT PARCHMENT (opens menu) Weapons and Ammunition Siege Equipment Other Objects Memorialized Entombed Not memorialized Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place. Will you strike the earth again? Outpost:[C:7:0:0] You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for your charges Outpost Revisited:[C:7:0:0] You have returned. How have your sturdy charges fared in your absence? Have they gone on adventures or moved on to richer delving at new frontier settlements? Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them. autosave . You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings, ere the get hungry. A new chapter of dwarven history begins here at this place, ". [C:2:0:1]Strike the earth![C:7:0:0] [Requires ore] [Requires slab engraved no slabs engraved Metal Clothing Engrave Memorial Slab [Requires fuel] [Requires ore, fuel] Building Placement Distance Overflow METAL_PREF GEM_PREF SITE_GUARDIAN CURRENCY_BY_YEAR MYTHICAL ITEM_THIEF SUBTERRANEAN_CLOTHING GENERATE_STRINGED_INSTRUMENTS GENERATE_WIND_INSTRUMENTS DIVINE_MAT_CLOTHING GENERATE_KEYBOARD_INSTRUMENTS DIVINE_MAT_ARMOR DIVINE_MAT_CRAFTS STONE_PREF DIVINE_MAT_WEAPONS TS_MAINTAIN_LENGTH TS_PREFERRED_SHAPING SELECT_ENTITY TISSUE_STYLE CUT_ENTITY LAYER_LINKED BABYSNATCHER SIEGER INDIV_CONTROLLABLE ALL_MAIN_POPS_CONTROLLABLE CIV_CONTROLLABLE SITE_CONTROLLABLE Logs associating gloves out of range: associating helm out of range: associating shoes out of range: associating armor out of range: associating pants out of range: ACTIVE_SEASON PROGRESS_TRIGGER_POPULATION DIPLOMAT_BODYGUARDS MERCHANT_BODYGUARDS RELIGION_SPHERE TREE_CAP_DIPLOMACY MAX_SITE_POP_NUMBER MAX_POP_NUMBER LIKES_SITE TOLERATES_SITE PROGRESS_TRIGGER_TRADE_SIEGE DEFAULT_SITE_TYPE PROGRESS_TRIGGER_POP_SIEGE PROGRESS_TRIGGER_PROD_SIEGE PROGRESS_TRIGGER_PRODUCTION PROGRESS_TRIGGER_TRADE WILL_ACCEPT_TRIBUTE BUILDS_OUTDOOR_FORTIFICATIONS PERMITTED_REACTION WORLD_CONSTRUCTION PERMITTED_JOB PERMITTED_BUILDING GEM_SHAPE STONE_SHAPE WANDERER MAX_STARTING_CIV_NUMBER VARIABLE_VALUE NO_ARTIFACT_CLAIMS SET_SCHOLARS_ON_VALUES_AND_JOBS BUILDS_OUTDOOR_TOMBS ETHIC USE_EVIL_PLANTS USE_GOOD_PLANTS USE_EVIL_WOOD USE_GOOD_WOOD USE_EVIL_ANIMALS USE_GOOD_ANIMALS OUTDOOR_FARMING USE_CAVE_ANIMALS MERCHANT_NOBILITY SETTLEMENT_BIOME BIOME_SUPPORT EXCLUSIVE_START_BIOME LOCAL_BANDITRY WOOD_ARMOR RIVER_PRODUCTS MINING_UNDERWORLD_DISASTERS WOOD_WEAPONS GENERATE_MUSICAL_FORMS GENERATE_DANCE_FORMS GENERATE_PERCUSSION_INSTRUMENTS GENERATE_POETIC_FORMS OUTDOOR_GARDENS INDOOR_FARMING OUTDOOR_ORCHARDS INDOOR_GARDENS OUTDOOR_WOOD INDOOR_ORCHARDS OCEAN_PRODUCTS INDOOR_WOOD DO_NOT_CULL RULES_FROM_LOCATION BRAG_ON_KILL CHAT_WORTHY SPECIAL_BURIAL FLASHES has equal foreground/background colors without brightness, background set to 0 EXECUTION_SKILL ALLOWED_CREATURE ALLOWED_CLASS KILL_QUEST QUEST_GIVER SLEEP_PRETENSION PUNISHMENT_EXEMPTION MENIAL_WORK_EXEMPTION MENIAL_WORK_EXEMPTION_SPOUSE ANIMAL_NEVER_PACK_ANIMAL ANIMAL_ALWAYS_PACK_ANIMAL ANIMAL_NEVER_PET ANIMAL_ALWAYS_PET ANIMAL_NEVER_SIEGE ANIMAL_ALWAYS_SIEGE ANIMAL_NEVER_WAGON_PULLER ANIMAL_ALWAYS_WAGON_PULLER has background color > 7, set to 0 has invalid brightness value (must be 0 or 1), set to 0 has foreground color > 7, set to 7 has negative background color, set to 0 has negative foreground color, set to 7 CONQUERED_SITE REQUIRES_MARKET SITE_VARIABLE_POSITIONS CULL_SYMBOL FRIENDLY_COLOR REMAINING SUBSELECT_SYMBOL CURRENCY ANIMAL_NEVER_MOUNT ANIMAL_ALWAYS_MOUNT ANIMAL_FORBIDDEN_CLASS ANIMAL_ALWAYS_PRESENT ANIMAL_CASTE_TOKEN ANIMAL_CLASS ANIMAL_TOKEN ABUSE_BODIES USE_ANIMAL_PRODUCTS INVADERS_IGNORE_NEUTRALS EQUIPMENT_IMPROVEMENTS USE_MISC_PROCESSED_WOOD_PRODUCTS IMPROVED_BOWS USE_NON_EXOTIC_PET_RACE USE_ANY_PET_RACE ART_IMAGE_ELEMENT_MODIFIER ITEM_IMPROVEMENT_MODIFIER SPHERE_ALIGNMENT ART_FACET_MODIFIER COMMON_DOMESTIC_MOUNT COMMON_DOMESTIC_PET COMMON_DOMESTIC_PACK COMMON_DOMESTIC_PULL : DEMAND_MAX exceeds 100, capped ACCOUNT_EXEMPT DEMAND_MAX : DEMAND_MAX negative, set to 0 : MANDATE_MAX negative, set to 0 : MANDATE_MAX exceeds 100, capped : REQUIRED_TOMB exceeds 1000000, capped MANDATE_MAX DUTY_BOUND Unrecognized Entity Token: : REQUIRED_OFFICE negative, set to 0 : REQUIRED_OFFICE exceeds 1000000, capped : REQUIRED_STANDS exceeds 100, capped REQUIRED_OFFICE REQUIRED_STANDS : REQUIRED_STANDS negative, set to 0 : REQUIRED_RACKS negative, set to 0 : REQUIRED_RACKS exceeds 100, capped REQUIRED_TOMB : REQUIRED_TOMB negative, set to 0 : REQUIRED_DINING negative, set to 0 : REQUIRED_DINING exceeds 1000000, capped : REQUIRED_BEDROOM exceeds 1000000, capped REQUIRED_DINING REQUIRED_BEDROOM : REQUIRED_BEDROOM negative, set to 0 NAME_FEMALE SPOUSE_MALE LAND_NAME NAME_MALE COMMANDER AS_NEEDED LAND_HOLDER RESPONSIBILITY : REQUIRED_CABINETS exceeds 100, capped REQUIRED_RACKS REQUIRED_CABINETS : REQUIRED_CABINETS negative, set to 0 : REQUIRED_BOXES negative, set to 0 : REQUIRED_BOXES exceeds 100, capped SPOUSE_FEMALE REQUIRED_BOXES BY_HEIR EXPORTED_IN_LEGENDS DETERMINES_COIN_DESIGN MILITARY_SCREEN_ONLY REJECTED_CREATURE REJECTED_CLASS : Precedence exceeding capped PRECEDENCE : Negative precedence changed to zero REPLACED_BY REQUIRES_POPULATION BY_POSITION APPOINTED_BY *** Error(s) finalizing the entity chl chr shr stl thr thl shl Adept Bearer Exalted Degree Perfect Ultimate , at the end of the hall door , the door on your right , the door on your left Novice up the stairs blade Initiate Sergeant grappling pike soldiers chieftain chieftains warlord warlords ringleader ringleaders Grandmaster Captain masters lord CUSTOM_MERCENARY_LEADER generals bosses CUSTOM_BANDIT_LEADER captain captains chieftess chieftesses chief chiefs cup-bearer cup-bearers butler butlers master of beasts masters of beasts chamberlain chamberlains CUSTOM_MARKET_OFFICIAL_ sewer housekeeper housekeepers chef chefs executioner executioners chancellor chancellors chief head CUSTOM_OFFICIAL_ royal constable constables advisor advisors counselor counselors justiciar justiciars keeper of the seal keepers of the seal , entity # law-giver baronesses consort barons consort baroness consort baronesses baron consort marshal marshals CUSTOM_MILITARY_STRATEGY field war leader war leaders law-givers CUSTOM_MILITARY_GOALS absolute most exalted HIGHEST_PRIEST most high treasurers NULL artifact on wg loot building, skipping CUSTOM_MERCENARY_TREASURER treasurer barons baroness CUSTOM_LAW_MAKER_2 baron most high priest most high priests most holy most sacred [OBJECT:ENTITY] recordkeepers entity_layer bookkeepers recordkeeper clerks bookkeeper invalid nem in army during guard creation guard army unattached from parent army (Set out camp order missing parent -- army will camp forever Monster Mission Report: has assumed the position of trying to generate musical form without speech or instruments doyens doyenne deans doyen CUSTOM_GUILD_LEADER dean Leather armor Metal armor stewards clerk alderperson steward CUSTOM_GUILD_STEWARD CUSTOM_GUILD_CLERK doyennes CUSTOM_GUILD_ALDERPERSON failure to get end square construction for transport link midmap construction path build failure WORSHIP_HF failure to get start square construction for transport link abbot abbots administrator [ITEM: [PET: [SKILL: [RECLAIM_SKILL: [PROFILE] TITLE: has self-referential diplomacy state magistrates justices magistrate judge judges grain official officials commissioner commissioners caretakers melt-designated deep material glass-making dyed dyeable totemable furniture dye silk building material non-economic fire-safe magma-safe sewn-imageless screw processable (to vial) processable (to barrel) extract-bearing fish extract-bearing small creature solid extract-bearing plant cookable finished good ammo milk milkable lye-bearing tameable small creature sand-bearing unused improvable has become a has adopted sharpenable undisturbed collected possibly buriable unrotten butcherable millable training methods. are now quite knowledgeable training. have attained a general familiarity with now know a few facts about Miner destination wiped An animal trainers. are now expert PARCHMENT_MAT parchment-producing HONEYCOMB_PRESS_MAT honey-bearing GLAZE_MAT glaze fermentable clay SOAP_MAT fatty RENDER_MAT renderable PRESS_PAPER_MAT paper-slurryable PRESS_LIQUID_MAT oil-bearing flux GYPSUM fat CAN_GLAZE glazable CALCIUM_CARBONATE calcite/limestone/chalk/marble BAG_ITEM bag-processable tallow wax paper-slurry TALLOW gypsum paper-making edged on-ground metal sand woven hard food storage non-pressed grown stone gem non-artifact wooden divine pearl plaster-containing shell horn bone hair/wool yarn leather written-on non-absorbent unengraved unimproved lye/milk-free blunt soap ivory/tooth folded sheet protector writing container stand-and-work sheet roller track cart heavy object hauler nest box small object container Short Pathing Flood Overflow games of chance that isn't a bin offering placement divination bookcase display object powder grinding meat carving liquid scoop powder grinding receptacle liquid cooking tannable meal container liquid container meat cleaving meat-carving holder meat boning meat slicing block flown the underworld the subterranean water the underworld portal the volcano the magma pool the pit the cave the river : Null Pop Num deposit :dA Apocalypse! We are being judged by the gods! [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I am your liaison from the Mountainhomes. Let's discuss your situation. elves_firstcontact1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Farewell, [VAR:NATIVENAME:MEETING:NOBLE]. I look forward to our meeting next year. Our fortunes rise and fall together. dwarf_liaison1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: What a pleasant surprise! Not a single tree here weeps from the abuses meted out with such ease by your people. Joy! The dwarves have turned a page, not that we would make paper. A travesty! Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun. elves_standard_bye [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind. Further abuse cannot be tolerated. Let this be a warning to you. elves_firstcontact2 data/installed_mods mods UCR_A dwarf_liaison_bye A_D D_DISPLAY A_DISPLAY UCR UNIT_COMBAT_REPORT_ALL_ACTIVE UNIT_COMBAT_REPORT DO_MEGA data/init/announcements.txt Saving tracking info... Saving agreements... Saving parameters... Synchronizing folders... Command Line: World exported. save/current/world.dat Saving civilized populations... Sorting world information... refined coal cut clear glass gems cut crystal glass gems cut green glass gems raw clear glass raw crystal glass raw green glass wafers small rock [DIPSCRIPT:HUMAN_TRADE] [TEXTVIEWER:human_trade1] [TEXTVIEWER:human_standard_bye] HUMAN_TRADE Jobs removed from unpowered branch [TEXTVIEWER:human_trade_bye] were unable to complete the [DIPSCRIPT:ELVES_STANDARD] [TEXTVIEWER:elves_standard1] [HISTORY_DIPEV:FIRSTCONTACT] ELVES_STANDARD [DIPSCRIPT:HUMAN_STANDARD] [TEXTVIEWER:human_standard1] [TEXTVIEWER:elves_standard_bye] HUMAN_STANDARD [DIPSCRIPT:ELVES_FIRSTCONTACT] [IF:GLOBAL:TREESREMOVED:>:GLOBAL:0] [TEXTVIEWER:dwarf_liaison_bye] ELVES_FIRSTCONTACT [TEXTVIEWER:elves_firstcontact2] [ENDIF] [TEXTVIEWER:elves_firstcontact1] [ELSE] [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: On behalf of the Merchants' Guild, let me extend greetings to your people. There is much to discuss. DWARF_LIAISON [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves. human_trade1 [CONSTRUCTTOPICLIST] [TOPICDISCUSSION] [DIPSCRIPT:DWARF_LIAISON] [TEXTVIEWER:dwarf_liaison1] [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings from the woodlands. We have much to discuss. human_standard_bye [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Although we do not always see eye to eye (ha!), I bid you farewell. May you someday embrace nature as you embrace the rocks and mud. elves_standard1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings, noble dwarf. There is much to discuss. human_trade_bye [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE]. I bid you farewell. human_standard1 trap component bloody purulent ichorous glob laced with filthy sticky dirty gooey vomitous slimy tanned hide codices codex -bound cage unglazed sarcophag boxe limb/body small tame animal prepared meal small live animal tame chop preserved chops withered leaves and fruit Rotten egg live leaf or fruit silk body part leather body part teeth plant part yarn body part strand body part wooden body part soap body part carpenter's shop sign stone furniture shop sign metal craft shop sign leather goods shop sign metal furniture shop sign tavern sign bone carver's shop sign gem cutter's shop sign woven clothing shop sign leather clothing shop sign blacksmith's shop sign armorsmith's shop sign weaponsmith's shop sign bowyer's shop sign memorial food imports sign cloth shop sign leather shop sign clothing imports sign general imports sign clear glass crystal glass perfect green glass coin Great Bedroom Fine Quarters Royal Bedroom Grand Bedroom Modest Quarters Meager Quarters Decent Quarters Splendid Study Decent Study Opulent Throne Room Meager Study No Study Modest Study Outpost Royal Throne Room Evaluate Depot Caravan Access Overflow No access to No access caught in a cloud of flames! caught up in the web! Metropolis offers it to she looses a roaring laughter, fell and terrible! begins to stalk and brood... withdraws from society... has been possessed! claims it as a family heirloom claims it as a personal treasure. has created claims it as an heirloom in the name of the family ancestor A kidnapper has made off with of is taken by a fey mood! A thief has stolen Of suits of chain /buckler Small Animal Dissection Clothesmaking Feed Patients/Prisoners Recovering Wounded Furnace Operating Armoring Plant Processing Farming (Fields) Push/Haul Vehicles Stone Engraving Item Hauling Animal Hauling Setting Bones Dressing Wounds Animal Care Food Hauling Refuse Hauling Stone Hauling Wood Hauling lumber limits and the surrounding lands have been made Many No Tomb has been disturbed. its way out of confinement! caught in a burst of have been disturbed. Grand Mausoleum No Dining Room Royal Mausoleum Servant's Burial Chamber Grave Fine Tomb Grand Dining Room Great Dining Room No Quarters Royal Dining Room Modest Dining Room Meager Dining Room Fine Dining Room Decent Dining Room You have created a masterpiece save/current/*.dat save/current/*.sav TILE_PAGE DESCRIPTOR_PATTERN DESCRIPTOR_COLOR TEXT_SET Jewelry Other Jobs Farming/Related Fishing/Related DESCRIPTOR_SHAPE Road Building Wall/Floor Construction Water Hauling Lever Operation Hunting/Related Healthcare Woodworking Stoneworking Stonecrafting Siege Operating Blacksmithing Metalcrafting Pump Operating Trade Good Hauling Crossbow-making Mechanics *** Error(s) found in the file " The sky is striped with thin clouds. There are scattered clouds underneath a striped sky. Mounds of clouds are clustered through a striped sky. A dark, towering cloud rises into a striped sky. There is no wind here. There are scattered puffy clouds above you. There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. A dark, menacing cloud towers above you, crowned by an anvil. The sky above you is completely gray, with dark cloud pillars pressing through it. The sky above you is nearly black, ripped through with towering clouds. from the sky is falling The sky above you is hazy and white. The sky above you is gray. The sky above you is a uniform and dark gray. A towering gray cloud descends from the white sky above you. There is a thin mist here. Fog enshrouds the area. There is a heavy blanket of fog enveloping everything. You smell It is snowing outside. It is raining outside. There is a thin mist outside. There is thick fog outside. soot cooked flesh brimstone freshly-baked goods bug innards To the northeast To the northwest To the south To the north The vegetation is heavily damaged. At your location To the southeast To the southwest HUMANOID_TRACKING_SYMBOL It is freezing. It is cool. It is warm. To the east To the west Freshest track FOOTWEAR_TRACKING_SYMBOL The temperature cannot be judged. The temperature is as it has been and always will be. Being dead is cold and clammy. hardly visible behind the clouds It is scorching. The temperature is pleasant. It is deathly cold. It is burning. new moon pale behind the clouds bright behind the clouds to the west to the east waxing half moon waxing gibbous moon full moon waning crescent moon waning half moon waning gibbous moon waxing crescent moon You cannot see the sky clearly from here, but the available sunlight indicates the dawn The stars are out The sun is setting to the The area gives off a sickly light The sky is alive with vortices of purple light and dark, boiling clouds You cannot see the sky clearly from here, but the available sunlight indicates the sunset You cannot see the sky clearly from here, but the available sunlight indicates the day The sun is low in the in the east The sun is directly above you The sun is high in the The sun is in the heavy wind strong breeze gentle breeze There is a in the west The sun is rising blowing from the Continue action There is an unintelligible mess. The vegetation is broken. The vegetation has been slightly perturbed. The vegetation is bent. Bring asked that you offer your services to requested that you FILE AUTHOR bdA ^dA kdA jdA fdA rdA make a living as a warrior exiled after conviction be with master true name invocation arrived at person left site reunited with loved one adopted insufficient progress toward goal going wrong direction arrived at location entity no longer rules cry on priest vent at boss cry on boss should have reached goal work request make weapon vent at priest find relative be brought to safety help with rescue bring thralldom to the world bring torture to the world provide opportunities for acts of valor bring war to the world bring misery to the world bring murder to the world bring nightmares into reality bring death to the world liked appearance because it was destined great fortresses built and tested maintain balance in universe highlight boundaries between worlds sow the seeds of chaos in the world provide opportunities for courage <reason> sphere alignment fell in love became parent nearby conflict agreement cancelled produced artifact mastered skill broke up with lover reunited with hf jump into existing conflict caught sneaking last stand produced masterwork hf died unexpectedly hf is dead slayer in incident separated from hf <circumstance> death and injury witnessed death in incident found body in incident heavy losses in battle </reason_id> <reason_id> too proud to give in to death too vain to give in to death had ambitions for which death is only a small obstacle envious of those that live on panicked about what happens after death afraid to die not ready to face the afterlife afraid of persecution smoother operation of entity holds high value shared interest in profession seek sanctuary part of trade negotiation artifact is symbol of entity position artifact is heirloom of family hfid cement bonds of friendship as a symbol of everlasting peace on a pilgrimage trapped in cage unable to leave location sanctify hf cannot find artifact failed mood hire on as scholar admire architecture prevented from leaving hire on as mercenary hire on as performer become citizen prefers working alone glorify hf have not performed committed vandalism land holder rank increased established as land holder knocked out by cavein insufficient justice buildings mandate only partially completed destroyed building nobody to punish for failed mandate personal punishment delayed punishment of victimizer delayed personal punishment reduced reelected waterfall mist caught in dust considering demand punishment of victimizer reduced caught in rain caught in snow caught in miasma caught in smoke suffered minor injury rough sleep caught in freakish weather dehydrated suffered major injury sun irritated very drowsy good spar complaint unregistered long patrol sun nauseated clothing rots away haunted in dreams threw hauled item in tantrum freed from prison spouse had miscarriage admire owned arranged building viewed item in own display viewed displayed item pet lost listened to complaint admire building admire owned building admire arranged building stranger advancing with weapon stranger sneaking around witnessed blood drinking in incident made complaint being an agreement companion entity controls site entity cancels tribute kicked out of squad drinking nasty drinking rotten drinking without well view favorite animal caged drinking vomit drinking goo drinking ichor drinking pus attacked by zombie possible relative tired of drink drinking blood drinking slime cleaned self cleaned self with soap killed somebody in training accident pestered by flying micro vermin acquired item acquired favorite animal as pet new buddy new grudge near hated vermin near favorite animal pleased nobility tax collector succeeded disappointed nobility tax collector failed lost property to taxes have inadequate protection taxable room inaccessible misinformed about taxable room was rescued rescued somebody completed job tax escort stole property eating in dining room eating without dining room eating without chair new bonded relationship do not have enough armor stands lesser has better room eating without table eating at crowded table good drink do not have enough chests do not have enough cabinets do not have enough weapon racks cannot get punishment tool tired of food eaten rotten food good food punished somebody with beating punished by beating punished somebody with tool punished by tool ate own pet while starving ate favorite animal while starving ate vermin while starving beat somebody up mandate was obeyed naked no shirt no shoes learned interaction learned poetic form learned musical form learned dance form kicked out of troupe learned scholar flag learned skill learned written content discuss research topic syndrome emotion performed in incident saw performance in incident drinking without goblet research breakthrough stuck on research topic ponder research topic religion prayer religion prayer in incorrect temple religion prayer in godless temple pray to hf in dedicated temple perpetrator against family convicted body of relation rotted pray to hf dead unit convicted animal convicted victim convicted perpetrator convicted interacted with pet turned child away from sanctuary relative expelled official meeting without room have tomb have no tomb interacted with community pillar relation chat met in room official meeting in bedroom official meeting in dining room relation gave personal chat relation received personal chat relation gave stress complaint chat relation received stress complaint chat gave water received food gave food relation abstract chat gained relative received water slept on ice slept on dirt slept on driftwood artwork defaced slept in mud slept on grass slept on rough stone slept on rocks view hated vermin caged slept without proper room slept in room slept on smooth floor guildhall agreement abandoned is entity subordinate </circumstance> </circumstance_id> temple agreement abandoned guildhall petition accepted guildhall petition rejected guildhall petition ignored temple petition accepted entity temple recognition temple petition rejected temple petition ignored embezzling funds from position cut of corrupt funds from afar during an infiltration mission scholarly lecture in site performance in site accepting bribes for leniency historical event collection acquired artifact claimed artifact given away preying on civilized for blood item was favorite possession by preserving part of body abducted hf murdered hf active poetic form active musical form active dance form defeated hf active sermon sphere active sermon promote value active sermon refuse value active story event active performance singer active performance chanter active performance dancer active sermon worship hfid active performance storyteller active performance poem reciter active performance simulated instrument active performance instrument improved skill put on quality worn item change personality value active performance preacher did individual melee drills did ranged practice left troupe play with toy dream about hf residency petition accepted citizenship petition accepted residency petition rejected citizenship petition rejected taught scholar flag taught skill read written content wrote written content to fill a role as a performer to fill a role as a scholar in order to drink in order to admire architecture due to a lack of performances after being prevented from leaving out of curiosity to fill a role as a mercenary in order to become a citizen in order to continue working alone due to jealousy in order to glorify in order to flee after being exiled following a criminal conviction in order to pursue scholarship in order to be with the master in order to eradicate beasts in order to entertain people in order to make a living as a warrior in order to study after a violent disagreement after adoption after invocation of the true name after finding after arriving at the location as the relevant government was no longer in control after leaving the site after being reunited with a loved one to cry on somebody in charge as the goal was not reached as insufficient progress was made toward the goal after going the wrong direction that weapons be made to vent at a priest to cry on a priest to vent at somebody in charge in order to be brought to safety to help with a rescue due to insufficient work to request work to provide opportunities for acts of valor to be performed that war might rage forever in order to find a relative that more might be murdered in order to make nightmares reality in order to make thralls of everyone in order that acts of torture be perpetrated that all should gaze upon a truly gruesome visage that great fortresses might be raised and tested in siege on a whim that it might bathe in misery forever to create a monument to the boundaries between realities to sow the seeds of chaos therein to provide opportunities for courage to rise that more might die in order to be rescued due to their cosmic similarity after pondering the ineffable subtleties of in order to maintain balance in the universe <circumstance_id> for an insurrection to adventure after a performance in after accepting bribes in exchange for leniency after embezzling funds after receiving a cut of corruptly-obtained funds was given away after preying on the blood of civilized creatures being unnaturally ageless after a scholarly lecture in after murdering after acquiring after defeating as the item was a favorite possession by preserving a part of the body after abducting in an undedicated temple after dreaming of after a dream after a nightmare after performing the rites of in a dedicated temple after incompletely performing the rites of in an improperly dedicated temple due to a lack of funds after taking heavy losses in battle after the death of after praying to chemistry geography philosophy mathematics astronomy natural history in order to cement the bonds of friendship to gather information in order to find sanctuary due to a shared interest in due to fear of persecution to smooth the operation of due to a belief in as part of a trade negotiation unable to face any possible judgment and the afterlife being too proud to give in to death being too vain to give in to death having ambitions for which death was only a small obstacle as a symbol of authority within due to envy of those that live on due to panic about what happens after death due to fear of death after being unable to leave a location in order to sanctify as an heirloom of the after failing to create an artifact due to lack of sleep after being trapped in a cage after a great deal of stress in order to pray in order to relax to experience danger after being unable to find an artifact </rep_information_source> <rep_information_source> became childhood friends cemented a bond of friendship amidst the horror of combat </rep_treasure_hunter> <rep_treasure_hunter> </rep_thief> <rep_thief> </rep_protector_of_weak> <rep_protector_of_weak> </rep_knowledge_preserver> <rep_knowledge_preserver> </rep_quarreler> <rep_quarreler> </rep_flatterer> <rep_flatterer> </rep_friendly_fighter> <rep_friendly_fighter> </rep_loyal_soldier> <rep_loyal_soldier> </rep_hated_group> <rep_hated_group> </rep_enemy_fighter> <rep_enemy_fighter> </rep_comrade> <rep_comrade> </rep_respected_group> <rep_respected_group> </rep_killer> <rep_killer> </rep_murderer> <rep_murderer> </rep_friendly> <rep_friendly> </rep_hunter> <rep_hunter> </rep_bard> <rep_bard> </rep_dancer> <rep_dancer> </rep_storyteller> <rep_storyteller> </rep_poet> <rep_poet> </rep_trade_partner> <rep_trade_partner> </rep_preacher> <rep_preacher> </rep_violent> <rep_violent> </rep_psychopath> <rep_psychopath> </rep_brigand> <rep_brigand> </rep_bully> <rep_bully> </rep_intruder> <rep_intruder> </rep_monster> <rep_monster> </rep_hero> <rep_hero> </rep_bonded> <rep_bonded> addition of masterful thread addition of masterful cloth weaving of a masterful sewn image writing of a masterpiece addition of masterful spikes addition of a masterful handle addition of masterful rollers making of a masterful improvement addition of a masterful image addition of a masterful covering addition of masterful rings addition of masterful bands masterfully constructed by the masterful masterfully dyed with during fortification carving during mining by falling debris by growing vegetation by melting by magma created a masterful image set prepared a masterful created a masterful engraving wove a masterful sewn image masterfully wrote created a masterful illustration attached a masterful instrument piece added a masterful chain made a masterful improvement added masterful thread added masterful cloth added masterful spikes added a masterful handle added masterful rollers added a masterful rope added a masterful image added a masterful covering added masterful rings added masterful bands as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue constructed a masterful created a masterful masterfully dyed a become friends over a shared love of athletics developed an athletic rivalry developed a business rivalry recognized broke up became friends due to a shared scholarly interest due to a shared artistic interest due to religious persecution formed a grudge against over the latter's romantic relationship became lovers became infatuated with was bent toward supernatural vengeance upon held a deep hatred of due to persecution Winter and took over and takeover of the securing of Spring Summer Autumn , to be delivered from every , but they had nothing left to give the failure to secure demanded treasure from demanded and received treasure from tried to secure tribute from secured tribute from in charge of The new government was called and lordship of pillaging of freed the freeing of and placed seized livestock from pillaged raiding of looted treasure and seized livestock from stole treasure from looted treasure from stole livestock from the defeat of stole treasure and livestock from slipped into , undetected by the infiltration of the attack on and found nothing the search of by the forces of the rampage of the forces of fled the fleeing of as scouts the attack by , the forces of rampaged throughout were hired by the attackers. The defenders hired the masterful engraving led the attack , and the defenders were led by The defenders were led by creation of a masterful illustration addition of a masterful instrument piece creation of a masterful image set prepared by , and established a gateway between worlds replaced razed viewed the completion of thrust a spire of slade up from the underworld, naming it rebuilt constructed the repeal of numerous oppressive laws finished the construction of as a part of connecting repealed numerous oppressive laws the proclamation of a series of oppressive edicts upon the lifting of numerous oppressive laws from the enactment of a series of oppressive laws the return to reason at the settlement of laid a series of oppressive edicts upon lifted numerous oppressive laws from enacted a series of oppressive laws relocation of the subordination of the incorporation of regained their senses after an initial period of questionable judgment. regained their senses after another period of questionable judgment. the formation of ascendency of the criminal organization began operating at the direction of fully incorporated into under the leadership of at the settlement of dozens of several a few the joining of a multitude of hundreds some hundred the withering of formed became the primary criminal organization their withered. the abandonment of the detection of the forces of leaving the attack of abandoned the settlement of the rout of and destruction of spotted the forces of slipping out of surrendered the surrender of routed and destroyed declared to be a holy city the declaration that is a holy city the first to reach the summit of an unknown peak , which rises above the climbing of slashing stabbing ripping off burning out burning away smashing slashing off tearing out tearing off stabbing out ripped stabbed as a means of torture slashing out burned out burned away smashed slashed torn out torn off stabbed out ripped off the devouring of broken away slashed out slashed off launched an expedition to reclaim the questionable judgment of the reclamation of devoured the overthrow of the end of the insurrection in the crushing of the insurrection against were taken by a mood to act against their better judgment at the local government ended with the disappearance of the rebelling population crushed the insurrection in the insurrection concluded with prayer inside viewing of inquiry after , an insurrection the replacement of the razing of profaning disturbing the foundation of the emergence of the rebuilding of from the underworld through the power of asked about the creation of the construction of equipment by tamed the wild beasts the taming of the the horrible experiments of the carousal of the purchased of performed horrible experiments caroused losing everyone the clash between clashed with slaying them poorly led a lone a tactical situation brilliantly led inspiringly led ably led the defenders had a slight positional advantage neither side had a positional advantage the tactical contest between the tactics of the attackers had a positional advantage the attackers had a slight positional advantage the defenders had a strong positional advantage the defenders had a positional advantage used good tactics the forces were arrayed, and the forces shifted, and the attackers had a strong positional advantage put forth a sound plan blundered terribly hatched a stunning strategy used poor tactics made an outright foolish plan unrolled a brilliant tactical plan made a poor plan tactical planning was superior to entirely outwitted outmanuevered the return of the journey of outmatched with a cunning plan escaped from made a journey to unknown lands the escape from a forlorn haunt burned in dragon fire a secretive poltergeist an energetic poltergeist a troublesome poltergeist a restless haunt a violent ghost an angry ghost a moaning spirit a howling spirit came back from the dead once more, this time a murderous ghost a sadistic ghost came to desire to bathe the world in chaos became obsessed with an inscrutable goal was disturbed from eternal rest was brought back from the dead began dreaming of mastering a skill began dreaming of falling in love began dreaming of seeing the great natural wonders of the world began dreaming of attaining rank in society began dreaming of creating a great work of art began dreaming of crafting a masterwork began dreaming of bringing peace to the world began dreaming of becoming a legendary warrior life by any means began dreaming of starting a family came to desire to rule the world began dreaming of making a great discovery was the very first to discover independently discovered became obsessed with own mortality and sought to extend happening upon cornering of confrontation of brawl with after a horrific combat attack on surprising of ambush of a scuffle between in which the former emerged victorious the escape of after a punishing fight cornered confronted got into a brawl with the subduing of was forced to make a hasty escape surprised ambushed happened upon 's onslaught was forced to retreat from despite the latter's wounds eventually prevailed and fought with and subdued fought with . While defeated, the latter escaped unscathed managed to escape from was impaled on spikes initial discovery independent discovery the new desire of , struck down by , struck down by a , struck down died after colliding with an obstacle was killed by a vehicle was killed by a flying object was banished by was banished by a was left out in the air was drowned was struck down was killed by a trap , slain by , slain by a , slain succumbed to infection burned up in a magma mist was crushed by a drawbridge was crushed under a collapsing ceiling was killed by falling rocks was burned to death by was burned to death by a burned up in magma burned up in 's dragon fire was encased in cooling magma was encased in ice fell into a deep chasm died of old age into a pit of spikes scared solidified was encased in cooling lava threw against an obstacle, causing immediate death slaughtered drained left drowned fed beheaded crucified buried , who suffocated hacked executed shot and killed mortally wounded , who bled to death the draining of the murder of the feeding of the killing of the slaughter of the scuttling of the beheading of the crucifixion of the burial of the leaving of the mortal wounding of the fatal illness of the hacking of the execution of under a drawbridge under a collapsing ceiling the shooting of 's fire the scalding of the crushing of the condensation of the freezing of the heat-induced death of the encasement of the burning of the boiling of the melting of the death in the dark of the starvation of the dehydration of the drowning of the fall of the passing of with an inscrutable goal , once more, with extending own life to attain rank in society to bathe the world in chaos to become a legendary warrior to master a skill to fall in love to see the great natural wonders of the world to make a great discovery to create a great work of art to craft a masterwork to bring peace to the world the new dream of the new obsession of to rule the world to start a family entombment was denied an apprenticeship under as the latter prefers to work alone prefers to work alone was entombed in raising discarding throughout arose from was discarded in was buried in the start as a the giving up on being a the loss of a hist fig entry , based in the baby-snatching the mercenary operation the thievery the career change from the wandering the scouting the hunting of great beasts lost a hist fig entry gave up being a became a stopped being a began hunting great beasts decided to become a baby-snatcher, operating decided to become a mercenary, operating decided to become a thief, operating was abducted the abduction of began wandering became a scout through the efforts of to death the leap of were , after the death strike by a the impalement of the scaring of the putting to rest of the collision of with an obstacle , after the death strike by after an attack by a after an attack attack with the vanishment of the collapse of after an attack by stopped being the mother of stopped being the father of stopped being the child of lost the worship of became the parent of began worshipping became the pet of became the spouse of the deceased became the owner of became the former spouse of became the deceased spouse of was sired by began an apprenticeship under began traveling with ceased being the master of ceased being the apprentice of became romantically involved with became the master of gave birth to sired was born to received the worship of into the area around the area around settling moved to study in settled in visited fled into the rampage of the catatonia fled to departed to the dark brooding of the fell mood of the melancholy of the insanity of stopped responding to the outside world the fey mood of the withdrawal from society of the possession of was taken by a fell mood was striken by melancholy became crazed went berserk was taken by a fey mood withdrew from society was possessed began to skulk and brood aroused general suspicion appearing not to age due to denial of apprenticeship recruited received the title of given to all new members attaining sufficient skill with in power The support of was crucial to the coup. expelled in order to extract information formed a friendship toppled the government of and assumed control of the position of formed a false friendship where each used the other for information formed a false friendship with audacious creation forcible creation collaborative creation popularly-supported creation through force of argument with threats of violence , pushed by a wave of popular support as a matter of course compelled the creation of collaborated to create fooled into believing assumed the identity the impersonation of changed the transformation of the learning of from the teaching of the moment when changed moved out of escaped from learned was imprisoned in stopped working at stopped ruling from stopped hanging out at started hanging out at took up residence in took up residence laired within lost faith in stopped being the pet of started working at ruled from stopped being the apprentice of stopped traveling with stopped being the owner of stopped being the parent of ended the romantic relationship with was no longer imprisoned by no longer imprisoned stopped being the master of A thousand or more people were expelled Five hundred or more people were expelled A hundred or more people were expelled Dozens of people were expelled with a hundred or more others with dozens of others with many others with some others persecuted with a thousand or more others with five hundred or more others , inveighing against , urging love be shown to the sermon of urging love between purchase inheritance rebuilding preached to purchased rebuilt formerly owned by the addition of improved fortifications a gated courtyard a feast hall had a dungeon constructed within had the fortifications improved of had a gated courtyard added to had a feast hall added to , which received the purchase of equipment by dissolved the dissolution of purchased enemies being a member for a year years of membership the bestowal of the title of serving in combat participating in battles slaying an enemy the blowgun the tooth the shield dodging the crossbow the pike the whip the bow the sword the mace the hammer the spear a weapon or technique a melee weapon or technique a ranged weapon the axe and sentenced to death sentenced to hammerstroke as a go-between in a conspiracy to commit the corrupt with fabricated evidence through the machinations of as the plot unfolded, confessed and wrongfully convicted due to ongoing surveillance on the contact a coconspirator, the target with fabricated evidence, but nothing came of it. with fabricated evidence in after being recognized and arrested due to ongoing surveillance as the plot unfolded, was released. the arrest and interrogation of attempted to frame at the behest of but did not reveal everything Despite the interrogation refused to reveal anything and was released. After enduring an interrogation was recognized and arrested was arrested After being interrogated implicated sold the sale of sabotaged the activities of the sabotage of the activities of the alliance between ransomed was sent to the ransom of several groups , including swore to support in war if the latter did likewise. the persecution of breached the breach of Several sacred sites were desecrated along with smaller sacred sites Most property was confiscated Several major structures were destroyed were destroyed along with several smaller sacred sites A few people were expelled Somebody was expelled Several people were expelled and some others and others were the end of the apprenticeship of the end of the master-apprentice of the end of the companionship of as the pet of the loss of faith of the end of the romantic relationship between the end of the imprisonment by the end of the imprisonment of over the termination of the divorce of as the parent of as the owner of the companionship of the former apprenticeship of the former master-apprentice relationship of as the child of the imprisonment by the imprisonment of the apprenticeship of the master-apprentice relationship of the status of the marriage of the belief of the romantic relationship between escaped from the slavery of escaped from the prisons of stopped working for ceased to be a claimant for left the service of made peace with was brought to the justice of , appointed by in fulfillment of a promise ceased to be a ceased to be a worker of a criminal in the eyes of was enslaved by was imprisoned by a mercenary for during interrogation revealed nothing during interrogation. wrongful conviction of months one year more than and exiled and would have been imprisoned but for lack of accommodations and imprisoned for a term of one month , cementing bonds of mutual trust with a positive outcome fairly made contact with the first contact of rejected contact with the rejection of contact by from the mercenary service of with the end of the former imprisonment of the end of work the end of the claim of from the position of the end of the membership of the end of the former membership of the end of the former mercenary status of the end of the former enslavement of the removal of the departure of the peace-making of the loss of heroic status of as a former slave of as a former prisoner of the loss of status of the fall of as a member of as a former member of as a former mercenary of to the position of into the mercenary service of as an enemy of the enslavement the imprisonment the work the claim the entry the crimes the acceptance the ascension the appointment the election the selection the friendship of the expulsion of the recruitment of the status the stoppage of hanging-out of the moving out of the escape of the false friendship of the lair of the cease of occupation of the removal of the seat of power of the working of the seat of power of the hanging-out of the residence of added to a gruesome sculpture flayed and the skin stretched over animated hung from a the bodies the body added to a grisly mound added to a grotesque pillar accepted an offer of peace from the acceptance of an offer of peace from rejected an offer of peace from the rejection of an offer of peace from corrupt dealings the acceptance of became embroiled in a dispute over the dispute between after an adoption an agreement was accepted by the conclusion of after arriving at the destination because of a leadership change at the site because the group went too far away after a joyous reunion a war starting plot a request to offer service an agreement to retrieve because the group travelled too slowly an agreement to establish a temple an agreement to establish a guildhall an infiltration plot a framing plot a performance tour a foiled bribery conspiracy a foiled corruption conspiracy a foiled embezzlement conspiracy an adventure a guide agreement a journey to safety a residency agreement a promise of position a rescue mission an insurrection mission a theft deal corrupt dealing a citizenship agreement a parley concluded a sabotage plot an abduction plot an assassination plot the miserable failure proposed by the rejection of the positive the fair conclusion the unsatisfactory conclusion the failure in an unsatisfactory fashion in failure with miserable outcome the brilliant a caravan from delivered tribute to boxes crafts flasks quivers backpacks ranged weapons hand armor foot armor helmets trading of leg armor gambling of trading unfavorable skillful disastrous unfortunate broke even gambling and went further into debt and went into debt made a fortune did well lost a fortune did poorly the loss of a diplomat of with the possible involvement of voided all agreements with the voiding of agreements with hanging from a horrible mutilation of lost a diplomat at They suspected the involvement of construction of a gruesome sculpture from display on of the skins of animation of horribly mutilated impalement on construction of a grisly mound from construction of a grotesque pillar from was recovered by was dropped by the discardment of held the confiscation of the looting of the recovery of the theft of was looted was recovered was stolen and brought to the disappearance of was found the discovery of the acquisition of a copy of was lost the naming of made a copy of the original acquired a copy of , keeping it within was authored by the authoring of received its name was created a work the claiming of the sanctification of into a family heirloom was made a family heirloom was claimed was sanctified the making of the offering of was made a symbol of an official symbol the acquisition of was inherited was offered the inheritance of was stored the concealment of the storing of was acquired costly tribute delivery visit of merchants was hidden in . They were greatly offended by the locals ill-fated tragic terrible and were never heard from again and suffered great hardships . They reported a seizure of goods . They reported irregularities with their goods biting striking kicking devoted to worship devoted to the worship of dedicated to the mastery of known for collection of outcasts from merchant company from linked to shadowy military performance troupe from civilization of religion of bandit gang from versatile mercenary was a legendary could be found within were a population within was a held a ceremony there was a ceremony a ceremony held by was a and returned there after following its route. and ended at It ended at a procession held by was the victor. held a procession there was a procession It started at Competing were Victory was spread among winners The victory was shared by there was a competition There were competitors a wrestling competition throwing competition a gladiatory competition a music competition a poetry competition a foot race a flying race the performance a competition involving a dance competition a poetry recital a story recital there was a performance as part of a dance a concert a recital of an unknown secret a cottage plot a castle wall a castle tower a tunnel a wall an unknown construction an unidentified creature [LPAGE:SITE: an unknown site a road an unknown civilization [C:6:0:1]Related Sites[C:7:0:0][B] site occ seat of power hangout (associated civilization)[R] (militant worshippers)[R] (religious worshippers)[R] claim to until b. d. [C:1:0:1]Related Entities[C:7:0:0][B] to present former apprentice former spouse deceased spouse imprisoner traveling companion former master casual dubious [C:3:0:1]Related Historical Figures[C:7:0:0][B] object of ardent faithful to fight in fought in , an assault on in defense of which was said to permeate was hired as a scout their use of centered around the worship of various beings centered around the worship of , a force Twilight Age Age of Fairy Tales Age of Heroes Golden Age Age of One Power Age of Myth Age of Legends Age of Two Two Powers Age of the HF_LINK RANDOM_DEF_SPHERE some vague concept Age of Three Powers Many facts are still unclear to historians. A few issues still trouble scholars, but the picture is fairly clear. NULL heirloom artifact NULL artifact from dead wg inventory, skipping a vague agreement Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. Its nature is still an intriguing puzzle to the learned. It is still shrouded in mystery. the elevation of the landed nobility a trade agreement a tribute agreement a demand of unconditional surrender an unknown population a peace agreement a lumber agreement the establishment of landed nobility [LPAGE:SR: an unknown region [LPAGE:EPOP: an empty population the depths of the world the magma sea the Underworld an unknown underground region [LPAGE:AB: [LPAGE:BOOK: an unknown artifact [LPAGE:FL: a trenches a fortress entrance a barrow an unknown building a meadow a yard a warehouse a dormitory a dining hall a pasture a vault a mythical palace a mythical dungeon a mythical lair a castle courtyard a shop a shrine a market square <type>field battle</type> </attacker_civ_id> <attacker_civ_id> </defender_civ_id> </year> <year> </seconds72> <seconds72> <historical_event> </id> <id> NULL artifact from wg scholar storage, skipping , once of the Underworld. By I bind myself to this place. Closing Ceremony Main Ceremony NULL artifact from wg storage, skipping Throwing Competition Gladiatory Games Opening Ceremony Air Race Wrestling Competition Poetry Recital Dance Competition Musical Competition Poetry Competition Occasion of The Occasion Dance Performance Musical Performance Raid of Insurrection in Attempted in the Wilds Destruction Overthrow of Persecution of Purge in Duel of Pillaging Conquest Unknown creature in Unknown creature[R] Other Kill in the wilds Unknown Age Notable Kill [C:7:0:0][B] Age of Death Age of Civilization Age of Emptiness <new_leader_hfid> <type>site taken over</type> <type>holy city declaration</type> </religion_id> <type>new site leader</type> </new_site_civ_id> <new_site_civ_id> </new_leader_hfid> </holding_civ_id> <holding_civ_id> </rescued_hfid> <rescued_hfid> </freeing_civ_id> <freeing_civ_id> </freeing_hfid> <freeing_hfid> <season> </season> <already_bled_dry/> <type>hf freed</type> <was_raid/> <took_items/> <took_livestock/> <type>site tribute forced</type> <type>destroyed site</type> <no_defeat_mention/> <type>plundered site</type> <detected/> <type>sneak into site</type> </site_civ_id> <site_civ_id> <type>attacked site</type> <type>entity searched site</type> </searcher_civ_id> <searcher_civ_id> <result>found nothing</result> <site_id> <type>entity fled site</type> </fled_civ_id> <fled_civ_id> <type>entity rampaged in site</type> </rampage_civ_id> <rampage_civ_id> </site_id> <d_support_merc_enid> </defender_merc_enid> <defender_merc_enid> </historical_event> <a_support_merc_enid> </attacker_merc_enid> <attacker_merc_enid> </d_support_merc_enid> <attacker_general_hfid> </defender_general_hfid> <defender_general_hfid> </a_support_merc_enid> <feature_layer_id> </coords> <coords> </attacker_general_hfid> <defender_civ_id> </subregion_id> <subregion_id> </feature_layer_id> <competitor_hfid> <type>procession</type> <type>ceremony</type> <type>insurrection started</type> <type>competition</type> </winner_hfid> <winner_hfid> </competitor_hfid> </occasion_id> <occasion_id> </schedule_id> <schedule_id> <site_id1> </site_id2> <site_id2> <type>performance</type> <wcid> </master_wcid> <master_wcid> </site_id1> </artifact_id> <artifact_id> <type>created world construction</type> </wcid> <type>hf disturbed structure</type> <type>hf prayed inside structure</type> <type>hf viewed artifact</type> <type>hf asked about artifact</type> <type>hf razed structure</type> </hist_fig_id> <hist_fig_id> <type>hf profaned structure</type> <old_ab_id> </new_ab_id> <new_ab_id> <type>razed structure</type> <structure_id> <rebuilt/> <type>replaced structure</type> </old_ab_id> </resident_civ_id> <resident_civ_id> <type>created structure</type> </structure_id> <first/> <type>created site</type> </builder_hfid> <builder_hfid> </civ_id> <civ_id> <abandoned/> <type>site retired</type> </attacker_hfid> <attacker_hfid> <type>hf destroyed site</type> <type>site died</type> <spotter_hfid> </leaver_civ_id> <leaver_civ_id> <type>hf attacked site</type> <religion_id> <type>site surrendered</type> <type>spotted leaving site</type> </spotter_hfid> </a_squad_id> <a_squad_id> </d_squad_id> <d_squad_id> </a_hfid> <a_hfid> </d_hfid> <d_hfid> neither favored </situation> <start/> <type>squad vs squad</type> a slightly favored d strongly favored d favored d slightly favored <d_tactics_roll> <situation> a strongly favored a favored <d_tactician_hfid> </a_tactics_roll> <a_tactics_roll> </d_tactics_roll> <type>tactical situation</type> </a_tactician_hfid> <a_tactician_hfid> </d_tactician_hfid> <group_2_hfid> <type>hf reach summit</type> </group_hfid> <group_hfid> </group_1_hfid> <group_1_hfid> </group_2_hfid> got into a brawl 2 lost after receiving wounds 2 lost after giving wounds 2 lost after mutual wounds ambushed happen upon corner confront <subtype> subdued scuffle </wounder_hfid> <wounder_hfid> <was_torture/> <type>hf simple battle event</type> <type>creature devoured</type> <type>hf wounded</type> </woundee_hfid> <woundee_hfid> population gone </outcome> <type>reclaim site</type> <unretire/> </target_civ_id> <target_civ_id> <outcome> leadership overthrown see the great natural sites bathe world in chaos <secret_goal> stay alive maintain entity status </knowledge> <knowledge> <type>hf gains secret goal</type> </secret_goal> <type>hf reunion</type> <type>knowledge discovered</type> </hfid> <hfid> <type>hf travel</type> <return/> <escape/> <type>hf new pet</type> </quality> <type>hf performed horrible experiments</type> <type>hf carouse</type> <type>hf equipment purchase</type> <quality> </d_number> <d_number> </d_slain> <d_slain> </d_interaction> <d_interaction> </d_effect> <d_effect> </a_slain> <a_slain> </d_race> <d_race> </a_effect> <a_effect> </a_number> <a_number> </a_race> <a_race> </a_interaction> <a_interaction> </d_leader_hfid> <d_leader_hfid> </d_leadership_roll> <d_leadership_roll> </a_leader_hfid> <a_leader_hfid> </a_leadership_roll> <a_leadership_roll> freezing water exec generic exec beheaded cold vanish quitdead abandon blood drained crushed bridge cage blasted struck shot drown <slayer_shooter_item_id> <cause> hunger <slayer_caste> </slayer_item_id> <slayer_item_id> </slayer_shooter_item_id> <slayer_hfid> </slayer_race> <slayer_race> </slayer_caste> </actor_hfid> <actor_hfid> <type>hf died</type> </slayer_hfid> <raised_before/> <disturbance/> <type>hf revived</type> </ghost> <ghost> </identity_id2> <identity_id2> </hf_rep_1_of_2> <hf_rep_1_of_2> </identity_id1> <identity_id1> </hfid2> <hfid2> </target_seen_as> <type>hfs formed reputation relationship</type> </hfid1> <hfid1> plot saboteur underworld contact possibly unknown director </corruptor_seen_as> plot assassin personal enemy usable snatcher plot snatcher compromised position holder delivery target handler usable assassin general purpose asset usable thief potential employer plot thief rebuffed corruption source of illegal funds source of illegal funds for master suspected criminal <type>hfs formed intrigue relationship</type> <corruptor_seen_as> <target_seen_as> necessary threat </corruptor_identity> <corruptor_identity> </target_identity> <target_identity> <snatcher_hfid> <type>failed intrigue corruption</type> </corruptor_hfid> <corruptor_hfid> <type>hf abducted</type> </target_hfid> <target_hfid> </snatcher_hfid> suicide leaping suicide drowned </cause> melt condense exec fed to beasts exec hacked to pieces exec left out in air boil exec crucified exec buried alive exec drowned exec burned alive <persecutor_enid> </target_enid> <target_enid> </expelled_hfid> <type>entity persecuted</type> </persecutor_hfid> <persecutor_hfid> </persecutor_enid> <entity_1> </entity_2> <entity_2> <topic>entity 1 should love entity 2</topic> </site_hfid> <site_hfid> <topic>set entity 1 against entity 2</topic> </entity_1> <last_owner_enid> <type>hf preach</type> </speaker_hfid> <speaker_hfid> <rebuilt_ruined/> </last_owner_hfid> <last_owner_hfid> </last_owner_enid> </acquirer_enid> <acquirer_enid> <purchased_unowned/> <inherited/> </building_profile_id> <building_profile_id> </acquirer_hfid> <acquirer_hfid> <modification>improved fortifications</modification> <modification>gated courtyard</modification> <modification>feast hall</modification> <type>building profile acquired</type> <type>modified building</type> </modifier_hfid> <modifier_hfid> <modification>dungeon</modification> <type>entity dissolved</type> <type>entity equipment purchase</type> </new_equipment_level> <new_equipment_level> <unit_type> <type>add hf entity honor</type> </honor_id> <honor_id> <conspirator_hfid> <type>entity expels hf</type> <type>hf recruited unit type for entity</type> </unit_type> <pos_taker_hfid> </instigator_hfid> <instigator_hfid> </conspirator_hfid> <position_profile_id> </overthrown_hfid> <overthrown_hfid> </pos_taker_hfid> </hf_rep_2_of_1> <hf_rep_2_of_1> <type>entity overthrown</type> </position_profile_id> <framer_hfid> <crime> </crime> <type>hf convicted</type> <plotter_hfid> </fooled_hfid> <fooled_hfid> </framer_hfid> <type>failed frame attempt</type> </convicter_enid> <convicter_enid> </plotter_hfid> </implicated_hfid> <implicated_hfid> <did_not_reveal_all_in_interrogation/> <held_firm_in_interrogation/> <interrogator_hfid> </arresting_enid> <arresting_enid> <wanted_and_recognized/> </saboteur_hfid> <saboteur_hfid> <type>hf interrogated</type> </interrogator_hfid> <enslaved_hfid> </seller_hfid> <seller_hfid> <type>sabotage</type> </moved_to_site_id> <moved_to_site_id> <type>hf enslaved</type> </enslaved_hfid> </payer_entity_id> <payer_entity_id> </payer_hfid> <payer_hfid> </ransomed_hfid> <ransomed_hfid> </ransomer_hfid> <ransomer_hfid> <initiating_enid> </joining_enid> <joining_enid> <type>hf ransomed</type> </civ_entity_id> <civ_entity_id> <type>entity alliance formed</type> </initiating_enid> <shrine_amount_destroyed> <type>entity breach feature layer</type> </site_entity_id> <site_entity_id> <property_confiscated_from_hfid> </destroyed_structure_id> <destroyed_structure_id> </shrine_amount_destroyed> <expelled_pop_id> </expelled_number> <expelled_number> </property_confiscated_from_hfid> <expelled_hfid> </expelled_creature> <expelled_creature> </expelled_pop_id> <mood> fey secretive macabre <type>hf confronted</type> <reason>ageless</reason> <reason>murder</reason> <type>change hf state</type> <seeker_hfid> <relationship> </relationship> entombed at site </body_state> <type>hf relationship denied</type> </seeker_hfid> unburied at site unburied at battlefield unburied at subregion unburied at feature layer <type>change hf body state</type> <body_state> <appointer_hfid> </promise_to_hfid> <promise_to_hfid> <type>remove hf entity link</type> </link> </position_id> <position_id> </appointer_hfid> former squad former occupation resident <type>add hf entity link</type> <link> former position position claim <surveiled_target/> <convict_is_contact/> </confessed_after_apb_arrest_enid> <confessed_after_apb_arrest_enid> <wrongful_conviction/> <surveiled_convicted/> <surveiled_coconspirator/> <surveiled_contact/> </hammerstrokes> <hammerstrokes> </prison_months> <prison_months> <beating/> <exiled/> <death_penalty/> <no_prison_available/> </contact_hfid> <contact_hfid> </coconspirator_hfid> <coconspirator_hfid> </convicted_hfid> <convicted_hfid> </corrupt_convicter_hfid> <corrupt_convicter_hfid> anxiety propensity lust propensity stress vulnerability envy propensity cheer propensity depression propensity anger propensity <relevant_id_for_method> <top_facet> love propensity hate propensity <relevant_entity_id> </relevant_position_profile_id> <relevant_position_profile_id> </relevant_id_for_method> <method>religious sympathy</method> <method>revenge on grudge</method> <method>offer immortality</method> </relevant_entity_id> <method>flatter</method> <method>precedence</method> <method>blackmail over embezzlement</method> <method>bribe</method> <action>induce to embezzle</action> </lure_hfid> <lure_hfid> <method>intimidate</method> <failed_judgment_test/> <action>bribe official</action> <action>bring into network</action> <action>corrupt in place</action> </agreement_id> <agreement_id> <delegated/> <successful/> <rejector_enid> <type>agreement concluded</type> <type>agreement rejected</type> <type>agreement formed</type> </contacted_enid> <contacted_enid> <type>first contact failed</type> </rejector_enid> <type>remove hf site link</type> <type>first contact</type> </contactor_enid> <contactor_enid> </hfid_target> <hfid_target> <type>remove hf hf link</type> <type>add hf site link</type> visiting </state> <type>change hf job</type> <type>add hf hf link</type> </mood> <state> settled refugee fell <type>site dispute</type> <dispute> </dispute> </entity_id_1> <concluder_hfid> </agreement_subject_id> <agreement_subject_id> <type>agreement made</type> <coconspirator_bonus> </ally_defense_bonus> <ally_defense_bonus> </concluder_hfid> <top_relationship_rating> </top_relationship_modifier> <top_relationship_modifier> </coconspirator_bonus> <top_relationship_factor>love</top_relationship_factor> <top_relationship_factor>fear</top_relationship_factor> <top_relationship_factor>respect</top_relationship_factor> </top_relationship_rating> </top_value_modifier> <top_value_modifier> <top_relationship_factor>trust</top_relationship_factor> <top_relationship_factor>loyalty</top_relationship_factor> <top_value> </top_value> </top_value_rating> <top_value_rating> </top_facet_rating> <top_facet_rating> </top_facet_modifier> <top_facet_modifier> excitement-seeking flights of fancy </top_facet> swayable altruism set-in-ways tolerance for differences cruelty singlemindedness ambition extravagance zaniness disdain advice fearlessness confidence intemperance likes fighting stubborness wastefulness <receiver_entity_id> <type>artifact claim formed</type> <claim> <giver_entity_id> </receiver_hist_figure_id> <receiver_hist_figure_id> </receiver_entity_id> <type>artifact given</type> </giver_hist_figure_id> <giver_hist_figure_id> </giver_entity_id> </hist_figure_id> <hist_figure_id> <type>artifact stored</type> <type>artifact possessed</type> <is_tribute/> <type>artifact hidden</type> </unit_id> <unit_id> <hardship/> <seizure/> <offended/> <lost_value/> <type>merchant</type> </depot_entity_id> <depot_entity_id> <all_dead/> </allotment_index> <allotment_index> </account_shift> <account_shift> </production_zone_id> <production_zone_id> </allotment> <allotment> </source_site_id> <source_site_id> </dest_site_id> <dest_site_id> </trader_hfid> <trader_hfid> </trader_entity_id> <trader_entity_id> <old_account> </new_account> <new_account> <type>trade</type> <type>gamble</type> </gambler_hfid> <gambler_hfid> </old_account> <type>peace rejected</type> <type>diplomat lost</type> <type>body abused</type> <type>agreement void</type> <site_id_1> </site_id_2> <site_id_2> <type>peace accepted</type> <entity_id_1> </entity_id_2> <entity_id_2> </site_id_1> <type>entity incorporated</type> </joiner_entity_id> <joiner_entity_id> </joined_entity_id> </pop_flid> <pop_flid> </join_entity_id> <join_entity_id> </pop_number_moved> <pop_number_moved> </pop_srid> <pop_srid> <type>entity relocate</type> <type>regionpop incorporated into entity</type> </pop_race> <pop_race> <type>entity created</type> </creator_hfid> <creator_hfid> <type>entity primary criminals</type> <injury/> <type>entity law</type> <law_add>harsh</law_add> <law_remove>harsh</law_remove> <type>artifact found</type> <type>item stolen</type> <type>artifact recovered</type> <type>artifact dropped</type> </destroyer_hfid> <destroyer_hfid> </destroyer_enid> <destroyer_enid> <type>artifact lost</type> </site_property_id> <site_property_id> <type>artifact destroyed</type> </new_artifact_id> <new_artifact_id> </old_artifact_id> <old_artifact_id> </source_entity_id> <source_entity_id> <from_original/> <type>artifact transformed</type> </dest_entity_id> <dest_entity_id> </source_structure_id> <source_structure_id> <name_only/> <type>artifact copied</type> </dest_structure_id> <dest_structure_id> <type>written content composed</type> </wc_id> <wc_id> <type>artifact created</type> </form_id> <form_id> <type>musical form created</type> <type>dance form created</type> holy relic </claim> <type>poetic form created</type> </historical_event_collection> <type>battle</type> </war_eventcol> <war_eventcol> </aggressor_ent_id> <aggressor_ent_id> </defender_ent_id> <defender_ent_id> <eventcol> </event> <event> <type>war</type> <end_year> </end_seconds72> <end_seconds72> </eventcol> <start_year> </start_seconds72> <start_seconds72> </end_year> <identity_id> <type>create entity position</type> <historical_event_collection> </start_year> <type>assume identity</type> </trickster_hfid> <trickster_hfid> </identity_id> </new_race> <new_race> </new_caste> <new_caste> </old_race> <old_race> </old_caste> <old_caste> </changee_hfid> <changee_hfid> </changer_hfid> <changer_hfid> <type>hf does interaction</type> </doer_hfid> <doer_hfid> <type>changed creature type</type> </teacher_hfid> <teacher_hfid> </interaction> <interaction> <type>masterpiece lost</type> <type>hf learns secret</type> </student_hfid> <student_hfid> <type>masterpiece dye</type> <type>masterpiece item improvement</type> <type>masterpiece food</type> <type>masterpiece engraving</type> </skill_at_time> <skill_at_time> <type>masterpiece arch constructed</type> <type>masterpiece item</type> <joined_entity_id> </leader_hfid> <leader_hfid> <partial_incorporation/> <adjective> <type>abduction</type> <type>raid</type> <type>theft</type> <target_entity_id> <type>persecution</type> <type>purge</type> </adjective> </defending_enid> <defending_enid> <type>insurrection</type> </target_entity_id> <ordinal> <type>site conquered</type> </attacking_enid> <attacking_enid> <type>duel</type> </parent_eventcol> <parent_eventcol> </ordinal> <defending_squad_site> <defending_squad_animated/> attacker won defender won <defending_squad_number> </defending_squad_deaths> <defending_squad_deaths> </defending_squad_site> <defending_squad_race> </defending_squad_entity_pop> <defending_squad_entity_pop> </defending_squad_number> </attacking_squad_site> <attacking_squad_site> <attacking_squad_animated/> </defending_squad_race> </attacking_squad_number> <attacking_squad_number> </attacking_squad_deaths> <attacking_squad_deaths> </attacking_squad_race> <attacking_squad_race> </attacking_squad_entity_pop> <attacking_squad_entity_pop> </d_support_merc_hfid> <d_support_merc_hfid> </noncom_hfid> <noncom_hfid> </defending_hfid> <defending_hfid> </a_support_merc_hfid> <a_support_merc_hfid> </attacking_hfid> <attacking_hfid> <company_merc/> <individual_merc/> </attacking_merc_enid> <attacking_merc_enid> </defending_merc_enid> <defending_merc_enid> </attacking_ent_id> <attacking_ent_id> </defending_ent_id> <defending_ent_id> <link_type>home saved zone</link_type> <link_type>prison structure</link_type> <link_type>prison building profile</link_type> </sub_id> <link_type>home structure</link_type> <link_type>home site building</link_type> <link_type>lair</link_type> <link_type>home site underground</link_type> <site_link> <link_type>occupation</link_type> <link_type>seat of power</link_type> <link_type>hangout</link_type> <entity_former_occupation_link> </entity_former_occupation_link> <entity_former_position_link> </entity_former_position_link> <entity_occupation_link> </occupation_id> <occupation_id> </entity_occupation_link> <entity_former_squad_link> </entity_former_squad_link> <entity_position_link> </entity_position_link> <squad_id> </squad_position> <squad_position> </entity_squad_link> <link_type>criminal</link_type> </entity_link> <entity_squad_link> </squad_id> <link_type>slave</link_type> <link_type>former slave</link_type> <link_type>former prisoner</link_type> <link_type>enemy</link_type> <link_type>member</link_type> <link_type>former member</link_type> <link_type>mercenary</link_type> <link_type>former mercenary</link_type> </link_strength> <link_strength> </hf_link> <entity_link> <link_type>former apprentice</link_type> <link_type>pet owner</link_type> <link_type>former spouse</link_type> <link_type>deceased spouse</link_type> <link_type>master</link_type> <link_type>apprentice</link_type> <link_type>companion</link_type> <link_type>former master</link_type> <link_type>deity</link_type> <link_type>lover</link_type> <link_type>prisoner</link_type> <link_type>imprisoner</link_type> <link_type>mother</link_type> <link_type>father</link_type> <link_type>spouse</link_type> <link_type>child</link_type> <type>beast attack</type> <type>journey</type> <type>occasion</type> <hf_link> <relationship_profile_hf_visual> </hf_id> <hf_id> </meet_count> corrupt position holder rebuffed source of funds source of funds for master <current_identity_id> </used_identity_id> <used_identity_id> possible threat </cultural_identity_reputation> <entity_reputation> </entity_reputation> </current_identity_id> <first_ageless_season_count> <cultural_identity_reputation> </cultural_identity_id> <cultural_identity_id> <unsolved_murders> </first_ageless_year> <first_ageless_year> </first_ageless_season_count> </property_id> <property_id> </site_property> </unsolved_murders> <animated_string> </holds_artifact> <holds_artifact> <site_property> <interaction_knowledge> </active_interaction> <active_interaction> </animated_string> <goal>immortality</goal> <goal> </interaction_knowledge> <kills> </honor_entity> </journey_pet> <journey_pet> <entity> </battles> <battles> </kills> <total_ip> </hf_skill> <honor_entity> </entity> <hf_skill> </skill> <skill> </total_ip> <sub_id> </site_link> <sphere> </sphere> undead world conquest infiltrate society </actor_id> direct war to actor corrupt actor's government counterintelligence become immortal corruptly punish actor frame actor kidnap actor sabotage actor acquire artifact grow corruption network attain rank assassinate actor <intrigue_plot> <type> grow funding network grow asset network <promised_me_immortality/> </handle_actor_id> <handle_actor_id> </intrigue_actor> <strategy_enid> </strategy_eppid> <strategy_eppid> <promised_actor_immortality/> work if suited torment </strategy> </strategy_enid> avoid tax neutralize <role> <strategy> corrupt and pacify <relationship_profile_hf_identity> </relationship_profile_hf_identity> <intrigue_actor> </role> <fear> </relationship_profile_hf_visual> <relationship_profile_hf_historical> </relationship_profile_hf_historical> <trust> </loyalty> <loyalty> </fear> <love> </respect> <respect> </trust> <last_meet_seconds72> </known_identity_id> <known_identity_id> </love> <meet_count> </last_meet_year> <last_meet_year> </last_meet_seconds72> was most often depicted as a associated with chosen by fate as the vanguard of destiny. possessed of an unusual destiny. guided by forces unknown. most often takes the form of a the only one of one of the only ones of kind Although accounts vary, it is universally agreed that The identity of has been lost to time one of the first of , animated by unknown forces born in of unknown parentage was the This nameless being a deity that occurs in the myths of NULL artifact from dead post-wg inventory, skipping world view filter not set (adjust ci ps) world view filter not set (moderate private opinion) [NOUN] <plot_role> <agreement_has_messenger/> </plot_actor> </intrigue_plot> </parent_plot_hfid> <parent_plot_hfid> <plot_actor> </plot_role> </delegated_plot_hfid> <delegated_plot_hfid> </parent_plot_id> <parent_plot_id> <actor_id> <on_hold/> </delegated_plot_id> <delegated_plot_id> ADVENTURE_INTERACTION_ICON_PARALYZE ADVENTURE_INTERACTION_ICON_BLISTER ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING ADVENTURE_INTERACTION_ICON_PROPEL_AWAY ADVENTURE_INTERACTION_ICON_VANISH ADVENTURE_INTERACTION_ICON_CAUSE_PAIN ADVENTURE_INTERACTION_ICON_RAISE_FOG EXPERIMENT_ONLY [INTERACTION: ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT I_DEFAULT_ICON *** Error(s) finalizing the interaction SELECT_INTERACTION [OBJECT:INTERACTION] interaction_layer SYN_NO_HOSPITAL SYN_INGESTED CUT_INTERACTION SYN_INJECTED SYN_INHALED SYN_CONTACT IS_POWER_LEVEL IS_USAGE_HINT ANY_TERRAIN IS_REGION IS_TRIGGER_STRING IS_TRIGGER_STRING_THIRD IS_NAME IS_FREQUENCY IS_HIST_STRING_1 Unrecognized Interaction Token: IS_TRIGGER_STRING_SECOND IS_HIST_STRING_2 CHANGE_WEATHER Unrecognized Interaction Effect Type: MATERIAL_EMISSION CHANGE_ITEM_QUALITY CREATE_ITEM ADD_SYNDROME RESURRECT RAISE_GHOST SUMMON_UNIT PROPEL_UNIT Unrecognized Interaction Target Type: ANIMATE I_EFFECT ITEM_POWER EXPERIMENT I_TARGET Unrecognized Interaction Source Type: DISTURBANCE CREATURE_ACTION INGESTION I_SOURCE Unrecognized default interaction icon: UNDERGROUND_SPECIAL ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN ADVENTURE_INTERACTION_ICON_LUCK_CURSE ADVENTURE_INTERACTION_ICON_CREATE_GHOUL ADVENTURE_INTERACTION_ICON_TRANSFORM ADVENTURE_INTERACTION_ICON_EMIT_GAS ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB ADVENTURE_INTERACTION_ICON_EMIT_VAPOR ADVENTURE_INTERACTION_ICON_EMIT_DUST ADVENTURE_INTERACTION_ICON_SPRAY_DUST ADVENTURE_INTERACTION_ICON_SPRAY_WEB ADVENTURE_INTERACTION_ICON_SPRAY_GAS ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS ADVENTURE_INTERACTION_ICON_SUFFOCATE ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET ADVENTURE_INTERACTION_ICON_HURL_FIREBALL ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD ADVENTURE_INTERACTION_ICON_BLIND ADVENTURE_INTERACTION_ICON_ROT BIOME_DESERT_BADLAND BIOME_SHRUBLAND_TROPICAL BIOME_DESERT_SAND BIOME_DESERT_ROCK BIOME_SHRUBLAND_TEMPERATE BIOME_SAVANNA_TEMPERATE BIOME_SAVANNA_TROPICAL BIOME_GRASSLAND_TROPICAL BIOME_FOREST_TROPICAL_DRY_BROADLEAF BIOME_FOREST_TROPICAL_CONIFER BIOME_GRASSLAND_TEMPERATE BIOME_FOREST_TROPICAL_MOIST_BROADLEAF BIOME_FOREST_TAIGA BIOME_MARSH_TROPICAL_SALTWATER BIOME_FOREST_TEMPERATE_BROADLEAF BIOME_FOREST_TEMPERATE_CONIFER BIOME_SWAMP_TROPICAL_SALTWATER BIOME_SWAMP_TROPICAL_FRESHWATER BIOME_MARSH_TROPICAL_FRESHWATER BIOME_SWAMP_MANGROVE BIOME_SWAMP_TEMPERATE_SALTWATER BIOME_SWAMP_TEMPERATE_FRESHWATER BIOME_MARSH_TEMPERATE_SALTWATER BIOME_MARSH_TEMPERATE_FRESHWATER BIOME_MOUNTAIN BIOME_TUNDRA BIOME_GLACIER IE_LOCATION IE_IMMEDIATE IE_PROPEL_FORCE IE_ARENA_NAME CONTEXT_MATERIAL IE_INTERMITTENT IE_TARGET IT_LOCATION token not valid RANDOM_NEARBY_LOCATION IT_MATERIAL IT_MANUAL_INPUT CONTEXT_BP CONTEXT_ITEM CONTEXT_CREATURE_OR_LOCATION CONTEXT_LOCATION IT_LOCATION IS_CDI CONTEXT_CREATURE CONTEXT_REGION MUNDANE_RECORDING_POSSIBLE MUNDANE_TEACHING_POSSIBLE IS_DESCRIPTION Interaction Source IS_SECRET token not found IS_SECRET IS_SECRET_GOAL MUNDANE_RESEARCH_POSSIBLE SUPERNATURAL_LEARNING_POSSIBLE GOOD_ONLY EVIL_ONLY IS_SPHERE SAVAGE_ONLY EVIL_ALLOWED NORMAL_ALLOWED SAVAGE_ALLOWED GOOD_ALLOWED HAS_ANY_CARNIVORE HAS_ANY_NIGHT_CREATURE_EXPERIMENTER HAS_ANY_SUPERNATURAL ALL_CASTES_ALIVE HAS_ANY_NIGHT_CREATURE_HUNTER HAS_ANY_NIGHT_CREATURE HAS_ANY_NIGHT_CREATURE_NIGHTMARE HAS_ANY_NIGHT_CREATURE_BOGEYMAN HAS_ANY_MISCHIEVOUS HAS_ANY_MISCHIEVIOUS HAS_ANY_DEMON HAS_ANY_FLIER HAS_ANY_TITAN HAS_ANY_FEATURE_BEAST HAS_ANY_NOT_LIVING HAS_ANY_UNIQUE_DEMON HAS_ANY_COMMON_DOMESTIC HAS_ANY_CAN_SWIM HAS_ANY_INTELLIGENT_SPEAKS HAS_ANY_UTTERANCES HAS_ANY_CANNOT_BREATHE_WATER HAS_ANY_NOT_FIREIMMUNE HAS_ANY_NOT_FLIER HAS_ANY_CANNOT_BREATHE_AIR HAS_ANY_SEMIMEGABEAST HAS_ANY_MEGABEAST HAS_ANY_VERMIN_MICRO HAS_ANY_POWER HAS_ANY_CURIOUS_BEAST HAS_ANY_LARGE_PREDATOR HAS_ANY_NATURAL_ANIMAL HAS_ANY_BENIGN HAS_ANY_INTELLIGENT_LEARNS SMALL_RACE OCCURS_AS_ENTITY_RACE HAS_ANY_VERMIN_HATEABLE MATES_TO_BREED TWO_GENDERS HAS_FEMALE HAS_MALE BIOME_RIVER_TROPICAL_FRESHWATER BIOME_RIVER_TEMPERATE_SALTWATER BIOME_RIVER_TROPICAL_SALTWATER BIOME_RIVER_TROPICAL_BRACKISHWATER BIOME_LAKE_TROPICAL_SALTWATER BIOME_LAKE_TROPICAL_BRACKISHWATER BIOME_RIVER_TEMPERATE_BRACKISHWATER BIOME_RIVER_TEMPERATE_FRESHWATER BIOME_LAKE_TEMPERATE_BRACKISHWATER BIOME_LAKE_TEMPERATE_FRESHWATER BIOME_LAKE_TROPICAL_FRESHWATER BIOME_LAKE_TEMPERATE_SALTWATER BIOME_POOL_TROPICAL_FRESHWATER BIOME_POOL_TEMPERATE_SALTWATER BIOME_POOL_TROPICAL_SALTWATER BIOME_POOL_TROPICAL_BRACKISHWATER BIOME_SUBTERRANEAN_LAVA BIOME_SUBTERRANEAN_CHASM BIOME_POOL_TEMPERATE_BRACKISHWATER BIOME_POOL_TEMPERATE_FRESHWATER BIOME_OCEAN_TEMPERATE BIOME_OCEAN_TROPICAL BIOME_SUBTERRANEAN_WATER BIOME_OCEAN_ARCTIC FRONT_WARM IE_SYNDROME_TAG FRONT_OCCLUDED FRONT_COLD IE_CHANGE_QUALITY IE_GRIME_LEVEL IE_SET_QUALITY IE_MAKE_PET_IF_POSSIBLE IE_TIME_RANGE IE_ITEM_QUALITY IE_ITEM IE_FORBIDDEN_CREATURE_CASTE_FLAG IE_CREATURE_CASTE_FLAG IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED HAS_RACE_GAIT HAS_FLY_RACE_GAIT IE_FORBIDDEN_CREATURE_FLAG IE_CREATURE_FLAG HAS_SOUND_PEACEFUL_INTERMITTENT HAS_SOUND_ALERT HAS_GRASP VERMIN_GOBBLER HAS_COLOR HAS_TILE HAS_GLOW_COLOR HAS_GLOW_TILE HAS_CHILDSTATE HAS_BABYSTATE CAN_SWIM_INNATE HAS_SOLDIER_TILE AQUATIC_UNDERSWIM HAS_PUS HAS_SECRETION CURIOUS_BEAST_EATER HAS_ROTTABLE CURIOUS_BEAST_ITEM CURIOUS_BEAST_GUZZLER HAS_ANY_SLOW_LEARNER HAS_ANY_FLY_RACE_GAIT CAN_BREATHE_WATER HAS_ANY_LOCAL_POPS_PRODUCE_HEROES HAS_ANY_OUTSIDER_CONTROLLABLE HAS_ANY_RACE_GAIT HAS_ANY_GRASP HAS_ANY_GRAZER HAS_ANY_HAS_BLOOD HAS_ANY_LOCAL_POPS_CONTROLLABLE HAS_ANY_IMMOBILE Unrecognized Creature/Caste Token in Summon Unit Effect: Unrecognized IT_FORBIDDEN token: IT_FORBIDDEN IT_CANNOT_HAVE_SYNDROME_CLASS IT_CANNOT_TARGET_IF_ALREADY_AFFECTED FIT_FOR_ANIMATION STERILE Unrecognized IT_REQUIRES token: FIT_FOR_RESURRECTION IT_REQUIRES IT_IMMUNE_CLASS NO_AGING MORTAL IT_AFFECTED_CREATURE IT_IMMUNE_CREATURE IT_AFFECTED_CLASS IE_REMOVE_WEATHER IE_ADD_WEATHER superior quality exceptionally prepared well-prepared finely-prepared decorated with glazed with encrusted with studded with cooked It is masterfully minced superiorly exceptionally well- finely It is sized for The ingredients are All ship is of the highest quality. masterful created by an unknown artisan superior quality exceptional prepared masterfully prepared finely-prepared superiorly prepared This is a bundle of well-prepared This is a stack of bundles of (copy) This is mutilated partial remains mangled partial null item load -- type: icicle You've lost possession of the Prepared Food You maintain possession of the is torn from your You gain possession of the remains stuck in your remains stuck in maintains possession of the gains possession of the coated spattered This object is heavily worn. This object is mangled. This object is threadbare. This object is in tatters. There is writing on the slab, but you cannot read. This object is showing some wear. The slab reads " superbly The thread is gray You have not read this book. There is writing in the book, but you cannot read. There is writing on this item which you have not read. There is writing on this item, but you cannot read. The upward face is dots , ranging from which you cannot read images images and symbols It is made from On the faces of the object are is adorned with hanging rings of menaces with spikes of The chain is This object The rollers are made from The rope is The handle is made from encircled with bands of masterfully worked by an unknown artist finely-crafted exceptionally worked masterfully prepared well-crafted Burned alive Fed to beasts Buried alive Left out in the air Beheaded Crucified Hacked to pieces Executed Succumbed to infection Suffocated Shot and killed Bled to death Crushed under a collapsing ceiling Killed by falling rocks Burned up in a magma mist Crushed by a drawbridge Burned to death Scalded to death Burned to death by Burned to death by a Burned up in magma Burned up in Died of thirst Drowned Died in the dark Starved to death Fell into a deep chasm Died peacefully Froze to death Died in a cage Encased in cooling magma Encased in ice Died in the heat Encased in cooling lava Condensed Solidified Boiled Melted Went missing In memory of / Born NULL inventory pointer on load exceptional woven by Bin shared Bar/Block Finished Goods Coin Barrel <# Rendered Fat Pressed Material Spice Cheese uses only artful words and phrases selected with care is throughout ornate and refined skips around a lot occasionally changes topic abruptly has some particularly crisp changes in topic is utterly disjointed artfully flashes through seemingly disjoint topics breaks sharply between topics with regularity has a very serious tone is reasonably serious is a bit stiff is completely serious is thoroughly mechanical is very rigid is clearly organized is organized has a touch of melancholy is thoroughly organized overflows with sadness is depressing is quite cheerful is fairly cheerful gets off track from time to time bubbles over with cheerfulness hopelessly meanders meanders somewhat moves quickly from subject to subject takes frequent interesting tangents happy rapidly shifts between topics The color Admirer of Friend of At one with Lover of parent and spouse United with father and husband mother and wife Loving Devoted Slayer of Hunter of Slayer of Died Leapt from a great height Impaled on spikes Scared to death Put to rest Died after colliding with an obstacle Vanished Collapsed Killed by a vehicle Killed by a flying object Murdered Killed by a trap Scuttled Drained of blood Struck down Slaughtered Overall, the splendid source of information Overall, this is a great source of information and it Overall, the information is compiled masterfully The writing yet it For lyrics, the composer has selected For musical accompaniment, the choreographer has selected The writing conveys a moral lesson regarding The overall text emphasizes It concerns The work has no particular subject. had unfolded differently?" It concerns the lineage of descends to a rant in places It asks the question, "What if is a completely unhinged rant is a rant more or less careens forward as a rant tumbles out almost as a rant at times has its moments of cleverness is an awe-inspiring wild rant is a reservoir of amusingly clever quips is refreshingly witty is quite mocking in tone contains the occasional biting remark is fairly crisp is a pit of bitter scorn is a monument to concision is very concise is quite cruel has a hint of viciousness to it gives a feeling of compassion here and there is as vicious as can be is clear evidence of a compassionate being is very compassionate is quite touching shows a hint of tenderness is somewhat self-indulgent could only have been produced by a merciful spirit is stunningly self-indulgent is quite self-indulgent artfully indulges the author's fancies contains some asides related to the author's preferences is a bit immature indulges the author's every whim is absolutely puerile is very childish contains a deft use throughout of what might be considered immature material manages an artful inclusion here and there of childish material tries and fails to be funny at times is artfully suffused with what would otherwise be childish and immature material is littered with terrible jokes inartfully told has poorly-executed humor is quite humorous has a touch of humor is forceful is a comedy treasure trove drives forward relentlessly is full of force is quite florid is somewhat showy has rare but particularly exquisite turns of phrase is excessively ornate untitled The written portion consists of page entitled There used to be writing on the item. Written on the item is chapter covers The work has chapters. Overall, the prose is amateurish at best The work has a single chapter. Overall, the prose is passable Overall, the prose is not awful, but not very good either Overall, the prose is splendid Overall, the prose is great Overall, the choreography is just terrible Overall, the prose is masterful Overall, the choreography is passable Overall, the choreography is not awful, but not very good either Overall, the choreography is inspired Overall, the choreography is great Overall, the composition is atrocious Overall, the choreography is masterful Overall, the composition is passable Overall, the composition is not awful, but not very good either Overall, the composition is inspired Overall, the composition is great Overall, the poetry is very, very bad Overall, the composition is masterful Overall, the poetry is passable Overall, the poetry is not awful, but not very good either Overall, the poetry is inspired Overall, the poetry is great Overall, this is a terrible compilation of information Overall, the poetry is masterful Overall, this is a good source of information Overall, the information is not compiled very well INVERTED_TILE INCOMPLETE_ITEM UNIMPROVABLE USES_FACE_IMAGE_SET NO_DEFAULT_JOB SHAPE_CATEGORY : Did not find token following SHAPE_CATEGORY METAL_WEAPON_MAT NO_DEFAULT_IMPROVEMENTS WOOD_MAT METAL_MAT SOFT_MAT HARD_MAT : Did not find plural token following NAME SHEET_MAT : Did not find token following NAME MATERIAL_SIZE MINIMUM_SIZE CAN_STONE TWO_HANDED SHOOT_FORCE SHOOT_MAXVEL WEIGHT ITEM_FOOD ADJECTIVE ITEM_HELM ITEM_PANTS ITEM_SHOES ITEM_SHIELD ITEM_SIEGEAMMO ITEM_GLOVES ITEM_ARMOR ITEM_AMMO ITEM_INSTRUMENT ITEM_TRAPCOMP ITEM_TOY ITEM_TOOL SELECT_ITEM ITEM_WEAPON --- Logging Item CUT_ITEM BOLT BLOCKCHANCE UPSTEP LBSTEP METAL_ARMOR_LEVELS UBSTEP MATERIAL_PLACEHOLDER ARMORLEVEL COVERAGE PREPLURAL LAYER_PERMIT STRUCTURAL_ELASTICITY_CHAIN_ALL LAYER_SIZE STRUCTURAL_ELASTICITY_WOVEN_THREAD STRUCTURAL_ELASTICITY_CHAIN_METAL CHAIN_METAL_TEXT IS_SCREW IS_SPIKE TUNING HITS PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token PITCH_CHOICE missing first part token PITCH_CHOICE STOPPING_FRET missing second part token SOUND_PRODUCTION missing second part token PITCH_CHOICE SOUND_PRODUCTION missing part token SOUND_PRODUCTION missing first part token VOLUME_mB SOUND_PRODUCTION : unrecognized INSTRUMENT PIECE tag PITCH_RANGE ALWAYS_PLURAL ALWAYS_SINGULAR PLACED_AS_BUILDING DOMINANT_MATERIAL_PIECE REGISTER INDEFINITE_PITCH MUSIC_SKILL TIMBRE CONTAINER_CAPACITY DEFAULT_IMPROVEMENT : Did not find token following TOOL_USE : Did not find token following VALUE : Did not find token following TILE SHELL_MAT BONE_MAT CERAMIC_MAT STONE_MAT THREAD_PLANT_MAT GLASS_MAT LEATHER_MAT SILK_MAT [OBJECT:ITEM] [ITEM_ for instrument piece item_layer , setting index to zero did not find tool with index did not find instrument piece Cage small animal Pit/pond Place in traction Put item on display Suture Set bone Dress wound Clean patient Apply cast Bring crutch Diagnose patient Immobilize break Cage Recover wounded Handle small creature Recover pet Release pet Release small creature Interrogate Release a large animal Unchain pet Extract from land animal Handle Extract from plants Extract from raw fish Prepare fine meal Prepare lavish meal Make potash from ash Prepare easy meal Make lye Make potash from lye Process plants (vial) Process plants (barrel) Spin thread Make cheese Milk Shear Mill plants Process plants Catch live land animal Prepare a raw fish Butcher an animal Catch live fish Destroy building Repair Compound Fracture Remove Rotten Tissue DOUBLE TAGGED ITEM: Stop Bleeding coffer weapon rack armor stand cabinet Make traction bench floodgate hatch cover Make raw Portal Collect hive products Collect clay Install colony in hive polished stones Collect sand ammo cut glass finished goods Stud with Encrust Engrave memorial slab Decorate with Polish stones (engrave memorial) Cut raw glass into gems Polish Cut Cut gems Mint bracelet Make large ring earring scepter crown figurine amulet Tame Tame a small animal Geld Put in chains Slaughter Trade at depot Chain Manage work orders Update stockpile records Give water Give food Fill aquarium Fill pond Pen/pasture small animal Drain aquarium Pit/pond small animal Pen/pasture Harvest plants Plant seeds Weave thread into cloth (dyed only) Weave thread into silk Weave yarn into cloth Collect webs Weave metal cloth Sew Dye thread Dye cloth Melt a metal object Extract metal strands Smelt ore Make ash Reaction war animal Make charcoal hunting animal for war Train to hunt quern millstone statue anvil mechanisms ballista parts Make catapult parts ballista arrow head Assemble quiver Bait trap with backpack pipe section tube animal trap mug cup terrarium Forge Make totem throne sarcophagus coffin casket Load stone trap Load weapon trap Operate pump Load cage trap Fire catapult Fire ballista Load catapult Load ballista Dump item Clean trap Store item in location Pickup equipment Store weapon Store armor Store item in bin Store item in vehicle Store item in bag Store item in barrel Place item in tomb Store item in stockpile Seek infant Store owned item Go shopping Seek artifact Guard tax collector Return kill Hunt for small creature Collect taxes Push track vehicle Execute criminal Beat criminal Place track vehicle Starting fist fight No activity Report crime Kidnap No job Fill waterskin Sleep Get provisions Clean self Bring item to shop Bring item to depot Fell tree Gather plants Carve ramp Dig channel Carve downward staircase Carve up/down staircase Remove construction Carve upward staircase Carve track Remove stairs/ramps Detail wall Detail floor Smooth wall Smooth floor Link a building to trigger Carve fortification Fertilize field Pull the lever SELECT_ALL ARENA_WEATHER ARENA_CREATE_TREE ARENA_FLUIDS ARENA_CREATE_CREATURE CUSTOM_C THE_NOUN_PLUR THE_NOUN_SING ADJ_DIST NOUN SELECT_TRANSLATION CUT_TRANSLATION CUT_SYMBOL SELECT_WORD CUT_WORD [OBJECT:LANGUAGE] language_layer *** Error(s) finalizing the translation *** Error(s) finalizing the symbol NAME_FESTIVAL NAME_BUILDING_TOMB NAME_BUILDING_KEEP NAME_WALL NAME_TUNNEL NAME_BRIDGE NAME_ROAD NAME_BUILDING_HOSPITAL NAME_BUILDING_LIBRARY NAME_BUILDING_TEMPLE NAME_COMMON_RELIGION NAME_ENTITY_MERCHANT_COMPANY NAME_SIEGE NAME_BATTLE NAME_WAR NAME_CONTINENT NAME_ISLAND NAME_ISLAND_SMALL NAME_PEAK NAME_REGION NAME_HILLS NAME_GRASSLAND NAME_TUNDRA NAME_GLACIER NAME_DESERT NAME_SWAMP Unrecognized Translation Token: Unrecognized Symbol Token: S_WORD Unrecognized Word Token: STANDARD_VERB THE_COMPOUND_PREFIX FRONT_COMPOUND_PREFIX REAR_COMPOUND_ADJ FRONT_COMPOUND_ADJ REAR_COMPOUND_NOUN_PLUR REAR_COMPOUND_NOUN_SING FRONT_COMPOUND_NOUN_PLUR FRONT_COMPOUND_NOUN_SING OF_NOUN_PLUR OF_NOUN_SING THE_COMPOUND_ADJ THE_COMPOUND_NOUN_PLUR THE_COMPOUND_NOUN_SING Export XML Exporting! event sort Structures completed Artifacts completed Historical figures Check for culled historical figures Historical events Initialization complete... the sacrifice of the giving of candles costumes incense burning acrobats the scattering of flowers the carrying of banners an order of precedence criers in front a moving performance stage storytelling a telling of the story of mounted A performance A story recital The story of A poetry recital A recital of A concert A dance A performance of divine aspect of centered around A holy period dedicated to A fair occurred in A festival commemorating Defender was victorious. Attacker was victorious. Attacker was uncontested. , no losses , one loss , all lost , lost The causes of the conflict are debated by scholars and very little is truly known. natural aversion to the adversary's inherent association with natural aversion to the adversary's worship of religious opposition to the adversary's inherent association with religious opposition to the adversary's worship of disgust with the adversary's godlessness a family matter The most significant cause of the conflict was One of the most significant causes of the conflict was was waged by began. [LPAGE:HEC: Unnamed Underworld area Unnamed magma sea area Unnamed underground area Underworld spire Dark tower Mead hall Counting house , force Unnamed Underground regions Historical maps Chronicles by age Structures Civilizations and other entities Codices, scrolls, etc. Historical figures Select a category below to begin. Unknown structure keep Unknown group Unknown underground area Unknown region Unknown book Unknown artifact Unknown site Unknown artwork no civilized peoples existed in only simple creatures inhabited fantastic creatures were but mere stories told by travelers. crumbled completely. yet was a time after civilization had various civilized races peopled the world. powers fought their final battles. ancient the last of the ruled the world. fantastic creatures were few and far between, and some even doubted their existence. fantastic creatures no longer lived in great numbers. there were still great powers in the world great powers had returned to the world the powers of the world were fading held sway. still living gods and mighty beasts was the only great power in the world. again yet was a time when were the only great powers in the world. was a time when the A ceremony occurred in A procession occurred in A competition A gladiatory competition A wrestling competition A flying race A foot race A poetry competition A music competition A dance competition A competition involving Unreachable machine node on split Failed to find machine node frontier on split EPOP ERA HEC /LPAGE MOON_PHASE Unrecognized Material Template Token: *** Error(s) finalizing the material template Unrecognized Color Token in Material Template: IMPLIES_ANIMAL_KILL ALCOHOL_PLANT ALCOHOL_CREATURE CHEESE_PLANT CHEESE_CREATURE POWDER_MISC_PLANT POWDER_MISC_CREATURE STOCKPILE_GLOB STOCKPILE_GLOB_SOLID STOCKPILE_GLOB_PASTE STOCKPILE_GLOB_PRESSED LIQUID_MISC_PLANT LIQUID_MISC_CREATURE LIQUID_MISC_OTHER STRUCTURAL_PLANT_MAT SEED_MAT STOCKPILE_PLANT_GROWTH FEATHER CHITIN THREAD_PLANT TOOTH SILK GENERATES_MIASMA ROTS BLOOD_MAP_DESCRIPTOR ICHOR_MAP_DESCRIPTOR GOO_MAP_DESCRIPTOR SLIME_MAP_DESCRIPTOR PUS_MAP_DESCRIPTOR SWEAT_MAP_DESCRIPTOR TEARS_MAP_DESCRIPTOR SPIT_MAP_DESCRIPTOR EVAPORATES ENTERS_BLOOD ALCOHOL EDIBLE_VERMIN EDIBLE_RAW EDIBLE_COOKED DO_NOT_CLEAN_GLOB NO_STONE_STOCKPILE ITEMS_METAL ITEMS_BARRED ITEMS_SCALED ITEMS_LEATHER ITEMS_SOFT ITEMS_HARD IS_STONE IS_CERAMIC UNDIGGABLE IF_EXISTS_SET_HEATDAM_POINT IF_EXISTS_SET_COLDDAM_POINT IF_EXISTS_SET_IGNITE_POINT IF_EXISTS_SET_MELTING_POINT IF_EXISTS_SET_BOILING_POINT IF_EXISTS_SET_MAT_FIXED_TEMP SOLID_DENSITY LIQUID_DENSITY MOLAR_MASS EXTRACT_STORAGE BUTCHER_SPECIAL MEAT_CATEGORY MEAT_NAME BLOCK_NAME HARDENS_WITH_WATER SOAP_LEVEL MULTIPLY_VALUE boiling magma ground amber amber paste pressed amber ground coral coral paste pressed coral ground green glass green glass paste pressed green glass molten green glass boiling green glass DARK_GREEN ground clear glass clear glass paste pressed clear glass molten clear glass boiling clear glass ground crystal glass crystal glass paste pressed crystal glass molten crystal glass boiling crystal glass coal powder coal slush pressed coal potash slush pressed potash DISPLAY_UNGLAZED YARN STOCKPILE_THREAD_METAL IS_METAL IS_GLASS CRYSTAL_GLASSABLE ITEMS_WEAPON ITEMS_WEAPON_RANGED ITEMS_ANVIL ITEMS_AMMO ITEMS_DIGGER ITEMS_ARMOR ITEMS_DELICATE ITEMS_SIEGE_ENGINE ITEMS_QUERN STONE_NAME IS_GEM OVERWRITE_SOLID TEMP_DIET_INFO POWDER_DYE ITEM_SYMBOL DISPLAY_COLOR BUILD_COLOR TILE_COLOR BASIC_COLOR STATE_COLOR STATE_NAME STATE_NAME_ADJ STATE_ADJ ABSORPTION IMPACT_YIELD IMPACT_FRACTURE IMPACT_ELASTICITY IMPACT_STRAIN_AT_YIELD COMPRESSIVE_YIELD COMPRESSIVE_FRACTURE COMPRESSIVE_ELASTICITY COMPRESSIVE_STRAIN_AT_YIELD TENSILE_YIELD TENSILE_FRACTURE TENSILE_ELASTICITY TENSILE_STRAIN_AT_YIELD TORSION_YIELD TORSION_FRACTURE TORSION_ELASTICITY TORSION_STRAIN_AT_YIELD SHEAR_YIELD SHEAR_FRACTURE SHEAR_ELASTICITY SHEAR_STRAIN_AT_YIELD BENDING_YIELD BENDING_FRACTURE BENDING_ELASTICITY BENDING_STRAIN_AT_YIELD MAX_EDGE MATERIAL_VALUE SPEC_HEAT Unrecognized CE_SWELLING token: CE_HEAL_NERVES Unrecognized CE_HEAL_NERVES token: CE_STOP_BLEEDING Unrecognized CE_STOP_BLEEDING token: CE_OOZING Unrecognized CE_OOZING token: CE_BRUISING Unrecognized CE_BRUISING token: CE_CLOSE_OPEN_WOUNDS Unrecognized CE_CLOSE_OPEN_WOUNDS token: CE_HEAL_TISSUES Unrecognized CE_HEAL_TISSUES token: CE_REGROW_PARTS Unrecognized CE_REGROW_PARTS token: CE_BLISTERS Unrecognized CE_BLISTERS token: CE_NUMBNESS Unrecognized CE_NUMBNESS token: CE_REDUCE_PARALYSIS Unrecognized CE_REDUCE_PARALYSIS token: Unrecognized CE_PARALYSIS token: CE_REDUCE_FEVER Unrecognized CE_REDUCE_FEVER token: CE_FEVER Unrecognized CE_FEVER token: CE_BLEEDING Unrecognized CE_BLEEDING token: CE_COUGH_BLOOD Unrecognized CE_COUGH_BLOOD token: CE_VOMIT_BLOOD Unrecognized CE_VOMIT_BLOOD token: CE_REDUCE_NAUSEA Unrecognized CE_REDUCE_NAUSEA token: Unrecognized CE_NAUSEA token: CE_UNCONSCIOUSNESS Unrecognized CE_UNCONSCIOUSNESS token: CE_NECROSIS Unrecognized CE_NECROSIS token: CE_IMPAIR_FUNCTION Unrecognized CE_IMPAIR_FUNCTION token: CE_DROWSINESS Unrecognized CE_DROWSINESS token: CE_REDUCE_DIZZINESS Unrecognized CE_REDUCE_DIZZINESS token: Unrecognized CE_DIZZINESS token: CE_SPECIAL_ATTACK_INTERACTION :INTERACTION missing token Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: CE_ADD_TAG Unsupported CE add tag: CE_REMOVE_TAG Unsupported CE remove tag: CE_DISPLAY_TILE CAN_BE_HIDDEN Unrecognized CE_DISPLAY_TILE token: CE_DISPLAY_NAME Unrecognized CE_DISPLAY_NAME token: CE_FLASH_TILE Unrecognized CE_FLASH_TILE token: CE_PHYS_ATT_CHANGE pressed ash ASH_GLAZE pearlash paste pressed pearlash frozen lye frozen lye powder lye slush boiling lye pressed dirt BROWN pressed vomit molten salt boiling salt pressed filth frozen filth frozen filth powder filth slush boiling filth unknown frozen substance unknown frozen powder unknown slush unknown substance unknown boiling substance grime paste pressed grime CREATURE_1 unknown frozen creature substance unknown frozen creature powder unknown creature paste unknown pressed frozen creature substance unknown creature substance unknown boiling creature substance PLANT_1 unknown frozen plant substance unknown frozen plant powder unknown frozen plant paste unknown pressed frozen plant substance unknown plant substance unknown boiling plant substance SYN_NAME SYN_AFFECTED_CLASS SYN_IMMUNE_CLASS SYN_AFFECTED_CREATURE SYN_IDENTIFIER SYN_IMMUNE_CREATURE SYN_CONCENTRATION_ADDED CE_REDUCE_PAIN SEV :BP missing body part group token :BP missing body part token :BP missing tissue token Unrecognized CE_REDUCE_PAIN token: Unrecognized CE_PAIN token: CE_REDUCE_SWELLING Unrecognized CE_REDUCE_SWELLING token: CE_CURE_INFECTION Unrecognized CE_CURE_INFECTION token: PEAK DWF_STRETCH feel less pain. looks less pained. less swelling. no longer infected. recover recovers from nerve damage. less bleeding. fewer wounds. fewer damaged tissues. body parts regrow! and more regrow! regrows! tissues regrow! and geldables regrow! less sluggish. less feverish. cough coughs up blood. less nauseated. less dizzy. : Unrecognized Color Token in Material Template: Unrecognized Creature/Caste Token in Body Transformation Effect: Unrecognized CDI Target Token: TARGET_RANGE LOCATION_HINT ADV_NAME MAX_TARGET_NUMBER WAIT_PERIOD VERBAL_SPEECH CAN_BE_MUTUAL VERBAL FREE_ACTION VERB_REVERSE TARGET_VERB BP_REQUIRED Unrecognized CE_PHYS_ATT_CHANGE token: CE_MENT_ATT_CHANGE Unrecognized CE_MENT_ATT_CHANGE token: CE_BODY_APPEARANCE_MODIFIER Unrecognized CE_BODY_APPEARANCE_MODIFIER token: CE_BP_APPEARANCE_MODIFIER RESERVED_WHOLE_PART Unrecognized CE_BP_APPEARANCE_MODIFIER token: CE_MATERIAL_FORCE_MULTIPLIER MAT_MULT Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: CE_SPEED_CHANGE SPEED_PERC SPEED_ADD Unrecognized CE_SPEED_CHANGE token: CE_BODY_MAT_INTERACTION MAT_TOKEN Unrecognized CE_BODY_MAT_INTERACTION token: CE_SENSE_CREATURE_CLASS Unrecognized CE_SENSE_CREATURE_CLASS token: CE_CAN_DO_INTERACTION Unrecognized CE_CAN_DO_INTERACTION token: CE_BODY_TRANSFORMATION Unrecognized CE_BODY_TRANSFORMATION token: CE_FEEL_EMOTION Unrecognized CE_FEEL_EMOTION token: CE_CHANGE_PERSONALITY FACET Unrecognized CE_CHANGE_PERSONALITY token: CE_ERRATIC_BEHAVIOR Unrecognized CE_ERRATIC_BEHAVIOR token: CE_SKILL_ROLL_ADJUST PERC_ON Unrecognized CE_SKILL_ROLL_ADJUST token: CDI token precedes any CAN_DO_INTERACTION tag FORBIDDEN_CREATURE_CASTE_FLAG HAVE_FAST_EFFORTLESS_GAIT_SPEED ALL_SLOW_EFFORTLESS_GAIT_SPEED PERIODIC COUNTER_TRIGGER Unrecognized CE Token: ALCOHOLIC MILK_COUNTER EGG_SPENT GROUNDED_ANIMAL_ANGER TIME_SINCE_SUCKED_BLOOD DRINKING_BLOOD Unrecognized Counter: PROB ABRUPT ABRUPT_START ABRUPT_END CUT_INORGANIC SELECT_INORGANIC : Could not locate material template WAFERS DEEP_SPECIAL DIVINE MYTHICAL_SUBSTANCE DEEP_SURFACE AQUIFER MAX_TRUNK_DIAMETER TRUNK_WIDTH_PERIOD CAP_PERIOD CAP_RADIUS ROOT_DENSITY ROOT_RADIUS STANDARD_TILE_NAMES roots TRUNK_NAME ROOT_NAME ROOTS_NAME LIGHT_BRANCHES_NAME DIRECTED_BRANCHES_NAME HEAVY_BRANCHES_NAME CAP_NAME TWIGS_NAME GRASS DEAD_TREE_TILE DEAD_SAPLING_TILE DEAD_TREE_COLOR DEAD_SAPLING_COLOR SAPLING_DROWN_LEVEL TREE_DROWN_LEVEL GROWDUR DEAD_PICKED_TILE ALT_PERIOD ALT_GRASS_TILES GRASS_COLORS TREE_HAS_MUSHROOM_CAP DEAD_SHRUB_TILE CLUSTERSIZE DEAD_PICKED_COLOR DEAD_SHRUB_COLOR BASIC_MAT SHRUB_DROWN_LEVEL TWIGS_SIDE_BRANCHES TWIGS_ABOVE_BRANCHES TWIGS_BELOW_BRANCHES TWIGS_SIDE_HEAVY_BRANCHES TWIGS_ABOVE_HEAVY_BRANCHES TWIGS_BELOW_HEAVY_BRANCHES TWIGS_SIDE_TRUNK TWIGS_ABOVE_TRUNK TWIGS_BELOW_TRUNK SEED EXTRACT_STILL_VIAL EXTRACT_VIAL EXTRACT_BARREL METAMORPHIC SEDIMENTARY SOIL_OCEAN SOIL_SAND SEDIMENTARY_OCEAN_SHALLOW SEDIMENTARY_OCEAN_DEEP IGNEOUS_INTRUSIVE IGNEOUS_EXTRUSIVE ENVIRONMENT Missing Stone Environment Token: Missing Stone Environment Inclusion Type Token: Missing Frequency for Stone Environment: ALL_STONE IGNEOUS_ALL ALLUVIAL Unrecognized Stone Environment Token: ENVIRONMENT_SPEC Missing Stone Environment Spec Token: Missing Stone Environment Spec Inclusion Type Token: Missing Frequency for Stone Environment Spec: Unrecognized Inorganic Material Definition Token: SELECT_GROWTH GROWTH_ITEM GROWTH_TRUNK_HEIGHT_PERC GROWTH_TIMING GROWTH_DROPS_OFF GROWTH_DROPS_OFF_NO_CLOUD GROWTH_HOST_TILE LIGHT_BRANCHES DIRECTED_BRANCHES ALL_BRANCHES LIGHT_BRANCHES_AND_TWIGS ALL_BRANCHES_AND_TWIGS SAPLING ALL_BRANCHES_AND_TRUNK HEAVY_BRANCHES_AND_TRUNK DIRECTED_BRANCHES_AND_TRUNK GROWTH_DENSITY GROWTH_HAS_SEED GROWTH_PRINT GROWTH_NAME NAME_PLURAL ALL_NAMES TRUNK_PERIOD HEAVY_BRANCH_DENSITY DIRECTED_BRANCH_DENSITY LIGHT_BRANCH_DENSITY MAX_TRUNK_HEIGHT HEAVY_BRANCH_RADIUS DIRECTED_BRANCH_RADIUS LIGHT_BRANCH_RADIUS TRUNK_BRANCHING Unrecognized Plant Token: CUT_PLANT SELECT_PLANT : Smelt Ore Not Found, Token - : Thread Metal Ore Not Found, Token - : Environment Spec Stone Not Found, Token - Sharp blades Extract inorganic_generated [OBJECT:INORGANIC] plant_generated [OBJECT:PLANT] Failed to find vanilla reactions header. data/vanilla/vanilla_reactions/ data/vanilla/vanilla_interactions/ data/vanilla/vanilla_descriptors_graphics/info.txt Failed to find vanilla interactions header. data/vanilla/vanilla_plants_graphics/info.txt Failed to find vanilla descriptors graphics header. data/vanilla/vanilla_items_graphics/info.txt Failed to find vanilla plants graphics header. data/vanilla/vanilla_buildings_graphics/info.txt Failed to find vanilla items graphics header. Failed to find vanilla buildings graphics header. Failed to find vanilla creatures graphics header. data/vanilla/vanilla_world_map/info.txt Failed to find vanilla interactions graphics header. Failed to find vanilla world map header. data/vanilla/vanilla_world_map/ data/vanilla/vanilla_interface/ data/vanilla/vanilla_music/info.txt Failed to find vanilla interface header. Failed to find vanilla music header. data/vanilla/vanilla_music/ /info.txt data/installed_mods/* mods/*.zip skipped: identifier cannot start with 'classic'. skipped: identifier cannot start with 'vanilla'. has characters that can't be used in filename. Loading without these characters. DISPLAYED_VERSION NUMERIC_VERSION EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION! EARLIEST_COMPATIBLE_NUMERIC_VERSION REQUIRES_ID EARLIEST_COMPATIBLE_DISPLAYED_VERSION has characters that can't be used in filename. REQUIRES_ID_AFTER_ME REQUIRES_ID_BEFORE_ME STEAM_FILE_ID CONFLICTS_WITH_ID STEAM_DESCRIPTION STEAM_TITLE STEAM_KEY_VALUE_TAG STEAM_TAG STEAM_CHANGELOG STEAM_METADATA Two installed mods have the same id and numeric version: ). Using the first encountered: Two uninstalled mods have the same id and numeric version: data/vanilla/vanilla_text/ data/vanilla/vanilla_text/info.txt Failed to find vanilla text header. Failed to find vanilla languages header. data/vanilla/vanilla_languages/ data/vanilla/vanilla_descriptors/ data/vanilla/vanilla_descriptors/info.txt Failed to find vanilla descriptors header. Failed to find vanilla materials header. data/vanilla/vanilla_materials/ data/vanilla/vanilla_environment/ data/vanilla/vanilla_environment/info.txt Failed to find vanilla environment header. Failed to find vanilla plants header. data/vanilla/vanilla_plants/ data/vanilla/vanilla_items/ data/vanilla/vanilla_items/info.txt Failed to find vanilla items header. Failed to find vanilla buildings header. data/vanilla/vanilla_buildings/ data/vanilla/vanilla_bodies/ data/vanilla/vanilla_bodies/info.txt data/vanilla/vanilla_creatures/info.txt Failed to find vanilla bodies header. Failed to find vanilla creatures header. data/vanilla/vanilla_creatures/ data/vanilla/vanilla_entities/ data/vanilla/vanilla_entities/info.txt data/vanilla/vanilla_reactions/info.txt Failed to find vanilla entities header. couldn't create directory %s Error allocating memory has become entangled in a hidden web! path moved off track path not closed, attempting fix has claimed a Your mason has defaced a has begun a mysterious construction! Your engraver has carved a track through a toppled <invalid start> <same square> -> <invalid goal> :Path Goal : Id # push :Station past you, interrupting your action. pushes has cooked a masterpiece! has dyed a masterpiece! CUT_MUSIC *** Error(s) finalizing the music SELECT_MUSIC KOGANUSAN DEATH_SPIRAL EXPANSIVE_CAVERN FORGOTTEN_BEAST HILL_DWARF VILE_FORCE_OF_DARKNESS DRINK_AND_INDUSTRY ANOTHER_YEAR FIRST_YEAR WINTER_ENTOMBS_YOU STRIKE_THE_EARTH STRIKE_IT_AGAIN CRAFTSDWARFSHIP THE_CAPITAL BEYOND_THE_GATES LIFE_OF_ADVENTURE INTO_THE_PITS HAMLET_MEMOIRS CANNIBAL PONY_RIDER EXPANSIVE_CAVERN_CARD_1 LOSING_IS_FUN EXPANSIVE_CAVERN_CARD_3 EXPANSIVE_CAVERN_CARD_2 HILL_DWARF_CARD_1 EXPANSIVE_CAVERN_CARD_4 HILL_DWARF_CARD_3 HILL_DWARF_CARD_2 HILL_DWARF_CARD_5 HILL_DWARF_CARD_4 FORGOTTEN_BEAST_CARD_2 FORGOTTEN_BEAST_CARD_1 FORGOTTEN_BEAST_CARD_4 FORGOTTEN_BEAST_CARD_3 FORGOTTEN_BEAST_CARD_5 VILE_FORCE_OF_DARKNESS_CARD_3 VILE_FORCE_OF_DARKNESS_CARD_2 VILE_FORCE_OF_DARKNESS_CARD_4 FIRST_YEAR_CARD_2 FIRST_YEAR_CARD_3 ANOTHER_YEAR_CARD_2 STRIKE_THE_EARTH_CARD_1 STRIKE_THE_EARTH_CARD_3 STRIKE_THE_EARTH_CARD_4 WINTER_ENTOMBS_YOU_CARD_3 WINTER_ENTOMBS_YOU_CARD_4 CRAFTSDWARFSHIP_CARD_3 CRAFTSDWARFSHIP_CARD_5 CRAFTSDWARFSHIP_CARD_4 MOUNTAINHOME_CARD_1 MOUNTAINHOME_CARD_4 MOUNTAINHOME_CARD_3 MOUNTAINHOME_CARD_5 FIRST_CAVERN_OPENED FORGOTTEN_BEAST_ATTACK MEGABEAST_ATTACK TAVERN_DANCE_PRESENT TAVERN_MUSIC_PRESENT LOST_FORT JUST_EMBARKED FIRST_GHOST FORT_LEVEL CARD Song file unrecognized: Unrecognized Music Frequency Token: Card unrecognized: Unrecognized Music Context Token: Unrecognized Music Token: Unrecognized Music Event Token: form of music used for entertainment form of music used to commemorate important events form of music used during marches and military engagements directed toward the worship of The form guides musicians during improvised performances. The rules of the form are applied by composers to produce individual pieces of music which can be performed. speaker recites nonsensical words and sounds any composition of music is played on while the al voices join in melody and counterpoint, harmony and rhythm The music al voices cover melody, harmony and rhythm al voices bring melody, counterpoint and rhythm The musical voices is melody and rhythm without harmony bring melody and counterpoint join in melody, counterpoint and harmony are joined in melody bring melody with harmony The entire performance The musical voices are purely rhythmic stress the rhythm be bright be stately be made with skill be lively be spirited be vigorous be fiery be delicate be made with feeling bring a sense of motion be passionate feel agitated be broad sparkle be strong be made sweetly The music repeats for as long as necessary. The music is broadly layered with chords spanning the range. without preference for a scale It is performed using the free rhythm and in Throughout, when possible, performers are to Throughout, when possible, composers and performers are to use grace notes glide from note to note make trills use mordents locally improvise play rapid runs add fills syncopate modulate frequently alternate tension and repose play staccato play arpeggios freely adjust the beats play legato match notes and syllables spread syllables over many notes or composing From beginning to end, when improvising , artists should sometimes include a falling-rising rising-falling sharpened melody pattern on the rise degree as well as on the fall glides always Each does the counterpoint melody does the main melody provides the rhythm does harmony perform with feeling perform with skill perform expressively perform sweetly perform with a light touch build as the performance proceeds glides from note to note is to be forceful be energetic be made expressively feel heroic be joyful feel furious be merry be grand build as it proceeds be graceful be melancholic evoke tears be made with a light touch feel mournful feel mysterious feel heavy feel playful be jumpy feel calm feel tender is at a free tempo be triumphant is slow is very slow is moderately paced is at a walking pace is fast is moderately fast is extremely fast is very fast slows and broadens accelerates as it proceeds is at a hurried pace is consistently slowing slows down and dies away as it draws to a close gradually slows as it comes to an end becomes frenzied as it proceeds becomes calmer as the end is approached , and it is to be very soft be in whispered undertones be moderately soft be soft be loud be moderately loud become louder and louder be very loud fade into silence become softer and softer The melody and counterpoint both have start loud then be immediately soft mid-length phrases short phrases phrases of varied length long phrases , while the counterpoint has The melody has The counterpoint melody has throughout the form. Never more than an interval sounds at once. Only one pitch is ever played at a time. Pitches are densely packed in clusters as music moves from chord to chord. Chords, seldom-used, are sparse -- intervals and single pitches are favored. is half the tempo of the last passage is twice the tempo of the last passage is slower than the last passage moves more quickly than the last passage resumes the original tempo resumes the previous tempo each of the covers its entire range register in the melody and counterpoint covers its entire range from the in the melody. in the melody, while the counterpoint has Only one pitch is ever played at a time in this passage. in the counterpoint melody. This passage typically has some sparse chords. This passage features only melodic tones and intervals. This passage is richly layered with full chords making use of the available range. Chords are packed close together in dense clusters in this passage. should be composed and performed using locally improvisation should be performed using syncopation frequent modulation alternation between tension and repose melismatic phrasing free adjustment of the beats syllabic phrasing notes spaced evenly throughout the octave. Scales are constructed from In quartertones, their spacing is roughly notes dividing the octave. Scales are conceived of as two chords built using a division of the perfect fourth interval into , where 1 is the tonic, O marks the octave and x marks other notes. The tonic note is fixed only at the time of performance. notes. Every note is named. The tonic note is a fixed tone passed from teacher to student. Preferred notes in the fundamental scale are named. A single note in the fundamental scale is named. After a scale is constructed, the root note of chords are named. After a scale is constructed, notes are named according to degree. The names are It is called As always, the spoken hexatonic pentatonic scale is heptatonic thought of as joined chords spanning a perfect fifth and a perfect fourth constructed by selection of degrees from the fundamental scale. The degrees selected are thought of as two disjoint chords spanning a tritone and a perfect fourth thought of as two disjoint chords spanning a perfect fifth and a major third thought of as two disjoint chords spanning two perfect fourths thought of as two disjoint chords drawn from the fundamental division of the perfect fourth uses mordents uses grace notes plays rapid runs makes trills syncopates locally improvises modulates frequently adds fills plays staccato plays arpeggios spreads syllables over many notes plays legato The voice stays in the matches notes and syllables register. middle The voice ranges from the The voice uses its entire range. The voice is confined to the register to the voice uses its entire range. The voice uses its entire range from the has the following structure: has a simple structure: an additional has a well-defined multi-passage structure: lengthy another unrelated brief second all repeated possibly up to Each of the times The passage Each passage the melody of the is voiced by the harmony of the the counterpoint of the reciting the words of the rhythm of the reciting nonsensical words and sounds reciting [B]The These chords are named tetrachord trichord (completing the octave) pentachord degrees of the quartertone octave scale degrees of the semitone octave scale degrees of the fundamental perfect fourth division degrees of the octave scale [B]The rhythm system is fundamentally polymetric. There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. [B]The rhythm system is fundamentally polyrhythmic. There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. patterns: rhythm is made from As stated above, they are to be played in polyrhythm. (considered the primary) The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. As stated above, they are to be played in polymeter. rhythm is a single line with The patterns are to be played over the same period of time, concluding together regardless of beat number. bars in a The beat is stressed as follows: The beats are named ! marks the primary accent, [B]where ` marks a beat as early, X marks an accented beat, x is a beat ' marks a beat as late, and | indicates a bar. , - is silent Rain Mesh Size Rain Weighted Range ( 32 x 32 Elevation Weighted Range ( Savagery Mesh Size Savagery Weighted Range ( Drainage Mesh Size Drainage Weighted Range ( Volcanism Mesh Size Volcanism Weighted Range ( Temperature Mesh Size Temperature Weighted Range ( North and/or South North and South Pole North or South Minimum Complete Edge Oceans Minimum Volcano Number Minimum Mountain Peak Number Minimum Partial Edge Oceans No Beasts Max Semimegabeast Caves Mineral Scarcity (Low = More minerals) Max Megabeast Caves Titan Attack Exported Wealth Rating Titan Attack Created Wealth Rating Titan Number Titan Attack Population Rating Number of Bogeyman Types Number of Nightmare Types Number of Demon Types Number of Night Troll Types Werebeast Attack Population Rating Werebeast Attack Exported Wealth Rating Number of Vampire Curse Types Number of Werebeast Curse Types Number of Regional Interaction Types Number of Disturbance Interaction Types Werebeast Attack Created Wealth Rating Number of Secret Types Generate Divine Materials Generate Mythical Materials Number of Evil Cloud Types Number of Evil Rain Types Allow Demonic Experiments Allow Necromancer Experiments Allow Mythical Healing Allow Divination Allow Necromancer Summons Desired Good Square Count in Small Subregions Allow Necromancer Lieutenants Allow Necromancer Ghouls Desired Evil Square Count in Small Subregions Desired Evil Square Count in Medium Subregions Desired Good Square Count in Medium Subregions Desired Good Square Count in Large Subregions Square Count Region Count Desired Evil Square Count in Large Subregions Minimum Initial Minimum River Start Locations (Pre-Erosion) Desired River Start Locations (Post-Erosion) Minimum Final Erosion Cycle Count Use History Seed Use Seed Custom world name Embark Points Use Name Seed Use Creature Seed No Cap Site Cap After Civ Creation End Year Population Cap After Civ Creation Year to Begin Checking Megabeast Percentage Cull Unimportant Historical Figures Percentage Beasts Dead For Stoppage Ignore Temperature Reveal All Historical Events Elevation Savagery Minimum Drainage Volcanism Y-Variance Elevation Mesh Size Maximum X-Variance 8 x 8 16 x 16 2 x 2 4 x 4 ALL_CAVES_VISIBLE PLAYABLE_CIVILIZATION_REQUIRED NORTH_AND_SOUTH BEAST_END_YEAR ELEVATION VOLCANO_MIN VOLCANISM SAVAGERY RAINFALL DRAINAGE PS_TP PS_DR PS_EL PS_RF Attempted to set world gen presets prior to dimensions preset attempted beyond Y range PS_VL PS_SV RAIN_FREQUENCY DRAINAGE_FREQUENCY preset failed to load X value at Y = ELEVATION_FREQUENCY VOLCANISM_FREQUENCY MINERAL_SCARCITY TEMPERATURE_FREQUENCY SAVAGERY_FREQUENCY TITAN_NUMBER TITAN_ATTACK_TRIGGER SEMIMEGABEAST_CAP NIGHT_TROLL_NUMBER BOGEYMAN_NUMBER WEREBEAST_ATTACK_TRIGGER DEMON_NUMBER WEREBEAST_NUMBER SECRET_NUMBER NIGHTMARE_NUMBER VAMPIRE_NUMBER EVIL_CLOUD_NUMBER GENERATE_DIVINE_MATERIALS REGIONAL_INTERACTION_NUMBER DISTURBANCE_INTERACTION_NUMBER ALLOW_DIVINATION ALLOW_DEMONIC_EXPERIMENTS GENERATE_MYTHICAL_MATERIALS ALLOW_MYTHICAL_HEALING ALLOW_NECROMANCER_GHOULS ALLOW_NECROMANCER_SUMMONS ALLOW_NECROMANCER_EXPERIMENTS ALLOW_NECROMANCER_LIEUTENANTS EVIL_SQ_COUNTS REGION_COUNTS EVIL_RAIN_NUMBER GOOD_SQ_COUNTS CAVERN_LAYER_COUNT CAVERN_LAYER_OPENNESS_MIN RIVER_MINS SUBREGION_MAX CAVERN_LAYER_PASSAGE_DENSITY_MAX CAVERN_LAYER_WATER_MIN CAVERN_LAYER_OPENNESS_MAX CAVERN_LAYER_PASSAGE_DENSITY_MIN Maximum Number of Subregions Cavern Layer Number Periodically Erode Extreme Cliffs Do Orographic Precipitation and Rain Shadows Cavern Layer Passage Density Min Cavern Layer Passage Density Max Cavern Layer Openness Min Cavern Layer Openness Max Magma Layer Bottom Layer (Forces Magma) Cavern Layer Water Min Cavern Layer Water Max Z Levels Above Layer 2 Z Levels Above Layer 3 Z Levels Above Ground Z Levels Above Layer 1 Z Levels At Bottom Minimum Natural Cave Size Z Levels Above Layer 4 Z Levels Above Layer 5 Number of Non-Mountain Caves Number of Mythical Sites Maximum Natural Cave Size Number of Mountain Caves Only in Finder Number of Civilizations Make Caves Visible Allow Init Embark Options to Show Tunnels Minimum Number of Low-Elevation Squares Minimum Number of High-Elevation Squares Playable Civilization Required Minimum Number of Mid-Elevation Squares Minimum Number of High-Rain Squares Minimum Number of Mid-Drainage Squares Minimum Number of Mid-Rain Squares Minimum Number of Low-Rain Squares Minimum Number of Mid-Savagery Squares Minimum Number of Low-Savagery Squares Minimum Number of Low-Drainage Squares Minimum Number of High-Drainage Squares Minimum Number of Low-Volcanism Squares Minimum Number of High-Volcanism Squares Minimum Number of High-Savagery Squares Minimum Number of Mid-Volcanism Squares HISTORY_SEED NAME_SEED prefs/world_gen.txt WORLD_GEN EMBARK_POINTS PEAK_NUMBER_MIN CREATURE_SEED CUSTOM_NAME COMPLETE_OCEAN_EDGE_MIN REVEAL_ALL_HISTORY PARTIAL_OCEAN_EDGE_MIN PERIODICALLY_ERODE_EXTREMES OROGRAPHIC_PRECIPITATION CULL_HISTORICAL_FIGURES EROSION_CYCLE_COUNT NORTH_AND_OR_SOUTH NORTH POLE NORTH_OR_SOUTH You might want to check your maximum volcanism value. Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? Alternatively, you can reduce the number of high, medium or low volcanism squares required. The world generator is having trouble placing enough volcanos. Alternatively, you can reduce the number of volcanos required by the parameters. The world generator is having trouble placing swamps and marshes. You might want to check your preset volcanism for the value 100. You must have at least as many of these highest volcanism points as you are requiring volcanos. The world generator is having trouble placing deserts and badlands. Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. Alternatively, you can reduce the number of swamp squares and regions required by the parameters. Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. Alternatively, you can reduce the number of forest squares and regions required by the parameters. Alternatively, you can reduce the number of desert squares and regions required by the parameters. The world generator is having trouble placing forests. Alternatively, you can reduce the number of mountain squares and regions required by the parameters. The world generator is having trouble placing oceans. The world generator is having trouble placing mountains. Make sure your parameters and presets can support high elevation areas. The world generator is having trouble placing glaciers. Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. Make sure your parameters and presets can support low elevation areas. Alternatively, you can reduce the number of ocean squares and regions required by the parameters. Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. Alternatively, you can reduce the number of tundra squares and regions required by the parameters. Alternatively, you can reduce the number of glacial squares and regions required by the parameters. The world generator is having trouble placing tundra regions. The world generator is having trouble placing hills. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. The world generator is having trouble placing grasslands. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. Alternatively, you can reduce the number of rivers required by the parameters. The world generator is placing too many subregions. The world generator is having trouble placing rivers. Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. The world generator is having trouble placing mountain caves. Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. Make sure your parameters and presets aren't so variable that biomes change frequently. Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. Alternatively, you can reduce the number of non-mountain caves required by the parameters. Alternatively, you can reduce the number of mountain caves required by the parameters. The world generator is having trouble placing low-lying caves. High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. The world generator is having trouble placing enough civilizations. Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. The world generator is having trouble placing a controllable civilization. Alternatively, you can reduce the number of civilizations required by the parameters. The world generator couldn't find any civilization definitions. Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). The world generator is having trouble placing farming civilizations. Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. Make sure your parameters and presets have adequate squares of this kind. Command Line: World generation parameter set located successfully. Civilizations use available plants in their surroundings as their initial crops. Make sure your parameters and raw objects have adequate vegetation. CREATE WORLD NOW = Command Line: World image, detailed image and info exported. Command Line: World generation parameter set not found -- using default. HAVE_BOTTOM_LAYER_2 LEVELS_ABOVE_GROUND CAVERN_LAYER_WATER_MAX HAVE_BOTTOM_LAYER_1 LEVELS_ABOVE_LAYER_3 LEVELS_ABOVE_LAYER_4 LEVELS_ABOVE_LAYER_1 LEVELS_ABOVE_LAYER_2 CAVE_MIN_SIZE CAVE_MAX_SIZE LEVELS_ABOVE_LAYER_5 LEVELS_AT_BOTTOM MYTHICAL_SITE_NUM TOTAL_CIV_NUMBER NON_MOUNTAIN_CAVE_MIN ELEVATION_RANGES RAIN_RANGES TOTAL_CIV_POPULATION SITE_CAP VOLCANISM_RANGES Unrecognized World Gen Token: DRAINAGE_RANGES SAVAGERY_RANGES MEDIUM ISLAND MEDIUM REGION LARGE ISLAND LARGE REGION SMALLER ISLAND SMALLER REGION SMALL ISLAND SMALL REGION The world generator is having trouble placing enough mountain peaks. POCKET ISLAND POCKET REGION You might want to check your preset elevations for the elevation 400. You must have at least as many of these highest elevation points as you are requiring peaks. You might want to check your maximum elevation value and other elevation parameters. Can the elevation 400 be placed enough times to provide space for your peaks? Can your parameters achieve elevations between 100 and 299? You might want to adjust the parameters governing elevation frequencies. Alternatively, you can reduce the number of peaks required by the parameters. The world generator is having trouble placing enough mid-level elevations. Can your parameters achieve elevations between 0 and 99? The world generator is having trouble placing enough high elevations. Alternatively, you can reduce the number of mid-level elevation squares required. The world generator is having trouble placing enough low elevations. Can your parameters achieve elevations between 0 and 99 frequently? You might want to adjust the parameters governing elevation. Can your parameters achieve elevations between 300 and 400? The world generator is having trouble placing enough ocean squares along the edges. You might want to adjust the parameters governing rainfall. Alternatively, you can reduce the number of high, medium or low rainfall squares required. Alternatively, you can reduce the number of edge oceans required. The world generator is having trouble placing rainfall in the manner specified by the parameters. Alternatively, you can reduce the number of high, medium or low drainage squares required. The world generator is having trouble placing savagery in the manner specified by the parameters. The world generator is having trouble setting drainage in the manner specified by the parameters. You might want to adjust the parameters governing drainage. The world generator is having trouble setting volcanism in the manner specified by the parameters. You might want to adjust the parameters governing volcanism. You might want to adjust the parameters governing savagery. Alternatively, you can reduce the number of high, medium or low savagery squares required. Placing other beasts... Placing megabeasts... Making cave civilizations... Making cave pops... Prehistory init... Finalizing civ mats... ( Placing good/evil... Placing caves... ( Finalizing sites... ( , year Finalizing art... ( Finalizing uniforms... ( events total): Events: Historical figures: An abridged chronicle ( LOW ELEVATION REJECTION HIGH ELEVATION REJECTION LACK OF PEAKS MEDIUM ELEVATION REJECTION DRAINAGE REJECTION SAVAGERY REJECTION LACK OF EDGE OCEANS RAINFALL REJECTION SWAMP REJECTION DESERT REJECTION VOLCANISM REJECTION LACK OF VOLCANOS OCEAN REJECTION GLACIER REJECTION FOREST REJECTION MOUNTAIN REJECTION HILLS REJECTION LACK OF RIVERS TUNDRA REJECTION GRASSLAND REJECTION LACK OF LOW-LYING CAVES UNABLE TO PLACE ENOUGH CIVILIZATIONS TOO MANY REGIONS LACK OF MOUNTAIN CAVES FARMING CIVILIZATION PLACED WITHOUT CROPS CONTINUE until you give me another warning. NO CIVILIZATIONS AVAILABLE UNABLE TO PLACE CONTROLLABLE CIVILIZATION ALLOW ALL REJECTS, even if I end up with a legends-only world! Play now ABORT NOW and I'll look over my parameters. ALLOW THIS REJECTION TYPE and continue reporting others. Continue generating Keep world and return to main menu Use world now Little soil Some soil Shallow Clay Shallow Sand Extremely deep soil Varied aquifer Deep soil Very deep soil Flux stone layer To recenter, press Heavy aquifer Light aquifer Finalizing... Initializing music load... Back to main menu World map size History length Basic options Detailed mode This may take several minutes! This may take a long while! In such a young world certain game elements will not be available. A shorter history means certain game elements might not be available. Number of beasts Natural savagery Number of civilizations Maximum number of sites Smaller Medium Pocket 100 years 250 years 5 years Very rare Rare 500 years Very high Parameters saved! Parameters loaded! Frequent Everywhere Load Width Choose or create a parameter set to make a custom world. New parameter set Random seed Really delete this parameter set? Height Various seeds Change Are you sure you want to abort? Really change the dimensions? This parameter set will be reset. Creating Creating the world You haven't saved your changes. Are you sure you want to go on? Setting temperature... Running rivers... rejected) Preparing elevation... Growing vegetation... Verifying terrain... Forming lakes and minerals... Finished prehistory... Placing civilizations... ( Importing wildlife... Recounting legends... vanilla_text vanilla_languages or hold+drag the middle mouse button. vanilla_environment vanilla_plants vanilla_descriptors vanilla_materials vanilla_bodies vanilla_creatures vanilla_items vanilla_buildings vanilla_interactions vanilla_world_map vanilla_entities vanilla_reactions data/init/arena.txt vanilla_interface vanilla_music DIMY START_CENTER DIMX gen_modlist.txt REPEAT_LAST_MAP_LEVEL HATE_PROPENSITY ENVY_PROPENSITY LOVE_PROPENSITY ANGER_PROPENSITY ANXIETY_PROPENSITY CHEER_PROPENSITY DEPRESSION_PROPENSITY GREED IMMODERATION LUST_PROPENSITY STRESS_VULNERABILITY FRIENDLINESS POLITENESS WASTEFULNESS DISCORD CONFIDENCE VANITY DISDAIN_ADVICE BRAVERY IMMODESTY HUMOR AMBITION GRATITUDE CONTENTMENT DEJECTION CONFUSION CONTEMPT DISAPPOINTMENT DISGUST DELIGHT DESPAIR DISMAY DISPLEASURE DISILLUSIONMENT DISLIKE EMBARRASSMENT DISTRESS EAGERNESS EXASPERATION EXHILARATION EMPTINESS ENJOYMENT FRIGHT FRUSTRATION FEROCITY FONDNESS GLUMNESS GROUCHINESS GLEE GLOOM HATRED HOPE GRUMPINESS GUILT INSULT INTEREST HOPELESSNESS HUMILIATION JOLLINESS JOVIALITY IRRITATION ISOLATION LONELINESS MORTIFICATION JUBILATION LOATHING OPTIMISM OUTRAGE NERVOUSNESS NOSTALGIA RAPTURE PANIC PASSION REGRET REMORSE RELIEF RESTLESS RIGHTEOUS_INDIGNATION REPENTANCE RESENTMENT SHAME SYMPATHY SELF_PITY SERVILE CRUELTY SINGLEMINDED VENGEFUL PRIDE BASHFUL PRIVACY HOPEFUL CURIOUS TOLERANT EMOTIONALLY_OBSESSIVE PERFECTIONIST CLOSEMINDED DUTIFULNESS THOUGHTLESSNESS SWAYED_BY_EMOTIONS ALTRUISM GREGARIOUSNESS ASSERTIVENESS ORDERLINESS TRUST IMAGINATION ABSTRACT_INCLINED ACTIVITY_LEVEL EXCITEMENT_SEEKING SUSPICION ALARM ART_INCLINED Unrecognized Personality Facet Token: GRIEF TRIUMPH SHOCK HORROR SADNESS GRIM_SATISFACTION VENGEFULNESS TERROR JOY BLISS ADMIRATION ADORATION ACCEPTANCE AGGRAVATION AGONY AFFECTION AGITATION AMBIVALENCE AMUSEMENT ALIENATION AMAZEMENT ANNOYANCE ANXIETY ANGUISH ASTONISHMENT AVERSION APATHY AROUSAL BOREDOM CARING AWE BITTERNESS UNEASINESS UNHAPPINESS TENDERNESS THRILL WRATH ZEAL WONDER WORRY EXPECTANCY DOUBT ANGST DEFEAT EUPHORIA EXCITEMENT ENTHUSIASM PESSIMISM GAIETY Unrecognized Emotion Token: [C:4:0:0] respects power doesn't find power particularly praiseworthy believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect sees power over others as something to strive for finds the acquisition and use of power abhorrent and would have all masters toppled believes the truth is inviolable regardless of the cost has a negative view of those who exercise power over others hates those who wield power over others does not particularly value the truth finds blind honesty foolish believes that honesty is a high ideal values honesty holds well-laid plans and shrewd deceptions in the highest regard greatly respects the shrewd and guileful sees lying as an important means to an end is repelled by the idea of honesty and lies without compunction sees guile and cunning as indirect and somewhat worthless holds shrewd and crafty individuals in the lowest esteem values cunning does not really value cunning and guile deeply respects eloquent speakers values eloquence is utterly disgusted by guile and cunning believes that artful speech and eloquent expression are of the highest ideals somewhat disgusted with eloquent speakers doesn't value eloquence so much finds eloquence and artful speech off-putting has great respect for fairness respects fair-dealing and fair-play sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such holds fairness as one of the highest ideals and despises cheating of any kind finds it profitable finds the idea of fair-dealing foolish and cheats when does not care about fairness sees life as unfair and doesn't mind it that way greatly respects those that observe decorum and maintain their dignity values decorum, dignity and proper behavior is disgusted by the idea of fairness and will freely cheat anybody at any time views decorum as a high ideal and is deeply offended by those that fail to maintain it sees those that attempt to maintain dignified and proper behavior as vain and offensive is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting doesn't care very much about decorum finds maintaining decorum a silly, fumbling waste of time values tradition doesn't have any strong feelings about tradition holds the maintenance of tradition as one of the highest ideals is a firm believer in the value of tradition encounters if given a chance is disgusted by tradition and would flout any disregards tradition finds the following of tradition foolish and limiting values artwork doesn't care about art one way or another believes that the creation and appreciation of artwork is one of the highest ideals greatly respects artists and their works finds art offensive and would have it destroyed whenever possible places cooperation as one of the highest ideals finds artwork boring sees the whole pursuit of art as silly doesn't see cooperation as valuable dislikes cooperation sees cooperation as very important in life values cooperation Like others in personally culture, respects the law doesn't feel strongly about the law is an absolute believer in the rule of law has a great deal of respect for the law finds the idea of laws abhorrent has the highest regard for loyalty does not respect the law disdains the law doesn't particularly value loyalty views loyalty unfavorably greatly prizes loyalty values loyalty sees family as one of the most important things in life values family greatly disdains loyalty is disgusted by the idea of loyalty is put off by family lacks any respect for family values family does not care about family one way or the other sees friendship as one of the finer things in life thinks friendship is important finds the idea of family loathsome believes friendship is a key to the ideal life is completely put off by the idea of friends finds the whole idea of friendship disgusting does not care about friendship finds friendship burdensome considers as a total waste doesn't particularly care about to be relatively worthless with disgust and would desecrate a so-called masterwork or two if views sees the pursuit of good could get away with it values martial prowess does not really value skills related to fighting believes that martial prowess defines the good character of an individual deeply respects skill at arms abhors those that pursue the mastery of weapons and skill with fighting believes that the mastery of a skill is one of the highest pursuits finds those that develop skill with weapons and fighting distasteful thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed doesn't care if others take the time to master skills finds the pursuit of skill mastery off-putting really respects those that take the time to master a skill respects the development of skill believes that hard work is one of the highest ideals and a key to the good life deeply respects those that work hard at their labors believes that the time taken to master a skill is a horrible waste sees the whole idea of taking time to master a skill as appalling sees working hard as a foolish waste of time thinks working hard is an abject idiocy values hard work doesn't really see the point of working hard believes that those who sacrifice for others should be deeply respected values sacrifice finds the proposition that one should work hard in life utterly abhorrent finds sacrifice to be one of the highest ideals finds sacrifice to be the height of folly thinks that the entire concept of sacrifice for others is truly disgusting doesn't particularly respect sacrifice as a virtue sees sacrifice as wasteful and foolish sees competition as reasonably important doesn't have strong views on competition holds the idea of competition among the most important and would encourage it wherever possible views competition as a crucial driving force in the world finds the very idea of competition obscene believes that perseverance is one of the greatest qualities somebody can have sees competition as wasteful and silly deeply dislikes competition doesn't think much about the idea of perseverance sees perseverance in the face of adversity as bull-headed and foolish greatly respects individuals that persevere through their trials and labors respects perseverance believes that it would be a fine thing if all time were leisure time treasures leisure time and thinks it is very important in life thinks there is something deeply wrong with people that persevere through adversity finds the notion that one would persevere through adversity completely abhorrent finds leisure time wasteful is offended by leisure time and leisurely living values leisure time doesn't think one way or the other about leisure time really respects commerce and those that engage in trade respects commerce believes that those that take leisure time are evil and finds the whole idea disgusting sees engaging in commerce as a high ideal in life finds those that engage in trade and commerce to be fairly disgusting holds the view that commerce is a vile obscenity doesn't particularly respect commerce is somewhat put off by trade and commerce believes that freedom and independence are completely non-negotiable and would fight to defend them treasures independence views cooperation as a low ideal not worthy of any respect is thoroughly disgusted by cooperation finds the ideas of independence and freedom somewhat foolish sees freedom and independence as completely worthless values independence doesn't really value independence one way or another thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion believes it is important to conceal emotions and refrain from complaining hates freedom and would crush the independent spirit wherever it is found views any show of emotion as offensive feels that those who attempt to conceal their emotions are vain and foolish best never to associate with such secretive fools doesn't see much value in being stoic sees no value in holding back complaints and concealing emotions views the pursuit of knowledge as deeply important values knowledge sees concealment of emotions as a betrayal and tries finds the quest for knowledge to be of the very highest value thinks the quest for knowledge is a delusional fantasy sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools doesn't see the attainment of knowledge as important finds the pursuit of knowledge to be a waste of effort sees introspection as important doesn't really see the value in self-examination feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect deeply values introspection finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived believes that self-mastery and the denial of impulses are of the highest ideals finds introspection to be a waste of time thinks that introspection is valueless and those that waste time in self-examination are deluded fools doesn't particularly value self-control finds those that deny their impulses somewhat stiff finds moderation and self-control to be very important views tranquility as one of the highest ideals strongly values tranquility and quiet sees the denial of impulses as a vain and foolish pursuit has abandoned any attempt at self-control and finds the whole concept deeply offensive prefers a noisy, bustling life to boring days without activity is greatly disturbed by quiet and a peaceful existence values tranquility and a peaceful day doesn't have a preference between tranquility and tumult strongly believes that a peaceful and ordered society without dissent is best values a harmonious existence is disgusted by tranquility and would that the world would constantly churn with noise and activity would have the world operate in complete harmony without the least bit of strife or disorder can't fathom why anyone would want to live in an orderly and harmonious society believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found sees equal parts of harmony and discord as part of life doesn't respect a society that has settled into harmony without debate and strife finds merrymaking and partying worthwhile activities doesn't really value merrymaking believes that little is better in life than a good party truly values merrymaking and parties is appalled by merrymaking, parties and other such worthless activities sees merrymaking as a waste is disgusted by merrymakers has a great deal of respect for worthy values good to be of the highest ideals and celebrates talented artisans and their masterworks holds almost never feels discouraged never feels discouraged often feels discouraged rarely feels discouraged is quick to anger is slow to anger is in a constant state of internal rage is very quick to anger is a nervous wreck is always tense and jittery is very slow to anger never becomes angry has a very calm demeanor has an incredibly calm demeanor is often nervous has a calm demeanor often feels lustful does not often feel lustful is constantly ablaze with feelings of lust is prone to strong feelings of lust becomes completely helpless in stressful situations cracks easily under pressure rarely looks on others with lust never feels lustful passions is confident under pressure is impervious to the effects of stress doesn't handle stress well can handle stress has a greedy streak doesn't focus on material goods is as avaricious as they come, obsessed with acquiring wealth is very greedy own wellbeing, having no interest in material goods often neglects in the way of possessions desires little for occasionally overindulges doesn't often experience strong cravings or urges is ruled by irresistible cravings and urges feels strong urges and seeks short-term rewards is given to rough-and-tumble brawling, even to the point of starting fights for no reason would never pass up a chance for a good fistfight only rarely feels strong cravings or urges never feels tempted to overindulge in anything does not enjoy participating in physical confrontations would flee even the most necessary battle to avoid any form of physical confrontation likes to brawl tends to avoid any physical confrontations is very stubborn is stubborn mind is made up is unbelievably stubborn and will stick with even the most futile action once drops any activity at the slightest hint of difficulty or even the suggestion of effort being required is completely careless with resources when completing projects and invariable wastes a lot of time and effort has a noticeable lack of perseverance doesn't stick with things if even minor difficulties arise tends to be a little tight with resources when working on projects is stingy with resources on projects and refuses to expend any extra effort is not careful with resources when working on projects and often spends unnecessary effort tends to be a little wasteful when working on projects revels in chaos and discord, and finds a chaotic mess preferable to the boredom of harmonious living cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources encourages it whenever possible doesn't care one way or the other about romance sees romance as one of the highest ideals thinks romance is very important in life finds even the abstract idea of romance repellent holds nature to be of greater value than most aspects of civilization finds romance distasteful is somewhat disgusted by romance doesn't care about nature one way or another finds nature somewhat disturbing has a deep respect for animals, plants and the natural world values nature believes the idea of war is utterly repellent and would have peace at all costs believes that peace is always preferable to war has a deep dislike of the natural world would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit sees war as a useful means to an end believes war is preferable to peace in general values peace over war doesn't particularly care between war and peace a strengthening after less extreme after thinks that the world should be engaged in perpetual warfare a turn-around after dreams of ruling the world dreams of creating a great work of art dreams of raising a family dreams of becoming a legendary warrior dreams of mastering a skill dreams of crafting a masterwork someday dreams of bringing lasting peace to the world dreams of making a great discovery dreams of attaining rank in society dreams of falling in love dreams of seeing the great natural places of the world is always in love with somebody and easily develops positive feelings very easily falls into love and develops positive feelings dreams of bathing the world in chaos , and this dream was realized is not the type to fall in love or even develop positive feelings never falls in love or develops positive feelings toward anything can easily fall in love or develop positive sentiments does not easily fall in love and rarely develops positive sentiments is quick to form negative views about things does not easily hate or develop negative feelings is often inflamed by hatred and easily develops hatred toward things is prone to hatreds and often develops negative feelings is consumed by overpowering feelings of jealousy is prone to strong feelings of jealousy very rarely develops negative feelings toward things never feels hatred toward anyone or anything is rarely jealous never envies others their status, situation or possessions often feels envious of others doesn't often feel envious of others is often cheerful is rarely happy or enthusiastic often feels filled with joy can be very happy and optimistic is frequently depressed is often sad and dejected is dour as a rule is never the slightest bit cheerful about anything needed it , no matter how major the help or how much takes offered help and gifts without feeling particularly grateful accepts favors without developing a sense of obligation, preferring to act as the current situation demands always presents boldly, even if it would offend an average sense of modesty does not feel the slightest need to reciprocate favors that others do for as extravagantly as possible, displaying a magnificent image to the world modestly prefers to present likes to present doesn't mind wearing something special now and again cleaves to an austere lifestyle, disdaining even minor immodesties in appearance finds something humorous in everything, no matter how serious or inappropriate modestly and frowns on any flashy accoutrements has little interest in joking around does not find most jokes humorous finds the humor in most situations has an active sense of humor has little time for forgiveness and will generally seek retribution tends to hang on to grievances is utterly humorless is vengeful and never forgets or forgives past grievances has no sense of vengeance or retribution is absorbed in delusions of self-importance doesn't tend to hold on to grievances does not generally seek retribution for past wrongs thinks is very humble has an overinflated sense of self-worth is fairly important in the grand scheme of things is completely convinced of sadism has a low sense of self-esteem own worthlessness generally acts impartially and is rarely moved to mercy often acts with compassion is deliberately cruel to those unfortunate enough to be subject to is sometimes cruel always acts with mercy and compassion at the forefront of pursues matters with a single-minded focus, often overlooking other matters is easily moved to mercy considerations can occasionally lose focus on the matter at hand is somewhat scatterbrained can be very single-minded generally acts with a narrow focus on the current activity has such a developed sense of optimism that is an optimist is a complete scatterbrain, unable to focus on a single matter for more than a passing moment always assumes the best outcome will eventually occur, no matter what tends to assume the worst of two outcomes will be the one that comes to pass is a pessimist quite hopeful about the future generally finds detriment is very curious, sometimes to despairs of anything positive happening in the future and lives without feelings of hope is implacably curious, without any respect for propriety or privacy is very rarely moved by curiosity is incurious and never seeks out knowledge or information to satisfy is curious and eager to learn isn't particularly curious about the world feels best when everyone gets along without any strife or contention would be deeply satisfied if everyone could live as one in complete harmony doesn't mind a little tumult and discord in day-to-day living prefers that everyone live as harmoniously as possible is a friendly individual is somewhat quarrelsome is quite a bold flatterer, extremely friendly but just a little insufferable is very friendly and always tries to say nice things to others exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it is very polite and observes appropriate rules of decorum when possible is unfriendly and disagreeable is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility is very impolite and inconsiderate of propriety is a vulgar being who does not care a lick for even the most basic rules of civilized living is quite polite could be considered rude dislikes receiving advice, preferring to keep has a tendency to go it alone, without considering the advice of others own counsel disdains even the best advice of associates and family, relying strictly on is unable to make decisions without a great deal of input from others is utterly fearless when confronted with danger, to the point of lacking common sense tends to ask others for help with difficult decisions relies on the advice of others during decision making is somewhat fearful in the face of imminent danger has great trouble mastering fear when confronted by danger is incredibly brave in the face of looming danger, perhaps a bit foolhardy is brave in the face of imminent danger presupposes success in any venture requiring is a coward, completely overwhelmed by fear when confronted with danger skills with what could be called blind overconfidence abilities when undertaking specific ventures is generally quite confident of in situations requiring is extremely confident of lacks confidence in talent and abilities sometimes acts with little determination and confidence is completely wrapped up in own looks and accomplishments has no confidence at all in own appearance, abilities and other personal matters is pleased by talents and accomplishments is greatly pleased by own appearance and talents takes no pleasure in appearance, talents or other personal vanities is not inherently proud of talents and appearance is very ambitious, always looking for a way to better could not care less about has a relentless drive, completely consumed by ambition is not driven and rarely feels the need to pursue even a modest success has no ambition whatsoever is quite ambitious isn't particularly ambitious out and tries to return favors is grateful when others help unerringly returns favors and has a profound sense of gratitude for the kind actions of others feels a strong need to reciprocate any favor done for finds obligations confining dislikes obligations and will try to avoid being bound by them has a strong sense of duty has a sense of duty doesn't generally think before acting can sometimes act without deliberation hates vows, obligations, promises and other binding elements that could restrict never deliberates before acting, to the point of being considered thoughtless own detriment and the harm of those around never acts without prolonged deliberation, even to tends to think before acting can get caught up in internal deliberations when action is necessary lives an orderly life, organized and neat things orderly own life, with everything kept in its proper place is obsessed with order and structure in tends to make a small mess with living space tries to keep own possessions is naturally trustful of everybody is very trusting is sloppy with is completely oblivious to any conception of neatness and will just leave things strewn about without a care does not trust others sees others as selfish and conniving is trusting is slow to trust others enjoys the company of others tends to avoid crowds truly treasures the company of others enjoys being in crowds has something to say is assertive to the point of aggression, unwilling to let others get a word in edgewise when prefers to be alone considers spending time alone much more important than associating with others tends to be passive in discussions in conversation has an overbearing personality is assertive would never under any circumstances speak up or otherwise put forth is driven by a bouncing frenetic energy only rarely tries to assert point of view in a discussion likes to take it easy lives at a slow-going and leisurely pace lives at a high-energy kinetic pace lives a fast-paced life seeks out exciting and adventurous situations likes a little excitement now and then has an utterly languid pace of easy living, calm and slow never fails to seek out the most stressful and even dangerous situations power to avoid excitement and stress does everything in doesn't seek out excitement actively avoids exciting or stressful situations has an active imagination isn't given to flights of fancy is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy is given to flights of fancy to the point of distraction eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas strongly prefers discussions of ideas and abstract concepts over handling specific practical issues is grounded in reality is interested only in facts and the real world tends to consider what others think of is not particularly interested in what others think of is gripped by a crippling shyness is bashful is shameless, absolutely unfazed by the thoughts of others is private to the point of paranoia, unwilling to reveal even basic information about is generally unhindered by the thoughts of others concerning own experiences and thoughts with others tends to share has a strong tendency toward privacy tends not to reveal personal information life without sparing a thought to repercussions or propriety shares intimate details of is not a private person and freely shares details of tries to do things correctly each time doesn't try to get things done perfectly is obsessed with details and will often take a great deal of extra time to make sure things are done the right way is a perfectionist sets to carry out is frustratingly sloppy and careless with every task own work is inattentive to detail in mind during a debate regardless of the merits is intellectually stubborn, rarely changing mind after forming an initial idea is completely closed-minded and never changes mind doesn't cling tightly to ideas and is open to changing mind about things tends to be a bit stubborn in changing often finds mind and will generally go with the prevailing view on anything mind to agree with somebody else changing is very comfortable around others that are different from is quite comfortable with others that have a different appearance or culture easily changes is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance cannot tolerate differences in culture, lifestyle or appearance is emotionally obsessive, forming life-long attachments even if they aren't reciprocated is somewhat uncomfortable around those that appear unusual or live differently from is made deeply uncomfortable by differences in culture or appearance tends to form only tenuous emotional bonds with others forms only fleeting and rare emotional bonds with others forms strong emotional bonds with others, at times to has a tendency toward forming deep emotional bonds with others is swayed by emotional appeals tends to be swayed by the emotions of others does not have feelings of emotional attachment and has never felt even a moment's connection with another being is buffeted by others' emotions and can't help but to respond to them is never moved by the emotions of others is truly fulfilled by assisting those in need tends not to be swayed by emotional appeals does not generally respond to emotional appeals way to help others does not go out of finds helping others very emotionally rewarding finds helping others emotionally rewarding feels helping others is an imposition on has a profound sense of duty and obligation dislikes helping others still holds the idea of freedom itself in low regard considers tranquility preferable to tumult, conceptually finds this can conflict with , although values artwork and its creation sees the whole pursuit of art as a waste is conflicted by this because feels intellectually that life should be more tumultuous dislikes the natural world is troubled by this since is torn by this since holds nature in high regard less love-prone more hate-prone is currently more love-prone less envy-prone more prone to cheerfulness less hate-prone more envy-prone less depression-prone more anger-prone less prone to cheerfulness more depression-prone less anxiety-prone more lust-prone less anger-prone more anxiety-prone less vulnerable more greedy less lust-prone more vulnerable more violent less violent more intemperant less intemperant more harmonious more friendly more wasteful more discordant more grateful less grateful more disdainful more prudent more presumptious more despairing more humble more singleminded less open-minded more obsessive more attentive less attentive less sensitive more thoughtless less obsessive more sensitive more distrustful more of a thrill seeker more deliberate more sloppy more inclined to create less inclined to create less of a thrill seeker more inclined to the practical dislikes abstract discussions and would much rather focus on practical examples is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion has a tendency to consider ideas and abstractions over practical applications likes to keep things practical, without delving too deeply into the abstract is moved by art and natural beauty does not have a great aesthetic sensitivity can easily become absorbed in art and the beauty of the natural world is greatly moved by art and natural beauty a turn-around a strengthening is not readily moved by art or natural beauty is completely unmoved by art or the beauty of nature is troubled by this because holds romance in low regard less extreme values romance remains put off by deliberate merrymaking , though values parties and merrymaking in the abstract is conflicted by this as is conflicted by this for more than one reason values quiet so, at least in the abstract values self-control values such powerful forces in life , even though dislikes the adoration of fighting as an art to be refined is disturbed by this since likes the way that they would break up the monotony on some level values perseverance finds this troubling, since respect of martial prowess works to square this natural tendency with is conflicted by this since prefers discord and debate at a more abstract level is conflicted by this part of values harmony as an intellectual concept values harmony nature since own nature as is troubled by values friendship is bothered by this since would ideally prefer more strife in is conflicted by finds rules of etiquette to be valuable in the abstract finds dignified society to be stifling and silly when properly considered dislikes the idea of friendship is burdened by this tendency because sees these tendencies as an impediment to the quest for power is disturbed by this as someone who dislikes those that seek to acquire power over others is troubled by this natural tendency in dislikes this sort of concealment in the abstract truly respects sacrifice finds such open expression offensive struggles against this tendency, as believes in the importance of the rule of the law still holds the law in disdain considers altruism foolish wishes this were not the case as still views loyalty in a dim light, at least in the abstract sense of independence natural tendencies values the concept of loyalty and is troubled by completely sublime tastefully arranged wonderful being released from confinement a miscarriage losing a pet throwing something wearing old clothing wearing tattered clothing spouse's miscarriage being tormented in nightmares by a dead pet clothes rot off of being tormented in nightmares by a dead sibling being tormented in nightmares by being tormented in nightmares by a dead spouse being tormented in nightmares by a dead lover own dead child being tormented in nightmares by a dead animal training partner own dead mother own dead father being tormented in nightmares by the dead being being tormented in nightmares by a dead friend being tormented in nightmares by a dead and still annoying acquaintance by a dead lover by a dead sibling by a dead pet by a dead spouse by a dead and still annoying acquaintance by a dead animal training partner by a dead friend a sparring session being unable to petition for citizenship combat drills practicing at the archery target being unable to request weapon production being unable to find a priest to complain to being unable to find somebody to complain to about job scarcity being unable to make suggestions about work allocations being unable to find somebody in charge to cry on long patrol duty being unable to find a priest to cry on being unable to find somebody in charge to yell at utterly sleep-deprived suffering a major injury being nauseated by the sun being out in the sunshine again being disturbed during sleep by loud noises loud noises made it impossible to sleep suffering a minor injury sleeping uneasily due to noise caught in a snow storm retching on a miasma being able to rest and recuperate caught in the rain choking on dust underground considering choking on smoke underground being near to a waterfall seeing die while in experiencing trauma the unexpected death of somebody somebody's dead body killing somebody being reunited with a loved one somebody's death while giving a sermon attending a sermon being caught sneaking joining an existing conflict creating an artifact watching a performance producing a masterwork a break up getting divorced improving mastering caught up in a new romance you were becoming a parent realizing playing make believe joining a traveling group a site was controlled being near to a conflict an agreement was cancelled hearing a rumor leaving a performance troupe a tribute cancellation an incident when a stranger advanced with a weapon seeing a stranger sneaking around being removed from a performance troupe being removed from a military group bringing up job scarcity in a meeting making suggestions about work allocations witnessing a night creature drinking blood petitioning for citizenship crying on a priest yelling at somebody in charge requesting weapon production yelling at a priest being yelled at by an unhappy worshipper being cried on by an unhappy worshipper crying on somebody in charge telling somebody about being trapped here hearing somebody was being prevented from leaving viewing being yelled at by an unhappy citizen being cried on by an unhappy citizen very fine in a personal museum not having enough weapon racks not having enough armor stands not having enough chests not having enough cabinets arrangements the lack of dining tables a lesser's pretentious a legendary dining room a fantastic dining room eating at a crowded table dining in a good dining room a horribly substandard dining room a great dining room a very good dining room a very poor dining room a poor dining room a horrible dining room an awful dining room forming a bond with an animal training partner being rescued eating without a proper dining room the lack of chairs slaughtering an animal caging a creature bringing somebody to rest in bed felling a tree putting a piece on display losing property to the tax collector's escorts chaining up a creature gelding a creature being unable to reach a room for tax collection being misinformed about a room for tax collection being taxed not having adequate protection the tax collection went smoothly having disappointed a noble having pleased a noble making a friend forming a grudge the tax collection didn't go smoothly getting into an argument being pestered by a satisfying acquisition being accosted by being near being confined a bath adopting a new pet being attacked being attacked by the dead a soapy bath killing somebody by accident while sparring drinking the same old booze forced to drink bloody water being attacked by own dead forced to drink gooey water forced to drink ichorous water forced to drink slime forced to drink vomit having the state of demands that a criminal could not be properly punished the acceptance of a petition for a temple for the establishment of a guildhall for re-elected the establishment of a temple for being granted citizenship being denied residency the acceptance of a petition for a guildhall for being granted residency was ignored being ignored the rejection of a petition for a temple for a petition for a temple for being abandoned the rejection of a petition for a guildhall for an agreement to construct a temple for was abandoned being denied citizenship having a request approved a petition for a guildhall for an agreement to construct a guildhall for having having a request ignored that nobody could be punished for a failure having a mandate ignored having a mandate deadline missed the delayed punishment of a criminal the scarcity of cages and chains toppling something over receiving a higher rank of nobility the lack of work last season smashing up a building a mandate deadline met uncovered entering the nobility being knocked out during a cave-in being forced to eat vermin to survive starting a fist fight being forced to eat a treasured pet to survive being forced to eat a beloved creature to survive beating somebody with a hammer being beaten with a hammer punishing somebody with a beating being beaten eating rotten food putting on a being unable to find a hammer eating the same old food a fine dish a wonderful dish a pretty decent meal a pretty decent drink a truly decadent dish a legendary meal a truly decadent drink a legendary drink a fine drink a wonderful drink sharing one of mother's personal insight sharing one of father's personal insight sharing a lover's personal insight sharing a sibling's personal insight sharing an acquaintance's personal insight sharing somebody's personal insight sharing a child's personal insight sharing a friend's personal insight problems with discussing the spouse's problems discussing a lover's problems discussing father's problems discussing a child's problems discussing a sibling's problems discussing mother's problems discussing somebody's problems visiting with a pet discussing a friend's problems discussing an acquaintance's problems talking with a sibling talking with mother talking with the spouse talking with a lover visiting with an animal training partner talking with a friend talking with father talking with a child talking with somebody conducting a meeting in talking with an acquaintance forced to talk to somebody annoying not having any rooms a legendary having to conduct an official meeting in a bedroom having to conduct an official meeting in a dining room a very good a good a fantastic a great an awful a horrible a poor a very poor not having a tomb after gaining another year a horribly substandard tomb after gaining another year a child was turned away from sanctuary being expelled after talking to a pillar of society interacting with a pet the bizarre conviction against all reason of the victim of a crime receiving justice through a criminal's conviction a long-dead corpse was convicted of a crime an animal was convicted of a crime being forced to endure the decay of a spouse being forced to endure the decay of a lover when a family member received justice through a criminal's conviction being forced to endure the decay of a pet drinking something spoiled having a drink without using a goblet, cup or mug forced to drink purulent water drinking nasty water sleeping without a proper room sleeping in drinking water without a well being near to a a great bedroom a very good bedroom a bedroom like a personal palace a fantastic bedroom a horrible bedroom an awful bedroom a good bedroom a horribly substandard bedroom sleeping on the floor sleeping in the mud a very poor bedroom a poor bedroom sleeping on rocks sleeping on ice sleeping in the grass sleeping on a rough cave floor suffering the travesty of art defacement being evicted sleeping in the dirt sleeping on a pile of driftwood reading teaching learning about being unable to advance the study of learning making a breakthrough concerning getting married gaining siblings pondering giving birth to giving somebody water receiving food gaining a sibling receiving water having an intellectual discussion with a lover having an intellectual discussion with a sibling giving somebody food having an intellectual discussion with the spouse having an intellectual discussion with a child having an intellectual discussion with a friend having an intellectual discussion with mother having an intellectual discussion with father sharing a personal insight with the spouse sharing a personal insight with a lover having an intellectual discussion with an acquaintance having an intellectual discussion with somebody sharing a personal insight with father sharing a personal insight with a child sharing a personal insight with a sibling sharing a personal insight with mother sharing a personal insight with somebody sharing one of the spouse's personal insight sharing a personal insight with a friend sharing a personal insight with an acquaintance being forced to endure the decay of a father being forced to endure the decay of a child being forced to endure the decay of a sibling being forced to endure the decay of a mother being forced to endure the decay of an annoying acquaintance being forced to endure the decay of an acquaintance being forced to endure the decay of an animal training partner being forced to endure the decay of a friend being away from people for too long being kept from alcohol for too long doing nothing creative for so long leading an unexciting life for so long being unoccupied for too long being unable to admire art for so long being away from friends for too long being unable to hear eloquent speech for so long not learning anything for so long being away from family for too long being unable to make merry for so long being unable to practice a craft for too long being away from traditions for too long a lack of introspection for too long being unable to take it easy for so long being unable to make romance for so long being unable to practice a martial art for too long being unable to practice a skill for too long being unable to acquire something for too long a lack of decent meals for too long being away from animals for so long being away from great beasts for so long being unable to argue for too long being unable to be extravagant for so long being unable to fight for too long a lack of trouble-making for too long a lack of abstract thinking for too long performing the rites of being unable to wander for too long being unable to help anybody for too long defeating somebody murdering somebody incompletely performing the rites of abducting somebody preying on the blood of civilized creatures an infiltration mission receiving a cut of corruptly-obtained funds being far away has been ignored. is ready to be recognized (from the temple's location menu.) This will satisfy the agreement. The high priest of has been satisfied. The priesthood of has been missing for a week. Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense. has been abandoned. guild, has been established. And why shouldn't you dig deeper still?! is satisfied with their position here. What are a few pesky demons after all? The gods surely want you to dig deeper still! And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. This legend does not end until we've chipped out the last treasures of the underworld! Everything is properly royal, properly furnished. And yet? A true Mountainhome must have a true throne! ? How curious... diplomat from will be leaving soon. have embarked on their journey. has come! The merchants from DIPLOMACYFLAG_FAILURE YOURCIV TREESREMOVED DIPLOMACYFLAG_SUCCESS LOCAL_LARGE_PREDATOR YOURFORT NULL ADD_FLAG DIPLOMAT ASSOCIATE NATIVENAME TRANSLATEDNAME REMOVE_FLAG bids you farewell! Wagon arrival location has been elected TITLENAME HISTNAME has been re-elected. Consider placing a farmplot on some underground soil and planting seeds. Deeper. We must dig deeper. Congratulations! (You should be proud of your accomplishment. Embark in a world with the deepest cavern layers for further challenges.) Do you have any livestock to slaughter? Perhaps you can gather plants, fruit, or go fishing. Are your farmplots working? Make sure you are planting edible plants. Try building a butcher's shop and slaughtering some livestock. Wagon Pathing Catastrophe The annual tribute from has ended a mandate. A mandate has ended. Their eyes are alight with the anticipation of inspecting the splendid products of your industrious craftsmen is a welcome sight. Take careful stock of your own stores. What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death. Some migrants have arrived at this miserable place, despite the danger. Some migrants have arrived at this miserable place. Your ruler has arrived, dressed as a peasant! Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb. Some migrants have arrived at this unhappy place. Some migrants have decided to brave this terrifying place, knowing it may be their tomb. Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb. Some migrants have arrived at this unhappy place, despite the danger. A migrant has decided to brave this terrifying miserable place. A migrant has arrived at this miserable place, despite the danger. Some migrants have arrived, despite the danger. Some migrants have arrived. A migrant has arrived at this unhappy place, despite the danger. A migrant has arrived at this unhappy place. A migrant has arrived at this miserable place. A migrant has decided to brave this terrifying unhappy place. A migrant has arrived. No one else even considered making the journey to this cursed miserable death-trap. A migrant has decided to brave this terrifying place. A migrant has arrived, despite the danger. No one else even considered making the journey to this cursed unhappy death-trap. Others refused to journey to this dangerous and unhappy fortress. Others refused to journey to this dangerous and miserable fortress. Others were too nervous to make the journey to this miserable fortress. Others refused to journey to this dangerous fortress. Others were too nervous to make the journey. Others were too nervous to make the journey to this unhappy fortress. No one else even considered making the journey to this cursed death-trap. Migrants were too nervous to make the journey this season to this miserable fortress. No one even considered making the journey to such a cursed unhappy death-trap this season. No one even considered making the journey to such a cursed miserable death-trap this season. Migrants refused to journey to such a dangerous and miserable fortress this season. No one even considered making the journey to such a cursed death-trap this season. Migrants refused to journey to such a dangerous fortress this season. Migrants refused to journey to such a dangerous and unhappy fortress this season. Migrants were too nervous to make the journey this season to this unhappy fortress. Others refused to journey to this unhappy fortress. Others were too wary to make the journey. Migrants were too nervous to make the journey this season. No one else even considered making the journey to this miserable hellhole. Migrants were too wary to make the journey this season. No one even considered making the journey to such a miserable hellhole this season. Migrants refused to journey to this unhappy fortress this season. someone recently retired someone recently deceased current events the concept of nature the concept of hunting the concept of family the concept of death a specific place a historical figure an abstract concept the concept of war the hunt alcoholic beverages a specific wilderness region a ribald a reflective a dramatic someone's character poetic a solemn a light to satirize to describe to make an apology to renounce to complain about to amuse the audience to beseech to praise to express grief over to express pleasure with to console the audience to make a concession to make an assertion to teach a moral lesson Forms of is characteristic of the form. juxtaposition vivid imagery certain lines common throughout the poem, in that parallelism A form of are required to maintain phrasing often contrast underlying meaning often share an underlying meaning they reverse grammatical structures sometimes have reversed word orders use the same placement of allusions have similar grammatical structures lines which can be read backwards as well as forwards lines with different readings depending on word breaks must feature Linguistic skill is required in the visual presentation as well, as The poem has Each line has lines which emerge when reading along certain prescribed paths across the body of the poem lines which can be read orthogonally across the standard lines a tone pattern of feet foot uneven-even-even uneven-even-uneven a syllable weight pattern of uneven-uneven-uneven uneven-uneven-even long-short-short long-short-long short-short-long short-long-short long-long-long long-long-short short-long-long short-short-short spondaic trochaic iambic (quantitative cretic anapaestic amphibrachic dactylic antibacchic tribrachic pyrrhic concerning a chosen subject concerning to refuse consolation The poem The form guides poets during improvised performances. The rules of the form are applied by poets to produce individual poems which can be recited. , originating in octet -line stanza two distinct is divided into another an extremely long series of numerous series of brief a series of quatrain quintain sexain septet distinct parts: couplet tercet full lengthy a single a traveler a soldier is always written from the perspective of a fictional poet a party to a debate a relative of the author onomatopoeia alliteration internal rhyme Use of elision consonance assonance antanaclasis ambiguity allegory synchysis epenthesis metonymy simile metaphor symbolism contrasts the underlying meaning of shares the underlying meaning of reverses the word order of uses the same placement of allusions as has the same grammatical structure as is required to maintain the phrasing of line. must expand the idea of presents a different view of the subject of reverses the grammatical structure of in each line has lines with lines which emerge when reading along certain prescribed paths includes The refrain occurs as line The refrain occurs as lines can be read backwards as well as forwards has different readings depending on word breaks The ending of each line The rhyme scheme shares the same rhyme. of this part repeating in each stanza within each stanza of repeating in each stanza of , where numbers indicate a refrain respecting the full poem within this stanza within each stanza need to match perfectly. The rhyme In this part of the poem, the end rhymes don't need to match perfectly. As a rule throughout the poem, the end rhymes don't generally match perfectly. trimeter dimeter monometer molossic heptameter hexameter pentameter tetrameter an accent pattern of ). octameter unstressed-stressed-unstressed stressed-unstressed-unstressed unstressed-unstressed-unstressed unstressed-unstressed stressed-unstressed-stressed unstressed-unstressed-stressed (qualitative stressed-stressed-unstressed unstressed-stressed-stressed a medial caesura an initial caesura Every line of the poem has syllables. , though rhymes at the end of lines in the , though the rhyming doesn't have to be perfect The ending of each line of the poem shares the same rhyme a terminal caesura , though the rhyme don't need to match perfectly need to match perfectly line doesn't lines don't at the end of the is light is ribald is reflective is dramatic to make a counter-assertion is a narrative is a riddle is solemn to undercut the previous assertion to invert the previous assertion to develop the previous idea to synthesize previous ideas the subject of the poem to offer a different perspective to reflect on previous ideas to move away from previous ideas Certain lines must make use of is written from the perspective of line of part, the In the present different views of the same subject Damp Warm Sculpted Mossy Snow-covered Muddy Smooth Straight Rough-hewn Detailed Dead Cluster Exposed Dry Sparse Dense Ice Floor Dead Grass Dry Grass Ice Track (N) Ice Upward Track (N) Dead Grass Upward Slope Dry Grass Upward Slope Ice Upward Track (E) Ice Upward Track (S) Ice Upward Track (NS) Ice Upward Track (W) Ice Upward Track (NW) Ice Upward Track (NE) Ice Upward Track (SW) Ice Upward Track (SE) Ice Upward Track (NSE) Ice Upward Track (EW) Ice Upward Track (NEW) Ice Upward Track (NSW) Ice Upward Track (NSEW) Ice Upward Track (SEW) Dry Grass Downward Slope Grassy Downward Slope Glacial Upward Slope Ice Downward Track (N) Dead Grass Downward Slope Ice Downward Track (E) Ice Downward Track (S) Ice Downward Track (NS) Ice Downward Track (W) Ice Downward Track (NW) Ice Downward Track (NE) Ice Downward Track (SW) Ice Downward Track (SE) Ice Downward Track (NSE) Ice Downward Track (EW) Ice Downward Track (NEW) Ice Downward Track (NSW) Ice Track (E) Ice Track (S) Ice Track (NS) Ice Track (W) Ice Track (NW) Ice Track (NE) Ice Track (SW) Ice Track (SE) Ice Track (NSE) Ice Track (EW) Ice Track (NEW) Ice Track (NSW) Boulder Ice Track (NSEW) Ice Track (SEW) Wet Cavern Floor Pebbles Driftwood Shrub Sapling Young River Source Waterfall Ashes Furrowed Glowing Barrier Glowing Floor Eerie Glowing Pit Murky Pool Magma Flow Lava Flow Semi-molten Rock Brook Murky Pool Slope Unusable Grassy Up/Down Stairway Grassy Upward Stairway Ice Up/Down Stairway Underworld Gate Grassy Downward Stairway Grassy Upward Slope Ice Upward Stairway Ice Downward Stairway Glacial Downward Slope Ice Downward Track (NSEW) Ice Downward Track (SEW) Open Space Null skip slams slam across the skips blows blow into an obstacle and flight path! into an obstacle! [IE_TARGET:B] [IE_TARGET:A] [I_EFFECT:MATERIAL_EMISSION] [IT_MANUAL_INPUT:target] [CDI:TARGET:A:SELF_ONLY] [CDI:ADV_NAME:Vanish] [IE_IMMEDIATE] [IE_TARGET:C] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_VANISH] [CDI:VERB:vanish:vanishes:NA] [CDI:USAGE_HINT:FLEEING] [CDI:USAGE_HINT:DEFEND] [CDI:ADV_NAME:Propel away] [I_EFFECT:HIDE] [IT_LOCATION:CONTEXT_CREATURE] [I_TARGET:A:CREATURE] [CDI:VERB:raise a hand:raises a hand:NA] [CDI:VERB:wave dismissively:waves dismissively:NA] [CDI:TARGET_RANGE:B:25] [CDI:TARGET:B:LINE_OF_SIGHT] [I_TARGET:B:CREATURE] [I_TARGET:A:LOCATION] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY] [CDI:MAX_TARGET_NUMBER:B:1] [CDI:LOCATION_HINT:NO_THICK_FOG] [CDI:ADV_NAME:Raise fog] [IE_PROPEL_FORCE:100000] [I_EFFECT:PROPEL_UNIT] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_FOG] [CDI:WAIT_PERIOD:500] [CDI:VERB:raise a heavy fog:raises a heavy fog:NA] [CDI:LOCATION_HINT:OUTSIDE] [CDI:ADV_NAME:Blister] [CDI:ADV_NAME:Cause pain] [IE_ADD_WEATHER:FOG_THICK] [I_EFFECT:CHANGE_WEATHER] [CDI:ADV_NAME:Rot] [CDI:ADV_NAME:Sicken] [CDI:ADV_NAME:Cause bleeding] [CDI:ADV_NAME:Paralyze] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:ADV_NAME:Cause dizziness] [CDI:ADV_NAME:Suffocate] [CDI:ADV_NAME:Blind] [CDI:TARGET_VERB:feel frozen:freezes] [CDI:TARGET_VERB:feel blisters forming:grimaces] [CDI:TARGET_VERB:feel intense pain:grimaces] [CDI:TARGET_RANGE:A:25] [CDI:TARGET_VERB:your sight is fading:pauses] [CDI:TARGET_VERB:feel death come over you:grimaces] [CDI:TARGET_VERB:feel sick:looks sick] [CDI:TARGET_VERB:feel blood welling up:grimaces] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN] [CDI:MAX_TARGET_NUMBER:A:1] [CDI:TARGET_VERB:feel dizzy:looks dizzy] [CDI:TARGET_VERB:feel breath leaving you:pauses] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD] [CDI:MATERIAL:WATER:SHARP_ROCK] [CDI:INTERACTION: [CDI:ADV_NAME:Launch ice bolt] [CE_CAN_DO_INTERACTION:START:0:ABRUPT] [CDI:USAGE_HINT:ATTACK] [CDI:BP_REQUIRED:BY_TYPE:GRASP] [CDI:TARGET_RANGE:C:25] [CDI:TARGET:C:LINE_OF_SIGHT] [CDI:VERB:clench a fist:clenches a fist:NA] [CDI:VERB:hold up hand:holds up hand:NA] [CDI:VERB:point:points:NA] [CDI:VERB:gesture:gestures:NA] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT] [CDI:WAIT_PERIOD:50] [CDI:MAX_TARGET_NUMBER:C:1] [CDI:VERB:make a flicking motion:makes a flicking motion:NA] [IT_MATERIAL:CONTEXT_MATERIAL] [I_TARGET:A:MATERIAL] [SOURCE_ENID: [SOURCE_HFID: [IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION] [I_TARGET:C:LOCATION] [IT_LOCATION:CONTEXT_LOCATION] [I_TARGET:B:LOCATION] [SHELL_MAT] [BONE_MAT] [GLASS_MAT] [CERAMIC_MAT] RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG RCP_BASIC_BODY_STANCE RCP_BASIC_BODY RCP_ABDOMEN RCP_THORAX RCP_LOWER_BODY RCP_UPPER_BODY RCP_TWO_PART_ARMS RCP_NECK RCP_HEAD RCP_CEPHALOTHORAX RCP_FIRST_SIMPLE_LEGS_GRASP RCP_FIRST_SIMPLE_LEGS RCP_CLAW_ARMS RCP_PINCERS RCP_FIFTH_SIMPLE_LEGS RCP_FOURTH_SIMPLE_LEGS RCP_THIRD_SIMPLE_LEGS RCP_SECOND_SIMPLE_LEGS RCP_TWO_PART_LEGS RCP_SIMPLE_REAR_LEGS RCP_SIMPLE_FRONT_LEGS_GRASP RCP_SIMPLE_FRONT_LEGS RCP_TWO_WINGS RCP_TWO_FLIGHTLESS_WINGS RCP_REAR_FLIPPER RCP_FRONT_FLIPPER RCP_TAIL_STINGER RCP_3_TAILS RCP_2_TAILS RCP_TAIL [I_EFFECT:ADD_SYNDROME] [IT_MANUAL_INPUT:victim] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE] :RESISTABLE] [CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3 [SYN_CONCENTRATION_ADDED:1000:0] [SYNDROME] [CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1 :VASCULAR_ONLY :BP:BY_CATEGORY:ALL:SKIN [CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3 [CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3 [CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 [CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 [CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3 :BP:BY_CATEGORY:ALL:EYE :BP:BY_CATEGORY:ALL:MUSCLE :BP:BY_CATEGORY:ALL:FAT [CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3 :BP:BY_CATEGORY:ALL:HEART :BP:BY_CATEGORY:ALL:LUNG :BP:BY_CATEGORY:ALL:BRAIN :BP:BY_CATEGORY:ALL:NERVE :BP:BY_CATEGORY:ALL:PANCREAS :BP:BY_CATEGORY:ALL:STOMACH :BP:BY_CATEGORY:ALL:GUT :BP:BY_CATEGORY:ALL:LIVER [CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1 :BP:BY_CATEGORY:ALL:ALL :BP:BY_CATEGORY:ALL:KIDNEY :BP:BY_CATEGORY:ALL:SPLEEN mid-low very low extremely high [CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3 pitch. The instrument has a single very high mid-high -and-a-half nearly The instrument has a The instrument has less than an octave of range, with going from octave range timbre. At all pitches, the pitch and begins at registers. [SILK_MAT] ceramic [WOOD_MAT] [STONE_MAT] [METAL_MAT] [THREAD_PLANT_MAT] HUMANOID_RELSIZES SHELL_POSITIONS HUMANOID_RIBCAGE_POSITIONS HUMANOID_HEAD_POSITIONS MUSCLE_TEMPLATE FAT_TEMPLATE SKIN_TEMPLATE HAIR_TEMPLATE CARTILAGE_TEMPLATE BONE_TEMPLATE SINEW_TEMPLATE TOOTH_TEMPLATE NAIL_TEMPLATE SCALE_TEMPLATE FEATHER_TEMPLATE LUNG_TEMPLATE BRAIN_TEMPLATE NERVE_TEMPLATE EYE_TEMPLATE STOMACH_TEMPLATE GUT_TEMPLATE LIVER_TEMPLATE HEART_TEMPLATE LEATHER_TEMPLATE KIDNEY_TEMPLATE SPLEEN_TEMPLATE PANCREAS_TEMPLATE BLOOD_TEMPLATE SILK_TEMPLATE PEARL_TEMPLATE HORN_TEMPLATE SHELL_TEMPLATE SLIME_TEMPLATE GOO_TEMPLATE ICHOR_TEMPLATE MILK_TEMPLATE CHITIN_TEMPLATE TALLOW_TEMPLATE SOAP_TEMPLATE LEAF_TEMPLATE SEED_TEMPLATE STRUCTURAL_PLANT_TEMPLATE CREATURE_CHEESE_TEMPLATE PLANT_EXTRACT_TEMPLATE PLANT_POWDER_TEMPLATE PLANT_ALCOHOL_TEMPLATE THREAD_PLANT_TEMPLATE CHEEK_WHISKERS_TEMPLATE FLAME_TEMPLATE CREATURE_EXTRACT_TEMPLATE EYEBROW_TEMPLATE SIDEBURNS_TEMPLATE MOUSTACHE_TEMPLATE CHIN_WHISKERS_TEMPLATE TALON_TEMPLATE CLAW_TEMPLATE EYELASH_TEMPLATE [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [DIVINE] DIVINE_ *** Error(s) found in Random Material Generation RCP_SHELL RCP_TRUNK RCP_PROBOSCIS RCP_LOWER_BODY_STINGER RCP_3_HEAD_HORNS RCP_2_HEAD_HORNS RCP_1_HEAD_HORN RCP_ANTENNAE RCP_4_FINGERS RCP_5_FINGERS RCP_LARGE_MANDIBLES RCP_4_HEAD_HORNS RCP_4_TOES RCP_5_TOES RCP_2_FINGERS RCP_3_FINGERS RCP_4_FRONT_TOES RCP_5_FRONT_TOES RCP_2_TOES RCP_3_TOES RCP_4_REAR_TOES RCP_5_REAR_TOES RCP_2_FRONT_TOES RCP_3_FRONT_TOES RCP_2_EYES RCP_1_EYE RCP_2_REAR_TOES RCP_3_REAR_TOES RCP_CHEEKS RCP_NOSE RCP_BEAK RCP_3_EYES RCP_THROAT RCP_GUTS RCP_HEART RCP_LUNGS RCP_SKULL RCP_BRAIN RCP_UPPER_SPINE RCP_SPINE RCP_RIBS_EXTERNAL RCP_RIBS RCP_TEETH RCP_MOUTH RCP_3_EYELIDS RCP_2_EYELIDS RCP_1_EYELID RCP_LIPS RCP_GLOSS_PAW RCP_GLOSS_HOOF CHITIN_TISSUES CHITIN_MATERIALS STANDARD_TISSUES STANDARD_MATERIALS BODY_HAIR_TISSUE_LAYERS FACIAL_HAIR_TISSUE_LAYERS HEAD_HAIR_TISSUE_LAYERS FACIAL_HAIR_TISSUES STANDARD_HEAD_POSITIONS EXOSKELETON_TISSUE_LAYERS VERTEBRATE_TISSUE_LAYERS BODY_FEATHER_TISSUE_LAYERS [LIQUID_DENSITY:1000] [SOLID_DENSITY:1000] [ITEMS_SCALED] [ITEMS_BARRED] [IMPACT_STRAIN_AT_YIELD:0] [IMPACT_FRACTURE:2000000] [IMPACT_YIELD:1000000] [MOLAR_MASS:20000] [TENSILE_YIELD:1000000] [COMPRESSIVE_STRAIN_AT_YIELD:0] [COMPRESSIVE_FRACTURE:2000000] [COMPRESSIVE_YIELD:1000000] [TORSION_FRACTURE:2000000] [TORSION_YIELD:1000000] [TENSILE_STRAIN_AT_YIELD:0] [TENSILE_FRACTURE:2000000] [SHEAR_STRAIN_AT_YIELD:0] [SHEAR_FRACTURE:2000000] [SHEAR_YIELD:1000000] [TORSION_STRAIN_AT_YIELD:0] [MAX_EDGE:12000] [BENDING_STRAIN_AT_YIELD:0] [BENDING_FRACTURE:2000000] [BENDING_YIELD:1000000] dancing wisps flashing sparks glowing cloth [USE_MATERIAL_TEMPLATE:SILK_TEMPLATE] shining cloth liquid darkness never-still cloth rotted fabric twisted fabric pale fabric bright cloth [STATE_COLOR:ALL_SOLID:ORANGE] [BUILD_COLOR:1:0:1] [DISPLAY_COLOR:1:0:1] wispy cloth patchy cloth faceted cloth flickering cloth translucent cloth [STATE_COLOR:ALL_SOLID:BLUE] white cloth misty cloth heavy cloth still blue fabric screaming mouths pitch-black fabric sonorous lines dirty fabric undulating cloth [STATE_COLOR:ALL_SOLID:TAUPE_MEDIUM] [BUILD_COLOR:5:0:0] [DISPLAY_COLOR:5:0:0] moist fabric [STATE_COLOR:ALL_SOLID:SEA_GREEN] [BUILD_COLOR:3:0:0] [DISPLAY_COLOR:3:0:0] motes of light clear blue cloth flowing fabric multicolored cloth [STATE_COLOR:ALL_SOLID:WHITE] [BUILD_COLOR:7:0:1] [DISPLAY_COLOR:7:0:1] shining metal [STATE_COLOR:ALL_SOLID:YELLOW] [BUILD_COLOR:6:0:1] [DISPLAY_COLOR:6:0:1] flashing metal [STATE_COLOR:ALL_SOLID:RUST] [BUILD_COLOR:4:0:0] [DISPLAY_COLOR:4:0:0] rusted metal [STATE_COLOR:ALL_SOLID:RED] [BUILD_COLOR:4:0:1] [DISPLAY_COLOR:4:0:1] twisting metal [STATE_COLOR:ALL_SOLID:BLACK] [BUILD_COLOR:0:0:1] [DISPLAY_COLOR:0:0:1] dark metal [DISPLAY_COLOR:3:0:1] pale metal bright metal glowing metal blistered metal pock-marked metal [STATE_COLOR:ALL_SOLID:PALE_BLUE] [BUILD_COLOR:3:0:1] [STATE_COLOR:ALL_SOLID:BURNT_SIENNA] [BUILD_COLOR:6:0:0] [DISPLAY_COLOR:6:0:0] ruddy metal [BUILD_COLOR:2:0:1] [DISPLAY_COLOR:2:0:1] faceted metal flickering metal frosty metal [STATE_COLOR:ALL_SOLID:CLEAR] translucent metal [STATE_COLOR:ALL_SOLID:GREEN] black metal singing metal [STATE_COLOR:ALL_SOLID:BROWN] slick metal twinkling metal [STATE_COLOR:ALL_SOLID:SKY_BLUE] clear blue metal multicolored metal [STATE_COLOR:ALL_SOLID:GRAY] [BUILD_COLOR:7:0:0] [DISPLAY_COLOR:7:0:0] crashing metal flowing metal searing metal booming metal blazing metal [MELTING_POINT:NONE] [SPEC_HEAT:7500] [MATERIAL_VALUE:200] [STATE_NAME_ADJ:ALL_SOLID: [ITEMS_METAL] [ITEMS_HARD] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] [BOILING_POINT:NONE] :END: :PEAK: :START: :SEV:100:PROB:100 :SIZE_DELAYS :RESISTABLE :MUSCULAR_ONLY :LOCALIZED acrid pungent EVIL_RAIN_ :SIZE_DILUTES malodorous loathsome horrid abhorrent repulsive repellent putrid nauseating mucus revolting [STATE_ADJ:GAS:boiling sludge [STATE_ADJ:ALL_SOLID:frozen [STATE_NAME:ALL_SOLID:frozen [STATE_ADJ:LIQUID: [STATE_NAME:LIQUID: primordial [MYTHICAL_REMNANT] :SEV:10:PROB:100 elemental primal cosmic moonstone [STATE_COLOR:ALL_SOLID:SILVER] dreamstuff primeval stardust cloudstuff leaf mudstone [MYTHICAL_SUBSTANCE] obsidian sunstone strange weird juice broth peculiar unusual pulp jelly liquor shadow stuff shimmering cloth blazing cloth flowing cloth [IGNITE_POINT:NONE] rustling fabric liquid cloth molten liquid [ITEMS_SOFT] [MOLAR_MASS:1] [SOLID_DENSITY:1] [MATERIAL_VALUE:300] [SPECIAL] EVIL_CLOUD_ [SPHERE: devilish abominable haunting creeping profane nefarious heinous fiendish infernal execrable accursed murk unholy [STATE_COLOR:ALL: [STATE_ADJ:ALL: [SPEC_HEAT:4181] [MATERIAL_VALUE:1] [DISPLAY_COLOR: [TEMP_DIET_INFO:SLIME] [MAT_FIXED_TEMP:10000] [COLDDAM_POINT:NONE] [HEATDAM_POINT:NONE] [SYN_CLASS:ZOMBIE] [ENTERS_BLOOD] [CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT] [SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED] [SYN_AFFECTED_CLASS:GENERAL_POISON] zombies zombie husks husk :START:0:ABRUPT] [CE_DISPLAY_NAME:NAME: thralls thrall [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT] [IS_CDI:MAX_TARGET_NUMBER:A:1] [IS_CDI:TARGET_VERB:feel dizzy:looks dizzy] [IS_CDI:TARGET_VERB:feel breath leaving you:pauses] [IS_CDI:TARGET_VERB:your sight is fading:pauses] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD] [CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1:BP:BY_CATEGORY:ALL:EYE:RESISTABLE] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND] [NO_DEFAULT_JOB] [ITEM_TOOL: _KEYBOARD keyboards keyboard [NAME: [INCOMPLETE_ITEM] [MATERIAL_SIZE: [SIZE: [TILE:155][UNIMPROVABLE] [VALUE:10] keyboard allows the musician to select the pitch of the instrument.] [DESCRIPTION:The consoles case console _VIB is the housing for the workings of the instrument.] vibrate, producing the sound of the instrument.] strings pump is used to supply air to the instrument.] _BELLOWS [PLACED_AS_BUILDING] [VALUE:50] [ITEM_INSTRUMENT: bellows is used to send air through the instrument.] :keyboard:keyboards KEYBOARD: [INSTRUMENT_PIECE: [DOMINANT_MATERIAL_PIECE:BODY] :chest:chests :console:consoles BODY: :strings:strings VIB: :case:cases :body:bodies [STATE_NAME:LIQUID:molten dough jam wax [MELTING_POINT:9900] [STATE_ADJ:ALL_SOLID: [STATE_NAME:ALL_SOLID: [STATE_ADJ:LIQUID:molten [EDIBLE_VERMIN] [MAT_FIXED_TEMP:NONE] [BOILING_POINT:12000] [MELTING_POINT:10200] [ALCOHOL] [DO_NOT_CLEAN_GLOB] [EDIBLE_COOKED] [EDIBLE_RAW] mythical_material_interactions_generated :SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT [SYN_INGESTED] effect] [IS_CDI:ADV_NAME:Launch ice bolt] [IS_DESCRIPTION:This item shimmers with frost.] [I_SOURCE:ITEM_POWER] [IS_CDI:TARGET_RANGE:C:25] [IS_CDI:TARGET:C:LINE_OF_SIGHT] [IS_CDI:MATERIAL:WATER:SHARP_ROCK] [IS_CDI:INTERACTION: [IS_CDI:WAIT_PERIOD:50] [IS_CDI:MAX_TARGET_NUMBER:C:1] [IS_CDI:VERB:focus:focuses:NA] [IS_CDI:USAGE_HINT:ATTACK] [IS_CDI:TARGET:B:LINE_OF_SIGHT] [IS_CDI:ADV_NAME:Propel away] [IS_DESCRIPTION:Air swirls around this item.] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT] [IS_DESCRIPTION:This item feels sinister.] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY] [IS_CDI:MAX_TARGET_NUMBER:B:1] [IS_CDI:TARGET_RANGE:B:25] [IS_DESCRIPTION:This item feels strangely still.] [IS_CDI:ADV_NAME:Blister] [IS_DESCRIPTION:This item feels prickly.] [IS_CDI:ADV_NAME:Cause pain] [IS_CDI:ADV_NAME:Sicken] [IS_DESCRIPTION:This item is unsettling.] [IS_CDI:ADV_NAME:Cause bleeding] [IS_CDI:ADV_NAME:Paralyze] [IS_CDI:ADV_NAME:Blind] [IS_DESCRIPTION:This item is difficult to look at.] [IS_CDI:ADV_NAME:Rot] [IS_DESCRIPTION:This item smells foul.] [IS_CDI:ADV_NAME:Cause dizziness] [IS_DESCRIPTION:This item seems to spin in place.] [IS_CDI:ADV_NAME:Suffocate] [IS_DESCRIPTION:This item whistles quietly.] [IS_CDI:TARGET_VERB:feel blisters forming:grimaces] [IS_CDI:TARGET_VERB:feel intense pain:grimaces] [IS_CDI:TARGET_RANGE:A:25] [IS_CDI:TARGET:A:LINE_OF_SIGHT] [IS_CDI:TARGET_VERB:feel death come over you:grimaces] [IS_CDI:TARGET_VERB:feel sick:looks sick] [IS_CDI:TARGET_VERB:feel blood welling up:grimaces] [IS_CDI:TARGET_VERB:feel frozen:freezes] frames frame , producing sound.] _YOKE body of the instrument vibrates with the strings, producing sound.] frame.] [DESCRIPTION:The strings of the instrument are attached to the sound-chest yoke.] yokes yoke _STRINGS sound-chest of the instrument vibrates with the strings, producing sound.] sound-chests _PROD , causing the instrument to produce sound.] string vibrates strings vibrate hammers plectrum _NECK_RES plectrum plucks the string bow is drawn across the string plectra bows neck bowls neck bowl of the instrument.] hammers strike the string [DOMINANT_MATERIAL_PIECE:FRAME] :neck:necks NECK: neck bowl vibrates with the rest of the instrument, producing sound.] :yoke:yokes YOKE: :frame:frames FRAME: :string:strings:STANDARD] :strings:strings:ALWAYS_PLURAL] STRINGS: :sound-chest:sound-chests :hammers:hammers:ALWAYS_PLURAL] :plectrum:plectra:STANDARD] :bow:bows:STANDARD] PROD: [SOUND_PRODUCTION:PLUCKED:PROD:STRINGS] [SOUND_PRODUCTION:BOWED:PROD:STRINGS] :neck bowl:neck bowls NECK_RES: [PITCH_CHOICE:SUBPART_CHOICE:STRINGS] [SOUND_PRODUCTION:RESONATOR:NECK_RES] [SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS] [SOUND_PRODUCTION:STRUCK:PROD:STRINGS] [PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY] [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY] [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK] [PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK] [MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT] [TUNING:LEVERS:STRINGS] [TUNING:PEGS:STRINGS] [TUNING:ADJUSTABLE_BRIDGES:STRINGS] BELLOWS: :ALWAYS_PLURAL] :pipes:pipes :bells:bells [SOUND_PRODUCTION:PLUCKED:BODY:VIB] [PITCH_RANGE: :bellows:bellows :pump:pumps [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB] [SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB] [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY] [SOUND_PRODUCTION:STRUCK:BODY:VIB] [PITCH_CHOICE:FOOT_PEDALS:VIB:BODY] [PITCH_CHOICE:KEYBOARD:KEYBOARD] [VOLUME_mB: [SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB] large stationary huge stationary [DESCRIPTION: [MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT] tiny hand-held small hand-held mid-size hand-held large hand-held bellows to pressurize air, ultimately blowing it pump to send water into a chamber, ultimately supplying air to blow which uses a musical instrument and a pedalboard The musician directs air through chosen pipes by playing a pipes. through any of The instrument has flue pipes and free reed pipes. The instrument has flue pipes and reed pipes. The instrument has both single reed and free reed pipes. The instrument has flue pipes and both single reed and free reed pipes. . The musician uses a All of the pipes are flue pipes. All of the pipes are free reed. All of the pipes are single reed. which houses keyboard. The desired pitch is selected using a bellows to send air over interior reeds. and a pedalboard keyboard strings. The musician cannot control the volume. to select which of these strings are to select which of these bells are struck. bells. above which hang neck allows the musician room to stop necks neck body of the instrument vibrates with the string and select the pitch of the instrument.] :pipe:pipes PIPES: :wind chest:wind chests CHEST: [PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY] [PITCH_CHOICE:STOPPING_HOLE:MELODY] [SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES] [SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY] [PITCH_CHOICE:VALVE_ROUTES_AIR:SELF] [PITCH_CHOICE:HARMONIC_SERIES:SELF] [PITCH_CHOICE:SLIDE:SELF] [SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF] [SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF] [SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF] [SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF] [PITCH_CHOICE:BP_IN_BELL:SELF] [PITCH_CHOICE:STOPPING_HOLE_KEY:SELF] [PITCH_CHOICE:STOPPING_HOLE:SELF] [SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF] [SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF] [PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST] [PITCH_CHOICE:STOPPING_HOLE:CHEST] [SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST] [PITCH_CHOICE:SUBPART_CHOICE:SELF] bag, itself supplied by a wind instrument through which constant air flow is maintained by use of a [MUSIC_SKILL:PLAY_WIND_INSTRUMENT] [TUNING:CROOKS:SELF] melody pipe attached to the bag. stopping holes pressing keys to stop holes The musician selects the pitch by double-tube cylindrical bore conical bore The melody pipe is a provides s provide with a flared bell with flared bells horn. looping curved constant accompaniment. by pressing valves to route air through different tube by achieving higher and higher harmonics by adjusting a slide The musician blows into the instrument and selects pitch wind instrument globular closed cylindrical by restricting air flow out of the bell The musician blows over a single reed at one end The musician blows across the end hole The musician blows across a hole in the side The musician blows into the fipple at one end press keys to stop holes and can also The musician selects the pitch by achieving higher and higher harmonics The musician blows through a double reed at one end closed adjacent wind instrument consisting of yoke and a frame and a neck connecting to a -stringed instrument The instrument rests flat as The strings are suspended from the yoke down to the body and The strings are suspended from the frame down to the body and The strings are tied from the top of the neck down over the body and main the main string plays the musician Another string vibrates in sympathy and is rarely played itself plucks strikes picks occasionally struck. drone strings are A drone string is other strings vibrate in sympathy and are rarely played themselves string by stopping it against the neck. The musician can alter the pitch of Frets on the neck allow the musician to alter the pitch. occasionally plucked. Tuning is also possible using small levers. Tuning is accomplished by pegs. Tuning is possible with adjustable bridges. string by stopping it against the body. _BLOW INW bowl is attached to the neck to provide additional overtones. Pitch can also be altered by pedals. blowpipes blowpipe _DRONE _MELODY melody pipes melody pipe bag is used by the musician to control the steady flow of air through the instrument.] blowpipe is used by the musician to send air into the instrument.] drone pipes produce drone pipes drone pipe melody pipe is used by the musician to select the pitch of the instrument.] wind chest _PIPES a constant pitch with the flow of air out of the instrument.] drone pipe produces [DESCRIPTION:The musician uses the wind chest is the body of the instrument.] wind chests :blowpipe:blowpipes BLOW: [DOMINANT_MATERIAL_PIECE:BAG] pipes to select the pitch as the air leaves the instrument.] :melody pipe:melody pipes MELODY: :bag:bags BAG: [DOMINANT_MATERIAL_PIECE:CHEST] :drone pipe:drone pipes:STANDARD] :drone pipes:drone pipes:ALWAYS_PLURAL] DRONES: small stationary mid-size stationary [MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT] [TUNING:TIGHTENING:HEAD] which rest It consists of percussion instrument. tiny stationary scrapes The musician plucks rubs around the lip of [OBJECT:REACTION] reaction_layer Tuning is accomplished by adjusting the tension of the head. The instrument produces a complex sound that cannot be said to be of a single pitch. [NAME:make [NAME:forge [REACTION: [HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT] [REAGENT:clay:1:BOULDER:NONE:NONE:NONE] [BUILDING:KILN:NONE] [MAX_MULTIPLIER:1] [SKILL:POTTERY] [FUEL] :GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT] [PRODUCT:100:1:TOOL: [SKILL:LEATHERWORK] :GET_MATERIAL_FROM_REAGENT:leather:NONE] [REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE] [BUILDING:LEATHER:NONE] [REAGENT:sand bag:1:NONE:NONE:NONE:NONE] [IS_SAND_MATERIAL] [REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE] [BUILDING:GLASS:NONE] :GLASS_GREEN:NONE] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [PRESERVE_REAGENT] [CONTAINS:sand] [REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE] [REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE] [BUILDING:METALSMITH:NONE] [SKILL:GLASSMAKER] [BUILDING:CARPENTER:NONE] [SKILL:METALCRAFT] :GET_MATERIAL_FROM_REAGENT:metal bars:NONE] [METAL_ITEM_MATERIAL] [BUILDING:MASON:NONE] [SKILL:CARPENTRY] :GET_MATERIAL_FROM_REAGENT:wood:NONE] [REAGENT:wood:1:WOOD:NONE:NONE:NONE] :GET_MATERIAL_FROM_REAGENT:stone:NONE] [HARD_ITEM_MATERIAL] [WORTHLESS_STONE_ONLY] [REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE] [SKILL:STONECRAFT] [SKILL:WOODCRAFT] [BUILDING:CRAFTSMAN:NONE] [SKILL:CARVE_STONE] The musician blows across a hole in the side of each pipe The musician blows into the fipple at the end of each pipe conical wind instrument consisting of a central wind chest and The musician blows through a double reed in each pipe The musician blows over a single reed in each pipe The musician blows across the end of each pipe mallet mallets INP , fitted with free reeds. drum stick sticks chimes bowl-shaped chime triangle up the bulk of the instrument.] heads stand is used to support the instrument.] stands stretched over the instrument and used to produce sound.] head is heads are :stand:stands STAND: used by the musician to strike the instrument and produce sound.] _MALLET MALLET: :head:heads :heads:heads HEAD: [SOUND_PRODUCTION:FRICTION:MALLET:BODY] [SOUND_PRODUCTION:SCRAPED:MALLET:HEAD] [SOUND_PRODUCTION:STRUCK:MALLET:HEAD] [INDEFINITE_PITCH] [SOUND_PRODUCTION:STRUCK_BY_BP:BODY] [SOUND_PRODUCTION:STRUCK_BY_BP:HEAD] [SOUND_PRODUCTION:SCRAPED:MALLET:BODY] [SOUND_PRODUCTION:STRUCK:MALLET:BODY] [SOUND_PRODUCTION:STRUCK_TOGETHER:SELF] [SOUND_PRODUCTION:PLUCKED_BY_BP:SELF] [SOUND_PRODUCTION:STRUCK_BY_BP:SELF] [SOUND_PRODUCTION:PLUCKED_BY_BP:BODY] [PITCH_CHOICE:SUBPART_CHOICE:BODY] [PITCH_CHOICE:SUBPART_CHOICE:HEAD] [PITCH_CHOICE:MEMBRANE_POSITION:HEAD] [SOUND_PRODUCTION:SHAKEN:SELF] [NATURAL_SKILL:BITE:14] [NATURAL_SKILL:WRESTLING:14] [SPREAD_EVIL_SPHERES_IF_RULER] [UNIQUE_DEMON] [NATURAL_SKILL:RANGED_COMBAT:14] [NATURAL_SKILL:MELEE_COMBAT:14] [NATURAL_SKILL:STANCE_STRIKE:14] [NATURAL_SKILL:GRASP_STRIKE:14] [CASTE:FEMALE] [CAN_LEARN][CAN_SPEAK][DIFFICULTY:10] [NATURAL_SKILL:SITUATIONAL_AWARENESS:14] [NATURAL_SKILL:DODGING:14] [SELECT_CASTE:ALL] [MALE] [CASTE:MALE] [FEMALE] [NATURAL_SKILL:GRASP_STRIKE:10] [NATURAL_SKILL:BITE:10] [NATURAL_SKILL:WRESTLING:10] [DEMON] [NATURAL_SKILL:DODGING:10] [NATURAL_SKILL:RANGED_COMBAT:10] [NATURAL_SKILL:MELEE_COMBAT:10] [NATURAL_SKILL:STANCE_STRIKE:10] [LARGE_PREDATOR][DIFFICULTY: [LARGE_ROAMING] [CAN_LEARN][CAN_SPEAK] [NATURAL_SKILL:SITUATIONAL_AWARENESS:10] [CLUSTER_NUMBER:1:5] [POPULATION_NUMBER:5:10] [UNDERGROUND_DEPTH:5:5] [BIOME:SUBTERRANEAN_CHASM] [PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250] [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500] [MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250] [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000] [PERSONALITY:BASHFUL:0:0:0] [PERSONALITY:DEPRESSION_PROPENSITY:0:0:0] [PERSONALITY:ANXIETY_PROPENSITY:0:0:0] [MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500] [PERSONALITY:DISDAIN_ADVICE:100:100:100] [PERSONALITY:ASSERTIVENESS:100:100:100] [PERSONALITY:FRIENDLINESS:0:0:0] [PERSONALITY:STRESS_VULNERABILITY:0:0:0] [PERSONALITY:ALTRUISM:0:0:0] [PERSONALITY:TRUST:0:0:0] [PERSONALITY:GRATITUDE:0:0:0] [PERSONALITY:CHEER_PROPENSITY:0:0:0] [PERSONALITY:GREED:100:100:100] [PERSONALITY:PRIDE:100:100:100] [PERSONALITY:CRUELTY:100:100:100] [PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0] [EVIL] [MAGMA_VISION] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [ANY_SILK_MATERIAL] [REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE] [NOT_WEB] [REAGENT:thread:15000:THREAD:NONE:NONE:NONE] [ANY_PLANT_MATERIAL] [SKILL:WEAVING] :GET_MATERIAL_FROM_REAGENT:cloth:NONE] :GET_MATERIAL_FROM_REAGENT:thread:NONE] :GET_MATERIAL_FROM_REAGENT:shell:NONE] [ANY_SHELL_MATERIAL] [USE_BODY_COMPONENT][UNROTTEN] [REAGENT:shell:1:NONE:NONE:NONE:NONE] :GET_MATERIAL_FROM_REAGENT:bone:NONE] [ANY_BONE_MATERIAL] [REAGENT:bone:1:NONE:NONE:NONE:NONE] [SKILL:BONECARVE] [CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.] [CATEGORY_NAME:Make instrument piece [CATEGORY:INSTRUMENT_PIECE] [DESCRIPTION:USE_TOOL: :NONE:NONE] [REAGENT: [NAME:assemble [PRODUCT_TOKEN:instrument] :GET_MATERIAL_FROM_REAGENT: [PRODUCT:100:1:INSTRUMENT: [CATEGORY:INSTRUMENT] [DESCRIPTION:USE_INSTRUMENT: [SKILL:MASONRY] [IMPROVEMENT:100:instrument:INSTRUMENT_PIECE: FORGOTTEN_BEAST_ *** Error(s) found in Random Creature Generation [CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.] [CATEGORY_NAME:Make instrument E_HUM NIGHT_CREATURE_ DEMON_ TITAN_ E_FS E_BEASTL E_HUMG [NAME:forgotten beast:forgotten beasts:forgotten beast] [ATTACK_TRIGGER:0:0:2] [FEATURE_BEAST] E_FL [DIFFICULTY:10] [CARNIVORE] [NO_GENDER] [CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast] [NATURAL_SKILL:STANCE_STRIKE:6] [NATURAL_SKILL:GRASP_STRIKE:6] [NATURAL_SKILL:BITE:6] [NATURAL_SKILL:WRESTLING:6] [TITAN] [NATURAL_SKILL:SITUATIONAL_AWARENESS:6] [NATURAL_SKILL:DODGING:6] [NATURAL_SKILL:MELEE_COMBAT:6] [NATURAL_SKILL:SITUATIONAL_AWARENESS:15] [LAIR:SHRINE:100] [NO_DRINK][NO_EAT][NO_SLEEP] [ATTACK_TRIGGER: [MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000] [MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250] [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110] [LOCAL_POPS_PRODUCE_HEROES] [LOCAL_POPS_CONTROLLABLE] [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250] [SWIMS_INNATE] [AMPHIBIOUS] [BIOME:ANY_LAND] [NIGHT_CREATURE] [NOPAIN] [NO_DIZZINESS] [NOEXERT] [NONAUSEA] [ALL_ACTIVE] [PETVALUE:2000] [BIOME:SUBTERRANEAN_WATER] [NOSTUN] :10:1] [MATERIAL_FORCE_MULTIPLIER:INORGANIC: [NO_FEVERS] [NOFEAR] [NATURAL_SKILL:DAGGER:10] [NATURAL_SKILL:SWORD:10] [NATURAL_SKILL:AXE:10] [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2] [NATURAL_SKILL:WHIP:10] [NATURAL_SKILL:HAMMER:10] [NATURAL_SKILL:MACE:10] [NATURAL_SKILL:PIKE:10] [NATURAL_SKILL:SWORD:6] [NATURAL_SKILL:AXE:6] [NATURAL_SKILL:RANGED_COMBAT:6] [NATURAL_SKILL:SPEAR:10] [NATURAL_SKILL:HAMMER:6] [NATURAL_SKILL:MACE:6] [NATURAL_SKILL:PIKE:6] [NATURAL_SKILL:DAGGER:6] hexapod [BENIGN] [NATURAL_SKILL:SPEAR:6] [NATURAL_SKILL:WHIP:6] primate octopod decapod [SELECT_CASTE:MALE] armless biped wyrm [BODY_SIZE:12:0: [BODY_SIZE:2:0: [BODY_SIZE:0:0: [SELECT_CASTE:FEMALE] [TRAPAVOID] [GRASSTRAMPLE:20] [CHILD:12] [BABY:1] [BIOME:ANY_SHRUBLAND] [BIOME:ANY_FOREST] [SUPERNATURAL] [FANCIFUL] [BIOME:TUNDRA] [BIOME:ANY_WETLAND] [BIOME:ANY_GRASSLAND] [BIOME:ANY_SAVANNA] [CONVERTED_SPOUSE] [ORIENTATION:FEMALE:0:0:1] [ORIENTATION:MALE:1:0:0] [SPOUSE_CONVERTER] [SLOW_LEARNER] [CAN_LEARN] [ORIENTATION:FEMALE:1:0:0] [ORIENTATION:MALE:0:0:1] [CRAZED] [BONECARN] [SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1] [PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150] [PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150] [PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900] [PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000] [PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500] [PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500] [PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000] [PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900] [LAIR_CHARACTERISTIC:HAS_DOORS:100] [LAIR:SIMPLE_BURROW:50] [LAIR:SIMPLE_MOUND:50] [DIFFICULTY:3] [HABIT:GRIND_VERMIN:50] [HABIT:COOK_BLOOD:50] [HABIT:GRIND_BONE_MEAL:50] [HABIT_NUM:TEST_ALL] [ODOR_STRING:bug innards] [HABIT:COLLECT_TROPHIES:50] [HABIT:COOK_PEOPLE:50] [HABIT:COOK_VERMIN:50] [NATURAL_SKILL:SNEAK:20] [ODOR_LEVEL:90] [ODOR_STRING:death] [ODOR_STRING:cooked flesh] [NIGHT_CREATURE_NIGHTMARE] [PERSONALITY:HUMOR:100:100:100] [CLUSTER_NUMBER:4:6] [NIGHT_CREATURE_BOGEYMAN] [DIFFICULTY:2] [DIFFICULTY:6] [LARGE_PREDATOR] [CLUSTER_NUMBER:1:1] [NATURAL_SKILL:STANCE_STRIKE:4] [NATURAL_SKILL:GRASP_STRIKE:4] [NATURAL_SKILL:BITE:4] [NATURAL_SKILL:WRESTLING:4] [NATURAL_SKILL:SITUATIONAL_AWARENESS:4] [NATURAL_SKILL:DODGING:4] [NATURAL_SKILL:RANGED_COMBAT:4] [NATURAL_SKILL:MELEE_COMBAT:4] [PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250] tear composed of water sleet blizzard FLAME composed of steam of tears inferno composed of flame scorching flaming flash flare composed of clear glass composed of green glass composed of coral composed of amber composed of coke black composed of charcoal composed of crystal glass [USE_MATERIAL_TEMPLATE: composed of composed of ice composed of solid salt [TISSUE_MATERIAL: [TISSUE_NAME:tissue:NP] [TISSUE:UNIFORM_TIS] [MAT_FIXED_TEMP: [STRUCTURAL] [FUNCTIONAL] [MUSCULAR] [TISSUE_MAT_STATE: [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] [TISSUE_SHAPE:LAYER] [CONNECTS] [RELATIVE_THICKNESS:1] [CDI:ADV_NAME:Hurl fireball] [CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] [NOT_BUTCHERABLE] [NOT_LIVING] [CDI:MAX_TARGET_NUMBER:C:3] [CDI:MAX_TARGET_NUMBER:C:2] [CDI:TARGET_RANGE:C:15] [CDI:FLOW:FIREBALL] [CDI:FLOW:FIREJET] [CDI:ADV_NAME:Spray jet of fire] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET] [CDI:WAIT_PERIOD:30] [ODOR_STRING:mud] [FIREIMMUNE_SUPER] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_HURL_FIREBALL] [CDI:TARGET_RANGE:C:5] [ODOR_STRING:soot] [ODOR_STRING:smoke] [ODOR_STRING:filth] [ODOR_STRING:vomit] [EXTRAVISION] [NOBREATHE] [COLOR: [ODOR_STRING:soil] '&' [CREATURE_TILE: [BUILDINGDESTROYER:2] RCP_3_FRONT_FINGERS RCP_4_FRONT_FINGERS RCP_5_FRONT_FINGERS 142 [BODY RCP_TONGUE [NO_THOUGHT_CENTER_FOR_MOVEMENT] RCP_2_FRONT_FINGERS [EQUIPS] [CANOPENDOORS] [FLIER] [BODYGLOSS [BODY_DETAIL_PLAN:STANDARD_TISSUES] [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE] [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [BODY_DETAIL_PLAN:STANDARD_MATERIALS] [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_MATERIAL:HAIR] [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE] [USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [REMOVE_TISSUE:SKIN] [REMOVE_MATERIAL:SKIN] [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_TISSUE:HAIR] [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE] [REMOVE_TISSUE:BONE] [REMOVE_MATERIAL:BONE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE] [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] [HAS_NERVES] composed of mud shade composed of ash cinders composed of vomit quagmire slick brown composed of salt disgusting appearance composed of snow composed of grime and filth white [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_WEB] [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY] [CDI:ADV_NAME:Spray web] [WEBBER:LOCAL_CREATURE_MAT:SILK] :BY_CATEGORY:ALL: [SECRETION:LOCAL_CREATURE_MAT:POISON: [CDI:MAX_TARGET_NUMBER:C:4] [CDI:ADV_NAME:Spray vapor] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_DUST] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] [CDI:ADV_NAME:Spray dust] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] [CDI:ADV_NAME:Spray gas] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] [CDI:ADV_NAME:Spit glob] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_GAS] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] [CDI:ADV_NAME:Emit dust] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_VAPOR] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] [CDI:ADV_NAME:Emit vapor] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_DUST] [FIREIMMUNE] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_GAS] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] [CDI:ADV_NAME:Emit gas] [ATTACK_CONTACT_PERC:100] [ATTACK_VERB:punch:punches] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_PRIORITY:MAIN] [ATTACK_PRIORITY:SECOND] [ATTACK_FLAG_WITH] [ATTACK_PREPARE_AND_RECOVER:2:2] [ATTACK_FLAG_EDGE] [ATTACK_PENETRATION_PERC:100] [ATTACK_VERB:snatch:snatches] [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] [ATTACK_VERB:kick:kicks] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_FLAG_CANLATCH] [ATTACK_CONTACT_PERC:5] [ATTACK_VERB:sting:stings] [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] [ATTACK_FLAG_BAD_MULTIATTACK] [ATTACK_VERB:stab:stabs] [ATTACK_SKILL:BITE] [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] _BITE] DEITY_CURSE_WEREBEAST_ [SPECIALATTACK_INTERACTION: [SPECIALATTACK_SUCK_BLOOD:50:100] [ATTACK_VERB:bite:bites] [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] [ATTACK_VERB:gore:gores] [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] [BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] [HOMEOTHERM:10040] [FIXED_TEMP: ECRU ASH_GRAY MIDNIGHT_BLUE [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] DARK_OLIVE PALE_PINK TAUPE_PURPLE IVORY [SELECT_MATERIAL:FEATHER] [SELECT_MATERIAL:HAIR] [STATE_COLOR:ALL_SOLID: [NO_UNIT_TYPE_COLOR] [SELECT_MATERIAL:SKIN] [SELECT_MATERIAL:CHITIN] [SELECT_MATERIAL:SCALE] [GLOWCOLOR: [GLOWTILE:249] [GLOWTILE:'"'] [SELECT_MATERIAL:EYE] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [TL_MAJOR_ARTERIES] [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] [CREATURE_CLASS:GENERAL_POISON] [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [SELECT_MATERIAL:BLOOD] [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] [MELTING_POINT:9800] [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] [SELECT_MATERIAL:GOO] [SELECT_MATERIAL:ICHOR] [SYN_NAME:beast sickness] [BOILING_POINT:10400] [BOILING_POINT:9900] [SYN_NAME:night sickness] [SYN_NAME:divine sickness] [SYN_NAME:demon sickness] [SYN_NAME:titan sickness] [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] [THICKWEB][WEBIMMUNE] [SYN_IMMUNE_CREATURE: tails stubby long, curly long, straight It has a short trunk It has a long, swinging trunk It has a proboscis It has a knobby trunk It has a curling trunk It has a twisting, jointed trunk It has a fat, bulging trunk It has a knobby shell It has a square shell It has a spiral shell It has a round shell It has a pair of fan-like antennae It has a pair of long antennae It has a broad shell It has an enormous shell It has a pair of knobby antennae It has a pair of branching antennae It has a pair of squat antennae It has a pair of spindly antennae horns long, curving long, spiral It has four it growls, buzzes, clicks and generally makes a varied racket it looks constantly to the sky for rain It has large mandibles horn it is covered with a filmy sac it is strikingly beautiful it is perfectly symmetric it is decorated with intricate patterns it spins wildly, lurching and howling its moans seem to echo no matter where it resides the pieces of its body are carefully separated by markings nearby vegetation seem to shrink away from it it radiates a sad kindness it appears to be covered with rocky crags it never misses an opportunity to jump in puddles it seems very pleasant it whirls, skips and jumps whenever it moves small objects seem to pop into existence around it it appears constructed it makes those around it feel brave it has a rattling exhale it hums pleasantly when the sun is high in the sky it always turns to welcome the rise of the sun it is difficult to see clearly even in bright light it bears malodorous pustules it moves with great focus it slavers uncontrollably its body is bent and misshapen it is utterly still when not taking deliberate action it never looks toward the sun the details of its form are easily forgotten without deliberate concentration [ODOR_LEVEL:100] it never appears to be perturbed or surprised by any happening fanfare follows it wherever it goes it appears to be closely related to every other of its kind it looks very solid and stocky [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] [ATTACK_VERB:scratch:scratches] [SELECT_MATERIAL:ALL] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900] STANDARD_QUADRUPED_GAITS STANDARD_WALKING_GAITS STANDARD_WALK_CRAWL_GAITS [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900] [APPLY_CREATURE_VARIATION: STANDARD_BIPED_GAITS [CDI:WAIT_PERIOD:100] [CDI:ADV_NAME:Transform] [CAN_DO_INTERACTION: BOGEYMAN_POLYMORPH [DESCRIPTION:A [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_TRANSFORM] huge n enormous towering feathered hairy eyeless fleshy armored scaly noseless beakless three-eyed one-eyed twisted into humanoid form eight-legged six-legged skinless It has with lidless eyes with external ribs in humanoid form lacy wings feathered wings thin wings of stretched skin long, hanging It has a It has three It has two it makes absolutely no sound its form is ever-changing it always seems to be deep in thought it makes nearby water undrinkable it appears to sparkle after night falls it pays attention carefully to anybody that is speaking it sings beautiful songs endlessly it has a slowly shifting pattern on its surface it is difficult to look at directly it mutters to itself about death it looks solidly built its movement is the sound of wind and rain it appears to be covered with sharp hooks and barbs it is incredibly noisy its movements sound like the rattling of chains it always seems to have its attention on the most valuable object in the area it is top-heavy it is unsettling to be around it never stops moving completely it seems most content when a fair wind is blowing it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes it chitters briefly before sunrise and just after nightfall it tenses up throughout its entire body whenever somebody tells a falsehood in its presence it has a tendency to laugh quietly to itself every so often it seems to flow as it moves it bellows and cheers without pause it seems to glow brightly from within it looks very proud of itself it acts with unwavering calm it is surrounded by an everpresent rush of wind it changes appearance based on the clouds and precipitation above it always seems to be counting something it mutters to itself as it moves aimlessly it is a divine being it appears spry and vigorous it is covered with divine writing it groans from time to time brooding grumbling howling it howls into high winds moaning groaning wailing shrieking bellowing baying bloated it has a bloated body it stamps the ground and snorts it shambles sluggishly its joints are backward hulking lumbering it lumbers along steadily from place to place crooked its limbs jut out at asymmetric angles it moves with uneven jerking motions starved it strides in silence with purpose it lopes quickly along the ground twisted it only looks comfortable when it is in the water a sheen around it always seems to rise upward it skips and twirls as it moves it appears to be very healthy it is impossible to hold a grudge near it [ODOR_STRING:freshly-baked goods] it has the delicious smell of freshly-baked goods it always moves carefully around water it giggles at random it changes between two colors intermittently it eagerly moves from place to place it is very sturdy-looking it radiates an aura of welcoming it is surrounded by a gentle atmosphere it seems to smile constantly it makes those around it want to give up their possessions its whole body appears to be faceted in a symmetric fashion it appears to be a very bitter creature flashes of energy pulse across its surface intermittently it inspects the ground intently as it moves it has a very stark look about it it moves ponderously it appears very deliberate in its actions it seems eager to pronounce judgment on others it always seems to be looking far into the distance it crackles with energy it returns surrounding light with a new vibrance and intensity it seems unerringly honest if one does not concentrate it has an unnerving stare it changes direction suddenly at times it never abandons its companions it stares longingly at those nearby it has an angular appearance it appears to have sharp shimmering edges on many parts of its body it always seems like it is on the verge of crying it heckles those it meets that are not married it is very solidly built it changes color with the phases of the moon it is difficult to see clearly it has a distinctly depressing moan it seems most at ease when it is outdoors it sounds clear tones as its body moves in time it cannot abide anything that lives there is a foul reek about it it always raises a part of its body toward the moon it cannot look directly at somebody that has broken an oath it reminds those that look upon it of their most unpleasant memories it eerily reflects the light of the stars and moon it rocks back and forth whenever somebody changes their mind in its presence it has an incredibly calm demeanor its surface is always enlivened with a refreshing play of color it moves very stiffly it leaves water wherever it goes it appears to be expecting it recites verses in a strange language on occasion it always seems to point toward the sun when it is in the sky it has a fixed and unblinking gaze when interacting it moves with a bouncing rhythm it alternates from instant to instant between sluggishness and extreme vibrancy it is strikingly colored it inspires those around it to acts of great sacrifice it always nods eagerly when somebody is speaking it is hard to disobey its outer surface seems to flow about its body unleashed upon gone wrong after horrible experiments through the fiend's chaotic power Now you will know why you fear the night. and is of a part with It was created by multitudes Beware its fire! Beware its hunger for warm blood! Beware its poisonous bite! Beware its poisonous sting! Beware its poisonous gas! Beware its poisonous vapors! Beware its deadly dust! Beware its webs! [PCG_LAYERING:WEREBEAST_ANTEATER] Beware its deadly blood! Beware its noxious secretions! Beware its deadly spittle! [PCG_LAYERING:WEREBEAST_BADGER] [PCG_LAYERING:WEREBEAST_ARMADILLO] [PCG_LAYERING:WEREBEAST_APE] [PCG_LAYERING:WEREBEAST_ANTELOPE] [PCG_LAYERING:WEREBEAST_BUFFALO] [PCG_LAYERING:WEREBEAST_BISON] [PCG_LAYERING:WEREBEAST_BEAVER] [PCG_LAYERING:WEREBEAST_BEAR] [PCG_LAYERING:WEREBEAST_CAT] [PCG_LAYERING:WEREBEAST_CAMEL] [PCG_LAYERING:WEREBEAST_CAPYBARA] [PCG_LAYERING:WEREBEAST_BULL] [PCG_LAYERING:WEREBEAST_CIVET] [PCG_LAYERING:WEREBEAST_CHINCHILLA] [PCG_LAYERING:WEREBEAST_CHAMELEON] [PCG_LAYERING:WEREBEAST_CAVY] [PCG_LAYERING:WEREBEAST_DONKEY] [PCG_LAYERING:WEREBEAST_DEER] [PCG_LAYERING:WEREBEAST_COYOTE] [PCG_LAYERING:WEREBEAST_COATI] [PCG_LAYERING:WEREBEAST_GECKO] [PCG_LAYERING:WEREBEAST_FOX] [PCG_LAYERING:WEREBEAST_ELK] [PCG_LAYERING:WEREBEAST_ELEPHANT] [PCG_LAYERING:WEREBEAST_GOPHER] [PCG_LAYERING:WEREBEAST_GOAT] [PCG_LAYERING:WEREBEAST_GIRAFFE] [PCG_LAYERING:WEREBEAST_GILA_MONSTER] [PCG_LAYERING:WEREBEAST_HYENA] [PCG_LAYERING:WEREBEAST_HORSE] [PCG_LAYERING:WEREBEAST_HEDGEHOG] [PCG_LAYERING:WEREBEAST_HARE] [PCG_LAYERING:WEREBEAST_KOALA] [PCG_LAYERING:WEREBEAST_KANGAROO] [PCG_LAYERING:WEREBEAST_JACKAL] [PCG_LAYERING:WEREBEAST_IGUANA] [PCG_LAYERING:WEREBEAST_LORIS] [PCG_LAYERING:WEREBEAST_LLAMA] [PCG_LAYERING:WEREBEAST_LIZARD] [PCG_LAYERING:WEREBEAST_LEMUR] [PCG_LAYERING:WEREBEAST_MONGOOSE] [PCG_LAYERING:WEREBEAST_MOLE] [PCG_LAYERING:WEREBEAST_MARMOT] [PCG_LAYERING:WEREBEAST_MAMMOTH] it is crazed for blood and flesh with singular purpose it seeks to destroy the living it hurls vicious insults constantly kind nature it emanates an aura of giving and kindness peaceful nature it bears a look of unbelievable peace it is ravening it moves its will in accordance with the truth of things joyful nature joy marks its every movement rhythmic undulations it undulates rhythmically it belches and croaks it is slavering it appears to be emaciated it has a gaunt appearance bloated appearance it squirms and fidgets it knows and intones the names of all it encounters it spouts gibberish periodically it murmurs horrible curses it chants ceaselessly it moves deliberately it has an austere look about it it has a regal bearing it repeatedly makes threats of torture and death eyes glow . Its [ODOR_STRING:brimstone] it moves about carelessly very curly long and shaggy hair is eye glows long and wavy long and straight patchy short and even long and broad downy fluffed-out feathers are blocky scales are long and narrow long and sparse set far apart overlapping oval-shaped jagged warty leathery waxy exoskeleton is This night creature was first created skin is rough and cracked sleek and smooth through the fiend's twisted power through the fiend's terrifying power accidentally [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_5] [PROCEDURAL_CREATURE_GRAPHICS:PORTRAIT] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH] [PCG_LAYERING:WEREBEAST_MOUSE] [PCG_LAYERING:WEREBEAST_MONKEY] [PCG_LAYERING:WEREBEAST_MOOSE] [PCG_LAYERING:WEREBEAST_MONITOR_LIZARD] [PCG_LAYERING:WEREBEAST_PANTHER] [PCG_LAYERING:WEREBEAST_PANGOLIN] [PCG_LAYERING:WEREBEAST_PANDA] [PCG_LAYERING:WEREBEAST_OPOSSUM] [PCG_LAYERING:WEREBEAST_RACCOON] [PCG_LAYERING:WEREBEAST_RABBIT] [PCG_LAYERING:WEREBEAST_PORCUPINE] [PCG_LAYERING:WEREBEAST_PIG] [PCG_LAYERING:WEREBEAST_SHREW] [PCG_LAYERING:WEREBEAST_SHEEP] [PCG_LAYERING:WEREBEAST_RHINOCEROS] [PCG_LAYERING:WEREBEAST_RAT] [PCG_LAYERING:WEREBEAST_SQUIRREL] [PCG_LAYERING:WEREBEAST_SLOTH] [PCG_LAYERING:WEREBEAST_SKUNK] [PCG_LAYERING:WEREBEAST_SKINK] [PCG_LAYERING:WEREBEAST_WEASEL] [PCG_LAYERING:WEREBEAST_WARTHOG] [PCG_LAYERING:WEREBEAST_TORTOISE] [PCG_LAYERING:WEREBEAST_TAPIR] [USE_STANDARD_NEX_BODY_PALETTE: [PCG_LAYERING:WEREBEAST_ZEBRA] [PCG_LAYERING:WEREBEAST_WOMBAT] [PCG_LAYERING:WEREBEAST_WOLF] [PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_BAT] [PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_FEATHERED] [PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_LACY] [PCG_LAYERING:EXPERIMENT_HUMANOID_SHADOW] [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FEATHERS] [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SCALES] [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKIN] [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_RIGHT] [PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_LEFT] [PCG_LAYERING:EXPERIMENT_HUMANOID_EXTERNAL_RIBS] [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FUR] [PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_RIGHT] [PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_LEFT] [PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_RIGHT] [PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_LEFT] [PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SCALES] [PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SKIN] [PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_RIGHT] [PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_LEFT] [PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_TWO] [PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_ONE] [PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FUR] [PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FEATHERS] [PCG_LAYERING:EXPERIMENT_HUMANOID_TRUNK] [PCG_LAYERING:EXPERIMENT_HUMANOID_MOUTH] [PCG_LAYERING:EXPERIMENT_HUMANOID_MANDIBLES] [PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_THREE] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_ANTENNAE] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_3] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_WORM_LONG] [PCG_LAYERING:BEAST_SMALL_SNAKE] [PCG_LAYERING:BEAST_SMALL_AMORPHOUS] [PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_SCORPION] [PCG_LAYERING:BEAST_SMALL_SPIDER] [PCG_LAYERING:BEAST_SMALL_INSECT] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP] [PCG_LAYERING:BEAST_SMALL_HUMANOID] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT] [PCG_LAYERING:BEAST_SMALL_WALRUS] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT] [PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT] [PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK] [PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK] [PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK] [PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK] [PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS] [PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS] [PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS] [PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS] [PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS] [PCG_LAYERING:BEAST_SMALL_INSECT_HORNS] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS] [PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS] [PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE] [PCG_LAYERING:BEAST_WORM_LONG_TRUNK] [PCG_LAYERING:BEAST_SNAKE_TRUNK] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT] [PCG_LAYERING:BEAST_SPIDER_TRUNK] [PCG_LAYERING:BEAST_INSECT_TRUNK] [PCG_LAYERING:BEAST_INSECT_PROBOSCIS] [PCG_LAYERING:BEAST_WORM_SHORT_TRUNK] [PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK] [PCG_LAYERING:BEAST_HUMANOID_TRUNK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK] [PCG_LAYERING:BEAST_SCORPION_TRUNK] [PCG_LAYERING:BEAST_SNAKE_ANTENNAE] [PCG_LAYERING:BEAST_WALRUS_TRUNK] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK] [PCG_LAYERING:BEAST_SPIDER_ANTENNAE] [PCG_LAYERING:BEAST_INSECT_ANTENNAE] [PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE] [PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE] [PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE] [PCG_LAYERING:BEAST_HUMANOID_ANTENNAE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE] [PCG_LAYERING:BEAST_SCORPION_ANTENNAE] [PCG_LAYERING:BEAST_SNAKE_HORNS] [PCG_LAYERING:BEAST_WALRUS_ANTENNAE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE] [PCG_LAYERING:BEAST_SPIDER_HORNS] [PCG_LAYERING:BEAST_INSECT_HORNS] [PCG_LAYERING:BEAST_WORM_SHORT_HORNS] [PCG_LAYERING:BEAST_WORM_LONG_HORNS] [PCG_LAYERING:BEAST_FRONT_GRASP_HORNS] [PCG_LAYERING:BEAST_HUMANOID_HORNS] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS] [PCG_LAYERING:BEAST_SCORPION_HORNS] [PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES] [PCG_LAYERING:BEAST_SNAKE_MANDIBLES] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS] [PCG_LAYERING:BEAST_SCORPION_MANDIBLES] [PCG_LAYERING:BEAST_SPIDER_MANDIBLES] [PCG_LAYERING:BEAST_INSECT_MANDIBLES] [PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES] [PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES] [PCG_LAYERING:BEAST_HUMANOID_MANDIBLES] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES] [PCG_LAYERING:BEAST_SNAKE_EYE_TWO] [PCG_LAYERING:BEAST_SNAKE_EYE_ONE] [PCG_LAYERING:BEAST_WALRUS_MANDIBLES] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES] [PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE] [PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO] [PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE] [PCG_LAYERING:BEAST_SNAKE_EYE_THREE] [PCG_LAYERING:BEAST_INSECT_EYE_ONE] [PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE] [PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO] [PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE] [PCG_LAYERING:BEAST_SPIDER_EYE_TWO] [PCG_LAYERING:BEAST_SPIDER_EYE_ONE] [PCG_LAYERING:BEAST_INSECT_EYE_THREE] [PCG_LAYERING:BEAST_INSECT_EYE_TWO] [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK] [PCG_LAYERING:BEAST_SNAKE_SHELL_BACK] [PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK] [PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK] [PCG_LAYERING:BEAST_INSECT_SHELL_BACK] [PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK] [PCG_LAYERING:BEAST_SCORPION_TAIL_TWO] [PCG_LAYERING:BEAST_SCORPION_TAIL_ONE] [PCG_LAYERING:BEAST_WALRUS_SHELL_BACK] [PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE] [PCG_LAYERING:BEAST_SCORPION_TAIL_THREE] [PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE] [PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE] [PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO] [PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE] [PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE] [PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE] [PCG_LAYERING:BEAST_AMORPHOUS] [PCG_LAYERING:BEAST_WALRUS_TAIL_THREE] [PCG_LAYERING:BEAST_WALRUS_TAIL_TWO] [PCG_LAYERING:BEAST_WALRUS_TAIL_ONE] [PCG_LAYERING:BEAST_INSECT] [PCG_LAYERING:BEAST_WORM_SHORT] [PCG_LAYERING:BEAST_WORM_LONG] [PCG_LAYERING:BEAST_SNAKE] [PCG_LAYERING:BEAST_HUMANOID] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR] [PCG_LAYERING:BEAST_SCORPION] [PCG_LAYERING:BEAST_SPIDER] [PCG_LAYERING:BEAST_QUADRUPED_BULKY] [PCG_LAYERING:BEAST_FRONT_GRASP_OCT] [PCG_LAYERING:BEAST_FRONT_GRASP_HEX] [PCG_LAYERING:BEAST_FRONT_GRASP] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX] [PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT] [PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT] [PCG_LAYERING:BEAST_WALRUS] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT] horned winged [CASTE_NAME: [GO_TO_START] eyeless one-eyed three-eyed skinless demonic demons blind fiends fiend devils devil brutes brute Black banshee ghosts spirits phantom haunts banshees wraith specters specter phantoms hands hand misfortune wraiths fists fist warriors giants dog towers hulks hulk wolves hounds hound dogs