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Difference between revisions of "v0.34:Tool token"
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(TOOL_USE values: + TRACK_CART, HEAVY_OBJECT_HAULING) |
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| Line 8: | Line 8: | ||
|- | |- | ||
| − | | NAME | + | | {{text anchor|NAME}} |
| | | | ||
*singular | *singular | ||
*plural | *plural | ||
| − | | Name of the tool. <font color="red">Required</font> | + | | Name of the tool. <font color="red">Required.</font> |
|- | |- | ||
| − | | HARD_MAT | + | | {{text anchor|HARD_MAT}} |
| | | | ||
| − | | Permits the tool to be made from | + | | Permits the tool to be made from anything with the [ITEMS_HARD] token, such as wood, stone or metal. |
|- | |- | ||
| − | | METAL_MAT | + | | {{text anchor|METAL_MAT}} |
| | | | ||
| − | | Permits the tool to be made from | + | | Permits the tool to be made from anything with the [IS_METAL] token. |
|- | |- | ||
| − | | METAL_WEAPON_MAT | + | | {{text anchor|METAL_WEAPON_MAT}} |
| | | | ||
| − | | Permits the tool to be made from any | + | | Permits the tool to be made from any metal with the [ITEMS_WEAPON] token. |
|- | |- | ||
| − | | UNIMPROVABLE | + | | {{text anchor|UNIMPROVABLE}} |
| | | | ||
| Prevents the tool from being improved. Used on honeycombs. | | Prevents the tool from being improved. Used on honeycombs. | ||
|- | |- | ||
| − | | VALUE | + | | {{text anchor|VALUE}} |
| | | | ||
*num | *num | ||
| − | | Defines the item value of the tool. <font color="red">Required</font> | + | | Defines the item value of the tool. <font color="red">Required.</font> |
|- | |- | ||
| − | | TILE | + | | {{text anchor|TILE}} |
| | | | ||
*num | *num | ||
| − | | Defines the tile used to represent the tool. <font color="red">Required</font> | + | | Defines the tile used to represent the tool. <font color="red">Required.</font> |
|- | |- | ||
| − | | TOOL_USE | + | | {{text anchor|INVERTED_TILE}} |
| + | | | ||
| + | | The background of the tile will be colored, instead of the foreground. | ||
| + | |||
| + | |- | ||
| + | | {{text anchor|TOOL_USE}} | ||
| | | | ||
*tool use, see below | *tool use, see below | ||
| Line 53: | Line 58: | ||
|- | |- | ||
| − | | ADJECTIVE | + | | {{text anchor|FURNITURE}} |
| + | | | ||
| + | | Allows item to be stored in a furniture stockpile. | ||
| + | |||
| + | |- | ||
| + | | {{text anchor|ADJECTIVE}} | ||
| | | | ||
*adjective | *adjective | ||
| Line 59: | Line 69: | ||
|- | |- | ||
| − | | SIZE | + | | {{text anchor|SIZE}} |
| | | | ||
*size | *size | ||
| − | | Volume of tool in mL or cubic centimeters. <font color="red">Required</font> | + | | Volume of tool in mL or cubic centimeters. <font color="red">Required.</font> |
|- | |- | ||
| − | | CONTAINER_CAPACITY | + | | {{text anchor|CONTAINER_CAPACITY}} |
| | | | ||
*amount | *amount | ||
| Line 71: | Line 81: | ||
|- | |- | ||
| − | | SHOOT_FORCE | + | | {{text anchor|SHOOT_FORCE}} |
| | | | ||
*value | *value | ||
| − | | <font color="red">Required</font> | + | | <font color="red">Required for weapons.</font> |
|- | |- | ||
| − | | SHOOT_MAXVEL | + | | {{text anchor|SHOOT_MAXVEL}} |
| | | | ||
*value | *value | ||
| − | | <font color="red">Required</font> | + | | <font color="red">Required for weapons.</font> |
|- | |- | ||
| − | | SKILL | + | | {{text anchor|SKILL}} |
| | | | ||
*Skill token | *Skill token | ||
| − | | The skill to determine effectiveness in melee with this tool. <font color="red">Required</font> | + | | The skill to determine effectiveness in melee with this tool. <font color="red">Required for weapons.</font> |
