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Difference between revisions of "40d:Spirit of fire"

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(confirmed, they do not melt adamantine)
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'''Spirits of Fire''' are one of the possible [[creatures]] that will attack your [[Dwarf|dwarves]] if you discover [[Glowing_pits|glowing pits]] in Fortress Mode.
 
'''Spirits of Fire''' are one of the possible [[creatures]] that will attack your [[Dwarf|dwarves]] if you discover [[Glowing_pits|glowing pits]] in Fortress Mode.
  
These creatures are the greatest of the three lesser [[Demon|demons]]. They will burn or boil everything that they come in contact with except [[adamantine]], and throw giant fireballs at dwarves. Spirits of fire cannot feel pain or bleed to death, and like all demons they are immune to [[trap]]s. Their one weakness is that their limbs sever instead of breaking. Spirits of Fire are immune to fire, so [[magma]] [[moat]] won't save your Fortress. A moat filled with [[water]] is somewhat more useful for them as are drowning rooms. When they die, they leave a pile of [[ash]] behind, that can be used to make [[lye]].
+
These creatures are the greatest of the three lesser [[Demon|demons]]. They will burn or boil everything that they come in contact with except [[adamantine]], and throw giant fireballs at dwarves. Spirits of fire cannot feel pain or bleed to death, and like all demons they are immune to [[trap]]s. Their one weakness is that their limbs sever instead of breaking. Spirits of Fire are immune to fire, so [[magma]] traps won't save your Fortress. Drowning chambers are completely ineffective due to the spirits' innate heat boiling water away from several tiles away. [[Moat|Moats]] remain effective despite the spirits' ability to fly due to pathfinding quirks. When they die, they leave a pile of [[ash]] behind, that can be used to make [[lye]].
  
 
{{CreatureInfo|name=Spirit of Fire|biome=*  [[Glowing pits]]|symbol=&|color={{COLOR:6:0:1}}|bones=N/A|chunks=0|meat=0|fat=N/A|skulls=0|skin=N/A|butcher=no}}
 
{{CreatureInfo|name=Spirit of Fire|biome=*  [[Glowing pits]]|symbol=&|color={{COLOR:6:0:1}}|bones=N/A|chunks=0|meat=0|fat=N/A|skulls=0|skin=N/A|butcher=no}}

Revision as of 18:57, 15 March 2009

Spoiler2010.png This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!

Spirits of Fire are one of the possible creatures that will attack your dwarves if you discover glowing pits in Fortress Mode.

These creatures are the greatest of the three lesser demons. They will burn or boil everything that they come in contact with except adamantine, and throw giant fireballs at dwarves. Spirits of fire cannot feel pain or bleed to death, and like all demons they are immune to traps. Their one weakness is that their limbs sever instead of breaking. Spirits of Fire are immune to fire, so magma traps won't save your Fortress. Drowning chambers are completely ineffective due to the spirits' innate heat boiling water away from several tiles away. Moats remain effective despite the spirits' ability to fly due to pathfinding quirks. When they die, they leave a pile of ash behind, that can be used to make lye.

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Template:Game Data

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent