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Difference between revisions of "40d:The Non-Dwarf's Guide to Rock"
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For more detailed and expanded information, see the [[Stone]], [[Ore]], [[Metal]], [[Alloy]], [[Vein|Veins & Clusters]], and [[Smelting]] pages, or the article on any particular stone, metal or ore. | For more detailed and expanded information, see the [[Stone]], [[Ore]], [[Metal]], [[Alloy]], [[Vein|Veins & Clusters]], and [[Smelting]] pages, or the article on any particular stone, metal or ore. | ||
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+ | ==Table of Rocks== | ||
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− | + | ==Value of rocks & metals== | |
"[[Value]]s" are all relative to each other, on a common scale. Value multiplies any final product that is created with that material by that multiplier. A generic statue is worth much more than a generic mug, but a gold mug might be worth more than a common-stone statue. ''(Note - "[[quality]]" also factors in to total value of a final product, as do some other considerations, but those are outside the scope of this intro article).'' Bottom line - go for the more valuable stuff. | "[[Value]]s" are all relative to each other, on a common scale. Value multiplies any final product that is created with that material by that multiplier. A generic statue is worth much more than a generic mug, but a gold mug might be worth more than a common-stone statue. ''(Note - "[[quality]]" also factors in to total value of a final product, as do some other considerations, but those are outside the scope of this intro article).'' Bottom line - go for the more valuable stuff. | ||
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(To be complete and for comparison, all wood has a value of x1.) | (To be complete and for comparison, all wood has a value of x1.) | ||
+ | |||
+ | ==How to find a rock== | ||
+ | Basically, you look under other rocks. The trick is to have a good guess ''which'' other rocks to look under. | ||
+ | |||
+ | In the main article for every rock (many generic/low-value ones share another table on the [[stone]] page), there is information about where these stones can be found. Usually that's in a type of [[layer]], or sometimes within another specific or general type of [[stone]]. Sometimes the rock is a [[layer]] stone. If it's found in [[sedimentary]], [[igneous intrusive]], [[igneous extrusive]], [[metamorphic]] or [[soil]], those are broad classifications that cover many different types of layer stone. A layer stone means it creates the dominant layer of that entire area, as defeined by the "area block" (see next). By figuring out where the type of rock/ore you are looking for is found, you can dig in areas that have a better chance of having it. | ||
+ | |||
+ | ===Area Blocks=== | ||
+ | Okay, this is the "advanced basic" part of the lesson - then we're done. | ||
+ | |||
+ | When you first start a new game, and you're looking at the embark map, there is the World map on the right, the Region map in the middle, and the Local map on the left. The icons on the local map relate 1:1 to what are called "area blocks" on the game map, the map where your dwarves will move around. Each area block is 48x48 tiles square. The game is smart enough to make the borders a little fuzzy, but each area block defines the plant and animal life, the temperature and rainfall, and the layers of stones that can be found in that 48x48 area. These are clumped together in like types - using the F1, F2, F3 & etc. keys you can view them all. | ||
+ | |||
+ | If you pay attention to the pre-embark map (and make notes?), you can see what layers lie below each area block, in order as they go deeper. This will help you find stone/ore you might be looking for. You can also see where any [[underground pool]] or [[underground river]] or [[magma]] might be hiding - but that's another article. | ||
+ | |||
+ | See also: | ||
+ | :* [[Exploratory mining]] | ||
[[Category:Guides]][[Category:Stone|*]] | [[Category:Guides]][[Category:Stone|*]] |
Revision as of 23:22, 22 May 2009
Wondering what that new kind of rock your dwarves just struck is good for? Possibly nothing, but when you're just getting started it can be tough to tell the trash from the treasure. The following table summarizes the types of stone and ore found in Dwarf Fortress (note that it does not include gems).
The Uses column lists any special uses or properties of this particular stone type; if no uses are listed, you can always use the stone for general construction and crafting. Note that many "low value" materials are still very useful in a Dwarf Fortress. "Colors" are useful for color coding or creative aesthetic uses.
For more detailed and expanded information, see the Stone, Ore, Metal, Alloy, Veins & Clusters, and Smelting pages, or the article on any particular stone, metal or ore.
Table of Rocks
Name | Type | Uses |
Aluminum, native | a high-value Ore | Smelt into aluminum, a highest-value metal |
Alunite | Stone | |
Andesite | Layer stone | |
Anhydrite | Stone | |
Basalt | Layer stone | |
Bauxite | Stone | Magma-proof doors, floodgates, mechanisms & etc; only source of some high-value gems |
Bismuthinite | rare/obscure Ore | ingredient of Bismuth Bronze |
Bituminous coal | Stone | Smelt into Fuel, Flammable |
Borax | Stone | |
Brimstone | Stone | yellow color |
Calcite | Stone | Flux, mid-value stone |
Cassiterite | uncommon Ore | Smelt into tin, a low-value metal; ingredient of bronzes |
Chalk | Layer stone | Flux, mid-value stone |
Chert | Layer stone | |
Chromite | Stone | |
Cinnabar | Stone | red color |
Claystone | Layer stone | |
Cobaltite | Stone | blue color |
Conglomerate | Layer stone | |
Copper nuggets | common low-value Ore | Smelt into copper, a low-value metal |
Cryolite | Stone | |
Diorite | Layer stone | |
Dolomite | Layer stone | Flux, mid-value stone |
Felsite | Layer stone | |
Flint | Layer stone | |
Gabbro | Layer stone | only source of some ores & gems |
Galena | Ore | Smelt into lead, a low-value metal, w/ a 50% chance for silver |
Garnierite | uncommon Ore | Smelt into Nickel, a low-value but magma-proof metal |
Gneiss | Layer stone | |
Gold nuggets | Ore | Smelt into gold, a high-value metal |
Granite | Layer stone | only source of some ores; relatively rich in content, often found at the base of mountains. |
Graphite | Stone | Flammable |
Gypsum | Stone | yellow Color |
Hematite | Ore | Smelt into iron, , a mid-value metal; ingredient for steel |
Horn silver | Ore | Smelt into silver, a mid-value metal |
Hornblende | Stone | |
Ilmenite | Stone | |
Jet | Stone | |
Kaolinite | Stone | dark red color |
Kimberlite | Stone | Only source of diamonds, dark blue color |
Lignite | Stone | Smelt into Fuel, Flammable |
Limestone | Layer stone | Flux, mid-value stone |
Limonite | high-value Ore | Smelt into iron, a mid-value metal; ingredient for steel |
Magnetite | high-value Ore | Smelt into iron, a mid-value metal; ingredient for steel |
Malachite | low-value Ore | Smelt into copper, a low-value metal |
Marble | Layer stone | Flux, mid-value stone |
Marcasite | Stone | |
Mica | Stone | |
Microcline | Stone | eye-blasting blue color |
Mudstone | Layer stone | |
Obsidian | Layer stone | create stone short swords, highest value stone |
Olivine | Stone | may contain platinum, green color |
Orpiment | Stone | yellow color |
Orthoclase | Stone | yellow color |
Periclase | Stone | |
Petrified wood | Stone | bright red color |
Phyllite | Layer stone | |
Pitchblende | Stone | purple color |
Platinum nuggets | highest-value Ore | Smelt into platinum, a highest-value metal |
Puddingstone | Stone | |
Pyrolusite | Stone | |
Quartzite | Layer stone | |
Raw Adamantine | THE Highest value "Ore" | becomes Adamantine, by far the most valuable substance |
Realgar | Stone | bright red color |
Rhyolite | Layer stone | |
Rock salt | Layer stone | |
Rutile | Stone | Purple color |
Saltpeter | Stone | yellow color |
Sandstone | Layer stone | |
Satinspar | Stone | |
Schist | Layer stone | Brown color |
Selenite | Stone | |
Serpentine | Stone | green color |
Shale | Layer stone | |
Siltstone | Layer stone | |
Silver nuggets | Ore | Smelt into silver, a mid-value metal |
Slate | Layer stone | |
Sphalerite | uncommon Ore | Smelt into zinc, a low-value metal; ingredient for brass |
Stibnite | Stone | |
Sylvite | Stone | yellow color |
Talc | Stone | |
Tetrahedrite | low-value Ore | Smelt into copper, a low-value metal, w/ a 20% additional chance of silver; smelt into billon |
Value of rocks & metals
"Values" are all relative to each other, on a common scale. Value multiplies any final product that is created with that material by that multiplier. A generic statue is worth much more than a generic mug, but a gold mug might be worth more than a common-stone statue. (Note - "quality" also factors in to total value of a final product, as do some other considerations, but those are outside the scope of this intro article). Bottom line - go for the more valuable stuff.
Common stones have a value multiplier of x1, mid-value are x2, and high-value (obsidian only) is x3. This affects things like stone tables and doors, statues or stonecrafts - anything made from stone.
For metals, low-value (like copper or nickel) is x2 or x3. Mid-value (silver or iron) is around x10, high-value (gold, steel) is x30, and highest-value (platinum, aluminum) is x40. Note that the raw mined ore and the smelted pure metal often have different value multipliers, but not always. Alloys like steel, brass or bronze (values not listed here) are often more valuable than the sum of their pure metal ingredients. Metal can be crafted into weapons, armour or tools, decorations, furniture or even buildings.
Adamantine is not exactly a metal, altho' it works almost the same. It has a value multiplier of x300 (yes, three hundred). It is also quantums better than steel for all combat purposes, and steel is the best material otherwise available.
(To be complete and for comparison, all wood has a value of x1.)
How to find a rock
Basically, you look under other rocks. The trick is to have a good guess which other rocks to look under.
In the main article for every rock (many generic/low-value ones share another table on the stone page), there is information about where these stones can be found. Usually that's in a type of layer, or sometimes within another specific or general type of stone. Sometimes the rock is a layer stone. If it's found in sedimentary, igneous intrusive, igneous extrusive, metamorphic or soil, those are broad classifications that cover many different types of layer stone. A layer stone means it creates the dominant layer of that entire area, as defeined by the "area block" (see next). By figuring out where the type of rock/ore you are looking for is found, you can dig in areas that have a better chance of having it.
Area Blocks
Okay, this is the "advanced basic" part of the lesson - then we're done.
When you first start a new game, and you're looking at the embark map, there is the World map on the right, the Region map in the middle, and the Local map on the left. The icons on the local map relate 1:1 to what are called "area blocks" on the game map, the map where your dwarves will move around. Each area block is 48x48 tiles square. The game is smart enough to make the borders a little fuzzy, but each area block defines the plant and animal life, the temperature and rainfall, and the layers of stones that can be found in that 48x48 area. These are clumped together in like types - using the F1, F2, F3 & etc. keys you can view them all.
If you pay attention to the pre-embark map (and make notes?), you can see what layers lie below each area block, in order as they go deeper. This will help you find stone/ore you might be looking for. You can also see where any underground pool or underground river or magma might be hiding - but that's another article.
See also: