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23a:Stone token
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This article is about an older version of DF. |
Stones are stored in matgloss_stone.txt.
Token | Description |
---|---|
[NAME:name] | The name of the stone. |
[TILE:num] | What number tile is used to represent unmined stone of this type. See character table. |
[COLOR:x:y:z] | Specifies the Template:L of the unmined stone. |
[DARK] | Makes the stone a dark stone, setting its value to 2 |
[LAVA] | Causes the stone to line the edge of the Template:L and be left behind by the initial magma flood. |
[SHARP] | Allows the stone to be made into weapons having Template:L. Also sets its value to 3. |
[LIGHT] | Makes the stone a light stone, setting its value to 2 |
[RIVER] | Causes the stone to line the edge of the Template:L. |
[FLUX] | Allows the stone to be used in the production of Template:L and Template:L. |
[SPEC_HEAT:] | The specific heat capacity of the stone. Not actually used - the game hardcodes this value to 800 for all stones. |
[HEATDAM_POINT:] | The temperature at which heat will begin to damage the stone. |
[COLDDAM_POINT:] | The temperature at which frost will begin to damage the stone. |
[IGNITE_POINT:] | The temperature at which the stone will burst into flames. |
[MELTING_POINT:] | The temperature at which the stone will melt. |
[BOILING_POINT:] | The temperature at which the stone will boil into a cloud of vapor. |
[FIXED_TEMP:] | The temperature this stone emits naturally. |