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Difference between revisions of "40d Talk:Philosopher"
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Arrived with a migration wave while the population was 106. Fort wealth was around 350,000. | Arrived with a migration wave while the population was 106. Fort wealth was around 350,000. | ||
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+ | As indicated by Toady at the bottom of [http://www.bay12games.com/forum/index.php?topic=30026.msg1019841#msg1019841 this post], the Philosopher arrives at a population of 100. --[[User:Quietust|Quietust]] 16:52, 9 February 2010 (UTC) | ||
==URGENT!! PHILOSOPHER DOING WORK!!== | ==URGENT!! PHILOSOPHER DOING WORK!!== |
Revision as of 16:52, 9 February 2010
Arrival Data
Thought we could start posting any significant information or events related to the philosopher arriving, in an attempt to work out what causes it. The philosopher arrived for me in the first migrant wave after breaking 110 population, in the spring of my 4th year. Fortress wealth was 124879, and one of my Axe Lords had just become a Champion. Nothing else significant occured between that migrant wave and the previous one. --TangoThree 14:46, 26 November 2007 (EST)
In the previous version the philosopher came when you hit 100 dwarves. The philosopher came when I hit 100 in this version too. Bouchart 15:30, 26 November 2007 (EST)
- I cannot confirm this. I had 101 Dwarves, and the next immigrant wave did not include the philosopher. Drahflow 15:23, 29 January 2008 (EST)
- I cannot confirm this either. I have 106 Dwarves and with this immigration arriving just after an Elf caravan left a Wise man arrived. I can think of nothing I've recently done that may have triggered it either. Khimaera_UK 14:29, 27th December 2008 (GMT)
My philosopher just showed up. He showed up by himself with no other immigrants. I had 100+ dwarves, but tragedy struck (quite a bit) a couple seasons ago, and now I only have 93. Holyfool 13:40, 7 March 2008 (EST)
My first encounter with a Philosopher; pop 127 (has been >120 since the last immigration, raised again more recently by several births). Created wealth: 516819, imported: 336914, exported: 24047. -- Raumkraut 20:35, 6 April 2008 (EDT)
I was in middle of trading with the elves when my philosopher came (Just now). But before the elves came, I was working on a sorting scheme to dispose of the elves as 'CrazyMcfobo Absolutely detests elves' My wealth was well over a million, and populating is just over 100.--CrazyMcfobo 17:20, 10 April 2008 (EDT)
He came to mine when my population hit 133. I have about 20 military dwarves, half of which are currently in the guard. I also had plenty of jail and bedroom space. I had a Imported Wealth of 393,564*, and 816 seeds. I also had 19 farmers and 12 craftsdwarves... but apart from that there isnt really a lot more to say. Seems to come at high population counts.
I have recieved the Philosopher with a population of just 99, although I have had population levels higher in the past. The Philosopher came in spring, just after I had annoyed the Elves with an ash amulet that accidently slipped into my export. Rest of stats as follows: Created Wealth: 1250863 Imported Wealth: 820901 Exported Wealth: 22041. Of note perhaps is that earlier in the spring I gained another legendary dwarf, bringing the count of legendarys up to 17, another 7 legendarys are dead--ArkTane 19:22, 3 June 2008 (EDT)
Arrival - Population:130 ; Created wealth:1,575,988 ; Food stores:9,290 (seeds:2433, drink:3105, other:3208) ; 13 legendary dwarves ; 6 royal guard, 13 fortress guard, 2 elite wrestlers ; 10 noble positions w/ 8 nobles, not counting philosopher ; 9 artifacts ; mid-spring arrival. --Mattmoss 17:44, 13 August 2008 (EDT)
Arrival - Population:108 ; Created Wealth 897,805 ; Food stores:1082 ; 3 nobles aside from philosopher ; 7 artifacts ; mid-spring arrival. Just prior to the philosopher's arrival, I started my glass industry, built some windows, installed them around a lake, and channeled out the wall between the lake and the windows making a useless and big aquarium. Maybe the philosopher appreciates wastes of time? Lungfish
Arrival mid spring - population 161 ; Created wealth 800k+ ; foodstores probably 5k+ ; 6 nobles including duke/duchess, hammerer, DM, tax collector and I had the King Incoming for a couple of seasons(the baron kept being promoted every season before that) ; 2 royal guard, 8 fortress guard ; I had every industry long underway ; my tax collector got more experienced; 7 artifacts. I had been at pop 100+ for a significant time so I assumed it had to do with the king being incoming. I had the first managerial job completed that season. --Egregius 14:30, 28 January 2009 (EST)
Arrival - Population 176; created wealth 1053219; arrived along with all other nobles up to Countess. All arrived together and with no other migrants; just finished a flooded tunnel trap that should kill invaders and finished giving EVERY single one of my dwarves a bedroom except for children and babies.
Arrival - Population 111 (112 with him). Created weath 1 135 479. He arrived alone. No other migrants arrived with him. I have 14 legendaries, and around the time he arrived I had JUST created bedrooms for all NON-MILITARY Dwarves. The military have 4 beds for about 15 dwarves. I only had one other noble: Dungeon Master, not counting mayor and my bookkeeper, etc. No Fortress Guard, no Royal Guard, no guard of any sort. --Inoko 22:05, 7 March 2009 (EST)
130 population. 1,479,923 created wealth of which 696,076 is architecture. 470,259 imported wealth, 28,006 exported. 16 legendary dwarves of which only 4 are military. He arrived by himself separate of any normal migration in Mid-Spring. My military is a total of 8 dwarves, the Royal Guard is 4/8, and the Fortress Guard is non-existant. Everyone has their own cheap and affordable bedrooms. Hopefully at least some of this is relevant. ErdTirdMans 6:10, 17 March 2009 (EST)
Pop. 113 (ph. including), never was higher, 2 dead dwarves, 3.5 mio wealth, NO guards NO justice, the usual 6 nobles (countess). However, I had the first soldiers turn elite and also 2 champions in the half year before he arrived, in spring, right after the elves. --Höhlenschreck 00:10, 18 June 2009 (UTC)
I had 105 dwarves with about 6 or 7 dead at that point, with no economy set up and no nobles beyond the mayor, broker, manager, and treasurer. He arrived soon after my first siege.
Arrival - Population 117, 10 dorf years of playtime, wealth above 1000000 he came alone even though i had already reached population cap. 29.06.2009
Just had my philosopher arrive. I'm now at 120 dwarves, 2,239,125 created wealth. I'm wondering if it has anything to do with the fact that I've been messing with the elven diplomats lately. The last two times I'd refused their requests to slow my tree felling, and this time I listened to their request first before refusing them. Anyone else know about the state of their negotiations? Gnavin 08:28, 23 July 2009 (UTC)
Baron and company put me to 100 dwarfs, late spring the next year my phil came alone as #101. So if thers a pop req., it is 100 (6 dwarves died so far in this place but quite a bit earlier) --Birthright 17:28, 4 September 2009 (UTC).
Arrived alone, population 124, exports 59,000, wealth 4.6 million, architecture 438,000. Countess and adamantine queen already present. --nil
Arrived with a migration wave while the population was 106. Fort wealth was around 350,000.
As indicated by Toady at the bottom of this post, the Philosopher arrives at a population of 100. --Quietust 16:52, 9 February 2010 (UTC)
URGENT!! PHILOSOPHER DOING WORK!!
I was just looking around my fort when a noble (i thought it was my mayor) started demolishing a wall. Then when i looked closer it turned out to be my philosopher!!! I took a screenshot but I don't know how to upload it here. Can someone tell me how? --Stinhad Limarezum 00:14, 23 October 2008 (EDT)
- It might be that deconstructiong walls is an all-dwarf adults-only task, which is rare to see. --GreyMaria 01:04, 23 October 2008 (EDT)
- AFAIK, Deconstruction is indeed an all-dwarf task. I'm pretty sure I saw a kid doing it. Kids will also work in the fields, so I suspect Philsophers will also harvest. --RomeoFalling 01:35, 23 October 2008 (EDT)
- I've definitely seen children deconstructing walls. They love nothing else more, it seems, even though they take ages and ages to do it. Making a 'playpen' of walls for them to knock down can be a nice way to keep children inside in dangerous times, though excluding adult dwarfs from it can be a problem. --Corona688 13:31, 1 December 2008 (EST)
- AFAIK, Deconstruction is indeed an all-dwarf task. I'm pretty sure I saw a kid doing it. Kids will also work in the fields, so I suspect Philsophers will also harvest. --RomeoFalling 01:35, 23 October 2008 (EDT)
- "Upload file", left side of your screen. But you don't need to show us a screenshot in this case; nobles working is a known phenomenon, outlined at labor. "Remove construction" was missing from the list there, though, so it's good you brought it up.--Maximus 03:22, 23 October 2008 (EDT)
My Philospher is currently Trading at Depot I'm impressed...--Loganis 01:54, 1 December 2008 (EST)
- I've actually found that if I turn off "Only Broker Can Trade" (generally because my broker insists on drinking, sleeping, or breaks rather than actually trading), the Nobles are the people who pick up the job nine times out of ten. Which kind of makes sense, since they don't really do any other work, leaving them free to pick up the suddenly available job. -Fuzzy 08:47, 1 December 2008 (EST)
- Has anyone ever seen children do trading, or just nobles?--Maximus 10:00, 1 December 2008 (EST)
My philosopher has the thought, "had to talk to someone annoying," so philosophers might do consoling pacifying work that the mayor also presumably does. Afu 04:19, 30 January 2009 (EST)
- That was just a conversation, and might have even created a grudge. All idle dwarves have them, hence the large number of dwarves getting lots of skill raises despite sitting around doing nothing, as typically happens in Elitist fortresses, where only the skilled dwarves do any of the actual work. (Note: this is conducive to perpetual homelessness and a depression-spiral at around 100 dwarves, assuming you're not cheating, of course.) --Edward 06:46, 30 January 2009 (EST)
It appears that the Philosopher can at least change prices of items in your fortress.
- My philosopher is also an adept grower. I turned on "all dwarfs harvest" and so all the kids and nobles are out there picking food. I've had kids with master grower skills.--Kwieland 11:53, 6 March 2009 (EST)
Not the Celibate Type
File:Dwarf philosopher marriage evidence.JPG
Game version is 40d. Not sure if this is normal Noble behaviour. Never seen it before, at least. I'm using the single-square meeting area exploit to speed social skill gain; I'm not sure if that'd affect anything. There's nothing quite like a 3x3 ball of dwarves, stacked 5 deep, happily becoming chums O_0 ...I'm also using Dwarf Manager to rename professions, just in case that's confusing anyone.--Smirk 08:28, 2 July 2009 (UTC)