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Difference between revisions of "40d:Fire man"
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== Fighting them == | == Fighting them == | ||
− | Put short, don't. They don't feel pain and thus cannot be stunned. They don't bleed, feel fear, nausea or fatigue, so they can keep on fighting for a very long time after your military is crumbled. Also [[ammo|projectiles]] and [[weapon]]s don't get stuck in them, so for example [[spear]]s are quite useless against them. On top of this they like fighting and are reckless and their punches cause burn damage. Their only poor statistic is that their limb | + | Put short, don't. They don't feel pain and thus cannot be stunned. They don't bleed, feel fear, nausea or fatigue, so they can keep on fighting for a very long time after your military is crumbled. Also [[ammo|projectiles]] and [[weapon]]s don't get stuck in them, so for example [[spear]]s are quite useless against them. On top of this they like fighting and are reckless and their punches cause burn damage. Their only poor statistic is that their limb sever when broken, which means that they are susceptible towards more damage dealing weapons. |
Easiest way to kill them is from far away (ie. [[crossbow]], [[bow]]s, [[ballista]] and [[catapult]]). The only problem is that they can hurl fireballs back, so either you need experienced [[marksdwarf|marksdwarves]] and siege-weapon crews or eventually you end up having charred dwarves. | Easiest way to kill them is from far away (ie. [[crossbow]], [[bow]]s, [[ballista]] and [[catapult]]). The only problem is that they can hurl fireballs back, so either you need experienced [[marksdwarf|marksdwarves]] and siege-weapon crews or eventually you end up having charred dwarves. |
Revision as of 15:15, 18 December 2008
Fire men seem to come out of the same places that imps do, but they are a little bolder and can go out past the lava vent. They leave behind bars of ash when killed. Fire Men will melt snow off trees, shrubs, and ground in the 8 squares around them.
To stop fire men from attacking your dwarves, build a moat around the lava vent. If you can, fill it with water from a river or a brook. Designating the moat as a pond should also work.
After you have made a moat, the firemen should stop attacking directly, but they will still be able to breathe fireballs at your dwarves. You could also try building a wall to go with this moat.
Fire men can be captured in cage traps, just like fire imps. Don't worry, they won't destroy your masterwork ashen cages.
To stop them from attacking your smiths is a little harder.
- First dig a channel but do not let it fill with lava yet
- Then put vertical bars (or fortifications, in case of bauxite) of Magma-safe material as close to the entrance of the lava as you can (in the channel)
- Dig out the rest of the lava channel
- Then add walls to box in any lava squares that are before the steel bars (this stops the firemen from getting out before the bars and destroying them).
Fighting them
Put short, don't. They don't feel pain and thus cannot be stunned. They don't bleed, feel fear, nausea or fatigue, so they can keep on fighting for a very long time after your military is crumbled. Also projectiles and weapons don't get stuck in them, so for example spears are quite useless against them. On top of this they like fighting and are reckless and their punches cause burn damage. Their only poor statistic is that their limb sever when broken, which means that they are susceptible towards more damage dealing weapons.
Easiest way to kill them is from far away (ie. crossbow, bows, ballista and catapult). The only problem is that they can hurl fireballs back, so either you need experienced marksdwarves and siege-weapon crews or eventually you end up having charred dwarves.
The other method is fighting them with traps. Submerging them in water is good way to start. Just dig out a drowning room, channel water behind floodgate or door, put a lever somewhere or pressure plate in the room, hook it to the thing blocking water and wait for them to step into their dooms. This of course needs a tunnel or something to lead fire men in, preferably outside of your fortress, but with an access (or sacrificial animal) to you fort, so that they want to come in.