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Difference between revisions of "40d Talk:Screw pump"
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Do I understand correctly that the 'front' tile (i.e. blocks water flow) is the one where the water comes out of? | Do I understand correctly that the 'front' tile (i.e. blocks water flow) is the one where the water comes out of? | ||
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+ | Sort of - it actually just 'spawns' water in the tile on the opposite side of that tile from the rear walkable tile, an amount equal to that which is removed a z-level down. --[[User:Sukasa|Sukasa]] 16:19, 14 October 2008 (EDT) |
Revision as of 20:19, 14 October 2008
Archiving
See /archive1 for discussions before July '08. Most discussion was regarding page development which has been implemented. There are a few comments which might help people trying to work things out but most of it is in the article.GarrieIrons 00:56, 5 July 2008 (EDT)
Two versions of the L-shaped tunnels design
As I said when I removed it, there is no point having two. Do not add mine back in again. --Juckto 21:57, 25 July 2008 (EDT)
You'd also cut how to set up water wheels & connect them to the pump tower. I wasn't 100% certain how to diagram connecting the wheels to the smaller tower design so I thought it best to restore the whole section until someone added that into the L-shape design. Calenth
Pumping Magma?
Would this work if the pump was made of magma-safe materials? --Mizzy 21:10, 27 July 2008 (EDT)
- An edit to the Stupid dwarf trick page implied that only the blocks need be made of magma-safe materials. This needs to be studied further. --Raumkraut 17:28, 2 August 2008 (EDT)
Self powered pumps
So I'm just starting a new fortress, its got everything but an easy to make moat, but there is a river start to the east a little and two or three levels lower than my entrance. So, what I'm wondering is, is there some easy way to get a hydraulic powered pump going off of the power of the water being pumped (after the dwarves do the initial pumping). Also if anyone has diagrams or something of how to easily bring water up two or three levels (or possibly higher if theres some advantage to having water fall from a height). Sorry if this is kind of stupid or answered or anything, last time I played the game it had 1 level and I never got too much into mechanics farther than floodgates (lots of complicated and redundant floodgates as I recall) so I've never tried a pump or waterwheel. I'd rather not screw up this map (its just short of perfect, major magnemite deposits with limestone being the main component to the mountain overall, access to every civ, its Cold [I'm from Canada so I like the cold], has good hunting and a major river start). Thanks --Lowlandlord 15:43, 31 July 2008 (EDT)
- Place a waterwheel in the original river to supply power. You can raise water multiple levels by the methods described here. --Juckto 20:01, 31 July 2008 (EDT)
- Thanks --Lowlandlord 01:57, 1 August 2008 (EDT)
Note that if you bring the water up higher than the moat, it will (not might. will.) overtop your moat. That's a good way to flood your fortress. Random832 16:07, 14 October 2008 (EDT)
Front vs rear
Do I understand correctly that the 'front' tile (i.e. blocks water flow) is the one where the water comes out of?
Sort of - it actually just 'spawns' water in the tile on the opposite side of that tile from the rear walkable tile, an amount equal to that which is removed a z-level down. --Sukasa 16:19, 14 October 2008 (EDT)