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Difference between revisions of "Creature flags in DF memory"
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(for convenience, include the checkbox labels used in Dwarf Companion 0.15) |
(Added hex value for use in programs that need to compare to flag values) |
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Line 5: | Line 5: | ||
===Flags Word 0 (32 bits)=== | ===Flags Word 0 (32 bits)=== | ||
− | {| | + | {| {{prettytable}} |
! Bit | ! Bit | ||
+ | ! Integer Value (hex) | ||
! [[User:Bartavelle/DwarfCompanion|DwarfCompanion]] | ! [[User:Bartavelle/DwarfCompanion|DwarfCompanion]] | ||
! Meaning | ! Meaning | ||
|- | |- | ||
!0 | !0 | ||
+ | | 0x00000001 | ||
| 0x1 | | 0x1 | ||
| Can the dwarf move or are they waiting for their movement timer | | Can the dwarf move or are they waiting for their movement timer | ||
|- | |- | ||
!1 | !1 | ||
+ | | 0x00000002 | ||
| dead? | | dead? | ||
| Dead (might also be set for incoming/leaving critters that are alive) | | Dead (might also be set for incoming/leaving critters that are alive) | ||
|- | |- | ||
!2 | !2 | ||
+ | | 0x00000004 | ||
| 0x4 | | 0x4 | ||
| Currently in mood | | Currently in mood | ||
|- | |- | ||
!3 | !3 | ||
+ | | 0x00000008 | ||
| artifact | | artifact | ||
| Had a mood | | Had a mood | ||
|- | |- | ||
!4 | !4 | ||
+ | | 0x00000010 | ||
| 0x10 | | 0x10 | ||
| "marauder" -- wide class of invader/inside creature attackers | | "marauder" -- wide class of invader/inside creature attackers | ||
|- | |- | ||
!5 | !5 | ||
+ | | 0x00000020 | ||
| 0x20 | | 0x20 | ||
| Drowning | | Drowning | ||
|- | |- | ||
!6 | !6 | ||
+ | | 0x00000040 | ||
| merch1? | | merch1? | ||
| Active merchant | | Active merchant | ||
|- | |- | ||
!7 | !7 | ||
+ | | 0x00000080 | ||
| caravan guard? | | caravan guard? | ||
| "forest" (used for units no longer linked to merchant/diplomacy, they just try to leave mostly) | | "forest" (used for units no longer linked to merchant/diplomacy, they just try to leave mostly) | ||
|- | |- | ||
!8 | !8 | ||
+ | | 0x00000100 | ||
| 0x100 | | 0x100 | ||
| Left (left the map) | | Left (left the map) | ||
|- | |- | ||
!9 | !9 | ||
+ | | 0x00000200 | ||
| 0x200 | | 0x200 | ||
| Rider | | Rider | ||
|- | |- | ||
!10 | !10 | ||
+ | | 0x00000400 | ||
| !unitlist | | !unitlist | ||
| Incoming | | Incoming | ||
|- | |- | ||
!11 | !11 | ||
+ | | 0x00000800 | ||
| liaison? | | liaison? | ||
| Diplomat | | Diplomat | ||
|- | |- | ||
!12 | !12 | ||
+ | | 0x00001000 | ||
| zombie | | zombie | ||
| Zombie | | Zombie | ||
|- | |- | ||
!13 | !13 | ||
+ | | 0x00002000 | ||
| skel | | skel | ||
| Skeleton | | Skeleton | ||
|- | |- | ||
!14 | !14 | ||
+ | | 0x00004000 | ||
| working? | | working? | ||
| Can swap tiles during movement (prevents multiple swaps) | | Can swap tiles during movement (prevents multiple swaps) | ||
|- | |- | ||
!15 | !15 | ||
+ | | 0x00008000 | ||
| prone | | prone | ||
| On the ground (can be conscious) | | On the ground (can be conscious) | ||
|- | |- | ||
!16 | !16 | ||
+ | | 0x00010000 | ||
| 0x1.4 | | 0x1.4 | ||
| Projectile | | Projectile | ||
|- | |- | ||
!17 | !17 | ||
+ | | 0x00020000 | ||
| inv1 | | inv1 | ||
| Active invader (for organized ones) | | Active invader (for organized ones) | ||
|- | |- | ||
!18 | !18 | ||
+ | | 0x00040000 | ||
| hidden | | hidden | ||
| Hidden in ambush | | Hidden in ambush | ||
|- | |- | ||
!19 | !19 | ||
+ | | 0x00080000 | ||
| inv2 | | inv2 | ||
| Invader origin (could be inactive and fleeing) | | Invader origin (could be inactive and fleeing) | ||
|- | |- | ||
!20 | !20 | ||
+ | | 0x00100000 | ||
| 0x1.5 | | 0x1.5 | ||
| Will flee if invasion turns around | | Will flee if invasion turns around | ||
|- | |- | ||
!21 | !21 | ||
+ | | 0x00200000 | ||
| 0x2.5 | | 0x2.5 | ||
| Active marauder/invader moving inward | | Active marauder/invader moving inward | ||
|- | |- | ||
!22 | !22 | ||
+ | | 0x00400000 | ||
| 0x4.5 | | 0x4.5 | ||
| Marauder resident/invader moving in all the way | | Marauder resident/invader moving in all the way | ||
|- | |- | ||
!23 | !23 | ||
+ | | 0x00800000 | ||
| 0x8.5 | | 0x8.5 | ||
| Check against flows next time you get a chance | | Check against flows next time you get a chance | ||
|- | |- | ||
!24 | !24 | ||
+ | | 0x01000000 | ||
| 0x1.6 | | 0x1.6 | ||
| Ridden | | Ridden | ||
|- | |- | ||
!25 | !25 | ||
+ | | 0x02000000 | ||
| 0x2.6 | | 0x2.6 | ||
| Caged | | Caged | ||
|- | |- | ||
!26 | !26 | ||
+ | | 0x04000000 | ||
| tame | | tame | ||
| Tame | | Tame | ||
|- | |- | ||
!27 | !27 | ||
+ | | 0x08000000 | ||
| 0x8.6 | | 0x8.6 | ||
| Chained | | Chained | ||
|- | |- | ||
!28 | !28 | ||
+ | | 0x10000000 | ||
| r.guard | | r.guard | ||
| Royal guard | | Royal guard | ||
|- | |- | ||
!29 | !29 | ||
+ | | 0x20000000 | ||
| f.guard | | f.guard | ||
| Fortress guard | | Fortress guard | ||
|- | |- | ||
!30 | !30 | ||
+ | | 0x40000000 | ||
| 0x4.7 | | 0x4.7 | ||
| Suppress wield for beatings/etc | | Suppress wield for beatings/etc | ||
|- | |- | ||
!31 | !31 | ||
+ | | 0x80000000 | ||
| 0x8.7 | | 0x8.7 | ||
| Is an important historical figure | | Is an important historical figure | ||
|} | |} | ||
+ | |||
===Flags Word 1 (32 bits)=== | ===Flags Word 1 (32 bits)=== | ||
{|cellpadding="2" | {|cellpadding="2" |
Revision as of 01:46, 3 November 2009
Creature or Unit flags
Thanks to ToadyOne for explaining what these bits do.
Checkbox labels
Flags Word 0 (32 bits)
Bit | Integer Value (hex) | DwarfCompanion | Meaning |
---|---|---|---|
0 | 0x00000001 | 0x1 | Can the dwarf move or are they waiting for their movement timer |
1 | 0x00000002 | dead? | Dead (might also be set for incoming/leaving critters that are alive) |
2 | 0x00000004 | 0x4 | Currently in mood |
3 | 0x00000008 | artifact | Had a mood |
4 | 0x00000010 | 0x10 | "marauder" -- wide class of invader/inside creature attackers |
5 | 0x00000020 | 0x20 | Drowning |
6 | 0x00000040 | merch1? | Active merchant |
7 | 0x00000080 | caravan guard? | "forest" (used for units no longer linked to merchant/diplomacy, they just try to leave mostly) |
8 | 0x00000100 | 0x100 | Left (left the map) |
9 | 0x00000200 | 0x200 | Rider |
10 | 0x00000400 | !unitlist | Incoming |
11 | 0x00000800 | liaison? | Diplomat |
12 | 0x00001000 | zombie | Zombie |
13 | 0x00002000 | skel | Skeleton |
14 | 0x00004000 | working? | Can swap tiles during movement (prevents multiple swaps) |
15 | 0x00008000 | prone | On the ground (can be conscious) |
16 | 0x00010000 | 0x1.4 | Projectile |
17 | 0x00020000 | inv1 | Active invader (for organized ones) |
18 | 0x00040000 | hidden | Hidden in ambush |
19 | 0x00080000 | inv2 | Invader origin (could be inactive and fleeing) |
20 | 0x00100000 | 0x1.5 | Will flee if invasion turns around |
21 | 0x00200000 | 0x2.5 | Active marauder/invader moving inward |
22 | 0x00400000 | 0x4.5 | Marauder resident/invader moving in all the way |
23 | 0x00800000 | 0x8.5 | Check against flows next time you get a chance |
24 | 0x01000000 | 0x1.6 | Ridden |
25 | 0x02000000 | 0x2.6 | Caged |
26 | 0x04000000 | tame | Tame |
27 | 0x08000000 | 0x8.6 | Chained |
28 | 0x10000000 | r.guard | Royal guard |
29 | 0x20000000 | f.guard | Fortress guard |
30 | 0x40000000 | 0x4.7 | Suppress wield for beatings/etc |
31 | 0x80000000 | 0x8.7 | Is an important historical figure |
Flags Word 1 (32 bits)
Bit | DwarfCompanion | Meaning |
---|---|---|
0 | 0x1b | Swimming |
1 | 0x2b | Play combat for sparring |
2 | 0x4b | Do not notify about level gains (for embark etc) |
3 | 0x8b | Unused |
4 | 0x10b | Nerves calculated |
5 | 0x20b | Body part info calculated |
6 | 0x4b | Is important historical figure (slight variation) |
7 | dead | Has been killed by kill function (slightly different from dead, not necessarily violent death) |
8 | vanish | Must be forgotten by forget function (just cleanup) |
9 | 0x200b | Must be deleted (cleanup) |
10 | 0x400b | Recently forgotten (cleanup) |
11 | 0x800b | Offered for trade |
12 | 0x1000b | Trade resolved |
13 | winded? | Has breaks |
14 | 0x4000b | Gutted |
15 | ground | Circulatory spray |
16 | flying | Locked in for trading (it's a projectile on the other set of flags, might be what the flying was) |
17 | slaughter | Marked for slaughter |
18 | underwrld | Underworld creature |
19 | can't eat | Current resident |
20 | 0x1.5b | Marked for special cleanup as unused load from unit block on disk |
21 | 0x2.5b | Insulation from clothing calculated |
22 | 0x4.5b | Uninvited guest |
23 | visitor? | Visitor |
24 | 0x1.6b | Inventory order calculated |
25 | 0x2.6b | Vision -- have good part |
26 | 0x4.6b | Vision -- have damaged part |
27 | 0x8.6b | Vision -- have missing part |
28 | 0x1.7b | Breathing -- have good part |
29 | winded? | Breathing -- having a problem |
30 | 0x4.7b | Roaming wilderness population source |
31 | tame2 | Roaming wilderness population source -- not a map feature |