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Difference between revisions of "User:Kami/Logic gates"

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'''''ToDo'''''
 
'''''ToDo'''''
 
== General ==
 
== General ==
 
+
This is a collection of different usefull logic gates for [[computing]]. It does not stick to a special ([[mechanical logic|mechanical]], [[fluid logic|fluid]], ...) logic but tries to measure the adventages, disadventages and best practices from all [[Computing#Disciplines|disciplines]]. For mechanical logic gates it is assumed that you provide enough power to run all connected components.
 
== Key ==
 
== Key ==
 
{| style="border-spacing:0; padding:0;"
 
{| style="border-spacing:0; padding:0;"
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|any tile
 
|any tile
 
|-
 
|-
|{{RTL|#EEE}}
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|{{RTL|#DDD}}
 
|{{RTL|#FFF}}
 
|{{RTL|#FFF}}
 
|{{RTL|#FFF}}
 
|{{RTL|#FFF}}
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|floor
 
|floor
 
|-
 
|-
|{{RTL|#CCC}}
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|{{RTL|#BBB}}
 
|{{RTL|#FFF}}
 
|{{RTL|#FFF}}
 
|{{RTL|#FFF}}
 
|{{RTL|#FFF}}
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|[[axle]]
 
|[[axle]]
 
|-
 
|-
|{{RTL|#222|·|#CCC}}
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|{{RTL|#222|·|#BBB}}
 
|{{RTL|#FFF}}
 
|{{RTL|#FFF}}
 
|{{RTL|#FFF}}
 
|{{RTL|#FFF}}
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|[[magma]] depth
 
|[[magma]] depth
 
|-
 
|-
|{{RTL|#222|▲|#EEE}}
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|{{RTL|#222|▲|#DDD}}
 
|{{RTL|#FFF}}
 
|{{RTL|#FFF}}
|{{RTL|#222|▼|#CCC}}
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|{{RTL|#222|▼|#BBB}}
 
|{{RTL|#FFF}}
 
|{{RTL|#FFF}}
 
|[[ramp]]
 
|[[ramp]]
 
|-
 
|-
|{{RTL|#00A|^|#EEE}}
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|{{RTL|#00A|^|#DDD}}
 
|{{RTL|#FFF}}
 
|{{RTL|#FFF}}
 
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|[[pressure plate]] (reacting on water)
 
|[[pressure plate]] (reacting on water)
 
|-
 
|-
|{{RTL|#444|÷|#EEE}}
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|{{RTL|#444|÷|#DDD}}
 
|{{RTL|#444|÷||►|#00A|center|►|#00A|center}}
 
|{{RTL|#444|÷||►|#00A|center|►|#00A|center}}
 
|{{RTL|#FFF}}
 
|{{RTL|#FFF}}
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== Logic gates ==
 
== Logic gates ==
 
=== Power to signal converter ===
 
=== Power to signal converter ===
When you are dealing with [[mechanical logic]], you'll want to trigger something else than machine components, like doors or bridges. Currently, there doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power. So, you'll have to convert power via pressure plates, screw pumps and fluid into a on/off signal.
+
When you are dealing with [[mechanical logic]], you'll finally want or have to trigger something else than machine components, like doors or bridges. Currently, there doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power on/off. So, you'll have to convert power via pressure plates, screw pumps and fluid into an on/off signal.
 
<div style="position:relative; float:left;">
 
<div style="position:relative; float:left;">
 
'''Z 0'''
 
'''Z 0'''
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{| cellpadding="0" cellspacing="0" style="border-spacing:0; padding:0; margin:0; vertical-align:middle;"
 
{| cellpadding="0" cellspacing="0" style="border-spacing:0; padding:0; margin:0; vertical-align:middle;"
 
|-
 
|-
|{{RTL|#EEE}}
+
|{{RTL|#DDD}}
|{{RTL|#EEE}}
+
|{{RTL|#DDD}}
|{{RTL|#EEE}}
+
|{{RTL|#DDD}}
 
|{{RTL|#222}}
 
|{{RTL|#222}}
 
|{{RTL|#222}}
 
|{{RTL|#222}}
 
|{{RTL|#222}}
 
|{{RTL|#222}}
 
|-
 
|-
|{{RTL|#EEE}}
+
|{{RTL|#DDD}}
|{{RTL|#222|·|#CCC}}
+
|{{RTL|#222|·|#BBB}}
|{{RTL|#444|÷|#EEE}}
+
|{{RTL|#444|÷|#DDD}}
|{{RTL|#444|÷|#EEE|►|#00A|center|►|#00A|center}}
+
|{{RTL|#444|÷|#DDD|►|#00A|center|►|#00A|center}}
|{{RTL|#222|·|#CCC}}
+
|{{RTL|#222|·|#BBB}}
 
|{{RTL|#222}}
 
|{{RTL|#222}}
 
|-
 
|-
|{{RTL|#EEE}}
+
|{{RTL|#DDD}}
|{{RTL|#EEE}}
+
|{{RTL|#DDD}}
|{{RTL|#EEE}}
+
|{{RTL|#DDD}}
 
|{{RTL|#222}}
 
|{{RTL|#222}}
 
|{{RTL|#222}}
 
|{{RTL|#222}}
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|-
 
|-
 
|{{RTL|#222}}
 
|{{RTL|#222}}
|{{RTL|#00A|^|#EEE||||7|#88F|left}}
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|{{RTL|#00A|^|#DDD||||7|#88F|left}}
|{{RTL|#EEE||||||7|#88F|left}}
+
|{{RTL|#DDD||||||7|#88F|left}}
|{{RTL|#EEE||||||7|#88F|left}}
+
|{{RTL|#DDD||||||7|#88F|left}}
|{{RTL|#EEE||||||7|#88F|left}}
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|{{RTL|#DDD||||||7|#88F|left}}
 
|{{RTL|#222}}
 
|{{RTL|#222}}
 
|-
 
|-
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<div style="clear:left;">
 
<div style="clear:left;">
 
<br />
 
<br />
When the pump is connected to power somehow, it will suck water from the pressure plate and pump it right. The water level on the ptressure plate will fall to 0. It can be constructed to react on 0&hellip;3 water. You can also invert it to get an off signal instead setting it to 4&hellip;7. In both cases the ''off signal'' will have a delay of 100 steps.  
+
When the pump is connected to power, it will suck water from the pressure plate and pump it to the right. The water level on the pressure plate will fall to 0. The plate can be constructed to react on 0&hellip;3 water. You can invert it to get an off signal instead setting it to 4&hellip;7. In both cases the ''off signal'' will have a delay of 100 steps. This gate is fluid conserving.
 
</div>
 
</div>
 +
=== Binary logic ===
  
 
[[Category:Guides]]
 
[[Category:Guides]]
 
[[Category:Computing]]
 
[[Category:Computing]]

Revision as of 16:17, 16 December 2009

ToDo

General

This is a collection of different usefull logic gates for computing. It does not stick to a special (mechanical, fluid, ...) logic but tries to measure the adventages, disadventages and best practices from all disciplines. For mechanical logic gates it is assumed that you provide enough power to run all connected components.

Key

any tile
floor
no floor
solid
o
axle
·
channel
door
X
flood gate
*
gear assembly
1
7
magma depth
ramp
^
pressure plate (reacting on water)
÷
÷
screw pump (pumping right)
1
7
water depth

Logic gates

Power to signal converter

When you are dealing with mechanical logic, you'll finally want or have to trigger something else than machine components, like doors or bridges. Currently, there doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power on/off. So, you'll have to convert power via pressure plates, screw pumps and fluid into an on/off signal.

Z 0

·
÷
÷
·
 

Z-1

^
7
7
7
7


When the pump is connected to power, it will suck water from the pressure plate and pump it to the right. The water level on the pressure plate will fall to 0. The plate can be constructed to react on 0…3 water. You can invert it to get an off signal instead setting it to 4…7. In both cases the off signal will have a delay of 100 steps. This gate is fluid conserving.

Binary logic