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Difference between revisions of "40d:Cat"

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{{CreatureInfo|name=Cat|symbol=c|color=rgb(128, 128, 128)|bones=3|fat=1|skin=Yes|skulls=1|chunks=3|meat=3|biome= Common domestic}}
 
{{CreatureInfo|name=Cat|symbol=c|color=rgb(128, 128, 128)|bones=3|fat=1|skin=Yes|skulls=1|chunks=3|meat=3|biome= Common domestic}}
'''Cats''' will kill [[vermin]] in and around your fortress. They are fairly weak [[animal]]s in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion).  They also seem to want to wander every room, hall and mineshaft at least once, perhaps due to some modeling of curiosity.
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'''Cats''' will kill {{l|vermin}} in and around your fortress. They are fairly weak {{l|animal}}s in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion).  They also seem to want to wander every room, hall and mineshaft at least once, perhaps due to some modeling of curiosity.
  
Cats cannot be assigned as [[pet]]s; instead, cats choose [[dwarves]] as owners. Cats randomly choose from all the dwarves on the map, but have a ''much'' higher probability of choosing a [[dwarf]] who has the [[preference]] "''admires cats for their aloofness''".  If a cat is caged, it will not adopt, however it may adopt the moment it is taken from the cage (perhaps to be immediately butchered), regardless of who takes it.
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Cats cannot be assigned as {{l|pet}}s; instead, cats choose {{l|dwarves}} as owners. Cats randomly choose from all the dwarves on the map, but have a ''much'' higher probability of choosing a {{l|dwarf}} who has the {{l|preference}} "''admires cats for their aloofness''".  If a cat is caged, it will not adopt, however it may adopt the moment it is taken from the cage (perhaps to be immediately butchered), regardless of who takes it.
  
Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, [[:Image:Cat_Meat_Roast.JPG|kittens can be butchered]] to provide a small never-ending trickle of [[skin]] (to become [[leather]]), [[bone]]s (for a variety of end-products) and [[meat]] for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage. (See [[Meat industry#Breeding|Breeding]])
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Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, [[:Image:Cat_Meat_Roast.JPG|kittens can be butchered]] to provide a small never-ending trickle of {{l|skin}} (to become {{l|leather}}), {{l|bone}}s (for a variety of end-products) and {{l|meat}} for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage. (See {{l|Meat industry#Breeding|Breeding}})
  
Cats are also infamous for the [[catsplosion]]: if you are not careful, cats will be everywhere, causing your [[FPS]] to plummet, and [[Trap#Upright_Spear.2FSpike|killing]] [[pet]]s causes a strong unhappy [[thought]] to the owner.
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Cats are also infamous for the [[catsplosion]]: if you are not careful, cats will be everywhere, causing your {{l|FPS}} to plummet, and {{l|Trap#Upright_Spear.2FSpike|killing}} {{l|pet}}s causes a strong unhappy {{l|thought}} to the owner.
  
 
Cats, by nature, will attempt to pack vermin to their owners - often, the owner will then dismiss the cat, at which point the cat will attempt to bring the vermin remains to an appropriate refuse [[stockpile]]. However, because they lack body parts that can grasp, they will cancel the task with a "too injured" message, leaving the vermin on the floor for another dwarf to clean up. For more info and a fix, see [[Cat cancels Store Item in Stockpile: Too injured]].
 
Cats, by nature, will attempt to pack vermin to their owners - often, the owner will then dismiss the cat, at which point the cat will attempt to bring the vermin remains to an appropriate refuse [[stockpile]]. However, because they lack body parts that can grasp, they will cancel the task with a "too injured" message, leaving the vermin on the floor for another dwarf to clean up. For more info and a fix, see [[Cat cancels Store Item in Stockpile: Too injured]].

Revision as of 19:59, 2 April 2010

This article is about an older version of DF.

Template:CreatureInfo Cats will kill Template:L in and around your fortress. They are fairly weak Template:Ls in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion). They also seem to want to wander every room, hall and mineshaft at least once, perhaps due to some modeling of curiosity.

Cats cannot be assigned as Template:Ls; instead, cats choose Template:L as owners. Cats randomly choose from all the dwarves on the map, but have a much higher probability of choosing a Template:L who has the Template:L "admires cats for their aloofness". If a cat is caged, it will not adopt, however it may adopt the moment it is taken from the cage (perhaps to be immediately butchered), regardless of who takes it.

Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, kittens can be butchered to provide a small never-ending trickle of Template:L (to become Template:L), Template:Ls (for a variety of end-products) and Template:L for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage. (See Template:L)

Cats are also infamous for the catsplosion: if you are not careful, cats will be everywhere, causing your Template:L to plummet, and Template:L Template:Ls causes a strong unhappy Template:L to the owner.

Cats, by nature, will attempt to pack vermin to their owners - often, the owner will then dismiss the cat, at which point the cat will attempt to bring the vermin remains to an appropriate refuse stockpile. However, because they lack body parts that can grasp, they will cancel the task with a "too injured" message, leaving the vermin on the floor for another dwarf to clean up. For more info and a fix, see Cat cancels Store Item in Stockpile: Too injured.

Template:Game Data

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent