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Difference between revisions of "40d:Quern"
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Before you can build the quern ''workshop'', you must first construct a quern ( an item of furniture) at a [[Mason's workshop]] with {{K|q}} - {{K|q}}. | Before you can build the quern ''workshop'', you must first construct a quern ( an item of furniture) at a [[Mason's workshop]] with {{K|q}} - {{K|q}}. | ||
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+ | It can be difficult to prevent or ensure the milling of certain plants, as the game provides no menu for that. Generally the miller will pick the closest plant, with the usual, occasionally surprising, definition of ''closest''. Custom stockpiles close to the quern and/or the forbidding of certain plants are two possible ways. Both need careful micro-management. | ||
It is unknown whether extended use will tire the dwarf using it (see [[screw pump]].) | It is unknown whether extended use will tire the dwarf using it (see [[screw pump]].) |
Revision as of 16:18, 10 June 2009
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A quern is used to grind up certain plants to make flour, sugar and dye. Unlike a millstone, it does not require a power source, using dwarven labor instead. That said, it is slower to produce the milled product unless the miller is moderately strong.
Milling produces seeds from the plants.
Before you can build the quern workshop, you must first construct a quern ( an item of furniture) at a Mason's workshop with q - q.
It can be difficult to prevent or ensure the milling of certain plants, as the game provides no menu for that. Generally the miller will pick the closest plant, with the usual, occasionally surprising, definition of closest. Custom stockpiles close to the quern and/or the forbidding of certain plants are two possible ways. Both need careful micro-management.
It is unknown whether extended use will tire the dwarf using it (see screw pump.)
Workshops | |
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Furnaces | |
Related articles |