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Difference between revisions of "40d:Crop"
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[[Image:Df-crops-diagram.png|thumb|100px|Flowchart - ''click to englarge'']] | [[Image:Df-crops-diagram.png|thumb|100px|Flowchart - ''click to englarge'']] | ||
'''Crops''' are [[40d:plant|plant]]s that may be grown at [[40d:Farming|farm plots]]. There are two basic types of crops: above ground (AG) and subterranean (or underground, UG). The [[40d:seed|seeds]] of [[40d:subterranean crops|subterranean crops]] may be brought from the starting [[40d:embark|embark]] screen or, with some small luck, purchased from dwarven [[40d:caravan|caravan]]s. Above ground crops and seeds may be purchased from [[40d:human|human]] or [[40d:elf|elven]] caravans or gathered by dwarves with the [[40d:plant gathering|plant gathering]] labor enabled. Seeds may also be collected by processing the plants or eating them (but ''not'' by cooking!). | '''Crops''' are [[40d:plant|plant]]s that may be grown at [[40d:Farming|farm plots]]. There are two basic types of crops: above ground (AG) and subterranean (or underground, UG). The [[40d:seed|seeds]] of [[40d:subterranean crops|subterranean crops]] may be brought from the starting [[40d:embark|embark]] screen or, with some small luck, purchased from dwarven [[40d:caravan|caravan]]s. Above ground crops and seeds may be purchased from [[40d:human|human]] or [[40d:elf|elven]] caravans or gathered by dwarves with the [[40d:plant gathering|plant gathering]] labor enabled. Seeds may also be collected by processing the plants or eating them (but ''not'' by cooking!). |
Revision as of 08:06, 11 April 2010
This article is about an older version of DF. |
Crops are plants that may be grown at farm plots. There are two basic types of crops: above ground (AG) and subterranean (or underground, UG). The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!).
A few of the plants listed below are not strictly crops as such as they have no seeds and can't be planted (see note "3", below.)
Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. All drinks may be cooked into meals.
Plants, drinks and products have their values multiplied by how many items are created from a single plant stack.
All drinks require a spare barrel for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or individually; seeds are stored individually or in bags which can then be put into barrels.
Habitat note: In the following table, "(Dry)" means that the plant does not grow within two squares of any natural water source (pond/river/etc), and "(Wet)" means that it only grows within two squares of any natural water source. Thus bloated tuber's "Wetland (Dry)" means that it grows in wetlands, but just not right next to water.
Crop Name |
Seasons | Habitat | Plant Value |
Drink | Drink Value1 |
Eat | Cook2 | Products/ extracts |
Extract Value | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cave wheat |
τ |
|
Subterranean | 4 | Dwarven beer |
10 | No | P 4 | Dwarven wheat flour (m)4 |
20 | ||||
Pig tail |
τ |
|
Subterranean | 4 | Dwarven ale |
10 | No | No | Pig tail thread (p)4 | 12 | ||||
Plump helmet |
♠ |
|
Subterranean | 4 | Dwarven wine |
10 | Yes | Yes | None | - | ||||
Quarry bush |
♣ |
|
Subterranean | 4 | None | - | No | P 4 | Quarry bush leaves (b)4 |
25 | ||||
Sweet pod |
Φ |
|
Subterranean | 4 | Dwarven rum |
10 | No | P 4 | Dwarven syrup (l)4 Dwarven sugar (m)4 |
1001 20 | ||||
Dimple cup | ♥ |
|
Subterranean | 4 | None | - | No | No | Dimple dye (m)4 | 20
| ||||
Crop Name |
Seasons | Habitat | Plant Value |
Drink | Drink Value1 |
Eat | Cook2 | Products/ extracts |
Extract Value
| |||||
Bloated tuber |
Φ |
|
Wetland (Dry) |
4 | Tuber beer | 10 | Yes | Yes | None | - | ||||
Fisher berry |
: |
|
Not Freezing (Wet) |
4 | Fisher berry wine |
10 | Yes | Yes | None | - | ||||
Longland grass |
τ |
|
Not Freezing (Dry) |
4 | Longland beer |
10 | No | P 4 | Longland flour (m)4 | 20 | ||||
Muck root |
τ |
|
Wetland (Wet) |
2 | Swamp whiskey |
5 | Yes | Yes | None | - | ||||
Prickle berry |
: |
|
Not Freezing (Dry) |
2 | Prickle berry wine |
5 | Yes | Yes | None | - | ||||
Rat weed |
τ |
|
Not Freezing (Wet) |
2 | Sewer brew | 5 | Yes | Yes | None | - | ||||
Rope reed |
ƒ |
|
Not Freezing (Wet) |
4 | River spirits | 10 | No | No | Rope reed thread (p)4 |
12 | ||||
Sliver barb |
τ |
|
Not Freezing (Dry) (Evil) |
2 | Gutter cruor | 5 | No | No | Black dye (m)4 | 20 | ||||
Sun berry |
: |
|
Not Freezing (Wet) (Good) |
2 | Sunshine | 25 | Yes | Yes | None | - | ||||
Valley herb3 |
ÿ |
|
Temperate Grassland (Dry) |
10 | None | - | No | Yes | Golden salve (v)4 | 100 | ||||
Whip vine |
§ |
|
Not Freezing (Dry) (Savage) |
4 | Whip wine |
15 | No | P 4 | Whip vine flour (m)4 | 25 | ||||
Wild strawberry |
: |
|
Not Freezing (Dry) |
4 | Strawberry wine |
10 | Yes | Yes | None | -
| ||||
non-food Crops Name |
Seasons | Habitat | Plant Value |
Drink | Drink Value1 |
Eat | Cook2 | Products/ extracts |
Extract Value
| |||||
Blade weed |
τ |
|
Not Freezing (Dry) |
4 | None | - | No | No | Emerald dye (m)4 | 20 | ||||
Hide root |
τ |
|
Not Freezing (Dry) |
2 | None | - | No | No | Redroot dye (m)4 | 10 | ||||
Kobold bulb3 |
Φ |
|
Wetland (Wet) |
10 | None | - | No | No | Gnomeblight (e)4 | 100 | ||||
Crop Name |
Seasons | Habitat | Plant Value |
Drink | Drink Value1 |
Eat | Cook2 | Products/ extracts |
Extract Value |
Notes:
- 1) The value of five units of drink/syrup, for comparison with flour, extracts, etc. A stack of a plant produces 5x its size in drink/syrup.
- 2) Anything that can be cooked is edible afterwards. Cooking leaves no seeds for re-planting.
- 3) These plants cannot be grown on a farm plot. They can only be acquired through plant gathering (in season only) or trade.
- 4) These plants cannot be eaten until they are further processed, either by milling or by plant processing, or (for sweet pod) either; see "products" column for final product and necessary labor:
- b: process to bag (quarry bush)
- l: process to barrel (sweet pod)
- m: mill (cave wheat, sweet pod, longland grass, and whip vine are edible; dimple cup, blade weed, hide root, and sliver barb make only dye.)
- p: process plant (pig tail, rope reed)
- v: process to (glass) vial (valley herb)
- e: extract plant essence (kobold bulb)
See Also