v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d Talk:Liquid fire"
Jump to navigation
Jump to search
(haw.) |
|||
Line 11: | Line 11: | ||
:::Oh, and they are also the only creatures with [IMMOLATE]. The fun never stops.--[[User:Maximus|Maximus]] 00:12, 6 November 2008 (EST) | :::Oh, and they are also the only creatures with [IMMOLATE]. The fun never stops.--[[User:Maximus|Maximus]] 00:12, 6 November 2008 (EST) | ||
+ | |||
+ | I think it would be a fantastic inclusion if liquid fire could be loaded a unit at a time into traps that exploded and caught victims on fire when triggered. |
Revision as of 14:51, 27 May 2009
Okay, well I've just seen some fire snakes on the map, so I'll give a whirl at trying to catch them and extract some Liquid Fire from them, but if anybody has any info on this process already, this page is conspicuously absent. --RomeoFalling 23:00, 4 November 2008 (EST)
- It worked for me - build an animal trap, leave in animal/cage stockpile, assign "Capture animal" as a task in the Kennels menu, and dwarves with Trapping enabled should set to work. Either that or build the trap on the edge of the magma vent and bait it with meat. With a fire snake trapped, set task "Extract from a small dead animal" in the Butchery menu. I think you need a vial or flask available to catch the squeezed snake drippings. We can still only speculate whether Liquid Fire is a potent venom for dipping arrowheads, or suitable for mixing into cocktails, because it's only a trade good for now. Also, I think verminious fire snakes were finding ways to burn their way out of wooden cages, and burning sandbags(!) leaving piles of sand. --Jellyfishgreen 13:01, 5 November 2008 (EST)
- One of my kittens mysteriously caught on fire, so I'm assuming fire snakes can burn things. I've built an iron trap and am placing it next to the only path from the magma into my fortress. If fire snakes can set things on fire, that should go in the wiki somewhere. Any suggestions as to where? --RomeoFalling 18:58, 5 November 2008 (EST)
- OMG! NEDM! Dwarf Fortress just blows my mind sometimes.
- Looking at the raws again, fire snakes have a FIXED_TEMP of 14000. According to temperature scale, this means they have a body temperature of 4000 degrees Fahrenheit. That's actually higher even than bauxite's melting temperature. I am suddenly damn glad I didn't put my booze stockpile right next to the magma pipe. Though the explosion would have been awesome. Confusing, but awesome.
- I do have an ore stockpile there, and I've seen fire snakes darting around it. I guess it takes a while before the heat transfer causes melting, 'cause I've never seen melted ore there. Yet.--Maximus 00:01, 6 November 2008 (EST)
- Oh, and they are also the only creatures with [IMMOLATE]. The fun never stops.--Maximus 00:12, 6 November 2008 (EST)
I think it would be a fantastic inclusion if liquid fire could be loaded a unit at a time into traps that exploded and caught victims on fire when triggered.