|- | |- | ||
| − | | RANGED | + | | {{text anchor|RANGED}} |
| | | | ||
*Skill token | *Skill token | ||
| Line 96: | Line 106: | ||
|- | |- | ||
| − | | TWO_HANDED | + | | {{text anchor|TWO_HANDED}} |
| | | | ||
*size | *size | ||
| − | | Creatures under this size (in cm^3) must use the tool two-handed. <font color="red">Required</font> | + | | Creatures under this size (in cm^3) must use the tool two-handed. <font color="red">Required for weapons.</font> |
|- | |- | ||
| − | | MINIMUM_SIZE | + | | {{text anchor|MINIMUM_SIZE}} |
| | | | ||
*size | *size | ||
| − | | Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) <font color="red">Required</font> | + | | Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) <font color="red">Required for weapons.</font> |
|- | |- | ||
| − | | MATERIAL_SIZE | + | | {{text anchor|MATERIAL_SIZE}} |
| | | | ||
*value | *value | ||
| − | | Number of bar units needed for forging, as well as the amount gained from melting. <font color="red">Required</font> | + | | Number of bar units needed for forging, as well as the amount gained from melting. <font color="red">Required for weapons.</font> |
|- | |- | ||
| − | | ATTACK | + | | {{text anchor|ATTACK}} |
| | | | ||
*attacktype:BLUNT or EDGE | *attacktype:BLUNT or EDGE | ||
| Line 123: | Line 133: | ||
*noun:string | *noun:string | ||
*velocity_multiplier:value | *velocity_multiplier:value | ||
| − | | You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. <font color="red">Required</font> | + | | You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. <font color="red">Required for weapons.</font> |
|} | |} | ||
| Line 133: | Line 143: | ||
! Usage | ! Usage | ||
|- | |- | ||
| − | | 0 || LIQUID_COOKING || cauldron | + | | 0 || LIQUID_COOKING || cauldron || adventure mode decoration / weapon |
|- | |- | ||
| − | | 1 || LIQUID_SCOOP || ladle | + | | 1 || LIQUID_SCOOP || ladle || adventure mode decoration / weapon |
|- | |- | ||
| − | | 2 || GRIND_POWDER_RECEPTACLE || mortar | + | | 2 || GRIND_POWDER_RECEPTACLE || mortar || adventure mode decoration / weapon |
|- | |- | ||
| − | | 3 || GRIND_POWDER_GRINDER || pestle | + | | 3 || GRIND_POWDER_GRINDER || pestle || adventure mode decoration / weapon |
|- | |- | ||
| − | | 4 || MEAT_CARVING || carving knife | + | | 4 || MEAT_CARVING || carving knife || adventure mode decoration / weapon |
|- | |- | ||
| − | | 5 || MEAT_BONING || boning knife | + | | 5 || MEAT_BONING || boning knife || adventure mode decoration / weapon |
|- | |- | ||
| − | | 6 || MEAT_SLICING || slicing knife | + | | 6 || MEAT_SLICING || slicing knife || adventure mode decoration / weapon |
|- | |- | ||
| − | | 7 || MEAT_CLEAVING || meat cleaver | + | | 7 || MEAT_CLEAVING || meat cleaver || adventure mode decoration / weapon |
|- | |- | ||
| − | | 8 || HOLD_MEAT_FOR_CARVING || carving fork | + | | 8 || HOLD_MEAT_FOR_CARVING || carving fork || adventure mode decoration / weapon |
|- | |- | ||
| − | | 9 || MEAL_CONTAINER || bowl | + | | 9 || MEAL_CONTAINER || bowl || adventure mode decoration / weapon |
|- | |- | ||
| − | | 10 || | + | | 10 || LIQUID_CONTAINER || [[jug]] || can store honey or oil |
|- | |- | ||
| − | | 11 || | + | | 11 || FOOD_STORAGE || [[large pot]] || can store beer |
|- | |- | ||
| − | | 12 || | + | | 12 || HIVE || [[hive]] || can make honey |
|- | |- | ||
| − | | 13 || | + | | 13 || NEST_BOX || [[nest box]] || for your birds to lay eggs |
|- | |- | ||
