- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Ore"
(Fixing links within namespace (662/997)) |
|||
Line 1: | Line 1: | ||
{{av}} | {{av}} | ||
− | '''Ores''' are a type of | + | '''Ores''' are a type of {{L|stone}} that can be used to create {{L|bar}}s of pure {{L|metal}}s and {{L|alloy}}s at the {{L|smelter}}. Many ores are quite valuable as mined, and a {{L|mason}} or {{L|stone crafter}} can work them the same as any stone. However, ores fall into the {{L|economic stone}} category, and so must be designated for non-restricted use in the {{L|Status#Stone_Status_Screen|z-stone}} menu. Others can be combined when initially smelted into alloys, while others must first be made into bars of pure metal and then ''those'' combined to create the desired alloy. |
− | All ores are | + | All ores are {{L|fire-safe}} material. None are {{L|magma-safe}}, even if the metal they create would be. |
− | Note that in some cases ore | + | Note that in some cases ore {{L|value#material value|value}} (given below) and {{L|metal}} value are not the same (Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing. |
− | Metal ores with two possible metals listed below always create the first metal when | + | Metal ores with two possible metals listed below always create the first metal when {{L|smelting}}, but have a chance of creating the second metal as well. Different rules apply to creating alloys. |
Nearly all unmined ores are represented by the {{Raw Tile|£|#FFF|#000}} symbol. Exceptions are native aluminum, bismuthinite, and magnetite (which appear as {{Raw Tile|^|#FFF|#000}}, {{Raw Tile|%|#FFF|#000}}, and {{Raw Tile|~|#FFF|#000}}, respectively), as well as cinnabar and cobaltite (which appear as {{Raw Tile|£|#FFF|#000}} but cannot be refined into mercury or cobalt as they would be in real life). | Nearly all unmined ores are represented by the {{Raw Tile|£|#FFF|#000}} symbol. Exceptions are native aluminum, bismuthinite, and magnetite (which appear as {{Raw Tile|^|#FFF|#000}}, {{Raw Tile|%|#FFF|#000}}, and {{Raw Tile|~|#FFF|#000}}, respectively), as well as cinnabar and cobaltite (which appear as {{Raw Tile|£|#FFF|#000}} but cannot be refined into mercury or cobalt as they would be in real life). | ||
Line 19: | Line 19: | ||
! Metal value | ! Metal value | ||
|- | |- | ||
− | | | + | |{{L|Raw adamantine|Raw <br />Adamantine}} *||The depths||Veins||{{L|Adamantine}} *||250||300 |
|- | |- | ||
− | | | + | |{{L|Native aluminum|Aluminum, native}}||All {{L|Igneous extrusive layer|Igneous Extrusive}}||Small clusters||{{L|Aluminum}}||40||40 |
|- | |- | ||
− | | | + | |{{L|Bismuthinite}}||{{L|Granite}}||Small clusters||{{L|Bismuth}}||1||2 |
|- | |- | ||
− | | | + | |{{L|Cassiterite}}||All {{L|soil|Alluvial}}, {{L|Granite}}||Veins||{{L|Tin}}||2||2 |
|- | |- | ||
− | | | + | |{{L|Native copper|Copper, native}}||All {{L|Igneous extrusive layer|Igneous Extrusive}}, {{L|Sandstone}}||Veins||{{L|Copper}}||2||2 |
|- | |- | ||
− | | | + | |{{L|Galena}}||All {{L|Igneous extrusive layer|Igneous extrusive}}, All {{L|Metamorphic layer|Metamorphic}}, {{L|Granite}}, {{L|Limestone}}||Veins||{{L|Lead}}, {{L|Silver|Silver (50%)}}||5||2 (10) |
|- | |- | ||
− | | | + | |{{L|Garnierite}}||{{L|Gabbro}}||Veins||{{L|Nickel}}||2||2 |
|- | |- | ||
− | | | + | |{{L|Native gold|Gold, native}}||All {{L|stone|Igneous}} All {{L|soil|Alluvial}}||Veins||{{L|Gold}}||30||30 |
|- | |- | ||
− | | | + | |{{L|Hematite}}||All {{L|Sedimentary layer|Sedimentary}}, All {{L|Igneous extrusive layer|Igneous extrusive}}||Veins||{{L|Iron}}||8||10 |
|- | |- | ||
− | | | + | |{{L|Horn silver}}||{{L|Native silver}}||Small clusters||{{L|Silver}}||10||10 |
|- | |- | ||
− | | | + | |{{L|Limonite}}||All {{L|Sedimentary layer|Sedimentary}}||Veins||{{L|Iron}}||8||10 |
|- | |- | ||
− | | | + | |{{L|Magnetite}}||All {{L|Sedimentary layer|Sedimentary}}||Large clusters||{{L|Iron}}||8||10 |
|- | |- | ||
− | | | + | |{{L|Malachite}}||{{L|Limestone}}, {{L|Marble}}||Veins||{{L|Copper}}||2||2 |
|- | |- | ||
− | | | + | |{{L|Native platinum|Platinum, native}}||All {{L|soil|Alluvial}}, {{L|Olivine}}, {{L|Magnetite}}, {{L|Chromite}}||Small clusters||{{L|Platinum}}||40||40 |
|- | |- | ||
− | | | + | |{{L|Native silver|Silver, native}}||{{L|Granite}}, {{L|Gneiss}}||Veins||{{L|Silver}}||10||10 |
|- | |- | ||
− | | | + | |{{L|Sphalerite}}||All {{L|Metamorphic layer|Metamorphic}}||Veins||{{L|Zinc}}||2||2 |
|- | |- | ||
− | | | + | |{{L|Tetrahedrite}}||All {{L|Stone}}||Veins||{{L|Copper}}, {{L|Silver|Silver (20%)}}||3||2 (10) |
|} | |} | ||
− | :''(* Note that | + | :''(* Note that {{L|raw adamantine}}/{{L|adamantine}} does not follow all the usual rules for an ore/metal in several respects - see article for full discussion.)'' |
===See Also:=== | ===See Also:=== | ||
− | :* | + | :* {{L|Smelting}} |
− | :* | + | :* {{L|Metal}}s |
− | :* | + | :* {{L|Vein|Clusters & Veins}} |
− | :* | + | :* {{L|Exploratory mining}} |
− | :* | + | :* {{L|The_Non-Dwarf's_Guide_to_Rock|Guide to rock}} |
− | :* | + | :* {{L|stone}} |
− | :* | + | :* {{L|gem}} |
[[Category:Ore|*]] | [[Category:Ore|*]] | ||
[[Category:Materials]] | [[Category:Materials]] |
Revision as of 16:48, 12 April 2010
This article is about an older version of DF. |
Ores are a type of Template:L that can be used to create Template:Ls of pure Template:Ls and Template:Ls at the Template:L. Many ores are quite valuable as mined, and a Template:L or Template:L can work them the same as any stone. However, ores fall into the Template:L category, and so must be designated for non-restricted use in the Template:L menu. Others can be combined when initially smelted into alloys, while others must first be made into bars of pure metal and then those combined to create the desired alloy.
All ores are Template:L material. None are Template:L, even if the metal they create would be.
Note that in some cases ore Template:L (given below) and Template:L value are not the same (Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing.
Metal ores with two possible metals listed below always create the first metal when Template:L, but have a chance of creating the second metal as well. Different rules apply to creating alloys.
Nearly all unmined ores are represented by the £ symbol. Exceptions are native aluminum, bismuthinite, and magnetite (which appear as ^, %, and ~, respectively), as well as cinnabar and cobaltite (which appear as £ but cannot be refined into mercury or cobalt as they would be in real life).
- (* Note that Template:L/Template:L does not follow all the usual rules for an ore/metal in several respects - see article for full discussion.)