- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Shop"
Line 16: | Line 16: | ||
The type of shop is chosen by the [[shopkeeper]] who will begin to haul those specific kinds of items to the shop for selling automatically, but the actual mechanics of that choice - whether intentional or random - is unknown. Items that can be hauled to the shop include any item in your fort that is not already owned, of any quality or material. Items stocked in a shop circulate only by being sold. | The type of shop is chosen by the [[shopkeeper]] who will begin to haul those specific kinds of items to the shop for selling automatically, but the actual mechanics of that choice - whether intentional or random - is unknown. Items that can be hauled to the shop include any item in your fort that is not already owned, of any quality or material. Items stocked in a shop circulate only by being sold. | ||
− | While spending the money a dwarf <s>needs to buy food and pay his rent</s> dosn't really need at a shop he | + | While spending the money a dwarf <s>needs to buy food and pay his rent</s> dosn't really need at a shop he acquires new items. When gaining a new item/shopping, a dwarf gains a happy thought. |
Each item stocked by a [[shopkeeper]] adds its value to the shop's value (☼200 + ☼items). If the stock gets filled with high-quality items or items made from expensive materials, there is a risk that the shop can become far too expensive for any dwarf to own or buy from. If this happens, it is recommended to tear the shop down and rebuild after its discarded items are hauled away again, or to build multiple shops to increase the chances of affordable stock variation. | Each item stocked by a [[shopkeeper]] adds its value to the shop's value (☼200 + ☼items). If the stock gets filled with high-quality items or items made from expensive materials, there is a risk that the shop can become far too expensive for any dwarf to own or buy from. If this happens, it is recommended to tear the shop down and rebuild after its discarded items are hauled away again, or to build multiple shops to increase the chances of affordable stock variation. |
Revision as of 23:57, 2 March 2010
b-z | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||
Job Requirement | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
None | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Construction | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Materials | Jobs | ||||||||||||||||||||||||||||||||||||||||||||||||||||
3 of |
Skill appropriate to building material | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Purpose | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Allows dwarves to purchase items |
A shop is a 5x5 building that appears in your build menu under the z key once the dwarven economy has started. Each shop has a shopkeeper, but are initially owned by either your bookkeeper or your broker, to be bought by any dwarf who is wealthy enough. A new shop's starting price is ☼200, and can stock up to 10 items to sell at a time.
The type of shop is chosen by the shopkeeper who will begin to haul those specific kinds of items to the shop for selling automatically, but the actual mechanics of that choice - whether intentional or random - is unknown. Items that can be hauled to the shop include any item in your fort that is not already owned, of any quality or material. Items stocked in a shop circulate only by being sold.
While spending the money a dwarf needs to buy food and pay his rent dosn't really need at a shop he acquires new items. When gaining a new item/shopping, a dwarf gains a happy thought.
Each item stocked by a shopkeeper adds its value to the shop's value (☼200 + ☼items). If the stock gets filled with high-quality items or items made from expensive materials, there is a risk that the shop can become far too expensive for any dwarf to own or buy from. If this happens, it is recommended to tear the shop down and rebuild after its discarded items are hauled away again, or to build multiple shops to increase the chances of affordable stock variation.
Shop Types
- General Store - Sells a bit of everything
- Crafts Market - Sells crafted goods
- Clothing Shop - Sells clothing
- Exotic Clothing Shop - Sells clothing that doesn't fit on the dwarves (narrow, large, small)
Rooms | |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |
Adventure Mode
There are shops in human towns in adventure mode. It is possible to buy things from them, or to accidentally become a thief.