| − | | 14 || SMALL_OBJECT_STORAGE || pouch | + | | 14 || SMALL_OBJECT_STORAGE || [[pouch]] || adventure mode coin purse |
|- | |- | ||
| − | | 15 || TRACK_CART || minecart | + | | 15 || TRACK_CART || [[minecart]] || item hauling / weapon |
|- | |- | ||
| − | | 16 || HEAVY_OBJECT_HAULING || wheelbarrow | + | | 16 || HEAVY_OBJECT_HAULING || [[wheelbarrow]] || allows hauling items faster |
| − | |||
|} | |} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
Latest revision as of 00:59, 4 April 2026
| This article is about an older version of DF. |
| Token | Arguments | Description |
|---|---|---|
| NAME |
|
Name of the tool. Required. |
| HARD_MAT | Permits the tool to be made from anything with the [ITEMS_HARD] token, such as wood, stone or metal. | |
| METAL_MAT | Permits the tool to be made from anything with the [IS_METAL] token. | |
| METAL_WEAPON_MAT | Permits the tool to be made from any metal with the [ITEMS_WEAPON] token. | |
| UNIMPROVABLE | Prevents the tool from being improved. Used on honeycombs. | |
| VALUE |
|
Defines the item value of the tool. Required. |
| TILE |
|
Defines the tile used to represent the tool. Required. |
| INVERTED_TILE | The background of the tile will be colored, instead of the foreground. | |
| TOOL_USE |
|
Defines the task performed using the tool. |
| FURNITURE | Allows item to be stored in a furniture stockpile. | |
| ADJECTIVE |
|
Adjective preceding the material name (e.g. "large copper dagger") |
| SIZE |
|
Volume of tool in mL or cubic centimeters. Required. |
| CONTAINER_CAPACITY |
|
How much the item can contain. Defaults to 0. |
| SHOOT_FORCE |
|
Required for weapons. |
| SHOOT_MAXVEL |
|
Required for weapons. |
| SKILL |
|
The skill to determine effectiveness in melee with this tool. Required for weapons. |
| RANGED |
|
Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. |
| TWO_HANDED |
|
Creatures under this size (in cm^3) must use the tool two-handed. Required for weapons. |
| MINIMUM_SIZE |
|
Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) Required for weapons. |
| MATERIAL_SIZE |
|
Number of bar units needed for forging, as well as the amount gained from melting. Required for weapons. |
| ATTACK |
|
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required for weapons. |
Valid tool uses (and the default tools used for these tasks) are as follows:
| ID | Token | Usage | |
|---|---|---|---|
| 0 | LIQUID_COOKING | cauldron | adventure mode decoration / weapon |
| 1 | LIQUID_SCOOP | ladle | adventure mode decoration / weapon |
| 2 | GRIND_POWDER_RECEPTACLE | mortar | adventure mode decoration / weapon |
| 3 | GRIND_POWDER_GRINDER | pestle | adventure mode decoration / weapon |
| 4 | MEAT_CARVING | carving knife | adventure mode decoration / weapon |
| 5 | MEAT_BONING | boning knife | adventure mode decoration / weapon |
| 6 | MEAT_SLICING | slicing knife | adventure mode decoration / weapon |
| 7 | MEAT_CLEAVING | meat cleaver | adventure mode decoration / weapon |
| 8 | HOLD_MEAT_FOR_CARVING | carving fork | adventure mode decoration / weapon |
| 9 | MEAL_CONTAINER | bowl | adventure mode decoration / weapon |
| 10 | LIQUID_CONTAINER | jug | can store honey or oil |
| 11 | FOOD_STORAGE | large pot | can store beer |
| 12 | HIVE | hive | can make honey |
| 13 | NEST_BOX | nest box | for your birds to lay eggs |
| 14 | SMALL_OBJECT_STORAGE | pouch | adventure mode coin purse |
| 15 | TRACK_CART | minecart | item hauling / weapon |
| 16 | HEAVY_OBJECT_HAULING | wheelbarrow | allows hauling items faster |