- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Building destroyer"
(doors and hatches only if they're made of wood) |
m (Fixing in-namespace links) |
||
Line 1: | Line 1: | ||
{{av}} | {{av}} | ||
− | Creatures with the '''BUILDINGDESTROYER''' | + | Creatures with the '''BUILDINGDESTROYER''' {{l|Creature tokens|token}} will actively seek out various furnishings and workshops and happily un-construct them, leaving the raw materials lying nearby. They come in two varieties, the first being definitely annoying, and the second distinctly dangerous. |
A creature can have this token at '''value 1''' or '''value 2''', and this can be seen in the "creature object data" (listed with every creature article). When the value is '''1''', the creature will go after wooden hatches, wooden doors, supports, statues, windows and archery targets only. They can't destroy homes during world gen as (semi)megabeasts. | A creature can have this token at '''value 1''' or '''value 2''', and this can be seen in the "creature object data" (listed with every creature article). When the value is '''1''', the creature will go after wooden hatches, wooden doors, supports, statues, windows and archery targets only. They can't destroy homes during world gen as (semi)megabeasts. | ||
Line 7: | Line 7: | ||
[BUILDINGDESTROYER:2] | [BUILDINGDESTROYER:2] | ||
− | :''(* '''Value 2''' includes anything not built with the {{k|b}} + {{k|C}} commands, so (most?) anything except | + | :''(* '''Value 2''' includes anything not built with the {{k|b}} + {{k|C}} commands, so (most?) anything except {{l|wall}}s, {{l|ramp}}s, stairs (any), and {{l|fortification}}s) |
The simplest way to keep building destroyer 2's from constructed targets is with walls or channels. | The simplest way to keep building destroyer 2's from constructed targets is with walls or channels. | ||
− | + | {{l|Tame}} animals still carry their building destroyer tokens. | |
− | Oddly, building destroyers appear to be unable to destroy | + | Oddly, building destroyers appear to be unable to destroy {{l|artifact}} buildings and will instead simply stand next to them indefinitely.{{version|0.28.181.40d}} |
'''[BUILDINGDESTROYER 1] creatures:''' | '''[BUILDINGDESTROYER 1] creatures:''' | ||
− | :* | + | :*{{l|Giant cave spider}} |
− | :* | + | :*{{l|Cave crocodile}} |
− | :* | + | :*{{l|Giant desert scorpion}} |
− | :* | + | :*{{l|Giant olm}} |
− | :* | + | :*{{l|Giant toad}} |
− | :* all | + | :* all {{l|Undead}} |
'''[BUILDINGDESTROYER 2] creatures:''' | '''[BUILDINGDESTROYER 2] creatures:''' | ||
− | :* | + | :*{{l|Bronze colossus}} |
− | :* | + | :*{{l|Cyclops}} |
− | :*all | + | :*all {{l|Demon}}s |
− | :* | + | :*{{l|Dragon}} |
− | :* | + | :*{{l|Ettin}} |
− | :* | + | :*{{l|Fire man}} |
− | :* | + | :*{{l|Giant}} |
− | :* | + | :*{{l|Hydra}} |
− | :* | + | :*{{l|Iron man}} |
− | :* | + | :*{{l|Magma man}} |
− | :* | + | :*{{l|Minotaur}} |
− | :* | + | :*{{l|Mud man}} |
− | :* | + | :*{{l|Treant}} |
− | :* | + | :*{{l|Troll}} |
− | :*(& | + | :*(& {{l|Scamps}}) |
---- | ---- | ||
'''See also:''' | '''See also:''' | ||
− | :* | + | :*{{l|Creature tokens}} |
− | :* | + | :*{{l|Modding guide}} |
[[Category:Creatures]] | [[Category:Creatures]] |
Revision as of 19:56, 2 April 2010
This article is about an older version of DF. |
Creatures with the BUILDINGDESTROYER Template:L will actively seek out various furnishings and workshops and happily un-construct them, leaving the raw materials lying nearby. They come in two varieties, the first being definitely annoying, and the second distinctly dangerous.
A creature can have this token at value 1 or value 2, and this can be seen in the "creature object data" (listed with every creature article). When the value is 1, the creature will go after wooden hatches, wooden doors, supports, statues, windows and archery targets only. They can't destroy homes during world gen as (semi)megabeasts.
When the value is 2 the creature will actively seek out most (all?) buildings* and destroy them. They can also destroy buildings during world-gen with this tag. Megabeasts rely on this token for their pathing when attacking your fort. Remember that your constructions (IE walls, staircase, floors etc) are still safe, since they're processed the same way natural terrain is for most situations. [BUILDINGDESTROYER:2]
- (* Value 2 includes anything not built with the b + C commands, so (most?) anything except Template:Ls, Template:Ls, stairs (any), and Template:Ls)
The simplest way to keep building destroyer 2's from constructed targets is with walls or channels.
Template:L animals still carry their building destroyer tokens.
Oddly, building destroyers appear to be unable to destroy Template:L buildings and will instead simply stand next to them indefinitely.v0.28.181.40d
[BUILDINGDESTROYER 1] creatures:
[BUILDINGDESTROYER 2] creatures:
- (& Template:L)
See also: