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Difference between revisions of "40d:Crafts"
(→Materials: producing crafts from glass is outright impossible, since the game doesn't let you do it to begin with) |
LaVacaMorada (talk | contribs) (consolidated some information from redundant craft pages) |
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− | '''Crafts''' are a group of items made specifically by a [[craftsdwarf]]. These include [[idol]]s, [[ring]]s, [[amulet]]s, [[bracelet]]s, [[scepter]]s, and [[crown]]s. | + | '''Crafts''' are a group of items made specifically by a [[craftsdwarf]] (or, in the case of metal crafts, a [[metal crafter]]). These include [[idol]]s, [[ring]]s, [[amulet]]s, [[bracelet]]s, [[scepter]]s, and [[crown]]s. |
− | + | ||
+ | All crafts are identical except for their [[weight]], and are used only as [[export]] goods until after the [[dwarven economy]] begins, when they will become wanted trinkets among some [[dwarves]]. | ||
+ | |||
+ | In adventure mode, earrings that you find can be worn, but are still better used as deadly [[Thrower|projectiles]]. | ||
+ | |||
+ | Crafts can be made from [[stone]], [[wood]], [[leather]], [[cloth]], [[bone]], [[shell]]s, [[metal]] and [[gem]]s. However, gem crafts cannot be made normally; instead, they are an uncommon product of cutting [[gem]]s. On occasion, a [[dwarf]] in a [[strange mood]] will make crafts out of materials not normally suited for them. | ||
You cannot specify what a craftsdwarf will make, but one resource can produce up to three different items. The chance of multiple crafts being produced from one resource is increased with the craftsdwarf's skill. Some items such as mugs will always be made in threes, so they are more productive in terms of value than other crafts. | You cannot specify what a craftsdwarf will make, but one resource can produce up to three different items. The chance of multiple crafts being produced from one resource is increased with the craftsdwarf's skill. Some items such as mugs will always be made in threes, so they are more productive in terms of value than other crafts. | ||
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==Other Trade Goods== | ==Other Trade Goods== | ||
− | Some other trade goods, such as [[instrument]]s, [[toy]]s, and [[mug]]s, are functionally identical to crafts | + | Some other trade goods, such as [[instrument]]s, [[toy]]s, and [[mug]]s, are functionally identical to crafts except for some minor differences. Barring a [[strange mood]], they can only be made from [[stone]], [[wood]], [[metal]], or (unlike crafts) [[glass]]. They do not appear under the "Crafts" heading at the [[trade depot]], although it is still possible to search for them by name. Also, mugs (also known as cups or goblets, depending on material) are always made in groups of three. |
Occasionally a gem cutter will make a large gem instead of a craft good; again the two are identical in terms of function. | Occasionally a gem cutter will make a large gem instead of a craft good; again the two are identical in terms of function. |
Revision as of 08:04, 6 October 2009
Crafts are a group of items made specifically by a craftsdwarf (or, in the case of metal crafts, a metal crafter). These include idols, rings, amulets, bracelets, scepters, and crowns.
All crafts are identical except for their weight, and are used only as export goods until after the dwarven economy begins, when they will become wanted trinkets among some dwarves.
In adventure mode, earrings that you find can be worn, but are still better used as deadly projectiles.
Crafts can be made from stone, wood, leather, cloth, bone, shells, metal and gems. However, gem crafts cannot be made normally; instead, they are an uncommon product of cutting gems. On occasion, a dwarf in a strange mood will make crafts out of materials not normally suited for them.
You cannot specify what a craftsdwarf will make, but one resource can produce up to three different items. The chance of multiple crafts being produced from one resource is increased with the craftsdwarf's skill. Some items such as mugs will always be made in threes, so they are more productive in terms of value than other crafts.
Materials
Stonecrafting is a timeconsuming but easy to set up way to make export goods early, as your stone crafter will have access to tons of stone in a typical fortress. Stone crafts are not that valuable, but many of these can be made and they will be accepted by any traders.
Making crafts from bone or shell is easy to set up if you have any dwarves hunt or fish, but it is easy for production to outstrip supply with legendary bonecrafters. Additionally, bones and shell have potentially more important uses, such as producing bone ammo and crossbows, or shell armor.
Cloth and leather crafts tend to be very light, and can be more valuable than stone crafts, but it takes more effort to produce cloth and leather than it does raw stone.
Wooden crafts have low value, the same value as common, non-economic and non-obsidian stone, and cannot be traded to elves. This is generally a poor use of wood on maps with few trees.
Metal crafts can be highly profitable; however, if metals are scarce on your map you may prefer to save metal for weapons, armor, and/or furniture.
Whenever a gem cutter is assigned to cut a gem there is a small chance that the dwarf will make the gem into a craft good or a large gem. This may or may not be desirable, depending on whether you want gems for encrusting or not. Depending on the gem used, this may create a very valuable good. Cutting raw glass cannot create crafts, only large gems.
Other Trade Goods
Some other trade goods, such as instruments, toys, and mugs, are functionally identical to crafts except for some minor differences. Barring a strange mood, they can only be made from stone, wood, metal, or (unlike crafts) glass. They do not appear under the "Crafts" heading at the trade depot, although it is still possible to search for them by name. Also, mugs (also known as cups or goblets, depending on material) are always made in groups of three.
Occasionally a gem cutter will make a large gem instead of a craft good; again the two are identical in terms of function.