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Difference between revisions of "40d:Batman"
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<br />They can breathe in space. | <br />They can breathe in space. | ||
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+ | "Na na na na Na na na na BATMAN!" | ||
{{Game_Data|[CREATURE:BATMAN] | {{Game_Data|[CREATURE:BATMAN] |
Revision as of 22:56, 7 September 2008
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Half man, half bat. These weak creatures are commonly found around chasm areas. As a properly-armed dwarf can easily take them down with sufficient armour/weapons, they provide good military training.
They can fly and are sometimes armed with weapons.
Some things to watch out for when dealing with batmen:
They show a preference for working individually, or paired up with a different birdman of some type.
They are most likely to target the dwarf who's "comedian" attribute is at the highest level.
They are exceptional detectives: given enough preparation time, they can defeat any foe.
Their default identities are a secret. If you turn this off, their chasm will flood your fortress with nobles instead.
They can breathe in space.
They are vengeance, they are the night.
"Na na na na Na na na na BATMAN!"