follies folly mistakes mistake catastrophes catastrophe experiment Angels Angel disasters disaster [PCG_LAYERING:BEAST_SCORPION_EYE_THREE] [PCG_LAYERING:BEAST_SCORPION_EYE_TWO] [PCG_LAYERING:BEAST_SCORPION_EYE_ONE] [PCG_LAYERING:BEAST_SPIDER_EYE_THREE] [PCG_LAYERING:BEAST_HUMANOID_EYE_ONE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE] [PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO] [PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE] [PCG_LAYERING:BEAST_HUMANOID_EYE_THREE] [PCG_LAYERING:BEAST_HUMANOID_EYE_TWO] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE] [PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE] [PCG_LAYERING:BEAST_WALRUS_EYE_ONE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE] [PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_WALRUS_EYE_THREE] [PCG_LAYERING:BEAST_WALRUS_EYE_TWO] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT] unsettling origin horrifying features [PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT] unfathomably horrifying nature terror-inspiring antics macabre ways plains brush jungle -titan] titans: titan: hill Puppets Puppet Beings pawn Pawns Pawn puppet bogeyman:bogeymen:bogeyman] retainer Retainers Retainer of the night bleak midnight nightmare:nightmares:nightmare] troll of shadow of twilight of evil women trolls ogre crones crone hags freak ogresses ogress ogres spouses horrors freaks brides bride mates bridegrooms bridegroom husbands consorts SECRET_ *** Error(s) found in Random Interaction Generation SECRET_UNDEAD_RES_ SECRET_ANIMATE_ SECRET_GST_POWER_ SECRET_RES_POWER_ SECRET_GHOUL_ SECRET_SUMMON_N_ SECRET_SUMMON_B_ SECRET_UNDEAD_GST_ pale sunless risen doomed gaunt hollow Warriors Soldiers angelic champion Champions Champion guardian Guardians Guardian Messengers Messenger Spirits Enforcers Enforcer Slayers Behemoth enforcer Harbingers Harbinger behemoth Behemoths Destroyers Destroyer Monsters harbinger doom Dooms Doom destroyer bane Banes Bane ruination Ruinations Ruination Catastrophes Servant judgment Judgments Judgment Assistants Assistant servant Servants attendant Attendants Attendant assistant Helper minion Minions Minion Being Hand helper Helpers [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT] [CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT] [IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE] [IT_REQUIRES:FIT_FOR_RESURRECTION] [I_EFFECT:RESURRECT] [IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL] [IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST] [IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD] [CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT] [CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT] [SYN_CLASS:RAISED_UNDEAD] [IE_ARENA_NAME:Raised [IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN] [I_EFFECT:SUMMON_UNIT] [IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5] [CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [I_SOURCE:EXPERIMENT] [EXPERIMENT_ONLY] [IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE] [IE_TIME_RANGE:200:300] [IS_TRIGGER_STRING_THIRD:has] [IS_TRIGGER_STRING_SECOND:have] [IS_HIST_STRING_2: with a contagious ghoulish condition] [IS_HIST_STRING_1: infected ] [IS_HIST_STRING_2:, passing on the ghoulish condition] [IS_HIST_STRING_1: bit ] [I_SOURCE:ATTACK] [IS_TRIGGER_STRING:been infected with a contagious ghoulish condition] infected [CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT] [SYN_CLASS:GHOUL] [IE_ARENA_NAME:Infected ghoul] [CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT] plague tainted poisoned deep MYTHICAL_ :BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT] [CE_SPECIAL_ATTACK_INTERACTION:INTERACTION: maelstrom of change of chaos below of bones of darkness of dreams of the grave of stone of earth of crystals of jewels jewel of gems ruined damned fallen faint faded corrupted dismal ones wasting forlorn sallow stalker ghouls ghoul hunters butchers stalkers [IS_NAME:the secrets of life and death] [I_SOURCE:SECRET] shades [IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE] [IS_SECRET_GOAL:IMMORTALITY] [IS_SPHERE:NIGHTMARES] [IS_SPHERE:DEATH] [IT_REQUIRES:MORTAL] [IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH] [IS_SECRET:MUNDANE_TEACHING_POSSIBLE] [IS_SECRET:MUNDANE_RESEARCH_POSSIBLE] [SYN_CLASS:NECROMANCER] [IE_ARENA_NAME:Necromancer] [IT_REQUIRES:CAN_SPEAK] [IT_REQUIRES:CAN_LEARN] :NIGHT_CREATURE_EXPERIMENTER [CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST [CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT] [CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT] [CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move] [CDI:TARGET_RANGE:A:10] [CDI:ADV_NAME:Animate corpse] [CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD] [CDI:ADV_NAME:Raise [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE] [CDI:WAIT_PERIOD:10] [CDI:ADV_NAME:Summon nightmare] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN] [CDI:VERB:call upon the night:calls upon the night:NA] [CDI:ADV_NAME:Summon bogeymen] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CREATE_GHOUL] [CDI:ADV_NAME:Create ghoul] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE] [CDI:WAIT_PERIOD:12000] [IT_REQUIRES:FIT_FOR_ANIMATION] [IT_AFFECTED_CLASS:GENERAL_POISON] [IT_LOCATION:CONTEXT_ITEM] [I_TARGET:A:CORPSE] [IE_ARENA_NAME:Animated corpse] [I_EFFECT:ANIMATE] [IT_MANUAL_INPUT:corpses] [IT_FORBIDDEN:NOT_LIVING] of the sun of rains of the rain of gales of the noon of the dawn of trees of the trees morning of noon of bark of forests of the forest of volcanoes of root of branches of the waters of eruptions of lava of magma of wind of the wind shaman cleric adept [I_SOURCE:MYTHICAL] cultist [CE_CHANGE_PERSONALITY:FACET:CRUELTY:200:FACET:LOVE_PROPENSITY:-200:FACET:HATE_PROPENSITY:200:FACET:CHEER_PROPENSITY:-200:FACET:VIOLENT:200:FACET:ALTRUISM:-200:START:0:ABRUPT] [CE_ADD_TAG:STERILE:EXTRAVISION:NOEXERT:NO_FEVERS:NOFEAR:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT] [CE_DISPLAY_TILE:TILE:152:5:0:1:START:0:ABRUPT] REGIONAL_ [IT_LOCATION:CONTEXT_REGION] [I_SOURCE:UNDERGROUND_SPECIAL] [INTERACTION:UNDERGROUND_SPECIAL] [IS_REGION:ANY_TERRAIN] [IS_REGION:SAVAGE_ALLOWED] [IS_REGION:EVIL_ONLY] [I_SOURCE:REGION] :WEATHER_CREEPING_GAS] [IT_MATERIAL:MATERIAL:INORGANIC: [IE_INTERMITTENT:WEEKLY] [IS_FREQUENCY:100] :WEATHER_FALLING_MATERIAL] [I_TARGET:B:MATERIAL] :WEATHER_CREEPING_DUST] :WEATHER_CREEPING_VAPOR] DISTURBANCE_RES_POWER_ DISTURBANCE_ [IT_MATERIAL:MATERIAL:CREATURE_MAT: DISTURBANCE_UNDEAD_RES_ DISTURBANCE_ANIMATE_ DISTURBANCE_CURSE_ DISTURBANCE_GST_POWER_ of lightning of storms of iron of steel of gold golden of bronze of mist shrouded of silver lunar hidden of fog of the mountain crescent of the eclipse of the heights summit of the peak of the marsh of the swamp of the mud of nightmares of dread of the sea of oceans of the ocean of tides of the tide tidal of seas of leaves of foam of brine of the sky of grasses verdant of clouds of the clouds blue of the storm of the stars star of the gale hurricane tornado [CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [IS_TRIGGER_STRING:been granted healing!] [IE_MAKE_PET_IF_POSSIBLE] [CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [IS_USAGE_HINT:MINOR_BLESSING] MINOR_BLESSING_ [CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [IS_USAGE_HINT:MEDIUM_CURSE] MEDIUM_CURSE_ [CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT] [IS_TRIGGER_STRING:been blessed with a week's good fortune!] [CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE] [CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL] [CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT] [IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST] [CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT] [CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON] [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT] [IS_TRIGGER_STRING:been cursed with a week's bad luck!] [IS_USAGE_HINT:MINOR_CURSE] MINOR_CURSE_ [CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR] [CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144] [I_SOURCE:CREATURE_ACTION] [INTERACTION:RCP_MATERIAL_EMISSION] [IS_HIST_STRING_1: cursed ] [IS_USAGE_HINT:MAJOR_CURSE] [CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144] [IT_REQUIRES:HAS_BLOOD] -like monster every full moon!] -like monster every full moon] [CE_BODY_TRANSFORMATION:START:0:ABRUPT] [SYN_CLASS:WERECURSE] [IE_ARENA_NAME:Werebeast] [IT_FORBIDDEN:SUPERNATURAL] [CE_ADD_TAG:NO_AGING:START:0:ABRUPT] [CE:PERIODIC:MOON_PHASE:27:0] :DEFAULT] DEITY_CURSE_VAMPIRE_ [CE_BODY_TRANSFORMATION:START:16800:ABRUPT] monster curse] buried entombed crypt DISTURBANCE_UNDEAD_GST_ sepulcher mausoleum once-resting [SYN_CLASS:DISTURBED_DEAD] [IE_ARENA_NAME:Disturbed dead] [I_SOURCE:DISTURBANCE] interred [CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT] [CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT] [CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT] [SYN_CLASS:DISTURBANCE_CURSE] [CDI:USAGE_HINT:MAJOR_CURSE] [CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY] [CDI:ADV_NAME:Curse] [CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT] [CDI:WAIT_PERIOD:20] [CDI:TARGET_VERB:feel horrible:looks horrible] [CDI:VERBAL_SPEECH:curse.txt] [CDI:VERBAL] [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT] [IE_ARENA_NAME:Cursed] [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LUCK_CURSE] [IS_TRIGGER_STRING:been blessed with a holy weapon!] [IS_USAGE_HINT:MEDIUM_BLESSING] [I_SOURCE:DEITY] MEDIUM_BLESSING_ [IS_TRIGGER_STRING:been blessed with holy handwear!] [IS_TRIGGER_STRING:been blessed with holy headwear!] [IS_TRIGGER_STRING:been blessed with holy legwear!] [IS_TRIGGER_STRING:been blessed with holy bodywear!] [I_EFFECT:CREATE_ITEM] [IT_MANUAL_INPUT:recipient] [IS_TRIGGER_STRING:been blessed with a holy shield!] [IS_TRIGGER_STRING:been blessed with holy footwear!] [IE_ITEM:100:1:HELM:NONE:NONE:NONE] [IE_ITEM:100:1:PANTS:NONE:NONE:NONE] [IE_ITEM:100:1:ARMOR:NONE:NONE:NONE] [IE_ITEM:100:1:WEAPON:NONE:NONE:NONE] [IE_ITEM_QUALITY:ARTIFACT] [IE_ITEM:100:1:SHIELD:NONE:NONE:NONE] [IE_ITEM:100:1:SHOES:NONE:NONE:NONE] [IE_ITEM:100:1:GLOVES:NONE:NONE:NONE] [IS_TRIGGER_STRING:been blessed with a pet!] [IE_CHANGE_QUALITY:2] [I_EFFECT:CHANGE_ITEM_QUALITY] [IS_TRIGGER_STRING:been blessed with improved equipment!] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR] [IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL] [IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR] [IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN] [NAME:cloak:cloaks] [MATERIAL_SIZE:3] [LAYER:UNDER] [NAME:shirt:shirts] [NAME:toga:togas] [NAME:tunic:tunics] [LAYER_PERMIT:150] [LAYER:COVER] [COVERAGE:50] [NAME:cape:capes] [LAYER_SIZE:30] [UBSTEP:1] [NAME:robe:robes] [NAME:dress:dresses] [NAME:vest:vests] [LAYER_PERMIT:300] asymmetrical bulky sleek [METAL_ARMOR_LEVELS] [ARMORLEVEL:1] [NAME:helm:helms] [LAYER_PERMIT:15] [NAME:cap:caps] [SCALED] [LAYER_PERMIT:20] [NAME:turban:turbans] [NAME:hood:hoods] CHM [MATERIAL_SIZE:1] [NAME:face veil:face veils] [NAME:head veil:head veils] [LAYER_PERMIT:10] [NAME:mask:masks] [NAME:gauntlet:gauntlets] AGL [NAME:headscarf:headscarves] CGL intricate [UPSTEP:1] [ARMORLEVEL:2] [COVERAGE:150] [NAME:mitten:mittens] [NAME:glove:gloves] CSH [NAME:low boot:low boots] [LAYER_SIZE:25] [NAME:high boot:high boots] [UPSTEP:MAX] [NAME:chausse:chausses] [NAME:sandal:sandals] [NAME:shoe:shoes] [SIZE:300] [NAME:sock:socks] [ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250] [MINIMUM_SIZE:32500] [TWO_HANDED:37500] [SKILL:SWORD] [IS_HIST_STRING_1: consumed the tainted blood of ] [I_SOURCE:INGESTION] [IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!] [IS_HIST_STRING_2: to prowl the night in search of blood] [CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT] [SYN_CLASS:VAMPCURSE] [IE_ARENA_NAME:Vampire] [IS_HIST_STRING_2: and was cursed] [CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT] [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT] [CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT] [CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT] [CE:SYNDROME_TAG:SYN_INJECTED] [CE:SYNDROME_TAG:SYN_INGESTED] [CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT] [CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED] [CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT] [ADJECTIVE: APN [SHAPED] [LBSTEP:MAX] [ARMORLEVEL:3] [LAYER_PERMIT:30] [LAYER_SIZE:15] [COVERAGE:100] [LAYER:ARMOR] [HARD] [BARRED] [METAL] [MATERIAL_SIZE:6] [LBSTEP:1] bell-shaped sheer frilly [MATERIAL_SIZE:2] [LAYER_PERMIT:100] [LAYER_SIZE:10] [LAYER:OVER] AAR [STRUCTURAL_ELASTICITY_WOVEN_THREAD] [LEATHER] [SOFT] [UBSTEP:0] segmented breastplate:breastplates [MATERIAL_SIZE:9] [LAYER_PERMIT:50] [LAYER_SIZE:20] [LBSTEP:0] [MATERIAL_SIZE:5] [UBSTEP:MAX] [NAME:coat:coats] CAR [SKILL:DAGGER] [SIZE:200] prong:prongs spike:spikes [SKILL:MACE] bent [ATTACK:BLUNT:20:600:strike:strikes:pommel:1000] [ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250] [SKILL:HAMMER] [SIZE:400] [NAME:war hammer:war hammers] [ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000] large-headed [ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000] [NAME:maul:mauls] [ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] [NAME:bolt:bolts] [RANGED:CROSSBOW:BOLT] [ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000] [SKILL:SPEAR] rectangular [CLASS:BOLT] [SITE_GUARDIAN] GUARDIAN_ENTITY_ [UPSTEP:2] [BLOCKCHANCE:20] :COMMON] [DIVINE_MAT_CRAFTS] [DIVINE_MAT_ARMOR] [DIVINE_MAT_WEAPONS] [MYTHICAL] [TRANSLATION:GEN_DIVINE] [CLOTHING] [DIVINE_MAT_CLOTHING] [T_WORD: [ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] [ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250] [ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000] [ATTACK_PREPARE_AND_RECOVER:3:3] [MINIMUM_SIZE:62500] [TWO_HANDED:77500] [SKILL:PIKE] [SIZE:800] whip:whips [ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250] [ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000] [MATERIAL_SIZE:4] [SKILL:WHIP] branching scourge:scourges lash:lashes [ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000] [MINIMUM_SIZE:22500] [TWO_HANDED:27500] [RANGED:BOW:ARROW] [ATTACK_PREPARE_AND_RECOVER:4:4] [ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000] [MINIMUM_SIZE:15000] [TWO_HANDED:0] [SHOOT_MAXVEL:200] [SHOOT_FORCE:1000] [NAME:arrow:arrows] [ITEM_AMMO: WP_A [ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] [SIZE:150] [CLASS:ARROW] cone-headed wide-headed [SHOOT_MAXVEL:1000] [SHOOT_FORCE:100] [RANGED:BLOWGUN:BLOWDART] [ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000] double-tipped tapered [NAME:blowdart:blowdarts] [MINIMUM_SIZE:5000] [NAME:battle axe:battle axes] [ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000] [SIZE:20] [CLASS:BLOWDART] [ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250] [MINIMUM_SIZE:42500] [TWO_HANDED:47500] [SKILL:AXE] [ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250] [SIZE:1200] [NAME:halberd:halberds] [ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250] [ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250] [SIZE:1300] [NAME:great axe:great axes] [ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250] nail:nails knife:knives dagger:daggers [ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250] --- Logging Reaction CUT_REACTION , Pressed image set to , Crafts , Edge , Paste CONTAINS NOT_IMPROVED HAS_WRITING_IMPROVEMENT DOES_NOT_ABSORB SELECT_REACTION FUEL AUTOMATIC ADVENTURE_MODE_ENABLED METAL_ITEM_MATERIAL IS_SAND_MATERIAL IS_DIVINE_MATERIAL SKILL_ROLL_RANGE FOOD_STORAGE_CONTAINER HARD_ITEM_MATERIAL WOVEN_ITEM NOT_PRESSED CATEGORY_PARENT CATEGORY_KEY USE_TOOL USE_INSTRUMENT SKILL_IP ATTRIBUTE_IP CATEGORY_NAME CATEGORY_DESCRIPTION PRODUCT_TOKEN MAX_MULTIPLIER ANY_RAW_MATERIAL ANY_CRAFT FORCE_EDGE PRODUCT_PASTE PRODUCT_PRESSED TRANSFER_ARTIFACT_STATUS PRODUCT_DIMENSION PRODUCT_TO_CONTAINER PRESERVE_REAGENT DOES_NOT_DETERMINE_PRODUCT_AMOUNT Unrecognized Reaction Token: *** Error(s) finalizing the reaction cover to rings to bands to spikes to : Unrecognized Building Token: art to pages to illustration to attached writing on specific improvement to thread to cloth to sewn image to as a poetic form as a musical form as a dance form discourse on the meaning of individual happiness discourse on ethics as it regards the benefit of the state discourse on the nature of truth discourse on the nature of perception the worthlessness the value discourse on medical ethics discourse on the nature of mind and body discourse on the relationship between objects and their properties discourse on the relationship between wholes and parts discourse on the nature of events discourse on the nature of justification discourse on the nature of belief discourse on the nature of existence discourse on the nature of time discourse on law discourse on education discourse on grammar the notion of etymology discourse on the nature of processes discourse on the nature of causation discourse on ethics as applied to war discourse on ethics as applied to interpersonal conduct the computation of the volume of different pyramids the computation of the volume of a cone the computation of the volume of a sphere an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion the existence of incommensurable ratios axiomatic reasoning the unique decomposition of a number into products of its prime divisors an algorithm for computing the greatest common divisor of two numbers an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion the categorization and properties of conic sections an algorithm for computing a number which has given remainders when divided by several given primes the area enclosed by a parabola and a line an algorithm for dividing one number into another, possibly yielding a remainder a table of chord lengths indexed by angle the computation of the area of a triangle from its three side lengths alone the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter the computation of the surface area of a sphere simple formulas for certain arbitrarily large sums methods for solving systems of equations the techniques of balancing and completion for solving equations an algorithm for calculating prime numbers an approximation for the length of the diagonal of a square a proof that there are infinitely many prime numbers a proof that the length of the diagonal of a square is incommensurable with its edge trigonometric identities relating to the sums and differences of angles a triangular configuration of numbers relating to the successive powers of any sum methods for solving certain equations involving powers higher than the quadratic experiments with symbolic notation for addition the solving of quadratic equations by completion of the square a formula which solves quadratic equations notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle the role of state bias and propaganda in sources using personal interviews as sources the causes of historical events historical, governmental and social cycles the divergence of the harmonic series the properties of chords the reliability of sources the role of systemic bias in sources the compilation of brief biographies into one large collection the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure the compilation of family lineages and methods of displaying them artfully the compilation of many summaries into a single text bonds between members of a community conflict between members of a community the method of writing the history of a single individual the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history the method of collecting and evaluating artifacts to learn about history and culture the method of examining artifacts to determine how techniques have changed over time the phases of the moon the rise of the moon according to the season the method of accurately and comprehensively describing cultures and civilizations the method of comparing and contrasting different cultures the role of cultural differences in source reliability and interpretation the exploration of how history would be different if some key past events had transpired differently the relationship between the lunar and solar year the variation of daylight with the season the theory that the sun moves around the world the theory that the world moves around the sun the path of the moon the relationship between the moon and the tides the height of the tides, the moon and the sun the rise of the sun according to the season discourse on the nature of beauty discourse on the value of art the idea of using symbolic notation for addition the idea of source reliability discourse on diplomacy discourse on government discourse on economic policy discourse on social welfare formal reasoning deductive reasoning syllogistic logic hypothetical syllogisms discourse on the causes of historical events the notion of historical, governmental and social cycles the notion of bonds between members of a community the notion of conflict between members of a community the meaning of individual happiness ethics as it regards the benefit of the state the nature of truth the nature of perception propositional logic dialectic reasoning analogical inference the nature of mind and body the relationship between objects and their properties the relationship between wholes and parts the nature of events the nature of justification the nature of belief the nature of existence the nature of time law, its forms and recommendations education, its forms and recommendations the nature of processes the nature of causation ethics as applied to war ethics as applied to interpersonal conduct inductive reasoning direct inference the nature of beauty diplomacy, its forms and recommendations government, its forms and recommendations economic policy, its forms and recommendations social welfare, its forms and recommendations notation for very large numbers positional notation geometric objects: points, lines, circles, triangles, and so on the method of exhaustion the method of proof by contradiction a symbol for nothingness notation for negative quantities the relationship between the lengths of the hypotenuse of a right triangle and the other two sides examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle the properties of similar and congruent triangles the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse the equality of the base angle of isosceles triangles the angles of triangles inscribed in a circle with one edge on the diameter methods of adjusting maps to account for the shape of the world the connection between disease and fouled water the method of physical examination in diagnosing illness the method of autopsy the origin of rainfall through evaporation and condensation a world-wide cycle involving precipitation, oceans, rivers and other forms of water the division of the world into climate zones the creation of accurate maps the method of bandaging wounds the classification of disease the classification of toxic substances the distinction between acute and chronic conditions determining the likely outcome given a patient's current status remedies prepared from animals mineral remedies the notion of relapse the theory of convalescence the treatment of traumatic injuries the treatment of fractures the theory of endemic disease the theory of epidemic disease the notion of the exacerbation of a patient's condition the notion of paroxysm the surgical method of excision the surgical method of incision hernia surgery the tracheotomy surgery the classification of fractures the construction and use of the traction bench the method of fracture immobilization the creation and use of the orthopedic cast the surgical method of suturing the surgical method of ligature the use of practice models in surgery the use of mud bags as surgical models the lithotomy surgery the surgical method of scraping the surgical method of draining the surgical method of probing the construction and use of the scalpel the construction and use of surgical scissors the construction and use of surgical needles cataract surgery the use of plants as surgical models the use of animals as surgical models the use of specialized surgical instruments the construction and use of forceps the classification of bodily fluids the anatomy of the eye the distinction between motor and sensory nerves the function of the nervous system pulmonary medicine anatomical studies for medical edification the source of the voice the classification of muscles the classification of mental illnesses the treatment of mental illnesses the study of reaction time the distinction between veins and arteries pulmonary circulation comparative anatomical studies for use in medicine the classification of stars according to color the classification of stars according to brightness the shape of the world the precession of the equinoxes over great periods of time the dates of lunar and solar eclipses the creation of star charts the compilation of information about stars the precise compilation of information about stars the comparison of the anatomy of creatures the classification of creatures by their physical features the migratory patterns of creatures the reproductive behavior of creatures methods of empirical observation in astronomy the method of forming precise models for the paths of astronomical objects the dissection of creatures the anatomical study of creatures the ways that creatures are suited to the climates in which they live the embriological development of creatures the struggle for survival among creatures the classification of combustible materials the foraging behavior and diet of creatures the links between the diets of different creatures the social behavior of creatures the diseases of creatures the preparation and use of adhesive materials the construction and use of the blast furnace the construction and use of the alembic the theory and methods involved in the extraction of a constituent liquid from one solution to another the classification of ores the mixture of metals to produce alloys a method of classify the hardness of materials by scratching them against each other the classification of materials based on which elemental materials might form them the construction and use of the flask the construction and use of the beaker the construction and use of the vial the construction and use of the funnel the theory and methods involved in distillation the theory and methods involved in evaporation the classification of alkali and acids methods for performing experiments systematically in the laboratory the construction and use of the ampoule the construction and use of the retort the construction and use of laboratory ovens the process of surveying land the construction and use of the crucible the preparation of spirit of niter the preparation of oil of vitriol the preparation of aqua regia surveying by triangulation for the purpose of allocating land surveying by triangulation for military purposes surveying by triangulation for engineering projects the placement of geological information on maps the construction and use of the surveying staff the process involved in creating maps surveying by triangulation surveying by triangulation for the purpose of creating maps the placement of economic information on maps the collection of maps and other information into a single text the process of the formation of deltas at the mouths of rivers the forces that govern wind patterns the use of a grid system in the creation of maps the use of a distance scale in the creation of maps the measurement of the heights of land features the process of economic data collection [NO_ART_NAME] [ANY_PRONOUN] the construction and use of the bellows the construction and use of the water-powered piston bellows the construction and use of the water wheel the construction and use of the trip hammer the Age [ADJ] Only She [ANY_AGE] The Day The Night The Wind Suddenly Surely Then Slowly The Fool Nobody The Future The Past The Sea The Sands The Wise The Dirt Mourn Weep Laugh In The End Will Tell Foretell Can Say Know the Poetry the Music the Notes Afterward In The Beginning the Words the Verse the Moves Language Rules the Rhythm the Voice the Dance the Steps Kin Friends Might Tyranny Customs Lawlessness Fidelity schools of medicine the creation of asylums for the mentally ill the use of shadows to tell direction and time the use of water-based devices to tell time the preparation and use of dedicated hospitals the use of professional hospital staff the use of specialized wards in hospitals the use of a laboratory for preparation of remedies in a hospital the construction and use of mechanical clocks the reasons why pulleys are effective the construction and use of the pulley the reasons why screws are effective the use of conical shapes in water-based clocks to improve their accuracy the use of reservoirs in water-based clocks to improve their accuracy the construction and use of the astrarium the construction and use of the hourglass the reasons why the lever is effective the construction and use of the lever the construction and use of the straight-beam balance the reasons why gears are effective the construction and use of the screw the reasons why the wheel-and-axle construction is effective the construction and use of the windlass the reasons why the wedge is effective the construction and use of the crankshaft the construction and use of the water-powered sawmill the construction and use of the chariot odometer the construction and use of chain drives the construction and use of the warded lock the construction and use of the tumbler lock the construction and use of the padlock the construction and use of the camshaft the construction and use of the balance wheel the action of the siphon the construction and use of valves the construction and use of the force pump the construction and use of the mechanical compass the construction and use of the differential gear the construction and use of combination locks the construction and use of the verge escapement the construction and use of the parabolic mirror the theory of light and color the appearance of rainbows based on optical theories the relation between refraction and the half chord the construction and use of the crystal lens the construction and use of water-filled sphere as a lens the construction and use of the glass lens the construction and use of the camera obscura the construction and use of the armillary sphere the construction and use of the spherical astrolabe the construction and use of mural instruments the construction and use of the orrery the use of models and templates in engineering the use of lamination the construction and use of the dioptra the construction and use of the astrolabe a precise explanation of the cause of twilight involving atmospheric refraction the calculation of the height of the atmosphere based on atmospheric refraction the construction and use of the piston the construction and use of the crank the construction and use of the water-powered trip hammer the construction and use of double-acting piston bellows a precise description of buoyancy and water displacement atmospheric refraction the Cause the Effect Causes Effects Happenings Occurrences the Process Processes the Warrior the War Relationships the Relationship Cause and Effect Effect from Cause the Military the Soldier the Rule Laws the Teacher the Student Interpersonal Conduct Transactions Dealings the Law Diplomacy Economics Economic Policy Education Grammar the Meaning Etymology Beauty the Contradiction the Proof the Negation Social Welfare the Poor Those in Need Generalization the Numbers Opposites Large Numbers Vast Amounts the Assumption Nothingness Absence Negativity the Shape the Point Shapes Exhaustion Grains of Sand Place Holders the Line Congruence the Triangles the Altitude Right Triangles Approximation the Method Similarity Similar Triangles the Lie Strategems Schemes Plans Mastery the Truth Honesty Lies Politeness Ritual Union the Word Manners Quiet the Festival Quality the Individual Emotions Complaints Self-Examination Stubborness Leisure Caravans Altruism the Competitor Dialogue Analogy Ignorance Reason Reasoning Happiness the State Prosperity Stability Inference Medical Ethics Harm Belief Existence Everything the Mind the Facts Perception Justification the Believer Properties the Whole Parts the Event the Body the Soul Thought the Object Reliability Systemic Bias Propaganda the Sum the Chord Circle and Angle Sources Historical Cycles Bonds the Bond Disputes Interviews Causation Repetition Summaries Your Own Story Lineage the Collection Conflict Personal History Biographies Comparison Outcomes Histories Ruins Relics Cultures Cultural Differences Alternatives Another History Lunar Phases Waxing and Waning the Rising of the Moon Techniques Methods Technology the Phases the Moon and Tides Tides and the Moon the Height of Tides Tides and the Sun Seasons and the Moon the Moon's Path the Path of the Moon the Tides the Light of Day Daylight and the Seasons the Center the Moving Sun the Rising of the Sun Seasons and the Sun the Sun and Moon the Year Star Charts the Stars Star Catalogues the Color of Stars the Moving World the Stationary Sun the Eclipse Eclipses Triangles and Circles the Hypotenuse the Right Triangle Sides and Hypotenuse Perpendicularity the Angles Isoceles Triangles the Inscribed Triangle the Postulates the Primes the Prime Divisors Uniqueness the Sum of Squares Incommensurable Ratios the Axioms Assumptions the Cone the Sphere the Circumference the Ratio the Algorithm the Greatest Common Divisor the Pyramid the Volume the Area the Triangle Area and Sides the Area of Circles Division the Table the Parabola the Diagonal the Infinite the Incommensurable the Circle Area and Circumference Conic Sections Remainders Simultaneous Solutions Linear Equations Balancing Surface Area the Formula the Sums the Solution the Quadratic Equation the Quadratic Formula Notation Chords and Sides the Equation Balancing and Completion Quadratics Completing the Square the Chords Powers of Sums Coefficients the Powers Chord and Diameter Angle Sums Sums and Differences Spirit of Niter Oil of Vitriol Aqua Regia the Ampoule the Funnel Funnels the Crucible Crucibles Laboratory Ovens Surveying the Surveying Staff the Staff Ampoules the Retort Retorts the Laboratory Oven Triangulation Allocation Surveying and War the Straight Road the Map Making Maps Mapmaking Maps and Distances Height Measurement Mountains and Valleys Maps and the Economy Minerals and Maps the Grid Map Grids the Distance Scale the Wind Wind Patterns Wind Direction the Origin of Rainfall Trade Maps the Atlas the River Mouth the Delta Climate Zones Maps and the World Adjusting Maps Fouled Water Evaporation and Condensation the Water Cycle Rainfall and Rivers Examination of the Dead Prognosis the Course of Disease Herbal Remedies Disease and Water Examination of the Patient the Examination Autopsy Wound Wrapping Types of Diseases Disease Classification the Healing Plants Animal Remedies Mineral Remedies Bandages the Shape of the World the Equinoxes Precession the Path Star Color the Brightness of Stars Star Brightness the World's Shape the Creatures the Animals Paths Anatomies Foraging Behavior Animal Diets the Food Chain Predator and Prey the Movement of Animals Mating Reproduction Animal Courtship Animals and the Climate Animal Embryos Animal Development Animal Survival Social Animals Animal Societies Animal Diseases the Diseases of Animals Ores Minerals Metals Alloys the Struggle of Animals the Survival of Animals Combustion Adhesives Glue the Furnace the Blast Furnace Hardness the Scratch Test the Elements Distillation Evaporation Alkalis and Acids Acids and Alkalis the Alembic Alembics the Liquids the Beaker Beakers the Vial Vials the Laboratory the Flask Flasks the School of Medicine Asylum the Sundial the Shadow Clock Mental Illness Hospitals the Hospital Medical School the Astrarium Astrariums the Hourglass Hourglasses Sundials Shadow Clocks the Water Clock Water Clocks the Screw Screws the Wheel-and-Axles the Windlass the Mechanical Clock Mechanical Clocks the Pulley Pulleys the Straight-Beam Balance Straight-Beam Balances the Gear Gears the Wedge Wedges the Lever Levers the Crankshaft Crankshafts the Sawmill Sawmills the Lock Locks the Camshaft Camshafts the Mechanical Compass Mechanical Compasses the Verge Escapement Verge Escapements the Odometer Odometers the Chain Drive Chain Drives the Valve Valves the Force Pump Force Pumps the Balance Wheel Balance Wheels the Siphon Siphons the Burning Glass the Burning Mirror Light and Color the Lens Lenses the Camera Obscura the Parabolic Mirror Epidemic Diseases the Plague Plagues Contagion Toxic Substances Poisons Acute and Chronic Diseases Endemic Diseases Convalescence Trauma the Injury Exacerbation Paroxysm Sudden Attacks Relapse the Fractures Different Fractures Traction the Traction Bench Treating Injuries Breaks Fracture Treatment Hernia Tracheotomy Removing Stones Scraping Immobilization the Cast Excision Incision Practicing Surgery Surgery Models Surgical Tools Surgical Instruments Draining Probing Sutures Ligature the Surgical Needle Surgical Needles Cataracts Cataract Surgery Forceps the Scalpel Scalpels Surgical Scissors the Anatomy of the Eye the Nerves Types of Nerves Cauterization Anesthesia Breathing the Fluids Blood and Breath Comparative Anatomy the Muscles Types of Muscles Reaction Time Veins and Arteries Blood Vessels Circulation the Razing the Founders Loss Suspicion the Infiltration the Attack the Invasion the Rampage the Betrayal First Contact the Dispute Squabbling Initiation Expulsion the Coup Tragedy Gambling the Gamble Chance Neighbors the Agreement the Diplomat the Offering the Gift the Claim Genius the Merchants Concealment the Secret the Competition the Procession the Ceremony the Insurrection 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Tavern the Tower the Spire the Flight the Search the Seekers the Raid the Catacombs Freedom the Rescue the Mountainhome the Fortress the Dark Fortress the Ghost the Corpse the Mountain Halls the Dark the Darkness the Hole the Cavern the Trenches the Gutter the Cave the Pit the Town the Village the Trees the Forest the Forest Retreat the Shrine the Burrow the Monastery the Hamlet the Labyrinth the Maze the Tunnels the Mausoleum the Primordial the Monument the Fort the Castle the Vault the Burial the Joy the Region the Universe the Place the Horror the Mire the Murk the Desert the Sand the Wetland the Marsh the Swamp the Bog the Peaks the Mountain the Ocean the Waves the Rocks the Canopy the Undergrowth the Mountains the Theft the Thief the Devouring Hunger the Surrender the Desecration the Abduction the Kidnapping the Struggle the Construction the Reunion the Summit the Wound the Wounding the Maiming the Duel the Purchase the Traveler the Journey the Explorer the Party Debauchery Deceit the Resurrection Rebirth the Mystery the Pet the Companion the Impersonation Trickery the Composition the Author the Honor the Denial the Confrontation the Knowledge the Obsession Ruin the Failure the Equipment the Building the Prestige the Rank the Dissolution the Fall the Depths the Alliance the Treaty the Ransom the Improvements the Sermon Persecution the Breach the Crime the Questioning the Interrogation the Spirit the Price the Enslavement Bondage the Conviction philosophy:ethics:applied interpersonal conduct philosophy:specialized:law philosophy:specialized:education philosophy:specialized:language grammar philosophy:metaphysics:events philosophy:metaphysics:processes philosophy:metaphysics:causation philosophy:ethics:applied military philosophy:specialized:politics social welfare philosophy:logic:inductive reasoning philosophy:logic:direct inference philosophy:aesthetics:nature of beauty philosophy:specialized:language etymology philosophy:specialized:politics diplomacy 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polynomials mathematics:algebra:balancing and completion mathematics:algebra:quadratic by completing square mathematics:algebra:quadratic formula mathematics:notation:syncopated algebra the Glacier the Ice the Tundra the Frozen Wastes the Deep the Sea the Waters the Hills the fiery bowels of the earth the Underground the Caverns the Grassland the Plains the Savanna the Shrubland a population of the Flames the Magma the Fiery Depths the People the Group the Settlement the Company an unnamed group the Migration the Show Entertainment the Troupe the Traders the Guild the Artisans the Vessel the Criminals philosophy:logic:formal reasoning philosophy:logic:deductive reasoning philosophy:logic:syllogistic logic the Religion the Faith the Fighters the Outcasts philosophy:ethics:applied medical philosophy:ethics:individual value philosophy:ethics:state consequentialism philosophy:epistemology:truth philosophy:logic:hypothetical syllogisms philosophy:logic:propositional logic philosophy:logic:dialectic reasoning philosophy:logic:analogical inference philosophy:metaphysics:time philosophy:metaphysics:mind body philosophy:metaphysics:objects and properties philosophy:metaphysics:wholes and parts philosophy:epistemology:perception philosophy:epistemology:justification philosophy:epistemology:belief philosophy:metaphysics:existence chemistry:laboratory:systematic experiments chemistry:laboratory:glass flask chemistry:laboratory:glass beaker chemistry:laboratory:glass vial chemistry:laboratory:theory of liquid-liquid extraction chemistry:laboratory:theory of distillation chemistry:laboratory:theory of evaporation chemistry:classification:alkali and acids chemistry:chemicals:aqua regia chemistry:laboratory:glass ampoule chemistry:laboratory:glass retort chemistry:laboratory:lab ovens chemistry:laboratory:glass funnel chemistry:laboratory:crucible chemistry:chemicals:nitric acid chemistry:chemicals:sulfuric acid geography:surveying:cartographical geography:surveying:land geography:surveying:military geography:surveying:engineering geography:surveying:basic geography:surveying:staff geography:cartography:basic geography:surveying:triangulation geography:method:economic data collection geography:cartography:economic geography:form:atlas geography:theory:delta formation geography:cartography:geological geography:cartography:grid system geography:cartography:distance scale geography:cartography:height measurements geography:cartography:accurate maps geography:cartography:map projections medicine:theory:disease and fouled water medicine:method:physical examination geography:theory:wind patterns geography:theory:origin of rainfall from evap condense geography:theory:water cycle geography:theory:latitude climate zones medicine:tool:mineral remedies medicine:tool:bandages medicine:theory:disease classification medicine:theory:toxicology medicine:method:autopsy medicine:theory:prognosis medicine:tool:herbal remedies medicine:tool:animal remedies medicine:theory:paroxysm medicine:theory:relapse medicine:theory:convalescence medicine:method:treatment of traumatic injuries medicine:theory:acute and chronic conditions medicine:theory:endemic disease medicine:theory:epidemic disease medicine:theory:exacerbation medicine:tool:orthopedic cast medicine:method:surgery excision medicine:method:surgery incision medicine:method:hernia surgery medicine:method:fracture treatment medicine:theory:fracture classification medicine:tool:traction bench medicine:method:fracture immobilization history:sourcing:role of systemic bias history:sourcing:role of state bias and propaganda history:sourcing:personal interviews history:theory:historical causation mathematics:notation:early symbols for operations mathematics:algebra:divergence of harmonic series mathematics:geometry:properties of chords history:sourcing:basic reliability history:form:comparative biography history:form:biographical dictionaries history:form:autobiographical adventure history:form:genealogy history:theory:historical cycles history:theory:social cohesion history:theory:social conflict history:form:biography history:form:alternate history history:sourcing:basic archaeology history:form:treatise on tech evolution astronomy:phases of the moon history:form:encyclopedia history:form:cultural history history:form:cultural comparison history:sourcing:role of cultural differences astronomy:summer winter sun astronomy:relationship between lunar solar year astronomy:daylight variation with solar year astronomy:geocentric model astronomy:summer winter moon astronomy:path of the moon astronomy:tides and the moon astronomy:height of tides vs moon and sun astronomy:star catalogues 1000 astronomy:star color classification astronomy:star magnitude classification astronomy:shape of the world astronomy:heliocentric model astronomy:dates of lunar and solar eclipses astronomy:star charts astronomy:star catalogues 100 naturalist:observation:anatomy naturalist:theory:comparative anatomy naturalist:theory:classification by physical features naturalist:observation:migration patterns astronomy:precession of equinoxes astronomy:method empirical observation astronomy:method path models naturalist:method:dissection naturalist:observation:diseases naturalist:theory:climatic adaptation naturalist:observation:embriological development naturalist:theory:struggle for existence naturalist:observation:reproductive behavior naturalist:observation:foraging behavior and diet naturalist:theory:food chain naturalist:observation:social behavior chemistry:classification:elemental theory chemistry:chemicals:adhesives chemistry:laboratory:blast furnace chemistry:laboratory:alembic chemistry:classification:combustibles chemistry:classification:ores chemistry:metallurgy:alloys chemistry:classification:scratch test engineering:machine:verge escapement engineering:machine:balance wheel engineering:fluid:theory of siphon engineering:fluid:valves engineering:machine:chain drive engineering:machine:mechanical compass engineering:machine:differential gear engineering:machine:combination lock engineering:optics:camera obscura engineering:optics:parabolic mirror engineering:optics:theory of color engineering:optics:theory of rainbows engineering:fluid:force pump engineering:optics:crystal lens engineering:optics:water-filled spheres engineering:optics:glass lens engineering:astronomy:astrolabe engineering:astronomy:armillary sphere engineering:astronomy:spherical astrolabe engineering:astronomy:mural instrument engineering:optics:law of refraction engineering:design:models and templates engineering:construction:wood lamination engineering:astronomy:dioptra engineering:optics:atmospheric refraction engineering:optics:cause of twilight engineering:optics:height of atmosphere engineering:machine:piston engineering:astronomy:orrery engineering:machine:water-powered trip hammer engineering:machine:double-acting piston bellows engineering:fluid:archimedes principle engineering:machine:trip hammer individual happiness ethics and the state engineering:machine:crank engineering:machine:bellows engineering:machine:water-powered piston bellows engineering:machine:water wheel objects and properties wholes and parts time proof by contradiction military ethics interpersonal ethics congruent triangles right triangles isosceles triangles negative quantities very large numbers geometric objects medicine:method:surgery probing medicine:method:surgery suturing medicine:method:surgery ligature medicine:theory:surgical models medicine:method:tracheotomy surgery medicine:method:lithotomy surgery medicine:method:surgery scraping medicine:method:surgery draining medicine:tool:forceps medicine:tool:scalpel medicine:tool:surgical scissors medicine:tool:surgical needles medicine:tool:mud bags as surgical models medicine:tool:plants as surgical models medicine:tool:animals as surgical models medicine:theory:specialized surgical instruments medicine:theory:anatomical studies medicine:theory:classification of bodily fluids medicine:theory:eye anatomy medicine:theory:motor vs sensory nerves medicine:method:cataract surgery medicine:method:cauterization medicine:method:anesthesia medicine:theory:pulmonary medicine medicine:theory:comparative anatomy medicine:theory:the voice medicine:theory:classification of muscles medicine:theory:classification of mental illnesses medicine:theory:nervous system function medicine:theory:reaction time medicine:theory:blood vessels medicine:theory:pulmonary circulation medicine:method:hospital lab medicine:method:medical school medicine:method:asylum for mentally ill engineering:horology:shadow clock medicine:theory:treatment of mental illnesses medicine:tool:dedicated hospitals medicine:method:professional hospital staff medicine:method:specialized wards engineering:horology:hourglass engineering:horology:mechanical clock engineering:machine:theory of pulley engineering:machine:pulley engineering:horology:water clock engineering:horology:conical water clock engineering:horology:water clock reservoir engineering:horology:astrarium engineering:machine:theory of wedge engineering:machine:theory of lever engineering:machine:lever engineering:machine:straight-beam balance engineering:machine:theory of screw engineering:machine:screw engineering:machine:theory of wheel-and-axle engineering:machine:windlass engineering:machine:camshaft engineering:machine:crankshaft engineering:machine:water-powered sawmill engineering:machine:chariot odometer engineering:machine:theory of gears engineering:machine:warded lock engineering:machine:tumbler lock engineering:machine:padlock embriological development the struggle for survival combustible materials dietary relationships social behavior diseases climatic adaptation the blast furnace the alembic liquid extraction distillation hardness elemental materials the beaker the vial the funnel the crucible evaporation alkali and acids systematic experiments the flask the retort laboratory ovens the surveying staff spirit of niter oil of vitriol the ampoule military surveying surveying for engineering geological cartography map grids cartographical surveying land surveying the atlas delta formation wind patterns rainfall distance scales height measurements economic data economic cartography disease and fouled water physical examination the water cycle climate zones map accuracy map projections acute and chronic conditions epidemic disease disease classification pyramids cones inscribed triangles incommensurable ratios prime divisors common divisors parabolas prime numbers diagonals large sums division chord lengths conic sections remainders triangle and circles the harmonic series systems of equations quadratic equations historical causation cycles community bonds community conflict source reliability systemic bias state bias personal interviews archaeology technological evolution moon phases the moon and seasons biographical dictionaries autobiographical adventures the encyclopedia cultural differences lunar and solar years daylight and seasons the geocentric model the heliocentric model the moon's path the moon and tides tidal height the sun and seasons the color of stars the brightness of stars equinoxes empirical observation eclipses extensive star catalogues physical features migratory patterns reproductive behavior foraging behavior astronomical models comparative anatomy combination locks the verge escapement the balance wheel the chariot odometer chain drives the mechanical compass the differential gear the glass lens the camera obscura the parabolic mirror the force pump the crystal lens water-filled spheres the astrolabe the armillary sphere the spherical astrolabe mural instruments models and templates the dioptra the height of the atmosphere the piston the crank the bellows the orrery the water-powered trip hammer double-acting piston bellows water displacement the water-powered piston bellows the water wheel the trip hammer fracture treatment fracture classification the traction bench fracture immobilization traumatic injuries scraping draining probing the orthopedic cast excision incision plants as surgical models animals as surgical models suturing ligature mud bags as surgical models bodily fluids the nervous system the scalpel surgical scissors surgical needles anatomical studies mental illnesses hospitals hospital staff hospital wards conical water clocks water clock reservoirs the astrarium hospital laboratories medical schools asylums shadow clocks the wheel-and-axle the windlass the wedge the hourglass mechanical clocks the pulley the screw the padlock the camshaft the crankshaft the water-powered sawmill the straight-beam balance gears the warded lock the tumbler lock Set Region Information Overflow *START REGION SAVE* Not enough medium altitudes Not enough medium altitudes after shift down *START REGION DIM SAVE* *START REGION MAP SAVE* *START REGION GEOLOGY SAVE* *START REGION SUBREGION SAVE* Not enough complete edge oceans Rainfall not evenly distributed: Flat/rough areas not evenly distributed: Savagery not evenly distributed Not enough low altitudes after shift down: Not enough medium altitudes after shift up Not enough high altitudes after shift up Not enough partial edge oceans Initial mountain square count fails by Initial ocean square count fails by Initial glacier square count fails by Initial tundra square count fails by Volcanism not evenly distributed Initial swamp square count fails by Initial desert square count fails by Initial forest square count fails by Desert region count fails by Forest region count fails by Mountain region count fails by Ocean region count fails by Initial grassland square count fails by Initial hill square count fails by Not enough volcanos Swamp region count fails by EMBARK_POINTS: BEAST_END_YEAR: REVEAL_ALL_HISTORY: HISTORY_SEED: NAME_SEED: CREATURE_SEED: [TEMPERATURE_FREQUENCY: [SAVAGERY_FREQUENCY: [VOLCANISM_FREQUENCY: POLE: CULL_HISTORICAL_FIGURES: [ELEVATION_FREQUENCY: [RAIN_FREQUENCY: [DRAINAGE_FREQUENCY: TITAN_ATTACK_TRIGGER: DEMON_NUMBER: NIGHT_TROLL_NUMBER: BOGEYMAN_NUMBER: MINERAL_SCARCITY: SEMIMEGABEAST_CAP: TITAN_NUMBER: SECRET_NUMBER: REGIONAL_INTERACTION_NUMBER: DISTURBANCE_INTERACTION_NUMBER: EVIL_CLOUD_NUMBER: NIGHTMARE_NUMBER: VAMPIRE_NUMBER: WEREBEAST_NUMBER: WEREBEAST_ATTACK_TRIGGER: ALLOW_DIVINATION: ALLOW_DEMONIC_EXPERIMENTS: ALLOW_NECROMANCER_EXPERIMENTS: ALLOW_NECROMANCER_LIEUTENANTS: EVIL_RAIN_NUMBER: GENERATE_DIVINE_MATERIALS: GENERATE_MYTHICAL_MATERIALS: ALLOW_MYTHICAL_HEALING: PEAK_NUMBER_MIN: PARTIAL_OCEAN_EDGE_MIN: COMPLETE_OCEAN_EDGE_MIN: VOLCANO_MIN: ALLOW_NECROMANCER_GHOULS: ALLOW_NECROMANCER_SUMMONS: GOOD_SQ_COUNTS: EVIL_SQ_COUNTS: OROGRAPHIC_PRECIPITATION: SUBREGION_MAX: CAVERN_LAYER_COUNT: CAVERN_LAYER_OPENNESS_MIN: [REGION_COUNTS: EROSION_CYCLE_COUNT: RIVER_MINS: PERIODICALLY_ERODE_EXTREMES: CAVERN_LAYER_WATER_MAX: HAVE_BOTTOM_LAYER_1: HAVE_BOTTOM_LAYER_2: LEVELS_ABOVE_GROUND: CAVERN_LAYER_OPENNESS_MAX: CAVERN_LAYER_PASSAGE_DENSITY_MIN: CAVERN_LAYER_PASSAGE_DENSITY_MAX: CAVERN_LAYER_WATER_MIN: Not enough river start points before erosion Too many distinct subregions (over by will be logged after parameter dump. A world gen error from DF Glacier region count fails by Tundra region count fails by Grassland region count fails by Hill region count fails by Not enough high altitude locations after erosion Not enough mountain cave locations Not enough low-lying cave locations ran into Not enough medium altitude locations after erosion Not enough low altitude locations after erosion: Did not place controllable entity Placed farming entity without orchard crops Placed farming entity without non-orchard crops Final swamp region count fails by Not enough low-lying cave locations after location check Not enough entity placement locations No entity definitions available No controllable entity definitions available Final glacier region count fails by Final tundra region count fails by Final grassland region count fails by Final hill region count fails by Final desert region count fails by Final forest region count fails by Final mountain region count fails by Final ocean region count fails by Loop Erase River Overflow -detailed.bmp Loop Erase River Placement Overflow Loop Erase River Temp River Placement Overflow 000 Created in DF [WORLD_GEN] CUSTOM_NAME: -world_map -world_gen_param Unnumbered animated Outdoor Animal Populations (Including Undead) Underground Animal Populations (Including Undead) Unnumbered Unnumbered visitor outcast Elevation negative on graphical map export (midmap) The Arena Test Seed Elevation negative on graphical map export (main) STANDARD_CLIMBING_GAITS STANDARD_SWIMMING_GAITS STANDARD_CRAWLING_GAITS STANDARD_FLYING_GAITS LEVELS_ABOVE_LAYER_5: LEVELS_AT_BOTTOM: CAVE_MIN_SIZE: CAVE_MAX_SIZE: LEVELS_ABOVE_LAYER_1: LEVELS_ABOVE_LAYER_2: LEVELS_ABOVE_LAYER_3: LEVELS_ABOVE_LAYER_4: TOTAL_CIV_NUMBER: TOTAL_CIV_POPULATION: SITE_CAP: NON_MOUNTAIN_CAVE_MIN: MYTHICAL_SITE_NUM: ALL_CAVES_VISIBLE: SAVAGERY_RANGES: VOLCANISM_RANGES: just generated corrupt feature map square PLAYABLE_CIVILIZATION_REQUIRED: ELEVATION_RANGES: RAIN_RANGES: DRAINAGE_RANGES: -world_history Worship List [*] Mountain-Slope Overflow /site- , Region Pop: Null Square Count , Inherited from mother from father from paternal grandmother (b. d. , Reign Began: , *** Original Line (d. Divorced from paternal grandfather from maternal grandmother from maternal grandfather , *** New Line (out-lived of them) -- Ages at death Never Married No Children Child (out-lived) -world_sites_and_pops Civilized World Population Total: Parent Civ: Worshipped Worships Inappropriate Waterlevel Biome Choice (4) in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie but Leather Clothing Woven Clothing Leather Goods Metal Crafts Imported Goods Imported Clothing Stone Furniture Wooden Furniture Metal Furniture shop trenches no layer area available for historical figure SETVAR DIPSCRIPT GLOBAL TOPICDISCUSSION CONSTRUCTTOPICLIST HISTORY_DIPEV DISCUSS ENDIF TEXTVIEWER ELSE DIPEVENT INVASION Connectivity Placement Overflow Connected Component Overflow Update Connectivity Placement Overflow You have selected a very large area. You have selected a large area. You have selected the largest possible area. You have selected an area with a heavy aquifer. It might be very difficult to obtain stone here. You have selected an area with salt water. It might be very difficult to survive here. You have selected a narrow area. It might be difficult to find resources. Choose a smaller area if you experience lag. You have selected the smallest possible area. You have selected a savage area. The wildlife might be very dangerous here. You have selected an evil area. You may find very unpleasant environs here. Your selected civilization is dead or dying. Your dwarves might assume important positions. You have selected an area with a light aquifer. Water might need to be pumped out or carried away. Find embark location Click "Embark" to place your fortress. Right click to zoom out. You have selected an area near a necromancer's tower. You may be invaded very early by powerful foes. Recommended size. N/A Cannot embark on another site. Cannot embark entirely on water or mountains. Must embark on map. Underground Pool Magma Pool Aquifer (Heavy) Underground River Flux Stone Layer Aquifer (Light) X Dimension Y Dimension ** Starting New Outpost ** ** Unretiring Outpost ** Orderlies No alert Engravers Haulers Plant gatherers Stonecutters Nearest site: Hostile RECLAIM_SKILL ** Starting Reclaim ** PROFILE 1/2 day's travel Some Untamed wilds Little Other Features Soil Magma Pipe Bottomless Pit Unretire Reclaim Match found! Partial match. skill: Number of sites: Reclaim! Population: Unretire Save Profile Embark! Group Symbol Problems Fortress Name Group Name Embark preparations were not completed. Crucial skill picks left skill pick left Available Skills unpicked skill point To save these settings, choose a name for this embark profile: Planters Fishermen Woodcutters Hunters prefs/embark_profiles.txt Miners Profile ", a -site_map- COULD NOT NULLIFY CONSTRUCTION ROAD EDGE site_color_key.txt labyrinth pits forest retreat mountain halls NULL artifact on site realization, skipping important location mysterious lair monument mysterious palace