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Difference between revisions of "40d:Assign animal"

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(Replacing "How do I train and deploy animals when needed?" page)
 
(→‎Guard animals: Cages can be connected to levers)
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Once the restraint (or cage) is built select the restraint (or cage) using the "Set Building Tasks/Prefs" menu, {{k|q}}, and assign the animal to it. A dwarf will haul the animal to the restraint (or cage) and lock it in. Use the {{k|q}} menu again to release the animal.  
 
Once the restraint (or cage) is built select the restraint (or cage) using the "Set Building Tasks/Prefs" menu, {{k|q}}, and assign the animal to it. A dwarf will haul the animal to the restraint (or cage) and lock it in. Use the {{k|q}} menu again to release the animal.  
*Animals in cages require a dwarf to unlock them, (and so do animals in restraints {{Verify}}).
+
*Animals in cages require a dwarf to unlock them, or a lever connected to the cage via a mechanism, to unleash the animal within.
*Aniamls in restraints can move to the 8 squares surronding the restraint, animals in cages cannot move.
+
*Animals in restraints need a dwarf to unlock them {{Verify}}.
 +
*Animals in restraints can move to the 8 squares surronding the restraint, animals in cages cannot move.
 
*Animals can detect ambushing creatures and thieves.
 
*Animals can detect ambushing creatures and thieves.
  
 
{{Military FAQ}}
 
{{Military FAQ}}

Revision as of 18:11, 7 May 2008

You can assign a war dog or hunting dog to help a dwarf out with fighting or hunting, respectively.

Assigning animals

To assign a dog view a dwarf and check his preferences. Then select "Work Dogs", e. From this menu you can assign any dogs that are available. From that point on they will follow the dwarf and cannot be unassigned.

Training animals

Training animals is done at the kennels

Guard animals

You can also restrain (or cage) animals to act as guards and unchain them when an enemy is spotted nearby, allowing them to attack.

Once the restraint (or cage) is built select the restraint (or cage) using the "Set Building Tasks/Prefs" menu, q, and assign the animal to it. A dwarf will haul the animal to the restraint (or cage) and lock it in. Use the q menu again to release the animal.

  • Animals in cages require a dwarf to unlock them, or a lever connected to the cage via a mechanism, to unleash the animal within.
  • Animals in restraints need a dwarf to unlock them [Verify].
  • Animals in restraints can move to the 8 squares surronding the restraint, animals in cages cannot move.
  • Animals can detect ambushing creatures and thieves.