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Difference between revisions of "40d:Starting builds"

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== Mountains ==
 
== Mountains ==
 
=== About and Challenges ===
 
=== About and Challenges ===
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Mountains present one of the tougher areas to settle your fort. There are usually very little or no trees or plants, meaning most, if not all of your wood will have to be imported from [[caravan]]s.
 +
 
=== Dwarves & skills ===
 
=== Dwarves & skills ===
 
A leader with points in [[negotiator]], [[comedian]] and [[liar]] skills
 
A leader with points in [[negotiator]], [[comedian]] and [[liar]] skills

Revision as of 22:28, 31 October 2007

Starting builds vary heavily depending on the area where you start building your fortress, as well as it's surroundings.


Desert

About and Challenges

Desert areas usually have an aquifer running under them, so finding stones/minerals will prove hard.

The first 1-2 layers will consist of sand/clay alone, and digging these does not produce any stones for your masons to detail nor make stone furniture.

The ground level layer usually has some trees though, so wood will be your primary resource for fortress building.

The initial starting build for desert areas:

Dwarves & skills

Items


Grassland

About and Challenges

Grassland areas can either contain an aquifer or not, if the former is true, you will have to dig through sand or clay before reaching rock, however if there is no aquifer present, starting stone craft production and masonry etc will be much simpler. The initial starting build for grassland areas:

Dwarves & skills

Items


Mountains

About and Challenges

Mountains present one of the tougher areas to settle your fort. There are usually very little or no trees or plants, meaning most, if not all of your wood will have to be imported from caravans.

Dwarves & skills

A leader with points in negotiator, comedian and liar skills

Items