mysterious dungeon monastery castle NULL artifact removed on load Site Center Flood Overflow Non-feature related elevation hole talks very quietly when keeps is thinking hard about something usually speaks in a whisper whispers when 's nervous starts to whisper when is trying to remember something talks very loudly when is excited gets angry begins to talk louder when speaks very quietly starts yelling whenever voice very quiet when is nervous speaks very loudly begins speaking in a monotone whenever greets others very loudly is annoyed talks very loudly whenever is exasperated shouts when voice trails off whenever tries to remember something speaks in a monotone when has a very monotonous way of speaking begins to talk in a monotone when is bored is angered starts to drone when begins to talk much more slowly when 's exasperated begins to talk more slowly when 's angry voice has a tendency to trail off when 's speaking voice trails off when is thinking about something speaks rapidly when 's excited begins to talk rapidly when talks very quickly when starts to talk slowly generally speaks very slowly When 's annoyed, 's annoyed tends to speak very deliberately becomes exasperated, begins to speak very deliberately usually talks very quickly speaks very deliberately when talks very rapidly after 's been surprised starts to mutter under breath gets excited 's thinking 's trying to remember something breath when begins to talk in a hushed whisper when is angry often drums 's greeting somebody has a habit of snapping repeatedly when always snaps often snaps often scratches has a habit of scratching 's bored, 's sitting down has a habit of drumming gets excited, it's easy to tell because up and down when often rubs always scratches tends to scratch quite often sometimes cracks through has a habit of running always points at others when greeting them runs gets exasperated, often points and shakes 's surprised, has a very unique laugh laughs in a unique way when has a very distinct laugh for when 's thinking hard occasionally cracks often gives a good crack when laughs loudly when laughs very loudly has more a cackle than a laugh laughs very loudly whenever has a very distinct laugh cackles when laughs in a distinct fashion when laughs in a unique way whenever skips around when skips over to others when walks as if in a terrible hurry whenever goes anywhere laughs at own jokes laughs silently has a nervous laugh stiffens up when 's thinking, becomes very rigid when tenses up when goes walks with a confident stride meets them skips wherever 's surprised begins to stammer when always stutters when stammers when constantly mutters under starts to stutter when Whenever there's a pause in a conversation, 's bored starts talking to inanimate objects has a tendency to talk to inanimate objects talks to inanimate objects when there is a lull in the conversation gets bored, talks to inanimate objects when often talks to inanimate objects when becomes exasperated stutters occasionally gets bored When there's a pause in a conversation, gets excited, often starts talking to talks to tends to be easily distracted during conversations often tells pointless stories when is easily distracted during conversations when gets easily distracted during conversations when is distracted from conversations easily when gets distracted during conversations when all of the time gets distracted from conversations easily when often touches others during conversations when will often touch others when greeting them tends to be very focused during conversations will often pause in conversation to look for the right word will frequently ramble on with stories that don't have any point or even conclusion becomes very focused during conversations when often tells stories without any real point quite often tells pointless stories when pauses before speaking talks about others behind their backs never allows pauses to occur in conversation can't stand quiet pauses in conversations and always finds something to say has a way of arguing with those that are in agreement with is nervous, often touches those to whom is speaking gives incredibly vague answers to questions will without fail turn any conversation to often can't help interrupting others has a habit of interrupting speakers often interrupts others during conversations is excited during conversations, interrupts others during conversations when tends to interrupts others during conversations when has the habit of answering questions with questions repeatedly snaps rarely speaks rarely starts conversations rarely talks has trouble speaking when rarely speaks when 's nervous, 's thinking hard, sticks out when sticks out occasionally when has a habit of clicking clicks repeatedly body during pauses in conversation tends to stretch out when body when has a habit of stretching tends to stretch has a habit of licking bounces is sitting down likes to stretch out frequently body after stands up often starts chewing on 's trying to remember something, slouches when has a slouching posture body becomes very still in a rigid posture has a tendency to chew on has a habit of chewing on gnaws on tends to chew tends to chew on idly chews gnaws has a nervous smile become animated when When greeting others, always smiles nervously often greets others with a hug gives hugs out freely often bites usually starts tapping taps stomps are animated when begin moving when move frantically when jump all over the place when usually lowers often has often lowers is speaking, has a habit of tapping constantly when when there's a lull in conversation gets annoyed has a habit of staring at others 's speaking to somebody has a certain stare for when stares intently when tends to stare unwaveringly when lowered to the ground has a menacing stare when has a habit of rolling exhales sharply when constantly rolls commonly winks as a form of greeting is quick to wink at others winks when winks during conversations is surprised inhales sharply when always takes a deep breath whenever blows breath out when exhales slowly and deliberately when starts getting bored Unrecognized Sound Token: SAVAGE_AREA ANNOUNCEMENT SELECT_SOUND CUT_SOUND Patrol Retrieve Defend various Drive Drive any members of ODOR_SMOKE ODOR_BLOOD ODOR_SOIL ODOR_VOMIT ODOR_SOOT ODOR_FILTH ODOR_DEATH ODOR_COOKED_FLESH ODOR_BUG_INNARDS ODOR_MUD TEMP_WARM TEMP_HOT TEMP_SCORCHING TEMP_BURNING TEMP_FIXED TEMP_NEUTRAL ODOR_BRIMSTONE ODOR_FRESHLY_BAKED_GOODS LIGHT_INSIDE_DAWN RAIN_WEIRD RAIN_BLOOD TEMP_COOL TEMP_COLD TEMP_FREEZING TEMP_DEATHLY_COLD CLOUD_CIRRUS CLOUD_CUMULUS_LIGHT CLOUD_STRATUS_LIGHT CLOUD_STRATUS_DARK CLOUD_CUMULUS_DARK LIGHT_INSIDE_NIGHT LIGHT_INSIDE_DUSK LIGHT_INSIDE_DAY WIND_DIR_N WIND_SPEED_4 WIND_SPEED_3 WIND_SPEED_2 WIND_SPEED_1 WIND_SPEED_NONE FOG_HEAVY CLOUD_CUMULUS_PUFFS SUN_DAWN WIND_DIR_NW WIND_DIR_W WIND_DIR_SW WIND_DIR_S WIND_DIR_SE WIND_DIR_E WIND_DIR_NE SUN_DUSK SUN_DOWN_3 SUN_DOWN_2 SUN_DOWN_1 SUN_NOON SUN_UP_3 SUN_UP_2 SUN_UP_1 BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF BUTTON_ZONE_REMOVE BUILDING_PLACEMENT_ROLLERS_SPEED_5 BUILDING_PLACEMENT_ROLLERS_SPEED_4 BUILDING_PLACEMENT_ROLLERS_SPEED_3 BUILDING_PLACEMENT_ROLLERS_SPEED_2 BUILDING_PLACEMENT_ROLLERS_SPEED_1 BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH ZONE_SUSPEND ZONE_ERASE_ACTIVE ZONE_ERASE_INACTIVE ZONE_REPAINT ZONE_NEXT ZONE_PREVIOUS ZONE_TYPE_ACTIVE ZONE_TYPE_INACTIVE ZONE_GATHER_FALLEN_INACTIVE ZONE_GATHER_SHRUB_ACTIVE ZONE_GATHER_SHRUB_INACTIVE ZONE_GATHER_TREE_ACTIVE ZONE_GATHER_TREE_INACTIVE ZONE_PICK_ANIMALS ZONE_REMOVE_EXISTING ZONE_SUSPEND_INACTIVE ZONE_ASSIGN_UNIT ZONE_LOCATION_DETAILS ZONE_LOCATION_ASSIGN ZONE_POND_ACTIVE ZONE_POND_INACTIVE ZONE_PIT_ACTIVE ZONE_PIT_INACTIVE ZONE_GATHER_FALLEN_ACTIVE ZONE_SHOOT_UP_INACTIVE ZONE_SHOOT_RIGHT_INACTIVE ZONE_SHOOT_LEFT_INACTIVE ZONE_SHOOT_DOWN_ACTIVE ZONE_SHOOT_UP_ACTIVE ZONE_SHOOT_RIGHT_ACTIVE ZONE_SHOOT_LEFT_ACTIVE ZONE_SQUAD_LIST MOON_NEW MOON_CRESCENT_WANE MOON_HALF_WANE MOON_GIBBOUS_WANE MOON_FULL MOON_GIBBOUS_WAX MOON_HALF_WAX MOON_CRESCENT_WAX MOON_WAXING_HALF_MOON MOON_WAXING_CRESCENT DOUBLE MOON_HIDDEN_DARK MOON_HIDDEN_MID MOON_HIDDEN_BRIGHT LIGHT_EERIE LIGHT_UNDERWORLD MOON_RAIN MOON_SNOW MOON_NEW_MOON MOON_WANING_CRESCENT MOON_WANING_HALF_MOON MOON_WANING_GIBBOUS MOON_FULL_MOON MOON_WAXING_GIBBOUS BORDER_BOTTOM_INTERSECTION BORDER_TOP_INTERSECTION BORDER_BOTTOM_RIGHT BORDER_BOTTOM_LEFT BORDER_TOP_RIGHT BORDER_TOP_LEFT CALENDAR_MONTH ANNOUNCEMENT_ALERT BUILDING_PLACEMENT_BRIDGE_N BUILDING_PLACEMENT_ACTIVE_BUTTON BUILDING_PLACEMENT_INACTIVE_BUTTON HOVER_TAB HOVER_CLOSE HOVER_RECTANGLE BORDER_RIGHT_INTERSECTION BORDER_LEFT_INTERSECTION BUILDING_PLACEMENT_SCREW_PUMP_S BUILDING_PLACEMENT_SCREW_PUMP_N BUILDING_PLACEMENT_WE BUILDING_PLACEMENT_NS BUILDING_PLACEMENT_BRIDGE_RETRACT BUILDING_PLACEMENT_BRIDGE_E BUILDING_PLACEMENT_BRIDGE_W BUILDING_PLACEMENT_BRIDGE_S BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER BUILDING_PLACEMENT_E BUILDING_PLACEMENT_W BUILDING_PLACEMENT_S BUILDING_PLACEMENT_N BUILDING_PLACEMENT_SCREW_PUMP_E BUILDING_PLACEMENT_SCREW_PUMP_W BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON BUTTON_INFO_LABOR BUTTON_INFO_PLACES BUTTON_INFO_TASKS BUTTON_INFO_CREATURES CUSTOM_STOCKPILE_CORPSES_OFF CUSTOM_STOCKPILE_CORPSES_ON CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON BUTTON_INFO_LABOR_ACTIVE BUTTON_INFO_PLACES_ACTIVE BUTTON_INFO_TASKS_ACTIVE BUTTON_INFO_CREATURES_ACTIVE BUTTON_INFO_JUSTICE BUTTON_INFO_OBJECTS BUTTON_INFO_NOBLES BUTTON_INFO_WORK_ORDERS WORK_ORDERS_ACTIVE WORK_ORDERS_CREATE_NEW BUTTON_WORLD BUTTON_SQUADS BUTTON_INFO_JUSTICE_ACTIVE BUTTON_INFO_OBJECTS_ACTIVE BUTTON_INFO_NOBLES_ACTIVE BUTTON_INFO_WORK_ORDERS_ACTIVE WORK_ORDERS_CONDITIONS WORK_ORDERS_PRIORITY_DOWN WORK_ORDERS_PRIORITY_UP WORK_ORDERS_NOT_VALIDATED WORK_ORDERS_VALIDATED WORK_ORDERS_READY WORK_ORDERS_CHECKING WORK_ORDERS_WAITING WORK_ORDERS_ADD_SUGGESTED_CONDITION WORK_ORDERS_CHANGE_ADJ WORK_ORDERS_CHANGE_MAT WORK_ORDERS_CHANGE_TYPE WORK_ORDERS_ADD_ORDER_CONDITION WORK_ORDERS_ADD_ITEM_CONDITION WORK_ORDERS_REMOVE WORK_ORDERS_DETAILS NOBLES_ASSIGN_SYMBOL WORK_ORDERS_ADJECTIVE_NOT_SELECTED WORK_ORDERS_ADJECTIVE_SELECTED WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE WORK_ORDERS_DECREASE_AMOUNT WORK_ORDERS_INCREASE_AMOUNT WORK_ORDERS_ENTER_AMOUNT WORK_ORDERS_CHANGE_FREQUENCY NOBLES_OFFICE_GOOD NOBLES_OFFICE_PARTIAL NOBLES_OFFICE_MISSING NOBLES_OFFICE_NA NOBLES_BEDROOM_GOOD NOBLES_BEDROOM_PARTIAL NOBLES_BEDROOM_MISSING NOBLES_BEDROOM_NA NOBLES_TOMB_GOOD NOBLES_TOMB_PARTIAL NOBLES_TOMB_MISSING NOBLES_TOMB_NA NOBLES_DINING_GOOD NOBLES_DINING_PARTIAL NOBLES_DINING_MISSING NOBLES_DINING_NA ZONE_SQUAD_INDIV_EQ_INACTIVE ZONE_SQUAD_TRAIN_INACTIVE ZONE_SQUAD_SLEEP_INACTIVE ZONE_SQUAD_SQUAD_EQ_ACTIVE ZONE_SQUAD_INDIV_EQ_ACTIVE ZONE_SQUAD_TRAIN_ACTIVE ZONE_SQUAD_SLEEP_ACTIVE ZONE_SHOOT_DOWN_INACTIVE ASSIGN_TRADE_SORT_BY_DISTANCE_ON ASSIGN_TRADE_CULLING_MANDATES_OFF ASSIGN_TRADE_CULLING_MANDATES_ON ZONE_TOMB_PET_BURIAL_INACTIVE ZONE_TOMB_PET_BURIAL_ACTIVE ZONE_TOMB_CITIZEN_BURIAL_INACTIVE ZONE_TOMB_CITIZEN_BURIAL_ACTIVE ZONE_SQUAD_SQUAD_EQ_INACTIVE STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK STOCKPILE_CONNECTIONS_TAKE_LINK STOCKPILE_CONNECTIONS_GIVE_LINK STOCKPILE_CONNECTIONS_ADD_TAKE_LINK STOCKPILE_CONNECTIONS_ADD_GIVE_LINK ASSIGN_TRADE_SORT_BY_VALUE_OFF ASSIGN_TRADE_SORT_BY_VALUE_ON ASSIGN_TRADE_SORT_BY_DISTANCE_OFF STOCKPILE_SET_CONNECTIONS BUTTON_STOCKPILE_REMOVE BUTTON_STOCKPILE_NEW BUTTON_STOCKPILE_ACTIVE BUTTON_STOCKPILE_INACTIVE STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK STOCKPILE_ERASE_ACTIVE STOCKPILE_ERASE_INACTIVE STOCKPILE_REPAINT STOCKPILE_TYPE_ACTIVE STOCKPILE_TYPE_INACTIVE STOCKPILE_TAKE_FROM_LINKS_ONLY STOCKPILE_TAKE_FROM_ANYWHERE STOCKPILE_CONNECTIONS_REMOVE STOCKPILE_OFF STOCKPILE_PARTIAL STOCKPILE_ON STOCKPILE_TOOLS_DECREASE_AMOUNT STOCKPILE_TOOLS_INCREASE_AMOUNT STOCKPILE_TOOLS_ENTER_AMOUNT STOCKPILE_TOOL_SETTINGS STOCKPILE_REMOVE_EXISTING CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON CUSTOM_STOCKPILE_EMPTY_CAGE_OFF CUSTOM_STOCKPILE_EMPTY_CAGE_ON CUSTOM_STOCKPILE_INORGANIC_OFF CUSTOM_STOCKPILE_INORGANIC_ON CUSTOM_STOCKPILE_ORGANIC_OFF CUSTOM_STOCKPILE_ORGANIC_ON CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON CUSTOM_STOCKPILE_USABLE_WEAPON_OFF CUSTOM_STOCKPILE_USABLE_WEAPON_ON CUSTOM_STOCKPILE_USABLE_ARMOR_OFF CUSTOM_STOCKPILE_USABLE_ARMOR_ON CUSTOM_STOCKPILE_PREPARED_FOOD_OFF CUSTOM_STOCKPILE_PREPARED_FOOD_ON LOCATION_POSITION_TEMPLE LOCATION_OCCUPATION_DOCTOR LOCATION_OCCUPATION_SCRIBE LOCATION_OCCUPATION_SCHOLAR LOCATION_OCCUPATION_MONSTER_SLAYER LOCATION_OCCUPATION_MERCENARY LOCATION_OCCUPATION_PERFORMER LOCATION_OCCUPATION_TAVERN_KEEPER LOCATION_PERMISSION_OFF_MEMBERS LOCATION_PERMISSION_OFF_CITIZENS LOCATION_PERMISSION_OFF_RESIDENTS LOCATION_PERMISSION_OFF_VISITORS LOCATION_PERMISSION_ON_MEMBERS LOCATION_PERMISSION_ON_CITIZENS LOCATION_PERMISSION_ON_RESIDENTS LOCATION_PERMISSION_ON_VISITORS HAULING_ADD_STOP BURROW_ADD_UNIT BURROW_DELETE BURROW_REPAINT BURROW_SUSPEND_INACTIVE BURROW_SUSPEND_ACTIVE BURROW_RECENTER LOCATION_OCCUPATION_REMOVE_WORKER HAULING_RENAME_ROUTE HAULING_STOP_CONDITIONS HAULING_STOP_LINKS HAULING_STOP_ITEMS HAULING_VEHICLE_TROUBLED HAULING_VEHICLE_MOVING HAULING_VEHICLE_GOOD HAULING_ADD_VEHICLE HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE HAULING_STOP_LINKS_GIVE_TO_STOCKPILE HAULING_DELETE_STOP HAULING_DELETE_ROUTE HAULING_RENAME_STOP HAULING_STOP_CONDITIONS_E HAULING_STOP_CONDITIONS_W HAULING_STOP_CONDITIONS_S HAULING_STOP_CONDITIONS_N HAULING_STOP_CONDITIONS_DECREASE HAULING_STOP_CONDITIONS_INCREASE HAULING_STOP_CONDITIONS_NEW HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE HAULING_STOP_CONDITIONS_DELETE HAULING_STOP_CONDITIONS_ANY_ITEMS HAULING_STOP_CONDITIONS_DESIRED_ITEMS HAULING_STOP_CONDITIONS_AT_LEAST HAULING_STOP_CONDITIONS_AT_MOST HAULING_STOP_CONDITIONS_RIDE HAULING_STOP_CONDITIONS_GUIDE HAULING_STOP_CONDITIONS_PUSH_OFF SQUADS_NOT_SELECTED SQUADS_SELECTED SQUADS_POSITIONS SQUADS_RECENTER BURROW_WORKSHOPS_BURROW_ONLY BURROW_WORKSHOPS_EVERYWHERE UNIT_SELECTOR_UNASSIGNED UNIT_SELECTOR_ASSIGNED NOBLES_MANDATES_TIME_GOOD NOBLES_MANDATES_NA NOBLES_DEMANDS_TIME_WARN_3 NOBLES_DEMANDS_TIME_WARN_2 NOBLES_DEMANDS_TIME_WARN_1 NOBLES_DEMANDS_TIME_GOOD NOBLES_DEMANDS_NA NOBLES_ADD NOBLES_ACCOUNTING_1_INACTIVE NOBLES_FURN_GOOD NOBLES_FURN_PARTIAL NOBLES_FURN_MISSING NOBLES_FURN_NA NOBLES_MANDATES_TIME_WARN_3 NOBLES_MANDATES_TIME_WARN_2 NOBLES_MANDATES_TIME_WARN_1 NOBLES_ACCOUNTING_4_ACTIVE NOBLES_ACCOUNTING_3_ACTIVE NOBLES_ACCOUNTING_2_ACTIVE NOBLES_ACCOUNTING_1_ACTIVE NOBLES_ACCOUNTING_5_INACTIVE NOBLES_ACCOUNTING_4_INACTIVE NOBLES_ACCOUNTING_3_INACTIVE NOBLES_ACCOUNTING_2_INACTIVE LABOR_STONE_USE_MAGMA_SAFE LABOR_KITCHEN_BREW_RESTRICTED LABOR_KITCHEN_BREW_ALLOWED LABOR_KITCHEN_BREW_CANNOT LABOR_KITCHEN_COOK_RESTRICTED LABOR_KITCHEN_COOK_ALLOWED LABOR_KITCHEN_COOK_CANNOT NOBLES_ACCOUNTING_5_ACTIVE LABOR_WORKER_ASSIGNED_EVERYBODY LABOR_WORKER_UNASSIGNED LABOR_WORKER_ASSIGNED WORKER_DO_ANY_AVAILABLE_JOB WORKER_ONLY_DO_ASSIGNED_JOBS LABOR_STONE_USE_RESTRICTED LABOR_STONE_USE_ALLOWED LABOR_STONE_USE_MAGMA_UNSAFE WORK_DETAIL_STONECUTTERS WORK_DETAIL_FISHERMEN WORK_DETAIL_PLANTERS WORK_DETAIL_HUNTERS WORK_DETAIL_WOODCUTTERS WORK_DETAIL_MINERS LABOR_EDIT_WORK_DETAIL LABOR_WORKER_ASSIGNED_NOBODY WORK_DETAIL_CUSTOM_4 WORK_DETAIL_CUSTOM_3 WORK_DETAIL_CUSTOM_2 WORK_DETAIL_CUSTOM_1 WORK_DETAIL_ORDERLIES WORK_DETAIL_HAULERS WORK_DETAIL_PLANT_GATHERERS WORK_DETAIL_ENGRAVERS LOCATION_ASSIGN_OCCUPATION LOCATION_RESERVED_ENTER_AMOUNT LOCATION_RESERVED_DECREASE_AMOUNT LOCATION_RESERVED_INCREASE_AMOUNT WORK_DETAIL_CUSTOM_8 WORK_DETAIL_CUSTOM_7 WORK_DETAIL_CUSTOM_6 WORK_DETAIL_CUSTOM_5 ARENA_DECREASE_EQUIPMENT ARENA_INCREASE_EQUIPMENT ARENA_DECREASE_SKILL ARENA_INCREASE_SKILL ARENA_DECREASE_TEAM ARENA_INCREASE_TEAM RECENTER_REMOVE_OR_CLEAR RECENTER_SET_LOCATION ARENA_FLUIDS_REMOVE_SELECTED ARENA_FLUIDS_REMOVE_UNSELECTED ARENA_FLUIDS_MAGMA_SELECTED ARENA_FLUIDS_MAGMA_UNSELECTED ARENA_FLUIDS_WATER_SELECTED ARENA_FLUIDS_WATER_UNSELECTED ARENA_CONDITION_UNASSIGNED ARENA_CONDITION_ASSIGNED ADVENTURE_CRAFT ADVENTURE_SEARCH ADVENTURE_INTERACT ARENA_ENTER_AMOUNT ARENA_FLUIDS_MUD_SELECTED ARENA_FLUIDS_MUD_UNSELECTED ARENA_FLUIDS_SNOW_SELECTED ARENA_FLUIDS_SNOW_UNSELECTED ADVENTURE_ABILITY ADVENTURE_SHOOT ADVENTURE_WRESTLE ADVENTURE_STRIKE ADVENTURE_PERFORM ADVENTURE_TALK ADVENTURE_JUMP ADVENTURE_CLIMB ADVENTURE_GO_DOWN_RAMP_N ADVENTURE_GO_DOWN_STAIRS ADVENTURE_GO_UP_STAIRS ADVENTURE_RECENTER ADVENTURE_COMPANIONS_MANUAL_CONTROL ADVENTURE_COMPANIONS_FOLLOW_LEADER ADVENTURE_COMPANIONS_ASSUME_CONTROL ADVENTURE_COMPANIONS ADVENTURE_YIELDED_YES ADVENTURE_GO_DOWN_RAMP_SE ADVENTURE_GO_DOWN_RAMP_SW ADVENTURE_GO_DOWN_RAMP_NE ADVENTURE_GO_DOWN_RAMP_NW ADVENTURE_GO_DOWN_RAMP_E ADVENTURE_GO_DOWN_RAMP_W ADVENTURE_GO_DOWN_RAMP_S ADVENTURE_PRONE ADVENTURE_STANDING ADVENTURE_YOU_ARE_RIDING ADVENTURE_YOU_ARE_PROJECTILE ADVENTURE_WEAPONS_NONE ADVENTURE_WEAPONS_DRAWN ADVENTURE_WEAPONS_SHEATHED ADVENTURE_YIELDED_NO ADVENTURE_TRAVEL_CLOUDS_ON ADVENTURE_TRAVEL_SLEEP ADVENTURE_TRAVEL_MAP ADVENTURE_TRAVEL_SNEAK_OFF ADVENTURE_TRAVEL_SNEAK_ON ADVENTURE_TRAVEL_STOP_TRAVELING ADVENTURE_TRAVEL_GO_DOWN ADVENTURE_TRAVEL_GO_UP SQUADS_INSPECT SQUADS_CHANGE_ALERT SQUADS_CANCEL_ORDER SQUADS_TRAIN_ORDER SQUADS_DEFEND_BURROW_ORDER SQUADS_PATROL_ORDER SQUADS_MOVE_ORDER SQUADS_KILL_ORDER SQUADS_EQUIPMENT_ARMOR_GOOD SQUADS_EQUIPMENT_SHIELD_GOOD SQUADS_EQUIPMENT_WEAPON_GOOD SQUADS_RIGHT_INACTIVE SQUADS_LEFT_INACTIVE SQUADS_RIGHT_ACTIVE SQUADS_LEFT_ACTIVE SQUADS_DISBAND SQUADS_EQUIPMENT_FLASK_GOOD SQUADS_EQUIPMENT_BACKPACK_GOOD SQUADS_EQUIPMENT_AMMO_GOOD SQUADS_EQUIPMENT_QUIVER_GOOD SQUADS_EQUIPMENT_SHOES_GOOD SQUADS_EQUIPMENT_GLOVES_GOOD SQUADS_EQUIPMENT_HELMET_GOOD SQUADS_EQUIPMENT_PANTS_GOOD SQUADS_EQUIPMENT_QUIVER_WARNING SQUADS_EQUIPMENT_SHOES_WARNING SQUADS_EQUIPMENT_GLOVES_WARNING SQUADS_EQUIPMENT_HELMET_WARNING SQUADS_EQUIPMENT_PANTS_WARNING SQUADS_EQUIPMENT_ARMOR_WARNING SQUADS_EQUIPMENT_SHIELD_WARNING SQUADS_EQUIPMENT_WEAPON_WARNING SQUADS_EQUIPMENT_HELMET_MISSING SQUADS_EQUIPMENT_PANTS_MISSING SQUADS_EQUIPMENT_ARMOR_MISSING SQUADS_EQUIPMENT_SHIELD_MISSING SQUADS_EQUIPMENT_WEAPON_MISSING SQUADS_EQUIPMENT_FLASK_WARNING SQUADS_EQUIPMENT_BACKPACK_WARNING SQUADS_EQUIPMENT_AMMO_WARNING BUTTON_FREE_PAINT_INACTIVE BUTTON_FREE_PAINT_ACTIVE SQUADS_EQUIPMENT_FLASK_MISSING SQUADS_EQUIPMENT_BACKPACK_MISSING SQUADS_EQUIPMENT_AMMO_MISSING SQUADS_EQUIPMENT_QUIVER_MISSING SQUADS_EQUIPMENT_SHOES_MISSING SQUADS_EQUIPMENT_GLOVES_MISSING BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE BUTTON_FREE_PAINT_BORDER_INACTIVE BUTTON_FREE_PAINT_BORDER_ACTIVE BUTTON_CLICK_INACTIVE BUTTON_CLICK_ACTIVE BUTTON_PAINT_RECTANGLE_INACTIVE BUTTON_PAINT_RECTANGLE_ACTIVE RECENTER_RECENTER RECENTER_DEEPEST RECENTER_SURFACE RECENTER_HOTKEYS BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON BUILDING_SHEET_FARM_INACTIVE_OPTION BUILDING_SHEET_FARM_ACTIVE_OPTION COMBAT_ICON_VERB_KICK COMBAT_ICON_VERB_PUNCH COMBAT_ICON_VERB_POMMEL_STRIKE COMBAT_ICON_VERB_LASH COMBAT_ICON_VERB_BASH COMBAT_ICON_VERB_HACK COMBAT_ICON_VERB_SLAP COMBAT_ICON_VERB_SLASH ADVENTURE_COMBAT_PREF_ACCORDING_ON ADVENTURE_COMBAT_PREF_WRESTLE_ON ADVENTURE_COMBAT_PREF_CHARGE_ON ADVENTURE_COMBAT_PREF_STRIKE_ON COMBAT_ICON_VERB_PUSH COMBAT_ICON_VERB_PINCER COMBAT_ICON_VERB_STING COMBAT_ICON_VERB_BITE ADVENTURE_COMBAT_PREF_WRESTLE_OFF ADVENTURE_COMBAT_PREF_CHARGE_OFF ADVENTURE_COMBAT_PREF_STRIKE_OFF ADVENTURE_COMBAT_PREF_CHARGE_DEF_ACCORDING_ON ADVENTURE_COMBAT_PREF_CHARGE_DEF_STAND_ON ADVENTURE_COMBAT_PREF_CHARGE_DEF_MOVE_ON ADVENTURE_COMBAT_PREF_DODGE_STAND_ON ADVENTURE_COMBAT_PREF_DODGE_MOVE_ON ADVENTURE_INTERACTION_ICON_UNRETRACT_FROM_BP ADVENTURE_INTERACTION_ICON_RETRACT_INTO_BP ADVENTURE_COMBAT_PREF_CHARGE_DEF_ACCORDING_OFF ADVENTURE_COMBAT_PREF_CHARGE_DEF_STAND_OFF ADVENTURE_COMBAT_PREF_CHARGE_DEF_MOVE_OFF ADVENTURE_COMBAT_PREF_DODGE_STAND_OFF ADVENTURE_COMBAT_PREF_DODGE_MOVE_OFF ADVENTURE_COMBAT_PREF_ACCORDING_OFF BUTTON_BUILDING_INACTIVE BUTTON_LOWER_MENU BUTTON_DIG EXPAND_LIST_SMALL CONTRACT_LIST_SMALL EXPAND_LIST CONTRACT_LIST ADVENTURE_INTERACTION_ICON_ROOT_AROUND BUTTON_DIG_DIG_ACTIVE BUTTON_HAULING_ACTIVE BUTTON_HAULING_INACTIVE BUTTON_BURROW_ACTIVE BUTTON_BURROW_INACTIVE BUTTON_ZONE_ACTIVE BUTTON_ZONE_INACTIVE BUTTON_BUILDING_ACTIVE BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE BUTTON_DIG_CHANNEL_INACTIVE BUTTON_DIG_CHANNEL_ACTIVE BUTTON_DIG_RAMP_INACTIVE BUTTON_DIG_RAMP_ACTIVE BUTTON_DIG_STAIRS_INACTIVE BUTTON_DIG_STAIRS_ACTIVE BUTTON_DIG_DIG_INACTIVE BUTTON_DIG_MODE_ONLY_GEM_ACTIVE BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE BUTTON_DIG_MODE_AUTO_INACTIVE BUTTON_DIG_MODE_AUTO_ACTIVE BUTTON_DIG_MODE_ALL_INACTIVE BUTTON_DIG_MODE_ALL_ACTIVE BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE ADVENTURE_MOVEMENT_OPTIONS ADVENTURE_INVENTORY ADVENTURE_LOG ADVENTURE_STATUS ADVENTURE_TRAVEL_LOG ADVENTURE_TRAVEL_TRACKS_OFF ADVENTURE_TRAVEL_TRACKS_ON ADVENTURE_TRAVEL_CLOUDS_OFF ADVENTURE_INVENTORY_WEAR_ACTIVE ADVENTURE_INVENTORY_WEAR_INACTIVE ADVENTURE_INVENTORY_DROP_ACTIVE ADVENTURE_INVENTORY_DROP_INACTIVE ADVENTURE_BUILD ADVENTURE_SLEEP ADVENTURE_TRAVEL ADVENTURE_COMBAT_OPTIONS ADVENTURE_INVENTORY_INTERACT_ACTIVE ADVENTURE_INVENTORY_INTERACT_INACTIVE ADVENTURE_INVENTORY_EAT_DRINK_ACTIVE ADVENTURE_INVENTORY_EAT_DRINK_INACTIVE ADVENTURE_INVENTORY_PUT_INTO_ACTIVE ADVENTURE_INVENTORY_PUT_INTO_INACTIVE ADVENTURE_INVENTORY_REMOVE_ACTIVE ADVENTURE_INVENTORY_REMOVE_INACTIVE COMBAT_ICON_GOUGE COMBAT_ICON_PINCH COMBAT_ICON_THROW COMBAT_ICON_TAKEDOWN COMBAT_ICON_CHOKE COMBAT_ICON_JOINT_LOCK COMBAT_ICON_GRAB COMBAT_ICON_WRESTLE COMBAT_ICON_BP_HEAD COMBAT_ICON_BP_STANCE COMBAT_ICON_BP_GRASP COMBAT_ICON_LATCHED_ON COMBAT_ICON_STRANGLE COMBAT_ICON_SHAKE COMBAT_ICON_LOOSEN COMBAT_ICON_BREAK COMBAT_ICON_BP_GUTS COMBAT_ICON_BP_BREATHE COMBAT_ICON_BP_CIRCULATION COMBAT_ICON_BP_LIMB_STANCE COMBAT_ICON_BP_LIMB_GRASP COMBAT_ICON_BP_SIGHT COMBAT_ICON_BP_LOWERBODY COMBAT_ICON_BP_UPPERBODY COMBAT_ICON_BP_NERVOUS COMBAT_ICON_BP_THOUGHT COMBAT_ICON_BP_HEAR COMBAT_ICON_BP_SMELL COMBAT_ICON_BP_DIGIT COMBAT_ICON_BP_INTERNAL COMBAT_ICON_BP_JOINT COMBAT_ICON_BP_THROAT COMBAT_ICON_VERB_STAB COMBAT_ICON_MULTI COMBAT_ICON_CHARGE COMBAT_ICON_PRECISE COMBAT_ICON_WILD COMBAT_ICON_HEAVY COMBAT_ICON_QUICK COMBAT_ICON_BP_FLIER BUTTON_STRESS_5 BUTTON_STRESS_4 BUTTON_STRESS_3 BUTTON_STRESS_2 BUTTON_STRESS_1 BUTTON_STRESS_0 BUTTON_HELP BUTTON_SETTINGS BUILDING_INFO_DOOR_PERMITTED_ACTIVE BUILDING_INFO_DOOR_FORBIDDEN BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE BUTTON_PAUSE_INACTIVE BUTTON_PAUSE_ACTIVE BUTTON_PLAY_INACTIVE BUTTON_PLAY_ACTIVE BUTTON_STRESS_6 BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE BUILDING_INFO_INACTIVE BUILDING_INFO_ACTIVE BUILDING_INFO_DOOR_PERMITTED BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE BUILDING_INFO_ANIMAL_TRAP_GEM BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE BUILDING_INFO_ANIMAL_TRAP_FISH BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE BUILDING_INFO_ANIMAL_TRAP_MEAT BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE UNIT_SHEET_CAMERA_INACTIVE UNIT_SHEET_EXPEL UNIT_SHEET_CUSTOMIZE INVENTORY_ASSIGNED_SYMBOL INVENTORY_ASSIGNED_TOOL INVENTORY_ASSIGNED_CLOTHING INVENTORY_ASSIGNED_SQUAD BUILDING_INFO_ANIMAL_TRAP_NONE PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE PETS_LIVESTOCK_WAR_TRAINING_ACTIVE PETS_LIVESTOCK_WAR_TRAINING_INACTIVE PETS_LIVESTOCK_ASSIGN_TRAINER UNIT_SHEET_VIEW_REPORTS UNIT_SHEET_CAMERA_ACTIVE ADVENTURE_INVENTORY_ITEM_DROP ADVENTURE_INVENTORY_ITEM_DETAILS PETS_LIVESTOCK_GELD_ACTIVE PETS_LIVESTOCK_GELD_INACTIVE PETS_LIVESTOCK_SLAUGHTER_ACTIVE PETS_LIVESTOCK_SLAUGHTER_INACTIVE PETS_LIVESTOCK_AVAILABLE_AS_PET PETS_LIVESTOCK_UNAVAILABLE_AS_PET BUILDING_SHEET_REMOVE BUILDING_SHEET_CLEAR_WORKER BUILDING_SHEET_ASSIGN_WORKER ADVENTURE_INVENTORY_ITEM_INTERACT ADVENTURE_INVENTORY_ITEM_EAT_DRINK ADVENTURE_INVENTORY_ITEM_PUT_INTO ADVENTURE_INVENTORY_ITEM_REMOVE ADVENTURE_INVENTORY_ITEM_WEAR BUTTON_PRIORITY_4_ACTIVE BUTTON_PRIORITY_3_INACTIVE BUTTON_PRIORITY_3_ACTIVE BUTTON_PRIORITY_2_INACTIVE BUTTON_PRIORITY_2_ACTIVE BUTTON_PRIORITY_1_INACTIVE BUTTON_PRIORITY_1_ACTIVE BUTTON_DIG_MODE_ONLY_GEM_INACTIVE BUTTON_DES_BLUEPRINT_ACTIVE BUTTON_PRIORITY_7_INACTIVE BUTTON_PRIORITY_7_ACTIVE BUTTON_PRIORITY_6_INACTIVE BUTTON_PRIORITY_6_ACTIVE BUTTON_PRIORITY_5_INACTIVE BUTTON_PRIORITY_5_ACTIVE BUTTON_PRIORITY_4_INACTIVE BUTTON_DES_GATHER_ACTIVE BUTTON_DES_CHOP_INACTIVE BUTTON_DES_CHOP_ACTIVE BUTTON_DES_FROM_BLUEPRINT_INACTIVE BUTTON_DES_TO_BLUEPRINT_INACTIVE BUTTON_DES_FROM_BLUEPRINT_ACTIVE BUTTON_DES_TO_BLUEPRINT_ACTIVE BUTTON_DES_BLUEPRINT_INACTIVE BUTTON_DES_SMOOTH_TRACK_ACTIVE BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE BUTTON_DES_SMOOTH_SMOOTH_INACTIVE BUTTON_DES_SMOOTH_SMOOTH_ACTIVE BUTTON_DES_SMOOTH_INACTIVE BUTTON_DES_SMOOTH_ACTIVE BUTTON_DES_GATHER_INACTIVE BUTTON_DES_FORBID_INACTIVE BUTTON_DES_FORBID_ACTIVE BUTTON_DES_CLAIM_INACTIVE BUTTON_DES_CLAIM_ACTIVE BUTTON_DES_ITEM_BUILDING BUTTON_DES_SMOOTH_FORTIFY_INACTIVE BUTTON_DES_SMOOTH_FORTIFY_ACTIVE BUTTON_DES_SMOOTH_TRACK_INACTIVE BUTTON_DES_UNMELT_INACTIVE BUTTON_DES_UNMELT_ACTIVE BUTTON_DES_MELT_INACTIVE BUTTON_DES_MELT_ACTIVE BUTTON_DES_UNDUMP_INACTIVE BUTTON_DES_UNDUMP_ACTIVE BUTTON_DES_DUMP_INACTIVE BUTTON_DES_DUMP_ACTIVE BUTTON_DES_TRAFFIC_NORMAL_ACTIVE BUTTON_DES_TRAFFIC_HIGH_INACTIVE BUTTON_DES_TRAFFIC_HIGH_ACTIVE BUTTON_DES_TRAFFIC BUTTON_DES_UNHIDE_INACTIVE BUTTON_DES_UNHIDE_ACTIVE BUTTON_DES_HIDE_INACTIVE BUTTON_DES_HIDE_ACTIVE BUTTON_CLOSE_LEFT BUTTON_OPEN_RIGHT BUTTON_DES_ERASE BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE BUTTON_DES_TRAFFIC_LOW_INACTIVE BUTTON_DES_TRAFFIC_LOW_ACTIVE BUTTON_DES_TRAFFIC_NORMAL_INACTIVE HORIZONTAL_OPTION_ACTIVE HORIZONTAL_OPTION_LEFT_ORNAMENT SHORT_SUBSUBTAB_SELECTED SHORT_SUBSUBTAB SHORT_SUBTAB_SELECTED SHORT_SUBTAB SHORT_TAB_SELECTED SHORT_TAB BUILDING_JOBS_DO_NOW_ACTIVE BUILDING_JOBS_DO_NOW BUILDING_JOBS_REPEAT_ACTIVE BUILDING_JOBS_REPEAT HORIZONTAL_OPTION_RIGHT_ORNAMENT HORIZONTAL_OPTION_CONFIRM HORIZONTAL_OPTION_REMOVE HORIZONTAL_OPTION_INACTIVE BUILDING_SHORT_ITEM_TASK BUILDING_JOBS_QUOTA BUILDING_JOBS_ACTIVE BUILDING_JOBS_REMOVE_WORKER BUILDING_JOBS_REMOVE BUILDING_JOBS_PRIORITY_UP BUILDING_JOBS_SUSPENDED_ACTIVE BUILDING_JOBS_SUSPENDED BUILDING_ITEM_OTHER BUILDING_ITEM_DEAD BUILDING_ITEM_LOADED BUILDING_ITEM_BAIT BUILDING_ITEM_ANIMAL BUILDING_ITEM_TRADE BUILDING_ITEM_INCORPORATED BUILDING_ITEM_TASK QUALITY_DOWN_INACTIVE QUALITY_UP_INACTIVE QUALITY_DOWN QUALITY_UP ANNOUNCEMENT_OPEN_FROM_MAIN ANNOUNCEMENT_PAUSING_ON_NEW_REPORT ANNOUNCEMENT_NOT_PAUSING_ON_NEW_REPORT ANNOUNCEMENT_OPEN_ALL_ANNOUNCEMENTS STOCKS_MELT_ACTIVE STOCKS_MELT STOCKS_DUMP_ACTIVE STOCKS_DUMP STOCKS_FORBID_ACTIVE STOCKS_FORBID STOCKS_VIEW_ITEM STOCKS_RECENTER SHORT_MELT_ACTIVE SHORT_MELT SHORT_DUMP_ACTIVE SHORT_DUMP SHORT_FORBID_ACTIVE SHORT_FORBID STOCKS_HIDE_ACTIVE STOCKS_HIDE SCROLLBAR_SMALL_SCROLLER_HOVER SCROLLBAR_SMALL_SCROLLER SCROLLBAR SLIDER_HOVER SLIDER SLIDER_BACKGROUND SHORT_HIDE_ACTIVE SHORT_HIDE DIPLOMACY_LIGHT SIEGE_LIGHT BUTTON_FILTER_NAME ASSIGN_TRADE_PROHIBITED ASSIGN_TRADE_BEING_BROUGHT ASSIGN_TRADE_IN_DEPOT ASSIGN_TRADE_NOT_SELECTED ASSIGN_TRADE_SELECTED ADVENTURE_LOG_ITEM_INACTIVE ADVENTURE_LOG_ITEM_ACTIVE ADVENTURE_LOG_PINNED_INACTIVE ADVENTURE_LOG_PINNED_ACTIVE GRID_CELL_BUTTON GRID_CELL_ACTIVE GRID_CELL_INACTIVE PETITIONS_LIGHT EMBARK_CONTRACT_Y_INACTIVE EMBARK_CONTRACT_Y_ACTIVE EMBARK_EXPAND_Y_INACTIVE EMBARK_EXPAND_Y_ACTIVE EMBARK_NOT_SELECTED EMBARK_SELECTED LEGENDS_TAB_PAGE_RIGHT LEGENDS_TAB_PAGE_LEFT HELP_REVEAL HELP_HIDE HELP_CLOSE HELP_CORNER HELP_BORDER ADV_RAMP_ARROWS_ON ADV_LIQUID_NUMBERS_OFF ADV_LIQUID_NUMBERS_ON INTERFACE_ADV_ENV ADV_TRACKS_OFF ADV_TRACKS_ON ADV_ZOOM_OUT_OFF ADV_ZOOM_OUT_ON ADV_ZOOM_IN_OFF ADV_ZOOM_IN_ON ADV_RAMP_ARROWS_OFF BUTTON_ADD_INVALID BUTTON_ADD_PRESSED BUTTON_ADD_HOVER BUTTON_ADD BUTTON_RECTANGLE_DARK BUTTON_RECTANGLE_LIGHT BUTTON_RECTANGLE_SELECTED BUTTON_RECTANGLE BUTTON_EXPANDER_OPEN BUTTON_EXPANDER_CLOSED BUTTON_SUBTRACT_INVALID BUTTON_SUBTRACT_PRESSED BUTTON_SUBTRACT_HOVER BUTTON_SUBTRACT INTERIOR_BORDER_S_W_E INTERIOR_BORDER_N_W_E INTERIOR_BORDER_N_S_W_E BUTTON_RECTANGLE_DIVIDER EMBARK_CONTRACT_X_INACTIVE EMBARK_CONTRACT_X_ACTIVE EMBARK_EXPAND_X_INACTIVE EMBARK_EXPAND_X_ACTIVE SORT_ASCENDING_INACTIVE SORT_ASCENDING_ACTIVE INTERFACE_BACKGROUND COMBAT_ICON_WRESTLE_LEFT COMBAT_ICON_WRESTLE_EQUAL COMBAT_ICON_WRESTLE_RIGHT INTERIOR_BORDER_N_S INTERIOR_BORDER_W_E TYPE_FILTER_TEXT TYPE_FILTER_RIGHT TYPE_FILTER_LEFT SORT_TEXT_INACTIVE SORT_TEXT_ACTIVE SORT_DESCENDING_INACTIVE SORT_DESCENDING_ACTIVE SCROLLBAR_BOTTOM_SCROLLER SCROLLBAR_TOP_SCROLLER_HOVER SCROLLBAR_TOP_SCROLLER SCROLLBAR_DOWN_PRESSED SCROLLBAR_DOWN_HOVER SCROLLBAR_UP_PRESSED SCROLLBAR_UP_HOVER NOT_PINNED SCROLLBAR_UNDERGROUND SCROLLBAR_GROUND SCROLLBAR_SKY SCROLLBAR_CENTER_SCROLLER_HOVER SCROLLBAR_CENTER_SCROLLER SCROLLBAR_BLANK_SCROLLER_HOVER SCROLLBAR_BLANK_SCROLLER SCROLLBAR_BOTTOM_SCROLLER_HOVER SKILL_PROGRESS_BAR_LEFT_EMPTY SKILL_PROGRESS_BAR_RIGHT_HALF SKILL_PROGRESS_BAR_MID_HALF SKILL_PROGRESS_BAR_LEFT_HALF SKILL_PROGRESS_BAR_RIGHT_FULL SKILL_PROGRESS_BAR_MID_FULL SKILL_PROGRESS_BAR_LEFT_FULL BUTTON_FILTER_NO_MAG_RIGHT CUSTOM_FURNACE_GRAPHICS CUSTOM_WORKSHOP_GRAPHICS SHAPE_GRAPHICS_SMALL_GEM SHAPE_GRAPHICS_LARGE_GEM SKILL_PROGRESS_BAR_RIGHT_EMPTY SKILL_PROGRESS_BAR_MID_EMPTY STATUE_SHAPE_GRAPHICS STATUE_CREATURE_CASTE_GRAPHICS STATUE_CREATURE_GRAPHICS STATUE_ITEM_GRAPHICS BUTTON_PICTURE_BOX_DARK BUTTON_PICTURE_BOX_LIGHT BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED BUTTON_PICTURE_BOX_HIGHLIGHTED BUTTON_PICTURE_BOX_SELECTED BUTTON_PICTURE_BOX SCROLLBAR_OFFCENTER_SCROLLER_HOVER SCROLLBAR_OFFCENTER_SCROLLER ADVENTURE_BURDEN_LIGHT BUTTON_CATEGORY_RECTANGLE_OFF BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED BUTTON_CATEGORY_RECTANGLE_ON BUTTON_CATEGORY_RECTANGLE_ON_SELECTED BUTTON_CATEGORY_RECTANGLE BUTTON_CATEGORY_RECTANGLE_SELECTED BUTTON_FILTER BORDER_MIDDLE_INTERSECTION CALENDAR_DAY_FUTURE CALENDAR_DAY_CURRENT CALENDAR_DAY_PAST Invalid ASCII RECTANGLE ADVENTURE_TACTICAL_MODE_OFF ADVENTURE_TACTICAL_MODE_ON ADVENTURE_BURDEN_HEAVY HOVER_RECTANGLE_JOIN_E_SE HOVER_RECTANGLE_JOIN_E_S HOVER_RECTANGLE_JOIN_W_S HOVER_RECTANGLE_JOIN_W_SW BORDER_RIGHT BORDER_LEFT BORDER_BOTTOM BORDER_TOP ADVENTURE_TRAVEL_DIR_CENTER_YES ADVENTURE_TRAVEL_DIR_W_YES ADVENTURE_TRAVEL_DIR_NE_YES ADVENTURE_TRAVEL_DIR_N_YES ADVENTURE_TRAVEL_DIR_NW_YES HOVER_TAB_INSIDE_CORNER_BOTTOM HOVER_TAB_INSIDE_CORNER_TOP HOVER_TAB_INACTIVE ADVENTURE_TRAVEL_DIR_W_NO ADVENTURE_TRAVEL_DIR_NE_NO ADVENTURE_TRAVEL_DIR_N_NO ADVENTURE_TRAVEL_DIR_NW_NO ADVENTURE_TRAVEL_DIR_SE_YES ADVENTURE_TRAVEL_DIR_S_YES ADVENTURE_TRAVEL_DIR_SW_YES ADVENTURE_TRAVEL_DIR_E_YES ADVENTURE_TRAVEL_DIR_DOWN ADVENTURE_TRAVEL_DIR_UP ADVENTURE_TRAVEL_DIR_UP_DOWN ADVENTURE_TRAVEL_DIR_SE_NO ADVENTURE_TRAVEL_DIR_S_NO ADVENTURE_TRAVEL_DIR_SW_NO ADVENTURE_TRAVEL_DIR_E_NO ADVENTURE_TRAVEL_DIR_CENTER_NO LEGENDS_TAB_CLOSE_ACTIVE LEGENDS_TAB_CLOSE_INACTIVE BOTTOM_BUTTON_BORDER_E BOTTOM_BUTTON_BORDER_NE BOTTOM_BUTTON_BORDER_INTERIOR BOTTOM_BUTTON_BORDER_N BOTTOM_BUTTON_BORDER_W BOTTOM_BUTTON_BORDER_NW WEAPON_GRAPHICS SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT Unknown siegeammo graphics weapon token: SIEGEAMMO_GRAPHICS AMMO_GRAPHICS_DIAGONAL_WOOD WEAPON_GRAPHICS_UPRIGHT_2T WEAPON_GRAPHICS_UPRIGHT_1T WEAPON_GRAPHICS_WEAPON_TRAP WEAPON_GRAPHICS_WOOD_GROWN WEAPON_GRAPHICS_WOOD WEAPON_GRAPHICS_MATERIAL WEAPON_GRAPHICS_DEFAULT Unknown weapon graphics weapon token: WEAPON_GRAPHICS_UPRIGHT_10T WEAPON_GRAPHICS_UPRIGHT_9T WEAPON_GRAPHICS_UPRIGHT_8T WEAPON_GRAPHICS_UPRIGHT_7T WEAPON_GRAPHICS_UPRIGHT_6T WEAPON_GRAPHICS_UPRIGHT_5T WEAPON_GRAPHICS_UPRIGHT_4T WEAPON_GRAPHICS_UPRIGHT_3T WEAPON_GRAPHICS_UPRIGHT_8B WEAPON_GRAPHICS_UPRIGHT_7B WEAPON_GRAPHICS_UPRIGHT_6B WEAPON_GRAPHICS_UPRIGHT_5B WEAPON_GRAPHICS_UPRIGHT_4B WEAPON_GRAPHICS_UPRIGHT_3B WEAPON_GRAPHICS_UPRIGHT_2B WEAPON_GRAPHICS_UPRIGHT_1B TOOL_GRAPHICS_HIVE_BLD_IN_USE TOOL_GRAPHICS_HIVE_BLD ADD_TOOL_GRAPHICS Unknown tool graphics tool token: WEAPON_GRAPHICS_UPRIGHT_10B WEAPON_GRAPHICS_UPRIGHT_9B TOOL_GRAPHICS_CONTAINER_METAL_ITEM TOOL_GRAPHICS_CONTAINER_STONE_ITEM TOOL_GRAPHICS_CONTAINER_WOOD_ITEM TOOL_GRAPHICS_CONTAINER_LIQUID TOOL_GRAPHICS_CONTAINER_METAL_LIQUID TOOL_GRAPHICS_CONTAINER_STONE_LIQUID TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID TOOL_GRAPHICS_HIVE_BLD_PRODUCTS TOOL_GRAPHICS_WOOD TOOL_GRAPHICS_CONTAINER_TOP_PLANT_SUBTERRANEAN TOOL_GRAPHICS_CONTAINER_TOP_CHEESE TOOL_GRAPHICS_CONTAINER_TOP_BAG TOOL_GRAPHICS_CONTAINER_TOP_FISH TOOL_GRAPHICS_CONTAINER_TOP_MEAT TOOL_GRAPHICS_CONTAINER_TOP_MEAL TOOL_GRAPHICS_CONTAINER_TOP_PLANT TOOL_GRAPHICS_DAMAGE TOOL_GRAPHICS_GLASS_VARIANT TOOL_GRAPHICS_METAL_VARIANT TOOL_GRAPHICS_STONE_VARIANT TOOL_GRAPHICS_WOOD_VARIANT TOOL_GRAPHICS_GLASS TOOL_GRAPHICS_METAL TOOL_GRAPHICS_STONE BOULDER_GRAPHICS CHEESE_GRAPHICS_ALT CHEESE_GRAPHICS Statue shape adj not recognized: WOOD_GRAPHICS Unknown bar graphics material: BARS_GRAPHICS Unknown rough gem graphics material: ROUGH_GEM_GRAPHICS Unknown boulder graphics material: Unknown gloves graphics gloves token: GLOVES_GRAPHICS Unknown armor graphics armor token: ARMOR_GRAPHICS Unknown food graphics food token: FOOD_GRAPHICS Unknown wood graphics material: wood graphics Unknown shield graphics shield token: SHIELD_GRAPHICS Unknown shoes graphics shoes token: SHOES_GRAPHICS Unknown pants graphics pants token: PANTS_GRAPHICS Unknown helm graphics helm token: HELM_GRAPHICS TRAPCOMP_GRAPHICS_UPRIGHT_1T TRAPCOMP_GRAPHICS_WEAPON_TRAP Unknown trapcomp graphics trapcomp token: TRAPCOMP_GRAPHICS Unknown toy graphics toy token: TOY_GRAPHICS SHIELD_GRAPHICS_WOODEN SHOES_GRAPHICS_METAL TRAPCOMP_GRAPHICS_UPRIGHT_9T TRAPCOMP_GRAPHICS_UPRIGHT_8T TRAPCOMP_GRAPHICS_UPRIGHT_7T TRAPCOMP_GRAPHICS_UPRIGHT_6T TRAPCOMP_GRAPHICS_UPRIGHT_5T TRAPCOMP_GRAPHICS_UPRIGHT_4T TRAPCOMP_GRAPHICS_UPRIGHT_3T TRAPCOMP_GRAPHICS_UPRIGHT_2T TRAPCOMP_GRAPHICS_UPRIGHT_7B TRAPCOMP_GRAPHICS_UPRIGHT_6B TRAPCOMP_GRAPHICS_UPRIGHT_5B TRAPCOMP_GRAPHICS_UPRIGHT_4B TRAPCOMP_GRAPHICS_UPRIGHT_3B TRAPCOMP_GRAPHICS_UPRIGHT_2B TRAPCOMP_GRAPHICS_UPRIGHT_1B TRAPCOMP_GRAPHICS_UPRIGHT_10T AMMO_GRAPHICS_DIAGONAL_DEFAULT AMMO_GRAPHICS_STRAIGHT_WOOD AMMO_GRAPHICS_STRAIGHT_DEFAULT Unknown ammo graphics weapon token: TRAPCOMP_GRAPHICS_UPRIGHT_10B TRAPCOMP_GRAPHICS_UPRIGHT_9B TRAPCOMP_GRAPHICS_UPRIGHT_8B FORTIFICATION_ICE_OPEN_NWE FORTIFICATION_ICE_OPEN_NSE FORTIFICATION_ICE_OPEN_NSW FORTIFICATION_ICE_OPEN_NSWE FORTIFICATION_ICE FORTIFICATION_WOOD_OPEN_SE FORTIFICATION_WOOD_OPEN_SW FORTIFICATION_WOOD_OPEN_NE FLOW_MIASMA FORTIFICATION_ICE_OPEN_SE FORTIFICATION_ICE_OPEN_SW FORTIFICATION_ICE_OPEN_NE FORTIFICATION_ICE_OPEN_NW FORTIFICATION_ICE_OPEN_WE FORTIFICATION_ICE_OPEN_NS FORTIFICATION_ICE_OPEN_SWE FLOW_SMOKE FLOW_FIRE FLOW_DRAGONFIRE FLOW_VAPOR FLOW_BOILING FLOW_LAVA_MIST FLOW_WATER_MIST FLOW_DUST PORTRAIT_ORDINARY PORTRAIT_HERO PORTRAIT_CHOSEN DEFAULT_PORTRAIT_FRAME HERO_PORTRAIT_FRAME CHOSEN_PORTRAIT_FRAME DEFAULT_PORTRAIT_BACKGROUND FLOW_ITEM PORTRAIT_ADD_INACTIVE PORTRAIT_ADD_ACTIVE PORTRAIT_RIGHT PORTRAIT_LEFT DEFAULT_PORTRAIT_BACKGROUND_SELECTED PORTRAIT_ORDINARY_SELECTED PORTRAIT_HERO_SELECTED PORTRAIT_CHOSEN_SELECTED VISION_SHADOW_N_W VISION_SHADOW_E VISION_SHADOW_W VISION_SHADOW_S VISION_SHADOW_N PORTRAIT_FRAME_DEITY_GOOD PORTRAIT_FRAME_DEITY_NORMAL PORTRAIT_FRAME_DEITY_BAD VISION_SHADOW_N_S_W_E VISION_SHADOW_S_W_E VISION_SHADOW_N_W_E VISION_SHADOW_N_S_E VISION_SHADOW_N_S_W VISION_SHADOW_S_E VISION_SHADOW_S_W VISION_SHADOW_N_E CREATURE_IS_TRAVELING UNIT_SELECTOR_POND UNIT_SELECTOR_PIT UNIT_SELECTOR_PASTURE VISION_SHADOW_SE VISION_SHADOW_SW VISION_SHADOW_NE VISION_SHADOW_NW TOOL_GRAPHICS_WATER TOOL_GRAPHICS_VOMIT TOOL_GRAPHICS_BLOOD TOOL_GRAPHICS_BANDS TOOL_GRAPHICS_ENGRAVING TOOL_GRAPHICS_STUDS TOOL_GRAPHICS_RINGS TOOL_GRAPHICS_SPIKES GRASS_STAIR_UP GRASS_STAIR_UPDOWN CUSTOM_SYMBOL TILE_GRAPHICS TILE_GRAPHICS_RECTANGLE Shape token not recognized: TOOL_GRAPHICS_SHAPE TOOL_GRAPHICS_MUD SAND_STAIR_UPDOWN DIRT_STAIR_DOWN DIRT_STAIR_UP DIRT_STAIR_UPDOWN STONE_STAIR_DOWN STONE_STAIR_UP STONE_STAIR_UPDOWN GRASS_STAIR_DOWN SAND_W_STAIR_DOWN SAND_W_STAIR_UP SAND_W_STAIR_UPDOWN SAND_Y_STAIR_DOWN SAND_Y_STAIR_UP SAND_Y_STAIR_UPDOWN SAND_STAIR_DOWN SAND_STAIR_UP PALETTE_STAIR_UP PALETTE_STAIR_UPDOWN SAND_B_STAIR_DOWN SAND_B_STAIR_UP SAND_B_STAIR_UPDOWN SAND_R_STAIR_DOWN SAND_R_STAIR_UP SAND_R_STAIR_UPDOWN FORTIFICATION_OPEN_NWE FORTIFICATION_OPEN_NSE FORTIFICATION_OPEN_NSW FORTIFICATION_OPEN_NSWE WORKSHOP_FLOOR SMOOTH_FLOOR PALETTE_STAIR_DOWN FORTIFICATION_WOOD FORTIFICATION_OPEN_SE FORTIFICATION_OPEN_SW FORTIFICATION_OPEN_NE FORTIFICATION_OPEN_NW FORTIFICATION_OPEN_WE FORTIFICATION_OPEN_NS FORTIFICATION_OPEN_SWE FORTIFICATION_WOOD_OPEN_NW FORTIFICATION_WOOD_OPEN_WE FORTIFICATION_WOOD_OPEN_NS FORTIFICATION_WOOD_OPEN_SWE FORTIFICATION_WOOD_OPEN_NWE FORTIFICATION_WOOD_OPEN_NSE FORTIFICATION_WOOD_OPEN_NSW FORTIFICATION_WOOD_OPEN_NSWE BUILDING_ICON_TRACK BUILDING_ICON_SUPPORT BUILDING_ICON_WINDOW_GEM BUILDING_ICON_WINDOW_GLASS BUILDING_ICON_BARS_FLOORS BUILDING_ICON_BARS_VERTICAL BUILDING_ICON_GRATE_FLOOR BUILDING_ICON_GRATE_WALL BUILDING_ICON_GEAR_ASSEMBLY BUILDING_ICON_WINDMILL BUILDING_ICON_WATER_WHEEL BUILDING_ICON_SCREW_PUMP BUILDING_ICON_FLOODGATE BUILDING_ICON_WELL BUILDING_ICON_LEVER BUILDING_ICON_TRACK_STOP BUILDING_ICON_PRESSURE_PLATE BUILDING_ICON_ANIMAL_TRAP BUILDING_ICON_CAGE BUILDING_ICON_RESTRAINT BUILDING_ICON_ROLLERS BUILDING_ICON_WORKSHOP_MILLSTONE BUILDING_ICON_AXLE_VERTICAL BUILDING_ICON_AXLE_HORIZONTAL BUILDING_ICON_BALLISTA BUILDING_ICON_ARMOR_STAND BUILDING_ICON_WEAPON_RACK BUILDING_ICON_ARCHERY_TARGET BUILDING_ICON_WEAPON BUILDING_ICON_TRAP_CAGE BUILDING_ICON_TRAP_WEAPON BUILDING_ICON_TRAP_STONE PLANNED_CONSTRUCTION_STAIR_UPDOWN PLANNED_CONSTRUCTION_STAIR_DOWN PLANNED_CONSTRUCTION_STAIR_UP PLANNED_CONSTRUCTION_FLOOR PLANNED_CONSTRUCTION_WALL PLANNED_CONSTRUCTION_FORTIFICATION BUILDING_ICON_WAGON BUILDING_ICON_CATAPULT PLANNED_CONSTRUCTION_TRACK_NW PLANNED_CONSTRUCTION_TRACK_NE PLANNED_CONSTRUCTION_TRACK_NS PLANNED_CONSTRUCTION_TRACK_E PLANNED_CONSTRUCTION_TRACK_W PLANNED_CONSTRUCTION_TRACK_S PLANNED_CONSTRUCTION_TRACK_N PLANNED_CONSTRUCTION_RAMP PLANNED_CONSTRUCTION_TRACK_NSWE PLANNED_CONSTRUCTION_TRACK_SWE PLANNED_CONSTRUCTION_TRACK_NWE PLANNED_CONSTRUCTION_TRACK_NSW PLANNED_CONSTRUCTION_TRACK_NSE PLANNED_CONSTRUCTION_TRACK_WE PLANNED_CONSTRUCTION_TRACK_SW PLANNED_CONSTRUCTION_TRACK_SE PLANNED_CONSTRUCTION_TRACK_RSE PLANNED_CONSTRUCTION_TRACK_RNW PLANNED_CONSTRUCTION_TRACK_RNE PLANNED_CONSTRUCTION_TRACK_RNS PLANNED_CONSTRUCTION_TRACK_RE PLANNED_CONSTRUCTION_TRACK_RW PLANNED_CONSTRUCTION_TRACK_RS PLANNED_CONSTRUCTION_TRACK_RN BUILDING_ICON_TRAPS BUILDING_ICON_CAGES_RESTRAINT BUILDING_ICON_MACHINES_FLUIDS BUILDING_ICON_WALLS_FLOORS BUILDING_ICON_DOORS_HATCHES BUILDING_ICON_FURNITURE BUILDING_ICON_WORKSHOPS CREATURE_IS_DEAD BUILDING_ICON_WORKSHOP_JEWELER BUILDING_ICON_WORKSHOP_CRAFTS BUILDING_ICON_WORKSHOPS_FURNACES BUILDING_ICON_WORKSHOP_METALSMITH BUILDING_ICON_WORKSHOP_MASON BUILDING_ICON_WORKSHOP_CARPENTER BUILDING_ICON_TRADE_DEPOT BUILDING_ICON_MILITARY BUILDING_ICON_FURNACE_SMELTER BUILDING_ICON_FURNACE_WOOD BUILDING_ICON_WORKSHOP_ASHERY BUILDING_ICON_WORKSHOP_SIEGE BUILDING_ICON_WORKSHOP_MECHANIC BUILDING_ICON_WORKSHOP_BOWYER BUILDING_ICON_WORKSHOPS_FARMING BUILDING_ICON_WORKSHOPS_CLOTHING BUILDING_ICON_WORKSHOP_STILL BUILDING_ICON_FARM_PLOT BUILDING_ICON_WORKSHOP_DYER BUILDING_ICON_WORKSHOP_CLOTHES BUILDING_ICON_WORKSHOP_LOOM BUILDING_ICON_WORKSHOP_LEATHER BUILDING_ICON_FURNACE_KILN BUILDING_ICON_FURNACE_GLASS BUILDING_ICON_NEST_BOX BUILDING_ICON_WORKSHOP_KENNEL BUILDING_ICON_WORKSHOP_QUERN BUILDING_ICON_WORKSHOP_FARMER BUILDING_ICON_WORKSHOP_KITCHEN BUILDING_ICON_WORKSHOP_FISHERY BUILDING_ICON_WORKSHOP_TANNER BUILDING_ICON_WORKSHOP_BUTCHER BUILDING_ICON_SLAB BUILDING_ICON_COFFIN BUILDING_ICON_CABINET BUILDING_ICON_BOX BUILDING_ICON_TABLE BUILDING_ICON_CHAIR BUILDING_ICON_BED BUILDING_ICON_HIVE BUILDING_ICON_HATCH BUILDING_ICON_DOOR BUILDING_ICON_INSTRUMENT BUILDING_ICON_OFFERING_PLACE BUILDING_ICON_DISPLAY_FURNITURE BUILDING_ICON_BOOKCASE BUILDING_ICON_TRACTION_BENCH BUILDING_ICON_STATUE BUILDING_ICON_FORTIFICATION BUILDING_ICON_ROAD_DIRT BUILDING_ICON_ROAD_PAVED BUILDING_ICON_BRIDGE BUILDING_ICON_STAIRS BUILDING_ICON_RAMP BUILDING_ICON_FLOOR BUILDING_ICON_WALL ZONE_GENERAL_N_S_W_E ZONE_SELECTED ZONE_SELECTED_N_S_E ZONE_SELECTED_N_S_W ZONE_SELECTED_S_W_E ZONE_SELECTED_N_W_E ZONE_SELECTED_W_E ZONE_SELECTED_N_S ZONE_GENERAL_S ZONE_GENERAL_W ZONE_GENERAL_E ZONE_GENERAL_N ZONE_GENERAL_S_W ZONE_GENERAL_S_E ZONE_GENERAL_N_E ZONE_GENERAL_N_W ZONE_BEDROOM ZONE_GENERAL ZONE_GENERAL_N_S_E ZONE_GENERAL_N_S_W ZONE_GENERAL_S_W_E ZONE_GENERAL_N_W_E ZONE_GENERAL_W_E ZONE_GENERAL_N_S ZONE_WATER_SOURCE ZONE_TOMB ZONE_DUNGEON ZONE_DORMITORY ZONE_BARRACKS ZONE_ARCHERY_RANGE ZONE_OFFICE ZONE_DINING_HALL ZONE_MEETING ZONE_CLAY ZONE_SAND ZONE_PIT ZONE_PEN ZONE_DUMP ZONE_GATHER ZONE_FISHING ZONE_SHRINE ZONE_GRAND_GUILDHALL ZONE_GUILDHALL ZONE_LIBRARY ZONE_TAVERN ZONE_MULTI ZONE_ANIMAL_TRAINING ZONE_HOSPITAL GUTS_W_2 GUTS_W_1 GUTS_S_2 GUTS_S_1 GUTS_N_2 GUTS_N_1 ZONE_TEMPLE_COMPLEX ZONE_TEMPLE GUTS_NE_2 GUTS_NE_1 GUTS_SW_2 GUTS_SW_1 GUTS_NW_2 GUTS_NW_1 GUTS_E_2 GUTS_E_1 ZONE_INACTIVE_N_S_W_E PLANNED_CONSTRUCTION_TRACK_RNSWE PLANNED_CONSTRUCTION_TRACK_RSWE PLANNED_CONSTRUCTION_TRACK_RNWE PLANNED_CONSTRUCTION_TRACK_RNSW PLANNED_CONSTRUCTION_TRACK_RNSE PLANNED_CONSTRUCTION_TRACK_RWE PLANNED_CONSTRUCTION_TRACK_RSW ZONE_INACTIVE_S ZONE_INACTIVE_W ZONE_INACTIVE_E ZONE_INACTIVE_N ZONE_INACTIVE_S_W ZONE_INACTIVE_S_E ZONE_INACTIVE_N_E ZONE_INACTIVE_N_W ZONE_INACTIVE_SELECTED_N_S_W_E ZONE_INACTIVE_N_S_E ZONE_INACTIVE_N_S_W ZONE_INACTIVE_S_W_E ZONE_INACTIVE_N_W_E ZONE_INACTIVE_W_E ZONE_INACTIVE_N_S ZONE_INACTIVE_SELECTED_S ZONE_INACTIVE_SELECTED_W ZONE_INACTIVE_SELECTED_E ZONE_INACTIVE_SELECTED_N ZONE_INACTIVE_SELECTED_S_W ZONE_INACTIVE_SELECTED_S_E ZONE_INACTIVE_SELECTED_N_E ZONE_INACTIVE_SELECTED_N_W ZONE_ACTIVE_N_S_W_E ZONE_INACTIVE_SELECTED ZONE_INACTIVE_SELECTED_N_S_E ZONE_INACTIVE_SELECTED_N_S_W ZONE_INACTIVE_SELECTED_S_W_E ZONE_INACTIVE_SELECTED_N_W_E ZONE_INACTIVE_SELECTED_W_E ZONE_INACTIVE_SELECTED_N_S ZONE_ACTIVE_S ZONE_ACTIVE_W ZONE_ACTIVE_E ZONE_ACTIVE_N ZONE_ACTIVE_S_W ZONE_ACTIVE_S_E ZONE_ACTIVE_N_E ZONE_ACTIVE_N_W ZONE_SELECTED_N_S_W_E ZONE_ACTIVE_N_S_E ZONE_ACTIVE_N_S_W ZONE_ACTIVE_S_W_E ZONE_ACTIVE_N_W_E ZONE_ACTIVE_W_E ZONE_ACTIVE_N_S ZONE_SELECTED_S ZONE_SELECTED_W ZONE_SELECTED_E ZONE_SELECTED_N ZONE_SELECTED_S_W ZONE_SELECTED_S_E ZONE_SELECTED_N_E ZONE_SELECTED_N_W WAGON_BLD SIDE_INDICATOR UNIT_STATUS STOCKPILE_ICON_SIGNLESS_ALL STOCKPILE_ICON_SIGNLESS_CUSTOM STOCKPILE_ICON_SIGNLESS_WOOD STOCKPILE_ICON_SIGNLESS_WEAPONS STOCKPILE_ICON_SIGNLESS_STONE WAGON_GOODS_E WAGON_GOODS_S WAGON_GOODS_N WAGON_GOODS_BLD WAGON_E WAGON_W WAGON_S WAGON_N WORKSHOP_CARPENTER WORKSHOP_CUSTOM WORKSHOP_MILLSTONE_TURNING WORKSHOP_MILLSTONE WAGON_GOODS_W WORKSHOP_SIEGE_OVERLAY WORKSHOP_MECHANIC WORKSHOP_MAGMAFORGE WORKSHOP_METALSMITH WORKSHOP_JEWELER WORKSHOP_FISHERY WORKSHOP_CLOTHES WORKSHOP_LEATHER WORKSHOP_BUTCHER TRADE_DEPOT_OVERLAY WORKSHOP_KITCHEN WORKSHOP_KENNEL_OVERLAY WORKSHOP_FARMER_OVERLAY WORKSHOP_CARPENTER_OVERLAY WORKSHOP_CUSTOM_OVERLAY FURNACE_KILN_LAVA FURNACE_GLASS_LAVA FURNACE_SMELTER_LAVA WORKSHOP_BUTCHER_OVERLAY WORKSHOP_MECHANIC_OVERLAY WORKSHOP_BOWYER_OVERLAY WORKSHOP_MAGMAFORGE_OVERLAY WORKSHOP_METALSMITH_OVERLAY WORKSHOP_JEWELER_OVERLAY WORKSHOP_CRAFTS_OVERLAY WORKSHOP_MASON_OVERLAY STOCKPILE_W STOCKPILE_W_UP STOCKPILE_S STOCKPILE_N STOCKPILE_N_UP STOCKPILE_FLOOR GUTS_SE_2 GUTS_SE_1 STOCKPILE_CLOTH STOCKPILE_BARS STOCKPILE_ARMOR STOCKPILE_ANIMALS STOCKPILE_AMMO STOCKPILE_BLANK STOCKPILE_E STOCKPILE_E_UP STOCKPILE_REFUSE STOCKPILE_LEATHER STOCKPILE_GEMS STOCKPILE_FURNITURE STOCKPILE_FOOD STOCKPILE_FINISHED_GOODS STOCKPILE_CORPSES STOCKPILE_COINS STOCKPILE_ICON_ANIMALS STOCKPILE_ICON_AMMO STOCKPILE_ICON_BLANK STOCKPILE_CUSTOM STOCKPILE_WOOD STOCKPILE_WEAPONS STOCKPILE_STONE STOCKPILE_SHEETS STOCKPILE_ICON_FURNITURE STOCKPILE_ICON_FOOD STOCKPILE_ICON_FINISHED_GOODS STOCKPILE_ICON_CORPSES STOCKPILE_ICON_COINS STOCKPILE_ICON_CLOTH STOCKPILE_ICON_BARS STOCKPILE_ICON_ARMOR STOCKPILE_ICON_CUSTOM STOCKPILE_ICON_WOOD STOCKPILE_ICON_WEAPONS STOCKPILE_ICON_STONE STOCKPILE_ICON_SHEETS STOCKPILE_ICON_REFUSE STOCKPILE_ICON_LEATHER STOCKPILE_ICON_GEMS STOCKPILE_ICON_SIGNLESS_COINS STOCKPILE_ICON_SIGNLESS_CLOTH STOCKPILE_ICON_SIGNLESS_BARS STOCKPILE_ICON_SIGNLESS_ARMOR STOCKPILE_ICON_SIGNLESS_ANIMALS STOCKPILE_ICON_SIGNLESS_AMMO STOCKPILE_ICON_SIGNLESS_BLANK STOCKPILE_ICON_ALL STOCKPILE_ICON_SIGNLESS_SHEETS STOCKPILE_ICON_SIGNLESS_REFUSE STOCKPILE_ICON_SIGNLESS_LEATHER STOCKPILE_ICON_SIGNLESS_GEMS STOCKPILE_ICON_SIGNLESS_FURNITURE STOCKPILE_ICON_SIGNLESS_FOOD STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS STOCKPILE_ICON_SIGNLESS_CORPSES TRAP_WEAPON_GENERIC_MACE TRAP_WEAPON_GENERIC_AXE TRAP_WEAPON_GENERIC_SWORD TRAP_WEAPON_GENERIC_WHIP TRAP_WEAPON_GENERIC_SPEAR TRAP_WEAPON_GENERIC_PIKE TRAP_WEAPON_UNLOADED TRAP_PLATE_READY_MINECART TRAP_PLATE_PRESSED TRAP_PLATE_READY TRAP_WEAPON_GENERIC_BLOWGUN TRAP_WEAPON_GENERIC_BOW TRAP_WEAPON_GENERIC_CROSSBOW TRAP_WEAPON_GENERIC_DAGGER TRAP_WEAPON_GENERIC_HAMMER UPRIGHT_WEAPON_RETRACTED_3 UPRIGHT_WEAPON_RETRACTED_2 UPRIGHT_WEAPON_RETRACTED_1 TRAP_PLATE_PRESSED_MAGMA TRAP_PLATE_READY_MAGMA TRAP_PLATE_PRESSED_WATER TRAP_PLATE_READY_WATER TRAP_PLATE_PRESSED_MINECART DEBRIS_1 UPRIGHT_WEAPON_RETRACTED_10 UPRIGHT_WEAPON_RETRACTED_9 UPRIGHT_WEAPON_RETRACTED_8 UPRIGHT_WEAPON_RETRACTED_7 UPRIGHT_WEAPON_RETRACTED_6 UPRIGHT_WEAPON_RETRACTED_5 UPRIGHT_WEAPON_RETRACTED_4 AXLE_VERTICAL_1 GEAR_ASSEMBLY_2 GEAR_ASSEMBLY_1 AXLE_HORIZONTAL_WE_2 AXLE_HORIZONTAL_WE_1 AXLE_HORIZONTAL_NS_2 AXLE_HORIZONTAL_NS_1 DEBRIS_2 AXLE_VERTICAL_FITTINGS_1 GEAR_ASSEMBLY_SOUTH_AXLE_2 GEAR_ASSEMBLY_SOUTH_AXLE_1 AXLE_HORIZONTAL_WE_FITTINGS_2 AXLE_HORIZONTAL_WE_FITTINGS_1 AXLE_HORIZONTAL_NS_FITTINGS_2 AXLE_HORIZONTAL_NS_FITTINGS_1 AXLE_VERTICAL_2 WINDMILL_E_1 WINDMILL_W_2 WINDMILL_W_1 WINDMILL_S_2 WINDMILL_S_1 WINDMILL_N_2 WINDMILL_N_1 AXLE_VERTICAL_FITTINGS_2 WINDMILL_SE_1 WINDMILL_SW_2 WINDMILL_SW_1 WINDMILL_NE_2 WINDMILL_NE_1 WINDMILL_NW_2 WINDMILL_NW_1 WINDMILL_E_2 WORKSHOP_ASHERY_OVERLAY WORKSHOP_KITCHEN_OVERLAY WORKSHOP_LOOM_OVERLAY WORKSHOP_STILL_OVERLAY WORKSHOP_FISHERY_OVERLAY WORKSHOP_CLOTHES_OVERLAY WORKSHOP_TANNER_OVERLAY WORKSHOP_LEATHER_OVERLAY FURNACE_KILN_LAVA_OVERLAY FURNACE_GLASS_LAVA_OVERLAY FURNACE_SMELTER_LAVA_OVERLAY FURNACE_KILN_OVERLAY FURNACE_GLASS_OVERLAY FURNACE_SMELTER_OVERLAY FURNACE_WOOD_OVERLAY WORKSHOP_DYER_OVERLAY CATAPULT_S CATAPULT_N BALLISTA_E BALLISTA_W BALLISTA_S BALLISTA_N FARMPLOT_PLANTED FARMPLOT TRACK_STOP_STONE_SW TRACK_STOP_STONE_SE TRACK_STOP_STONE_WE TRACK_STOP_STONE_NS LEVER_PULLED LEVER_SET CATAPULT_E CATAPULT_W TRACK_STOP_STONE_S TRACK_STOP_STONE_NSWE TRACK_STOP_STONE_NWE TRACK_STOP_STONE_SWE TRACK_STOP_STONE_NSE TRACK_STOP_STONE_NSW TRACK_STOP_STONE_NW TRACK_STOP_STONE_NE TRACK_STOP_WOOD_NE TRACK_STOP_WOOD_SW TRACK_STOP_WOOD_SE TRACK_STOP_WOOD_WE TRACK_STOP_WOOD_NS TRACK_STOP_STONE_W TRACK_STOP_STONE_E TRACK_STOP_STONE_N TRACK_STOP_WOOD_N TRACK_STOP_WOOD_S TRACK_STOP_WOOD_NSWE TRACK_STOP_WOOD_NWE TRACK_STOP_WOOD_SWE TRACK_STOP_WOOD_NSE TRACK_STOP_WOOD_NSW TRACK_STOP_WOOD_NW TRAP_STONE_UNLOADED TRAP_STONE_TOP TRAP_CAGE_UNLOADED TRAP_CAGE_TOP TRACK_STOP_WOOD_W TRACK_STOP_WOOD_E WORN1_STONE_WALL_SE WORN1_STONE_WALL_W_4 WORN1_STONE_WALL_W_3 WORN1_STONE_WALL_W_2 WORN1_STONE_WALL_W_1 WORN1_STONE_WALL_E_4 WORN1_STONE_WALL_E_3 WORN1_STONE_WALL_E_2 WORN1_STONE_WALL_N_S_E WORN1_STONE_WALL_N_E WORN1_STONE_WALL_S_E WORN1_STONE_WALL_N_W WORN1_STONE_WALL_S_W WORN1_STONE_WALL_SW WORN1_STONE_WALL_NE WORN1_STONE_WALL_NW WORN1_STONE_WALL_W_E_1 WORN1_STONE_WALL_N_S_W_E_4 WORN1_STONE_WALL_N_S_W_E_3 WORN1_STONE_WALL_N_S_W_E_2 WORN1_STONE_WALL_N_S_W_E_1 WORN1_STONE_WALL_N_S_W WORN1_STONE_WALL_S_W_E WORN1_STONE_WALL_N_W_E WORN2_STONE_WALL_N_1 WORN1_STONE_WALL_N_S_4 WORN1_STONE_WALL_N_S_3 WORN1_STONE_WALL_N_S_2 WORN1_STONE_WALL_N_S_1 WORN1_STONE_WALL_W_E_4 WORN1_STONE_WALL_W_E_3 WORN1_STONE_WALL_W_E_2 WORN2_STONE_WALL_E_1 WORN2_STONE_WALL_S_4 WORN2_STONE_WALL_S_3 WORN2_STONE_WALL_S_2 WORN2_STONE_WALL_S_1 WORN2_STONE_WALL_N_4 WORN2_STONE_WALL_N_3 WORN2_STONE_WALL_N_2 WORN2_STONE_WALL_SE WORN2_STONE_WALL_W_4 WORN2_STONE_WALL_W_3 WORN2_STONE_WALL_W_2 WORN2_STONE_WALL_W_1 WORN2_STONE_WALL_E_4 WORN2_STONE_WALL_E_3 WORN2_STONE_WALL_E_2 WORN2_STONE_WALL_N_S_E WORN2_STONE_WALL_N_E WORN2_STONE_WALL_S_E WORN2_STONE_WALL_N_W WORN2_STONE_WALL_S_W WORN2_STONE_WALL_SW WORN2_STONE_WALL_NE WORN2_STONE_WALL_NW WORN2_STONE_WALL_W_E_1 WORN2_STONE_WALL_N_S_W_E_4 WORN2_STONE_WALL_N_S_W_E_3 WORN2_STONE_WALL_N_S_W_E_2 WORN2_STONE_WALL_N_S_W_E_1 WORN2_STONE_WALL_N_S_W WORN2_STONE_WALL_S_W_E WORN2_STONE_WALL_N_W_E SCREWPUMP_W_1 SCREWPUMP_E_2 SCREWPUMP_E_1 WATER_WHEEL_WE_2 WATER_WHEEL_WE_1 WATER_WHEEL_NS_2 WATER_WHEEL_NS_1 WINDMILL_SE_2 SOIL_WALL_N_1 SCREWPUMP_AXLE_2 SCREWPUMP_AXLE_1 SCREWPUMP_S_2 SCREWPUMP_S_1 SCREWPUMP_N_2 SCREWPUMP_N_1 SCREWPUMP_W_2 SOIL_WALL_E_1 SOIL_WALL_S_4 SOIL_WALL_S_3 SOIL_WALL_S_2 SOIL_WALL_S_1 SOIL_WALL_N_4 SOIL_WALL_N_3 SOIL_WALL_N_2 SOIL_WALL_SE SOIL_WALL_W_4 SOIL_WALL_W_3 SOIL_WALL_W_2 SOIL_WALL_W_1 SOIL_WALL_E_4 SOIL_WALL_E_3 SOIL_WALL_E_2 SOIL_WALL_N_S_E SOIL_WALL_N_E SOIL_WALL_S_E SOIL_WALL_N_W SOIL_WALL_S_W SOIL_WALL_SW SOIL_WALL_NE SOIL_WALL_NW SOIL_WALL_W_E_1 SOIL_WALL_N_S_W_E_4 SOIL_WALL_N_S_W_E_3 SOIL_WALL_N_S_W_E_2 SOIL_WALL_N_S_W_E_1 SOIL_WALL_N_S_W SOIL_WALL_S_W_E SOIL_WALL_N_W_E WORN1_STONE_WALL_N_1 SOIL_WALL_N_S_4 SOIL_WALL_N_S_3 SOIL_WALL_N_S_2 SOIL_WALL_N_S_1 SOIL_WALL_W_E_4 SOIL_WALL_W_E_3 SOIL_WALL_W_E_2 WORN1_STONE_WALL_E_1 WORN1_STONE_WALL_S_4 WORN1_STONE_WALL_S_3 WORN1_STONE_WALL_S_2 WORN1_STONE_WALL_S_1 WORN1_STONE_WALL_N_4 WORN1_STONE_WALL_N_3 WORN1_STONE_WALL_N_2 ENGRAVED_STONE_WALL_NW ENGRAVED_STONE_WALL_SE ENGRAVED_STONE_WALL_W ENGRAVED_STONE_WALL_E ENGRAVED_STONE_WALL_S ENGRAVED_STONE_WALL_N SMOOTHED_STONE_WALL_N_S SMOOTHED_STONE_WALL_W_E ENGRAVED_STONE_WALL_N_W_E ENGRAVED_STONE_WALL_N_S_E ENGRAVED_STONE_WALL_N_E ENGRAVED_STONE_WALL_S_E ENGRAVED_STONE_WALL_N_W ENGRAVED_STONE_WALL_S_W ENGRAVED_STONE_WALL_SW ENGRAVED_STONE_WALL_NE MOSS_WALL_E MOSS_WALL_S MOSS_WALL_N ENGRAVED_STONE_WALL_N_S ENGRAVED_STONE_WALL_W_E ENGRAVED_STONE_WALL_N_S_W_E ENGRAVED_STONE_WALL_N_S_W ENGRAVED_STONE_WALL_S_W_E MOSS_WALL_S_E MOSS_WALL_N_W MOSS_WALL_S_W MOSS_WALL_SW MOSS_WALL_NE MOSS_WALL_NW MOSS_WALL_SE MOSS_WALL_W MOSS_WALL_N_S MOSS_WALL_W_E MOSS_WALL_N_S_W_E MOSS_WALL_N_S_W MOSS_WALL_S_W_E MOSS_WALL_N_W_E MOSS_WALL_N_S_E MOSS_WALL_N_E ROOT_WALL_SW ROOT_WALL_NE ROOT_WALL_NW ROOT_WALL_SE ROOT_WALL_W ROOT_WALL_E ROOT_WALL_S ROOT_WALL_N ROOT_WALL_N_S_W ROOT_WALL_S_W_E ROOT_WALL_N_W_E ROOT_WALL_N_S_E ROOT_WALL_N_E ROOT_WALL_S_E ROOT_WALL_N_W ROOT_WALL_S_W SAND_WALL_SE SAND_WALL_W SAND_WALL_E SAND_WALL_S SAND_WALL_N ROOT_WALL_N_S ROOT_WALL_W_E ROOT_WALL_N_S_W_E WORN3_STONE_WALL_N_1 WORN2_STONE_WALL_N_S_4 WORN2_STONE_WALL_N_S_3 WORN2_STONE_WALL_N_S_2 WORN2_STONE_WALL_N_S_1 WORN2_STONE_WALL_W_E_4 WORN2_STONE_WALL_W_E_3 WORN2_STONE_WALL_W_E_2 WORN3_STONE_WALL_E_1 WORN3_STONE_WALL_S_4 WORN3_STONE_WALL_S_3 WORN3_STONE_WALL_S_2 WORN3_STONE_WALL_S_1 WORN3_STONE_WALL_N_4 WORN3_STONE_WALL_N_3 WORN3_STONE_WALL_N_2 WORN3_STONE_WALL_SE WORN3_STONE_WALL_W_4 WORN3_STONE_WALL_W_3 WORN3_STONE_WALL_W_2 WORN3_STONE_WALL_W_1 WORN3_STONE_WALL_E_4 WORN3_STONE_WALL_E_3 WORN3_STONE_WALL_E_2 WORN3_STONE_WALL_N_S_E WORN3_STONE_WALL_N_E WORN3_STONE_WALL_S_E WORN3_STONE_WALL_N_W WORN3_STONE_WALL_S_W WORN3_STONE_WALL_SW WORN3_STONE_WALL_NE WORN3_STONE_WALL_NW WORN3_STONE_WALL_W_E_1 WORN3_STONE_WALL_N_S_W_E_4 WORN3_STONE_WALL_N_S_W_E_3 WORN3_STONE_WALL_N_S_W_E_2 WORN3_STONE_WALL_N_S_W_E_1 WORN3_STONE_WALL_N_S_W WORN3_STONE_WALL_S_W_E WORN3_STONE_WALL_N_W_E SMOOTHED_STONE_WALL_N WORN3_STONE_WALL_N_S_4 WORN3_STONE_WALL_N_S_3 WORN3_STONE_WALL_N_S_2 WORN3_STONE_WALL_N_S_1 WORN3_STONE_WALL_W_E_4 WORN3_STONE_WALL_W_E_3 WORN3_STONE_WALL_W_E_2 SMOOTHED_STONE_WALL_S_W SMOOTHED_STONE_WALL_SW SMOOTHED_STONE_WALL_NE SMOOTHED_STONE_WALL_NW SMOOTHED_STONE_WALL_SE SMOOTHED_STONE_WALL_W SMOOTHED_STONE_WALL_E SMOOTHED_STONE_WALL_S SMOOTHED_STONE_WALL_N_S_W_E SMOOTHED_STONE_WALL_N_S_W SMOOTHED_STONE_WALL_S_W_E SMOOTHED_STONE_WALL_N_W_E SMOOTHED_STONE_WALL_N_S_E SMOOTHED_STONE_WALL_N_E SMOOTHED_STONE_WALL_S_E SMOOTHED_STONE_WALL_N_W SAND_R_WALL_N SAND_B_WALL_N_S SAND_B_WALL_W_E SAND_B_WALL_N_S_W_E SAND_B_WALL_N_S_W SAND_B_WALL_S_W_E SAND_B_WALL_N_W_E SAND_B_WALL_N_S_E SAND_R_WALL_S_W SAND_R_WALL_SW SAND_R_WALL_NE SAND_R_WALL_NW SAND_R_WALL_SE SAND_R_WALL_W SAND_R_WALL_E SAND_R_WALL_S SAND_R_WALL_N_S_W_E SAND_R_WALL_N_S_W SAND_R_WALL_S_W_E SAND_R_WALL_N_W_E SAND_R_WALL_N_S_E SAND_R_WALL_N_E SAND_R_WALL_S_E SAND_R_WALL_N_W MAGMA_WALL_NW MAGMA_WALL_SE MAGMA_WALL_W MAGMA_WALL_E MAGMA_WALL_S MAGMA_WALL_N SAND_R_WALL_N_S SAND_R_WALL_W_E MAGMA_WALL_N_W_E MAGMA_WALL_N_S_E MAGMA_WALL_N_E MAGMA_WALL_S_E MAGMA_WALL_N_W MAGMA_WALL_S_W MAGMA_WALL_SW MAGMA_WALL_NE MAGMA_WALL_N_S MAGMA_WALL_W_E MAGMA_WALL_N_S_W_E MAGMA_WALL_N_S_W MAGMA_WALL_S_W_E SAND_WALL_N_S_E SAND_WALL_N_E SAND_WALL_S_E SAND_WALL_N_W SAND_WALL_S_W SAND_WALL_SW SAND_WALL_NE SAND_WALL_NW SAND_Y_WALL_S SAND_Y_WALL_N SAND_WALL_N_S SAND_WALL_W_E SAND_WALL_N_S_W_E SAND_WALL_N_S_W SAND_WALL_S_W_E SAND_WALL_N_W_E SAND_Y_WALL_N_W SAND_Y_WALL_S_W SAND_Y_WALL_SW SAND_Y_WALL_NE SAND_Y_WALL_NW SAND_Y_WALL_SE SAND_Y_WALL_W SAND_Y_WALL_E SAND_Y_WALL_W_E SAND_Y_WALL_N_S_W_E SAND_Y_WALL_N_S_W SAND_Y_WALL_S_W_E SAND_Y_WALL_N_W_E SAND_Y_WALL_N_S_E SAND_Y_WALL_N_E SAND_Y_WALL_S_E SAND_W_WALL_NE SAND_W_WALL_NW SAND_W_WALL_SE SAND_W_WALL_W SAND_W_WALL_E SAND_W_WALL_S SAND_W_WALL_N SAND_Y_WALL_N_S SAND_W_WALL_S_W_E SAND_W_WALL_N_W_E SAND_W_WALL_N_S_E SAND_W_WALL_N_E SAND_W_WALL_S_E SAND_W_WALL_N_W SAND_W_WALL_S_W SAND_W_WALL_SW SAND_B_WALL_W SAND_B_WALL_E SAND_B_WALL_S SAND_B_WALL_N SAND_W_WALL_N_S SAND_W_WALL_W_E SAND_W_WALL_N_S_W_E SAND_W_WALL_N_S_W SAND_B_WALL_N_E SAND_B_WALL_S_E SAND_B_WALL_N_W SAND_B_WALL_S_W SAND_B_WALL_SW SAND_B_WALL_NE SAND_B_WALL_NW SAND_B_WALL_SE WOODEN_WALL_S_W_E WOODEN_WALL_N_W_E WOODEN_WALL_N_S_E WOODEN_WALL_N_E WOODEN_WALL_S_E WOODEN_WALL_N_W WOODEN_WALL_S_W METAL_BARS_WALL_W METAL_BARS_WALL_E METAL_BARS_WALL_S METAL_BARS_WALL_N WOODEN_WALL_N_S WOODEN_WALL_W_E WOODEN_WALL_N_S_W_E WOODEN_WALL_N_S_W METAL_BARS_WALL_N_E METAL_BARS_WALL_S_E METAL_BARS_WALL_N_W METAL_BARS_WALL_S_W METAL_BARS_WALL_SW METAL_BARS_WALL_NE METAL_BARS_WALL_NW METAL_BARS_WALL_SE GEM_A_WALL_N METAL_BARS_WALL_N_S METAL_BARS_WALL_W_E METAL_BARS_WALL_N_S_W_E METAL_BARS_WALL_N_S_W METAL_BARS_WALL_S_W_E METAL_BARS_WALL_N_W_E METAL_BARS_WALL_N_S_E GEM_A_WALL_S_W GEM_A_WALL_SW GEM_A_WALL_NE GEM_A_WALL_NW GEM_A_WALL_SE GEM_A_WALL_W GEM_A_WALL_E GEM_A_WALL_S GEM_A_WALL_N_S_W_E GEM_A_WALL_N_S_W GEM_A_WALL_S_W_E GEM_A_WALL_N_W_E GEM_A_WALL_N_S_E GEM_A_WALL_N_E GEM_A_WALL_S_E GEM_A_WALL_N_W GEM_B_WALL_NW GEM_B_WALL_SE GEM_B_WALL_W GEM_B_WALL_E GEM_B_WALL_S GEM_B_WALL_N GEM_A_WALL_N_S GEM_A_WALL_W_E GEM_B_WALL_N_W_E GEM_B_WALL_N_S_E GEM_B_WALL_N_E GEM_B_WALL_S_E GEM_B_WALL_N_W GEM_B_WALL_S_W GEM_B_WALL_SW GEM_B_WALL_NE SMOOTHED_ICE_WALL_SW SMOOTHED_ICE_WALL_NE SMOOTHED_ICE_WALL_NW SMOOTHED_ICE_WALL_SE SMOOTHED_ICE_WALL_W SMOOTHED_ICE_WALL_E SMOOTHED_ICE_WALL_S SMOOTHED_ICE_WALL_N SMOOTHED_ICE_WALL_N_S_W SMOOTHED_ICE_WALL_S_W_E SMOOTHED_ICE_WALL_N_W_E SMOOTHED_ICE_WALL_N_S_E SMOOTHED_ICE_WALL_N_E SMOOTHED_ICE_WALL_S_E SMOOTHED_ICE_WALL_N_W SMOOTHED_ICE_WALL_S_W ORE_VEIN_WALL_SE ORE_VEIN_WALL_W ORE_VEIN_WALL_E ORE_VEIN_WALL_S ORE_VEIN_WALL_N SMOOTHED_ICE_WALL_N_S SMOOTHED_ICE_WALL_W_E SMOOTHED_ICE_WALL_N_S_W_E ORE_VEIN_WALL_N_S_E ORE_VEIN_WALL_N_E ORE_VEIN_WALL_S_E ORE_VEIN_WALL_N_W ORE_VEIN_WALL_S_W ORE_VEIN_WALL_SW ORE_VEIN_WALL_NE ORE_VEIN_WALL_NW ROCK_BLOCKS_WALL_S ROCK_BLOCKS_WALL_N ORE_VEIN_WALL_N_S ORE_VEIN_WALL_W_E ORE_VEIN_WALL_N_S_W_E ORE_VEIN_WALL_N_S_W ORE_VEIN_WALL_S_W_E ORE_VEIN_WALL_N_W_E ROCK_BLOCKS_WALL_N_W ROCK_BLOCKS_WALL_S_W ROCK_BLOCKS_WALL_SW ROCK_BLOCKS_WALL_NE ROCK_BLOCKS_WALL_NW ROCK_BLOCKS_WALL_SE ROCK_BLOCKS_WALL_W ROCK_BLOCKS_WALL_E ROCK_BLOCKS_WALL_W_E ROCK_BLOCKS_WALL_N_S_W_E ROCK_BLOCKS_WALL_N_S_W ROCK_BLOCKS_WALL_S_W_E ROCK_BLOCKS_WALL_N_W_E ROCK_BLOCKS_WALL_N_S_E ROCK_BLOCKS_WALL_N_E ROCK_BLOCKS_WALL_S_E WOODEN_WALL_W WOODEN_WALL_E WOODEN_WALL_S WOODEN_WALL_N ROCK_BLOCKS_WALL_N_S HIDDEN_ROCK_5 HIDDEN_ROCK_4 HIDDEN_ROCK_3 HIDDEN_ROCK_2 HIDDEN_ROCK_1 UNDERWATER_3 UNDERWATER_4 UNDERWATER_5 UNDERWATER_6 UNDERWATER_7 UNDERMAGMA_2 UNDERMAGMA_3 UNDERMAGMA_4 UNDERMAGMA_5 UNDERMAGMA_6 UNDERMAGMA_7 UNDERWATER_1 UNDERWATER_2 UNDERWATER_1_LABEL UNDERWATER_2_LABEL UNDERWATER_3_LABEL UNDERWATER_4_LABEL UNDERWATER_5_LABEL UNDERWATER_6_LABEL UNDERWATER_7_LABEL UNDERMAGMA_1 UNDERWATER_EDGE_N UNDERMAGMA_1_LABEL UNDERMAGMA_2_LABEL UNDERMAGMA_3_LABEL UNDERMAGMA_4_LABEL UNDERMAGMA_5_LABEL UNDERMAGMA_6_LABEL UNDERMAGMA_7_LABEL UNDERMAGMA_EDGE_N UNDERWATER_EDGE_SE UNDERWATER_EDGE_SW UNDERWATER_EDGE_S UNDERWATER_EDGE_E UNDERWATER_EDGE_W UNDERWATER_EDGE_NE UNDERWATER_EDGE_NW GEM_C_WALL_E GEM_C_WALL_S GEM_C_WALL_N GEM_B_WALL_N_S GEM_B_WALL_W_E GEM_B_WALL_N_S_W_E GEM_B_WALL_N_S_W GEM_B_WALL_S_W_E GEM_C_WALL_S_E GEM_C_WALL_N_W GEM_C_WALL_S_W GEM_C_WALL_SW GEM_C_WALL_NE GEM_C_WALL_NW GEM_C_WALL_SE GEM_C_WALL_W GEM_C_WALL_N_S GEM_C_WALL_W_E GEM_C_WALL_N_S_W_E GEM_C_WALL_N_S_W GEM_C_WALL_S_W_E GEM_C_WALL_N_W_E GEM_C_WALL_N_S_E GEM_C_WALL_N_E GEM_D_WALL_SW GEM_D_WALL_NE GEM_D_WALL_NW GEM_D_WALL_SE GEM_D_WALL_W GEM_D_WALL_E GEM_D_WALL_S GEM_D_WALL_N GEM_D_WALL_N_S_W GEM_D_WALL_S_W_E GEM_D_WALL_N_W_E GEM_D_WALL_N_S_E GEM_D_WALL_N_E GEM_D_WALL_S_E GEM_D_WALL_N_W GEM_D_WALL_S_W GEM_D_WALL_N_S GEM_D_WALL_W_E GEM_D_WALL_N_S_W_E ROLLERS_STONE_NE_2 ROLLERS_STONE_SW_2 ROLLERS_STONE_SE_2 ROLLERS_STONE_WE_2 ROLLERS_STONE_NS_2 ROLLERS_STONE_W_1 ROLLERS_STONE_E_1 ROLLERS_STONE_N_1 ROLLERS_STONE_N_2 ROLLERS_STONE_S_2 ROLLERS_STONE_NSWE_2 ROLLERS_STONE_NWE_2 ROLLERS_STONE_SWE_2 ROLLERS_STONE_NSE_2 ROLLERS_STONE_NSW_2 ROLLERS_STONE_NW_2 ROLLERS_WOOD_NW_1 ROLLERS_WOOD_NE_1 ROLLERS_WOOD_SW_1 ROLLERS_WOOD_SE_1 ROLLERS_WOOD_WE_1 ROLLERS_WOOD_NS_1 ROLLERS_STONE_W_2 ROLLERS_STONE_E_2 ROLLERS_WOOD_E_1 ROLLERS_WOOD_N_1 ROLLERS_WOOD_S_1 ROLLERS_WOOD_NSWE_1 ROLLERS_WOOD_NWE_1 ROLLERS_WOOD_SWE_1 ROLLERS_WOOD_NSE_1 ROLLERS_WOOD_NSW_1 ROLLERS_WOOD_NSW_2 ROLLERS_WOOD_NW_2 ROLLERS_WOOD_NE_2 ROLLERS_WOOD_SW_2 ROLLERS_WOOD_SE_2 ROLLERS_WOOD_WE_2 ROLLERS_WOOD_NS_2 ROLLERS_WOOD_W_1 ROLLERS_WOOD_W_2 ROLLERS_WOOD_E_2 ROLLERS_WOOD_N_2 ROLLERS_WOOD_S_2 ROLLERS_WOOD_NSWE_2 ROLLERS_WOOD_NWE_2 ROLLERS_WOOD_SWE_2 ROLLERS_WOOD_NSE_2 FLOOR_STONE_ENGRAVED_NON_PALETTE FLOOR_STONE_BLOCK FLOOR_ASHES EERIE_PIT CAMPFIRE_DEAD CAMPFIRE_TOP DRIFTWOOD TREE_TRUNK_THICK_NE TREE_TRUNK_THICK_NW TREE_TRUNK_THICK_W TREE_TRUNK_THICK_E TREE_TRUNK_THICK_S TREE_TRUNK_THICK_N SHRUB FLOOR_STONE_ENGRAVED_PALETTE TRACK_CARVED_N UNDERMAGMA_EDGE_SE UNDERMAGMA_EDGE_SW UNDERMAGMA_EDGE_S UNDERMAGMA_EDGE_E UNDERMAGMA_EDGE_W UNDERMAGMA_EDGE_NE UNDERMAGMA_EDGE_NW TRACK_CARVED_SE TRACK_CARVED_SW TRACK_CARVED_NE TRACK_CARVED_NW TRACK_CARVED_NS TRACK_CARVED_E TRACK_CARVED_W TRACK_CARVED_S TRACK_CONSTRUCTED_STONE_S TRACK_CONSTRUCTED_STONE_N TRACK_CARVED_NSWE TRACK_CARVED_SWE TRACK_CARVED_NWE TRACK_CARVED_NSE TRACK_CARVED_NSW TRACK_CARVED_WE TRACK_CONSTRUCTED_STONE_WE TRACK_CONSTRUCTED_STONE_SE TRACK_CONSTRUCTED_STONE_SW TRACK_CONSTRUCTED_STONE_NE TRACK_CONSTRUCTED_STONE_NW TRACK_CONSTRUCTED_STONE_NS TRACK_CONSTRUCTED_STONE_E TRACK_CONSTRUCTED_STONE_W TRACK_CONSTRUCTED_WOOD_W TRACK_CONSTRUCTED_WOOD_S TRACK_CONSTRUCTED_WOOD_N TRACK_CONSTRUCTED_STONE_NSWE TRACK_CONSTRUCTED_STONE_SWE TRACK_CONSTRUCTED_STONE_NWE TRACK_CONSTRUCTED_STONE_NSE TRACK_CONSTRUCTED_STONE_NSW TRACK_CONSTRUCTED_WOOD_NSW TRACK_CONSTRUCTED_WOOD_WE TRACK_CONSTRUCTED_WOOD_SE TRACK_CONSTRUCTED_WOOD_SW TRACK_CONSTRUCTED_WOOD_NE TRACK_CONSTRUCTED_WOOD_NW TRACK_CONSTRUCTED_WOOD_NS TRACK_CONSTRUCTED_WOOD_E ROLLERS_STONE_SW_1 ROLLERS_STONE_SE_1 ROLLERS_STONE_WE_1 ROLLERS_STONE_NS_1 TRACK_CONSTRUCTED_WOOD_NSWE TRACK_CONSTRUCTED_WOOD_SWE TRACK_CONSTRUCTED_WOOD_NWE TRACK_CONSTRUCTED_WOOD_NSE ROLLERS_STONE_S_1 ROLLERS_STONE_NSWE_1 ROLLERS_STONE_NWE_1 ROLLERS_STONE_SWE_1 ROLLERS_STONE_NSE_1 ROLLERS_STONE_NSW_1 ROLLERS_STONE_NW_1 ROLLERS_STONE_NE_1 TREE_TRUNK_SLOPE_WE TREE_TRUNK_SLOPE_SE TREE_TRUNK_SLOPE_NE TREE_TRUNK_SLOPE_SW TREE_TRUNK_SLOPE_NW