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v0.31:Inorganic material definition token

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This article is about an older version of DF.

The following tokens can be used in inorganic material definitions, generally those for stones, gems, and metals.

Token Description
[METAL_ORE:metal:chance] Allows the ore to be Template:L into metal. Multiple tokens allow multiple types of metal to be smelted from a single ore.
[THREAD_METAL:metal:chance] Allows strands to be extracted from the metal at a Template:L.
[DEEP_SURFACE] Causes the stone to line the landscape of Template:L. Used for Template:L.
[DEEP_SPECIAL] Causes the stone to form hollow tubes leading to Hell. Used for Template:L
[AQUIFER] Allows the stone to support an Template:L.
[METAMORPHIC] Classifies the stone as a Template:L.
[SEDIMENTARY] Classifies the stone as a Template:L.
[SOIL] Classifies the material as a Template:L layer, allowing it to appear in (almost) any biome. Mining is faster and produces no stones.
[SOIL_OCEAN] Classifies the material as a Template:L layer. Mining is faster and produces no stones.
[SOIL_SAND] Classifies the material as a Template:L layer, allowing it to appear in Template:Ls and Template:Ls. Mining is faster and produces no stones. Sand layers can also be used used for making Template:L. Can be combined with [SOIL].
[SEDIMENTARY_OCEAN_SHALLOW] Allows an already [SEDIMENTARY] stone layer to appear underneath shallow ocean regions.
[SEDIMENTARY_OCEAN_DEEP] Allows an already [SEDIMENTARY] stone layer to appear underneath deep ocean regions.
[IGNEOUS_INTRUSIVE] Classifies the stone as an Template:L.
[IGNEOUS_EXTRUSIVE] Classifies the stone as an Template:L.
[ENVIRONMENT:class:type:freq] Specifies what types of layers will contain this mineral. See below.
[ENVIRONMENT_SPEC:stone:type:freq] Specifies which specific minerals will contain this mineral. See below.
[LAVA] Causes the stone to line the edges of Template:L pools and volcanoes, and causes the stone to be formed when Template:L and Template:L are mixed.
[WAFERS] Used on metals, causes the metal to be made into wafers instead of Template:Ls.

ENVIROMENT and ENVIRONMENT_SPEC

Format:

  • [ENVIRONMENT:<class>:<inclusion type>:<frequency>]
    • Class may be ALL_STONE, IGNEOUS_ALL, SOIL, SOIL_OCEAN, SOIL_SAND, METAMORPHIC, SEDIMENTARY, IGNEOUS_INTRUSIVE, IGNEOUS_EXTRUSIVE, or ALLUVIAL.
      • ALL_STONE is equivalent to METAMORPHIC, SEDIMENTARY, IGNEOUS_INTRUSIVE, IGNEOUS_EXTRUSIVE, and ALLUVIAL.
      • IGNEOUS_ALL is equivalent to IGNEOUS_INTRUSIVE and IGNEOUS_EXTRUSIVE.
  • [ENVIRONMENT_SPEC:<id>:<inclusion type>:<frequency>]

The inclusion type can be CLUSTER, CLUSTER_SMALL, CLUSTER_ONE, or VEIN. CLUSTERs are large ovoids that occupy their entire local map tile if present. CLUSTER_SMALL inclusions are blobs of 3-9 tiles; CLUSTER_ONE inclusions are single tiles; and VEINs are large streaks.