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Difference between revisions of "40d:Biome token"

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Revision as of 02:10, 21 April 2010

This article is about an older version of DF.

Biome tokens are used to indicate environments for Template:Ls, Template:Ls and entities.

All objects that use biome tokens can take multiple entries, so they can be found in many different locations.


To create something that only appears when you discover the cave river, lava, or chasm, use SUBTERRANEAN_WATER, SUBTERRANEAN_LAVA, or SUBTERRANEAN_CHASM

Template:L no longer require BIOME_ in front of them.v0.27.173.38a


Token Description
ALL_MAIN Every biome.
ANY_DESERT Any desert biome, including freezing or scorching.
ANY_FOREST Any forest biome, including freezing or scorching.
ANY_GRASSLAND Any grassland biome.
ANY_LAKE Any freshwater or saltwater lake.
ANY_LAND Anything not ocean, lake, or river.
ANY_OCEAN Either bordering the ocean (ie. beach) or in it.
ANY_POOL Will spawn around the small ponds (ie. swamp) on any map.
ANY_RIVER Around any of the river types, including brooks and streams.
ANY_SHRUBLAND Any shrubland biome.
ANY_SAVANNA Any savanna biome.
ANY_TEMPERATE Any temperate-temperature biome.
ANY_TEMPERATE_BROADLEAF Temperate broadleaf forests only.
ANY_TEMPERATE_FOREST Temperate forests only, including broadleaf
ANY_TROPICAL Any tropical-temperature (hot, scorching) biome that is [WET]
ANY_TROPICAL_BROADLEAF Tropical broadleaf biomes only.
ANY_TROPICAL_FOREST Any tropical forest, including broadleaf.
ANY_WETLAND Swamps and marshes, any temperature.
DESERT_BADLAND Any badlands. All badlands are considered "desert".
DESERT_ROCK Rocky wastelands.
DESERT_SAND Sand desert biomes, any 'color' (ie. black sand desert).
FOREST_TAIGA Taigas only apply to freezing forests.
FOREST_TEMPERATE_BROADLEAF Only temperate broadleaf forests.
FOREST_TEMPERATE_CONIFER Only temperate (medium-temp) conifer forests.
FOREST_TROPICAL_CONIFER Only tropical (hot-scorching) conifer forests.
FOREST_TROPICAL_DRY_BROADLEAF Only broadleaf forests with the [DRY] tag.
FOREST_TROPICAL_MOIST_BROADLEAF Only broadleaf forests with the [WET] tag .
GLACIER Found on freezing glaciers (ie. sasquatches, polar bears).
GRASSLAND_TEMPERATE Standard grassland.
GRASSLAND_TROPICAL Only [WET] and warm grassland
LAKE_TEMPERATE_BRACKISHWATER Temperate lakes where fresh-water meets saltwater.
LAKE_TEMPERATE_FRESHWATER Only freshwater (in-land) temperate lakes.
LAKE_TEMPERATE_SALTWATER Only saltwater temperate lakes.
LAKE_TROPICAL_BRACKISHWATER Only tropical (hot, wet) brackish lakes.
LAKE_TROPICAL_FRESHWATER Only tropical freshwater lakes.
LAKE_TROPICAL_SALTWATER Only tropical saltwater lakes.
MARSH_TEMPERATE_FRESHWATER Temperate freshwater marshes, some of the most common.
MARSH_TEMPERATE_SALTWATER Saltwater marshes, found occasionally near oceans.
MARSH_TROPICAL_FRESHWATER The tropical variety of freshwater marsh.
MARSH_TROPICAL_SALTWATER The tropical variety of saltwater marsh.
MOUNTAIN Found on and around mountains (not at a chasm or a river though).
NOT_FREEZING Any biome that isn't too cold.
OCEAN_ARCTIC Only freezing oceans and their beaches.
OCEAN_TEMPERATE Only moderate temperature oceans and their beaches. In combination with temperate river tokens and the [CLUSTER_NUMBER] Template:L, will cause a verminous fish to undergo seasonal migration.
OCEAN_TROPICAL Only hot oceans and their beaches.
POOL_TEMPERATE_BRACKISHWATER Brackish pools, such as certain marshes.
POOL_TEMPERATE_FRESHWATER Fresh pools and ponds.
POOL_TEMPERATE_SALTWATER Saltwater pools and ponds, fairly rare.
POOL_TROPICAL_BRACKISHWATER Tropical variety of brackish pond.
POOL_TROPICAL_FRESHWATER Tropical variety of freshwater pond.
POOL_TROPICAL_SALTWATER Tropical variety of saltwater pond.
RIVER_TEMPERATE_BRACKISHWATER Brackish rivers: usually found where rivers meet ocean. In combination with the OCEAN_TEMPERATE token and the [CLUSTER_NUMBER] Template:L, will cause a verminous fish to undergo seasonal migration.
RIVER_TEMPERATE_FRESHWATER Freshwater rivers, including certain streams and brooks. In combination with the OCEAN_TEMPERATE token and the [CLUSTER_NUMBER] Template:L, will cause a verminous fish to undergo seasonal migration.
RIVER_TEMPERATE_SALTWATER Saltwater rivers, fairly uncommon. In combination with the OCEAN_TEMPERATE token and the [CLUSTER_NUMBER] Template:L, will cause a verminous fish to undergo seasonal migration.
RIVER_TROPICAL_BRACKISHWATER The tropical brackish variety of river.
RIVER_TROPICAL_FRESHWATER The tropical freshwater variety of river.
RIVER_TROPICAL_SALTWATER The tropical saltwater variety of river.
SAVANNA_TEMPERATE Temperate savannas, not found too often.
SAVANNA_TROPICAL Tropical savannas, very common in warm-hot areas.
SHRUBLAND_TEMPERATE Temperate shrubland, a very common mid-map biome.
SHRUBLAND_TROPICAL Tropical shrubland, like the above but found in warm-hot areas.
SUBTERRANEAN_CHASM Chasm and bottomless pit. Also for Template:L creatures.
SUBTERRANEAN_LAVA Magma pool and magma pipe.
SUBTERRANEAN_WATER Underground river and underground pool.
SWAMP_MANGROVE Mangroves swamps, fairly rare and tropical.
SWAMP_TEMPERATE_FRESHWATER Freshwater temperate swamps. Similar to marshes but wetter.
SWAMP_TEMPERATE_SALTWATER Temperate saltwater swamps. Similar to marshes but wetter.
SWAMP_TROPICAL_FRESHWATER The tropical variety of swamp.
SWAMP_TROPICAL_SALTWATER Another tropical variety.
TUNDRA Like plains, but cold. Usually very little vegetation.