TREE_TRUNK_SLOPE_NS TREE_TRUNK_SLOPE_SWE TREE_TRUNK_SLOPE_NWE TREE_BRANCH_S TREE_BRANCH_N TREE_BRANCH TREE_TRUNK_SLOPE_TOP TREE_TRUNK_SLOPE_E TREE_TRUNK_SLOPE_W TREE_TRUNK_SLOPE_S TREE_TRUNK_SLOPE_N TREE_HEAVY_BRANCH_nswe TREE_HEAVY_BRANCH TREE_BRANCH_NSWE TREE_BRANCH_SWE TREE_BRANCH_NWE TREE_BRANCH_WE TREE_BRANCH_E TREE_BRANCH_W TREE_HEAVY_BRANCH_ne TREE_HEAVY_BRANCH_sw TREE_HEAVY_BRANCH_nw TREE_HEAVY_BRANCH_ns TREE_HEAVY_BRANCH_swe TREE_HEAVY_BRANCH_nwe TREE_HEAVY_BRANCH_nse TREE_HEAVY_BRANCH_nsw TREE_HEAVY_BRANCH_NSE_w TREE_HEAVY_BRANCH_NSE TREE_HEAVY_BRANCH_e TREE_HEAVY_BRANCH_w TREE_HEAVY_BRANCH_s TREE_HEAVY_BRANCH_n TREE_HEAVY_BRANCH_we TREE_HEAVY_BRANCH_se TREE_HEAVY_BRANCH_NW_se TREE_HEAVY_BRANCH_NW TREE_HEAVY_BRANCH_SWE_n TREE_HEAVY_BRANCH_SWE TREE_HEAVY_BRANCH_NWE_s TREE_HEAVY_BRANCH_NWE TREE_HEAVY_BRANCH_NSW_e TREE_HEAVY_BRANCH_NSW TREE_HEAVY_BRANCH_SW_ne TREE_HEAVY_BRANCH_SW TREE_HEAVY_BRANCH_NE_w TREE_HEAVY_BRANCH_NE_s TREE_HEAVY_BRANCH_NE_sw TREE_HEAVY_BRANCH_NE TREE_HEAVY_BRANCH_NW_e TREE_HEAVY_BRANCH_NW_s TREE_HEAVY_BRANCH_NS_we TREE_HEAVY_BRANCH_NS TREE_HEAVY_BRANCH_SE_w TREE_HEAVY_BRANCH_SE_n TREE_HEAVY_BRANCH_SE_nw TREE_HEAVY_BRANCH_SE TREE_HEAVY_BRANCH_SW_e TREE_HEAVY_BRANCH_SW_n TREE_TRUNK_SWE_n TREE_TRUNK_SWE TREE_TRUNK_NWE_s TREE_TRUNK_NWE TREE_TRUNK_NSW_e TREE_TRUNK_NSE_w TREE_TRUNK_THICK_SE TREE_TRUNK_THICK_SW TREE_TRUNK_SW_n TREE_TRUNK_SW_ne TREE_TRUNK_NE_w TREE_TRUNK_NE_s TREE_TRUNK_NE_sw TREE_TRUNK_NW_e TREE_TRUNK_NW_s TREE_TRUNK_NW_se TREE_TRUNK_WE TREE_TRUNK_NS_e TREE_TRUNK_NS_w TREE_TRUNK_NS_we TREE_TRUNK_SE_w TREE_TRUNK_SE_n TREE_TRUNK_SE_nw TREE_TRUNK_SW_e TREE_TRUNK_N_s TREE_TRUNK_N_we TREE_TRUNK_N_se TREE_TRUNK_N_sw TREE_TRUNK_N_swe TREE_TRUNK_WE_s TREE_TRUNK_WE_n TREE_TRUNK_WE_ns TREE_TRUNK_S_w TREE_TRUNK_S_n TREE_TRUNK_S_we TREE_TRUNK_S_ne TREE_TRUNK_S_nw TREE_TRUNK_S_nwe TREE_TRUNK_N_e TREE_TRUNK_N_w TREE_TRUNK_W_e TREE_TRUNK_W_s TREE_TRUNK_W_n TREE_TRUNK_W_se TREE_TRUNK_W_ne TREE_TRUNK_W_ns TREE_TRUNK_W_nse TREE_TRUNK_S_e TREE_TRUNK_NSWE TREE_TRUNK_E_w TREE_TRUNK_E_s TREE_TRUNK_E_n TREE_TRUNK_E_sw TREE_TRUNK_E_nw TREE_TRUNK_E_ns TREE_TRUNK_E_nsw TREE_TRUNK_SLOPE_NSE TREE_TRUNK_SLOPE_NSW TREE_TRUNK_SLOPE_NSWE TREE_TRUNK_SLOPE_TO_E TREE_TRUNK_SLOPE_TO_W TREE_TRUNK_SLOPE_TO_S TREE_TRUNK_SLOPE_TO_N TREE_TRUNK_THICK_INTERIOR TREE_OVERLEAVES_TRUNK_NS TREE_OVERLEAVES_TRUNK_SE TREE_OVERLEAVES_TRUNK_SW TREE_OVERLEAVES_TRUNK_NE TREE_OVERLEAVES_TRUNK_NW TREE_OVERLEAVES_TRUNK_SWE TREE_OVERLEAVES_TRUNK_NWE TREE_OVERLEAVES_TRUNK_NSW TREE_OVERLEAVES_HEAVY_BRANCH_S TREE_OVERLEAVES_HEAVY_BRANCH_N TREE_OVERLEAVES_TRUNK_NSWE TREE_OVERLEAVES_TRUNK_E TREE_OVERLEAVES_TRUNK_W TREE_OVERLEAVES_TRUNK_S TREE_OVERLEAVES_TRUNK_N TREE_OVERLEAVES_TRUNK_WE TREE_OVERLEAVES_HEAVY_BRANCH_SE TREE_OVERLEAVES_HEAVY_BRANCH_SW TREE_OVERLEAVES_HEAVY_BRANCH_NE TREE_OVERLEAVES_HEAVY_BRANCH_NW TREE_OVERLEAVES_HEAVY_BRANCH_WE TREE_OVERLEAVES_HEAVY_BRANCH_NS TREE_OVERLEAVES_HEAVY_BRANCH_E TREE_OVERLEAVES_HEAVY_BRANCH_W TREE_TWIGS_FULL3 TREE_TWIGS_FULL2 TREE_TWIGS_FULL1 TREE_OVERLEAVES_HEAVY_BRANCH_NSWE TREE_OVERLEAVES_HEAVY_BRANCH_SWE TREE_OVERLEAVES_HEAVY_BRANCH_NWE TREE_OVERLEAVES_HEAVY_BRANCH_NSW TREE_OVERLEAVES_HEAVY_BRANCH_NSE TREE_TWIGS_FULL_SW TREE_TWIGS_FULL_NE TREE_TWIGS_FULL_NW TREE_TWIGS_FULL_E TREE_TWIGS_FULL_W TREE_TWIGS_FULL_S TREE_TWIGS_FULL_N TREE_TWIGS_FULL4 TREE_TWIGS_NW TREE_TWIGS_NS TREE_TWIGS_NSW TREE_TWIGS_NSE TREE_TWIGS_NWE TREE_TWIGS_SWE TREE_TWIGS_NSWE TREE_TWIGS_FULL_SE TREE_TWIGS_E TREE_TWIGS_W TREE_TWIGS_S TREE_TWIGS_N TREE_TWIGS_WE TREE_TWIGS_SE TREE_TWIGS_SW TREE_TWIGS_NE TREE_BASE_TRUNK_S TREE_BASE_TRUNK_SW TREE_BASE_TRUNK_E TREE_BASE_TRUNK TREE_BASE_TRUNK_W TREE_BASE_TRUNK_NE TREE_BASE_TRUNK_N TREE_BASE_TRUNK_NW TREE_HEAVY_BRANCH_N_swe TREE_HEAVY_BRANCH_N TREE_HEAVY_BRANCH_WE_s TREE_HEAVY_BRANCH_WE_n TREE_HEAVY_BRANCH_WE_ns TREE_HEAVY_BRANCH_WE TREE_HEAVY_BRANCH_NS_e TREE_HEAVY_BRANCH_NS_w TREE_HEAVY_BRANCH_S_nwe TREE_HEAVY_BRANCH_S TREE_HEAVY_BRANCH_N_e TREE_HEAVY_BRANCH_N_w TREE_HEAVY_BRANCH_N_s TREE_HEAVY_BRANCH_N_we TREE_HEAVY_BRANCH_N_se TREE_HEAVY_BRANCH_N_sw TREE_HEAVY_BRANCH_W_nse TREE_HEAVY_BRANCH_W TREE_HEAVY_BRANCH_S_e TREE_HEAVY_BRANCH_S_w TREE_HEAVY_BRANCH_S_n TREE_HEAVY_BRANCH_S_we TREE_HEAVY_BRANCH_S_ne TREE_HEAVY_BRANCH_S_nw TREE_HEAVY_BRANCH_E_nsw TREE_HEAVY_BRANCH_E TREE_HEAVY_BRANCH_W_e TREE_HEAVY_BRANCH_W_s TREE_HEAVY_BRANCH_W_n TREE_HEAVY_BRANCH_W_se TREE_HEAVY_BRANCH_W_ne TREE_HEAVY_BRANCH_W_ns TREE_LEAFLESS_TWIGS_FULL_N TREE_HEAVY_BRANCH_NSWE TREE_HEAVY_BRANCH_E_w TREE_HEAVY_BRANCH_E_s TREE_HEAVY_BRANCH_E_n TREE_HEAVY_BRANCH_E_sw TREE_HEAVY_BRANCH_E_nw TREE_HEAVY_BRANCH_E_ns TREE_LEAFLESS_TWIGS_NSWE TREE_LEAFLESS_TWIGS_FULL_SE TREE_LEAFLESS_TWIGS_FULL_SW TREE_LEAFLESS_TWIGS_FULL_NE TREE_LEAFLESS_TWIGS_FULL_NW TREE_LEAFLESS_TWIGS_FULL_E TREE_LEAFLESS_TWIGS_FULL_W TREE_LEAFLESS_TWIGS_FULL_S TREE_LEAFLESS_TWIGS_SW TREE_LEAFLESS_TWIGS_NE TREE_LEAFLESS_TWIGS_NW TREE_LEAFLESS_TWIGS_NS TREE_LEAFLESS_TWIGS_NSW TREE_LEAFLESS_TWIGS_NSE TREE_LEAFLESS_TWIGS_NWE TREE_LEAFLESS_TWIGS_SWE TREE_OVERLEAVES_TRUNK_NSE TREE_LEAFLESS_TWIGS TREE_LEAFLESS_TWIGS_E TREE_LEAFLESS_TWIGS_W TREE_LEAFLESS_TWIGS_S TREE_LEAFLESS_TWIGS_N TREE_LEAFLESS_TWIGS_WE TREE_LEAFLESS_TWIGS_SE TREE_TWIGS_WE_AUTUMN TREE_TWIGS_SE_AUTUMN TREE_TWIGS_SW_AUTUMN TREE_TWIGS_NE_AUTUMN TREE_TWIGS_NW_AUTUMN TREE_TWIGS_NS_AUTUMN TREE_TWIGS_NSW_AUTUMN TREE_TWIGS_NSE_AUTUMN TREE_OVERLEAVES_TRUNK_SWE_AUTUMN TREE_OVERLEAVES_TRUNK_NWE_AUTUMN TREE_OVERLEAVES_TRUNK_NSW_AUTUMN TREE_OVERLEAVES_TRUNK_NSE_AUTUMN TREE_TWIGS_E_AUTUMN TREE_TWIGS_W_AUTUMN TREE_TWIGS_S_AUTUMN TREE_TWIGS_N_AUTUMN TREE_OVERLEAVES_TRUNK_S_AUTUMN TREE_OVERLEAVES_TRUNK_N_AUTUMN TREE_OVERLEAVES_TRUNK_WE_AUTUMN TREE_OVERLEAVES_TRUNK_NS_AUTUMN TREE_OVERLEAVES_TRUNK_SE_AUTUMN TREE_OVERLEAVES_TRUNK_SW_AUTUMN TREE_OVERLEAVES_TRUNK_NE_AUTUMN TREE_OVERLEAVES_TRUNK_NW_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN TREE_OVERLEAVES_TRUNK_E_AUTUMN TREE_OVERLEAVES_TRUNK_W_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN TREE_TWIGS_FULL_N_FRUIT TREE_TWIGS_FULL4_FRUIT TREE_TWIGS_FULL3_FRUIT TREE_TWIGS_FULL2_FRUIT TREE_TWIGS_FULL1_FRUIT TREE_TWIGS_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN TREE_TWIGS_NSWE_FRUIT TREE_TWIGS_FULL_SE_FRUIT TREE_TWIGS_FULL_SW_FRUIT TREE_TWIGS_FULL_NE_FRUIT TREE_TWIGS_FULL_NW_FRUIT TREE_TWIGS_FULL_E_FRUIT TREE_TWIGS_FULL_W_FRUIT TREE_TWIGS_FULL_S_FRUIT TREE_TWIGS_SW_FRUIT TREE_TWIGS_NE_FRUIT TREE_TWIGS_NW_FRUIT TREE_TWIGS_NS_FRUIT TREE_TWIGS_NSW_FRUIT TREE_TWIGS_NSE_FRUIT TREE_TWIGS_NWE_FRUIT TREE_TWIGS_SWE_FRUIT TREE_BASE_SHADOW_S TREE_BASE_SHADOW_SW TREE_BASE_SHADOW_E TREE_BASE_SHADOW_W TREE_BASE_SHADOW_NE TREE_BASE_SHADOW_N TREE_BASE_SHADOW_NW TREE_BASE_TRUNK_SE TREE_CAP_WALL_THICK_SW TREE_CAP_WALL_THICK_NE TREE_CAP_WALL_THICK_NW TREE_CAP_WALL_THICK_W TREE_CAP_WALL_THICK_E TREE_CAP_WALL_THICK_S TREE_CAP_WALL_THICK_N TREE_BASE_SHADOW_SE TREE_CAP_WALL_S_W TREE_CAP_WALL_N_E TREE_CAP_WALL_N_W TREE_CAP_WALL_S_W_E TREE_CAP_WALL_N_W_E TREE_CAP_WALL_N_S_W TREE_CAP_WALL_N_S_E TREE_CAP_WALL_THICK_SE TREE_CAP_FLOOR_3 TREE_CAP_FLOOR_2 TREE_CAP_FLOOR_1 TREE_CAP_THICK_INTERIOR TREE_CAP_WALL_N_S_W_E TREE_CAP_WALL_W_E TREE_CAP_WALL_N_S TREE_CAP_WALL_S_E TREE_CAP_RAMP_N_E TREE_CAP_RAMP_N_W TREE_CAP_RAMP_S_W_E TREE_CAP_RAMP_N_W_E TREE_CAP_RAMP_N_S_W TREE_CAP_RAMP_N_S_E TREE_CAP_RAMP_N_S_W_E TREE_CAP_FLOOR_4 TREE_CAP_RAMP_E TREE_CAP_RAMP_W TREE_CAP_RAMP_S TREE_CAP_RAMP_N TREE_CAP_RAMP_W_E TREE_CAP_RAMP_N_S TREE_CAP_RAMP_S_E TREE_CAP_RAMP_S_W TREE_TWIGS_FULL_W_AUTUMN TREE_TWIGS_FULL_S_AUTUMN TREE_TWIGS_FULL_N_AUTUMN TREE_TWIGS_FULL4_AUTUMN TREE_TWIGS_FULL3_AUTUMN TREE_TWIGS_FULL2_AUTUMN TREE_TWIGS_FULL1_AUTUMN TREE_TWIGS_AUTUMN TREE_TWIGS_NWE_AUTUMN TREE_TWIGS_SWE_AUTUMN TREE_TWIGS_NSWE_AUTUMN TREE_TWIGS_FULL_SE_AUTUMN TREE_TWIGS_FULL_SW_AUTUMN TREE_TWIGS_FULL_NE_AUTUMN TREE_TWIGS_FULL_NW_AUTUMN TREE_TWIGS_FULL_E_AUTUMN TREE_OVERLEAVES_TRUNK_SE_FLOWER TREE_OVERLEAVES_TRUNK_SW_FLOWER TREE_OVERLEAVES_TRUNK_NE_FLOWER TREE_OVERLEAVES_TRUNK_NW_FLOWER TREE_OVERLEAVES_TRUNK_SWE_FLOWER TREE_OVERLEAVES_TRUNK_NWE_FLOWER TREE_OVERLEAVES_TRUNK_NSW_FLOWER TREE_OVERLEAVES_TRUNK_NSE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER TREE_OVERLEAVES_TRUNK_NSWE_FLOWER TREE_OVERLEAVES_TRUNK_E_FLOWER TREE_OVERLEAVES_TRUNK_W_FLOWER TREE_OVERLEAVES_TRUNK_S_FLOWER TREE_OVERLEAVES_TRUNK_N_FLOWER TREE_OVERLEAVES_TRUNK_WE_FLOWER TREE_OVERLEAVES_TRUNK_NS_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER GRASS_2 GRASS_1 TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER GRASS_7 GRASS_6 GRASS_5D GRASS_5C GRASS_5B GRASS_5 GRASS_4 GRASS_3 STONE_FLOOR_5B STONE_FLOOR_5 STONE_FLOOR_4 STONE_FLOOR_3 STONE_FLOOR_2 STONE_FLOOR_1 GRASS_9 GRASS_8 ROUGH_ICE_FLOOR WOOD_FLOOR STONE_FLOOR_9 STONE_FLOOR_8 STONE_FLOOR_7 STONE_FLOOR_6 STONE_FLOOR_5D STONE_FLOOR_5C SAND_FLOOR_4 SAND_FLOOR_3 SAND_FLOOR_2 SAND_FLOOR_1 GLASS_CRYSTAL_FLOOR GLASS_CLEAR_FLOOR GLASS_GREEN_FLOOR SMOOTH_ICE_FLOOR TREE_OVERLEAVES_TRUNK_NSW_FRUIT TREE_OVERLEAVES_TRUNK_NSE_FRUIT TREE_TWIGS_E_FRUIT TREE_TWIGS_W_FRUIT TREE_TWIGS_S_FRUIT TREE_TWIGS_N_FRUIT TREE_TWIGS_WE_FRUIT TREE_TWIGS_SE_FRUIT TREE_OVERLEAVES_TRUNK_WE_FRUIT TREE_OVERLEAVES_TRUNK_NS_FRUIT TREE_OVERLEAVES_TRUNK_SE_FRUIT TREE_OVERLEAVES_TRUNK_SW_FRUIT TREE_OVERLEAVES_TRUNK_NE_FRUIT TREE_OVERLEAVES_TRUNK_NW_FRUIT TREE_OVERLEAVES_TRUNK_SWE_FRUIT TREE_OVERLEAVES_TRUNK_NWE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_W_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_S_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_N_FRUIT TREE_OVERLEAVES_TRUNK_NSWE_FRUIT TREE_OVERLEAVES_TRUNK_E_FRUIT TREE_OVERLEAVES_TRUNK_W_FRUIT TREE_OVERLEAVES_TRUNK_S_FRUIT TREE_OVERLEAVES_TRUNK_N_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NS_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_E_FRUIT TREE_TWIGS_FULL3_FLOWER TREE_TWIGS_FULL2_FLOWER TREE_TWIGS_FULL1_FLOWER TREE_TWIGS_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT TREE_TWIGS_FULL_SW_FLOWER TREE_TWIGS_FULL_NE_FLOWER TREE_TWIGS_FULL_NW_FLOWER TREE_TWIGS_FULL_E_FLOWER TREE_TWIGS_FULL_W_FLOWER TREE_TWIGS_FULL_S_FLOWER TREE_TWIGS_FULL_N_FLOWER TREE_TWIGS_FULL4_FLOWER TREE_TWIGS_NW_FLOWER TREE_TWIGS_NS_FLOWER TREE_TWIGS_NSW_FLOWER TREE_TWIGS_NSE_FLOWER TREE_TWIGS_NWE_FLOWER TREE_TWIGS_SWE_FLOWER TREE_TWIGS_NSWE_FLOWER TREE_TWIGS_FULL_SE_FLOWER TREE_TWIGS_E_FLOWER TREE_TWIGS_W_FLOWER TREE_TWIGS_S_FLOWER TREE_TWIGS_N_FLOWER TREE_TWIGS_WE_FLOWER TREE_TWIGS_SE_FLOWER TREE_TWIGS_SW_FLOWER TREE_TWIGS_NE_FLOWER FURROWED_SOIL_3 FURROWED_SOIL_2 FURROWED_SOIL_1 METAL_FLOOR PEBBLES_FLOOR_9 PEBBLES_FLOOR_8 PEBBLES_FLOOR_7 PEBBLES_FLOOR_6 DIRT_FLOOR_5C DIRT_FLOOR_5B DIRT_FLOOR_5 DIRT_FLOOR_4 DIRT_FLOOR_3 DIRT_FLOOR_2 DIRT_FLOOR_1 FURROWED_SOIL_4 DEMON_ICON TITAN_ICON FORGOTTEN_BEAST_ICON DIRT_FLOOR_9 DIRT_FLOOR_8 DIRT_FLOOR_7 DIRT_FLOOR_6 DIRT_FLOOR_5D ILLEGAL_JUMP_CURSOR TALK_CURSOR LOOK_CURSOR RAMP_DOWN_ARROW RAMP_UP_ARROW ANGEL_ICON NIGHT_CREATURE_ICON RECTANGLE_CURSOR_N_S_E RECTANGLE_CURSOR_N_S RECTANGLE_CURSOR_N_S_W RECTANGLE_CURSOR_N_E RECTANGLE_CURSOR_N RECTANGLE_CURSOR_N_W OUT_OF_BOUNDS_CURSOR ERROR_CURSOR_CURSOR RECTANGLE_CURSOR_S_E RECTANGLE_CURSOR_S RECTANGLE_CURSOR_S_W RECTANGLE_CURSOR_S_W_E RECTANGLE_CURSOR_N_W_E RECTANGLE_CURSOR_E RECTANGLE_CURSOR_INTERIOR RECTANGLE_CURSOR_W RECTANGLE_CURSOR_UNPASSABLE_N_S_E RECTANGLE_CURSOR_UNPASSABLE_N_S RECTANGLE_CURSOR_UNPASSABLE_N_S_W RECTANGLE_CURSOR_UNPASSABLE_N_E RECTANGLE_CURSOR_UNPASSABLE_N RECTANGLE_CURSOR_UNPASSABLE_N_W RECTANGLE_CURSOR_N_S_W_E RECTANGLE_CURSOR_W_E RECTANGLE_CURSOR_UNPASSABLE_S_E RECTANGLE_CURSOR_UNPASSABLE_S RECTANGLE_CURSOR_UNPASSABLE_S_W RECTANGLE_CURSOR_UNPASSABLE_S_W_E RECTANGLE_CURSOR_UNPASSABLE_N_W_E RECTANGLE_CURSOR_UNPASSABLE_E RECTANGLE_CURSOR_UNPASSABLE_INTERIOR RECTANGLE_CURSOR_UNPASSABLE_W SAND_FLOOR_9 SAND_FLOOR_8 SAND_FLOOR_7 SAND_FLOOR_6 SAND_FLOOR_5D SAND_FLOOR_5C SAND_FLOOR_5B SAND_FLOOR_5 SAND_YELLOW_FLOOR_5D SAND_YELLOW_FLOOR_5C SAND_YELLOW_FLOOR_5B SAND_YELLOW_FLOOR_5 SAND_YELLOW_FLOOR_4 SAND_YELLOW_FLOOR_3 SAND_YELLOW_FLOOR_2 SAND_YELLOW_FLOOR_1 SAND_WHITE_FLOOR_4 SAND_WHITE_FLOOR_3 SAND_WHITE_FLOOR_2 SAND_WHITE_FLOOR_1 SAND_YELLOW_FLOOR_9 SAND_YELLOW_FLOOR_8 SAND_YELLOW_FLOOR_7 SAND_YELLOW_FLOOR_6 SAND_WHITE_FLOOR_9 SAND_WHITE_FLOOR_8 SAND_WHITE_FLOOR_7 SAND_WHITE_FLOOR_6 SAND_WHITE_FLOOR_5D SAND_WHITE_FLOOR_5C SAND_WHITE_FLOOR_5B SAND_WHITE_FLOOR_5 SAND_BLACK_FLOOR_5D SAND_BLACK_FLOOR_5C SAND_BLACK_FLOOR_5B SAND_BLACK_FLOOR_5 SAND_BLACK_FLOOR_4 SAND_BLACK_FLOOR_3 SAND_BLACK_FLOOR_2 SAND_BLACK_FLOOR_1 SAND_RED_FLOOR_4 SAND_RED_FLOOR_3 SAND_RED_FLOOR_2 SAND_RED_FLOOR_1 SAND_BLACK_FLOOR_9 SAND_BLACK_FLOOR_8 SAND_BLACK_FLOOR_7 SAND_BLACK_FLOOR_6 SAND_RED_FLOOR_9 SAND_RED_FLOOR_8 SAND_RED_FLOOR_7 SAND_RED_FLOOR_6 SAND_RED_FLOOR_5D SAND_RED_FLOOR_5C SAND_RED_FLOOR_5B SAND_RED_FLOOR_5 PEBBLES_FLOOR_5D PEBBLES_FLOOR_5C PEBBLES_FLOOR_5B PEBBLES_FLOOR_5 PEBBLES_FLOOR_4 PEBBLES_FLOOR_3 PEBBLES_FLOOR_2 PEBBLES_FLOOR_1 RECTANGLE_CURSOR_BAD_N_S_E RECTANGLE_CURSOR_BAD_N_S RECTANGLE_CURSOR_BAD_N_S_W RECTANGLE_CURSOR_BAD_N_E RECTANGLE_CURSOR_BAD_N RECTANGLE_CURSOR_BAD_N_W RECTANGLE_CURSOR_FAILURE_WATER_N_S_W_E RECTANGLE_CURSOR_FAILURE_WATER_W_E RECTANGLE_CURSOR_BAD_S_E RECTANGLE_CURSOR_BAD_S RECTANGLE_CURSOR_BAD_S_W RECTANGLE_CURSOR_BAD_S_W_E RECTANGLE_CURSOR_BAD_N_W_E RECTANGLE_CURSOR_BAD_E RECTANGLE_CURSOR_BAD_INTERIOR RECTANGLE_CURSOR_BAD_W TARGET_INDICATOR_3 TARGET_INDICATOR_2 TARGET_INDICATOR_1 RECENTER_INDICATOR_3 RECENTER_INDICATOR_2 RECENTER_INDICATOR_1 RECTANGLE_CURSOR_BAD_N_S_W_E RECTANGLE_CURSOR_BAD_W_E OVERLAY_RAMP_WITH_WALL_S_W_E OVERLAY_RAMP_WITH_WALL_N_W_E OVERLAY_RAMP_WITH_WALL_N_S_W OVERLAY_RAMP_WITH_WALL_N_S_E OVERLAY_RAMP_WITH_WALL_N_S_E_W VIEWPORT_GRID PATROL_ROUTE_LINE PATROL_ROUTE_POINT OVERLAY_RAMP_WITH_WALL_S OVERLAY_RAMP_WITH_WALL_N OVERLAY_RAMP_WITH_WALL_W_E OVERLAY_RAMP_WITH_WALL_S_E OVERLAY_RAMP_WITH_WALL_S_W OVERLAY_RAMP_WITH_WALL_N_E OVERLAY_RAMP_WITH_WALL_N_W OVERLAY_RAMP_WITH_WALL_N_S OVERLAY_RAMP_WITH_WALL_NE_SE OVERLAY_RAMP_WITH_WALL_NW_NE OVERLAY_RAMP_WITH_WALL_NE OVERLAY_RAMP_WITH_WALL_SE OVERLAY_RAMP_WITH_WALL_SW OVERLAY_RAMP_WITH_WALL_NW OVERLAY_RAMP_WITH_WALL_E OVERLAY_RAMP_WITH_WALL_W OVERLAY_RAMP_WITH_WALL_E_SW OVERLAY_RAMP_WITH_WALL_E_NW OVERLAY_RAMP_WITH_WALL_N_SW OVERLAY_RAMP_WITH_WALL_W_SE OVERLAY_RAMP_WITH_WALL_S_NE OVERLAY_RAMP_OTHER OVERLAY_RAMP_WITH_WALL_NW_SW OVERLAY_RAMP_WITH_WALL_SW_SE OVERLAY_RAMP_WITH_WALL_N_SW_SE OVERLAY_RAMP_WITH_WALL_N_E_SW OVERLAY_RAMP_WITH_WALL_N_W_SE OVERLAY_RAMP_WITH_WALL_S_E_NW OVERLAY_RAMP_WITH_WALL_N_SE OVERLAY_RAMP_WITH_WALL_W_NE OVERLAY_RAMP_WITH_WALL_S_NW RECTANGLE_CURSOR_WATER_N_S_E RECTANGLE_CURSOR_WATER_N_S RECTANGLE_CURSOR_WATER_N_S_W RECTANGLE_CURSOR_WATER_N_E RECTANGLE_CURSOR_WATER_N RECTANGLE_CURSOR_WATER_N_W RECTANGLE_CURSOR_UNPASSABLE_N_S_W_E RECTANGLE_CURSOR_UNPASSABLE_W_E RECTANGLE_CURSOR_WATER_S_E RECTANGLE_CURSOR_WATER_S RECTANGLE_CURSOR_WATER_S_W RECTANGLE_CURSOR_WATER_S_W_E RECTANGLE_CURSOR_WATER_N_W_E RECTANGLE_CURSOR_WATER_E RECTANGLE_CURSOR_WATER_INTERIOR RECTANGLE_CURSOR_WATER_W RECTANGLE_CURSOR_FAILURE_N_S_E RECTANGLE_CURSOR_FAILURE_N_S RECTANGLE_CURSOR_FAILURE_N_S_W RECTANGLE_CURSOR_FAILURE_N_E RECTANGLE_CURSOR_FAILURE_N RECTANGLE_CURSOR_FAILURE_N_W RECTANGLE_CURSOR_WATER_N_S_W_E RECTANGLE_CURSOR_WATER_W_E RECTANGLE_CURSOR_FAILURE_S_E RECTANGLE_CURSOR_FAILURE_S RECTANGLE_CURSOR_FAILURE_S_W RECTANGLE_CURSOR_FAILURE_S_W_E RECTANGLE_CURSOR_FAILURE_N_W_E RECTANGLE_CURSOR_FAILURE_E RECTANGLE_CURSOR_FAILURE_INTERIOR RECTANGLE_CURSOR_FAILURE_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W RECTANGLE_CURSOR_FAILURE_N_S_W_E RECTANGLE_CURSOR_FAILURE_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_INTERIOR RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W RECTANGLE_CURSOR_FAILURE_WATER_N_S_E RECTANGLE_CURSOR_FAILURE_WATER_N_S RECTANGLE_CURSOR_FAILURE_WATER_N_S_W RECTANGLE_CURSOR_FAILURE_WATER_N_E RECTANGLE_CURSOR_FAILURE_WATER_N RECTANGLE_CURSOR_FAILURE_WATER_N_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W_E RECTANGLE_CURSOR_FAILURE_WATER_S_E RECTANGLE_CURSOR_FAILURE_WATER_S RECTANGLE_CURSOR_FAILURE_WATER_S_W RECTANGLE_CURSOR_FAILURE_WATER_S_W_E RECTANGLE_CURSOR_FAILURE_WATER_N_W_E RECTANGLE_CURSOR_FAILURE_WATER_E RECTANGLE_CURSOR_FAILURE_WATER_INTERIOR RECTANGLE_CURSOR_FAILURE_WATER_W SOIL_RAMP_WITH_WALL_E SOIL_RAMP_WITH_WALL_W SOIL_RAMP_WITH_WALL_S SOIL_RAMP_WITH_WALL_N SOIL_RAMP_WITH_WALL_W_E SOIL_RAMP_WITH_WALL_S_E SOIL_RAMP_WITH_WALL_S_W SOIL_RAMP_WITH_WALL_N_E SOIL_RAMP_WITH_WALL_NW_SW SOIL_RAMP_WITH_WALL_SW_SE SOIL_RAMP_WITH_WALL_NE_SE SOIL_RAMP_WITH_WALL_NW_NE SOIL_RAMP_WITH_WALL_NE SOIL_RAMP_WITH_WALL_SE SOIL_RAMP_WITH_WALL_SW SOIL_RAMP_WITH_WALL_NW SOIL_RAMP_WITH_WALL_W_NE SOIL_RAMP_WITH_WALL_S_NW SOIL_RAMP_WITH_WALL_E_SW SOIL_RAMP_WITH_WALL_E_NW SOIL_RAMP_WITH_WALL_N_SW SOIL_RAMP_WITH_WALL_W_SE SOIL_RAMP_WITH_WALL_S_NE SOIL_RAMP_OTHER SOIL_RAMP_WITH_WALL_S_NW_NE SOIL_RAMP_WITH_WALL_E_NW_SW SOIL_RAMP_WITH_WALL_N_SW_SE SOIL_RAMP_WITH_WALL_N_E_SW SOIL_RAMP_WITH_WALL_N_W_SE SOIL_RAMP_WITH_WALL_S_W_NE SOIL_RAMP_WITH_WALL_S_E_NW SOIL_RAMP_WITH_WALL_N_SE SOIL_RAMP_WITH_WALL_NE_SW_SE SOIL_RAMP_WITH_WALL_NW_SW_SE SOIL_RAMP_WITH_WALL_NW_NE_SE SOIL_RAMP_WITH_WALL_NW_NE_SW SOIL_RAMP_WITH_WALL_NW_NE_SW_SE SOIL_RAMP_WITH_WALL_NE_SW SOIL_RAMP_WITH_WALL_NW_SE SOIL_RAMP_WITH_WALL_W_NE_SE SAND_BEIGE_RAMP_WITH_WALL_N_E SAND_BEIGE_RAMP_WITH_WALL_N_W SAND_BEIGE_RAMP_WITH_WALL_N_S SAND_BEIGE_RAMP_WITH_WALL_S_W_E SAND_BEIGE_RAMP_WITH_WALL_N_W_E SAND_BEIGE_RAMP_WITH_WALL_N_S_W SAND_BEIGE_RAMP_WITH_WALL_N_S_E SAND_BEIGE_RAMP_WITH_WALL_N_S_E_W SAND_BEIGE_RAMP_WITH_WALL_NW SAND_BEIGE_RAMP_WITH_WALL_E SAND_BEIGE_RAMP_WITH_WALL_W SAND_BEIGE_RAMP_WITH_WALL_S SAND_BEIGE_RAMP_WITH_WALL_N SAND_BEIGE_RAMP_WITH_WALL_W_E SAND_BEIGE_RAMP_WITH_WALL_S_E SAND_BEIGE_RAMP_WITH_WALL_S_W SAND_BEIGE_RAMP_OTHER SAND_BEIGE_RAMP_WITH_WALL_NW_SW SAND_BEIGE_RAMP_WITH_WALL_SW_SE SAND_BEIGE_RAMP_WITH_WALL_NE_SE SAND_BEIGE_RAMP_WITH_WALL_NW_NE SAND_BEIGE_RAMP_WITH_WALL_NE SAND_BEIGE_RAMP_WITH_WALL_SE SAND_BEIGE_RAMP_WITH_WALL_SW OVERLAY_RAMP_WITH_WALL_NW_NE_SE OVERLAY_RAMP_WITH_WALL_NW_NE_SW OVERLAY_RAMP_WITH_WALL_NW_NE_SW_SE OVERLAY_RAMP_WITH_WALL_NE_SW OVERLAY_RAMP_WITH_WALL_NW_SE OVERLAY_RAMP_WITH_WALL_W_NE_SE OVERLAY_RAMP_WITH_WALL_S_NW_NE OVERLAY_RAMP_WITH_WALL_E_NW_SW GRASS_RAMP_WITH_WALL_N_S GRASS_RAMP_WITH_WALL_S_W_E GRASS_RAMP_WITH_WALL_N_W_E GRASS_RAMP_WITH_WALL_N_S_W GRASS_RAMP_WITH_WALL_N_S_E GRASS_RAMP_WITH_WALL_N_S_E_W OVERLAY_RAMP_WITH_WALL_NE_SW_SE OVERLAY_RAMP_WITH_WALL_NW_SW_SE GRASS_RAMP_WITH_WALL_W GRASS_RAMP_WITH_WALL_S GRASS_RAMP_WITH_WALL_N GRASS_RAMP_WITH_WALL_W_E GRASS_RAMP_WITH_WALL_S_E GRASS_RAMP_WITH_WALL_S_W GRASS_RAMP_WITH_WALL_N_E GRASS_RAMP_WITH_WALL_N_W GRASS_RAMP_WITH_WALL_SW_SE GRASS_RAMP_WITH_WALL_NE_SE GRASS_RAMP_WITH_WALL_NW_NE GRASS_RAMP_WITH_WALL_NE GRASS_RAMP_WITH_WALL_SE GRASS_RAMP_WITH_WALL_SW GRASS_RAMP_WITH_WALL_NW GRASS_RAMP_WITH_WALL_E GRASS_RAMP_WITH_WALL_S_NW GRASS_RAMP_WITH_WALL_E_SW GRASS_RAMP_WITH_WALL_E_NW GRASS_RAMP_WITH_WALL_N_SW GRASS_RAMP_WITH_WALL_W_SE GRASS_RAMP_WITH_WALL_S_NE GRASS_RAMP_OTHER GRASS_RAMP_WITH_WALL_NW_SW GRASS_RAMP_WITH_WALL_E_NW_SW GRASS_RAMP_WITH_WALL_N_SW_SE GRASS_RAMP_WITH_WALL_N_E_SW GRASS_RAMP_WITH_WALL_N_W_SE GRASS_RAMP_WITH_WALL_S_W_NE GRASS_RAMP_WITH_WALL_S_E_NW GRASS_RAMP_WITH_WALL_N_SE GRASS_RAMP_WITH_WALL_W_NE GRASS_RAMP_WITH_WALL_NW_SW_SE GRASS_RAMP_WITH_WALL_NW_NE_SE GRASS_RAMP_WITH_WALL_NW_NE_SW GRASS_RAMP_WITH_WALL_NW_NE_SW_SE GRASS_RAMP_WITH_WALL_NE_SW GRASS_RAMP_WITH_WALL_NW_SE GRASS_RAMP_WITH_WALL_W_NE_SE GRASS_RAMP_WITH_WALL_S_NW_NE SOIL_RAMP_WITH_WALL_N_W SOIL_RAMP_WITH_WALL_N_S SOIL_RAMP_WITH_WALL_S_W_E SOIL_RAMP_WITH_WALL_N_W_E SOIL_RAMP_WITH_WALL_N_S_W SOIL_RAMP_WITH_WALL_N_S_E SOIL_RAMP_WITH_WALL_N_S_E_W GRASS_RAMP_WITH_WALL_NE_SW_SE SAND_RED_RAMP_WITH_WALL_N_S_E SAND_RED_RAMP_WITH_WALL_N_S_E_W SAND_BLACK_RAMP_WITH_WALL_NE_SW_SE SAND_BLACK_RAMP_WITH_WALL_NW_SW_SE SAND_BLACK_RAMP_WITH_WALL_NW_NE_SE SAND_BLACK_RAMP_WITH_WALL_NW_NE_SW SAND_BLACK_RAMP_WITH_WALL_NW_NE_SW_SE SAND_BLACK_RAMP_WITH_WALL_NE_SW SAND_RED_RAMP_WITH_WALL_S_E SAND_RED_RAMP_WITH_WALL_S_W SAND_RED_RAMP_WITH_WALL_N_E SAND_RED_RAMP_WITH_WALL_N_W SAND_RED_RAMP_WITH_WALL_N_S SAND_RED_RAMP_WITH_WALL_S_W_E SAND_RED_RAMP_WITH_WALL_N_W_E SAND_RED_RAMP_WITH_WALL_N_S_W SAND_RED_RAMP_WITH_WALL_SE SAND_RED_RAMP_WITH_WALL_SW SAND_RED_RAMP_WITH_WALL_NW SAND_RED_RAMP_WITH_WALL_E SAND_RED_RAMP_WITH_WALL_W SAND_RED_RAMP_WITH_WALL_S SAND_RED_RAMP_WITH_WALL_N SAND_RED_RAMP_WITH_WALL_W_E SAND_RED_RAMP_WITH_WALL_W_SE SAND_RED_RAMP_WITH_WALL_S_NE SAND_RED_RAMP_OTHER SAND_RED_RAMP_WITH_WALL_NW_SW SAND_RED_RAMP_WITH_WALL_SW_SE SAND_RED_RAMP_WITH_WALL_NE_SE SAND_RED_RAMP_WITH_WALL_NW_NE SAND_RED_RAMP_WITH_WALL_NE SAND_RED_RAMP_WITH_WALL_S_W_NE SAND_RED_RAMP_WITH_WALL_S_E_NW SAND_RED_RAMP_WITH_WALL_N_SE SAND_RED_RAMP_WITH_WALL_W_NE SAND_RED_RAMP_WITH_WALL_S_NW SAND_RED_RAMP_WITH_WALL_E_SW SAND_RED_RAMP_WITH_WALL_E_NW SAND_RED_RAMP_WITH_WALL_N_SW SAND_RED_RAMP_WITH_WALL_NE_SW SAND_RED_RAMP_WITH_WALL_NW_SE SAND_RED_RAMP_WITH_WALL_W_NE_SE SAND_RED_RAMP_WITH_WALL_S_NW_NE SAND_RED_RAMP_WITH_WALL_E_NW_SW SAND_RED_RAMP_WITH_WALL_N_SW_SE SAND_RED_RAMP_WITH_WALL_N_E_SW SAND_RED_RAMP_WITH_WALL_N_W_SE SAND_TAN_RAMP_WITH_WALL_N_S_W SAND_TAN_RAMP_WITH_WALL_N_S_E SAND_TAN_RAMP_WITH_WALL_N_S_E_W SAND_RED_RAMP_WITH_WALL_NE_SW_SE SAND_RED_RAMP_WITH_WALL_NW_SW_SE SAND_RED_RAMP_WITH_WALL_NW_NE_SE SAND_RED_RAMP_WITH_WALL_NW_NE_SW SAND_RED_RAMP_WITH_WALL_NW_NE_SW_SE SAND_TAN_RAMP_WITH_WALL_W_E SAND_TAN_RAMP_WITH_WALL_S_E SAND_TAN_RAMP_WITH_WALL_S_W SAND_TAN_RAMP_WITH_WALL_N_E SAND_TAN_RAMP_WITH_WALL_N_W SAND_TAN_RAMP_WITH_WALL_N_S SAND_TAN_RAMP_WITH_WALL_S_W_E SAND_TAN_RAMP_WITH_WALL_N_W_E SAND_BEIGE_RAMP_WITH_WALL_N_SE SAND_BEIGE_RAMP_WITH_WALL_W_NE SAND_BEIGE_RAMP_WITH_WALL_S_NW SAND_BEIGE_RAMP_WITH_WALL_E_SW SAND_BEIGE_RAMP_WITH_WALL_E_NW SAND_BEIGE_RAMP_WITH_WALL_N_SW SAND_BEIGE_RAMP_WITH_WALL_W_SE SAND_BEIGE_RAMP_WITH_WALL_S_NE SAND_BEIGE_RAMP_WITH_WALL_W_NE_SE SAND_BEIGE_RAMP_WITH_WALL_S_NW_NE SAND_BEIGE_RAMP_WITH_WALL_E_NW_SW SAND_BEIGE_RAMP_WITH_WALL_N_SW_SE SAND_BEIGE_RAMP_WITH_WALL_N_E_SW SAND_BEIGE_RAMP_WITH_WALL_N_W_SE SAND_BEIGE_RAMP_WITH_WALL_S_W_NE SAND_BEIGE_RAMP_WITH_WALL_S_E_NW SAND_BLACK_RAMP_WITH_WALL_N_S_E_W SAND_BEIGE_RAMP_WITH_WALL_NE_SW_SE SAND_BEIGE_RAMP_WITH_WALL_NW_SW_SE SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SE SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SW SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SW_SE SAND_BEIGE_RAMP_WITH_WALL_NE_SW SAND_BEIGE_RAMP_WITH_WALL_NW_SE SAND_BLACK_RAMP_WITH_WALL_S_W SAND_BLACK_RAMP_WITH_WALL_N_E SAND_BLACK_RAMP_WITH_WALL_N_W SAND_BLACK_RAMP_WITH_WALL_N_S SAND_BLACK_RAMP_WITH_WALL_S_W_E SAND_BLACK_RAMP_WITH_WALL_N_W_E SAND_BLACK_RAMP_WITH_WALL_N_S_W SAND_BLACK_RAMP_WITH_WALL_N_S_E SAND_BLACK_RAMP_WITH_WALL_SW SAND_BLACK_RAMP_WITH_WALL_NW SAND_BLACK_RAMP_WITH_WALL_E SAND_BLACK_RAMP_WITH_WALL_W SAND_BLACK_RAMP_WITH_WALL_S SAND_BLACK_RAMP_WITH_WALL_N SAND_BLACK_RAMP_WITH_WALL_W_E SAND_BLACK_RAMP_WITH_WALL_S_E SAND_BLACK_RAMP_WITH_WALL_S_NE SAND_BLACK_RAMP_OTHER SAND_BLACK_RAMP_WITH_WALL_NW_SW SAND_BLACK_RAMP_WITH_WALL_SW_SE SAND_BLACK_RAMP_WITH_WALL_NE_SE SAND_BLACK_RAMP_WITH_WALL_NW_NE SAND_BLACK_RAMP_WITH_WALL_NE SAND_BLACK_RAMP_WITH_WALL_SE SAND_BLACK_RAMP_WITH_WALL_S_E_NW SAND_BLACK_RAMP_WITH_WALL_N_SE SAND_BLACK_RAMP_WITH_WALL_W_NE SAND_BLACK_RAMP_WITH_WALL_S_NW SAND_BLACK_RAMP_WITH_WALL_E_SW SAND_BLACK_RAMP_WITH_WALL_E_NW SAND_BLACK_RAMP_WITH_WALL_N_SW SAND_BLACK_RAMP_WITH_WALL_W_SE SAND_BLACK_RAMP_WITH_WALL_NW_SE SAND_BLACK_RAMP_WITH_WALL_W_NE_SE SAND_BLACK_RAMP_WITH_WALL_S_NW_NE SAND_BLACK_RAMP_WITH_WALL_E_NW_SW SAND_BLACK_RAMP_WITH_WALL_N_SW_SE SAND_BLACK_RAMP_WITH_WALL_N_E_SW SAND_BLACK_RAMP_WITH_WALL_N_W_SE SAND_BLACK_RAMP_WITH_WALL_S_W_NE SAND_WHITE_RAMP_WITH_WALL_N_E_SW SAND_WHITE_RAMP_WITH_WALL_N_W_SE SAND_WHITE_RAMP_WITH_WALL_S_W_NE SAND_WHITE_RAMP_WITH_WALL_S_E_NW SAND_WHITE_RAMP_WITH_WALL_N_SE SAND_WHITE_RAMP_WITH_WALL_W_NE SAND_WHITE_RAMP_WITH_WALL_S_NW SAND_WHITE_RAMP_WITH_WALL_E_SW SAND_WHITE_RAMP_WITH_WALL_NW_NE_SW SAND_WHITE_RAMP_WITH_WALL_NW_NE_SW_SE SAND_WHITE_RAMP_WITH_WALL_NE_SW SAND_WHITE_RAMP_WITH_WALL_NW_SE SAND_WHITE_RAMP_WITH_WALL_W_NE_SE SAND_WHITE_RAMP_WITH_WALL_S_NW_NE SAND_WHITE_RAMP_WITH_WALL_E_NW_SW SAND_WHITE_RAMP_WITH_WALL_N_SW_SE SAND_YELLOW_RAMP_WITH_WALL_S_W_E SAND_YELLOW_RAMP_WITH_WALL_N_W_E SAND_YELLOW_RAMP_WITH_WALL_N_S_W SAND_YELLOW_RAMP_WITH_WALL_N_S_E SAND_YELLOW_RAMP_WITH_WALL_N_S_E_W SAND_WHITE_RAMP_WITH_WALL_NE_SW_SE SAND_WHITE_RAMP_WITH_WALL_NW_SW_SE SAND_WHITE_RAMP_WITH_WALL_NW_NE_SE SAND_YELLOW_RAMP_WITH_WALL_S SAND_YELLOW_RAMP_WITH_WALL_N SAND_YELLOW_RAMP_WITH_WALL_W_E SAND_YELLOW_RAMP_WITH_WALL_S_E SAND_YELLOW_RAMP_WITH_WALL_S_W SAND_YELLOW_RAMP_WITH_WALL_N_E SAND_YELLOW_RAMP_WITH_WALL_N_W SAND_YELLOW_RAMP_WITH_WALL_N_S SAND_YELLOW_RAMP_WITH_WALL_NE_SE SAND_YELLOW_RAMP_WITH_WALL_NW_NE SAND_YELLOW_RAMP_WITH_WALL_NE SAND_YELLOW_RAMP_WITH_WALL_SE SAND_YELLOW_RAMP_WITH_WALL_SW SAND_YELLOW_RAMP_WITH_WALL_NW SAND_YELLOW_RAMP_WITH_WALL_E SAND_YELLOW_RAMP_WITH_WALL_W SAND_YELLOW_RAMP_WITH_WALL_E_SW SAND_YELLOW_RAMP_WITH_WALL_E_NW SAND_YELLOW_RAMP_WITH_WALL_N_SW SAND_YELLOW_RAMP_WITH_WALL_W_SE SAND_YELLOW_RAMP_WITH_WALL_S_NE SAND_YELLOW_RAMP_OTHER SAND_YELLOW_RAMP_WITH_WALL_NW_SW SAND_YELLOW_RAMP_WITH_WALL_SW_SE SAND_YELLOW_RAMP_WITH_WALL_N_SW_SE SAND_YELLOW_RAMP_WITH_WALL_N_E_SW SAND_YELLOW_RAMP_WITH_WALL_N_W_SE SAND_YELLOW_RAMP_WITH_WALL_S_W_NE SAND_YELLOW_RAMP_WITH_WALL_S_E_NW SAND_YELLOW_RAMP_WITH_WALL_N_SE SAND_YELLOW_RAMP_WITH_WALL_W_NE SAND_YELLOW_RAMP_WITH_WALL_S_NW SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SE SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SW SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SW_SE SAND_YELLOW_RAMP_WITH_WALL_NE_SW SAND_YELLOW_RAMP_WITH_WALL_NW_SE SAND_YELLOW_RAMP_WITH_WALL_W_NE_SE SAND_YELLOW_RAMP_WITH_WALL_S_NW_NE SAND_YELLOW_RAMP_WITH_WALL_E_NW_SW SAND_TAN_RAMP_WITH_WALL_NE SAND_TAN_RAMP_WITH_WALL_SE SAND_TAN_RAMP_WITH_WALL_SW SAND_TAN_RAMP_WITH_WALL_NW SAND_TAN_RAMP_WITH_WALL_E SAND_TAN_RAMP_WITH_WALL_W SAND_TAN_RAMP_WITH_WALL_S SAND_TAN_RAMP_WITH_WALL_N SAND_TAN_RAMP_WITH_WALL_N_SW SAND_TAN_RAMP_WITH_WALL_W_SE SAND_TAN_RAMP_WITH_WALL_S_NE SAND_TAN_RAMP_OTHER SAND_TAN_RAMP_WITH_WALL_NW_SW SAND_TAN_RAMP_WITH_WALL_SW_SE SAND_TAN_RAMP_WITH_WALL_NE_SE SAND_TAN_RAMP_WITH_WALL_NW_NE SAND_TAN_RAMP_WITH_WALL_N_W_SE SAND_TAN_RAMP_WITH_WALL_S_W_NE SAND_TAN_RAMP_WITH_WALL_S_E_NW SAND_TAN_RAMP_WITH_WALL_N_SE SAND_TAN_RAMP_WITH_WALL_W_NE SAND_TAN_RAMP_WITH_WALL_S_NW SAND_TAN_RAMP_WITH_WALL_E_SW SAND_TAN_RAMP_WITH_WALL_E_NW SAND_TAN_RAMP_WITH_WALL_NW_NE_SW_SE SAND_TAN_RAMP_WITH_WALL_NE_SW SAND_TAN_RAMP_WITH_WALL_NW_SE SAND_TAN_RAMP_WITH_WALL_W_NE_SE SAND_TAN_RAMP_WITH_WALL_S_NW_NE SAND_TAN_RAMP_WITH_WALL_E_NW_SW SAND_TAN_RAMP_WITH_WALL_N_SW_SE SAND_TAN_RAMP_WITH_WALL_N_E_SW SAND_WHITE_RAMP_WITH_WALL_N_W_E SAND_WHITE_RAMP_WITH_WALL_N_S_W SAND_WHITE_RAMP_WITH_WALL_N_S_E SAND_WHITE_RAMP_WITH_WALL_N_S_E_W SAND_TAN_RAMP_WITH_WALL_NE_SW_SE SAND_TAN_RAMP_WITH_WALL_NW_SW_SE SAND_TAN_RAMP_WITH_WALL_NW_NE_SE SAND_TAN_RAMP_WITH_WALL_NW_NE_SW SAND_WHITE_RAMP_WITH_WALL_N SAND_WHITE_RAMP_WITH_WALL_W_E SAND_WHITE_RAMP_WITH_WALL_S_E SAND_WHITE_RAMP_WITH_WALL_S_W SAND_WHITE_RAMP_WITH_WALL_N_E SAND_WHITE_RAMP_WITH_WALL_N_W SAND_WHITE_RAMP_WITH_WALL_N_S SAND_WHITE_RAMP_WITH_WALL_S_W_E SAND_WHITE_RAMP_WITH_WALL_NW_NE SAND_WHITE_RAMP_WITH_WALL_NE SAND_WHITE_RAMP_WITH_WALL_SE SAND_WHITE_RAMP_WITH_WALL_SW SAND_WHITE_RAMP_WITH_WALL_NW SAND_WHITE_RAMP_WITH_WALL_E SAND_WHITE_RAMP_WITH_WALL_W SAND_WHITE_RAMP_WITH_WALL_S SAND_WHITE_RAMP_WITH_WALL_E_NW SAND_WHITE_RAMP_WITH_WALL_N_SW SAND_WHITE_RAMP_WITH_WALL_W_SE SAND_WHITE_RAMP_WITH_WALL_S_NE SAND_WHITE_RAMP_OTHER SAND_WHITE_RAMP_WITH_WALL_NW_SW SAND_WHITE_RAMP_WITH_WALL_SW_SE SAND_WHITE_RAMP_WITH_WALL_NE_SE MULTILEVEL_RAMP_WITH_WALL_SW_SE MULTILEVEL_RAMP_WITH_WALL_NE_SE MULTILEVEL_RAMP_WITH_WALL_NW_NE MULTILEVEL_RAMP_WITH_WALL_NE MULTILEVEL_RAMP_WITH_WALL_SE MULTILEVEL_RAMP_WITH_WALL_SW MULTILEVEL_RAMP_WITH_WALL_NW MULTILEVEL_RAMP_WITH_WALL_E MULTILEVEL_RAMP_WITH_WALL_S_NW MULTILEVEL_RAMP_WITH_WALL_E_SW MULTILEVEL_RAMP_WITH_WALL_E_NW MULTILEVEL_RAMP_WITH_WALL_N_SW MULTILEVEL_RAMP_WITH_WALL_W_SE MULTILEVEL_RAMP_WITH_WALL_S_NE MULTILEVEL_RAMP_OTHER MULTILEVEL_RAMP_WITH_WALL_NW_SW MULTILEVEL_RAMP_WITH_WALL_E_NW_SW MULTILEVEL_RAMP_WITH_WALL_N_SW_SE MULTILEVEL_RAMP_WITH_WALL_N_E_SW MULTILEVEL_RAMP_WITH_WALL_N_W_SE MULTILEVEL_RAMP_WITH_WALL_S_W_NE MULTILEVEL_RAMP_WITH_WALL_S_E_NW MULTILEVEL_RAMP_WITH_WALL_N_SE MULTILEVEL_RAMP_WITH_WALL_W_NE MULTILEVEL_RAMP_WITH_WALL_NW_SW_SE MULTILEVEL_RAMP_WITH_WALL_NW_NE_SE MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW_SE MULTILEVEL_RAMP_WITH_WALL_NE_SW MULTILEVEL_RAMP_WITH_WALL_NW_SE MULTILEVEL_RAMP_WITH_WALL_W_NE_SE MULTILEVEL_RAMP_WITH_WALL_S_NW_NE UNINTELLIGIBLE_MESS COMBAT_ANIMATION_SPARKS MISS COMBAT_ANIMATION_SWISH MULTILEVEL_RAMP_WITH_WALL_NE_SW_SE FOOTWEAR_LIQUID_PRINT BEAST_LIQUID_PRINT HUMANOID_LIQUID_PRINT BROKEN_VEGETATION VAGUE NOT_YOURS STEALTH_VISION VAMPIRE_SENSE_MARKER DODGE_AWAY MOVE_INDICATOR FOOTWEAR_IMPRINT BEAST_IMPRINT HUMANOID_IMPRINT MEMORY_MAP PERIPHERAL_UP PERIPHERAL_DOWN PERIPHERAL DIRECT_UP DIRECT_DOWN DIRECT STONE_RAMP_WITH_WALL_N_S STONE_RAMP_WITH_WALL_S_W_E STONE_RAMP_WITH_WALL_N_W_E STONE_RAMP_WITH_WALL_N_S_W STONE_RAMP_WITH_WALL_N_S_E STONE_RAMP_WITH_WALL_N_S_E_W SAND_YELLOW_RAMP_WITH_WALL_NE_SW_SE SAND_YELLOW_RAMP_WITH_WALL_NW_SW_SE STONE_RAMP_WITH_WALL_W STONE_RAMP_WITH_WALL_S STONE_RAMP_WITH_WALL_N STONE_RAMP_WITH_WALL_W_E STONE_RAMP_WITH_WALL_S_E STONE_RAMP_WITH_WALL_S_W STONE_RAMP_WITH_WALL_N_E STONE_RAMP_WITH_WALL_N_W STONE_RAMP_WITH_WALL_SW_SE STONE_RAMP_WITH_WALL_NE_SE STONE_RAMP_WITH_WALL_NW_NE STONE_RAMP_WITH_WALL_NE STONE_RAMP_WITH_WALL_SE STONE_RAMP_WITH_WALL_SW STONE_RAMP_WITH_WALL_NW STONE_RAMP_WITH_WALL_E STONE_RAMP_WITH_WALL_S_NW STONE_RAMP_WITH_WALL_E_SW STONE_RAMP_WITH_WALL_E_NW STONE_RAMP_WITH_WALL_N_SW STONE_RAMP_WITH_WALL_W_SE STONE_RAMP_WITH_WALL_S_NE STONE_RAMP_OTHER STONE_RAMP_WITH_WALL_NW_SW STONE_RAMP_WITH_WALL_E_NW_SW STONE_RAMP_WITH_WALL_N_SW_SE STONE_RAMP_WITH_WALL_N_E_SW STONE_RAMP_WITH_WALL_N_W_SE STONE_RAMP_WITH_WALL_S_W_NE STONE_RAMP_WITH_WALL_S_E_NW STONE_RAMP_WITH_WALL_N_SE STONE_RAMP_WITH_WALL_W_NE STONE_RAMP_WITH_WALL_NW_SW_SE STONE_RAMP_WITH_WALL_NW_NE_SE STONE_RAMP_WITH_WALL_NW_NE_SW STONE_RAMP_WITH_WALL_NW_NE_SW_SE STONE_RAMP_WITH_WALL_NE_SW STONE_RAMP_WITH_WALL_NW_SE STONE_RAMP_WITH_WALL_W_NE_SE STONE_RAMP_WITH_WALL_S_NW_NE MULTILEVEL_RAMP_WITH_WALL_N_S MULTILEVEL_RAMP_WITH_WALL_S_W_E MULTILEVEL_RAMP_WITH_WALL_N_W_E MULTILEVEL_RAMP_WITH_WALL_N_S_W MULTILEVEL_RAMP_WITH_WALL_N_S_E MULTILEVEL_RAMP_WITH_WALL_N_S_E_W MULTILEVEL_AIR STONE_RAMP_WITH_WALL_NE_SW_SE MULTILEVEL_RAMP_WITH_WALL_W MULTILEVEL_RAMP_WITH_WALL_S MULTILEVEL_RAMP_WITH_WALL_N MULTILEVEL_RAMP_WITH_WALL_W_E MULTILEVEL_RAMP_WITH_WALL_S_E MULTILEVEL_RAMP_WITH_WALL_S_W MULTILEVEL_RAMP_WITH_WALL_N_E MULTILEVEL_RAMP_WITH_WALL_N_W FULL_NWE FULL_NSE FULL_NSW PARTIAL_2C PARTIAL_2B PARTIAL_2A PARTIAL_1D PARTIAL_1C PARTIAL_1B PARTIAL_1A FULL_SWE PARTIAL_4C PARTIAL_4B PARTIAL_4A PARTIAL_3D PARTIAL_3C PARTIAL_3B PARTIAL_3A PARTIAL_2D RIVER_TO_W RIVER_TO_S RIVER_TO_N RIVER_TO_SE RIVER_TO_SW RIVER_TO_NE RIVER_TO_NW PARTIAL_4D RIVER_BED_N_E RIVER_BED_N_W RIVER_BED_E RIVER_BED_W RIVER_BED_S RIVER_BED_N RIVER_BED RIVER_TO_E RIVER_BED_NE_SW RIVER_BED_SE RIVER_BED_SW RIVER_BED_NE RIVER_BED_NW RIVER_BED_SOURCE RIVER_BED_S_W RIVER_BED_S_E BROOK_TO_W BROOK_TO_S BROOK_TO_N BROOK_TO_SE BROOK_TO_SW BROOK_TO_NE BROOK_TO_NW RIVER_BED_NW_SE BROOK_BED_N_E BROOK_BED_N_W BROOK_BED_E BROOK_BED_W BROOK_BED_S BROOK_BED_N BROOK_BED BROOK_TO_E ADVENTURE_SPEED_BOX_SW ADVENTURE_SPEED_BOX_NE ADVENTURE_SPEED_BOX_N ADVENTURE_SPEED_BOX_NW RAMP_DOWN RAMP_UP VOCALIZATION_SMALL COMBAT_LARGE COMBAT_SMALL MOVEMENT_LARGE MOVEMENT_SMALL SOUND_INDICATOR ADVENTURE_SPEED_BOX_SE ADVENTURE_SPEED_BOX_S PREACHING DANCING MUSICAL_VOICE POEM_RECITATION STORYTELLING GRINDING_MECHANISM_LARGE GRINDING_MECHANISM_SMALL VOCALIZATION_LARGE GRINDING_MECHANISM_LARGE_OLD GRINDING_MECHANISM_SMALL_OLD VOCALIZATION_LARGE_OLD VOCALIZATION_SMALL_OLD COMBAT_LARGE_OLD COMBAT_SMALL_OLD MOVEMENT_LARGE_OLD MOVEMENT_SMALL_OLD SPATTER_BLOOD_CYAN SPATTER_BLOOD_RED SPATTER_SNOW PREACHING_OLD DANCING_OLD MUSICAL_VOICE_OLD POEM_RECITATION_OLD STORYTELLING_OLD SPATTER_LEAVES SPATTER_FRUIT_LARGE SPATTER_FRUIT_SMALL SPATTER_FRUIT SPATTER_DUST SPATTER_BLOOD_ICHOR SPATTER_BLOOD_GOO SPATTER_BLOOD_MAGENTA FULL_NSWE_C FULL_NSWE_B FULL_NSWE_A SPATTER_WATER SPATTER_SLIME SPATTER_VOMIT SPATTER_MUD SPATTER_MAGMA FULL_WE FULL_NS FULL_ISOLATED FULL_NSWE_E FULL_NSWE_D ITEM_FLOODGATE_BLOOD ITEM_FLOODGATE_DAMAGE ITEM_FLOODGATE_BANDS ITEM_FLOODGATE_ENGRAVING ITEM_FLOODGATE_STUDS ITEM_FLOODGATE_RINGS ITEM_FLOODGATE_SPIKES ITEM_FLOODGATE_VARIANT ITEM_GRATE_WOOD_FLOOR_CLOSED ITEM_GRATE_WOOD_FLOOR_OPEN ITEM_GRATE_WOOD_WALL_CLOSED ITEM_GRATE_WOOD_WALL_OPEN ITEM_GRATE_WOOD ITEM_FLOODGATE_MUD ITEM_FLOODGATE_WATER ITEM_FLOODGATE_VOMIT ITEM_GRATE_METAL_WALL_CLOSED ITEM_GRATE_METAL_WALL_OPEN ITEM_GRATE_METAL ITEM_GRATE_STONE_FLOOR_CLOSED ITEM_GRATE_STONE_FLOOR_OPEN ITEM_GRATE_STONE_WALL_CLOSED ITEM_GRATE_STONE_WALL_OPEN ITEM_GRATE_STONE ITEM_DOOR_STONE ITEM_GRATE_GLASS_FLOOR_CLOSED ITEM_GRATE_GLASS_FLOOR_OPEN ITEM_GRATE_GLASS_WALL_CLOSED ITEM_GRATE_GLASS_WALL_OPEN ITEM_GRATE_GLASS ITEM_GRATE_METAL_FLOOR_CLOSED ITEM_GRATE_METAL_FLOOR_OPEN ITEM_DOOR_WOOD_CLOSED ITEM_DOOR_GLASS_OPEN ITEM_DOOR_GLASS ITEM_DOOR_METAL_OPEN ITEM_DOOR_METAL ITEM_DOOR_WOOD_OPEN ITEM_DOOR_WOOD ITEM_DOOR_STONE_OPEN ITEM_DOOR_ENGRAVING ITEM_DOOR_STUDS ITEM_DOOR_RINGS ITEM_DOOR_SPIKES ITEM_DOOR_VARIANT ITEM_DOOR_GLASS_CLOSED ITEM_DOOR_METAL_CLOSED ITEM_DOOR_STONE_CLOSED ITEM_CHAIN_METAL ITEM_DOOR_FORBIDDEN ITEM_DOOR_MUD ITEM_DOOR_WATER ITEM_DOOR_VOMIT ITEM_DOOR_BLOOD ITEM_DOOR_DAMAGE ITEM_DOOR_BANDS ITEM_INSTRUMENT_KEYBOARD_BUILDING ITEM_GOBLET_WOOD ITEM_GOBLET_STONE ITEM_GOBLET_METAL ITEM_FLASK_GLASS ITEM_FLASK_LEATHER ITEM_FLASK_METAL ITEM_CHAIN_ROPE ITEM_BRANCH BROOK_BED_SE BROOK_BED_SW BROOK_BED_NE BROOK_BED_NW BROOK_BED_SOURCE BROOK_BED_S_W BROOK_BED_S_E ITEM_ROUGH_GEM_VALUE_20 ITEM_ROUGH_GEM_VALUE_15 ITEM_ROUGH_GEM_VALUE_10 ITEM_ROUGH_GEM_VALUE_5 ITEM_ROUGH_GEM_VALUE_3 ITEM_ROUGH_GEM_VALUE_2 ITEM_ROUGH_GEM ITEM_WOOD ITEM_BARS_SOAP ITEM_BARS ITEM_ROCK ITEM_BOULDER ITEM_ROUGH_GEM_VALUE_60 ITEM_ROUGH_GEM_VALUE_40 ITEM_ROUGH_GEM_VALUE_30 ITEM_ROUGH_GEM_VALUE_25 ITEM_HATCH_COVER_METAL ITEM_HATCH_COVER_WOOD_OPEN ITEM_HATCH_COVER_WOOD ITEM_HATCH_COVER_STONE_OPEN ITEM_HATCH_COVER_STONE ITEM_BLOCKS ITEM_LARGE_GEM ITEM_GEMS ITEM_HATCH_COVER_VARIANT ITEM_HATCH_COVER_GLASS_CLOSED ITEM_HATCH_COVER_METAL_CLOSED ITEM_HATCH_COVER_STONE_CLOSED ITEM_HATCH_COVER_WOOD_CLOSED ITEM_HATCH_COVER_GLASS_OPEN ITEM_HATCH_COVER_GLASS ITEM_HATCH_COVER_METAL_OPEN ITEM_HATCH_COVER_VOMIT ITEM_HATCH_COVER_BLOOD ITEM_HATCH_COVER_DAMAGE ITEM_HATCH_COVER_BANDS ITEM_HATCH_COVER_ENGRAVING ITEM_HATCH_COVER_STUDS ITEM_HATCH_COVER_RINGS ITEM_HATCH_COVER_SPIKES ITEM_FLOODGATE_WOOD_OPEN ITEM_FLOODGATE_WOOD ITEM_FLOODGATE_STONE_OPEN ITEM_FLOODGATE_STONE ITEM_GRATE ITEM_HATCH_COVER_FORBIDDEN ITEM_HATCH_COVER_MUD ITEM_HATCH_COVER_WATER ITEM_FLOODGATE_GLASS_CLOSED ITEM_FLOODGATE_METAL_CLOSED ITEM_FLOODGATE_STONE_CLOSED ITEM_FLOODGATE_WOOD_CLOSED ITEM_FLOODGATE_GLASS_OPEN ITEM_FLOODGATE_GLASS ITEM_FLOODGATE_METAL_OPEN ITEM_FLOODGATE_METAL ITEM_TABLE_GLASS ITEM_TABLE_METAL ITEM_TABLE_STONE ITEM_TABLE_WOOD ITEM_TABLE ITEM_COFFIN_GLASS_UNUSED ITEM_COFFIN_METAL_UNUSED ITEM_COFFIN_STONE_UNUSED ITEM_TABLE_BLOOD ITEM_TABLE_DAMAGE ITEM_TABLE_BANDS ITEM_TABLE_ENGRAVING ITEM_TABLE_STUDS ITEM_TABLE_RINGS ITEM_TABLE_SPIKES ITEM_TABLE_LEG_VARIANT ITEM_CRUTCH ITEM_ORTHOPEDIC_CAST ITEM_SPLINT ITEM_QUIVER ITEM_BACKPACK ITEM_TABLE_MUD ITEM_TABLE_WATER ITEM_TABLE_VOMIT ITEM_BIN_TOP_ARMOR_LEATHER ITEM_BIN_TOP_CLOTHING ITEM_BIN_TOP_AMMO ITEM_BIN_METAL_IN_USE ITEM_BIN_WOOD_IN_USE ITEM_BIN_METAL_EMPTY ITEM_BIN_WOOD_EMPTY ITEM_BIN ITEM_BIN_TOP_MECHANISMS ITEM_BIN_TOP_GEMS ITEM_BIN_TOP_COINS ITEM_BIN_TOP_POWDERS ITEM_BIN_TOP_COAL ITEM_BIN_TOP_BLOCKS ITEM_BIN_TOP_BARS ITEM_BIN_TOP_ARMOR_METAL ITEM_BIN_TOP_WEAPONS ITEM_BIN_TOP_LEATHER ITEM_BIN_TOP_CLOTH ITEM_BIN_TOP_SHEETS ITEM_BIN_TOP_ROPES ITEM_BIN_TOP_CHAINS ITEM_BIN_TOP_BOOKS ITEM_BIN_TOP_BAGS SEEDS_FOR_BAG LEAVES_FOR_BAG POWDER_FOR_BAG ITEM_BAG_IN_USE ITEM_BAG_EMPTY ITEM_BAG ITEM_BIN_TOP_CRAFTS ITEM_BIN_TOP_TRAP_COMPS ITEM_BOX_RINGS ITEM_BOX_SPIKES ITEM_BOX_VARIANT ITEM_BOX_GLASS ITEM_BOX_METAL ITEM_BOX_STONE ITEM_BOX_WOOD ITEM_BOX ITEM_GENERATED_TOOL ITEM_INSTRUMENT_PERCUSSION_HANDHELD ITEM_INSTRUMENT_WIND_HANDHELD ITEM_INSTRUMENT_STRINGED_HANDHELD ITEM_INSTRUMENT_KEYBOARD_HANDHELD ITEM_INSTRUMENT_PERCUSSION_BUILDING ITEM_INSTRUMENT_WIND_BUILDING ITEM_INSTRUMENT_STRINGED_BUILDING ITEM_CAGE_GLASS_OCCUPIED ITEM_CAGE_METAL_OCCUPIED ITEM_CAGE_WOOD_OCCUPIED ITEM_CAGE_GLASS ITEM_CAGE_METAL ITEM_CAGE_WOOD ITEM_WINDOW_GEM ITEM_WINDOW_GLASS LIQUID_FOR_BARREL_METAL ITEM_BARREL_METAL_LIQUID LIQUID_FOR_BARREL_WOOD ITEM_BARREL_WOOD_LIQUID ITEM_BARREL_METAL_EMPTY ITEM_BARREL_WOOD_EMPTY ITEM_BARREL_METAL ITEM_BARREL_WOOD ITEM_BARREL_TOP_FISH ITEM_BARREL_TOP_MEAT ITEM_BARREL_TOP_CHEESE ITEM_BARREL_TOP_MEAL ITEM_BARREL_TOP_PLANT_SUBTERRANEAN ITEM_BARREL_TOP_PLANT ITEM_BARREL_METAL_ITEM ITEM_BARREL_WOOD_ITEM ITEM_ANIMAL_TRAP_METAL ITEM_ANIMAL_TRAP_WOOD LIQUID_FOR_BUCKET_METAL ITEM_BUCKET_METAL LIQUID_FOR_BUCKET_WOOD ITEM_BUCKET_WOOD ITEM_BUCKET ITEM_BARREL_TOP_BAG ITEM_CHAIR_LEG_VARIANT ITEM_CHAIR_GLASS ITEM_CHAIR_METAL ITEM_CHAIR_STONE ITEM_CHAIR_WOOD ITEM_CHAIR ITEM_ANIMAL_TRAP_METAL_OCCUPIED ITEM_ANIMAL_TRAP_WOOD_OCCUPIED ITEM_CHAIR_VOMIT ITEM_CHAIR_BLOOD ITEM_CHAIR_DAMAGE ITEM_CHAIR_BANDS ITEM_CHAIR_ENGRAVING ITEM_CHAIR_STUDS ITEM_CHAIR_RINGS ITEM_CHAIR_SPIKES ITEM_COFFIN_WOOD_UNUSED ITEM_COFFIN_GLASS ITEM_COFFIN_METAL ITEM_COFFIN_STONE ITEM_COFFIN_WOOD ITEM_COFFIN ITEM_CHAIR_MUD ITEM_CHAIR_WATER ITEM_RING_WOOD ITEM_CROWN_WOOD ITEM_SCEPTER_WOOD ITEM_AMULET_WOOD ITEM_FIGURINE_WOOD ITEM_EARRING_METAL ITEM_BRACELET_METAL ITEM_RING_METAL ITEM_BED_SHEET_VARIANT ITEM_BED_GLASS ITEM_BED_METAL ITEM_BED_STONE ITEM_BED_WOOD ITEM_BED ITEM_EARRING_WOOD ITEM_BRACELET_WOOD ITEM_BED_BLOOD ITEM_BED_DAMAGE ITEM_BED_BANDS ITEM_BED_ENGRAVING ITEM_BED_STUDS ITEM_BED_RINGS ITEM_BED_SPIKES ITEM_BED_PILLOW_VARIANT ITEM_TRACTION_BENCH_METAL_CHAIN ITEM_TRACTION_BENCH_WOODEN_ROPE ITEM_TRACTION_BENCH_WOODEN_CHAIN ITEM_TRACTION_BENCH_STONE_ROPE ITEM_TRACTION_BENCH_STONE_CHAIN ITEM_BED_MUD ITEM_BED_WATER ITEM_BED_VOMIT ITEM_PLANT ITEM_ROTTEN_PLANT ITEM_PLANT_GROWTH ITEM_SEEDS ITEM_REMAINS ITEM_TRACTION_BENCH_GLASS_ROPE ITEM_TRACTION_BENCH_GLASS_CHAIN ITEM_TRACTION_BENCH_METAL_ROPE ITEM_PREPARED_MEAL ITEM_MEAT ITEM_EGG_SIZE4 ITEM_EGG_SIZE3 ITEM_EGG_SIZE2 ITEM_EGG_SIZE1 ITEM_FISH ITEM_VERMIN ITEM_MYTHICAL_REMNANT ITEM_MYTHICAL_REMNANT_DEFAULT ITEM_DEFAULT_STATUE_BOTTOM ITEM_DEFAULT_STATUE_TOP ITEM_STATUE ITEM_CORPSE ITEM_CORPSE_CHUNK ITEM_CHEESE ITEM_SLAB_ENGRAVED_SHOP_CLOTH ITEM_SLAB_ENGRAVED_IMPORTS_GENERAL ITEM_SLAB_ENGRAVED_IMPORTS_CLOTHING ITEM_SLAB_ENGRAVED_IMPORTS_FOOD ITEM_SLAB_ENGRAVED_SECRET ITEM_SLAB_ENGRAVED_MEMORIAL ITEM_SLAB_ENGRAVED ITEM_SLAB_BLANK ITEM_BOX_MUD ITEM_BOX_WATER ITEM_BOX_VOMIT ITEM_BOX_BLOOD ITEM_BOX_DAMAGE ITEM_BOX_BANDS ITEM_BOX_ENGRAVING ITEM_BOX_STUDS ITEM_ARMOR_STAND_STONE_EMPTY ITEM_ARMOR_STAND_WOOD_EMPTY ITEM_WEAPON_RACK_METAL_FULL ITEM_WEAPON_RACK_STONE_FULL ITEM_WEAPON_RACK_WOOD_FULL ITEM_WEAPON_RACK_METAL_EMPTY ITEM_WEAPON_RACK_STONE_EMPTY ITEM_WEAPON_RACK_WOOD_EMPTY ITEM_CABINET_METAL ITEM_CABINET_STONE ITEM_CABINET_WOOD ITEM_CABINET ITEM_ARMOR_STAND_METAL_FULL ITEM_ARMOR_STAND_STONE_FULL ITEM_ARMOR_STAND_WOOD_FULL ITEM_ARMOR_STAND_METAL_EMPTY ITEM_CABINET_DAMAGE ITEM_CABINET_BANDS ITEM_CABINET_ENGRAVING ITEM_CABINET_STUDS ITEM_CABINET_RINGS ITEM_CABINET_SPIKES ITEM_CABINET_VARIANT ITEM_CABINET_GLASS ITEM_CLOTH ITEM_THREAD ITEM_WEB_THICK ITEM_WEB_HARMLESS ITEM_CABINET_MUD ITEM_CABINET_WATER ITEM_CABINET_VOMIT ITEM_CABINET_BLOOD ITEM_MECHANISMS ITEM_POWDER ITEM_LIQUID ITEM_BOOK_METAL ITEM_BOOK_WOOD ITEM_TOTEM ITEM_TANNED_SKIN ITEM_SHEET ITEM_COINS_SINGLE ITEM_BALLISTA_ARROW ITEM_BALLISTA_ARROWHEAD ITEM_ANVIL ITEM_BALLISTA_PARTS ITEM_CATAPULT_PARTS ITEM_TRAP_COMPONENT ITEM_PIPE_SECTION ITEM_CROWN_METAL ITEM_SCEPTER_METAL ITEM_AMULET_METAL ITEM_FIGURINE_METAL ITEM_COINS_PILE_4 ITEM_COINS_PILE_3 ITEM_COINS_PILE_2 ITEM_COINS_PILE_1 BODYPART_BRAIN BODYPART_NERVOUS_TISSUE BODYPART_HAIR BODYPART_KIDNEY BODYPART_SPLEEN BODYPART_SWEETBREAD BODYPART_TRIPE BODYPART_LIVER BODYPART_TEETH BODYPART_BONE BODYPART_HOOF BODYPART_HORN BODYPART_MEAT BODYPART_SKIN BODYPART_SKULL_2 BODYPART_SKULL_1 BODYPART_SCALE BODYPART_SHELL BODYPART_SMALL_3 BODYPART_SMALL_2 BODYPART_SMALL_1 BODYPART_LARGE_3 BODYPART_LARGE_2 BODYPART_LARGE_1 BLD_CHAIN_METAL NATURAL_NEST BODYPART_GIZZARD_STONE BODYPART_GIZZARD BODYPART_ANTLER BODYPART_WOOL BODYPART_CHITIN_2 BODYPART_CHITIN_1 BLD_CHAIN_METAL_SE BLD_CHAIN_METAL_SW BLD_CHAIN_METAL_NE BLD_CHAIN_METAL_NW BLD_CHAIN_METAL_E BLD_CHAIN_METAL_W BLD_CHAIN_METAL_S BLD_CHAIN_METAL_N BLD_CHAIN_METAL_SE_UNDER_ANIMAL BLD_CHAIN_METAL_SW_UNDER_ANIMAL BLD_CHAIN_METAL_NE_UNDER_ANIMAL BLD_CHAIN_METAL_NW_UNDER_ANIMAL BLD_CHAIN_METAL_E_UNDER_ANIMAL BLD_CHAIN_METAL_W_UNDER_ANIMAL BLD_CHAIN_METAL_S_UNDER_ANIMAL BLD_CHAIN_METAL_N_UNDER_ANIMAL BLD_CHAIN_ROPE_SW BLD_CHAIN_ROPE_NE BLD_CHAIN_ROPE_NW BLD_CHAIN_ROPE_E BLD_CHAIN_ROPE_W BLD_CHAIN_ROPE_S BLD_CHAIN_ROPE_N BLD_CHAIN_ROPE BLD_CHAIN_ROPE_SW_UNDER_ANIMAL BLD_CHAIN_ROPE_NE_UNDER_ANIMAL BLD_CHAIN_ROPE_NW_UNDER_ANIMAL BLD_CHAIN_ROPE_E_UNDER_ANIMAL BLD_CHAIN_ROPE_W_UNDER_ANIMAL BLD_CHAIN_ROPE_S_UNDER_ANIMAL BLD_CHAIN_ROPE_N_UNDER_ANIMAL BLD_CHAIN_ROPE_SE ITEM_SLAB_ENGRAVED_SHOP_BLACKSMITH ITEM_SLAB_ENGRAVED_SHOP_WEAPONSMITH_WOOD ITEM_SLAB_ENGRAVED_SHOP_WEAPONSMITH_METAL ITEM_SLAB_ENGRAVED_SHOP_GEM_CUTTER ITEM_SLAB_ENGRAVED_SHOP_BONE_CARVER ITEM_SLAB_ENGRAVED_SHOP_CLOTHING_LEATHER ITEM_SLAB_ENGRAVED_SHOP_CLOTHING_CLOTH ITEM_SLAB_ENGRAVED_SHOP_TANNING ITEM_SLAB_ENGRAVED_TRUE_NAME ITEM_SLAB_ENGRAVED_TAVERN ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_METAL ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_STONE ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_WOOD ITEM_SLAB_ENGRAVED_SHOP_LEATHER_ACCESSORIES ITEM_SLAB_ENGRAVED_SHOP_METAL_CRAFTER ITEM_SLAB_ENGRAVED_SHOP_ARMORSMITH ITEM_STATUE_SPIKES ITEM_STATUE_GLASS ITEM_STATUE_METAL ITEM_STATUE_STONE ITEM_STATUE_WOOD ITEM_STATUE_ITEM ITEM_MILLSTONE ITEM_QUERN ITEM_STATUE_WATER ITEM_STATUE_VOMIT ITEM_STATUE_BLOOD ITEM_STATUE_DAMAGE ITEM_STATUE_BANDS ITEM_STATUE_ENGRAVING ITEM_STATUE_STUDS ITEM_STATUE_RINGS ITEM_STATUE_GENERIC_DUEL_BOTTOM ITEM_STATUE_GENERIC_DUEL_TOP ITEM_STATUE_GENERIC_SHAPE_BOTTOM ITEM_STATUE_GENERIC_SHAPE_TOP ITEM_STATUE_GENERIC_EVENT_BOTTOM ITEM_STATUE_GENERIC_EVENT_TOP ITEM_STATUE_ARTIFACT ITEM_STATUE_MUD ITEM_STATUE_GENERIC_SHOT_BOTTOM ITEM_STATUE_GENERIC_SHOT_TOP ITEM_STATUE_GENERIC_STRIKE_DOWN_BOTTOM ITEM_STATUE_GENERIC_STRIKE_DOWN_TOP ITEM_STATUE_GENERIC_CIVILIZED_BOTTOM ITEM_STATUE_GENERIC_CIVILIZED_TOP ITEM_STATUE_GENERIC_TRIUMPH_BOTTOM ITEM_STATUE_GENERIC_TRIUMPH_TOP ITEM_STATUE_GENERIC_BATTLE_BOTTOM ITEM_STATUE_GENERIC_BATTLE_TOP ITEM_STATUE_GENERIC_SHRUB_BOTTOM ITEM_STATUE_GENERIC_SHRUB_TOP ITEM_STATUE_GENERIC_TREE_BOTTOM ITEM_STATUE_GENERIC_TREE_TOP ITEM_STATUE_GENERIC_ITEM_CREATION_BOTTOM ITEM_STATUE_GENERIC_ITEM_CREATION_TOP BODYPART_INTESTINES BODYPART_HEART BODYPART_LUNG BODYPART_CARTILAGE BODYPART_EYE BODYPART_FAT ITEM_STATUE_GENERIC_SITE_BOTTOM ITEM_STATUE_GENERIC_SITE_TOP BLD_BRIDGE_WOOD_RAISED_N_CENTER BLD_BRIDGE_WOOD_RAISED_S_CENTER BLD_BRIDGE_WOOD_RAISED_E_CENTER BLD_BRIDGE_WOOD_RAISED_W_CENTER BLD_BRIDGE_WOOD_RAISE_E_END_S BLD_BRIDGE_WOOD_RAISE_E_END_N BLD_BRIDGE_WOOD_RAISE_E_END_1 BLD_BRIDGE_WOOD_RAISE_E_END_CENTER BLD_BRIDGE_WOOD_RAISED_N_E BLD_BRIDGE_WOOD_RAISED_N_W BLD_BRIDGE_WOOD_RAISED_S_E BLD_BRIDGE_WOOD_RAISED_S_W BLD_BRIDGE_WOOD_RAISED_E_S BLD_BRIDGE_WOOD_RAISED_E_N BLD_BRIDGE_WOOD_RAISED_W_S BLD_BRIDGE_WOOD_RAISED_W_N BLD_BRIDGE_WOOD_RETRACT_WE BLD_BRIDGE_WOOD_RETRACT_CENTER BLD_BRIDGE_WOOD_RETRACT_1x1 BLD_BRIDGE_WOOD_CONSTRUCTION BLD_BRIDGE_WOOD_RAISED_N_1 BLD_BRIDGE_WOOD_RAISED_S_1 BLD_BRIDGE_WOOD_RAISED_E_1 BLD_BRIDGE_WOOD_RAISED_W_1 BLD_BRIDGE_WOOD_RETRACT_NSW BLD_BRIDGE_WOOD_RETRACT_SWE BLD_BRIDGE_WOOD_RETRACT_NWE BLD_BRIDGE_WOOD_RETRACT_S BLD_BRIDGE_WOOD_RETRACT_N BLD_BRIDGE_WOOD_RETRACT_NS BLD_BRIDGE_WOOD_RETRACT_E BLD_BRIDGE_WOOD_RETRACT_W BLD_BRIDGE_STONE_1x1_RAISE_N BLD_BRIDGE_STONE_1x1_RAISE_W BLD_BRIDGE_STONE_1x1_RAISE_E BLD_BRIDGE_WOOD_RETRACT_SE BLD_BRIDGE_WOOD_RETRACT_SW BLD_BRIDGE_WOOD_RETRACT_NW BLD_BRIDGE_WOOD_RETRACT_NE BLD_BRIDGE_WOOD_RETRACT_NSE BLD_BRIDGE_STONE_WE_N BLD_BRIDGE_STONE_WE_1 BLD_BRIDGE_STONE_WE_CENTER BLD_BRIDGE_STONE_NS_E BLD_BRIDGE_STONE_NS_W BLD_BRIDGE_STONE_NS_1 BLD_BRIDGE_STONE_NS_CENTER BLD_BRIDGE_STONE_1x1_RAISE_S BLD_BRIDGE_STONE_RAISE_S_W BLD_BRIDGE_STONE_RAISE_S_1 BLD_BRIDGE_STONE_RAISE_S_CENTER BLD_BRIDGE_STONE_RAISE_N_E BLD_BRIDGE_STONE_RAISE_N_W BLD_BRIDGE_STONE_RAISE_N_1 BLD_BRIDGE_STONE_RAISE_N_CENTER BLD_BRIDGE_STONE_WE_S BLD_BRIDGE_STONE_RAISE_E_N BLD_BRIDGE_STONE_RAISE_E_1 BLD_BRIDGE_STONE_RAISE_E_CENTER BLD_BRIDGE_STONE_RAISE_W_S BLD_BRIDGE_STONE_RAISE_W_N BLD_BRIDGE_STONE_RAISE_W_1 BLD_BRIDGE_STONE_RAISE_W_CENTER BLD_BRIDGE_STONE_RAISE_S_E BLD_WELL BLD_ARCHERY_TARGET_WOOD BLD_ARCHERY_TARGET_METAL BLD_ARCHERY_TARGET_STONE BLD_SUPPORT_METAL BLD_SUPPORT_STONE BLD_SUPPORT_WOOD BLD_CHAIN_ROPE_SE_UNDER_ANIMAL BLD_WELL_BUCKET_FULL_ROPE BLD_WELL_BUCKET_FULL_CHAIN BLD_WELL_BUCKET_EMPTY_ROPE BLD_WELL_BUCKET_EMPTY_CHAIN BLD_WELL_CHAIN BLD_WELL_ROPE BLD_WELL_WITH_CHAIN BLD_WELL_WITH_ROPE BLD_VERTICAL_BARS_S BLD_VERTICAL_BARS_N_BACK BLD_VERTICAL_BARS_N_UP BLD_VERTICAL_BARS_E BLD_VERTICAL_BARS_W BLD_DIRT_ROAD BLD_PAVED_ROAD BLD_FLOOR_BARS BLD_BRIDGE_WOOD_NS_E BLD_BRIDGE_WOOD_NS_W BLD_BRIDGE_WOOD_NS_1 BLD_BRIDGE_WOOD_NS_CENTER BLD_BRIDGE_WOOD_1x1_RAISE_S BLD_BRIDGE_WOOD_1x1_RAISE_N BLD_BRIDGE_WOOD_1x1_RAISE_W BLD_BRIDGE_WOOD_1x1_RAISE_E BLD_BRIDGE_WOOD_RAISE_N_E BLD_BRIDGE_WOOD_RAISE_N_W BLD_BRIDGE_WOOD_RAISE_N_1 BLD_BRIDGE_WOOD_RAISE_N_CENTER BLD_BRIDGE_WOOD_WE_S BLD_BRIDGE_WOOD_WE_N BLD_BRIDGE_WOOD_WE_1 BLD_BRIDGE_WOOD_WE_CENTER BLD_BRIDGE_WOOD_RAISE_W_S BLD_BRIDGE_WOOD_RAISE_W_N BLD_BRIDGE_WOOD_RAISE_W_1 BLD_BRIDGE_WOOD_RAISE_W_CENTER BLD_BRIDGE_WOOD_RAISE_S_E BLD_BRIDGE_WOOD_RAISE_S_W BLD_BRIDGE_WOOD_RAISE_S_1 BLD_BRIDGE_WOOD_RAISE_S_CENTER BLD_BRIDGE_WOOD_RAISE_N_END_E BLD_BRIDGE_WOOD_RAISE_N_END_W BLD_BRIDGE_WOOD_RAISE_N_END_1 BLD_BRIDGE_WOOD_RAISE_N_END_CENTER BLD_BRIDGE_WOOD_RAISE_E_S BLD_BRIDGE_WOOD_RAISE_E_N BLD_BRIDGE_WOOD_RAISE_E_1 BLD_BRIDGE_WOOD_RAISE_E_CENTER BLD_BRIDGE_WOOD_RAISE_W_END_S BLD_BRIDGE_WOOD_RAISE_W_END_N BLD_BRIDGE_WOOD_RAISE_W_END_1 BLD_BRIDGE_WOOD_RAISE_W_END_CENTER BLD_BRIDGE_WOOD_RAISE_S_END_E BLD_BRIDGE_WOOD_RAISE_S_END_W BLD_BRIDGE_WOOD_RAISE_S_END_1 BLD_BRIDGE_WOOD_RAISE_S_END_CENTER BLD_BRIDGE_METAL_RAISE_W_1 BLD_BRIDGE_METAL_RAISE_W_CENTER BLD_BRIDGE_METAL_RAISE_S_E BLD_BRIDGE_METAL_RAISE_S_W BLD_BRIDGE_METAL_RAISE_S_1 BLD_BRIDGE_METAL_RAISE_S_CENTER BLD_BRIDGE_METAL_RAISE_N_E BLD_BRIDGE_METAL_RAISE_N_W BLD_BRIDGE_METAL_RAISE_N_END_1 BLD_BRIDGE_METAL_RAISE_N_END_CENTER BLD_BRIDGE_METAL_RAISE_E_S BLD_BRIDGE_METAL_RAISE_E_N BLD_BRIDGE_METAL_RAISE_E_1 BLD_BRIDGE_METAL_RAISE_E_CENTER BLD_BRIDGE_METAL_RAISE_W_S BLD_BRIDGE_METAL_RAISE_W_N BLD_BRIDGE_METAL_RAISE_W_END_1 BLD_BRIDGE_METAL_RAISE_W_END_CENTER BLD_BRIDGE_METAL_RAISE_S_END_E BLD_BRIDGE_METAL_RAISE_S_END_W BLD_BRIDGE_METAL_RAISE_S_END_1 BLD_BRIDGE_METAL_RAISE_S_END_CENTER BLD_BRIDGE_METAL_RAISE_N_END_E BLD_BRIDGE_METAL_RAISE_N_END_W BLD_BRIDGE_METAL_RAISED_E_CENTER BLD_BRIDGE_METAL_RAISED_W_CENTER BLD_BRIDGE_METAL_RAISE_E_END_S BLD_BRIDGE_METAL_RAISE_E_END_N BLD_BRIDGE_METAL_RAISE_E_END_1 BLD_BRIDGE_METAL_RAISE_E_END_CENTER BLD_BRIDGE_METAL_RAISE_W_END_S BLD_BRIDGE_METAL_RAISE_W_END_N BLD_BRIDGE_METAL_RAISED_S_E BLD_BRIDGE_METAL_RAISED_S_W BLD_BRIDGE_METAL_RAISED_E_S BLD_BRIDGE_METAL_RAISED_E_N BLD_BRIDGE_METAL_RAISED_W_S BLD_BRIDGE_METAL_RAISED_W_N BLD_BRIDGE_METAL_RAISED_N_CENTER BLD_BRIDGE_METAL_RAISED_S_CENTER BLD_BRIDGE_METAL_RETRACT_1x1 BLD_BRIDGE_METAL_CONSTRUCTION BLD_BRIDGE_METAL_RAISED_N_1 BLD_BRIDGE_METAL_RAISED_S_1 BLD_BRIDGE_METAL_RAISED_E_1 BLD_BRIDGE_METAL_RAISED_W_1 BLD_BRIDGE_METAL_RAISED_N_E BLD_BRIDGE_METAL_RAISED_N_W BLD_BRIDGE_METAL_RETRACT_NWE BLD_BRIDGE_METAL_RETRACT_S BLD_BRIDGE_METAL_RETRACT_N BLD_BRIDGE_METAL_RETRACT_NS BLD_BRIDGE_METAL_RETRACT_E BLD_BRIDGE_METAL_RETRACT_W BLD_BRIDGE_METAL_RETRACT_WE BLD_BRIDGE_METAL_RETRACT_CENTER BLD_BRIDGE_GLASS_1x1_RAISE_E BLD_BRIDGE_METAL_RETRACT_SE BLD_BRIDGE_METAL_RETRACT_SW BLD_BRIDGE_METAL_RETRACT_NW BLD_BRIDGE_METAL_RETRACT_NE BLD_BRIDGE_METAL_RETRACT_NSE BLD_BRIDGE_METAL_RETRACT_NSW BLD_BRIDGE_METAL_RETRACT_SWE BLD_BRIDGE_STONE_RAISE_S_END_W BLD_BRIDGE_STONE_RAISE_S_END_1 BLD_BRIDGE_STONE_RAISE_S_END_CENTER BLD_BRIDGE_STONE_RAISE_N_END_E BLD_BRIDGE_STONE_RAISE_N_END_W BLD_BRIDGE_STONE_RAISE_N_END_1 BLD_BRIDGE_STONE_RAISE_N_END_CENTER BLD_BRIDGE_STONE_RAISE_E_S BLD_BRIDGE_STONE_RAISE_E_END_N BLD_BRIDGE_STONE_RAISE_E_END_1 BLD_BRIDGE_STONE_RAISE_E_END_CENTER BLD_BRIDGE_STONE_RAISE_W_END_S BLD_BRIDGE_STONE_RAISE_W_END_N BLD_BRIDGE_STONE_RAISE_W_END_1 BLD_BRIDGE_STONE_RAISE_W_END_CENTER BLD_BRIDGE_STONE_RAISE_S_END_E BLD_BRIDGE_STONE_RAISED_E_N BLD_BRIDGE_STONE_RAISED_W_S BLD_BRIDGE_STONE_RAISED_W_N BLD_BRIDGE_STONE_RAISED_N_CENTER BLD_BRIDGE_STONE_RAISED_S_CENTER BLD_BRIDGE_STONE_RAISED_E_CENTER BLD_BRIDGE_STONE_RAISED_W_CENTER BLD_BRIDGE_STONE_RAISE_E_END_S BLD_BRIDGE_STONE_RAISED_S_1 BLD_BRIDGE_STONE_RAISED_E_1 BLD_BRIDGE_STONE_RAISED_W_1 BLD_BRIDGE_STONE_RAISED_N_E BLD_BRIDGE_STONE_RAISED_N_W BLD_BRIDGE_STONE_RAISED_S_E BLD_BRIDGE_STONE_RAISED_S_W BLD_BRIDGE_STONE_RAISED_E_S BLD_BRIDGE_STONE_RETRACT_NS BLD_BRIDGE_STONE_RETRACT_E BLD_BRIDGE_STONE_RETRACT_W BLD_BRIDGE_STONE_RETRACT_WE BLD_BRIDGE_STONE_RETRACT_CENTER BLD_BRIDGE_STONE_RETRACT_1x1 BLD_BRIDGE_STONE_CONSTRUCTION BLD_BRIDGE_STONE_RAISED_N_1 BLD_BRIDGE_STONE_RETRACT_NW BLD_BRIDGE_STONE_RETRACT_NE BLD_BRIDGE_STONE_RETRACT_NSE BLD_BRIDGE_STONE_RETRACT_NSW BLD_BRIDGE_STONE_RETRACT_SWE BLD_BRIDGE_STONE_RETRACT_NWE BLD_BRIDGE_STONE_RETRACT_S BLD_BRIDGE_STONE_RETRACT_N BLD_BRIDGE_METAL_NS_1 BLD_BRIDGE_METAL_NS_CENTER BLD_BRIDGE_METAL_1x1_RAISE_S BLD_BRIDGE_METAL_1x1_RAISE_N BLD_BRIDGE_METAL_1x1_RAISE_W BLD_BRIDGE_METAL_1x1_RAISE_E BLD_BRIDGE_STONE_RETRACT_SE BLD_BRIDGE_STONE_RETRACT_SW BLD_BRIDGE_METAL_RAISE_N_1 BLD_BRIDGE_METAL_RAISE_N_CENTER BLD_BRIDGE_METAL_WE_S BLD_BRIDGE_METAL_WE_N BLD_BRIDGE_METAL_WE_1 BLD_BRIDGE_METAL_WE_CENTER BLD_BRIDGE_METAL_NS_E BLD_BRIDGE_METAL_NS_W BLD_BRIDGE_GLASS_RETRACT_NSE BLD_BRIDGE_GLASS_RETRACT_NSW BLD_BRIDGE_GLASS_RETRACT_SWE BLD_BRIDGE_GLASS_RETRACT_NWE BLD_BRIDGE_GLASS_RETRACT_S BLD_BRIDGE_GLASS_RETRACT_N BLD_BRIDGE_GLASS_RETRACT_NS BLD_BRIDGE_GLASS_RETRACT_E VERMIN_LIGHT_SWARM_LARGE VERMIN_SWARM_SMALL VERMIN_SWARM_MEDIUM VERMIN_SWARM_LARGE BLD_BRIDGE_GLASS_RETRACT_SE BLD_BRIDGE_GLASS_RETRACT_SW BLD_BRIDGE_GLASS_RETRACT_NW BLD_BRIDGE_GLASS_RETRACT_NE WALL_SHADOW_NEAR_N_OPEN_NW WALL_SHADOW_STRAIGHT_E WALL_SHADOW_STRAIGHT_W WALL_SHADOW_STRAIGHT_S WALL_SHADOW_STRAIGHT_N VERMIN_LIGHT VERMIN_LIGHT_SWARM_SMALL VERMIN_LIGHT_SWARM_MEDIUM WALL_SHADOW_AT_CORNER_NW WALL_SHADOW_NEAR_E_OPEN_SE WALL_SHADOW_NEAR_E_OPEN_NE WALL_SHADOW_NEAR_W_OPEN_SW WALL_SHADOW_NEAR_W_OPEN_NW WALL_SHADOW_NEAR_S_OPEN_SE WALL_SHADOW_NEAR_S_OPEN_SW WALL_SHADOW_NEAR_N_OPEN_NE RAMP_SHADOW_ON_FLOOR_NW_OF_CORNER_SE WALL_SHADOW_END_OF_WALL_E WALL_SHADOW_END_OF_WALL_W WALL_SHADOW_END_OF_WALL_S WALL_SHADOW_END_OF_WALL_N WALL_SHADOW_AT_CORNER_SE WALL_SHADOW_AT_CORNER_NE WALL_SHADOW_AT_CORNER_SW RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SW RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SE RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_SE RAMP_SHADOW_ON_RAMP_S RAMP_SHADOW_ON_FLOOR_NE_OF_CORNER_SW RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SW RAMP_SHADOW_ON_FLOOR_N_OF_S RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SE RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NW RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NE RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_NE RAMP_SHADOW_ON_FLOOR_E_OF_W RAMP_SHADOW_ON_RAMP_W RAMP_SHADOW_ON_RAMP_E RAMP_SHADOW_ON_FLOOR_W_OF_E RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_SW RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_LIGHT RAMP_SHADOW_ON_FLOOR_SE_OF_CORNER_NW RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NW RAMP_SHADOW_ON_FLOOR_S_OF_N RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NE RAMP_SHADOW_ON_FLOOR_SW_OF_CORNER_NE RAMP_SHADOW_ON_RAMP_N RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_NW BLD_BRIDGE_GLASS_WE_CENTER BLD_BRIDGE_GLASS_NS_E BLD_BRIDGE_GLASS_NS_W BLD_BRIDGE_GLASS_NS_1 BLD_BRIDGE_GLASS_NS_CENTER BLD_BRIDGE_GLASS_1x1_RAISE_S BLD_BRIDGE_GLASS_1x1_RAISE_N BLD_BRIDGE_GLASS_1x1_RAISE_W BLD_BRIDGE_GLASS_RAISE_S_CENTER BLD_BRIDGE_GLASS_RAISE_N_E BLD_BRIDGE_GLASS_RAISE_N_W BLD_BRIDGE_GLASS_RAISE_N_1 BLD_BRIDGE_GLASS_RAISE_N_CENTER BLD_BRIDGE_GLASS_WE_S BLD_BRIDGE_GLASS_WE_N BLD_BRIDGE_GLASS_WE_1 BLD_BRIDGE_GLASS_RAISE_E_CENTER BLD_BRIDGE_GLASS_RAISE_W_S BLD_BRIDGE_GLASS_RAISE_W_N BLD_BRIDGE_GLASS_RAISE_W_1 BLD_BRIDGE_GLASS_RAISE_W_CENTER BLD_BRIDGE_GLASS_RAISE_S_E BLD_BRIDGE_GLASS_RAISE_S_W BLD_BRIDGE_GLASS_RAISE_S_1 BLD_BRIDGE_GLASS_RAISE_S_END_CENTER BLD_BRIDGE_GLASS_RAISE_N_END_E BLD_BRIDGE_GLASS_RAISE_N_END_W BLD_BRIDGE_GLASS_RAISE_N_END_1 BLD_BRIDGE_GLASS_RAISE_N_END_CENTER BLD_BRIDGE_GLASS_RAISE_E_S BLD_BRIDGE_GLASS_RAISE_E_N BLD_BRIDGE_GLASS_RAISE_E_1 BLD_BRIDGE_GLASS_RAISE_E_END_CENTER BLD_BRIDGE_GLASS_RAISE_W_END_S BLD_BRIDGE_GLASS_RAISE_W_END_N BLD_BRIDGE_GLASS_RAISE_W_END_1 BLD_BRIDGE_GLASS_RAISE_W_END_CENTER BLD_BRIDGE_GLASS_RAISE_S_END_E BLD_BRIDGE_GLASS_RAISE_S_END_W BLD_BRIDGE_GLASS_RAISE_S_END_1 BLD_BRIDGE_GLASS_RAISED_W_N BLD_BRIDGE_GLASS_RAISED_N_CENTER BLD_BRIDGE_GLASS_RAISED_S_CENTER BLD_BRIDGE_GLASS_RAISED_E_CENTER BLD_BRIDGE_GLASS_RAISED_W_CENTER BLD_BRIDGE_GLASS_RAISE_E_END_S BLD_BRIDGE_GLASS_RAISE_E_END_N BLD_BRIDGE_GLASS_RAISE_E_END_1 BLD_BRIDGE_GLASS_RAISED_W_1 BLD_BRIDGE_GLASS_RAISED_N_E BLD_BRIDGE_GLASS_RAISED_N_W BLD_BRIDGE_GLASS_RAISED_S_E BLD_BRIDGE_GLASS_RAISED_S_W BLD_BRIDGE_GLASS_RAISED_E_S BLD_BRIDGE_GLASS_RAISED_E_N BLD_BRIDGE_GLASS_RAISED_W_S BLD_BRIDGE_GLASS_RETRACT_W BLD_BRIDGE_GLASS_RETRACT_WE BLD_BRIDGE_GLASS_RETRACT_CENTER BLD_BRIDGE_GLASS_RETRACT_1x1 BLD_BRIDGE_GLASS_CONSTRUCTION BLD_BRIDGE_GLASS_RAISED_N_1 BLD_BRIDGE_GLASS_RAISED_S_1 BLD_BRIDGE_GLASS_RAISED_E_1 GRASSLAND_TROP_EVILSAV GRASSLAND_TROP GRASSLAND_TEMP_GOOD GRASSLAND_TEMP_GOODSAV GRASSLAND_TEMP_EVIL GRASSLAND_TEMP_EVILSAV GRASSLAND_TEMP WORLD_CLIFF GRASSLAND_TROP_GOOD GRASSLAND_TROP_GOODSAV GRASSLAND_TROP_EVIL SAVANNA_TEMP_GOODSAV SAVANNA_TEMP_EVIL SAVANNA_TEMP_EVILSAV SAVANNA_TEMP SHRUBLAND_GOOD SHRUBLAND_GOODSAV SHRUBLAND_EVIL SHRUBLAND_EVILSAV TUNDRA_EVIL TUNDRA_EVILSAV SAVANNA_TROP_GOOD SAVANNA_TROP_GOODSAV SAVANNA_TROP_EVIL SAVANNA_TROP_EVILSAV SAVANNA_TROP SAVANNA_TEMP_GOOD SWAMP_EVILSAV MARSH_GOOD MARSH_GOODSAV MARSH_EVIL MARSH_EVILSAV TUNDRA_GOOD TUNDRA_GOODSAV BADLANDS_GOOD BADLANDS_GOODSAV BADLANDS_EVIL BADLANDS_EVILSAV SWAMP_GOOD SWAMP_GOODSAV SWAMP_EVIL ROCKY_PLAINS_EVIL ROCKY_PLAINS_EVILSAV ROCKY_PLAINS ROCKY_HILLS_GOOD ROCKY_HILLS_GOODSAV ROCKY_HILLS_EVIL ROCKY_HILLS_EVILSAV ROCKY_HILLS SAND_DESERT_EVILSAV SAND_DESERT_RED SAND_DESERT_BLACK SAND_DESERT_WHITE SAND_DESERT_YELLOW SAND_DESERT ROCKY_PLAINS_GOOD ROCKY_PLAINS_GOODSAV RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_HEAVY DESIGNATION_DIG_STAIR_UPDOWN RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_HEAVY DESIGNATION_GATHER DESIGNATION_CHOP DESIGNATION_DIG_STANDARD DESIGNATION_DIG_REMOVE_CONSTRUCTION DESIGNATION_DIG_CHANNEL DESIGNATION_DIG_RAMP DESIGNATION_DIG_STAIR_DOWN DESIGNATION_DIG_STAIR_UP DESIGNATION_TRACK_NS DESIGNATION_TRACK_E DESIGNATION_TRACK_W DESIGNATION_TRACK_S DESIGNATION_TRACK_N DESIGNATION_FORTIFY DESIGNATION_ENGRAVE DESIGNATION_SMOOTH DESIGNATION_TRACK_NWE DESIGNATION_TRACK_NSE DESIGNATION_TRACK_NSW DESIGNATION_TRACK_WE DESIGNATION_TRACK_SE DESIGNATION_TRACK_SW DESIGNATION_TRACK_NE DESIGNATION_TRACK_NW DESIGNATION_ITEM_FORBIDDEN_MELT DESIGNATION_ITEM_HIDDEN DESIGNATION_ITEM_FORBIDDEN DESIGNATION_ITEM_DUMP DESIGNATION_ITEM_MELT DESIGNATION_PRIORITY DESIGNATION_TRACK_NSWE DESIGNATION_TRACK_SWE MISSING_ITEM MISSING_CREATURE WARM_STONE_WARNING DAMP_STONE_WARNING DESIGNATION_TRAFFIC_RESTRICTED DESIGNATION_TRAFFIC_LOW DESIGNATION_TRAFFIC_HIGH DESIGNATION_ITEM_FORBIDDEN_DUMP WORLD_EL_MOUNTAINS WORLD_EL_MID WORLD_EL_OCEAN EMBARK_OVERLAY_FIND_RESULT_PARTIAL EMBARK_OVERLAY_FIND_RESULT EMBARK_OVERLAY_GOOD EMBARK_OVERLAY_RESTRICTED MISSING_BUILDING MOUNTAIN_HIGH_EVIL VOLCANO_EVIL MOUNTAIN_PEAK_EVIL MOUNTAIN_LOW_EVILSAV MOUNTAIN_MID_EVILSAV MOUNTAIN_HIGH_EVILSAV VOLCANO_EVILSAV MOUNTAIN_PEAK_EVILSAV MOUNTAIN_PEAK_GOOD MOUNTAIN_LOW_GOODSAV MOUNTAIN_MID_GOODSAV MOUNTAIN_HIGH_GOODSAV VOLCANO_GOODSAV MOUNTAIN_PEAK_GOODSAV MOUNTAIN_LOW_EVIL MOUNTAIN_MID_EVIL SITE_MAP_CROPS_FALLOW SITE_MAP_CROPS SITE_MAP_MUDDY SITE_MAP_GRASSY MOUNTAIN_LOW_GOOD MOUNTAIN_MID_GOOD MOUNTAIN_HIGH_GOOD VOLCANO_GOOD SITE_MAP_BUILDINGS_ROAD_SWE SITE_MAP_BUILDINGS_ROAD_NSWE SITE_MAP_SOLID_BUILDINGS_TOP SITE_MAP_SOLID_BUILDINGS SITE_MAP_ORCHARD SITE_MAP_INNER_YARD SITE_MAP_PASTURE SITE_MAP_MEADOW SITE_MAP_BUILDINGS_ROAD_SE SITE_MAP_BUILDINGS_ROAD_SW SITE_MAP_BUILDINGS_ROAD_NE SITE_MAP_BUILDINGS_ROAD_NW SITE_MAP_BUILDINGS_ROAD_NS SITE_MAP_BUILDINGS_ROAD_NSW SITE_MAP_BUILDINGS_ROAD_NSE SITE_MAP_BUILDINGS_ROAD_NWE SITE_MAP_BUILDINGS_ROAD_NWE_TOP SITE_MAP_BUILDINGS_ROAD_SWE_TOP SITE_MAP_BUILDINGS_ROAD_NSWE_TOP SITE_MAP_BUILDINGS_ROAD_E SITE_MAP_BUILDINGS_ROAD_W SITE_MAP_BUILDINGS_ROAD_S SITE_MAP_BUILDINGS_ROAD_N SITE_MAP_BUILDINGS_ROAD_WE SITE_MAP_BUILDINGS_ROAD_WE_TOP SITE_MAP_BUILDINGS_ROAD_SE_TOP SITE_MAP_BUILDINGS_ROAD_SW_TOP SITE_MAP_BUILDINGS_ROAD_NE_TOP SITE_MAP_BUILDINGS_ROAD_NW_TOP SITE_MAP_BUILDINGS_ROAD_NS_TOP SITE_MAP_BUILDINGS_ROAD_NSW_TOP SITE_MAP_BUILDINGS_ROAD_NSE_TOP SITE_MAP_TEMPLE_11 SITE_MAP_MEAD_HALL_11_TOP SITE_MAP_MEAD_HALL_11 SITE_MAP_ISOLATED_BUILDING SITE_MAP_BUILDINGS_ROAD_E_TOP SITE_MAP_BUILDINGS_ROAD_W_TOP SITE_MAP_BUILDINGS_ROAD_S_TOP SITE_MAP_BUILDINGS_ROAD_N_TOP BEACH_GOOD BEACH_GOODSAV BEACH_EVIL BEACH_EVILSAV BEACH SAND_DESERT_GOOD SAND_DESERT_GOODSAV SAND_DESERT_EVIL LAKE_GOOD LAKE_GOODSAV LAKE_EVIL LAKE_EVILSAV GLACIER_GOOD GLACIER_GOODSAV GLACIER_EVIL GLACIER_EVILSAV OCEAN_DEEP_GOODSAV OCEAN_DEEP_EVIL OCEAN_DEEP_EVILSAV FOREST_BROADLEAF_TROP_DRY_EVILSAV FOREST_BROADLEAF_TROP_DRY FROZEN_OCEAN_GOOD FROZEN_OCEAN_GOODSAV FROZEN_OCEAN_EVIL FROZEN_OCEAN_EVILSAV FROZEN_OCEAN OCEAN_DEEP_GOOD FOREST_BROADLEAF_TROP_MOIST_GOOD FOREST_BROADLEAF_TROP_MOIST_GOODSAV FOREST_BROADLEAF_TROP_MOIST_EVIL FOREST_BROADLEAF_TROP_MOIST_EVILSAV FOREST_BROADLEAF_TROP_MOIST FOREST_BROADLEAF_TROP_DRY_GOOD FOREST_BROADLEAF_TROP_DRY_GOODSAV FOREST_BROADLEAF_TROP_DRY_EVIL FOREST_CONIFER_TEMP_EVIL FOREST_CONIFER_TEMP_EVILSAV FOREST_CONIFER_TEMP FOREST_BROADLEAF_TEMP_GOOD FOREST_BROADLEAF_TEMP_GOODSAV FOREST_BROADLEAF_TEMP_EVIL FOREST_BROADLEAF_TEMP_EVILSAV FOREST_BROADLEAF_TEMP FOREST_TAIGA_EVILSAV FOREST_CONIFER_TROP_GOOD FOREST_CONIFER_TROP_GOODSAV FOREST_CONIFER_TROP_EVIL FOREST_CONIFER_TROP_EVILSAV FOREST_CONIFER_TROP FOREST_CONIFER_TEMP_GOOD FOREST_CONIFER_TEMP_GOODSAV MOUNTAIN_LOW MOUNTAIN_MID MOUNTAIN_HIGH MOUNTAIN_PEAK FOREST_TAIGA_GOOD FOREST_TAIGA_GOODSAV FOREST_TAIGA_EVIL SITE_MAP_ROAD_DIRT_N SITE_MAP_ROAD_DIRT_WE SITE_MAP_ROAD_DIRT_SE SITE_MAP_ROAD_DIRT_SW SITE_MAP_ROAD_DIRT_NE SITE_MAP_ROAD_DIRT_NW SITE_MAP_ROAD_DIRT_NS SITE_MAP_ROAD_DIRT_NSW SITE_MAP_CASTLE_WALL_NSE SITE_MAP_CASTLE_WALL_NWE SITE_MAP_CASTLE_WALL_SWE SITE_MAP_CASTLE_WALL_NSWE SITE_MAP_CASTLE SITE_MAP_ROAD_DIRT_E SITE_MAP_ROAD_DIRT_W SITE_MAP_ROAD_DIRT_S SITE_MAP_CASTLE_KEEP SITE_MAP_CASTLE_WALL_WE SITE_MAP_CASTLE_WALL_SE SITE_MAP_CASTLE_WALL_SW SITE_MAP_CASTLE_WALL_NE SITE_MAP_CASTLE_WALL_NW SITE_MAP_CASTLE_WALL_NS SITE_MAP_CASTLE_WALL_NSW SITE_MAP_WOODEN_WALL_NW SITE_MAP_WOODEN_WALL_NS SITE_MAP_WOODEN_WALL_NSW SITE_MAP_WOODEN_WALL_NSE SITE_MAP_WOODEN_WALL_NWE SITE_MAP_WOODEN_WALL_SWE SITE_MAP_WOODEN_WALL_NSWE SITE_MAP_CASTLE_KEEP_TOP SITE_MAP_BRIDGE_BROOK_NS SITE_MAP_BRIDGE_BROOK_WE SITE_MAP_WOODEN_KEEP_TOP SITE_MAP_WOODEN_KEEP SITE_MAP_WOODEN_WALL_WE SITE_MAP_WOODEN_WALL_SE SITE_MAP_WOODEN_WALL_SW SITE_MAP_WOODEN_WALL_NE SITE_MAP_STONE_GATE_TOWER_TOP SITE_MAP_STONE_GATE_TOWER SITE_MAP_WOODEN_GATE_TOWER_TOP SITE_MAP_WOODEN_GATE_TOWER SITE_MAP_GATE_WE SITE_MAP_GATE_NS SITE_MAP_BRIDGE_RIVER_NS SITE_MAP_BRIDGE_RIVER_WE SITE_MAP_TRENCH_SWE SITE_MAP_TRENCH_NSWE SITE_MAP_DARK_TOWER_TOP SITE_MAP_DARK_TOWER SITE_MAP_GREAT_DARK_TOWER_Z_TOP SITE_MAP_GREAT_DARK_TOWER_Z SITE_MAP_GREAT_DARK_TOWER_TOP SITE_MAP_GREAT_DARK_TOWER SITE_MAP_TRENCH_SE SITE_MAP_TRENCH_SW SITE_MAP_TRENCH_NE SITE_MAP_TRENCH_NW SITE_MAP_TRENCH_NS SITE_MAP_TRENCH_NSW SITE_MAP_TRENCH_NSE SITE_MAP_TRENCH_NWE SITE_MAP_TAVERN_11 SITE_MAP_TEMPLE_22_TOP SITE_MAP_TEMPLE_22 SITE_MAP_TEMPLE_12_TOP SITE_MAP_TEMPLE_12 SITE_MAP_TEMPLE_21_TOP SITE_MAP_TEMPLE_21 SITE_MAP_TEMPLE_11_TOP SITE_MAP_BLD_TOWER SITE_MAP_TAVERN_22_TOP SITE_MAP_TAVERN_22 SITE_MAP_TAVERN_12_TOP SITE_MAP_TAVERN_12 SITE_MAP_TAVERN_21_TOP SITE_MAP_TAVERN_21 SITE_MAP_TAVERN_11_TOP SITE_MAP_LIBRARY_12 SITE_MAP_LIBRARY_21_TOP SITE_MAP_LIBRARY_21 SITE_MAP_LIBRARY_11_TOP SITE_MAP_LIBRARY_11 SITE_MAP_GARDEN_TOP SITE_MAP_GARDEN SITE_MAP_BLD_TOWER_TOP SITE_MAP_COUNTING_HOUSE_12 SITE_MAP_COUNTING_HOUSE_21_TOP SITE_MAP_COUNTING_HOUSE_21 SITE_MAP_COUNTING_HOUSE_11_TOP SITE_MAP_COUNTING_HOUSE_11 SITE_MAP_LIBRARY_22_TOP SITE_MAP_LIBRARY_22 SITE_MAP_LIBRARY_12_TOP SITE_MAP_GUILDHALL_12 SITE_MAP_GUILDHALL_21_TOP SITE_MAP_GUILDHALL_21 SITE_MAP_GUILDHALL_11_TOP SITE_MAP_GUILDHALL_11 SITE_MAP_COUNTING_HOUSE_22_TOP SITE_MAP_COUNTING_HOUSE_22 SITE_MAP_COUNTING_HOUSE_12_TOP SITE_MAP_ROAD_PAVED_NWE SITE_MAP_ROAD_PAVED_SWE SITE_MAP_ROAD_PAVED_NSWE SITE_MAP_DIRT_FIELD SITE_MAP_PLAZA SITE_MAP_GUILDHALL_22_TOP SITE_MAP_GUILDHALL_22 SITE_MAP_GUILDHALL_12_TOP SITE_MAP_ROAD_PAVED_WE SITE_MAP_ROAD_PAVED_SE SITE_MAP_ROAD_PAVED_SW SITE_MAP_ROAD_PAVED_NE SITE_MAP_ROAD_PAVED_NW SITE_MAP_ROAD_PAVED_NS SITE_MAP_ROAD_PAVED_NSW SITE_MAP_ROAD_PAVED_NSE SITE_MAP_ROAD_DIRT_NSE SITE_MAP_ROAD_DIRT_NWE SITE_MAP_ROAD_DIRT_SWE SITE_MAP_ROAD_DIRT_NSWE SITE_MAP_ROAD_PAVED_E SITE_MAP_ROAD_PAVED_W SITE_MAP_ROAD_PAVED_S SITE_MAP_ROAD_PAVED_N ROAD_DIRT_0 BROOK_NW BROOK_NE BROOK_SW BROOK_SE BROOK_N BROOK_S BROOK_0 BROOK_NSWE BROOK_NSW BROOK_NWE BROOK_SWE BROOK_NSE BROOK_MOUTH_NARROW_E BROOK_MOUTH_NARROW_W BROOK_MOUTH_NARROW_N BROOK_MOUTH_NARROW_S BROOK_E BROOK_W RIVER_MOUTH_NARROW_N RIVER_MOUTH_NARROW_S RIVER_0 RIVER_MAJOR_NW RIVER_MAJOR_NE RIVER_MAJOR_SW RIVER_MAJOR_SE RIVER_MAJOR_WE RIVER_MAJOR_NS RIVER_MOUTH_NARROW_E RIVER_MOUTH_NARROW_W SITE_MAP_HILLOCK_HALL SITE_MAP_HILLOCK_HOUSE SITE_MAP_TRENCH SITE_MAP_TRENCH_E SITE_MAP_TRENCH_W SITE_MAP_TRENCH_S SITE_MAP_TRENCH_N SITE_MAP_TRENCH_WE SITE_MAP_TREE_INDUSTRY_TOP SITE_MAP_TREE_INDUSTRY SITE_MAP_TREE_HOME_TOP SITE_MAP_TREE_HOME SITE_MAP_TREE_RESIDENTIAL_TOP SITE_MAP_TREE_RESIDENTIAL SITE_MAP_HILLOCK_CIVIC SITE_MAP_HILLOCK_TAVERN SITE_MAP_TREE_BUILDING_TOP SITE_MAP_TREE_BUILDING SITE_MAP_TREE_LIBRARY_TOP SITE_MAP_TREE_LIBRARY SITE_MAP_TREE_INN_TOP SITE_MAP_TREE_INN SITE_MAP_TREE_MARKET_TOP SITE_MAP_TREE_MARKET SITE_MAP_MYTHICAL_3 SITE_MAP_VAULT_Z_TOP SITE_MAP_VAULT_Z SITE_MAP_VAULT_TOP SITE_MAP_VAULT SITE_MAP_BUILDING SITE_MAP_TOWER_UNDEAD_TOP SITE_MAP_TOWER_UNDEAD TUNNEL_NW TUNNEL_NE TUNNEL_SW TUNNEL_SE TUNNEL_WE TUNNEL_NS SITE_MAP_MYTHICAL_1 SITE_MAP_MYTHICAL_2 TUNNEL_N TUNNEL_S TUNNEL_0 TUNNEL_NSWE TUNNEL_NSW TUNNEL_NWE TUNNEL_SWE TUNNEL_NSE TUNNEL_E TUNNEL_W ROAD_PAVED_0 ARMY_MONSTERS_MEDIUM ARMY_MONSTERS_SMALL ARMY_SOLDIERS_LARGE ARMY_SOLDIERS_MEDIUM ARMY_SOLDIERS_SMALL ARMY_GROUP_LARGE ARMY_GROUP_MEDIUM ARMY_GROUP_SMALL MAP_CUMULUS_MED MAP_CUMULUS_MULTI MAP_CUMULUS_NIMBUS MAP_STRATUS_ALTO MAP_STRATUS_PROPER MAP_STRATUS_NIMBUS MAP_ADV_YOU_TRAVEL ARMY_MONSTERS_LARGE MAP_DRAWN_FOREST_CONIFER MAP_DRAWN_OCEAN MAP_DRAWN_GRASSLAND MAP_DRAWN_BACKGROUND MAP_FOG_MIST MAP_FOG_NORMAL MAP_FOG_THICK MAP_CIRRUS MAP_DRAWN_DESERT_BADLANDS MAP_DRAWN_DESERT_ROCK MAP_DRAWN_SITE MAP_DRAWN_GLACIER MAP_DRAWN_MARSH MAP_DRAWN_MOUNTAINS MAP_DRAWN_HILLS MAP_DRAWN_FOREST_BROADLEAF MAP_DRAWN_ROAD_WE MAP_DRAWN_ROAD_NS MAP_DRAWN_ROAD_SWE MAP_DRAWN_ROAD_NWE MAP_DRAWN_ROAD_NSE MAP_DRAWN_ROAD_NSW MAP_DRAWN_ROAD_NSWE MAP_DRAWN_DESERT_SAND MAP_DRAWN_ROAD_E MAP_DRAWN_ROAD_W MAP_DRAWN_ROAD_S MAP_DRAWN_ROAD_N MAP_DRAWN_ROAD_SE MAP_DRAWN_ROAD_SW MAP_DRAWN_ROAD_NE MAP_DRAWN_ROAD_NW MAP_DRAWN_RIVER_NW MAP_DRAWN_RIVER_WE MAP_DRAWN_RIVER_NS MAP_DRAWN_RIVER_SWE MAP_DRAWN_RIVER_NWE MAP_DRAWN_RIVER_NSE MAP_DRAWN_RIVER_NSW MAP_DRAWN_RIVER_NSWE MAP_DRAWN_SITE_LABYRINTH MAP_DRAWN_RIVER_E MAP_DRAWN_RIVER_W MAP_DRAWN_RIVER_S MAP_DRAWN_RIVER_N MAP_DRAWN_RIVER_SE MAP_DRAWN_RIVER_SW MAP_DRAWN_RIVER_NE RIVER_MAJOR_N RIVER_MAJOR_S RIVER_MAJOR_0 RIVER_MAJOR_NSWE RIVER_MAJOR_NSW RIVER_MAJOR_NWE RIVER_MAJOR_SWE RIVER_MAJOR_NSE RIVER_MAJOR_MOUTH_NARROW_E RIVER_MAJOR_MOUTH_NARROW_W RIVER_MAJOR_MOUTH_NARROW_N RIVER_MAJOR_MOUTH_NARROW_S RIVER_MAJOR_E RIVER_MAJOR_W MAP_ATTACK MAP_HOSTILE MAP_NEUTRAL MAP_YOUR_CIV MAP_YOUR_FORT MAP_CURSOR SITE_LAIR_BURROW SITE_SHRINE_TITAN MAP_MARKET_DEPENDENCE MAP_TRIBUTARY MAP_OCCUPIED_TRIBUTARY MAP_VASSAL MAP_HOLDING MAP_OCCUPIED_HOLDING MAP_MISSION_MARKER MAP_MISSION_PATH SITE_CITY_2 SITE_CITY_1 SITE_MOUNTAINHOME MAP_ALLY SITE_FOREST_RETREAT_1 SITE_FOREST_RETREAT_2 SITE_CITY_4 SITE_CITY_3 SITE_RUIN SITE_DARK_FORTRESS_1 SITE_DARK_FORTRESS_2 ELEVATION_INDICATOR SITE_RUIN_GOBLIN SITE_RUIN_CASTLE SITE_RUIN_FOREST_RETREAT_1 SITE_RUIN_FOREST_RETREAT_2 SITE_RUIN_CITY SITE_RUIN_VILLAGE SITE_RUIN_DWARF WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NE WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NW WORLD_EDGE_GRASS_TEMP_STRAIGHT_E WORLD_EDGE_GRASS_TEMP_STRAIGHT_W WORLD_EDGE_GRASS_TEMP_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_STRAIGHT_N WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NE WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NW WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SE WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SW WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NE WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NW WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SE WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SW WORLD_EDGE_GRASS_TEMP_THINNING_N_W WORLD_EDGE_GRASS_TEMP_SURROUND WORLD_EDGE_GRASS_TEMP_INLET_SWE WORLD_EDGE_GRASS_TEMP_INLET_NWE WORLD_EDGE_GRASS_TEMP_INLET_NSE WORLD_EDGE_GRASS_TEMP_INLET_NSW WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SE WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SW WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TEMP_THINNING_E_S WORLD_EDGE_GRASS_TEMP_THINNING_E_N WORLD_EDGE_GRASS_TEMP_THINNING_W_S WORLD_EDGE_GRASS_TEMP_THINNING_W_N WORLD_EDGE_GRASS_TEMP_THINNING_S_E WORLD_EDGE_GRASS_TEMP_THINNING_S_W WORLD_EDGE_GRASS_TEMP_THINNING_N_E WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_N WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NW WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SE WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SW WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NE WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NW WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_E WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_W WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSW WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SE WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SW WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NE WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NW WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SE WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SW WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NE WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_E WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_W WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_E WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_W WORLD_EDGE_GRASS_TEMP_EVIL_SURROUND WORLD_EDGE_GRASS_TEMP_EVIL_INLET_SWE WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NWE WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSE MAP_DRAWN_SITE_MOUNTAIN_RUIN MAP_DRAWN_SITE_FORTRESS MAP_DRAWN_SITE_HILLOCKS MAP_DRAWN_SITE_MOUNTAIN_HOME MAP_DRAWN_SITE_CAMP MAP_DRAWN_SITE_CAVE MAP_DRAWN_SITE_LAIR MAP_DRAWN_SITE_SHRINE MAP_DRAWN_SITE_NECROTOWER MAP_DRAWN_SITE_CASTLE_RUIN MAP_DRAWN_SITE_FOREST_RUIN MAP_DRAWN_SITE_FOREST_RETREAT MAP_DRAWN_SITE_HOME_TREE MAP_DRAWN_SITE_EVIL_RUIN MAP_DRAWN_SITE_DARK_PITS MAP_DRAWN_SITE_DARK_FORTRESS MAP_DRAWN_SITE_CITY_RUIN MAP_DRAWN_SITE_TOWN MAP_DRAWN_SITE_CITY MAP_DRAWN_SITE_TOMB MAP_DRAWN_SITE_VAULT MAP_DRAWN_SITE_CASTLE MAP_DRAWN_SITE_MONASTERY MAP_DRAWN_SITE_FORT WORLD_EDGE_SHAPE_STRAIGHT_W WORLD_EDGE_SHAPE_STRAIGHT_S WORLD_EDGE_SHAPE_STRAIGHT_N MAP_DRAWN_SITE_MYTHICAL_1 MAP_DRAWN_SITE_MYTHICAL_2 MAP_DRAWN_SITE_MYTHICAL_3 MAP_DRAWN_SITE_VILLAGE_RUIN MAP_DRAWN_SITE_VILLAGE WORLD_EDGE_SHAPE_THIN_CORNER_SW WORLD_EDGE_SHAPE_THIN_CORNER_NE WORLD_EDGE_SHAPE_THIN_CORNER_NW WORLD_EDGE_SHAPE_THICK_CORNER_SE WORLD_EDGE_SHAPE_THICK_CORNER_SW WORLD_EDGE_SHAPE_THICK_CORNER_NE WORLD_EDGE_SHAPE_THICK_CORNER_NW WORLD_EDGE_SHAPE_STRAIGHT_E WORLD_EDGE_SHAPE_INLET_NWE WORLD_EDGE_SHAPE_INLET_NSE WORLD_EDGE_SHAPE_INLET_NSW WORLD_EDGE_SHAPE_TINY_CORNER_SE WORLD_EDGE_SHAPE_TINY_CORNER_SW WORLD_EDGE_SHAPE_TINY_CORNER_NE WORLD_EDGE_SHAPE_TINY_CORNER_NW WORLD_EDGE_SHAPE_THIN_CORNER_SE WORLD_EDGE_SHAPE_THINNING_W_S WORLD_EDGE_SHAPE_THINNING_W_N WORLD_EDGE_SHAPE_THINNING_S_E WORLD_EDGE_SHAPE_THINNING_S_W WORLD_EDGE_SHAPE_THINNING_N_E WORLD_EDGE_SHAPE_THINNING_N_W WORLD_EDGE_SHAPE_SURROUND WORLD_EDGE_SHAPE_INLET_SWE WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_SHAPE_THINNING_E_S WORLD_EDGE_SHAPE_THINNING_E_N WORLD_EDGE_GRASS_TROP_THINNING_N_E WORLD_EDGE_GRASS_TROP_THINNING_N_W WORLD_EDGE_GRASS_TROP_SURROUND WORLD_EDGE_GRASS_TROP_INLET_SWE WORLD_EDGE_GRASS_TROP_INLET_NWE WORLD_EDGE_GRASS_TROP_INLET_NSE WORLD_EDGE_GRASS_TROP_INLET_NSW WORLD_EDGE_GRASS_TROP_TINY_CORNER_SE WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TROP_THINNING_E_S WORLD_EDGE_GRASS_TROP_THINNING_E_N WORLD_EDGE_GRASS_TROP_THINNING_W_S WORLD_EDGE_GRASS_TROP_THINNING_W_N WORLD_EDGE_GRASS_TROP_THINNING_S_E WORLD_EDGE_GRASS_TROP_THINNING_S_W WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_S WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_N WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NE WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NW WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SE WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SW WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NE WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NW WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_E WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_W WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSE WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSW WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SE WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SW WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NE WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NW WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SE WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SW WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_N WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_E WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_W WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_E WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_W WORLD_EDGE_GRASS_TROP_EVIL_SURROUND WORLD_EDGE_GRASS_TROP_EVIL_INLET_SWE WORLD_EDGE_GRASS_TROP_EVIL_INLET_NWE WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_S WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_N WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_S WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NW WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_E WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_W WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_S WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_N WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_S WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_N WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_S WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_N WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_E WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_W WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_N WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SE WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SW WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NE WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NW WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SE WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SW WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NE WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NW WORLD_EDGE_GRASS_TEMP_GOOD_INLET_SWE WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NWE WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSE WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSW WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SE WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SW WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NE WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NW WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_N WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_S WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_N WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_E WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_W WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_E WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_W WORLD_EDGE_GRASS_TEMP_GOOD_SURROUND WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_S WORLD_EDGE_GRASS_TROP_THICK_CORNER_SW WORLD_EDGE_GRASS_TROP_THICK_CORNER_NE WORLD_EDGE_GRASS_TROP_THICK_CORNER_NW WORLD_EDGE_GRASS_TROP_STRAIGHT_E WORLD_EDGE_GRASS_TROP_STRAIGHT_W WORLD_EDGE_GRASS_TROP_STRAIGHT_S WORLD_EDGE_GRASS_TROP_STRAIGHT_N WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TROP_TINY_CORNER_SW WORLD_EDGE_GRASS_TROP_TINY_CORNER_NE WORLD_EDGE_GRASS_TROP_TINY_CORNER_NW WORLD_EDGE_GRASS_TROP_THIN_CORNER_SE WORLD_EDGE_GRASS_TROP_THIN_CORNER_SW WORLD_EDGE_GRASS_TROP_THIN_CORNER_NE WORLD_EDGE_GRASS_TROP_THIN_CORNER_NW WORLD_EDGE_GRASS_TROP_THICK_CORNER_SE WORLD_EDGE_WETLAND_EVIL_STRAIGHT_W WORLD_EDGE_WETLAND_EVIL_STRAIGHT_S WORLD_EDGE_WETLAND_EVIL_STRAIGHT_N WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SW WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NE WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NW WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SE WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SW WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NE WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NW WORLD_EDGE_WETLAND_EVIL_STRAIGHT_E WORLD_EDGE_WETLAND_EVIL_INLET_NWE WORLD_EDGE_WETLAND_EVIL_INLET_NSE WORLD_EDGE_WETLAND_EVIL_INLET_NSW WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SE WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SW WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NE WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NW WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SE WORLD_EDGE_WETLAND_EVIL_THINNING_W_S WORLD_EDGE_WETLAND_EVIL_THINNING_W_N WORLD_EDGE_WETLAND_EVIL_THINNING_S_E WORLD_EDGE_WETLAND_EVIL_THINNING_S_W WORLD_EDGE_WETLAND_EVIL_THINNING_N_E WORLD_EDGE_WETLAND_EVIL_THINNING_N_W WORLD_EDGE_WETLAND_EVIL_SURROUND WORLD_EDGE_WETLAND_EVIL_INLET_SWE WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WETLAND_EVIL_THINNING_E_S WORLD_EDGE_WETLAND_EVIL_THINNING_E_N WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NE WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NW WORLD_EDGE_WETLAND_GOOD_STRAIGHT_E WORLD_EDGE_WETLAND_GOOD_STRAIGHT_W WORLD_EDGE_WETLAND_GOOD_STRAIGHT_S WORLD_EDGE_WETLAND_GOOD_STRAIGHT_N WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NE WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NW WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SE WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SW WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NE WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NW WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SE 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WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_S WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_N WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_S WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_N WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_E WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_W WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_E WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_W WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WETLAND_THICK_CORNER_SE WORLD_EDGE_WETLAND_THICK_CORNER_SW WORLD_EDGE_WETLAND_THICK_CORNER_NE WORLD_EDGE_WETLAND_THICK_CORNER_NW WORLD_EDGE_WETLAND_STRAIGHT_E WORLD_EDGE_WETLAND_STRAIGHT_W WORLD_EDGE_WETLAND_STRAIGHT_S WORLD_EDGE_WETLAND_STRAIGHT_N WORLD_EDGE_WETLAND_TINY_CORNER_SE WORLD_EDGE_WETLAND_TINY_CORNER_SW WORLD_EDGE_WETLAND_TINY_CORNER_NE WORLD_EDGE_WETLAND_TINY_CORNER_NW WORLD_EDGE_WETLAND_THIN_CORNER_SE WORLD_EDGE_WETLAND_THIN_CORNER_SW WORLD_EDGE_WETLAND_THIN_CORNER_NE WORLD_EDGE_WETLAND_THIN_CORNER_NW WORLD_EDGE_WETLAND_THINNING_S_W WORLD_EDGE_WETLAND_THINNING_N_E WORLD_EDGE_WETLAND_THINNING_N_W WORLD_EDGE_WETLAND_SURROUND WORLD_EDGE_WETLAND_INLET_SWE WORLD_EDGE_WETLAND_INLET_NWE WORLD_EDGE_WETLAND_INLET_NSE WORLD_EDGE_WETLAND_INLET_NSW WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WETLAND_THINNING_E_S WORLD_EDGE_WETLAND_THINNING_E_N WORLD_EDGE_WETLAND_THINNING_W_S WORLD_EDGE_WETLAND_THINNING_W_N WORLD_EDGE_WETLAND_THINNING_S_E WORLD_EDGE_BEACH_EVIL_INLET_SWE WORLD_EDGE_BEACH_EVIL_INLET_NWE WORLD_EDGE_BEACH_EVIL_INLET_NSE WORLD_EDGE_BEACH_EVIL_INLET_NSW 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WORLD_EDGE_BEACH_GOOD_STRAIGHT_S WORLD_EDGE_BEACH_GOOD_STRAIGHT_N WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SW WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NE WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NW WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SE WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SW WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NE WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NW WORLD_EDGE_BEACH_GOOD_THICK_CORNER_SE WORLD_EDGE_BEACH_GOOD_THINNING_N_E WORLD_EDGE_BEACH_GOOD_THINNING_N_W WORLD_EDGE_BEACH_GOOD_SURROUND WORLD_EDGE_BEACH_GOOD_INLET_SWE WORLD_EDGE_BEACH_GOOD_INLET_NWE WORLD_EDGE_BEACH_GOOD_INLET_NSE WORLD_EDGE_BEACH_GOOD_INLET_NSW WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SE WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_BEACH_GOOD_THINNING_E_S WORLD_EDGE_BEACH_GOOD_THINNING_E_N WORLD_EDGE_BEACH_GOOD_THINNING_W_S WORLD_EDGE_BEACH_GOOD_THINNING_W_N WORLD_EDGE_BEACH_GOOD_THINNING_S_E WORLD_EDGE_BEACH_GOOD_THINNING_S_W WORLD_EDGE_SAND_DESERT_STRAIGHT_S WORLD_EDGE_SAND_DESERT_STRAIGHT_N WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WETLAND_GOOD_THINNING_E_S WORLD_EDGE_WETLAND_GOOD_THINNING_E_N WORLD_EDGE_WETLAND_GOOD_THINNING_W_S WORLD_EDGE_WETLAND_GOOD_THINNING_W_N WORLD_EDGE_WETLAND_GOOD_THINNING_S_E WORLD_EDGE_WETLAND_GOOD_THINNING_S_W WORLD_EDGE_WETLAND_GOOD_THINNING_N_E WORLD_EDGE_BEACH_STRAIGHT_N WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_BEACH_THIN_CORNER_NW WORLD_EDGE_BEACH_THICK_CORNER_SE WORLD_EDGE_BEACH_THICK_CORNER_SW WORLD_EDGE_BEACH_THICK_CORNER_NE WORLD_EDGE_BEACH_THICK_CORNER_NW WORLD_EDGE_BEACH_STRAIGHT_E WORLD_EDGE_BEACH_STRAIGHT_W WORLD_EDGE_BEACH_STRAIGHT_S WORLD_EDGE_BEACH_INLET_NSW WORLD_EDGE_BEACH_TINY_CORNER_SE WORLD_EDGE_BEACH_TINY_CORNER_SW WORLD_EDGE_BEACH_TINY_CORNER_NE WORLD_EDGE_BEACH_TINY_CORNER_NW WORLD_EDGE_BEACH_THIN_CORNER_SE WORLD_EDGE_BEACH_THIN_CORNER_SW WORLD_EDGE_BEACH_THIN_CORNER_NE WORLD_EDGE_BEACH_THINNING_S_E WORLD_EDGE_BEACH_THINNING_S_W WORLD_EDGE_BEACH_THINNING_N_E WORLD_EDGE_BEACH_THINNING_N_W WORLD_EDGE_BEACH_SURROUND WORLD_EDGE_BEACH_INLET_SWE WORLD_EDGE_BEACH_INLET_NWE WORLD_EDGE_BEACH_INLET_NSE WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_BEACH_THINNING_E_S WORLD_EDGE_BEACH_THINNING_E_N WORLD_EDGE_BEACH_THINNING_W_S WORLD_EDGE_BEACH_THINNING_W_N WORLD_EDGE_BEACH_EVIL_STRAIGHT_E WORLD_EDGE_BEACH_EVIL_STRAIGHT_W WORLD_EDGE_BEACH_EVIL_STRAIGHT_S WORLD_EDGE_BEACH_EVIL_STRAIGHT_N WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_BEACH_EVIL_THIN_CORNER_SE WORLD_EDGE_BEACH_EVIL_THIN_CORNER_SW WORLD_EDGE_BEACH_EVIL_THIN_CORNER_NE WORLD_EDGE_BEACH_EVIL_THIN_CORNER_NW WORLD_EDGE_BEACH_EVIL_THICK_CORNER_SE WORLD_EDGE_BEACH_EVIL_THICK_CORNER_SW WORLD_EDGE_BEACH_EVIL_THICK_CORNER_NE WORLD_EDGE_BEACH_EVIL_THICK_CORNER_NW WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SE WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SW WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NE WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NW WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_E WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_W WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_S WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_N WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_SE WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_SW WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NE WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NW WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SE WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SW WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NE WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NW WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_W WORLD_EDGE_SAND_DESERT_WHITE_THINNING_N_E WORLD_EDGE_SAND_DESERT_WHITE_THINNING_N_W WORLD_EDGE_SAND_DESERT_WHITE_SURROUND WORLD_EDGE_SAND_DESERT_WHITE_INLET_SWE WORLD_EDGE_SAND_DESERT_WHITE_INLET_NWE WORLD_EDGE_SAND_DESERT_WHITE_INLET_NSE WORLD_EDGE_SAND_DESERT_WHITE_INLET_NSW WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_SAND_DESERT_WHITE_THINNING_E_S WORLD_EDGE_SAND_DESERT_WHITE_THINNING_E_N WORLD_EDGE_SAND_DESERT_WHITE_THINNING_W_S WORLD_EDGE_SAND_DESERT_WHITE_THINNING_W_N WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_E WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_W WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_S WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_N WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SW_W 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WORLD_EDGE_GLACIER_THINNING_S_E WORLD_EDGE_GLACIER_THINNING_S_W WORLD_EDGE_GLACIER_THINNING_N_E WORLD_EDGE_GLACIER_THINNING_N_W WORLD_EDGE_GLACIER_SURROUND WORLD_EDGE_GLACIER_INLET_SWE WORLD_EDGE_GLACIER_INLET_NWE WORLD_EDGE_GLACIER_INLET_NSE WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_THINNING_E_S WORLD_EDGE_GLACIER_THINNING_E_N WORLD_EDGE_GLACIER_THINNING_W_S WORLD_EDGE_GLACIER_THINNING_W_N WORLD_EDGE_TUNDRA_THINNING_S_W WORLD_EDGE_TUNDRA_THINNING_N_E WORLD_EDGE_TUNDRA_THINNING_N_W WORLD_EDGE_TUNDRA_SURROUND WORLD_EDGE_TUNDRA_INLET_SWE WORLD_EDGE_TUNDRA_INLET_NWE WORLD_EDGE_TUNDRA_INLET_NSE WORLD_EDGE_TUNDRA_INLET_NSW WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_TUNDRA_THINNING_E_S WORLD_EDGE_TUNDRA_THINNING_E_N WORLD_EDGE_TUNDRA_THINNING_W_S WORLD_EDGE_TUNDRA_THINNING_W_N WORLD_EDGE_TUNDRA_THINNING_S_E WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_W WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_S WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_N WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SW WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NE WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NW WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SE WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SW WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NE WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NW WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_E WORLD_EDGE_TUNDRA_EVIL_INLET_NWE WORLD_EDGE_TUNDRA_EVIL_INLET_NSE WORLD_EDGE_TUNDRA_EVIL_INLET_NSW WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SE WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SW WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NE WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NW WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SE WORLD_EDGE_TUNDRA_EVIL_THINNING_W_S WORLD_EDGE_TUNDRA_EVIL_THINNING_W_N WORLD_EDGE_TUNDRA_EVIL_THINNING_S_E WORLD_EDGE_TUNDRA_EVIL_THINNING_S_W WORLD_EDGE_TUNDRA_EVIL_THINNING_N_E WORLD_EDGE_TUNDRA_EVIL_THINNING_N_W WORLD_EDGE_TUNDRA_EVIL_SURROUND WORLD_EDGE_TUNDRA_EVIL_INLET_SWE WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_TUNDRA_EVIL_THINNING_E_S WORLD_EDGE_TUNDRA_EVIL_THINNING_E_N WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NE WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NW WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_E WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_W WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_S WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_N WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_GOOD_THINNING_E_S WORLD_EDGE_GLACIER_GOOD_THINNING_E_N WORLD_EDGE_GLACIER_GOOD_THINNING_W_S WORLD_EDGE_GLACIER_GOOD_THINNING_W_N WORLD_EDGE_GLACIER_GOOD_THINNING_S_E WORLD_EDGE_GLACIER_GOOD_THINNING_S_W WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_S WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_N WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NE WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NW WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SE WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SW WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NE WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NW WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_E WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_W WORLD_EDGE_GLACIER_EVILSAV_INLET_NSE WORLD_EDGE_GLACIER_EVILSAV_INLET_NSW WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SE WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SW WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NE WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NW WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SE WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SW WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_N WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_E WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_W WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_E WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_W WORLD_EDGE_GLACIER_EVILSAV_SURROUND WORLD_EDGE_GLACIER_EVILSAV_INLET_SWE WORLD_EDGE_GLACIER_EVILSAV_INLET_NWE WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_S WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_N WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_S WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NW WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_E WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_W WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_S WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_N WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NW WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SE WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SW WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NE WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NW WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SE WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SW WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NE WORLD_EDGE_GLACIER_EVIL_STRAIGHT_E WORLD_EDGE_GLACIER_EVIL_STRAIGHT_W WORLD_EDGE_GLACIER_EVIL_STRAIGHT_S WORLD_EDGE_GLACIER_EVIL_STRAIGHT_N WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SE WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SW WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NE WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NW WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SE WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SW WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NE WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NW WORLD_EDGE_GLACIER_EVIL_INLET_SWE WORLD_EDGE_GLACIER_EVIL_INLET_NWE WORLD_EDGE_GLACIER_EVIL_INLET_NSE WORLD_EDGE_GLACIER_EVIL_INLET_NSW WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SE WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SW WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NE WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NW WORLD_EDGE_GLACIER_EVIL_THINNING_E_N WORLD_EDGE_GLACIER_EVIL_THINNING_W_S WORLD_EDGE_GLACIER_EVIL_THINNING_W_N WORLD_EDGE_GLACIER_EVIL_THINNING_S_E WORLD_EDGE_GLACIER_EVIL_THINNING_S_W WORLD_EDGE_GLACIER_EVIL_THINNING_N_E WORLD_EDGE_GLACIER_EVIL_THINNING_N_W WORLD_EDGE_GLACIER_EVIL_SURROUND WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_EVIL_THINNING_E_S WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SW WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NE WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NW WORLD_EDGE_GLACIER_GOOD_STRAIGHT_E WORLD_EDGE_GLACIER_GOOD_STRAIGHT_W WORLD_EDGE_GLACIER_GOOD_STRAIGHT_S WORLD_EDGE_GLACIER_GOOD_STRAIGHT_N WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SW WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NE WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NW WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SE WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SW WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NE WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NW WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SE WORLD_EDGE_GLACIER_GOOD_THINNING_N_E WORLD_EDGE_GLACIER_GOOD_THINNING_N_W WORLD_EDGE_GLACIER_GOOD_SURROUND WORLD_EDGE_GLACIER_GOOD_INLET_SWE WORLD_EDGE_GLACIER_GOOD_INLET_NWE WORLD_EDGE_GLACIER_GOOD_INLET_NSE WORLD_EDGE_GLACIER_GOOD_INLET_NSW WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SE WORLD_EDGE_WATER_EVIL_THIN_CORNER_SW WORLD_EDGE_WATER_EVIL_THIN_CORNER_NE WORLD_EDGE_WATER_EVIL_THIN_CORNER_NW WORLD_EDGE_WATER_EVIL_THICK_CORNER_SE WORLD_EDGE_WATER_EVIL_THICK_CORNER_SW WORLD_EDGE_WATER_EVIL_THICK_CORNER_NE WORLD_EDGE_WATER_EVIL_THICK_CORNER_NW WORLD_EDGE_WATER_EVIL_STRAIGHT_E WORLD_EDGE_WATER_EVIL_INLET_NWE WORLD_EDGE_WATER_EVIL_INLET_NSE WORLD_EDGE_WATER_EVIL_INLET_NSW WORLD_EDGE_WATER_EVIL_TINY_CORNER_SE WORLD_EDGE_WATER_EVIL_TINY_CORNER_SW WORLD_EDGE_WATER_EVIL_TINY_CORNER_NE WORLD_EDGE_WATER_EVIL_TINY_CORNER_NW WORLD_EDGE_WATER_EVIL_THIN_CORNER_SE WORLD_EDGE_WATER_EVIL_THINNING_W_S WORLD_EDGE_WATER_EVIL_THINNING_W_N WORLD_EDGE_WATER_EVIL_THINNING_S_E WORLD_EDGE_WATER_EVIL_THINNING_S_W WORLD_EDGE_WATER_EVIL_THINNING_N_E WORLD_EDGE_WATER_EVIL_THINNING_N_W WORLD_EDGE_WATER_EVIL_SURROUND WORLD_EDGE_WATER_EVIL_INLET_SWE WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_EVIL_THINNING_E_S WORLD_EDGE_WATER_EVIL_THINNING_E_N WORLD_EDGE_WATER_GOOD_THICK_CORNER_NE WORLD_EDGE_WATER_GOOD_THICK_CORNER_NW WORLD_EDGE_WATER_GOOD_STRAIGHT_E WORLD_EDGE_WATER_GOOD_STRAIGHT_W WORLD_EDGE_WATER_GOOD_STRAIGHT_S WORLD_EDGE_WATER_GOOD_STRAIGHT_N WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WATER_GOOD_TINY_CORNER_NE WORLD_EDGE_WATER_GOOD_TINY_CORNER_NW WORLD_EDGE_WATER_GOOD_THIN_CORNER_SE WORLD_EDGE_WATER_GOOD_THIN_CORNER_SW WORLD_EDGE_WATER_GOOD_THIN_CORNER_NE WORLD_EDGE_WATER_GOOD_THIN_CORNER_NW WORLD_EDGE_WATER_GOOD_THICK_CORNER_SE WORLD_EDGE_WATER_GOOD_THICK_CORNER_SW WORLD_EDGE_WATER_GOOD_THINNING_N_W WORLD_EDGE_WATER_GOOD_SURROUND WORLD_EDGE_WATER_GOOD_INLET_SWE WORLD_EDGE_WATER_GOOD_INLET_NWE WORLD_EDGE_WATER_GOOD_INLET_NSE WORLD_EDGE_WATER_GOOD_INLET_NSW WORLD_EDGE_WATER_GOOD_TINY_CORNER_SE WORLD_EDGE_WATER_GOOD_TINY_CORNER_SW WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_GOOD_THINNING_E_S WORLD_EDGE_WATER_GOOD_THINNING_E_N WORLD_EDGE_WATER_GOOD_THINNING_W_S WORLD_EDGE_WATER_GOOD_THINNING_W_N WORLD_EDGE_WATER_GOOD_THINNING_S_E WORLD_EDGE_WATER_GOOD_THINNING_S_W WORLD_EDGE_WATER_GOOD_THINNING_N_E WORLD_EDGE_GLACIER_GOODSAV_SURROUND WORLD_EDGE_GLACIER_GOODSAV_INLET_SWE WORLD_EDGE_GLACIER_GOODSAV_INLET_NWE WORLD_EDGE_GLACIER_GOODSAV_INLET_NSE WORLD_EDGE_GLACIER_GOODSAV_INLET_NSW WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SE WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SW WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NE WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_S WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_N WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_S WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_N WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_E WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_W WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_E WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_W WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_THICK_CORNER_SE WORLD_EDGE_WATER_THICK_CORNER_SW WORLD_EDGE_WATER_THICK_CORNER_NE WORLD_EDGE_WATER_THICK_CORNER_NW WORLD_EDGE_WATER_STRAIGHT_E WORLD_EDGE_WATER_STRAIGHT_W WORLD_EDGE_WATER_STRAIGHT_S WORLD_EDGE_WATER_STRAIGHT_N WORLD_EDGE_WATER_TINY_CORNER_SE WORLD_EDGE_WATER_TINY_CORNER_SW WORLD_EDGE_WATER_TINY_CORNER_NE WORLD_EDGE_WATER_TINY_CORNER_NW WORLD_EDGE_WATER_THIN_CORNER_SE WORLD_EDGE_WATER_THIN_CORNER_SW WORLD_EDGE_WATER_THIN_CORNER_NE WORLD_EDGE_WATER_THIN_CORNER_NW WORLD_EDGE_WATER_THINNING_S_W WORLD_EDGE_WATER_THINNING_N_E WORLD_EDGE_WATER_THINNING_N_W WORLD_EDGE_WATER_SURROUND WORLD_EDGE_WATER_INLET_SWE WORLD_EDGE_WATER_INLET_NWE WORLD_EDGE_WATER_INLET_NSE WORLD_EDGE_WATER_INLET_NSW WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_THINNING_E_S WORLD_EDGE_WATER_THINNING_E_N WORLD_EDGE_WATER_THINNING_W_S WORLD_EDGE_WATER_THINNING_W_N WORLD_EDGE_WATER_THINNING_S_E WORLD_EDGE_WATER_EVIL_STRAIGHT_W WORLD_EDGE_WATER_EVIL_STRAIGHT_S WORLD_EDGE_WATER_EVIL_STRAIGHT_N WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_E CUSTOM_EDGE_N SOIL_BACKGROUND CUSTOM_RAMP CUSTOM_EDGING GROWTH_PICKED GROWTH_4 GROWTH_3 GROWTH_2 SHRUB_PICKED CUSTOM_EDGE_SE CUSTOM_EDGE_SW CUSTOM_EDGE_NE CUSTOM_EDGE_NW CUSTOM_EDGE_E CUSTOM_EDGE_W CUSTOM_EDGE_S Tree tile token not recognized: SHRUB_DEAD CROP_SPROUT CROP_R CROP_M CROP_L CROP BP_SCARRED BP_MISSING BP_PRESENT ITEM_DAMAGE ITEM_QUALITY_RANGE CDI_LIST_ICON cdi interaction syndrome effect not found CDI_LIST_ICON TISSUE_MAY_HAVE_COLOR TISSUE_MAY_HAVE_SHAPING TISSUE_MAX_DENSITY TISSUE_MIN_DENSITY TISSUE_MAX_LENGTH TISSUE_MIN_LENGTH TISSUE_NOT_SHAPED BP_APPEARANCE_MODIFIER_RANGE CONDITION_TISSUE_LAYER failed: CONDITION_TISSUE_LAYER USE_PALETTE USE_STANDARD_PALETTE_FROM_ITEM LARGE_IMAGE IF_MIN_CURLY TISSUE_SWAP ANY_HELD WIELD SHUT_OFF_IF_ITEM_PRESENT CONDITION_ITEM_WORN CONDITION_CASTE CONDITION_GHOST CONDITION_SYN_CLASS CONDITION_RANDOM_PART_INDEX Unrecognized helm type in CONDITION_ITEM_WORN: Unrecognized gloves type in CONDITION_ITEM_WORN: Unrecognized shoes type in CONDITION_ITEM_WORN: Unrecognized weapon type in CONDITION_ITEM_WORN: Unrecognized pants type in CONDITION_ITEM_WORN: Unrecognized armor type in CONDITION_ITEM_WORN: Unrecognized tool type in CONDITION_ITEM_WORN: Unrecognized item type in CONDITION_ITEM_WORN: WORLD_EDGE_BEACH_LINE_STRAIGHT_N WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_BEACH_LINE_THIN_CORNER_NW WORLD_EDGE_BEACH_LINE_THICK_CORNER_SE WORLD_EDGE_BEACH_LINE_THICK_CORNER_SW WORLD_EDGE_BEACH_LINE_THICK_CORNER_NE WORLD_EDGE_BEACH_LINE_THICK_CORNER_NW WORLD_EDGE_BEACH_LINE_STRAIGHT_E WORLD_EDGE_BEACH_LINE_STRAIGHT_W WORLD_EDGE_BEACH_LINE_STRAIGHT_S WORLD_EDGE_BEACH_LINE_INLET_NSW WORLD_EDGE_BEACH_LINE_TINY_CORNER_SE WORLD_EDGE_BEACH_LINE_TINY_CORNER_SW WORLD_EDGE_BEACH_LINE_TINY_CORNER_NE WORLD_EDGE_BEACH_LINE_TINY_CORNER_NW WORLD_EDGE_BEACH_LINE_THIN_CORNER_SE WORLD_EDGE_BEACH_LINE_THIN_CORNER_SW WORLD_EDGE_BEACH_LINE_THIN_CORNER_NE WORLD_EDGE_BEACH_LINE_THINNING_S_E WORLD_EDGE_BEACH_LINE_THINNING_S_W WORLD_EDGE_BEACH_LINE_THINNING_N_E WORLD_EDGE_BEACH_LINE_THINNING_N_W WORLD_EDGE_BEACH_LINE_SURROUND WORLD_EDGE_BEACH_LINE_INLET_SWE WORLD_EDGE_BEACH_LINE_INLET_NWE WORLD_EDGE_BEACH_LINE_INLET_NSE WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_BEACH_LINE_THINNING_E_S WORLD_EDGE_BEACH_LINE_THINNING_E_N WORLD_EDGE_BEACH_LINE_THINNING_W_S WORLD_EDGE_BEACH_LINE_THINNING_W_N Invalid ASCII GRAPHICS ASCII_GRAPHICS ASCII_RECTANGLE Unrecognized tile: WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_S Failed to find CREATURE_CASTE_GRAPHICS creature caste CREATURE_CASTE_GRAPHICS Failed to find CREATURE_GRAPHICS creature Failed to find INTERACTION_GRAPHICS interaction INTERACTION_GRAPHICS Failed to find PLANT_GRAPHICS plant PLANT_GRAPHICS GROWTH_1 STANDARD_FLOWERS_2 STANDARD_FLOWERS_1 STANDARD_FRUIT_3 STANDARD_FRUIT_2 STANDARD_FRUIT_1 STANDARD_LEAVES Failed to find CREATURE_CASTE_GRAPHICS creature CONDITION_PROFESSION_CATEGORY CONDITION_NOT_CHILD CONDITION_CHILD CONDITION_HAUL_COUNT_MAX CONDITION_HAUL_COUNT_MIN Body part not found in caste(s): No items found in CONDITION_ITEM_WORN: Unrecognized shield type in CONDITION_ITEM_WORN: LS_PALETTE_DEFAULT LS_PALETTE_FILE Unrecognized condition material flag: CONDITION_MATERIAL_FLAG CONDITION_MATERIAL_TYPE: CONDITION_MATERIAL_TYPE CONDITION_NOT_DYED CONDITION_DYE LAYER_SET had no token LAYER_SET CDI_LIST_ICON creature interaction not found Cannot use LG_CONDITION_BP outside LAYER_GROUP LG_CONDITION_BP END_LAYER_GROUP LS_PALETTE GLOW_RIGHT_GONE GLOW_LEFT_GONE GLOW , final token missing , had unit type , had site link type , had entity link type Failed to add LAYER_SET Unrecognized Graphics Token: PAGE_DIM PAGE_DIM_PIXELS TILE_DIM PALETTE_COLOR SKELETON_WITH_SKULL GLOW_CHILD BOOK_INSTRUCTION GREET_REPLY_UNUSUAL_FIRST GREET_REPLY_DIFF_LANGUAGE GREET_REPLY GREET THREAT SECRET_DEATH BOOK_ART POSITIVE TEMPLE_BECOME_MEMBER TEMPLE_ALREADY_MEMBER GOODBYE_WORSHIP_3 GOODBYE_WORSHIP_2 GOODBYE_WORSHIP_1 GREET_BABY GREET_WORSHIP JUSTIFICATION_REPRESENTATION ARCH_INFO_JUSTIFICATION SAME_SITE_SPECIFIC_HF_SEEKER SAME_SITE_AB_SPECIFIC_HF_SEEKER AB_SPECIFIC_HF_SEEKER UNKNOWN_HF_SEEKER TASK_RECOMMENDATION FAMILY_RELATIONSHIP_ADDITIONAL FAMILY_RELATIONSHIP_NO_SPEC FAMILY_RELATIONSHIP_SPEC NO_FAMILY JUSTIFICATION_ANTITHETICAL JUSTIFICATION_REMINDER JUSTIFICATION_EXPERIENCE JUSTIFICATION_PROXIMITY CHILD_AGE_PROCLAMATION FAMILY_RELATIONSHIP_ADDITIONAL_DEAD FAMILY_RELATIONSHIP_NO_SPEC_DEAD FAMILY_RELATIONSHIP_SPEC_DEAD HIST_FIG_SLAYER CURRENT_PROFESSION_YEAR CURRENT_PROFESSION_NO_YEAR PAST_PROFESSION_YEAR PAST_PROFESSION_NO_YEAR SOLDIER_PROFESSION GUARD_WARNING GUARD_PROFESSION PAST_SNATCHER_PROFESSION PAST_HUNTING_PROFESSION PAST_WANDERING_PROFESSION THIEF_PROFESSION_YEAR SNATCHER_PROFESSION_YEAR HUNTING_PROFESSION_YEAR WANDERING_PROFESSION_YEAR ANIMAL_SLAYER PAST_MERCENARY_PROFESSION MERCENARY_PROFESSION_YEAR GREET_REPLY_AFTER_HERO PAST_THIEF_PROFESSION Despairing In existential crisis Too insane Too depressed Oblivious Catatonic Taken by mood Went insane Wrong justice state Nothing in building Water is frozen Mortally afraid Experiencing emotional shock Too sad In agony Anguished Forbidden area Job item misplaced Job item lost or destroyed Getting food Getting water Hunting vermin for food Target inaccessible Target too injured Throwing tantrum Could not find path Path blocked Seeking artifact Handling dangerous creature Going to bed Seeking Infant Dangerous terrain Removed from guard Equipment mismatch Caged In Custody Getting something to drink Using well Lost axe Not responsible for trade No mechanism for target No target building No mechanism for trigger No trigger Attacking building Lost pick Invalid officer "Farewell!" Leaving Need bag containing powder suitable for cast application No weapon for execution No appropriate ammunition Not appointed No longer requested suspended the construction of suspended a linkage from ) has been completed. No available traction bench Need splint Need thread Need cloth Need crutch Bad script! #1 Bad script! #2 Bad script! #3 Interrupted by Inappropriate dig square Area became inappropriate Moved Need empty bucket Need empty trap Need empty bag cancels Unscheduled Cannot reach site Getting married Resting injury Animal inaccessible Patient inaccessible Infant inaccessible No partner Item inaccessible Drop-off inaccessible Building inaccessible Need empty cage Need valid, active sand collection zone Need valid, active clay collection zone No available colony Sand vanished Clay vanished Incapable of carrying Too injured No food available Water source vanished No water source Water source contaminated Creature occupying site No bucket at well Bucket full of extraneous material Well dry Area inaccessible Nothing in cage Nothing to cage Nothing to catch No patient Patient not resting No infant Already leading creature Building site submerged Animal not restrained No creature Inappropriate building No building No floor space No designated area No party Need office in linked stockpile No weapon Wrong ammunition Ammunition inaccessible No ammunition No item Item blocking site hammerman Hammer Lord spearman Spearmaster crossbowman Elite Crossbowman wrestler Elite Wrestler mechanic siege engineer siege operator pump operator trader suturer merchant drunk Elite Bowman blowgunner Master Blowgunner lasher Master Lasher recruit Master Thief axeman Axe Lord swordsman Swordmaster maceman Mace Lord pikeman Pikemaster geographer peddler prophet pilgrim monk baby Peasant beast hunter philosopher mathematician historian astronomer naturalist chemist Stray Agitated Trained -Trained- +Trained+ *Trained* Tame peasant fierce stray agitated Slave Fierce engraver stonecutter stone carver mason ranger animal caretaker animal trainer trapper OVERWROTE JOB: BY miner woodworker carpenter bowyer woodcutter stoneworker gem cutter gem setter woodcrafter papermaker bookbinder potter glazer wax worker animal dissector metalsmith furnace operator weaponsmith armorer blacksmith metalcrafter jeweler fisherman fish dissector fish cleaner farmer cheesemaker milker gelder shearer stonecrafter leatherworker bone carver weaver clothier glassmaker strand extractor fishery worker planter herbalist brewer soap maker potash maker lye maker wood burner spinner cook thresher miller tanner dyer presser beekeeper feeling sluggish! numb! partially overcome the paralysis. vomits into the ocean wave into the lava mist into the dragonfire into the flames regain regains consciousness. partially free of the web. completely free of the web. completely paralyzed! fully overcome the paralysis. partially paralyzed! The rest of the vomit falls away into the chasm. The vomit falls away into the chasm. The rest of the vomit falls away into the underworld. The vomit falls away into the underworld. The rest of the vomit splatters into the shallow puddle of water. The vomit splatters into the shallow puddle of water. retches and bits of it get stuck in the web into the sea foam The rest of the vomit burns away in the lava. The vomit burns away in the lava. The rest of the vomit burns away in the magma. The vomit burns away in the magma. The rest of the vomit disappears into the water. The vomit disappears into the water. reverted to a wild state! forgotten training! have given a resident has grown to become a is no longer enraged. has left the martial trance. no longer stunned. out from exhaustion. collapse and fall collapses and falls to the ground from over-exertion. gives in to pain. An ambush! Drive them out! was spotted sneaking around! "You will not stand between me and "I'll live to fight another day!" Intruders! Drive them away! Cavern dwellers! Send them back to the darkness! Thief! Protect the hoard from skulking filth! has calmed down. has climbed out of depression. is aware of surroundings again. has given birth to are unable to break is unable to break Fishery Worker Soap Maker Clerk Administrator Trader Bard Sage Semi-Wild the deity Woodworker Ranger Armorer Metalcrafter Stonecrafter Peddler Prophet Pilgrim Monk Baby There is nothing to catch in the Philosopher Historian Naturalist Merchant Drunk Scout Beast Hunter Recruit eerie cavern swamps is stricken by melancholy! has gone stark raving mad! has gone berserk! has stopped responding to the world... has forgotten a demand. has a new demand. northwestern southwestern northeastern southeastern northern southern central caught in a pool of magma! You have learned the power " transformed into a has imposed a ban on certain exports. has mandated the construction of certain goods. has altered the prices of goods. caught in a cloud of caught in a lava mist! caught in dragonfire! caught in a burst of steam! caught in a pool of lava! virtually never sick almost never sick very rarely sick stunningly susceptible to disease really susceptible to disease quite susceptible to disease possessed of amazing recuperative powers incredibly quick to heal quite quick to heal shockingly slow to heal really slow to heal very slow to heal very bad analytical abilities poor analytical abilities unbreakable focus a great ability to focus very good focus the ability to focus the absolute inability to focus really poor focus awesome intellectual powers great analytical abilities a sharp intellect a good intellect a stunning lack of analytical ability a lousy intellect little willpower a boundless creative imagination great creativity very good creativity next to no creative talent lousy creativity poor creativity quite poor focus an unbreakable will an iron will a lot of willpower absolutely no willpower next to no willpower a large deficit of willpower absolutely boundless patience a deep well of patience a great deal of patience a sum of patience no patience at all very little patience meager creativity uncanny intuition great intuition very good intuition horrible intuition lousy intuition very bad intuition the dragonfire. the fire. the breath. breathes hurl hurls a ball of fire An ambush! Skulking vermin! An ambush! Curse all friends of nature! An ambush! Curse them! ! Drive it away! Snatcher! Protect the children! An injured has sprung from ambush! hidden away here. being incinerated being frozen solid freezing to death burning alive burning to death shoot shoots out thick strands of webbing unit contained in unit Double Caged Unit Receive job pay: NULL JOB You are amazingly agile abysmally clumsy totally clumsy quite clumsy You are melting! unbelievably strong unfathomably weak unquestionably weak absolutely inexhaustible very slow to tire truly quick to tire extremely quick to tire very quick to tire basically unbreakable incredibly tough quite durable shockingly fragile remarkably flimsy very flimsy (invalid location) (no reachable valid target) (no burrow) (not in squad) (no patrol route) (no reachable point on route) (not following order) (invalid order) (no barracks) (improper barracks) (no activity) (cannot individually drill) (does not exist) (no archery target) (improper building) (unreachable location) In Mouth Hidden Hauled Multigrasp Wrapped around Strapped to (no temple) (no library) (no item) (cannot leave site) (location no longer in zone) (cannot follow order) (Caged) (Chained) Creature caste outside of creature caste bounds: caste(s) Unit has misaligned body modifiers. Adjusting. Unit has misaligned bp modifiers. Adjusting. Your miners have defaced a Acceptable Liquid Flood Overflow Acceptable Fish Liquid Flood Overflow takes the full force of the impact Stuck in Sewn into Right shoulder Left shoulder On head pulls out and drops skids along the ground 's mandate has ended. 's mandates have ended. a glob of an iffy memory an astonishing ability with languages and words a great affinity for language a natural inclination toward language a way with words difficulty with words and language very little linguistic ability little linguistic ability a shortage of patience an astonishing memory an amazing memory a great memory a good memory little memory to speak of a really bad memory a poor memory a questionable spatial sense an astonishing knack for music a great musical sense a natural ability with music a feel for music absolutely no feel for music at all next to no natural musical ability little natural inclination toward music a little difficulty with words a stunning feel for spatial relationships an amazing spatial sense a great feel for the surrounding space a good spatial sense no sense for spatial relationships an atrocious spatial sense poor spatial senses a poor kinesthetic sense a meager kinesthetic sense an absolutely remarkable sense of others' emotions a great sense of empathy a very good sense of empathy an ability to read emotions fairly well the utter inability to judge others' emotions next to no empathy an iffy sense for music an astounding feel for the position of own body a great kinesthetic sense a very good sense of the position of a good kinesthetic sense an unbelievably atrocious sense of the position of a very clumsy kinesthetic sense a poor ability to manage or understand social relationships a meager ability with social relationships Return Treasure Conduct Meeting Attend Parley Attend Meeting New Arrival (activity cancelled) a very bad sense of empathy poor empathy a shockingly profound feel for social relationships a great feel for social relationships a very good feel for social relationships a good feel for social relationships an absolute inability to understand social relationships a lack of understanding of social relationships been buried alive. been executed by being left out in the air. been executed by drowning. been burned alive. been fed to beasts. been drained of blood been drained of blood by been murdered by suffocated. been struck down. been slaughtered. been scuttled. been hacked to pieces. been executed. been beheaded. been crucified. leapt from a great height. been found dead. been found dead, contorted in fear! been found, starved to death. been found dead, dehydrated. been found dead, drowned. been found dead, badly burned. been found boiled. been killed by a trap. been killed by a vehicle. been killed by a flying object. vanished. collapsed. died after colliding with an obstacle. been impaled on spikes. been put to rest. was seen being stolen! has been moved from its proper place! is missing from its proper place! drinks the eats the been found melted. been found condensed. been found solidified. been found dead, frozen. been found dead, badly crushed. been found scuttled. been found dead, completely drained of blood! was seen being passed to a thief! It makes them look even more sick. They look sick suddenly. You reorganize your possessions. reorganizes possessions. inflicts excruciating pain upon causes a spell of dizziness in paralyzes stuns batters is throwing a tantrum, possessed by has risen and is haunting the fortress! is following has bestowed the name upon a has grown attached to a You have disturbed the sleep of the dead! sucks the wind out of raises a high fever in convulse and retch An angry ghost. A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time. A howling spirit. The ceaseless noise is making sleep difficult. A secretive poltergeist. An energetic poltergeist. A troublesome poltergeist. A restless haunt, generally troubling past acquaintances and relatives. A forlorn haunt, seeking out known locations or drifting around the place of death. has been misplaced. No doubt is to blame! toppled by is throwing objects around the fortress! can be heard howling throughout the fortress! A murderous ghost. A sadistic ghost. A violent ghost. died in the dark. died of thirst. burned up in magma. burned up in dragon fire. This spirit has not been properly memorialized or buried. effects, expected at least died in a cage. fallen into a deep chasm. died of old age. been scared to death been scalded to death. burned up in a magma mist. been crushed by a drawbridge. been crushed under the collapsing ceiling. been killed by falling rocks. been shot and killed. bled to death. succumbed to infection. died in the heat. been encased in cooling lava. been encased in cooling magma. been encased in ice. frozen to death. burned to death. Masterfully trained Occupations/Work Details Unit sheet button Recenter button Wild Animal (Small) Tame (Small) Current Resident Uninvited Guest Chained Prisoner Caged Prisoner Skillfully trained Well-trained Exceptionally trained Expertly trained Sort units by profession category. Cat Sort units by profession name. Prof Stress Sort units by job. Sort units by skills. Sort units by stress level. NULL UNIT! WHY? Sort units by name. Filter the unit list by name or job. Friendly Visitor Agitated Caged Creature Agitated Wilderness Creature Agitated Chained Creature Chained Guest Caged Guest Close Undead Wild Animal Invader Opposed to life Guest / Diplomat / is the symbol of The image objects/ was commissioned by objects/text_*.txt objects/language_*.txt objects/sound_*.txt objects/music_*.txt well-designed [LPAGE:ART_IMAGE: superiorly designed finely-designed masterfully designed n exceptionally designed during The artwork relates to objects/b_detail_plan_*.txt objects/building_*.txt objects/c_variation_*.txt objects/body_*.txt objects/entity_*.txt objects/creature_*.txt objects/interaction_*.txt objects/reaction_*.txt objects/descriptor_color_*.txt objects/descriptor_shape_*.txt objects/material_template_*.txt objects/descriptor_pattern_*.txt objects/plant_*.txt objects/inorganic_*.txt objects/item_*.txt objects/tissue_template_*.txt Missing Creature Body Gloss Definition Missing Creature Body Definition: Missing Creature Definition: Missing Creature Variation: Missing Word Definition Missing Entity Definition Missing Translation Definition Missing Symbol Definition Missing Material Template: Missing Text Set Definition: Missing Plant Gloss: Missing Inorganic Gloss: Missing Item Definition: Missing Tissue Template: Missing Body Detail Plan: Missing Building Definition: : NULL master on building load : NULL job on building load : NULL subord on building load After a polite discussion with a local rival, After a polite discussion with local rivals, Missing Shape Definition Missing Color Definition Missing Reaction Definition Missing Color Pattern Definition Missing Music Definition: Missing Interaction Definition: Missing Sound Definition: color_pattern shape material_template body_detail_plan tissue_template creature_variation inorganic creaturebodygloss creaturebody translation Null unit chunk on export It is raining has drifted nearby! It is snowing Spring has arrived! text_set Generating world using parameter set failed vermin colony deletion Creature Seed: This artwork appears on masterfully! This artwork appears on a This work of art is a This artwork appears and was crafted in on the back of on the front of Autumn has come. improved Engraved On the coin's back on the wall on the floor It rendition of This engraving appears on a wall This engraving appears on a floor This artwork is a somewhere The item It is a On the front of the coin On the item You have discovered an unusual volcanic wall studded with gems. ! Praise the miners! You have struck NULL artifact on site adoption, skipping You have discovered a cave entrance. Dungeon Flood Fill Overflow 2 Dungeon Floodfill Overflow 4 A careless farmer has defaced a The impertinent vegetation has defaced a have married. Congratulations! A foolish builder defaced a unknown material ivory/tooth Evaluate Wagon Edge Access Overflow The falling debris has defaced a corrupt feature layer population corrupt feature population Dungeon Floodfill Overflow 3 Dungeon Floodfill Overflow <underground_regions> </regions> </depth> <underground_region> </underground_region> <depth> <sites> </underground_regions> -legends arena <?xml version="1.0" encoding='CP437'?> .xml <regions> <df_world> </region> <region> </owner_hfid> </site_properties> <owner_hfid> </sites> </site> </world_constructions> <world_constructions> </rectangle> <site> <structures> <rectangle> <site_properties> </structures> aboveground in the depths inaccessible from here succession traveler placed out of bounds has claimed the position of , looks to your thriving economy for its future prosperity. , looks to your thriving economy for its future prosperity and has been incorporated into your holdings. has been appointed to the position of , being the rightful heir, has inherited the position of very near has been elected to the position of You feel uneasy. You have written Night creatures! has engraved a masterpiece! <honor> <entities> <gives_precedence> </gives_precedence> </required_skill> <granted_to_everybody/> <requires_any_melee_or_ranged_skill/> <required_skill> <breed_id> </breed_id> </historical_figures> </historical_figure> <entity_population> <entity_populations> </entity_populations> </entity_population> <required_years> </required_years> <exempt_epid> </exempt_epid> <exempt_former_epid> </exempt_former_epid> </entities> </honor> <requires_any_ranged_skill/> <requires_any_melee_skill/> <required_skill_ip_total> </required_skill_ip_total> <required_battles> </required_battles> <required_kills> </required_kills> <written_content> <written_contents> <title> </title> <author_hfid> </author_hfid> <author_roll> </author_roll> </historical_events> <historical_events> </historical_event_collections> <historical_event_collections> <historical_era> <historical_eras> </historical_eras> </historical_era> self indulgent vicious </form> <form> meandering <style> </writing_written_content_id> <page_written_content_id> </item> <writing_written_content_id> <abs_tile_x> </abs_tile_x> <abs_tile_y> </abs_tile_y> <artifact> <artifacts> </name_string> <item> </page_number> <name_string> </page_written_content_id> <page_number> <historical_figure> <historical_figures> <race> </race> <caste> </caste> <appeared> </appeared> <abs_tile_z> </abs_tile_z> <structure_local_id> </structure_local_id> <holder_hfid> </holder_hfid> </artifacts> </artifact> <force/> <deity/> <ghost/> <animated/> <associated_type> </associated_type> <childhood_friend/> <vague_relationship> <birth_year> </birth_year> <birth_seconds72> </birth_seconds72> <death_year> </death_year> <death_seconds72> </death_seconds72> <grudge/> <religious_persecution_grudge/> <supernatural_grudge/> <persecution_grudge/> <adventurer/> </vague_relationship> <ent_pop_id> </ent_pop_id> <jealous_obsession/> <war_buddy/> <scholar_buddy/> <jealous_relationship_grudge/> <athlete_buddy/> <artistic_buddy/> <business_rival/> <atheletic_rival/> adventuring traveler placed out of bounds NULL artifact on wg ruin building, skipping </written_contents> </written_content> <poetic_form> <poetic_forms> <description> </description> </poetic_forms> </poetic_form> sardonic </style> </df_world> is throwing a tantrum! has entered a martial trance! is stumbling around obliviously! has slipped into depression... <musical_form> <musical_forms> </musical_forms> </musical_form> <dance_form> <dance_forms> </dance_forms> </dance_form> in the water flounders in the magma in the lava pushes push loses hold of the lose hold of the camp order missing parent -- unit will camp forever is brawling under the influence! has guzzled some : site walker could not return to home zone : site walker could not find walkable area flounder You feed on You stand up. You fail to dismount in time. You lie on the ground. stands up. marriage traveler placed out of bounds lies on the ground. , ruling mounts due to the presence of an existing rider. You cannot mount You fail to mount dismounts feA r+b unknown compression method unknown header flags set incorrect length check incorrect data check invalid distances set invalid literal/length code invalid code -- missing end-of-block invalid literal/lengths set invalid distance code invalid distance too far back invalid block type invalid code lengths set invalid bit length repeat invalid stored block lengths too many length or distance symbols incorrect header check invalid window size header crc mismatch data error insufficient memory file error stream error buffer error incompatible version need dictionary stream end FMOD_System_Create SDL_GetDisplayMode SDL_GetNumDisplayModes SDL_UnlockSurface SDL_UpperBlit SDL_LockSurface SDL_FreeSurface SDL_SaveBMP_RW SDL_CreateRGBSurfaceFrom SDL_RWFromFile IMG_Load memchr memcpy memset qsort fclose fwrite fread strtof rand puts strtol fopen malloc ferror memcmp memmove atan2 sqrt sqrtf Portrait Unit List Unit selector |